{-# LANGUAGE BangPatterns , MultiParamTypeClasses , PatternGuards #-} {-# OPTIONS_GHC -fno-warn-orphans #-} module Vision.Image.HSV.Conversion () where import Data.Convertible (Convertible (..), ConvertResult) import Data.Word import Vision.Image.HSV.Type (HSVPixel (..)) import Vision.Image.RGB.Type (RGBPixel (..)) import Vision.Image.RGB.Conversion () import Vision.Image.RGBA.Type (RGBAPixel (..)) import Vision.Image.RGBA.Conversion () instance Convertible HSVPixel HSVPixel where safeConvert = Right {-# INLINE safeConvert #-} instance Convertible RGBPixel HSVPixel where -- Based on : -- http://en.wikipedia.org/wiki/HSL_and_HSV#General_approach safeConvert !(RGBPixel r g b) = Right pix where (!r', !g', !b') = (int r, int g, int b) !pix | r >= g && r >= b = -- r == max r g b let !c = r' - min b' g' !h = fixHue $ hue c b' g' -- Hue can be negative in HSVPixel (word8 h) (sat c r') r | g >= r && g >= b = -- g == max r g b let !c = g' - min r' b' !h = 60 + hue c r' b' in HSVPixel (word8 h) (sat c g') g | otherwise = -- b == max r g b let !c = b' - min r' g' !h = 120 + hue c g' r' in HSVPixel (word8 h) (sat c b') b -- Returns a value in [-30; +30]. hue 0 _ _ = 0 hue !c !left !right = (30 * (right - left)) `quot` c sat _ 0 = 0 sat !c v = word8 $ (c * 255) `quot` v -- Keeps the value of the hue between [0, 179]. -- As the Hue's unit is 2°, 180 is equal to 360° and to 0. fixHue !h | h < 0 = h + 180 | otherwise = h instance Convertible HSVPixel RGBPixel where -- Based on : -- http://en.wikipedia.org/wiki/HSL_and_HSV#Converting_to_RGB safeConvert !(HSVPixel h s v) = Right $! case h `quot` 30 of 0 -> RGBPixel v (word8 x1') (word8 m) 1 -> RGBPixel (word8 (x2 60)) v (word8 m) 2 -> RGBPixel (word8 m) v (word8 (x1 60)) 3 -> RGBPixel (word8 m) (word8 (x2 120)) v 4 -> RGBPixel (word8 (x1 120)) (word8 m) v 5 -> RGBPixel v (word8 m) (word8 (x2 180)) _ -> error "Invalid hue value." where (!h', v') = (int h, int v) -- v is the major color component whereas m is the minor one. !m = (v' * (255 - int s)) `quot` 255 -- Computes the remaining component by resolving the hue equation, -- knowing v and m. x1 is when the component is on the right of the -- major one, x2 when on the left. x1 d = (d * m - d * v' + h' * v' - h' * m + 30 * m) `quot` 30 x1' = ( h' * v' - h' * m + 30 * m) `quot` 30 -- == x1 0 x2 d = (d * v' - d * m + h' * m - h' * v' + 30 * m) `quot` 30 {-# INLINE safeConvert #-} instance Convertible RGBAPixel HSVPixel where safeConvert pix = (safeConvert pix :: ConvertResult RGBPixel) >>= safeConvert instance Convertible HSVPixel RGBAPixel where safeConvert pix = (safeConvert pix :: ConvertResult RGBPixel) >>= safeConvert int :: Integral a => a -> Int int = fromIntegral word8 :: Integral a => a -> Word8 word8 = fromIntegral