{-# LANGUAGE NullaryTypeClasses, TypeFamilies #-} module FWGL.Backend.GLFW.GL20 (createCanvas') where import FWGL.Backend.IO import FWGL.Backend.OpenGL.GL20 import qualified FWGL.Backend.GLFW.Common as C createCanvas' :: String -- ^ Window title -> Int -- ^ Window width -> Int -- ^ Window height -> BackendState -> IO (C.Canvas, Int, Int) createCanvas' = C.createCanvas C.ClientAPI'OpenGL 2 0 instance BackendIO where type Canvas = C.Canvas type BackendState = C.BackendState loadImage = C.loadImage loadTextFile = C.loadTextFile initBackend = C.initBackend createCanvas _ = createCanvas' "" 640 480 setCanvasSize = C.setCanvasSize setCanvasTitle = C.setCanvasTitle setCanvasResizeCallback = C.setCanvasResizeCallback setCanvasRefreshCallback = C.setCanvasRefreshCallback popInput = C.popInput getInput = C.getInput drawCanvas = C.drawCanvas safeFork = C.safeFork refreshLoop = C.refreshLoop getTime = C.getTime terminateBackend = C.terminateBackend