cabal-version: 3.0 name: gb-synth version: 0.2.0.2 stability: experimental synopsis: Procedural music and sound effect synthesis description: A synthesis engine with tracker-style song DSL for generating retro game music and sound effects. Pure Haskell — no audio files, no samples, no DAW. Just math. . Define songs declaratively with chords, patterns, sections, and instruments. Render to 16-bit mono PCM WAV at 22050 Hz. license: BSD-3-Clause license-file: LICENSE author: Devon Tomlin maintainer: devon.tomlin@novavero.ai category: Sound build-type: Simple tested-with: GHC ==9.6.7 extra-doc-files: README.md CHANGELOG.md homepage: https://github.com/Gondola-Bros-Entertainment/gb-synth bug-reports: https://github.com/Gondola-Bros-Entertainment/gb-synth/issues source-repository head type: git location: https://github.com/Gondola-Bros-Entertainment/gb-synth.git library exposed-modules: GBSynth.Chord GBSynth.Effects GBSynth.Envelope GBSynth.Instrument GBSynth.Oscillator GBSynth.Pattern GBSynth.Render GBSynth.SFX GBSynth.Song GBSynth.Synthesis GBSynth.WAV hs-source-dirs: src build-depends: base >=4.18 && <5, bytestring >=0.11 && <0.13, containers >=0.6 && <0.8 default-language: Haskell2010 ghc-options: -Wall -Wcompat default-extensions: BangPatterns test-suite gb-synth-test type: exitcode-stdio-1.0 main-is: Main.hs hs-source-dirs: test build-depends: base >=4.18 && <5, bytestring >=0.11 && <0.13, gb-synth default-language: Haskell2010 ghc-options: -Wall -Wcompat default-extensions: BangPatterns