{-# LANGUAGE BangPatterns , MultiParamTypeClasses #-} {-# OPTIONS_GHC -fno-warn-orphans #-} -- 'Convertible' instances for conversions between pixel types. module Vision.Image.Conversion (Convertible (..), convert) where import Data.Convertible (Convertible (..), ConvertResult, convert) import Data.Word import qualified Data.Vector.Storable as VS import Vision.Image.Grey.Type (GreyPixel (..)) import Vision.Image.HSV.Type (HSVPixel (..)) import Vision.Image.RGBA.Type (RGBAPixel (..)) import Vision.Image.RGB.Type (RGBPixel (..)) -- to Grey --------------------------------------------------------------------- instance Convertible GreyPixel GreyPixel where safeConvert = Right {-# INLINE safeConvert #-} instance Convertible HSVPixel GreyPixel where safeConvert pix = (safeConvert pix :: ConvertResult RGBPixel) >>= safeConvert instance Convertible RGBAPixel GreyPixel where safeConvert !(RGBAPixel r g b a) = Right $ GreyPixel $ word8 $ int (rgbToGrey r g b) * int a `quot` 255 {-# INLINE safeConvert #-} instance Convertible RGBPixel GreyPixel where safeConvert !(RGBPixel r g b) = Right $ GreyPixel $ rgbToGrey r g b {-# INLINE safeConvert #-} -- | Converts the colors to greyscale using the human eye colors perception. rgbToGrey :: Word8 -> Word8 -> Word8 -> Word8 rgbToGrey !r !g !b = (redLookupTable VS.! int r) + (greenLookupTable VS.! int g) + (blueLookupTable VS.! int b) {-# INLINE rgbToGrey #-} redLookupTable, greenLookupTable, blueLookupTable :: VS.Vector Word8 redLookupTable = VS.generate 256 (\val -> round $ double val * 0.299) greenLookupTable = VS.generate 256 (\val -> round $ double val * 0.587) blueLookupTable = VS.generate 256 (\val -> round $ double val * 0.114) -- to HSV ---------------------------------------------------------------------- instance Convertible HSVPixel HSVPixel where safeConvert = Right {-# INLINE safeConvert #-} instance Convertible GreyPixel HSVPixel where safeConvert pix = (safeConvert pix :: ConvertResult RGBPixel) >>= safeConvert instance Convertible RGBPixel HSVPixel where -- Based on : -- http://en.wikipedia.org/wiki/HSL_and_HSV#General_approach safeConvert !(RGBPixel r g b) = Right pix where (!r', !g', !b') = (int r, int g, int b) !pix | r >= g && r >= b = -- r == max r g b let !c = r' - min b' g' !h = fixHue $ hue c b' g' -- Hue can be negative in HSVPixel (word8 h) (sat c r') r | g >= r && g >= b = -- g == max r g b let !c = g' - min r' b' !h = 60 + hue c r' b' in HSVPixel (word8 h) (sat c g') g | otherwise = -- b == max r g b let !c = b' - min r' g' !h = 120 + hue c g' r' in HSVPixel (word8 h) (sat c b') b -- Returns a value in [-30; +30]. hue 0 _ _ = 0 hue !c !left !right = (30 * (right - left)) `quot` c sat _ 0 = 0 sat !c v = word8 $ (c * 255) `quot` v -- Keeps the value of the hue between [0, 179]. -- As the Hue's unit is 2°, 180 is equal to 360° and to 0°. fixHue !h | h < 0 = h + 180 | otherwise = h instance Convertible RGBAPixel HSVPixel where safeConvert pix = (safeConvert pix :: ConvertResult RGBPixel) >>= safeConvert -- to RGB ---------------------------------------------------------------------- instance Convertible RGBPixel RGBPixel where safeConvert = Right {-# INLINE safeConvert #-} instance Convertible GreyPixel RGBPixel where safeConvert !(GreyPixel pix) = Right $ RGBPixel pix pix pix {-# INLINE safeConvert #-} instance Convertible RGBAPixel RGBPixel where safeConvert !(RGBAPixel r g b a) = Right $ RGBPixel (withAlpha r) (withAlpha g) (withAlpha b) where !a' = int a withAlpha !val = word8 $ int val * a' `quot` 255 {-# INLINE withAlpha #-} {-# INLINE safeConvert #-} instance Convertible HSVPixel RGBPixel where -- Based on : -- http://en.wikipedia.org/wiki/HSL_and_HSV#Converting_to_RGB safeConvert !(HSVPixel h s v) = Right $! case h `quot` 30 of 0 -> RGBPixel v (word8 x1') (word8 m) 1 -> RGBPixel (word8 (x2 60)) v (word8 m) 2 -> RGBPixel (word8 m) v (word8 (x1 60)) 3 -> RGBPixel (word8 m) (word8 (x2 120)) v 4 -> RGBPixel (word8 (x1 120)) (word8 m) v 5 -> RGBPixel v (word8 m) (word8 (x2 180)) _ -> error "Invalid hue value." where (!h', v') = (int h, int v) -- v is the major color component whereas m is the minor one. !m = (v' * (255 - int s)) `quot` 255 -- Computes the remaining component by resolving the hue equation, -- knowing v and m. x1 is when the component is on the right of the -- major one, x2 when on the left. x1 d = (d * m - d * v' + h' * v' - h' * m + 30 * m) `quot` 30 x1' = ( h' * v' - h' * m + 30 * m) `quot` 30 -- == x1 0 x2 d = (d * v' - d * m + h' * m - h' * v' + 30 * m) `quot` 30 {-# INLINE safeConvert #-} -- to RGBA --------------------------------------------------------------------- instance Convertible RGBAPixel RGBAPixel where safeConvert = Right {-# INLINE safeConvert #-} instance Convertible GreyPixel RGBAPixel where safeConvert !(GreyPixel pix) = Right $ RGBAPixel pix pix pix 255 {-# INLINE safeConvert #-} instance Convertible HSVPixel RGBAPixel where safeConvert pix = (safeConvert pix :: ConvertResult RGBPixel) >>= safeConvert instance Convertible RGBPixel RGBAPixel where safeConvert !(RGBPixel r g b) = Right $ RGBAPixel r g b 255 {-# INLINE safeConvert #-} -- ----------------------------------------------------------------------------- double :: Integral a => a -> Double double = fromIntegral int :: Integral a => a -> Int int = fromIntegral word8 :: Integral a => a -> Word8 word8 = fromIntegral