-- Hoogle documentation, generated by Haddock -- See Hoogle, http://www.haskell.org/hoogle/ -- | Simple force-directed layout -- -- Simulation engine for doing simple force-based layout, e.g. for -- trees or graphs. See the diagrams-contrib package for usage examples. @package force-layout @version 0.2 -- | A simple, Haskell-native simulator for doing force-directed layout, -- e.g. of trees or graphs. -- -- To use, just create an Ensemble like so: -- --
--   import           Physics.ForceLayout
--   import qualified Data.Map              as M
--   import           Data.AffineSpace.Point
--   
--   e :: Ensemble (Double, Double)
--   e = Ensemble [ (edges,    hookeForce 0.05 4)
--                , (allPairs, coulombForce 1)
--                ]
--                particleMap
--     where edges       = [(1,2), (2,3), (2,5), (3,5), (3,4), (4,5)]
--           allPairs    = [(x,y) | x <- [1..4], y <- [x+1..5]]
--           particleMap = M.fromList . zip [1..]
--                       . map (initParticle . P)
--                       $ [ (2.0, 3.1), (6.3, 7.2)
--                         , (0.3, 4.2), (1.6, -1.1)
--                         , (4.8, 2.9)
--                         ]
--   
-- -- Then run a simulation using either simulate (to get the list of -- all intermediate states) or forceLayout (to get only the ending -- state): -- --
--   e' :: Ensemble (Double, Double)
--   e' = forceLayout (FLOpts { damping     = 0.8
--                            , energyLimit = Just 0.001
--                            , stepLimit   = Nothing
--                            }
--                    )
--                    e
--   
-- -- See the diagrams-contrib package -- (http://github.com/diagrams/diagrams-contrib/) for more -- examples. module Physics.ForceLayout -- | A particle has a current position, current velocity, and current force -- acting on it. data Particle v Particle :: Point v -> v -> v -> Particle v _pos :: Particle v -> Point v _vel :: Particle v -> v _force :: Particle v -> v pos :: Lens (Particle v_a4gP) (Particle v_a4gP) (Point v_a4gP) (Point v_a4gP) vel :: Lens (Particle v_a4gP) (Particle v_a4gP) v_a4gP v_a4gP force :: Lens (Particle v_a4gP) (Particle v_a4gP) v_a4gP v_a4gP -- | Create an initial particle at rest at a particular location. initParticle :: AdditiveGroup v => Point v -> Particle v -- | Used to uniquely identify particles. type PID = Int -- | An edge is a pair of particle identifiers. type Edge = (PID, PID) -- | An Ensemble is a physical configuration of particles. It -- consists of a mapping from particle IDs (unique integers) to -- particles, and a list of forces that are operative. Each force has a -- list of edges to which it applies, and is represented by a function -- giving the force between any two points. data Ensemble v Ensemble :: [([Edge], Point v -> Point v -> v)] -> Map PID (Particle v) -> Ensemble v _forces :: Ensemble v -> [([Edge], Point v -> Point v -> v)] _particles :: Ensemble v -> Map PID (Particle v) forces :: Lens (Ensemble v_a5c9) (Ensemble v_a5c9) [([Edge], Point v_a5c9 -> Point v_a5c9 -> v_a5c9)] [([Edge], Point v_a5c9 -> Point v_a5c9 -> v_a5c9)] particles :: Lens (Ensemble v_a5c9) (Ensemble v_a5c9) (Map PID (Particle v_a5c9)) (Map PID (Particle v_a5c9)) -- | hookeForce k l p1 p2 computes the force on p1, -- assuming that p1 and p2 are connected by a spring -- with equilibrium length l and spring constant k. hookeForce :: (InnerSpace v, Floating (Scalar v)) => Scalar v -> Scalar v -> Point v -> Point v -> v -- | coulombForce k computes the electrostatic repulsive force -- between two charged particles, with constant of proportionality -- k. coulombForce :: (InnerSpace v, Floating (Scalar v)) => Scalar v -> Point v -> Point v -> v -- | distForce f p1 p2 computes the force between two points as a -- multiple of the unit vector in the direction from p1 to -- p2, given a function f which computes the force's -- magnitude as a function of the distance between the points. distForce :: (InnerSpace v, Floating (Scalar v)) => (Scalar v -> Scalar v) -> Point v -> Point v -> v -- | Options for customizing a simulation. data ForceLayoutOpts v FLOpts :: Scalar v -> Maybe (Scalar v) -> Maybe Int -> ForceLayoutOpts v -- | Damping factor to be applied at each step. Should be between 0 and 1. damping :: ForceLayoutOpts v -> Scalar v -- | Kinetic energy below which simulation should stop. If -- Nothing, pay no attention to kinetic energy. energyLimit :: ForceLayoutOpts v -> Maybe (Scalar v) -- | Maximum number of simulation steps. If Nothing, pay no -- attention to the number of steps. stepLimit :: ForceLayoutOpts v -> Maybe Int -- | Simulate a starting ensemble according to the given options, producing -- a list of all the intermediate ensembles. Useful for, e.g., -- making an animation. Note that the resulting list could be infinite, -- if a stepLimit is not specified and either the kinetic energy -- never falls below the specified threshold, or no energy threshold is -- specified. simulate :: (InnerSpace v, Ord (Scalar v), Num (Scalar v)) => ForceLayoutOpts v -> Ensemble v -> [Ensemble v] -- | Run a simluation from a starting ensemble, yielding either the first -- ensemble to have kinetic energy below the energyLimit (if -- given), or the ensemble that results after a number of steps equal to -- the stepLimit (if given), whichever comes first. Otherwise -- forceLayout will not terminate. forceLayout :: (InnerSpace v, Ord (Scalar v), Num (Scalar v)) => ForceLayoutOpts v -> Ensemble v -> Ensemble v -- | Simulate one time step for an entire ensemble, with the given damping -- factor. ensembleStep :: VectorSpace v => Scalar v -> Ensemble v -> Ensemble v -- | Simulate one time step for a particle (assuming the force acting on it -- has already been computed), with the given damping factor. particleStep :: VectorSpace v => Scalar v -> Particle v -> Particle v -- | Recalculate all the forces acting in the next time step of an -- ensemble. recalcForces :: AdditiveGroup v => Ensemble v -> Ensemble v -- | Compute the total kinetic energy of an ensemble. kineticEnergy :: (InnerSpace v, Num (Scalar v)) => Ensemble v -> Scalar v instance Eq v => Eq (Particle v) instance Show v => Show (Particle v)