module Graphics.UI.FLTK.LowLevel.RepeatButton
    (
    repeatButtonNew
    
    
    
    
    
    
    )
where
import qualified Foreign.C.Types as C2HSImp
import qualified Foreign.Ptr as C2HSImp
import C2HS hiding (cFromEnum, cFromBool, cToBool,cToEnum)
import Foreign.C.Types
import Graphics.UI.FLTK.LowLevel.Fl_Types
import Graphics.UI.FLTK.LowLevel.Fl_Enumerations
import Graphics.UI.FLTK.LowLevel.Utils
import Graphics.UI.FLTK.LowLevel.Hierarchy
import Graphics.UI.FLTK.LowLevel.Dispatch
widgetNew' :: (Int) -> (Int) -> (Int) -> (Int) -> IO ((Ptr ()))
widgetNew' a1 a2 a3 a4 =
  let {a1' = fromIntegral a1} in 
  let {a2' = fromIntegral a2} in 
  let {a3' = fromIntegral a3} in 
  let {a4' = fromIntegral a4} in 
  widgetNew''_ a1' a2' a3' a4' >>= \res ->
  let {res' = id res} in
  return (res')
widgetNewWithLabel' :: (Int) -> (Int) -> (Int) -> (Int) -> (String) -> IO ((Ptr ()))
widgetNewWithLabel' a1 a2 a3 a4 a5 =
  let {a1' = fromIntegral a1} in 
  let {a2' = fromIntegral a2} in 
  let {a3' = fromIntegral a3} in 
  let {a4' = fromIntegral a4} in 
  let {a5' = unsafeToCString a5} in 
  widgetNewWithLabel''_ a1' a2' a3' a4' a5' >>= \res ->
  let {res' = id res} in
  return (res')
repeatButtonNew :: Rectangle -> Maybe String -> IO (Ref RepeatButton)
repeatButtonNew rectangle l' =
    let (x_pos, y_pos, width, height) = fromRectangle rectangle
    in case l' of
        Nothing -> widgetNew' x_pos y_pos width height >>= toRef
        Just l -> widgetNewWithLabel' x_pos y_pos width height l >>= toRef
widgetDestroy' :: (Ptr ()) -> IO ((()))
widgetDestroy' a1 =
  let {a1' = id a1} in 
  widgetDestroy''_ a1' >>= \res ->
  let {res' = supressWarningAboutRes res} in
  return (res')
instance (impl ~ ( IO ())) => Op (Destroy ()) RepeatButton orig impl where
  runOp _ _ button = swapRef button $
                    \buttonPtr ->
                     widgetDestroy' buttonPtr >>
                     return nullPtr
handle' :: (Ptr ()) -> (CInt) -> IO ((Int))
handle' a1 a2 =
  let {a1' = id a1} in 
  let {a2' = id a2} in 
  handle''_ a1' a2' >>= \res ->
  let {res' = fromIntegral res} in
  return (res')
instance (impl ~ ( Event -> IO Int)) => Op (Handle ()) RepeatButton orig impl where
  runOp _ _ button event = withRef button (\p -> handle' p (fromIntegral . fromEnum $ event))
deactivate' :: (Ptr ()) -> IO ((()))
deactivate' a1 =
  let {a1' = id a1} in 
  deactivate''_ a1' >>= \res ->
  let {res' = supressWarningAboutRes res} in
  return (res')
instance (impl ~ ( IO ())) => Op (Deactivate ()) RepeatButton orig impl where
  runOp _ _ button = withRef button (\p -> deactivate' p )
foreign import ccall safe "Graphics/UI/FLTK/LowLevel/RepeatButton.chs.h Fl_Repeat_Button_New"
  widgetNew''_ :: (C2HSImp.CInt -> (C2HSImp.CInt -> (C2HSImp.CInt -> (C2HSImp.CInt -> (IO (C2HSImp.Ptr ()))))))
foreign import ccall safe "Graphics/UI/FLTK/LowLevel/RepeatButton.chs.h Fl_Repeat_Button_New_WithLabel"
  widgetNewWithLabel''_ :: (C2HSImp.CInt -> (C2HSImp.CInt -> (C2HSImp.CInt -> (C2HSImp.CInt -> ((C2HSImp.Ptr C2HSImp.CChar) -> (IO (C2HSImp.Ptr ())))))))
foreign import ccall safe "Graphics/UI/FLTK/LowLevel/RepeatButton.chs.h Fl_Repeat_Button_Destroy"
  widgetDestroy''_ :: ((C2HSImp.Ptr ()) -> (IO ()))
foreign import ccall safe "Graphics/UI/FLTK/LowLevel/RepeatButton.chs.h Fl_Repeat_Button_handle"
  handle''_ :: ((C2HSImp.Ptr ()) -> (C2HSImp.CInt -> (IO C2HSImp.CInt)))
foreign import ccall safe "Graphics/UI/FLTK/LowLevel/RepeatButton.chs.h Fl_Repeat_Button_deactivate"
  deactivate''_ :: ((C2HSImp.Ptr ()) -> (IO ()))