module FWGL.Backend.JavaScript.WebGL.Const where gl_DEPTH_BUFFER_BIT :: Num a => a gl_DEPTH_BUFFER_BIT = 0x00000100 gl_STENCIL_BUFFER_BIT :: Num a => a gl_STENCIL_BUFFER_BIT = 0x00000400 gl_COLOR_BUFFER_BIT :: Num a => a gl_COLOR_BUFFER_BIT = 0x00004000 gl_POINTS :: Num a => a gl_POINTS = 0x0000 gl_LINES :: Num a => a gl_LINES = 0x0001 gl_LINE_LOOP :: Num a => a gl_LINE_LOOP = 0x0002 gl_LINE_STRIP :: Num a => a gl_LINE_STRIP = 0x0003 gl_TRIANGLES :: Num a => a gl_TRIANGLES = 0x0004 gl_TRIANGLE_STRIP :: Num a => a gl_TRIANGLE_STRIP = 0x0005 gl_TRIANGLE_FAN :: Num a => a gl_TRIANGLE_FAN = 0x0006 gl_ZERO :: Num a => a gl_ZERO = 0 gl_ONE :: Num a => a gl_ONE = 1 gl_SRC_COLOR :: Num a => a gl_SRC_COLOR = 0x0300 gl_ONE_MINUS_SRC_COLOR :: Num a => a gl_ONE_MINUS_SRC_COLOR = 0x0301 gl_SRC_ALPHA :: Num a => a gl_SRC_ALPHA = 0x0302 gl_ONE_MINUS_SRC_ALPHA :: Num a => a gl_ONE_MINUS_SRC_ALPHA = 0x0303 gl_DST_ALPHA :: Num a => a gl_DST_ALPHA = 0x0304 gl_ONE_MINUS_DST_ALPHA :: Num a => a gl_ONE_MINUS_DST_ALPHA = 0x0305 gl_DST_COLOR :: Num a => a gl_DST_COLOR = 0x0306 gl_ONE_MINUS_DST_COLOR :: Num a => a gl_ONE_MINUS_DST_COLOR = 0x0307 gl_SRC_ALPHA_SATURATE :: Num a => a gl_SRC_ALPHA_SATURATE = 0x0308 gl_FUNC_ADD :: Num a => a gl_FUNC_ADD = 0x8006 gl_BLEND_EQUATION :: Num a => a gl_BLEND_EQUATION = 0x8009 gl_BLEND_EQUATION_RGB :: Num a => a gl_BLEND_EQUATION_RGB = 0x8009 gl_BLEND_EQUATION_ALPHA :: Num a => a gl_BLEND_EQUATION_ALPHA = 0x883D gl_FUNC_SUBTRACT :: Num a => a gl_FUNC_SUBTRACT = 0x800A gl_FUNC_REVERSE_SUBTRACT :: Num a => a gl_FUNC_REVERSE_SUBTRACT = 0x800B gl_BLEND_DST_RGB :: Num a => a gl_BLEND_DST_RGB = 0x80C8 gl_BLEND_SRC_RGB :: Num a => a gl_BLEND_SRC_RGB = 0x80C9 gl_BLEND_DST_ALPHA :: Num a => a gl_BLEND_DST_ALPHA = 0x80CA gl_BLEND_SRC_ALPHA :: Num a => a gl_BLEND_SRC_ALPHA = 0x80CB gl_CONSTANT_COLOR :: Num a => a gl_CONSTANT_COLOR = 0x8001 gl_ONE_MINUS_CONSTANT_COLOR :: Num a => a gl_ONE_MINUS_CONSTANT_COLOR = 0x8002 gl_CONSTANT_ALPHA :: Num a => a gl_CONSTANT_ALPHA = 0x8003 gl_ONE_MINUS_CONSTANT_ALPHA :: Num a => a gl_ONE_MINUS_CONSTANT_ALPHA = 0x8004 gl_BLEND_COLOR :: Num a => a gl_BLEND_COLOR = 0x8005 gl_ARRAY_BUFFER :: Num a => a gl_ARRAY_BUFFER = 0x8892 gl_ELEMENT_ARRAY_BUFFER :: Num a => a gl_ELEMENT_ARRAY_BUFFER = 0x8893 gl_ARRAY_BUFFER_BINDING :: Num a => a gl_ARRAY_BUFFER_BINDING = 0x8894 gl_ELEMENT_ARRAY_BUFFER_BINDING :: Num a => a gl_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 gl_STREAM_DRAW :: Num a => a gl_STREAM_DRAW = 0x88E0 gl_STATIC_DRAW :: Num a => a gl_STATIC_DRAW = 0x88E4 gl_DYNAMIC_DRAW :: Num a => a gl_DYNAMIC_DRAW = 0x88E8 gl_BUFFER_SIZE :: Num a => a gl_BUFFER_SIZE = 0x8764 gl_BUFFER_USAGE :: Num a => a gl_BUFFER_USAGE = 0x8765 gl_CURRENT_VERTEX_ATTRIB :: Num a => a gl_CURRENT_VERTEX_ATTRIB = 0x8626 gl_FRONT :: Num a => a gl_FRONT = 0x0404 gl_BACK :: Num a => a gl_BACK = 0x0405 gl_FRONT_AND_BACK :: Num a => a gl_FRONT_AND_BACK = 0x0408 gl_CULL_FACE :: Num a => a gl_CULL_FACE = 0x0B44 gl_BLEND :: Num a => a gl_BLEND = 0x0BE2 gl_DITHER :: Num a => a gl_DITHER = 0x0BD0 gl_STENCIL_TEST :: Num a => a gl_STENCIL_TEST = 0x0B90 gl_DEPTH_TEST :: Num a => a gl_DEPTH_TEST = 0x0B71 gl_SCISSOR_TEST :: Num a => a gl_SCISSOR_TEST = 0x0C11 gl_POLYGON_OFFSET_FILL :: Num a => a gl_POLYGON_OFFSET_FILL = 0x8037 gl_SAMPLE_ALPHA_TO_COVERAGE :: Num a => a gl_SAMPLE_ALPHA_TO_COVERAGE = 0x809E gl_SAMPLE_COVERAGE :: Num a => a gl_SAMPLE_COVERAGE = 0x80A0 gl_NO_ERROR :: Num a => a gl_NO_ERROR = 0 gl_INVALID_ENUM :: Num a => a gl_INVALID_ENUM = 0x0500 gl_INVALID_VALUE :: Num a => a gl_INVALID_VALUE = 0x0501 gl_INVALID_OPERATION :: Num a => a gl_INVALID_OPERATION = 0x0502 gl_OUT_OF_MEMORY :: Num a => a gl_OUT_OF_MEMORY = 0x0505 gl_CW :: Num a => a gl_CW = 0x0900 gl_CCW :: Num a => a gl_CCW = 0x0901 gl_LINE_WIDTH :: Num a => a gl_LINE_WIDTH = 0x0B21 gl_ALIASED_POINT_SIZE_RANGE :: Num a => a gl_ALIASED_POINT_SIZE_RANGE = 0x846D gl_ALIASED_LINE_WIDTH_RANGE :: Num a => a gl_ALIASED_LINE_WIDTH_RANGE = 0x846E gl_CULL_FACE_MODE :: Num a => a gl_CULL_FACE_MODE = 0x0B45 gl_FRONT_FACE :: Num a => a gl_FRONT_FACE = 0x0B46 gl_DEPTH_RANGE :: Num a => a gl_DEPTH_RANGE = 0x0B70 gl_DEPTH_WRITEMASK :: Num a => a gl_DEPTH_WRITEMASK = 0x0B72 gl_DEPTH_CLEAR_VALUE :: Num a => a gl_DEPTH_CLEAR_VALUE = 0x0B73 gl_DEPTH_FUNC :: Num a => a gl_DEPTH_FUNC = 0x0B74 gl_STENCIL_CLEAR_VALUE :: Num a => a gl_STENCIL_CLEAR_VALUE = 0x0B91 gl_STENCIL_FUNC :: Num a => a gl_STENCIL_FUNC = 0x0B92 gl_STENCIL_FAIL :: Num a => a gl_STENCIL_FAIL = 0x0B94 gl_STENCIL_PASS_DEPTH_FAIL :: Num a => a gl_STENCIL_PASS_DEPTH_FAIL = 0x0B95 gl_STENCIL_PASS_DEPTH_PASS :: Num a => a gl_STENCIL_PASS_DEPTH_PASS = 0x0B96 gl_STENCIL_REF :: Num a => a gl_STENCIL_REF = 0x0B97 gl_STENCIL_VALUE_MASK :: Num a => a gl_STENCIL_VALUE_MASK = 0x0B93 gl_STENCIL_WRITEMASK :: Num a => a gl_STENCIL_WRITEMASK = 0x0B98 gl_STENCIL_BACK_FUNC :: Num a => a gl_STENCIL_BACK_FUNC = 0x8800 gl_STENCIL_BACK_FAIL :: Num a => a gl_STENCIL_BACK_FAIL = 0x8801 gl_STENCIL_BACK_PASS_DEPTH_FAIL :: Num a => a gl_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 gl_STENCIL_BACK_PASS_DEPTH_PASS :: Num a => a gl_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 gl_STENCIL_BACK_REF :: Num a => a gl_STENCIL_BACK_REF = 0x8CA3 gl_STENCIL_BACK_VALUE_MASK :: Num a => a gl_STENCIL_BACK_VALUE_MASK = 0x8CA4 gl_STENCIL_BACK_WRITEMASK :: Num a => a gl_STENCIL_BACK_WRITEMASK = 0x8CA5 gl_VIEWPORT :: Num a => a gl_VIEWPORT = 0x0BA2 gl_SCISSOR_BOX :: Num a => a gl_SCISSOR_BOX = 0x0C10 gl_COLOR_CLEAR_VALUE :: Num a => a gl_COLOR_CLEAR_VALUE = 0x0C22 gl_COLOR_WRITEMASK :: Num a => a gl_COLOR_WRITEMASK = 0x0C23 gl_UNPACK_ALIGNMENT :: Num a => a gl_UNPACK_ALIGNMENT = 0x0CF5 gl_PACK_ALIGNMENT :: Num a => a gl_PACK_ALIGNMENT = 0x0D05 gl_MAX_TEXTURE_SIZE :: Num a => a gl_MAX_TEXTURE_SIZE = 0x0D33 gl_MAX_VIEWPORT_DIMS :: Num a => a gl_MAX_VIEWPORT_DIMS = 0x0D3A gl_SUBPIXEL_BITS :: Num a => a gl_SUBPIXEL_BITS = 0x0D50 gl_RED_BITS :: Num a => a gl_RED_BITS = 0x0D52 gl_GREEN_BITS :: Num a => a gl_GREEN_BITS = 0x0D53 gl_BLUE_BITS :: Num a => a gl_BLUE_BITS = 0x0D54 gl_ALPHA_BITS :: Num a => a gl_ALPHA_BITS = 0x0D55 gl_DEPTH_BITS :: Num a => a gl_DEPTH_BITS = 0x0D56 gl_STENCIL_BITS :: Num a => a gl_STENCIL_BITS = 0x0D57 gl_POLYGON_OFFSET_UNITS :: Num a => a gl_POLYGON_OFFSET_UNITS = 0x2A00 gl_POLYGON_OFFSET_FACTOR :: Num a => a gl_POLYGON_OFFSET_FACTOR = 0x8038 gl_TEXTURE_BINDING_2D :: Num a => a gl_TEXTURE_BINDING_2D = 0x8069 gl_SAMPLE_BUFFERS :: Num a => a gl_SAMPLE_BUFFERS = 0x80A8 gl_SAMPLES :: Num a => a gl_SAMPLES = 0x80A9 gl_SAMPLE_COVERAGE_VALUE :: Num a => a gl_SAMPLE_COVERAGE_VALUE = 0x80AA gl_SAMPLE_COVERAGE_INVERT :: Num a => a gl_SAMPLE_COVERAGE_INVERT = 0x80AB gl_COMPRESSED_TEXTURE_FORMATS :: Num a => a gl_COMPRESSED_TEXTURE_FORMATS = 0x86A3 gl_DONT_CARE :: Num a => a gl_DONT_CARE = 0x1100 gl_FASTEST :: Num a => a gl_FASTEST = 0x1101 gl_NICEST :: Num a => a gl_NICEST = 0x1102 gl_GENERATE_MIPMAP_HINT :: Num a => a gl_GENERATE_MIPMAP_HINT = 0x8192 gl_BYTE :: Num a => a gl_BYTE = 0x1400 gl_UNSIGNED_BYTE :: Num a => a gl_UNSIGNED_BYTE = 0x1401 gl_SHORT :: Num a => a gl_SHORT = 0x1402 gl_UNSIGNED_SHORT :: Num a => a gl_UNSIGNED_SHORT = 0x1403 gl_INT :: Num a => a gl_INT = 0x1404 gl_UNSIGNED_INT :: Num a => a gl_UNSIGNED_INT = 0x1405 gl_FLOAT :: Num a => a gl_FLOAT = 0x1406 gl_DEPTH_COMPONENT :: Num a => a gl_DEPTH_COMPONENT = 0x1902 gl_ALPHA :: Num a => a gl_ALPHA = 0x1906 gl_RGB :: Num a => a gl_RGB = 0x1907 gl_RGBA :: Num a => a gl_RGBA = 0x1908 gl_LUMINANCE :: Num a => a gl_LUMINANCE = 0x1909 gl_LUMINANCE_ALPHA :: Num a => a gl_LUMINANCE_ALPHA = 0x190A gl_UNSIGNED_SHORT_4_4_4_4 :: Num a => a gl_UNSIGNED_SHORT_4_4_4_4 = 0x8033 gl_UNSIGNED_SHORT_5_5_5_1 :: Num a => a gl_UNSIGNED_SHORT_5_5_5_1 = 0x8034 gl_UNSIGNED_SHORT_5_6_5 :: Num a => a gl_UNSIGNED_SHORT_5_6_5 = 0x8363 gl_FRAGMENT_SHADER :: Num a => a gl_FRAGMENT_SHADER = 0x8B30 gl_VERTEX_SHADER :: Num a => a gl_VERTEX_SHADER = 0x8B31 gl_MAX_VERTEX_ATTRIBS :: Num a => a gl_MAX_VERTEX_ATTRIBS = 0x8869 gl_MAX_VERTEX_UNIFORM_VECTORS :: Num a => a gl_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB gl_MAX_VARYING_VECTORS :: Num a => a gl_MAX_VARYING_VECTORS = 0x8DFC gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: Num a => a gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: Num a => a gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C gl_MAX_TEXTURE_IMAGE_UNITS :: Num a => a gl_MAX_TEXTURE_IMAGE_UNITS = 0x8872 gl_MAX_FRAGMENT_UNIFORM_VECTORS :: Num a => a gl_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD gl_SHADER_TYPE :: Num a => a gl_SHADER_TYPE = 0x8B4F gl_DELETE_STATUS :: Num a => a gl_DELETE_STATUS = 0x8B80 gl_LINK_STATUS :: Num a => a gl_LINK_STATUS = 0x8B82 gl_VALIDATE_STATUS :: Num a => a gl_VALIDATE_STATUS = 0x8B83 gl_ATTACHED_SHADERS :: Num a => a gl_ATTACHED_SHADERS = 0x8B85 gl_ACTIVE_UNIFORMS :: Num a => a gl_ACTIVE_UNIFORMS = 0x8B86 gl_ACTIVE_ATTRIBUTES :: Num a => a gl_ACTIVE_ATTRIBUTES = 0x8B89 gl_SHADING_LANGUAGE_VERSION :: Num a => a gl_SHADING_LANGUAGE_VERSION = 0x8B8C gl_CURRENT_PROGRAM :: Num a => a gl_CURRENT_PROGRAM = 0x8B8D gl_NEVER :: Num a => a gl_NEVER = 0x0200 gl_LESS :: Num a => a gl_LESS = 0x0201 gl_EQUAL :: Num a => a gl_EQUAL = 0x0202 gl_LEQUAL :: Num a => a gl_LEQUAL = 0x0203 gl_GREATER :: Num a => a gl_GREATER = 0x0204 gl_NOTEQUAL :: Num a => a gl_NOTEQUAL = 0x0205 gl_GEQUAL :: Num a => a gl_GEQUAL = 0x0206 gl_ALWAYS :: Num a => a gl_ALWAYS = 0x0207 gl_KEEP :: Num a => a gl_KEEP = 0x1E00 gl_REPLACE :: Num a => a gl_REPLACE = 0x1E01 gl_INCR :: Num a => a gl_INCR = 0x1E02 gl_DECR :: Num a => a gl_DECR = 0x1E03 gl_INVERT :: Num a => a gl_INVERT = 0x150A gl_INCR_WRAP :: Num a => a gl_INCR_WRAP = 0x8507 gl_DECR_WRAP :: Num a => a gl_DECR_WRAP = 0x8508 gl_VENDOR :: Num a => a gl_VENDOR = 0x1F00 gl_RENDERER :: Num a => a gl_RENDERER = 0x1F01 gl_VERSION :: Num a => a gl_VERSION = 0x1F02 gl_NEAREST :: Num a => a gl_NEAREST = 0x2600 gl_LINEAR :: Num a => a gl_LINEAR = 0x2601 gl_NEAREST_MIPMAP_NEAREST :: Num a => a gl_NEAREST_MIPMAP_NEAREST = 0x2700 gl_LINEAR_MIPMAP_NEAREST :: Num a => a gl_LINEAR_MIPMAP_NEAREST = 0x2701 gl_NEAREST_MIPMAP_LINEAR :: Num a => a gl_NEAREST_MIPMAP_LINEAR = 0x2702 gl_LINEAR_MIPMAP_LINEAR :: Num a => a gl_LINEAR_MIPMAP_LINEAR = 0x2703 gl_TEXTURE_MAG_FILTER :: Num a => a gl_TEXTURE_MAG_FILTER = 0x2800 gl_TEXTURE_MIN_FILTER :: Num a => a gl_TEXTURE_MIN_FILTER = 0x2801 gl_TEXTURE_WRAP_S :: Num a => a gl_TEXTURE_WRAP_S = 0x2802 gl_TEXTURE_WRAP_T :: Num a => a gl_TEXTURE_WRAP_T = 0x2803 gl_TEXTURE_2D :: Num a => a gl_TEXTURE_2D = 0x0DE1 gl_TEXTURE :: Num a => a gl_TEXTURE = 0x1702 gl_TEXTURE_CUBE_MAP :: Num a => a gl_TEXTURE_CUBE_MAP = 0x8513 gl_TEXTURE_BINDING_CUBE_MAP :: Num a => a gl_TEXTURE_BINDING_CUBE_MAP = 0x8514 gl_TEXTURE_CUBE_MAP_POSITIVE_X :: Num a => a gl_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 gl_TEXTURE_CUBE_MAP_NEGATIVE_X :: Num a => a gl_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 gl_TEXTURE_CUBE_MAP_POSITIVE_Y :: Num a => a gl_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 gl_TEXTURE_CUBE_MAP_NEGATIVE_Y :: Num a => a gl_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 gl_TEXTURE_CUBE_MAP_POSITIVE_Z :: Num a => a gl_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 gl_TEXTURE_CUBE_MAP_NEGATIVE_Z :: Num a => a gl_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A gl_MAX_CUBE_MAP_TEXTURE_SIZE :: Num a => a gl_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C gl_TEXTURE0 :: Num a => a gl_TEXTURE0 = 0x84C0 gl_TEXTURE1 :: Num a => a gl_TEXTURE1 = 0x84C1 gl_TEXTURE2 :: Num a => a gl_TEXTURE2 = 0x84C2 gl_TEXTURE3 :: Num a => a gl_TEXTURE3 = 0x84C3 gl_TEXTURE4 :: Num a => a gl_TEXTURE4 = 0x84C4 gl_TEXTURE5 :: Num a => a gl_TEXTURE5 = 0x84C5 gl_TEXTURE6 :: Num a => a gl_TEXTURE6 = 0x84C6 gl_TEXTURE7 :: Num a => a gl_TEXTURE7 = 0x84C7 gl_TEXTURE8 :: Num a => a gl_TEXTURE8 = 0x84C8 gl_TEXTURE9 :: Num a => a gl_TEXTURE9 = 0x84C9 gl_TEXTURE10 :: Num a => a gl_TEXTURE10 = 0x84CA gl_TEXTURE11 :: Num a => a gl_TEXTURE11 = 0x84CB gl_TEXTURE12 :: Num a => a gl_TEXTURE12 = 0x84CC gl_TEXTURE13 :: Num a => a gl_TEXTURE13 = 0x84CD gl_TEXTURE14 :: Num a => a gl_TEXTURE14 = 0x84CE gl_TEXTURE15 :: Num a => a gl_TEXTURE15 = 0x84CF gl_TEXTURE16 :: Num a => a gl_TEXTURE16 = 0x84D0 gl_TEXTURE17 :: Num a => a gl_TEXTURE17 = 0x84D1 gl_TEXTURE18 :: Num a => a gl_TEXTURE18 = 0x84D2 gl_TEXTURE19 :: Num a => a gl_TEXTURE19 = 0x84D3 gl_TEXTURE20 :: Num a => a gl_TEXTURE20 = 0x84D4 gl_TEXTURE21 :: Num a => a gl_TEXTURE21 = 0x84D5 gl_TEXTURE22 :: Num a => a gl_TEXTURE22 = 0x84D6 gl_TEXTURE23 :: Num a => a gl_TEXTURE23 = 0x84D7 gl_TEXTURE24 :: Num a => a gl_TEXTURE24 = 0x84D8 gl_TEXTURE25 :: Num a => a gl_TEXTURE25 = 0x84D9 gl_TEXTURE26 :: Num a => a gl_TEXTURE26 = 0x84DA gl_TEXTURE27 :: Num a => a gl_TEXTURE27 = 0x84DB gl_TEXTURE28 :: Num a => a gl_TEXTURE28 = 0x84DC gl_TEXTURE29 :: Num a => a gl_TEXTURE29 = 0x84DD gl_TEXTURE30 :: Num a => a gl_TEXTURE30 = 0x84DE gl_TEXTURE31 :: Num a => a gl_TEXTURE31 = 0x84DF gl_ACTIVE_TEXTURE :: Num a => a gl_ACTIVE_TEXTURE = 0x84E0 gl_REPEAT :: Num a => a gl_REPEAT = 0x2901 gl_CLAMP_TO_EDGE :: Num a => a gl_CLAMP_TO_EDGE = 0x812F gl_MIRRORED_REPEAT :: Num a => a gl_MIRRORED_REPEAT = 0x8370 gl_FLOAT_VEC2 :: Num a => a gl_FLOAT_VEC2 = 0x8B50 gl_FLOAT_VEC3 :: Num a => a gl_FLOAT_VEC3 = 0x8B51 gl_FLOAT_VEC4 :: Num a => a gl_FLOAT_VEC4 = 0x8B52 gl_INT_VEC2 :: Num a => a gl_INT_VEC2 = 0x8B53 gl_INT_VEC3 :: Num a => a gl_INT_VEC3 = 0x8B54 gl_INT_VEC4 :: Num a => a gl_INT_VEC4 = 0x8B55 gl_BOOL :: Num a => a gl_BOOL = 0x8B56 gl_BOOL_VEC2 :: Num a => a gl_BOOL_VEC2 = 0x8B57 gl_BOOL_VEC3 :: Num a => a gl_BOOL_VEC3 = 0x8B58 gl_BOOL_VEC4 :: Num a => a gl_BOOL_VEC4 = 0x8B59 gl_FLOAT_MAT2 :: Num a => a gl_FLOAT_MAT2 = 0x8B5A gl_FLOAT_MAT3 :: Num a => a gl_FLOAT_MAT3 = 0x8B5B gl_FLOAT_MAT4 :: Num a => a gl_FLOAT_MAT4 = 0x8B5C gl_SAMPLER_2D :: Num a => a gl_SAMPLER_2D = 0x8B5E gl_SAMPLER_CUBE :: Num a => a gl_SAMPLER_CUBE = 0x8B60 gl_VERTEX_ATTRIB_ARRAY_ENABLED :: Num a => a gl_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 gl_VERTEX_ATTRIB_ARRAY_SIZE :: Num a => a gl_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 gl_VERTEX_ATTRIB_ARRAY_STRIDE :: Num a => a gl_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 gl_VERTEX_ATTRIB_ARRAY_TYPE :: Num a => a gl_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: Num a => a gl_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A gl_VERTEX_ATTRIB_ARRAY_POINTER :: Num a => a gl_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: Num a => a gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F gl_COMPILE_STATUS :: Num a => a gl_COMPILE_STATUS = 0x8B81 gl_LOW_FLOAT :: Num a => a gl_LOW_FLOAT = 0x8DF0 gl_MEDIUM_FLOAT :: Num a => a gl_MEDIUM_FLOAT = 0x8DF1 gl_HIGH_FLOAT :: Num a => a gl_HIGH_FLOAT = 0x8DF2 gl_LOW_INT :: Num a => a gl_LOW_INT = 0x8DF3 gl_MEDIUM_INT :: Num a => a gl_MEDIUM_INT = 0x8DF4 gl_HIGH_INT :: Num a => a gl_HIGH_INT = 0x8DF5 gl_FRAMEBUFFER :: Num a => a gl_FRAMEBUFFER = 0x8D40 gl_RENDERBUFFER :: Num a => a gl_RENDERBUFFER = 0x8D41 gl_RGBA4 :: Num a => a gl_RGBA4 = 0x8056 gl_RGB5_A1 :: Num a => a gl_RGB5_A1 = 0x8057 gl_RGB565 :: Num a => a gl_RGB565 = 0x8D62 gl_DEPTH_COMPONENT16 :: Num a => a gl_DEPTH_COMPONENT16 = 0x81A5 gl_STENCIL_INDEX :: Num a => a gl_STENCIL_INDEX = 0x1901 gl_STENCIL_INDEX8 :: Num a => a gl_STENCIL_INDEX8 = 0x8D48 gl_DEPTH_STENCIL :: Num a => a gl_DEPTH_STENCIL = 0x84F9 gl_RENDERBUFFER_WIDTH :: Num a => a gl_RENDERBUFFER_WIDTH = 0x8D42 gl_RENDERBUFFER_HEIGHT :: Num a => a gl_RENDERBUFFER_HEIGHT = 0x8D43 gl_RENDERBUFFER_INTERNAL_FORMAT :: Num a => a gl_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 gl_RENDERBUFFER_RED_SIZE :: Num a => a gl_RENDERBUFFER_RED_SIZE = 0x8D50 gl_RENDERBUFFER_GREEN_SIZE :: Num a => a gl_RENDERBUFFER_GREEN_SIZE = 0x8D51 gl_RENDERBUFFER_BLUE_SIZE :: Num a => a gl_RENDERBUFFER_BLUE_SIZE = 0x8D52 gl_RENDERBUFFER_ALPHA_SIZE :: Num a => a gl_RENDERBUFFER_ALPHA_SIZE = 0x8D53 gl_RENDERBUFFER_DEPTH_SIZE :: Num a => a gl_RENDERBUFFER_DEPTH_SIZE = 0x8D54 gl_RENDERBUFFER_STENCIL_SIZE :: Num a => a gl_RENDERBUFFER_STENCIL_SIZE = 0x8D55 gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: Num a => a gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: Num a => a gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: Num a => a gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: Num a => a gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 gl_COLOR_ATTACHMENT0 :: Num a => a gl_COLOR_ATTACHMENT0 = 0x8CE0 gl_DEPTH_ATTACHMENT :: Num a => a gl_DEPTH_ATTACHMENT = 0x8D00 gl_STENCIL_ATTACHMENT :: Num a => a gl_STENCIL_ATTACHMENT = 0x8D20 gl_DEPTH_STENCIL_ATTACHMENT :: Num a => a gl_DEPTH_STENCIL_ATTACHMENT = 0x821A gl_NONE :: Num a => a gl_NONE = 0 gl_FRAMEBUFFER_COMPLETE :: Num a => a gl_FRAMEBUFFER_COMPLETE = 0x8CD5 gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: Num a => a gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: Num a => a gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS :: Num a => a gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9 gl_FRAMEBUFFER_UNSUPPORTED :: Num a => a gl_FRAMEBUFFER_UNSUPPORTED = 0x8CDD gl_FRAMEBUFFER_BINDING :: Num a => a gl_FRAMEBUFFER_BINDING = 0x8CA6 gl_RENDERBUFFER_BINDING :: Num a => a gl_RENDERBUFFER_BINDING = 0x8CA7 gl_MAX_RENDERBUFFER_SIZE :: Num a => a gl_MAX_RENDERBUFFER_SIZE = 0x84E8 gl_INVALID_FRAMEBUFFER_OPERATION :: Num a => a gl_INVALID_FRAMEBUFFER_OPERATION = 0x0506 gl_UNPACK_FLIP_Y_WEBGL :: Num a => a gl_UNPACK_FLIP_Y_WEBGL = 0x9240 gl_UNPACK_PREMULTIPLY_ALPHA_WEBGL :: Num a => a gl_UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241 gl_CONTEXT_LOST_WEBGL :: Num a => a gl_CONTEXT_LOST_WEBGL = 0x9242 gl_UNPACK_COLORSPACE_CONVERSION_WEBGL :: Num a => a gl_UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243 gl_BROWSER_DEFAULT_WEBGL :: Num a => a gl_BROWSER_DEFAULT_WEBGL = 0x9244