module Graphics.UI.FLTK.LowLevel.FillDial ( -- * Constructor fillDialNew -- * Hierarchy -- -- $hierarchy ) where #include "Fl_ExportMacros.h" #include "Fl_Types.h" #include "Fl_DialC.h" import C2HS hiding (cFromEnum, cFromBool, cToBool,cToEnum) import Graphics.UI.FLTK.LowLevel.Fl_Types import Graphics.UI.FLTK.LowLevel.Utils import Graphics.UI.FLTK.LowLevel.Hierarchy import qualified Data.Text as T {# fun Fl_Fill_Dial_New as fillDialNew' { `Int',`Int',`Int',`Int', unsafeToCString `T.Text' } -> `Ptr ()' id #} fillDialNew :: Rectangle -> T.Text -> IO (Ref FillDial) fillDialNew rectangle l'= let (x_pos, y_pos, width, height) = fromRectangle rectangle in fillDialNew' x_pos y_pos width height l' >>= toRef -- $hierarchy -- @ -- "Graphics.UI.FLTK.LowLevel.Widget" -- | -- v -- "Graphics.UI.FLTK.LowLevel.Valuator" -- | -- v -- "Graphics.UI.FLTK.LowLevel.Dial" -- | -- v -- "Graphics.UI.FLTK.LowLevel.FillDial" -- @