module GameState where import Game import GraphicsInfo import Graphics.UI.SDL as SDL import Graphics.UI.SDL.Mixer as Mix data GameState = GameState { grInfo :: GraphicsInfo, game :: Game, ticks :: Int, keepGoing :: Bool, mus :: Music, curController :: ([Event] -> GameState -> GameState), curRenderer :: (GameState -> IO ()), paused :: Bool } doRender :: GameState -> IO () doRender gs = (curRenderer gs) gs handleEvents :: [Event] -> GameState -> GameState handleEvents es gs = (curController gs) es gs