module Graphics.UI.FLTK.LowLevel.OverlayWindow
    (
     overlayWindowNew
     
     
     
     
     
     
    )
where
import qualified Foreign.C.Types as C2HSImp
import qualified Foreign.Ptr as C2HSImp
import Foreign
import Graphics.UI.FLTK.LowLevel.Fl_Types
import Graphics.UI.FLTK.LowLevel.Utils
import Graphics.UI.FLTK.LowLevel.Hierarchy
import Graphics.UI.FLTK.LowLevel.Dispatch
import C2HS hiding (cFromEnum, toBool,cToEnum)
windowNewWithLabel' :: (Int) -> (Int) -> (String) -> (FunPtr CallbackPrim) -> IO ((Ptr ()))
windowNewWithLabel' a1 a2 a3 a4 =
  let {a1' = fromIntegral a1} in 
  let {a2' = fromIntegral a2} in 
  let {a3' = unsafeToCString a3} in 
  let {a4' = id a4} in 
  windowNewWithLabel''_ a1' a2' a3' a4' >>= \res ->
  let {res' = id res} in
  return (res')
windowNew' :: (Int) -> (Int) -> (FunPtr CallbackPrim) -> IO ((Ptr ()))
windowNew' a1 a2 a3 =
  let {a1' = fromIntegral a1} in 
  let {a2' = fromIntegral a2} in 
  let {a3' = id a3} in 
  windowNew''_ a1' a2' a3' >>= \res ->
  let {res' = id res} in
  return (res')
windowNewWithXYLabel' :: (Int) -> (Int) -> (Int) -> (Int) -> (String) -> (FunPtr CallbackPrim) -> IO ((Ptr ()))
windowNewWithXYLabel' a1 a2 a3 a4 a5 a6 =
  let {a1' = fromIntegral a1} in 
  let {a2' = fromIntegral a2} in 
  let {a3' = fromIntegral a3} in 
  let {a4' = fromIntegral a4} in 
  let {a5' = unsafeToCString a5} in 
  let {a6' = id a6} in 
  windowNewWithXYLabel''_ a1' a2' a3' a4' a5' a6' >>= \res ->
  let {res' = id res} in
  return (res')
windowNewWithXY' :: (Int) -> (Int) -> (Int) -> (Int) -> (FunPtr CallbackPrim) -> IO ((Ptr ()))
windowNewWithXY' a1 a2 a3 a4 a5 =
  let {a1' = fromIntegral a1} in 
  let {a2' = fromIntegral a2} in 
  let {a3' = fromIntegral a3} in 
  let {a4' = fromIntegral a4} in 
  let {a5' = id a5} in 
  windowNewWithXY''_ a1' a2' a3' a4' a5' >>= \res ->
  let {res' = id res} in
  return (res')
overlayWindowNew :: forall a. (Parent a OverlayWindow) => Size -> Maybe String -> Maybe Position -> (Ref a -> IO ()) -> IO (Ref OverlayWindow)
overlayWindowNew (Size (Width width') (Height height')) title' position' callback' =
    do
      fptr <- toCallbackPrim callback'
      case (title', position') of
        (Just t, Just (Position (X x') (Y y'))) -> windowNewWithXYLabel' width' height' x' y' t fptr >>= toRef
        (Nothing, Just (Position (X x') (Y y'))) -> windowNewWithXY' width' height' x' y' fptr >>= toRef
        (Just t, Nothing) -> windowNewWithLabel' width' height' t fptr >>= toRef
        (Nothing, Nothing) -> windowNew' width' height' fptr >>= toRef
windowDestroy' :: (Ptr ()) -> IO ()
windowDestroy' a1 =
  let {a1' = id a1} in 
  windowDestroy''_ a1' >>
  return ()
instance (impl ~ (IO ())) => Op (Destroy ()) OverlayWindow orig impl where
  runOp _ _ win = withRef win $ \winPtr -> windowDestroy' winPtr
show' :: (Ptr ()) -> IO ()
show' a1 =
  let {a1' = id a1} in 
  show''_ a1' >>
  return ()
instance (impl ~ (IO ())) => Op (ShowWidget ()) OverlayWindow orig impl where
  runOp _ _ window = withRef window (\p -> show' p)
flush' :: (Ptr ()) -> IO ()
flush' a1 =
  let {a1' = id a1} in 
  flush''_ a1' >>
  return ()
instance (impl ~ ( IO ())) => Op (Flush ()) OverlayWindow orig impl where
  runOp _ _ window = withRef window $ \windowPtr -> flush' windowPtr
resize' :: (Ptr ()) -> (Int) -> (Int) -> (Int) -> (Int) -> IO ()
resize' a1 a2 a3 a4 a5 =
  let {a1' = id a1} in 
  let {a2' = fromIntegral a2} in 
  let {a3' = fromIntegral a3} in 
  let {a4' = fromIntegral a4} in 
  let {a5' = fromIntegral a5} in 
  resize''_ a1' a2' a3' a4' a5' >>
  return ()
instance (impl ~ (Rectangle -> IO ())) => Op (Resize ()) OverlayWindow orig impl where
  runOp _ _ window rectangle = withRef window $ \windowPtr -> do
                                 let (x_pos,y_pos,w_pos,h_pos) = fromRectangle rectangle
                                 resize' windowPtr x_pos y_pos w_pos h_pos
hide' :: (Ptr ()) -> IO ()
hide' a1 =
  let {a1' = id a1} in 
  hide''_ a1' >>
  return ()
instance (impl ~ ( IO ())) => Op (Hide ()) OverlayWindow orig impl where
  runOp _ _ window = withRef window $ \windowPtr -> hide' windowPtr
canDoOverlay' :: (Ptr ()) -> IO ((Int))
canDoOverlay' a1 =
  let {a1' = id a1} in 
  canDoOverlay''_ a1' >>= \res ->
  let {res' = fromIntegral res} in
  return (res')
instance (impl ~ ( IO (Int))) => Op (CanDoOverlay ()) OverlayWindow orig impl where
  runOp _ _ win = withRef win $ \winPtr -> canDoOverlay' winPtr
redrawOverlay' :: (Ptr ()) -> IO ()
redrawOverlay' a1 =
  let {a1' = id a1} in 
  redrawOverlay''_ a1' >>
  return ()
instance (impl ~ ( IO ())) => Op (RedrawOverlay ()) OverlayWindow orig impl where
  runOp _ _ win = withRef win $ \winPtr -> redrawOverlay' winPtr
foreign import ccall safe "Graphics/UI/FLTK/LowLevel/OverlayWindow.chs.h Fl_Overlay_Window_New_WithLabel"
  windowNewWithLabel''_ :: (C2HSImp.CInt -> (C2HSImp.CInt -> ((C2HSImp.Ptr C2HSImp.CChar) -> ((C2HSImp.FunPtr ((C2HSImp.Ptr ()) -> (IO ()))) -> (IO (C2HSImp.Ptr ()))))))
foreign import ccall safe "Graphics/UI/FLTK/LowLevel/OverlayWindow.chs.h Fl_Overlay_Window_New"
  windowNew''_ :: (C2HSImp.CInt -> (C2HSImp.CInt -> ((C2HSImp.FunPtr ((C2HSImp.Ptr ()) -> (IO ()))) -> (IO (C2HSImp.Ptr ())))))
foreign import ccall safe "Graphics/UI/FLTK/LowLevel/OverlayWindow.chs.h Fl_Overlay_Window_NewXY_WithLabel"
  windowNewWithXYLabel''_ :: (C2HSImp.CInt -> (C2HSImp.CInt -> (C2HSImp.CInt -> (C2HSImp.CInt -> ((C2HSImp.Ptr C2HSImp.CChar) -> ((C2HSImp.FunPtr ((C2HSImp.Ptr ()) -> (IO ()))) -> (IO (C2HSImp.Ptr ()))))))))
foreign import ccall safe "Graphics/UI/FLTK/LowLevel/OverlayWindow.chs.h Fl_Overlay_Window_NewXY"
  windowNewWithXY''_ :: (C2HSImp.CInt -> (C2HSImp.CInt -> (C2HSImp.CInt -> (C2HSImp.CInt -> ((C2HSImp.FunPtr ((C2HSImp.Ptr ()) -> (IO ()))) -> (IO (C2HSImp.Ptr ())))))))
foreign import ccall safe "Graphics/UI/FLTK/LowLevel/OverlayWindow.chs.h Fl_Overlay_Window_Destroy"
  windowDestroy''_ :: ((C2HSImp.Ptr ()) -> (IO ()))
foreign import ccall safe "Graphics/UI/FLTK/LowLevel/OverlayWindow.chs.h Fl_Overlay_Window_show"
  show''_ :: ((C2HSImp.Ptr ()) -> (IO ()))
foreign import ccall safe "Graphics/UI/FLTK/LowLevel/OverlayWindow.chs.h Fl_Overlay_Window_flush"
  flush''_ :: ((C2HSImp.Ptr ()) -> (IO ()))
foreign import ccall safe "Graphics/UI/FLTK/LowLevel/OverlayWindow.chs.h Fl_Overlay_Window_resize"
  resize''_ :: ((C2HSImp.Ptr ()) -> (C2HSImp.CInt -> (C2HSImp.CInt -> (C2HSImp.CInt -> (C2HSImp.CInt -> (IO ()))))))
foreign import ccall safe "Graphics/UI/FLTK/LowLevel/OverlayWindow.chs.h Fl_Overlay_Window_hide"
  hide''_ :: ((C2HSImp.Ptr ()) -> (IO ()))
foreign import ccall safe "Graphics/UI/FLTK/LowLevel/OverlayWindow.chs.h Fl_Overlay_Window_can_do_overlay"
  canDoOverlay''_ :: ((C2HSImp.Ptr ()) -> (IO C2HSImp.CInt))
foreign import ccall safe "Graphics/UI/FLTK/LowLevel/OverlayWindow.chs.h Fl_Overlay_Window_redraw_overlay"
  redrawOverlay''_ :: ((C2HSImp.Ptr ()) -> (IO ()))