module Graphics.UI.FLTK.LowLevel.SimpleCounter ( -- * Constructor simpleCounterNew -- * Hierarchy -- -- $hierarchy ) where #include "Fl_ExportMacros.h" #include "Fl_Types.h" #include "Fl_CounterC.h" import C2HS hiding (cFromEnum, cFromBool, cToBool,cToEnum) import Graphics.UI.FLTK.LowLevel.Fl_Types import Graphics.UI.FLTK.LowLevel.Utils import Graphics.UI.FLTK.LowLevel.Hierarchy import qualified Data.Text as T {# fun Fl_Simple_Counter_New as simpleCounterNew' { `Int',`Int',`Int',`Int' } -> `Ptr ()' id #} {# fun Fl_Simple_Counter_New_WithLabel as simpleCounterNewWithLabel' { `Int',`Int',`Int',`Int', unsafeToCString `T.Text'} -> `Ptr ()' id #} simpleCounterNew :: Rectangle -> Maybe T.Text -> IO (Ref SimpleCounter) simpleCounterNew rectangle l'= let (x_pos, y_pos, width, height) = fromRectangle rectangle in case l' of Nothing -> simpleCounterNew' x_pos y_pos width height >>= toRef Just l -> simpleCounterNewWithLabel' x_pos y_pos width height l >>= toRef -- $hierarchy -- @ -- "Graphics.UI.FLTK.LowLevel.Widget" -- | -- v -- "Graphics.UI.FLTK.LowLevel.Valuator" -- | -- v -- "Graphics.UI.FLTK.LowLevel.Counter" -- | -- v -- "Graphics.UI.FLTK.LowLevel.SimpleCounter" -- @