{-# LANGUAGE DataKinds #-} {-# LANGUAGE DeriveFunctor #-} {-# LANGUAGE DeriveFoldable #-} {-# LANGUAGE DeriveTraversable #-} {-# LANGUAGE FlexibleInstances #-} {-# LANGUAGE KindSignatures #-} {-# LANGUAGE GADTs #-} {-# LANGUAGE MultiParamTypeClasses #-} {-# LANGUAGE Rank2Types #-} {-# LANGUAGE TemplateHaskell #-} {-# LANGUAGE TypeFamilies #-} module Diagrams.RubiksCube.Model ( -- * Constructing cubes Side (..) , topLeft, topCenter, topRight , middleLeft, middleCenter, middleRight , bottomLeft, bottomCenter, bottomRight , rotateSideCW, rotateSideCCW , Cube (..), frontSide, backSide, leftSide, rightSide, upSide, downSide , RubiksCube (..), cube -- * Selecting rows and columns , Vec3 (..) , topRow, middleRow, bottomRow , leftCol, centerCol, rightCol -- * Traversing facets -- ** By layer , topLayerFacets, middleLayerFacets, bottomLayerFacets -- ** By position , centerFacets, cornerFacets, edgeFacets -- * Rotating the whole cube , Aut , rotateLeft, rotateRight , rotateDown, rotateUp , rotateCW, rotateCCW -- * Moving layers of the cube , move, doMoves, undoMoves ) where import Control.Lens import Diagrams.RubiksCube.Move (Move (..)) import Data.Foldable (Foldable) import Control.Applicative (Applicative (..), (<$>)) import Data.Distributive (Distributive (..)) import Data.Functor.Rep (Representable (..), distributeRep, tabulated) -- | The type of automorphisms type Aut a = Iso' a a -- Natural numbers data N = Z | S N -- Some type synonyms for natural numbers type Zero = 'Z type One = 'S Zero type Two = 'S One type Three = 'S Two type Four = 'S Three -- | Finite type with n inhabitants data Fin :: N -> * where FinZ :: Fin ('S n) FinS :: Fin n -> Fin ('S n) zero :: Fin ('S n) zero = FinZ one :: Fin ('S ('S n)) one = FinS zero two :: Fin ('S ('S ('S n))) two = FinS one three :: Fin ('S ('S ('S ('S n)))) three = FinS two -- | A list of fixed length 3. data Vec3 a = Vec3 a a a deriving (Show, Eq, Functor, Foldable, Traversable) instance Applicative Vec3 where pure v = Vec3 v v v Vec3 f1 f2 f3 <*> Vec3 v1 v2 v3 = Vec3 (f1 v1) (f2 v2) (f3 v3) instance Reversing (Vec3 a) where reversing (Vec3 a b c) = Vec3 c b a instance Distributive Vec3 where distribute = distributeRep instance Representable Vec3 where type Rep Vec3 = Fin Three tabulate f = Vec3 (f zero) (f one) (f two) index (Vec3 a b c) fin = case fin of FinZ -> a FinS FinZ -> b FinS (FinS FinZ) -> c _ -> error "index@Vec3: cannot happen" instance Field1 (Vec3 a) (Vec3 a) a a where _1 f (Vec3 a b c) = (\a' -> Vec3 a' b c) <$> f a instance Field2 (Vec3 a) (Vec3 a) a a where _2 f (Vec3 a b c) = (\b' -> Vec3 a b' c) <$> f b instance Field3 (Vec3 a) (Vec3 a) a a where _3 f (Vec3 a b c) = (\c' -> Vec3 a b c') <$> f c -- | A variant of 'inside' that works for insideRep :: Representable g => Lens s t a b -> Lens (g s) (g t) (g a) (g b) insideRep l = from tabulated . inside l . tabulated -- | A list of fixed length 4. data Vec4 a = Vec4 a a a a deriving (Show, Eq, Functor, Foldable, Traversable) instance Applicative Vec4 where pure v = Vec4 v v v v Vec4 f1 f2 f3 f4 <*> Vec4 v1 v2 v3 v4 = Vec4 (f1 v1) (f2 v2) (f3 v3) (f4 v4) instance Distributive Vec4 where distribute = distributeRep instance Representable Vec4 where type Rep Vec4 = Fin Four tabulate f = Vec4 (f zero) (f one) (f two) (f three) index (Vec4 a b c d) fin = case fin of FinZ -> a FinS FinZ -> b FinS (FinS FinZ) -> c FinS (FinS (FinS FinZ)) -> d _ -> error "index@Vec4: cannot happen" cycRight :: Vec4 a -> Vec4 a cycRight (Vec4 a b c d) = Vec4 d a b c cycLeft :: Vec4 a -> Vec4 a cycLeft (Vec4 a b c d) = Vec4 b c d a cycleLeft :: Aut (Vec4 a) cycleLeft = iso cycLeft cycRight cycleRight :: Aut (Vec4 a) cycleRight = iso cycRight cycLeft -- | One side of the Rubik's Cube with 3*3 facets. data Side a = Side { _topLeft :: a , _topCenter :: a , _topRight :: a , _middleLeft :: a , _middleCenter :: a , _middleRight :: a , _bottomLeft :: a , _bottomCenter :: a , _bottomRight :: a } deriving (Show, Eq, Functor, Foldable, Traversable) instance Applicative Side where pure v = Side v v v v v v v v v Side f1 f2 f3 f4 f5 f6 f7 f8 f9 <*> Side v1 v2 v3 v4 v5 v6 v7 v8 v9 = Side (f1 v1) (f2 v2) (f3 v3) (f4 v4) (f5 v5) (f6 v6) (f7 v7) (f8 v8) (f9 v9) makeLenses ''Side instance Reversing (Side a) where reversing (Side tl tc tr ml mc mr bl bc br) = Side br bc bl mr mc ml tr tc tl rotCW :: Side a -> Side a rotCW (Side tl tc tr ml mc mr bl bc br) = Side bl ml tl bc mc tc br mr tr rotCCW :: Side a -> Side a rotCCW (Side tl tc tr ml mc mr bl bc br) = Side tr mr br tc mc bc tl ml bl -- | Rotate the side clockwise. rotateSideCW :: Aut (Side a) rotateSideCW = iso rotCW rotCCW -- | Rotate the side counter-clockwise. rotateSideCCW :: Aut (Side a) rotateSideCCW = iso rotCCW rotCW -- | The top three facets (from left to right). topRow :: Lens' (Side a) (Vec3 a) topRow = lens getter setter where getter (Side tl tc tr _ _ _ _ _ _) = Vec3 tl tc tr setter (Side _ _ _ ml mc mr bl bc br) (Vec3 tl tc tr) = Side tl tc tr ml mc mr bl bc br -- | The middle three facets (from left to right). middleRow :: Lens' (Side a) (Vec3 a) middleRow = lens getter setter where getter (Side _ _ _ ml mc mr _ _ _) = Vec3 ml mc mr setter (Side tl tc tr _ _ _ bl bc br) (Vec3 ml mc mr) = Side tl tc tr ml mc mr bl bc br -- | The bottom three facets (from left to right). bottomRow :: Lens' (Side a) (Vec3 a) bottomRow = lens getter setter where getter (Side _ _ _ _ _ _ bl bc br) = Vec3 bl bc br setter (Side tl tc tr ml mc mr _ _ _) (Vec3 bl bc br) = Side tl tc tr ml mc mr bl bc br -- | The left column (from top to down). leftCol :: Lens' (Side a) (Vec3 a) leftCol = lens getter setter where getter (Side tl _ _ ml _ _ bl _ _) = Vec3 tl ml bl setter (Side _ tc tr _ mc mr _ bc br) (Vec3 tl ml bl) = Side tl tc tr ml mc mr bl bc br -- | The center column (from top to down). centerCol :: Lens' (Side a) (Vec3 a) centerCol = lens getter setter where getter (Side _ tc _ _ mc _ _ bc _) = Vec3 tc mc bc setter (Side tl _ tr ml _ mr bl _ br) (Vec3 tc mc bc) = Side tl tc tr ml mc mr bl bc br -- | The right column (from top to down). rightCol :: Lens' (Side a) (Vec3 a) rightCol = lens getter setter where getter (Side _ _ tr _ _ mr _ _ br) = Vec3 tr mr br setter (Side tl tc _ ml mc _ bl bc _) (Vec3 tr mr br) = Side tl tc tr ml mc mr bl bc br -- | The four corners. sideCorners :: Traversal' (Side a) a sideCorners f (Side tl tc tr ml mc mr bl bc br) = (\tl' tr' bl' br' -> Side tl' tc tr' ml mc mr bl' bc br') <$> f tl <*> f tr <*> f bl <*> f br -- | The four edges. sideEdges :: Traversal' (Side a) a sideEdges f (Side tl tc tr ml mc mr bl bc br) = (\tc' ml' mr' bc' -> Side tl tc' tr ml' mc mr' bl bc' br) <$> f tc <*> f ml <*> f mr <*> f bc -- | A cube with six sides. -- -- @ -- +---+ -- | u | -- +---+---+---+---+ -- | l | f | r | b | -- +---+---+---+---+ -- | d | -- +---+ -- @ data Cube a = Cube { _frontSide :: a , _backSide :: a , _leftSide :: a , _rightSide :: a , _upSide :: a , _downSide :: a } deriving (Show, Eq, Functor, Foldable, Traversable) instance Applicative Cube where pure v = Cube v v v v v v Cube ff fb fl fr fu fd <*> Cube vf vb vl vr vu vd = Cube (ff vf) (fb vb) (fl vl) (fr vr) (fu vu) (fd vd) rotRight' :: Cube a -> Cube a rotRight' (Cube f b l r u d) = Cube l r b f u d rotLeft' :: Cube a -> Cube a rotLeft' (Cube f b l r u d) = Cube r l f b u d rotateRight' :: Aut (Cube a) rotateRight' = iso rotRight' rotLeft' _rotateLeft' :: Aut (Cube a) _rotateLeft' = from rotateRight' rotDown' :: Reversing a => Cube a -> Cube a rotDown' (Cube f b l r u d) = Cube u (reversing d) l r (reversing b) f rotUp' :: Reversing a => Cube a -> Cube a rotUp' (Cube f b l r u d) = Cube d (reversing u) l r f (reversing b) rotateDown' :: Reversing a => Aut (Cube a) rotateDown' = iso rotDown' rotUp' _rotateUp' :: Reversing a => Aut (Cube a) _rotateUp' = from rotateDown' makeLenses ''Cube -- | A normal Rubik's cube with 6 sides with 9 facets each. newtype RubiksCube a = RubiksCube { _cube :: Cube (Side a) } deriving (Show, Eq, Functor) instance Applicative RubiksCube where pure = RubiksCube . pure . pure RubiksCube f <*> RubiksCube v = RubiksCube ((<*>) <$> f <*> v) makeLenses ''RubiksCube cong :: Traversal' s a -> Aut a -> Aut s cong t i = withIso i $ \f g -> iso (over t f) (over t g) -- | Rotate the whole Rubik's Cube such that the front side becomes the new -- right side and the top and bottom sides stay fixed. rotateRight :: Aut (RubiksCube a) rotateRight = cong cube $ rotateRight' . cong upSide rotateSideCCW . cong downSide rotateSideCW -- | Rotate the whole Rubik's Cube such that the front side becomes the new -- left side and the top and bottom sides stay fixed. rotateLeft :: Aut (RubiksCube a) rotateLeft = from rotateRight -- | Rotate the whole Rubik's Cube such that the front side becomes the new -- bottom side and the left and right sides stay fixed. rotateDown :: Aut (RubiksCube a) rotateDown = cong cube $ rotateDown' . cong leftSide rotateSideCW . cong rightSide rotateSideCCW -- | Rotate the whole Rubik's Cube such that the front side becomes the new -- top side and the left and right sides stay fixed. rotateUp :: Aut (RubiksCube a) rotateUp = from rotateDown -- | Rotate the whole Rubik's Cube such that the top side becomes the new -- right side and the front and back sides stay fixed. rotateCW :: Aut (RubiksCube a) rotateCW = rotateUp . rotateLeft . rotateDown -- | Rotate the whole Rubik's Cube such that the top side becomes the new -- left side and the front and back sides stay fixed. rotateCCW :: Aut (RubiksCube a) rotateCCW = from rotateCW type RowsLens a = Lens' (Cube (Side a)) (Vec4 (Vec3 a)) type ColsLens a = Lens' (Cube (Side a)) (Vec4 (Vec3 a)) horizontalSides :: Lens' (Cube a) (Vec4 a) horizontalSides = lens getter setter where getter (Cube f b l r _u _d) = Vec4 f r b l setter (Cube _f _b _l _r u d) (Vec4 f' r' b' l') = Cube f' b' l' r' u d horizontalRows :: Lens' (Side a) (Vec3 a) -> RowsLens a horizontalRows rowLens = horizontalSides . insideRep rowLens upRows :: RowsLens a upRows = horizontalRows topRow middleRows :: RowsLens a middleRows = horizontalRows middleRow downRows :: RowsLens a downRows = horizontalRows bottomRow moveU :: Aut (RubiksCube a) moveU = cong cube $ cong upRows cycleLeft . cong upSide rotateSideCW moveD :: Aut (RubiksCube a) moveD = cong cube $ cong downRows cycleRight . cong downSide rotateSideCW verticalCols :: Lens' (Side a) (Vec3 a) -> ColsLens a verticalCols colLens = lens getter setter where getter (Cube f b _l _r u d) = Vec4 (f ^. colLens) (u ^. colLens) (b ^. reversed . colLens) (d ^. colLens) setter (Cube f b l r u d) (Vec4 f' u' b' d') = Cube (set colLens f' f) (set (reversed . colLens) b' b) l r (set colLens u' u) (set colLens d' d) leftCols :: ColsLens a leftCols = verticalCols leftCol _centerCols :: ColsLens a _centerCols = verticalCols centerCol rightCols :: ColsLens a rightCols = verticalCols rightCol moveL :: Aut (RubiksCube a) moveL = cong cube $ cong leftCols cycleLeft . cong leftSide rotateSideCW moveR :: Aut (RubiksCube a) moveR = cong cube $ cong rightCols cycleRight . cong rightSide rotateSideCW ringCols :: Lens' (Side a) (Vec3 a) -> ColsLens a ringCols colLens = lens getter setter where getter (Cube _f _b l r u d) = Vec4 (r ^. colLens) (u ^. rotateSideCW . colLens) (l ^. reversed . colLens) (d ^. rotateSideCCW . colLens) setter (Cube f b l r u d) (Vec4 r' u' l' d') = Cube f b (set (reversed . colLens) l' l) (set colLens r' r) (set (rotateSideCW . colLens) u' u) (set (rotateSideCCW . colLens) d' d) frontCols :: ColsLens a frontCols = ringCols leftCol _betweenCols :: ColsLens a _betweenCols = ringCols centerCol backCols :: ColsLens a backCols = ringCols rightCol moveF :: Aut (RubiksCube a) moveF = cong cube $ cong frontCols cycleLeft . cong frontSide rotateSideCW moveB :: Aut (RubiksCube a) moveB = cong cube $ cong backCols cycleRight . cong backSide rotateSideCW -- | Perform a move. move :: Move -> Aut (RubiksCube a) move D = moveD move D' = from moveD move U = moveU move U' = from moveU move L = moveL move L' = from moveL move R = moveR move R' = from moveR move F = moveF move F' = from moveF move B = moveB move B' = from moveB -- | Perform a list of moves. doMoves :: [Move] -> Aut (RubiksCube a) doMoves [] = iso id id doMoves (m:ms) = move m . doMoves ms -- | Undo the actions of a list of moves. undoMoves :: [Move] -> Aut (RubiksCube a) undoMoves = from . doMoves -- | The 21=4*3+9 facets in the top layer. topLayerFacets :: Traversal' (RubiksCube a) a topLayerFacets f = cube $ \c -> (\upSide' upRows' -> c & upSide .~ upSide' & upRows .~ upRows') <$> (traverse f (c ^. upSide)) <*> (traverse (traverse f) (c ^. upRows)) -- | The 12=4*3 facets in the middle layer. middleLayerFacets :: Traversal' (RubiksCube a) a middleLayerFacets = cube.middleRows.traverse.traverse -- | The 21=4*3+9 facets in the bottom layer. bottomLayerFacets :: Traversal' (RubiksCube a) a bottomLayerFacets f = cube $ \c -> (\downSide' downRows' -> c & downSide .~ downSide' & downRows .~ downRows') <$> (traverse f (c ^. downSide)) <*> (traverse (traverse f) (c ^. downRows)) -- | The six facets that are the center of their side. centerFacets :: Traversal' (RubiksCube a) a centerFacets = cube.traverse.middleCenter -- | The 24=6*4=8*3 corner facets. cornerFacets :: Traversal' (RubiksCube a) a cornerFacets = cube.traverse.sideCorners -- | The 24=6*4=12*2 edge facets. edgeFacets :: Traversal' (RubiksCube a) a edgeFacets = cube.traverse.sideEdges