module Dominion.Cards.Original (
module Dominion.Cards.Original
) where
import Dominion.Types
adventurer = Card "Adventurer" 6 [Action] [AdventurerEffect]
bureaucrat = Card "Bureaucrat" 4 [Action, Attack] [BureaucratEffect]
cellar = Card "Cellar" 2 [Action] [PlusAction 1, CellarEffect]
chancellor = Card "Chancellor" 3 [Action] [PlusCoin 2, ChancellorEffect]
chapel = Card "Chapel" 2 [Action] [TrashCards 4]
councilRoom = Card "Council Room" 5 [Action] [PlusCard 4, PlusBuy 1, OthersPlusCard 1]
feast = Card "Feast" 4 [Action] [TrashThisCard, GainCardUpto 5]
festival = Card "Festival" 5 [Action] [PlusAction 2, PlusCoin 2, PlusBuy 1]
laboratory = Card "Laboratory" 5 [Action] [PlusCard 2, PlusAction 1]
library = Card "Library" 5 [Action] [LibraryEffect]
market = Card "Market" 5 [Action] [PlusAction 1, PlusCoin 1, PlusCard 1, PlusBuy 1]
militia = Card "Militia" 4 [Action, Attack] [PlusCoin 2, OthersDiscardTo 3]
mine = Card "Mine" 5 [Action] [MineEffect]
moat = Card "Moat" 2 [Action, Reaction] [PlusCard 2]
moneylender = Card "Moneylender" 4 [Action] [MoneylenderEffect]
remodel = Card "Remodel" 4 [Action] [RemodelEffect]
smithy = Card "Smithy" 4 [Action] [PlusCard 3]
spy = Card "Spy" 4 [Action, Attack] [PlusCard 1, PlusAction 1, SpyEffect]
thief = Card "Thief" 4 [Action, Attack] [ThiefEffect]
throneRoom = Card "Throne Room" 4 [Action] [PlayActionCard 2]
village = Card "Village" 3 [Action] [PlusCard 1, PlusAction 2]
witch = Card "Witch" 5 [Action, Attack] [PlusCard 2, OthersGainCurse 1]
woodcutter = Card "Woodcutter" 3 [Action] [PlusCoin 2, PlusBuy 1]
workshop = Card "Workshop" 3 [Action] [GainCardUpto 4]
gardens = Card "Gardens" 4 [Victory] [GardensEffect]
originalCards = [adventurer ,
bureaucrat ,
cellar ,
chancellor ,
chapel ,
councilRoom,
feast ,
festival ,
laboratory ,
library ,
market ,
militia ,
mine ,
moat ,
moneylender,
remodel ,
smithy ,
spy ,
thief ,
throneRoom ,
village ,
witch ,
woodcutter ,
workshop ,
gardens ]