module Gamgee.Effects.ByteStore ( -- * Effect ByteStore (..) -- * Actions , readByteStore , writeByteStore ) where import qualified Polysemy as P import Relude ---------------------------------------------------------------------------------------------------- -- A store for saving and reading bytes ---------------------------------------------------------------------------------------------------- data ByteStore m a where ReadByteStore :: ByteStore m (Maybe LByteString) WriteByteStore :: LByteString -> ByteStore m () P.makeSem ''ByteStore