name: engine-io version: 1.2.8 x-revision: 1 synopsis: A Haskell implementation of Engine.IO homepage: http://github.com/ocharles/engine.io license: BSD3 license-file: LICENSE author: Oliver Charles maintainer: ollie@ocharles.org.uk category: Web build-type: Simple cabal-version: >=1.10 description: This library provides a Haskell implementation of , a library for real-time client-server communication on the web. Engine.IO works with old browsers via XHR long-polling, and seamlessy upgrades to web sockets. This implementation supports the majority of the Engine.IO protocol, including text and binary packets and the upgrading protocol. extra-source-files: Changelog.md library exposed-modules: Network.EngineIO other-extensions: RankNTypes, OverloadedStrings, RecordWildCards build-depends: aeson >=0.7 && <0.10, async >=2.0 && <2.1, attoparsec >=0.11 && <0.14, base < 0, base64-bytestring >=1.0 && <1.1, bytestring >=0.10.2.0 && <0.11, either >= 3.4 && <4.5, free >= 4.9 && <5.0, monad-loops >=0.4 && <0.5, mwc-random >=0.13 && <0.14, stm >=2.4 && <2.5, stm-delay >= 0.1.1 && <0.2, text >=0.11 && <1.3, transformers >=0.2 && <0.5, unordered-containers >=0.2 && <0.3, vector >=0.10 && <0.11, websockets >=0.8 && <0.10 hs-source-dirs: src default-language: Haskell2010 ghc-options: -Wall -O2 -fwarn-incomplete-uni-patterns