!e#      !"None$;MXM fixed-timestep:Time measured in units of flicks. One flick is precisely  1/705600000] seconds. Many common frame rates produce frame times which are an integer number of flicks. fixed-timestep5How many flicks are in a second: precisely 705600000. fixed-timestepOne second in flicks.fixed-timestep?Convert a number of seconds into flicks, rounding towards zero.fixed-timestepmDuration in flicks of one oscillation at the given frequency (in Hertz). The result is rounded towards zero.fixed-timestep Convert a #" into flicks. Rounds towards zero.$fixed-timestep:Convert flicks into seconds with some amount of precision.fixed-timestepConvert flicks into %fixed-timestepGet the current time in flicks. The epoch is an arbitrary starting point and the maginute of the result should not be relied on.See the documentation of  System.Clock for details.fixed-timestep;Suspend the current thread for a given duration. Inherits & 's lack of guarantees.  Nonefixed-timestep-Internal state of the stepper. Created using  .fixed-timestep?Run an action repeatedly at the specified frequency. Uses the  clock for timing.fixed-timestepQRun an action repeatedly at the specified frequency, using the given clock type.fixed-timestepURun an action repeatedly at the specified frequency, in a separate thread. Uses the  clock for timing.fixed-timestepgRun an action repeatedly at the specified frequency, in a separate thread, using the given clock type. fixed-timestepYInitialise a new clock structure for the given frequency and using the given clock type.!fixed-timestepERepeat the given action using the information in the clock structure.  ! !'      !"#$%&'()*+,-./-fixed-timestep-0.2.0.0-C2tYc4j96lw9cC7EoZZn1ETime.Repeatedly Time.Flick"clock-0.7.2-DpdvDKMysiO5fhuByT1Vyj System.ClockRealtimeCoarseMonotonicCoarseBoottime MonotonicRaw ThreadCPUTimeProcessCPUTimeRealtime MonotonicClockFlicksunFlicksflicksPerSecond oneSecond approxFlicks periodForFreqtimeSpecToFlicksflicksToDiffTime flicksNowthreadDelayFlicks $fEqFlicks $fOrdFlicks $fShowFlicks $fNumFlicks $fEnumFlicks$fIntegralFlicks $fRealFlicks TimeStepClock repeatedly repeatedly'asyncRepeatedlyasyncRepeatedly'newClock loopUsing$fEqTimeStepClockTimeSpec flicksToFixed time-1.8.0.2!Data.Time.Clock.Internal.DiffTimeDiffTimebase GHC.Conc.IO threadDelay