úÎãSØÙ¿      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ ¡¢£¤¥¦§¨©ª«¬­®¯°±²³´µ¶·¸¹º»¼½¾None3;= The generic type for samples.KThe Beats Per Minute measure (BPM). Almost all values are measured in BPMs. The main type. A stereo sample.  Hides the effects inside sample.Transforms the sample with BPM.Transforms the sample with BPM.(Lifts bind on stereo signals to samples.1Lifts bind on stereo signals to samples with BPM.1Lifts bind on stereo signals to samples with BPM.     NoneBd!sTriggers the sample with any char from the first string and stops the sample with any char from the second string."(Plays a sample while the key is pressed.#+Toggles the sample when the key is pressed.$‡Char trigger with fixed note limiting by length in second. It's useful optimization. It's good to use for drum notes and short sounds.%wPlays one of the sample from the list when corresponding char is pressed. The last string is for stopping the samples.&]Plays samples in sequence when key is pressed. The last string is for stopping the sequence.'²Triggers the sample with any char from the first string and stops the sample with any char from the second string. The first argument is the number of beats for syncronization.(gPlays a sample while the key is pressed. The first argument is the number of beats for syncronization.)jToggles the sample when the key is pressed. The first argument is the number of beats for syncronization.*ÆChar trigger with fixed note limiting by length in second. It's useful optimization. It's good to use for drum notes and short sounds. The first argument is the number of beats for syncronization.+wPlays one of the sample from the list when corresponding char is pressed. The last string is for stopping the samples.,œPlays samples in sequence when key is pressed. The last string is for stopping the sequence. The first argument is the number of beats for syncronization.-aTriggers a sample with midi key. The key is an integer midi code. The C1 is 60 and the A1 is 69..ÈMidi trigger with fixed note limiting by length in second. It's useful optimization. It's good to use for drum notes and short sounds. The key is an integer midi code. The C1 is 60 and the A1 is 69.0_Toggles samples with midi key. The key is an integer midi code. The C1 is 60 and the A1 is 69.1xPlays samples in the group. It's like the samCharGroup. The key is an integer midi code. The C1 is 60 and the A1 is 69.2ïGeneric samMidiTrig. We can specify the midi triggering function. The midi function takes in a signal and a volume of the pressed key (it ranges from 0 to 1). It produces some output. The default is scaling the signal with the amplitude.3îGeneric samMidiTap. We can specify the midi triggering function. The midi function takes in a signal and a volume of the pressed key (it ranges from 0 to 1). It produces some output. The default is scaling the signal with the amplitude.4ïGeneric samMidiPush. We can specify the midi triggering function. The midi function takes in a signal and a volume of the pressed key (it ranges from 0 to 1). It produces some output. The default is scaling the signal with the amplitude.5ñGeneric samMidiToggle. We can specify the midi triggering function. The midi function takes in a signal and a volume of the pressed key (it ranges from 0 to 1). It produces some output. The default is scaling the signal with the amplitude.6ðGeneric samMidiGroup. We can specify the midi triggering function. The midi function takes in a signal and a volume of the pressed key (it ranges from 0 to 1). It produces some output. The default is scaling the signal with the amplitude.!"#$%&'()*+,-./0123456!$"#%&'()*+,-./0123456None<l7;A widget for playing several samples at the same time (aka =ultaneously). The prefix freeO means no syncronization. the samples start to play when the button is pressed.8It's just like the function freeSimL but the visual representation is horizontal. That's why there is a prefix h.9It's just like the function 7U but the user can activate some samples right in the code. If the third element is True the sample is played.:It's just like the function 9L but the visual representation is horizontal. That's why there is a prefix h.;2The widget to toggle between several samples (aka Agle). The prefix freeO means no syncronization. the samples start to play when the button is pressed.<It's just like the function freeTog- but the visual representation is horizontal.=;A widget for playing several samples at the same time (aka =:ultaneously). The first argument is about syncronization. sim n nameAndSamplesuThe samples are started only on every n'th beat. The tempo is specified with rendering the sample (see the function runSam).>It's just like the function simL but the visual representation is horizontal. That's why there is a prefix h.?It's just like the function =U but the user can activate some samples right in the code. If the third element is True the sample is played.@It's just like the function @L but the visual representation is horizontal. That's why there is a prefix h.AA widget to toggle playing of several samples. The switch of the playing is synchronized with each n'th beat where n is the first argument of the function.BIt's just like the function togL but the visual representation is horizontal. That's why there is a prefix h.C­The widget resembles the Ableton Live session view. We create a matrix of samples. we can toggle the samples in each row and we can start playing the whole row of samples. live n groupNames samplesÿ\The first argument is for synchroization. we can start samples only on every n'th beat. The second argument gives names to the columns. the length of the list is the number of columns. the column represents samples that belong to the same group. The third argument is a list of samples. It represents the matrix of samples in row-wise fashion.DIt's just like the function livez but we can provide the list of effects for each column. The double value specifies the mix between dry and wet signals.EHIt's useful to convert samples to signals an insert them in the widget mixer.F$Creates fx-unit from sampler widget. uisam name isOn bpm samWidgetG&Adds gain slider on top of the widget.789:;<=>?@ABCDEFG789:;<=>?@ABCDEFGNone 3;=>?FTÍnGJThe tones of the chord.K"Constructs sample from mono signalL$Constructs sample from stereo signalMCConstructs sample from limited mono signal (duration is in seconds)NEConstructs sample from limited stereo signal (duration is in seconds)O@Constructs sample from limited mono signal (duration is in BPMs)PBConstructs sample from limited stereo signal (duration is in BPMs)Q)Constructs sample from wav or aiff files.R5Constructs sample from wav that is played in reverse.SbConstructs sample from the segment of a wav file. The start and end times are measured in seconds. seg begin end fileNameU\Picks segments from the wav file at random. The first argument is the length of the segment.V\Picks segments from the wav file at random. The first argument is the length of the segment.W@Constructs random segments of the given length from an interval.XIConstructs reversed random segments of the given length from an interval.Y$Reads a sample from the file in RAM. ramWav loopMode speed fileNameZ)Reads a sample from the mono file in RAM. ramWav1 loopMode speed fileName[.Constructs sample from mono wav or aiff files.\:Constructs sample from mono wav that is played in reverse.]gConstructs sample from the segment of a mono wav file. The start and end times are measured in seconds. seg begin end fileName_aPicks segments from the mono wav file at random. The first argument is the length of the segment.`aPicks segments from the mono wav file at random. The first argument is the length of the segment.a@Constructs random segments of the given length from an interval.bIConstructs reversed random segments of the given length from an interval.d Scales sample by pitch in tones.e*Panning. 0 is all left and 1 is all right.f.Scales sample by pitch in factor of frequency.g1Makes the sampler broader. It's reciprocal of str wide k = str (1 / k)h*Plays a list of samples one after another.iPicks samples at random. The first argument is the period ofmetronome in BPMs. The tick of metronome produces new random sample from the list.jxPicks samples at random. We can specify a frequency of the occurernce. The sum of all frequencies should be equal to 1.k4A linear rise-decay envelope. Times a given in BPMs. linEnv rise dec samplel:An exponential rise-decay envelope. Times a given in BPMs. expEnv rise dec samplemRParabolic envelope that starts and ends at zero and reaches maximum at the center.nFade in linear envelope.oFade out linear envelope.pFade in exponential envelope.qFade out exponential envelope.rJPlays the sample at the given period (in BPMs). The samples don't overlap.sZPlays the sample at the given period (in BPMs). The overlapped samples are mixed together.tVPlays the sample at the given pattern of periods (in BPMs). The samples don't overlap.ufPlays the sample at the given pattern of periods (in BPMs). The overlapped samples are mixed together.vÉPlays the sample at the given pattern of periods (in BPMs) and sometimes skips the samples from playback. The overlapped samples are mixed together. The first argument is the probability of inclusion.wrPlays the sample at the given pattern of volumes and periods (in BPMs). The overlapped samples are mixed together. pat' volumes periodsxÖPlays the sample at the given pattern of volumes and periods (in BPMs) and sometimes skips the samples from playback. The overlapped samples are mixed together. The first argument is the probability of inclusion. #rndPat' probability volumes periodsyjConstructs the wall of sound from the initial segment of the sample. The segment length is given in BPMs. wall segLengthz$Plays ascending arpeggio of samples.{%Plays descending arpeggio of samples.|:Plays arpeggio of samles with random notes from the chord.}gPlays arpeggio of samles with random notes from the chord. We can assign the frequencies of the notes.~$Plays ascending arpeggio of samples.%Plays descending arpeggio of samples.€:Plays arpeggio of samles with random notes from the chord.gPlays arpeggio of samles with random notes from the chord. We can assign the frequencies of the notes.ƒiThe pattern is influenced by the Brian Eno's work "Music fo Airports". The argument is list of tripples:  (delayTime, repeatPeriod, pitch)šIt takes a Sample and plays it in the loop with given initial delay time. The third cell in the tuple pitch is a value for scaling of the pitch in tones.„gThe pattern is influenced by the Brian Eno's work "Music fo Airports". It's more generic than pattern  forAirport# The argument is list of tripples: !(delayTime, repeatPeriod, Sample)fIt takes a list of Samples and plays them in the loop with given initial delay time and repeat period.…+The arpeggiator for the sequence of chords. >arpy instrument chordPeriod speedOfTheNote accentNumber chordsÿvThe first argument is an instrument that takes in a frequency of the note in Hz. The second argument is the period of chord change (in beats). The next argument is the speed of the single note (in beats). The integer argument is number of notes in the group. Every n'th note is louder. The last argument is the sequence of chords. The chord is the list of frequencies.†0Applies random panning to every sample playback.‡[Applies random amplitude scaling with gauss distribution with given radius (centered at 1).ˆ:Applies random amplitude scaling to every sample playback.Š1It's the same as loopRam but wrapped in Sam (see Csound.Air.Wav).‹1It's the same as readRam but wrapped in Sam (see Csound.Air.Wav).Œ1It's the same as loopSeg but wrapped in Sam (see Csound.Air.Wav).1It's the same as readSeg but wrapped in Sam (see Csound.Air.Wav).Ž1It's the same as loopRel but wrapped in Sam (see Csound.Air.Wav).1It's the same as readRel but wrapped in Sam (see Csound.Air.Wav).2It's the same as loopRam1 but wrapped in Sam (see Csound.Air.Wav).‘2It's the same as readRam1 but wrapped in Sam (see Csound.Air.Wav).’2It's the same as loopSeg1 but wrapped in Sam (see Csound.Air.Wav).“2It's the same as readSeg1 but wrapped in Sam (see Csound.Air.Wav).”2It's the same as loopRel1 but wrapped in Sam (see Csound.Air.Wav).•2It's the same as readRel1 but wrapped in Sam (see Csound.Air.Wav).† !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›_   MNKLOPHI‰QRSTUVWXY[\]^_`abZŠ‹ŒŽ‘’“”•–—˜™š›klmonqpghijedf†ˆ‡rtsuwvxJ~€z{|}yƒ„…‚cHINoneØk ²A major chord.³ A minor chord´A lead tone triad.µA dominant seventh chord.¶A major seventh chord.·A minor seventh chord.¸A lead tone seventh chord.ºRotates the chord.»AChord in major scale at the given note (if there are seven notes)¼AChord in minor scale at the given note (if there are seven notes)½ISeventh chord in major scale at the given note (if there are seven notes)¾ISeventh chord in minor scale at the given note (if there are seven notes) ²³´µ¶·¸¹º»¼½¾ ¹º³²´¶·µ¸»¼½¾¿        !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ ¡¢£¤¥¦§¨©ª«¬­®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂ-csound-sampler-0.0.9.0-AMW6Cr1ZzPpGJ7DP6WcJNmCsound.Sam.CoreCsound.Sam.Trig Csound.Sam.Ui Csound.SamCsound.Sam.ChordSsamSigsamDurSampleSamunSamBpmDurInfDurrunSamliftSammapBpmmapBpm2bindSambindBpmbindBpm2withBpm$fApplicativeS$fBindSig2Sample$fSigSpace2Sample$fSigSpaceSample$fFractionalSample $fNumSample$fApplicativeSample $fRenderCsdSE$fRenderCsdSE0$fRenderCsdSE1$fRenderCsdSample $fFunctorS$fFunctorSample samCharTrig samCharPush samCharToggle samCharTap samCharGroup samCharCyclesamSyncCharTrigsamSyncCharPushsamSyncCharTogglesamSyncCharTapsamSyncCharGroupsamSyncCharCycle samMidiTrig samMidiTap samMidiPush samMidiToggle samMidiGroup samMidiTrigBy samMidiTapBy samMidiPushBysamMidiToggleBysamMidiGroupByfreeSimhfreeSim freeSimWith hfreeSimWithfreeToghfreeTogsimhsimsimWithhsimWithtoghtogliveliveEfmixSamuiSamaddGainToSamtoSamChordinfSig1infSig2sig1sig2fromSig1fromSig2wavwavrsegsegrrndWavrndWavrrndSegrndSegrramWavramWav1wav1wavr1seg1segr1rndWav1rndWavr1rndSeg1rndSegr1toSecatPchatPanatCpswideflowpickpickBylinEnvexpEnvhatEnvriseEnvdecEnveriseEnvedecEnvrep1pat1reppatrndPatpat'rndPat'wallarpUp1arpDown1 arpOneOf1 arpFreqOf1arpUparpDownarpOneOf arpFreqOfmetroS forAirportsgenForAirportsarpyatPanRnd atVolGaussatVolRndlimSamramLoopramReadsegLoopsegReadrelLooprelReadramLoop1ramRead1segLoop1segRead1relLoop1relRead1wavScale wavScale1 drumScale drumScale1 harmScale harmScale1$fMixAtSigSESample$fMixAtSig(,)Sample$fMixAtSigSESample0$fMixAt(,)SESample$fMixAt(,)(,)Sample$fAtSigSESample$fAtSig(,)Sample$fAtSigSESample0$fAt(,)SESample$fAt(,)(,)Sample $fRestSample $fLoopSample $fLimitSample$fStretchSample $fDelaySample$fComposeSample$fHarmonySample$fMelodySample $fToSamSE $fToSamSE0 $fToSam(,) $fToSamSigchMajchMinchLeadch7chMaj7chMin7chLead7chTranschRotatMajatMinatMaj7atMin7