module Main where import Codec.FFmpeg import Codec.Picture -- import Codec.Picture.Types (dropTransparency) import Control.Monad (forM_) import Graphics.Rasterific import Graphics.Rasterific.Linear import Graphics.Rasterific.Texture import Graphics.Rasterific.Transformations -- | The Rasterific logo sample shape. logo :: Int -> Bool -> Vector -> [Primitive] logo size inv offset = map BezierPrim . bezierFromPath . way $ map (^+^ offset) [ (V2 0 is) , (V2 0 0) , (V2 is 0) , (V2 is2 0) , (V2 is2 is) , (V2 is2 is2) , (V2 is is2) , (V2 0 is2) , (V2 0 is) ] where is = fromIntegral size is2 = is + is way | inv = reverse | otherwise = id -- | Sample a quadratic bezier curve. bezierInterp :: Bezier -> [Point] bezierInterp (Bezier a b c) = go 0 where v1 = b - a v2 = c - b go t | t >= 1 = [] | otherwise = let q0 = a + v1 ^* t q1 = b + v2 ^* t vq = q1 - q0 in q0 + vq ^* t : (go $! t + 0.05) -- | Our animation path. path :: [Point] path = concatMap bezierInterp $ bezierFromPath [ (V2 0 is) , (V2 0 0) , (V2 (is+5) 0) , (V2 (is2+10) 0) , (V2 (is2+10) is) , (V2 (is2+10) is2) , (V2 (is+5) is2) , (V2 0 is2) , (V2 0 is) ] where is = 15 is2 = is + is background, blue :: PixelRGBA8 background = PixelRGBA8 128 128 128 255 blue = PixelRGBA8 0 020 150 255 -- `fgSize` will determine our image size. `bgSize` is smaller so we -- see the effect of the `SamplerRepeat` sampler. fgSize, fgScale, bgSize :: Float fgSize = 350 fgScale = fgSize / 100 bgSize = 57 * fgScale fgSizei :: Integral a => a fgSizei = floor fgSize -- | A ring with a drop-shadow on the inside. The texture is repeated, -- resulting in concentric rings centered at @(200,200)@. bgGrad :: Texture PixelRGBA8 bgGrad = withSampler SamplerRepeat $ radialGradientTexture gradDef (V2 bgSize bgSize) (bgSize * 0.5) where gradDef = [(0 , PixelRGBA8 255 255 255 255) ,(0.5, PixelRGBA8 255 255 255 255) ,(0.5, PixelRGBA8 255 255 255 255) ,(0.525, PixelRGBA8 255 255 255 255) ,(0.675, PixelRGBA8 128 128 128 255) ,(0.75, PixelRGBA8 100 149 237 255) ,(1, PixelRGBA8 100 149 237 255) ] -- | Adapted from the Rasterific logo example. logoTest :: Texture PixelRGBA8 -> Vector -> Image PixelRGBA8 logoTest texture insetOrigin = renderDrawing fgSizei fgSizei background (bg >> drawing) where beziers = logo 40 False $ V2 10 10 inverse = logo 20 True $ (V2 20 20 + insetOrigin) bg = withTexture bgGrad . fill $ rectangle (V2 0 0) fgSize fgSize drawing = withTexture texture . fill . transform (applyTransformation $ scale fgScale fgScale) $ beziers ++ inverse -- | Animate the logo and write it to a video file! main :: IO () main = do initFFmpeg -- Change the output file extension to ".gif" and drop -- transparency to get an animated gif! We can get a small -- GIF file by setting 'epPixelFormat' to 'avPixFmtRgb8', -- but it might not look very good. w <- imageWriter params "logo.mov" -- w <- (. fmap (pixelMap dropTransparency)) -- `fmap` imageWriter params "logo.gif" forM_ path $ w . Just . logoTest (uniformTexture blue) w Nothing where params = defaultParams fgSizei fgSizei -- tinyGif = params { epPixelFormat = Just avPixFmtRgb8 } -- prettyGif = params { epPreset = "dither" }