// dear imgui: Renderer Backend for SDL_Renderer // (Requires: SDL 2.0.17+) // Important to understand: SDL_Renderer is an _optional_ component of SDL. We do not recommend you use SDL_Renderer // because it provide a rather limited API to the end-user. We provide this backend for the sake of completeness. // For a multi-platform app consider using e.g. SDL+DirectX on Windows and SDL+OpenGL on Linux/OSX. // Implemented features: // [X] Renderer: User texture binding. Use 'SDL_Texture*' as ImTextureID. Read the FAQ about ImTextureID! // Missing features: // [ ] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices. #pragma once #include "imgui.h" // IMGUI_IMPL_API struct SDL_Renderer; IMGUI_IMPL_API bool ImGui_ImplSDLRenderer_Init(SDL_Renderer* renderer); IMGUI_IMPL_API void ImGui_ImplSDLRenderer_Shutdown(); IMGUI_IMPL_API void ImGui_ImplSDLRenderer_NewFrame(); IMGUI_IMPL_API void ImGui_ImplSDLRenderer_RenderDrawData(ImDrawData* draw_data); // Called by Init/NewFrame/Shutdown IMGUI_IMPL_API bool ImGui_ImplSDLRenderer_CreateFontsTexture(); IMGUI_IMPL_API void ImGui_ImplSDLRenderer_DestroyFontsTexture(); IMGUI_IMPL_API bool ImGui_ImplSDLRenderer_CreateDeviceObjects(); IMGUI_IMPL_API void ImGui_ImplSDLRenderer_DestroyDeviceObjects();