# CUE sheet [![License BSD3](https://img.shields.io/badge/license-BSD3-brightgreen.svg)](http://opensource.org/licenses/BSD-3-Clause) [![Hackage](https://img.shields.io/hackage/v/cue-sheet.svg?style=flat)](https://hackage.haskell.org/package/cue-sheet) [![Stackage Nightly](http://stackage.org/package/cue-sheet/badge/nightly)](http://stackage.org/nightly/package/cue-sheet) [![Stackage LTS](http://stackage.org/package/cue-sheet/badge/lts)](http://stackage.org/lts/package/cue-sheet) [![Build Status](https://travis-ci.org/mrkkrp/cue-sheet.svg?branch=master)](https://travis-ci.org/mrkkrp/cue-sheet) The library allows to construct, render, and parse CUE sheets. ## What is CUE sheet? > A cue sheet, or cue file, is a metadata file which describes how the > tracks of a CD or DVD are laid out. Cue sheets are stored as plain text > files and commonly have a “.cue” filename extension. CDRWIN first > introduced cue sheets, which are now supported by many optical disc > authoring applications and media players. [Read more on Wikipedia](https://en.wikipedia.org/wiki/Cue_sheet_(computing)). The description of the format can be found [here](https://wayback.archive.org/web/20070614044112/http://www.goldenhawk.com/download/cdrwin.pdf), scroll to the appendix A (it's closest we get to a “specification”). ## Quick start [Read the Haddocks](https://hackage.haskell.org/package/cue-sheet). In short, you parse a `CueSheet` with `parseCueSheet` function and render a `CueSheet` with `renderCueSheet` function—pretty straightforward, eh? Of course, you still can construct a `CueSheet` manually. The data types are defined in such a way that incorrect CUE sheets are impossible to represent. ## Contribution Issues, bugs, and questions may be reported in [the GitHub issue tracker for this project](https://github.com/mrkkrp/cue-sheet/issues). Pull requests are also welcome and will be reviewed quickly. ## License Copyright © 2016–2019 Mark Karpov Distributed under BSD 3 clause license.