// dear imgui: Renderer + Platform Backend for Marmalade + IwGx // Marmalade code: Copyright (C) 2015 by Giovanni Zito (this file is part of Dear ImGui) // Implemented features: // [X] Renderer: User texture binding. Use 'CIwTexture*' as ImTextureID. Read the FAQ about ImTextureID! // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. // Read online: https://github.com/ocornut/imgui/tree/master/docs #pragma once #include "imgui.h" // IMGUI_IMPL_API IMGUI_IMPL_API bool ImGui_Marmalade_Init(bool install_callbacks); IMGUI_IMPL_API void ImGui_Marmalade_Shutdown(); IMGUI_IMPL_API void ImGui_Marmalade_NewFrame(); IMGUI_IMPL_API void ImGui_Marmalade_RenderDrawData(ImDrawData* draw_data); // Use if you want to reset your rendering device without losing Dear ImGui state. IMGUI_IMPL_API void ImGui_Marmalade_InvalidateDeviceObjects(); IMGUI_IMPL_API bool ImGui_Marmalade_CreateDeviceObjects(); // Callbacks (installed by default if you enable 'install_callbacks' during initialization) // You can also handle inputs yourself and use those as a reference. IMGUI_IMPL_API int32 ImGui_Marmalade_PointerButtonEventCallback(void* system_data, void* user_data); IMGUI_IMPL_API int32 ImGui_Marmalade_KeyCallback(void* system_data, void* user_data); IMGUI_IMPL_API int32 ImGui_Marmalade_CharCallback(void* system_data, void* user_data);