{-# LANGUAGE BangPatterns #-} {-# LANGUAGE LambdaCase #-} {-# LANGUAGE MultiWayIf #-} {-# LANGUAGE OverloadedStrings #-} module Df1.Render ( render , renderColor ) where import qualified Data.ByteString.Builder as BB import qualified Data.ByteString.Builder.Prim as BBP import Data.Function (fix) import Data.Monoid ((<>)) import qualified Data.Sequence as Seq import qualified Data.Text as T import qualified Data.Text.Encoding as T import qualified Data.Text.Lazy as TL import qualified Data.Text.Lazy.Encoding as TL import qualified Data.Time as Time import qualified Data.Time.Clock.System as Time import Data.Word (Word8, Word32) import Prelude hiding (log, filter, error) import Df1.Types (Log(log_time, log_level, log_path, log_message), Level(Debug, Info, Notice, Warning, Error, Critical, Alert, Emergency), Path(Attr, Push), Segment, unSegment, Key, unKey, Value, unValue, Message, unMessage) -------------------------------------------------------------------------------- -- This is rather ugly, but whatever. renderColor :: Log -> BB.Builder {-# INLINABLE renderColor #-} renderColor = \log_ -> let t = renderIso8601 (log_time log_) <> space pDef = \fg -> renderPathColor fg fgBlue fgCyan (log_path log_) pRed = renderPathColor fgBlack fgWhite fgWhite (log_path log_) m = space <> renderMessage (log_message log_) <> reset in case log_level log_ of Debug -> reset <> t <> pDef fgDefault <> fgDefault <> debug <> m Info -> reset <> t <> pDef fgDefault <> fgDefault <> info <> m Notice -> bgDefault <> fgGreen <> t <> pDef fgDefault <> fgGreen <> notice <> m Warning -> bgDefault <> fgYellow <> t <> pDef fgDefault <> fgYellow <> warning <> m Error -> bgDefault <> fgRed <> t <> pDef fgDefault <> fgRed <> error <> m Critical -> bgRed <> fgBlack <> t <> pRed <> fgWhite <> critical <> fgBlack <> m Alert -> bgRed <> fgBlack <> t <> pRed <> fgWhite <> alert <> fgBlack <> m Emergency -> bgRed <> fgBlack <> t <> pRed <> fgWhite <> emergency <> fgBlack <> m -- | Like 'renderColor', but without color. render :: Log -> BB.Builder {-# INLINABLE render #-} render = \x -> renderIso8601 (log_time x) <> space <> renderPath (log_path x) <> level (log_level x) <> space <> renderMessage (log_message x) -- | @'renderPathColor' a b c p@ renders @p@ using @a@ as the default color (for -- things like whitespace or attribute values), @b@ as the color for path names, -- and @c@ as the color for attribute keys. This adds a trailing whitespace if -- necessary. renderPathColor :: BB.Builder -> BB.Builder -> BB.Builder -> Seq.Seq Path -> BB.Builder {-# INLINE renderPathColor #-} renderPathColor defc pathc keyc = fix $ \f -> \case ps Seq.:|> Attr k v -> f ps <> defc <> keyc <> renderKey k <> defc <> equals <> renderValue v <> space ps Seq.:|> Push s -> f ps <> defc <> pathc <> slash <> renderSegment s <> space Seq.Empty -> mempty -- | Like 'renderPathColor', but without color. renderPath :: Seq.Seq Path -> BB.Builder {-# INLINE renderPath #-} renderPath = fix $ \f -> \case ps Seq.:|> Attr k v -> f ps <> renderKey k <> equals <> renderValue v <> space ps Seq.:|> Push s -> f ps <> slash <> renderSegment s <> space Seq.Empty -> mempty -- | Escaping rules for 'Segment': -- -- * A \'%' anywhere is always percent-escaped (\"%25")" -- -- * A 'isControl7' char anywhere is always percent-escaped. renderMessage :: Message -> BB.Builder {-# INLINE renderMessage #-} renderMessage x = eall (unMessage x) where {-# INLINE eall #-} eall = TL.encodeUtf8BuilderEscaped $ BBP.condB (== 37) word8HexPercent -- '%' $ BBP.condB isControl7 word8HexPercent $ BBP.liftFixedToBounded BBP.word8 -- | Escaping rules for 'Segment': -- -- * A 'isPunctuation7' in the first character is always percent-escaped. -- -- * A 'isPunctuation7' anywhere else is always percent-escaped, unless it is -- \'-' or \'_'. -- -- * A 'isControl7' char anywhere is always percent-escaped. renderSegment :: Segment -> BB.Builder {-# INLINE renderSegment #-} renderSegment x = case TL.uncons (unSegment x) of Nothing -> mempty Just (hd,tl) -> ehead (T.singleton hd) <> etail tl where {-# INLINE ehead #-} ehead = T.encodeUtf8BuilderEscaped $ BBP.condB isPunctuation7 word8HexPercent $ BBP.condB isControl7 word8HexPercent $ BBP.liftFixedToBounded BBP.word8 {-# INLINE etail #-} etail = TL.encodeUtf8BuilderEscaped $ BBP.condB (\w -> w == 0x2d -- '-' || w == 0x5f) -- '_' (BBP.liftFixedToBounded BBP.word8) $ BBP.condB isPunctuation7 word8HexPercent $ BBP.condB isControl7 word8HexPercent $ BBP.liftFixedToBounded BBP.word8 -- | Escaping rules for 'Key': -- -- * A 'isControl7' char anywhere is always percent-escaped. -- -- * A 'isPunctuation7' in the first character is always percent-escaped. -- -- * A 'isPunctuation7' anywhere else is always percent-escaped, unless it is -- \'-' or \'_'. renderKey :: Key -> BB.Builder {-# INLINE renderKey #-} renderKey x = case TL.uncons (unKey x) of Nothing -> mempty Just (hd,tl) -> ehead (T.singleton hd) <> etail tl where {-# INLINE ehead #-} ehead = T.encodeUtf8BuilderEscaped $ BBP.condB isPunctuation7 word8HexPercent $ BBP.condB isControl7 word8HexPercent $ BBP.liftFixedToBounded BBP.word8 {-# INLINE etail #-} etail = TL.encodeUtf8BuilderEscaped $ BBP.condB (\w -> w == 0x2d -- '-' || w == 0x5f) -- '_' (BBP.liftFixedToBounded BBP.word8) $ BBP.condB isPunctuation7 word8HexPercent $ BBP.condB isControl7 word8HexPercent $ BBP.liftFixedToBounded BBP.word8 -- | Escaping rules for 'Value': -- -- * A \' ' anywhere is always percent-escaped (\"%20"). -- -- * A \'%' anywhere is always percent-escaped (\"%25")" -- -- * A \'=' anywhere is always percent-escaped (\"%3d"). -- -- * A 'isControl7' char anywhere is always percent-escaped. renderValue :: Value -> BB.Builder {-# INLINE renderValue #-} renderValue x = eall (unValue x) where {-# INLINE eall #-} eall = TL.encodeUtf8BuilderEscaped $ BBP.condB (== 0x20) word8HexPercent $ BBP.condB (== 0x25) word8HexPercent $ BBP.condB (== 0x3d) word8HexPercent $ BBP.condB isControl7 word8HexPercent $ BBP.liftFixedToBounded BBP.word8 -------------------------------------------------------------------------------- -- Some hardcoded stuff we use time and time again debug :: BB.Builder debug = BB.string7 "DEBUG" {-# INLINE debug #-} info :: BB.Builder info = BB.string7 "INFO" {-# INLINE info #-} notice :: BB.Builder notice = BB.string7 "NOTICE" {-# INLINE notice #-} warning :: BB.Builder warning = BB.string7 "WARNING" {-# INLINE warning #-} error :: BB.Builder error = BB.string7 "ERROR" {-# INLINE error #-} critical :: BB.Builder critical = BB.string7 "CRITICAL" {-# INLINE critical #-} alert :: BB.Builder alert = BB.string7 "ALERT" {-# INLINE alert #-} emergency :: BB.Builder emergency = BB.string7 "EMERGENCY" {-# INLINE emergency #-} level :: Level -> BB.Builder {-# INLINE level #-} level = \case { Debug -> debug; Info -> info; Notice -> notice; Warning -> warning; Error -> error; Critical -> critical; Alert -> alert; Emergency -> emergency } space :: BB.Builder space = BB.char7 ' ' {-# INLINE space #-} slash :: BB.Builder slash = BB.char7 '/' {-# INLINE slash #-} equals :: BB.Builder equals = BB.char7 '=' {-# INLINE equals #-} -------------------------------------------------------------------------------- -- ANSI escape codes -- | Reset all reset :: BB.Builder reset = BB.string7 "\x1b[0m" {-# INLINE reset #-} -- | Default foreground fgDefault :: BB.Builder fgDefault = BB.string7 "\x1b[39m" {-# INLINE fgDefault #-} -- | Reset background bgDefault :: BB.Builder bgDefault = BB.string7 "\x1b[49m" {-# INLINE bgDefault #-} -- | green foreground fgGreen :: BB.Builder fgGreen = BB.string7 "\x1b[32m" {-# INLINE fgGreen #-} -- | green foreground fgRed :: BB.Builder fgRed = BB.string7 "\x1b[31m" {-# INLINE fgRed #-} -- | Yellow foreground fgYellow :: BB.Builder fgYellow = BB.string7 "\x1b[33m" {-# INLINE fgYellow #-} -- | Cyan foreground fgCyan :: BB.Builder fgCyan = BB.string7 "\x1b[36m" {-# INLINE fgCyan #-} -- | Blue foreground fgBlue :: BB.Builder fgBlue = BB.string7 "\x1b[34m" {-# INLINE fgBlue #-} -- | Black foreground fgBlack :: BB.Builder fgBlack = BB.string7 "\x1b[30m" {-# INLINE fgBlack #-} -- | White foreground fgWhite :: BB.Builder fgWhite = BB.string7 "\x1b[37m" {-# INLINE fgWhite #-} -- | Red background bgRed :: BB.Builder bgRed = BB.string7 "\x1b[41m" {-# INLINE bgRed #-} -- | Render @'%'@ followed by the given 'Word8' rendered as two hexadecimal -- nibbles. word8HexPercent :: BBP.BoundedPrim Word8 word8HexPercent = BBP.liftFixedToBounded ((\x -> (37, x)) BBP.>$< BBP.word8 BBP.>*< BBP.word8HexFixed) {-# INLINE word8HexPercent #-} -------------------------------------------------------------------------------- -- | Renders /YYYY-MM-DDThh:mm:ss.sssssssssZ/ (nanosecond precision). -- -- The rendered string is a 30 characters long, and it's ASCII-encoded. renderIso8601 :: Time.SystemTime -> BB.Builder {-# INLINE renderIso8601 #-} renderIso8601 = \syst -> let Time.UTCTime tday tdaytime = Time.systemToUTCTime syst (year, month, day) = Time.toGregorian tday Time.TimeOfDay hour min' sec = Time.timeToTimeOfDay tdaytime in -- Notice that 'TB.decimal' RULES dispatch to faster code for smaller -- types (e.g., 'Word8' is faster to render than 'Int'), so we make -- seemingly redundant 'fromIntegral' conversions here to that effect. BB.int16Dec (fromIntegral year) <> BB.char7 '-' <> word8Dec_pad10 (fromIntegral month) <> BB.char7 '-' <> word8Dec_pad10 (fromIntegral day) <> BB.char7 'T' <> word8Dec_pad10 (fromIntegral hour) <> BB.char7 ':' <> word8Dec_pad10 (fromIntegral min') <> BB.char7 ':' <> word8Dec_pad10 (truncate sec) <> BB.char7 '.' <> word32Dec_pad100000000 (Time.systemNanoseconds syst) <> BB.char7 'Z' word8Dec_pad10 :: Word8 -> BB.Builder {-# INLINE word8Dec_pad10 #-} word8Dec_pad10 x = let !y = BB.word8Dec x in if x < 10 then (_zero1 <> y) else y word32Dec_pad100000000 :: Word32 -> BB.Builder {-# INLINE word32Dec_pad100000000 #-} word32Dec_pad100000000 x = let !y = BB.word32Dec x in if | x < 10 -> _zero8 <> y | x < 100 -> _zero7 <> y | x < 1000 -> _zero6 <> y | x < 10000 -> _zero5 <> y | x < 100000 -> _zero4 <> y | x < 1000000 -> _zero3 <> y | x < 10000000 -> _zero2 <> y | x < 100000000 -> _zero1 <> y | otherwise -> y _zero1, _zero2, _zero3, _zero4, _zero5, _zero6, _zero7, _zero8 :: BB.Builder _zero1 = BB.string7 "0" _zero2 = BB.string7 "00" _zero3 = BB.string7 "000" _zero4 = BB.string7 "0000" _zero5 = BB.string7 "00000" _zero6 = BB.string7 "000000" _zero7 = BB.string7 "0000000" _zero8 = BB.string7 "00000000" {-# INLINE _zero1 #-} {-# INLINE _zero2 #-} {-# INLINE _zero3 #-} {-# INLINE _zero4 #-} {-# INLINE _zero5 #-} {-# INLINE _zero6 #-} {-# INLINE _zero7 #-} {-# INLINE _zero8 #-} -- | 'True' for all ASCII-7 punctuation characters. isPunctuation7 :: Word8 -> Bool {-# INLINE isPunctuation7 #-} isPunctuation7 w = (w >= 32 && w <= 47) || (w >= 58 && w <= 64) || (w >= 91 && w <= 96) || (w >= 123 && w <= 126) -- | 'True' for ASCII-7 control characters. isControl7 :: Word8 -> Bool {-# INLINE isControl7 #-} isControl7 w = (w <= 31) || (w == 127)