module Main where import Codec.FFmpeg import Codec.Picture import Control.Monad (forM_) import Graphics.Rasterific import Graphics.Rasterific.Texture import Graphics.Rasterific.Transformations import Linear -- | The Rasterific logo sample shape. logo :: Int -> Bool -> Vector -> [Primitive] logo size inv offset = map BezierPrim . bezierFromPath . way $ map (^+^ offset) [ (V2 0 is) , (V2 0 0) , (V2 is 0) , (V2 is2 0) , (V2 is2 is) , (V2 is2 is2) , (V2 is is2) , (V2 0 is2) , (V2 0 is) ] where is = fromIntegral size is2 = is + is way | inv = reverse | otherwise = id -- | Sample a quadratic bezier curve. bezierInterp :: Bezier -> [Point] bezierInterp (Bezier a b c) = go 0 where v1 = b - a v2 = c - b go t | t >= 1 = [] | otherwise = let q0 = a + v1 ^* t q1 = b + v2 ^* t vq = q1 - q0 in q0 + t *^ vq : (go $! t + 0.05) -- | Our animation path. path :: [Point] path = concatMap bezierInterp $ bezierFromPath [ (V2 0 is) , (V2 0 0) , (V2 (is+5) 0) , (V2 (is2+10) 0) , (V2 (is2+10) is) , (V2 (is2+10) is2) , (V2 (is+5) is2) , (V2 0 is2) , (V2 0 is) ] where is = 15 is2 = is + is background, blue :: PixelRGB8 background = PixelRGB8 128 128 128 blue = PixelRGB8 0 020 150 -- `fgSize` will determine our image size. `bgSize` is smaller so we -- see the effect of the `SamplerRepeat` sampler. fgSize, fgScale, bgSize :: Float fgSize = 350 fgScale = fgSize / 100 bgSize = 57 * fgScale fgSizei :: Integral a => a fgSizei = floor fgSize -- | A ring with a drop-shadow on the inside. The texture is repeated, -- resulting in concentric rings centered at @(200,200)@. bgGrad :: Texture PixelRGB8 bgGrad = withSampler SamplerRepeat $ radialGradientTexture gradDef (V2 bgSize bgSize) (bgSize * 0.5) where gradDef = [(0 , PixelRGB8 255 255 255) ,(0.5, PixelRGB8 255 255 255) ,(0.5, PixelRGB8 255 255 255) ,(0.525, PixelRGB8 255 255 255) ,(0.675, PixelRGB8 128 128 128) ,(0.75, PixelRGB8 100 149 237) ,(1, PixelRGB8 100 149 237) ] -- | Adapted from the Rasterific logo example. logoTest :: Texture PixelRGB8 -> Vector -> Image PixelRGB8 logoTest texture insetOrigin = renderDrawing fgSizei fgSizei background (bg >> drawing) where beziers = logo 40 False $ V2 10 10 inverse = logo 20 True $ (V2 20 20 + insetOrigin) bg = withTexture bgGrad . fill $ rectangle (V2 0 0) fgSize fgSize drawing = withTexture texture . fill . transform (applyTransformation $ scale fgScale fgScale) $ beziers ++ inverse -- | Animate the logo and write it to a video file! main :: IO () main = do initFFmpeg -- Change the output file extension to ".gif" to get an -- animated gif! We can get a small GIF file by setting -- 'epPixelFormat' to 'avPixFmtRgb8', but it might not look -- very good. w <- imageWriter params "logo.mov" forM_ path $ w . Just . logoTest (uniformTexture blue) w Nothing where params = defaultParams fgSizei fgSizei -- tinyGif = params { epPixelFormat = Just avPixFmtRgb8 } -- prettyGif = params { preset = "dither" }