j      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghiNone-24The generic type for samples.KThe Beats Per Minute measure (BPM). Almost all values are measured in BPMs. The main type. A stereo sample.  Hides the effects inside sample.Transforms the sample with BPM.(Lifts bind on stereo signals to samples.1Lifts bind on stereo signals to samples with BPM. jklmno     jklmnoNone;A widget for playing several samples at the same time (aka ultaneously). The prefix freeO means no syncronization. the samples start to play when the button is pressed.It's just like the function freeSimL but the visual representation is horizontal. That's why there is a prefix h.It's just like the function W but the user can activate some samples right in the code. If the third element is True the sample is played.It's just like the function L but the visual representation is horizontal. That's why there is a prefix h.2The widget to toggle between several samples (aka gle). The prefix freeO means no syncronization. the samples start to play when the button is pressed.It's just like the function freeTog- but the visual representation is horizontal.;A widget for playing several samples at the same time (aka ;ultaneously). The first argument is about syncronization.  sim n nameAndSamplesuThe samples are started only on every n'th beat. The tempo is specified with rendering the sample (see the function runSam). It's just like the function simL but the visual representation is horizontal. That's why there is a prefix h. It's just like the function W but the user can activate some samples right in the code. If the third element is True the sample is played.It's just like the function L but the visual representation is horizontal. That's why there is a prefix h.A widget to toggle playing of several samples. The switch of the playing is synchronized with each n'th beat where n is the first argument of the function.It's just like the function togL but the visual representation is horizontal. That's why there is a prefix h. The widget resembles the Ableton Live session view. We create a matrix of samples. we can toggle the samples in each row and we can start playing the whole row of samples. live n groupNames samples]The first argument is for synchroization. we can start samples only on every n'th beat. The second argument gives names to the columns. the length of the list is the number of columns. the column represents samples that belong to the same group. The third argument is a list of samples. It represents the matrix of samples in row-wise fashion.It's just like the function livez but we can provide the list of effects for each column. The double value specifies the mix between dry and wet signals.HIt's useful to convert samples to signals an insert them in the widget mixer. $Creates fx-unit from sampler widget. uisam name isOn bpm samWidget!'Adds gain slider on top of the widget. pqrstuvwxyz{ ! ! !pqrstuvwxyz{ !None-249"The tones of the chord.#"Constructs sample from mono signal$$Constructs sample from stereo signal%CConstructs sample from limited mono signal (duration is in seconds)&EConstructs sample from limited stereo signal (duration is in seconds)'@Constructs sample from limited mono signal (duration is in BPMs)(BConstructs sample from limited stereo signal (duration is in BPMs))9Constructs silence. The first argument is length in BPMs.*)Constructs sample from wav or aiff files.+5Constructs sample from wav that is played in reverse.,bConstructs sample from the segment of a wav file. The start and end times are measured in seconds. seg begin end fileName.\Picks segments from the wav file at random. The first argument is the length of the segment./\Picks segments from the wav file at random. The first argument is the length of the segment.0@Constructs random segments of the given length from an interval.1IConstructs reversed random segments of the given length from an interval.2$Reads a sample from the file in RAM. ramWav loopMode speed fileName3)Reads a sample from the mono file in RAM. ramWav1 loopMode speed fileName4.Constructs sample from mono wav or aiff files.5:Constructs sample from mono wav that is played in reverse.6gConstructs sample from the segment of a mono wav file. The start and end times are measured in seconds. seg begin end fileName8aPicks segments from the mono wav file at random. The first argument is the length of the segment.9aPicks segments from the mono wav file at random. The first argument is the length of the segment.:@Constructs random segments of the given length from an interval.;IConstructs reversed random segments of the given length from an interval.< Scales sample by pitch in tones.=*Panning. 0 is all left and 1 is all right.>.Scales sample by pitch in factor of frequency.?,Delays a sample by the given amount of BPMs.@Stretches the BPM measure.A1Makes the sampler broader. It's reciprocal of str wide k = str (1 / k)B*Plays a list of samples one after another.CPicks samples at random. The first argument is the period ofmetronome in BPMs. The tick of metronome produces new random sample from the list.DxPicks samples at random. We can specify a frequency of the occurernce. The sum of all frequencies should be equal to 1.EALimits the length of the sample. The length is expressed in BPMs.F4A linear rise-decay envelope. Times a given in BPMs. linEnv rise dec sampleG:An exponential rise-decay envelope. Times a given in BPMs. expEnv rise dec sampleHRParabolic envelope that starts and ends at zero and reaches maximum at the center.IFade in linear envelope.JFade out linear envelope.KFade in exponential envelope.LFade out exponential envelope.MPlays sample in the loop.NJPlays the sample at the given period (in BPMs). The samples don't overlap.OZPlays the sample at the given period (in BPMs). The overlapped samples are mixed together.PVPlays the sample at the given pattern of periods (in BPMs). The samples don't overlap.QfPlays the sample at the given pattern of periods (in BPMs). The overlapped samples are mixed together.RjConstructs the wall of sound from the initial segment of the sample. The segment length is given in BPMs. wall segLengthS$Plays ascending arpeggio of samples.T%Plays descending arpeggio of samples.U:Plays arpeggio of samles with random notes from the chord.VgPlays arpeggio of samles with random notes from the chord. We can assign the frequencies of the notes.W$Plays ascending arpeggio of samples.X%Plays descending arpeggio of samples.Y:Plays arpeggio of samles with random notes from the chord.ZgPlays arpeggio of samles with random notes from the chord. We can assign the frequencies of the notes.[iThe pattern is influenced by the Brian Eno's work "Music fo Airports". The argument is list of tripples:  (delayTime, repeatPeriod, pitch)It takes a Sample and plays it in the loop with given initial delay time. The third cell in the tuple pitch is a value for scaling of the pitch in tones.\gThe pattern is influenced by the Brian Eno's work "Music fo Airports". It's more generic than pattern  forAirport# The argument is list of tripples: !(delayTime, repeatPeriod, Sample)fIt takes a list of Samples and plays them in the loop with given initial delay time and repeat period.Q|"}~#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\T  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\C   %&#$'()*+,-./012456789:;3FGHJILK?@ABCDE=<>MNPOQ"WXYZSTUVR[\Q|"}~#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\None ]A major chord.^ A minor chord_A lead tone triad.`A dominant seventh chord.aA major seventh chord.bA minor seventh chord.cA lead tone seventh chord.eRotates the chord.fAChord in major scale at the given note (if there are seven notes)gAChord in minor scale at the given note (if there are seven notes)hISeventh chord in major scale at the given note (if there are seven notes)iISeventh chord in minor scale at the given note (if there are seven notes)]^_`abcdefghi ]^_`abcdefghi de^]_ab`cfghi]^_`abcdefghi        !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~csound-sampler-0.0.3Csound.Sam.Core Csound.Sam.Ui Csound.SamCsound.Sam.ChordSsamSigsamDurSampleSamunSamBpmDurInfDurrunSamliftSammapBpmbindSambindBpmfreeSimhfreeSim freeSimWith hfreeSimWithfreeToghfreeTogsimhsimsimWithhsimWithtoghtogliveliveEfmixSamuiSamaddGainChordinfSig1infSig2sig1sig2fromSig1fromSig2restwavwavrsegsegrrndWavrndWavrrndSegrndSegrramWavramWav1wav1wavr1seg1segr1rndWav1rndWavr1rndSeg1rndSegr1atPchatPanatCpsdelstrwideflowpickpickBylimlinEnvexpEnvhatEnvriseEnvdecEnveriseEnvedecEnvlooprep1pat1reppatwallarpUp1arpDown1 arpOneOf1 arpFreqOf1arpUparpDownarpOneOf arpFreqOf forAirportsgenForAirportschMajchMinchLeadch7chMaj7chMin7chLead7chTranschRotatMajatMinatMaj7atMin7$fSigSpaceSample$fFractionalSample $fNumSample$fApplicativeS$fApplicativeSample$fRenderCsdSample groupToggles genFreeSimgenFreeSimInits genFreeToggenSim genSimInitsgenTog genTogWithRef mkLiveRowmkLiveSceneRow splitRows defSliderArp1FunLoopFunEnvFunPickFun genRndSeg genRndSeg1toSectoSecSigaddDurtfmBytfmS setInfDurflow2genPickgenEnvgenEnv1genLooparpInstrpatDursgenArp1genArpmetroStoneMsgtoneMapinMajinMinoctTone