{-# LANGUAGE BangPatterns #-} {-# LANGUAGE FlexibleContexts #-} {-# LANGUAGE GADTs #-} {-# LANGUAGE ScopedTypeVariables #-} ----------------------------------------------------------------------------- -- | -- Module : Vision.Image.Transform.ScaleDCT -- Copyright : (C) 2015 Oleg Grenrus, 2015 Alex Mason -- License : BSD3 -- Maintainer : Alex Mason -- -- Scale pictures using Discrete Cosine Transform. -- module Vision.Image.Transform.ScaleDCT (scale) where import Prelude () import Prelude.Compat import Data.Array.CArray.Base (CArray (..)) import qualified Data.Vector.Storable as VS import Vision.Image hiding ((!)) import Vision.Primitive.Shape import Data.Array.CArray (amap, array, bounds, elems, size, (!)) import Data.Ix (range) import Math.FFT (dct2N, dct3N) import qualified Data.Vector as V type Array2D = CArray (Int, Int) Double -- | @`scale' (w,h) img@ scales the image @img@ to size @w * h@. -- It is unlikely to do the right thing for "non-linear" colour spaces, such as HSV, where hue is an angle. -- In future versions there may be a class to restrict this function to only working on "linear" pixel types. -- -- @pix@ is the type of pixels in the image (see `ImagePixel'), -- @pixChan@ is the underlying (Integral) pixel component type, ie `Word8`, `Word16` (see `PixelChannel'). -- Future versions will support scaling floating point images with `Float' and `Double' channels. -- -- Example types for this function: -- -- > scale :: (Int,Int) -> Manifest RGBAPixel -> Manifest RGBAPixel -- > scale :: (Int,Int) -> Delayed RGBPixel -> Manifest RGBPixel -- -- -- Here @pix@ is, for example, 'RGBAPixel', with @pixChan@ being 'Word8' -- -- Some assumptions are made about the @pix@ type, particularly that if @pix@ -- is made up of channels of type @pixChan@, then they are stored directly next to -- each other by @pix@'s `Storable' instance. If this is not the case, then the -- resulting image may produce garbage results. This should not be an issue for all -- of the @friday@ pixel types. {-# INLINEABLE scale #-} -- {-# SPECIALIZE scale :: (Int,Int) -> Manifest RGBAPixel -> Manifest RGBAPixel #-} -- {-# SPECIALIZE scale :: (Int,Int) -> Manifest RGBPixel -> Manifest RGBPixel #-} scale :: ( ImagePixel i ~ pix , PixelChannel pix ~ pixChan , Integral pixChan , Pixel pix , VS.Storable pixChan , Image i) => (Int, Int) -- ^ Output width, height -> i -- ^ Input image -> Manifest (ImagePixel i) -- ^ Output image scale dim@(w,h) img = Manifest (Z :. w :. h) res' where Manifest ((Z :. iw) :. ih) ivec = compute img -- ivec' :: (VS.Storable pixChan) => VS.Vector pixChan !ivec' = castVec img ivec !nchans = nChannels img -- This is necessary to ensure that we don't constantly do a lookup -- for which implementation of fromIntegral we want to use in chanVec -- below fi :: (Integral pixChan) => pixChan -> Double fi x = fromIntegral x chanVec = V.generate nchans (\chan -> imageToArray (Manifest ((Z :. iw) :. ih) $ VS.generate (iw*ih) $ \ix -> fi $ VS.unsafeIndex ivec' (ix * nchans + chan))) chanVec' :: V.Vector Array2D chanVec' = fmap transform chanVec {-# INLINE truncate' #-} truncate' :: (Image i, Integral (PixelChannel (ImagePixel i)), VS.Storable (ImagePixel i)) => i -> Double -> PixelChannel (ImagePixel i) truncate' _ = truncate -- res :: (VS.Storable t', Integral t', t' ~ t) => VS.Vector t' res = VS.generate (nchans * h * w) (\ix -> case quotRem ix nchans of (i,v) -> truncate' img . limit $ V.unsafeIndex chanVec' v ! (quotRem i w) ) res' :: (VS.Storable pix) => VS.Vector pix res' = VS.unsafeCast res {-# INLINE castVec #-} castVec :: (ImagePixel i ~ pix', Image i, VS.Storable pix', VS.Storable (PixelChannel pix')) => i -> VS.Vector pix' -> VS.Vector (PixelChannel pix') castVec _ = VS.unsafeCast transform ch = amap (k*) ch' where ch' = dct3N [1, 0] . cut dim . dct2N [0, 1] $ ch k = imgNorm ch / imgNorm ch' {-# INLINE imgNorm #-} imgNorm :: Array2D -> Double imgNorm ch = sqrt . (/n) . sum . fmap sq . elems $ ch where sq x = x * x n = fromIntegral $ size ch {-# INLINE cut #-} cut :: (Int, Int) -> Array2D -> Array2D cut (w, h) img = array b [ (i, pick i) | i <- range b ] where b = ((0,0), (h-1, w-1)) (_,(w',h')) = bounds img pick i@(x,y) | x < h' && y < w' = img ! i | otherwise = 0 {-# INLINE imageToArray #-} imageToArray :: Manifest Double -> Array2D imageToArray img = case img of Manifest ((Z :. h) :. w) vec -> case VS.unsafeToForeignPtr0 vec of (fptr, len) -> CArray (0,0) (h-1,w-1) len fptr {-# INLINE limit #-} limit :: Double -> Double limit x | x < 0 = 0 | x > 255 = 255 | otherwise = x