úÎ5Ï'NÅ      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ ¡¢£€¥Š§š©ª«¬­®¯°±²³Žµ¶·ž¹º»ŒœŸ¿ÀÁÂÃÄï ÅÆÇÈÉÊËÌÍ !"#$%&'()*+ÎÏÐ,-./012ÑÒÓÔ3456789:;<=>?@ABCDEFGHIJKLMNOPQRSSplines T TriStrips UTriFans V Triangles WAPolyList: Contains polygon primitives that cannot contain holes. X>Polygon: Contains polygon primitives which may contain holes. Y LineStrips ZLines [\]^_`ÕÖרÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷øùúûüýþÿabcdefghijklmnopqrstuvwxyz{|}~€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ ¡¢£€¥Š§š© ª  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ ¡¢£€¥Š§š©ª©ž Ÿ¡¢£€¥Š§ššœ›–•”“Ž—˜™‘’„‰…Š‹Œ†‡ˆ€ƒ‚|}~kyvrlz{wxstumnopqfghijabcde[\]^_RZYXWVUTSMNOPQGHIJKLABCDEF798:;<=`,210/.-'+*)( &%$#"!@? >  3654ª    &%$#"!!"#$%&'+*)(()*+,210/.--./0123654456798:;<=89:;<=>?@ABCDEFBCDEFGHIJKLHIJKLMNOPQNOPQRZYXWVUTSSTUVWXYZ[\]^_\]^_`abcdebcdefghijghijkyvrlz{wxstumnopqlmnopqrstuvwxyz{|}~}~€ƒ‚‚ƒ„‰…Š‹Œ†‡ˆ…†‡ˆ‰Š‹Œ –•”“Ž—˜™‘’Ž‘’“”•–—˜™šœ››œž  Ÿ¡¢£€¥Š§šŸ ¡¢£€¥Š§š©ª/Example scene with a camera, lights and a cube «¬­Example animation of the cube ®A blue/textured cube ¯°±²³Žµ¶Animation of several cubes ·ž¹/generate an animation that points to the cubes ºa helper function for xyz_grid »ŒdGenerate a 3 dimensional grid where an object (stored in a SceneNode) is repeated in along the grid œŸ¿À* ª   «¬­®¯°±²³Žµ¶·ž¹º»ŒœŸ¿Àª«¬­®¯°±²³Žµ¶·ž¹º»ŒœŸ¿Àª«¬­®¯°±²³Žµ¶·ž¹º»ŒœŸ¿ÀÁÂWextrude a 2d polygon to 3d, the same points are added again with extrusion direction v ÃCreturn a list containing lists of every element with its neighbour  i.e. [e1,e2,e3] -> [ [e1,e2], [e2,e3] , [e3, e1] ] ÄÁÂÃÄÁÂÃÄÁÂÃÄ      !"#$%&'()*+,-./0123456789:9;<=>?@ABBCDEFGGHIJKLLMNOPQRSTUVWXYYZ[\,]]^_`aabcdefghijklmnopqrstuvvwxyz{|}~€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜—™š›œžŸ ¡¢£€¥Š§š©ª«¬­®¯°±²³Žµ¶·ž¹º»Œœ.Ÿ¿ÀŸÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáââãäåæçèééêëìíîïððñòóôõõö÷øùúûüýþÿ     collada-types-0.1%Graphics.Formats.Collada.ColladaTypes(Graphics.Formats.Collada.GenerateObjects(Graphics.Formats.Collada.TransformationsColorRGBSIDIDTextureimageSIDpathCFx_common_texture_typeTIndex_of_refraction TTransparency TTransparent TReflectivity TReflective TShininess TSpecularTDiffuseTAmbient TEmissionFx_common_color_typeCIndex_of_refraction CTransparency CTransparent CReflectivity CReflective CShininess CSpecularCDiffuseCAmbient CEmissionTechniqueCommonBlinnPhongTexPhongCol LambertTex LambertColConstantNewParamNoParamModifierSemanticAnnotatProfileGLSLGLES2GLESCOMMONCGBRIDGE InterpolationBezierLinearStep AnimChannel EmptyAniminputoutputinterptargets AnimationEffectMaterialPolygonpoylgonPpoylgonN polygonPh polygonMs LinePrimitivelinePlineNlineTmsVerticesnamevertsnormalsMeshSTrsTrfTrPLPLSLPGeometrymeshIDmeshvertices ControllercontrIdskinmorph AttenuationattenuationConstantattenuationLinearattenuationQuadraticLightSpotspotID spotColorspotAttenuationspotFallOffAnglespotFallOffExponentPointpointID pointColorpointAttenuation Directional directionalIDdirectionalColorAmbient ambientID ambientColorZzNearzFarViewSize ViewSizeXY ViewSizeY ViewSizeXCamera OrthographicorthographicIDorthographicViewSize orthographicZ Perspective perspectiveIDperspectiveFov perspectiveZ Transform TranslateSkew skewAngle skewRotationskewTranslationScaleRotateMatrixLookAt lookAtEyelookAtInterestlookAtUpNodeTypeNOTYPENODEJOINT SceneNode EmptyRootnodeIdnodeType nodeLayersnodeTransformations nodeCamerasnodeControllernodeGeometries nodeLightsSceneaSceneaCubeobj animationcubepolyslinestrifans tristrips lightedScenegescene2 animation2emptyAnimation emptyAnim new_channelstran test_objsxyz_gridenrename streamScenestreamAnimationVextrudecycleNeighbourscycleN TechniqueExtraString TechniqueCGPass IsAnnotateIsAssetIncludeCodeAsset AccessorType AccessorNameAccessorTargetIDWEIGHTVERTEXUV TEXTANGENTTEXCOORD TEXBINORMALTANGENTPOSITION OUT_TANGENTOUTPUTNORMAL MORPH_WEIGHT MORPH_TARGET LINEAR_STEPSISJOINTINV_BIND_MATRIX INTERPOLATION IN_TANGENTINPUTIMAGE CONTINUITYCOLORBINORMALInputoffsetsemantic inputSourcesetRevolute PrismaticJointjointID prismaticrevolute MorphMethodRelative NormalizedMorphgeometrySourcemethod morphSource morphTargetsSkinbindShapeMatrixsourcejoint vertexWeightsMat44Vec3 animatedCubenaCamera pointLight ambientLight anim_channelbluelogotex animatedCubesanimatedCubes2obj_nameenum_objx_line positions base_objectsgetNameanimatedStream tr_channel