Resolving dependencies... Configuring ObjectName-1.1.0.1... Building ObjectName-1.1.0.1... Preprocessing library ObjectName-1.1.0.1... [1 of 1] Compiling Data.ObjectName ( src/Data/ObjectName.hs, dist/build/Data/ObjectName.o ) In-place registering ObjectName-1.1.0.1... Running Haddock for ObjectName-1.1.0.1... Running hscolour for ObjectName-1.1.0.1... Preprocessing library ObjectName-1.1.0.1... Preprocessing library ObjectName-1.1.0.1... Haddock coverage: 100% ( 3 / 3) in 'Data.ObjectName' Documentation created: dist/doc/html/ObjectName/index.html, dist/doc/html/ObjectName/ObjectName.txt Creating package registration file: /tmp/pkgConf-ObjectName-1.1.0278722862233665123.1 Installing library in /home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/ObjectName-1.1.0.1-29HjkJsOm2S5lSH8rBwSAy Registering ObjectName-1.1.0.1... Installed ObjectName-1.1.0.1 Downloading OpenGLRaw-2.3.0.0... Configuring OpenGLRaw-2.3.0.0... Building OpenGLRaw-2.3.0.0... Preprocessing library OpenGLRaw-2.3.0.0... [ 1 of 520] Compiling Graphics.Rendering.OpenGL.Raw.Types ( src/Graphics/Rendering/OpenGL/Raw/Types.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Types.o ) [ 2 of 520] Compiling Graphics.Rendering.OpenGL.Raw.Tokens ( src/Graphics/Rendering/OpenGL/Raw/Tokens.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Tokens.o ) [ 3 of 520] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.AuxDepthStencil ( src/Graphics/Rendering/OpenGL/Raw/APPLE/AuxDepthStencil.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/AuxDepthStencil.o ) [ 4 of 520] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.ClientStorage ( src/Graphics/Rendering/OpenGL/Raw/APPLE/ClientStorage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/ClientStorage.o ) [ 5 of 520] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels ( src/Graphics/Rendering/OpenGL/Raw/APPLE/FloatPixels.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/FloatPixels.o ) [ 6 of 520] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.RGB422 ( src/Graphics/Rendering/OpenGL/Raw/APPLE/RGB422.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/RGB422.o ) [ 7 of 520] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.RowBytes ( src/Graphics/Rendering/OpenGL/Raw/APPLE/RowBytes.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/RowBytes.o ) [ 8 of 520] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.SpecularVector ( src/Graphics/Rendering/OpenGL/Raw/APPLE/SpecularVector.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/SpecularVector.o ) [ 9 of 520] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.TransformHint ( src/Graphics/Rendering/OpenGL/Raw/APPLE/TransformHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/TransformHint.o ) [ 10 of 520] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.YCbCr422 ( src/Graphics/Rendering/OpenGL/Raw/APPLE/YCbCr422.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/YCbCr422.o ) [ 11 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CompressedTexturePixelStorage ( src/Graphics/Rendering/OpenGL/Raw/ARB/CompressedTexturePixelStorage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CompressedTexturePixelStorage.o ) [ 12 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ConditionalRenderInverted ( src/Graphics/Rendering/OpenGL/Raw/ARB/ConditionalRenderInverted.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ConditionalRenderInverted.o ) [ 13 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CullDistance ( src/Graphics/Rendering/OpenGL/Raw/ARB/CullDistance.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CullDistance.o ) [ 14 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthBufferFloat.o ) [ 15 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.o ) [ 16 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.o ) [ 17 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.EnhancedLayouts ( src/Graphics/Rendering/OpenGL/Raw/ARB/EnhancedLayouts.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/EnhancedLayouts.o ) [ 18 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.o ) [ 19 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ExplicitUniformLocation ( src/Graphics/Rendering/OpenGL/Raw/ARB/ExplicitUniformLocation.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ExplicitUniformLocation.o ) [ 20 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.o ) [ 21 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferSRGB.o ) [ 22 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.o ) [ 23 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel ( src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.o ) [ 24 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatVertex.o ) [ 25 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MapBufferAlignment ( src/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferAlignment.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferAlignment.o ) [ 26 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2 ( src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.o ) [ 27 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PipelineStatisticsQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/PipelineStatisticsQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PipelineStatisticsQuery.o ) [ 28 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/PixelBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PixelBufferObject.o ) [ 29 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PointSprite ( src/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.o ) [ 30 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.o ) [ 31 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap ( src/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.o ) [ 32 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubemapPerTexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubemapPerTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubemapPerTexture.o ) [ 33 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100 ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.o ) [ 34 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.o ) [ 35 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Shadow ( src/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.o ) [ 36 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.StencilTexturing ( src/Graphics/Rendering/OpenGL/Raw/ARB/StencilTexturing.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/StencilTexturing.o ) [ 37 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.o ) [ 38 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObjectRGB32 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObjectRGB32.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObjectRGB32.o ) [ 39 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.o ) [ 40 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionRGTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionRGTC.o ) [ 41 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.o ) [ 42 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.o ) [ 43 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.o ) [ 44 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.o ) [ 45 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.o ) [ 46 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureGather ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.o ) [ 47 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureMirrorClampToEdge ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirrorClampToEdge.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirrorClampToEdge.o ) [ 48 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.o ) [ 49 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.o ) [ 50 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRGB10A2UI.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureRGB10A2UI.o ) [ 51 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureRG ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRG.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureRG.o ) [ 52 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureStencil8 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureStencil8.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureStencil8.o ) [ 53 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.o ) [ 54 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedbackOverflowQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedbackOverflowQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedbackOverflowQuery.o ) [ 55 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayBGRA ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayBGRA.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayBGRA.o ) [ 56 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexType10f11f11fRev ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType10f11f11fRev.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexType10f11f11fRev.o ) [ 57 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ATI.Meminfo ( src/Graphics/Rendering/OpenGL/Raw/ATI/Meminfo.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/Meminfo.o ) [ 58 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ATI.PixelFormatFloat ( src/Graphics/Rendering/OpenGL/Raw/ATI/PixelFormatFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/PixelFormatFloat.o ) [ 59 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ATI.TextFragmentShader ( src/Graphics/Rendering/OpenGL/Raw/ATI/TextFragmentShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/TextFragmentShader.o ) [ 60 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ATI.TextureEnvCombine3 ( src/Graphics/Rendering/OpenGL/Raw/ATI/TextureEnvCombine3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/TextureEnvCombine3.o ) [ 61 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ATI.TextureFloat ( src/Graphics/Rendering/OpenGL/Raw/ATI/TextureFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/TextureFloat.o ) [ 62 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ATI.TextureMirrorOnce ( src/Graphics/Rendering/OpenGL/Raw/ATI/TextureMirrorOnce.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/TextureMirrorOnce.o ) [ 63 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ABGR ( src/Graphics/Rendering/OpenGL/Raw/EXT/ABGR.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ABGR.o ) [ 64 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BGRA ( src/Graphics/Rendering/OpenGL/Raw/EXT/BGRA.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BGRA.o ) [ 65 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendSubtract.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendSubtract.o ) [ 66 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint ( src/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.o ) [ 67 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CMYKA ( src/Graphics/Rendering/OpenGL/Raw/EXT/CMYKA.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CMYKA.o ) [ 68 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels ( src/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.o ) [ 69 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisampleBlitScaled ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferMultisampleBlitScaled.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferMultisampleBlitScaled.o ) [ 70 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.o ) [ 71 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats ( src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.o ) [ 72 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedDepthStencil.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedDepthStencil.o ) [ 73 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.o ) [ 74 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedPixels.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedPixels.o ) [ 75 of 520] Compiling 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Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLATC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLATC.o ) [ 81 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionRGTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionRGTC.o ) [ 82 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.o ) [ 83 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCubeMap ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCubeMap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCubeMap.o ) [ 84 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.o ) [ 85 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3 ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvDot3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvDot3.o ) [ 86 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.o ) [ 87 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Texture ( src/Graphics/Rendering/OpenGL/Raw/EXT/Texture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Texture.o ) [ 88 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureLODBias.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureLODBias.o ) [ 89 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.o ) [ 90 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSharedExponent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSharedExponent.o ) [ 91 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSNorm.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSNorm.o ) [ 92 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGBDecode ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGBDecode.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGBDecode.o ) [ 93 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.o ) [ 94 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.o ) [ 95 of 520] Compiling Graphics.Rendering.OpenGL.Raw.EXT.VertexArrayBGRA ( src/Graphics/Rendering/OpenGL/Raw/EXT/VertexArrayBGRA.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/VertexArrayBGRA.o ) [ 96 of 520] Compiling Graphics.Rendering.OpenGL.Raw.HP.ConvolutionBorderModes ( src/Graphics/Rendering/OpenGL/Raw/HP/ConvolutionBorderModes.hs, dist/build/Graphics/Rendering/OpenGL/Raw/HP/ConvolutionBorderModes.o ) [ 97 of 520] Compiling Graphics.Rendering.OpenGL.Raw.HP.OcclusionTest ( src/Graphics/Rendering/OpenGL/Raw/HP/OcclusionTest.hs, dist/build/Graphics/Rendering/OpenGL/Raw/HP/OcclusionTest.o ) [ 98 of 520] Compiling Graphics.Rendering.OpenGL.Raw.HP.TextureLighting ( src/Graphics/Rendering/OpenGL/Raw/HP/TextureLighting.hs, dist/build/Graphics/Rendering/OpenGL/Raw/HP/TextureLighting.o ) [ 99 of 520] Compiling Graphics.Rendering.OpenGL.Raw.IBM.CullVertex ( src/Graphics/Rendering/OpenGL/Raw/IBM/CullVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/IBM/CullVertex.o ) [100 of 520] Compiling Graphics.Rendering.OpenGL.Raw.IBM.RasterposClip ( src/Graphics/Rendering/OpenGL/Raw/IBM/RasterposClip.hs, dist/build/Graphics/Rendering/OpenGL/Raw/IBM/RasterposClip.o ) [101 of 520] Compiling Graphics.Rendering.OpenGL.Raw.IBM.TextureMirroredRepeat ( src/Graphics/Rendering/OpenGL/Raw/IBM/TextureMirroredRepeat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/IBM/TextureMirroredRepeat.o ) [102 of 520] Compiling Graphics.Rendering.OpenGL.Raw.INGR.ColorClamp ( src/Graphics/Rendering/OpenGL/Raw/INGR/ColorClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/INGR/ColorClamp.o ) [103 of 520] Compiling Graphics.Rendering.OpenGL.Raw.INGR.InterlaceRead ( src/Graphics/Rendering/OpenGL/Raw/INGR/InterlaceRead.hs, dist/build/Graphics/Rendering/OpenGL/Raw/INGR/InterlaceRead.o ) [104 of 520] Compiling Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvancedCoherent ( src/Graphics/Rendering/OpenGL/Raw/KHR/BlendEquationAdvancedCoherent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/KHR/BlendEquationAdvancedCoherent.o ) [105 of 520] Compiling Graphics.Rendering.OpenGL.Raw.KHR.ContextFlushControl ( src/Graphics/Rendering/OpenGL/Raw/KHR/ContextFlushControl.hs, dist/build/Graphics/Rendering/OpenGL/Raw/KHR/ContextFlushControl.o ) [106 of 520] Compiling Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR ( src/Graphics/Rendering/OpenGL/Raw/KHR/TextureCompressionASTCHDR.hs, dist/build/Graphics/Rendering/OpenGL/Raw/KHR/TextureCompressionASTCHDR.o ) [107 of 520] Compiling Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR ( src/Graphics/Rendering/OpenGL/Raw/KHR/TextureCompressionASTCLDR.hs, dist/build/Graphics/Rendering/OpenGL/Raw/KHR/TextureCompressionASTCLDR.o ) [108 of 520] Compiling Graphics.Rendering.OpenGL.Raw.MESA.PackInvert ( src/Graphics/Rendering/OpenGL/Raw/MESA/PackInvert.hs, dist/build/Graphics/Rendering/OpenGL/Raw/MESA/PackInvert.o ) [109 of 520] Compiling Graphics.Rendering.OpenGL.Raw.MESA.YCbCrTexture ( src/Graphics/Rendering/OpenGL/Raw/MESA/YCbCrTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/MESA/YCbCrTexture.o ) [110 of 520] Compiling Graphics.Rendering.OpenGL.Raw.MESAX.TextureStack ( src/Graphics/Rendering/OpenGL/Raw/MESAX/TextureStack.hs, dist/build/Graphics/Rendering/OpenGL/Raw/MESAX/TextureStack.o ) [111 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvancedCoherent ( src/Graphics/Rendering/OpenGL/Raw/NV/BlendEquationAdvancedCoherent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/BlendEquationAdvancedCoherent.o ) [112 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.ComputeProgram5 ( src/Graphics/Rendering/OpenGL/Raw/NV/ComputeProgram5.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ComputeProgram5.o ) [113 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor ( src/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.o ) [114 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.DeepTexture3D ( src/Graphics/Rendering/OpenGL/Raw/NV/DeepTexture3D.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/DeepTexture3D.o ) [115 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.DepthClamp ( src/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.o ) [116 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.FillRectangle ( src/Graphics/Rendering/OpenGL/Raw/NV/FillRectangle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FillRectangle.o ) [117 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer ( src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.o ) [118 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.FogDistance ( src/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.o ) [119 of 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dist/build/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.o ) [124 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.PathRenderingSharedEdge ( src/Graphics/Rendering/OpenGL/Raw/NV/PathRenderingSharedEdge.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PathRenderingSharedEdge.o ) [125 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferStore ( src/Graphics/Rendering/OpenGL/Raw/NV/ShaderBufferStore.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ShaderBufferStore.o ) [126 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.ShaderThreadGroup ( src/Graphics/Rendering/OpenGL/Raw/NV/ShaderThreadGroup.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ShaderThreadGroup.o ) [127 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.TessellationProgram5 ( src/Graphics/Rendering/OpenGL/Raw/NV/TessellationProgram5.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TessellationProgram5.o ) [128 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss ( 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src/Graphics/Rendering/OpenGL/Raw/S3/S3TC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/S3/S3TC.o ) [149 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGI.ColorMatrix ( src/Graphics/Rendering/OpenGL/Raw/SGI/ColorMatrix.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGI/ColorMatrix.o ) [150 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGI.TextureColorTable ( src/Graphics/Rendering/OpenGL/Raw/SGI/TextureColorTable.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGI/TextureColorTable.o ) [151 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.GenerateMipmap ( src/Graphics/Rendering/OpenGL/Raw/SGIS/GenerateMipmap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/GenerateMipmap.o ) [152 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.PointLineTexgen ( src/Graphics/Rendering/OpenGL/Raw/SGIS/PointLineTexgen.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/PointLineTexgen.o ) [153 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.TextureBorderClamp ( src/Graphics/Rendering/OpenGL/Raw/SGIS/TextureBorderClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/TextureBorderClamp.o ) [154 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.TextureEdgeClamp ( src/Graphics/Rendering/OpenGL/Raw/SGIS/TextureEdgeClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/TextureEdgeClamp.o ) [155 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.TextureLOD ( src/Graphics/Rendering/OpenGL/Raw/SGIS/TextureLOD.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/TextureLOD.o ) [156 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect ( src/Graphics/Rendering/OpenGL/Raw/SGIS/TextureSelect.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/TextureSelect.o ) [157 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.AsyncHistogram ( src/Graphics/Rendering/OpenGL/Raw/SGIX/AsyncHistogram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/AsyncHistogram.o ) [158 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.AsyncPixel ( src/Graphics/Rendering/OpenGL/Raw/SGIX/AsyncPixel.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/AsyncPixel.o ) [159 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.BlendAlphaMinmax ( src/Graphics/Rendering/OpenGL/Raw/SGIX/BlendAlphaMinmax.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/BlendAlphaMinmax.o ) [160 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.CalligraphicFragment ( src/Graphics/Rendering/OpenGL/Raw/SGIX/CalligraphicFragment.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/CalligraphicFragment.o ) [161 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Clipmap ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Clipmap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Clipmap.o ) [162 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.ConvolutionAccuracy ( src/Graphics/Rendering/OpenGL/Raw/SGIX/ConvolutionAccuracy.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/ConvolutionAccuracy.o ) [163 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.DepthTexture ( src/Graphics/Rendering/OpenGL/Raw/SGIX/DepthTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/DepthTexture.o ) [164 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.FogOffset ( src/Graphics/Rendering/OpenGL/Raw/SGIX/FogOffset.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/FogOffset.o ) [165 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Interlace ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Interlace.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Interlace.o ) [166 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.IrInstrument1 ( src/Graphics/Rendering/OpenGL/Raw/SGIX/IrInstrument1.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/IrInstrument1.o ) [167 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.PixelTiles ( src/Graphics/Rendering/OpenGL/Raw/SGIX/PixelTiles.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/PixelTiles.o ) [168 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Resample ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Resample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Resample.o ) [169 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.ScalebiasHint ( src/Graphics/Rendering/OpenGL/Raw/SGIX/ScalebiasHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/ScalebiasHint.o ) [170 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.ShadowAmbient ( src/Graphics/Rendering/OpenGL/Raw/SGIX/ShadowAmbient.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/ShadowAmbient.o ) [171 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Shadow ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Shadow.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Shadow.o ) [172 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Subsample ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Subsample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Subsample.o ) [173 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.TextureAddEnv ( src/Graphics/Rendering/OpenGL/Raw/SGIX/TextureAddEnv.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/TextureAddEnv.o ) [174 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.TextureCoordinateClamp ( src/Graphics/Rendering/OpenGL/Raw/SGIX/TextureCoordinateClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/TextureCoordinateClamp.o ) [175 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.TextureLODBias ( src/Graphics/Rendering/OpenGL/Raw/SGIX/TextureLODBias.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/TextureLODBias.o ) [176 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.TextureMultiBuffer ( src/Graphics/Rendering/OpenGL/Raw/SGIX/TextureMultiBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/TextureMultiBuffer.o ) [177 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.TextureScaleBias ( src/Graphics/Rendering/OpenGL/Raw/SGIX/TextureScaleBias.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/TextureScaleBias.o ) [178 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.VertexPreclip ( src/Graphics/Rendering/OpenGL/Raw/SGIX/VertexPreclip.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/VertexPreclip.o ) [179 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.YCrCbA ( src/Graphics/Rendering/OpenGL/Raw/SGIX/YCrCbA.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/YCrCbA.o ) [180 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.YCrCb ( src/Graphics/Rendering/OpenGL/Raw/SGIX/YCrCb.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/YCrCb.o ) [181 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SUN.ConvolutionBorderModes ( src/Graphics/Rendering/OpenGL/Raw/SUN/ConvolutionBorderModes.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/ConvolutionBorderModes.o ) [182 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SUN.SliceAccum ( src/Graphics/Rendering/OpenGL/Raw/SUN/SliceAccum.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/SliceAccum.o ) [183 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ThreeDFX.Multisample ( src/Graphics/Rendering/OpenGL/Raw/ThreeDFX/Multisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ThreeDFX/Multisample.o ) [184 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ThreeDFX.TextureCompressionFXT1 ( src/Graphics/Rendering/OpenGL/Raw/ThreeDFX/TextureCompressionFXT1.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ThreeDFX/TextureCompressionFXT1.o ) [185 of 520] Compiling Graphics.Rendering.OpenGL.Raw.WIN.PhongShading ( src/Graphics/Rendering/OpenGL/Raw/WIN/PhongShading.hs, dist/build/Graphics/Rendering/OpenGL/Raw/WIN/PhongShading.o ) [186 of 520] Compiling Graphics.Rendering.OpenGL.Raw.WIN.SpecularFog ( src/Graphics/Rendering/OpenGL/Raw/WIN/SpecularFog.hs, dist/build/Graphics/Rendering/OpenGL/Raw/WIN/SpecularFog.o ) [187 of 520] Compiling Graphics.Rendering.OpenGL.Raw.AMD.TransformFeedback4 ( src/Graphics/Rendering/OpenGL/Raw/AMD/TransformFeedback4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/TransformFeedback4.o ) [188 of 520] Compiling Graphics.Rendering.OpenGL.Raw.AMD.SeamlessCubemapPerTexture ( src/Graphics/Rendering/OpenGL/Raw/AMD/SeamlessCubemapPerTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/SeamlessCubemapPerTexture.o ) [189 of 520] Compiling Graphics.Rendering.OpenGL.Raw.AMD.QueryBufferObject ( src/Graphics/Rendering/OpenGL/Raw/AMD/QueryBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/QueryBufferObject.o ) [190 of 520] Compiling Graphics.Rendering.OpenGL.Raw.AMD.PinnedMemory ( src/Graphics/Rendering/OpenGL/Raw/AMD/PinnedMemory.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/PinnedMemory.o ) [191 of 520] Compiling Graphics.Rendering.OpenGL.Raw.AMD.DepthClampSeparate ( src/Graphics/Rendering/OpenGL/Raw/AMD/DepthClampSeparate.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/DepthClampSeparate.o ) [192 of 520] Compiling Graphics.Rendering.OpenGL.Raw.AMD.BlendMinmaxFactor ( src/Graphics/Rendering/OpenGL/Raw/AMD/BlendMinmaxFactor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/BlendMinmaxFactor.o ) [193 of 520] Compiling 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src/Graphics/Rendering/OpenGL/Raw/Functions.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Functions.o ) src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3083:1: Warning: The import of ‘Data.Int’ is redundant except perhaps to import instances from ‘Data.Int’ To import instances alone, use: import Data.Int() src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3084:1: Warning: The import of ‘Data.Word’ is redundant except perhaps to import instances from ‘Data.Word’ To import instances alone, use: import Data.Word() [200 of 520] Compiling Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput ( src/Graphics/Rendering/OpenGL/Raw/AMD/DebugOutput.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/DebugOutput.o ) [201 of 520] Compiling Graphics.Rendering.OpenGL.Raw.AMD.DrawBuffersBlend ( src/Graphics/Rendering/OpenGL/Raw/AMD/DrawBuffersBlend.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/DrawBuffersBlend.o ) [202 of 520] Compiling Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64 ( src/Graphics/Rendering/OpenGL/Raw/AMD/GPUShaderInt64.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/GPUShaderInt64.o ) [203 of 520] Compiling Graphics.Rendering.OpenGL.Raw.AMD.InterleavedElements ( src/Graphics/Rendering/OpenGL/Raw/AMD/InterleavedElements.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/InterleavedElements.o ) [204 of 520] Compiling Graphics.Rendering.OpenGL.Raw.AMD.MultiDrawIndirect ( src/Graphics/Rendering/OpenGL/Raw/AMD/MultiDrawIndirect.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/MultiDrawIndirect.o ) [205 of 520] Compiling Graphics.Rendering.OpenGL.Raw.AMD.NameGenDelete ( src/Graphics/Rendering/OpenGL/Raw/AMD/NameGenDelete.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/NameGenDelete.o ) [206 of 520] Compiling Graphics.Rendering.OpenGL.Raw.AMD.OcclusionQueryEvent ( src/Graphics/Rendering/OpenGL/Raw/AMD/OcclusionQueryEvent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/OcclusionQueryEvent.o ) [207 of 520] Compiling 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Compiling Graphics.Rendering.OpenGL.Raw.NV.ConservativeRaster ( src/Graphics/Rendering/OpenGL/Raw/NV/ConservativeRaster.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ConservativeRaster.o ) [428 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.CopyImage ( src/Graphics/Rendering/OpenGL/Raw/NV/CopyImage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/CopyImage.o ) [429 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.o ) [430 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.DrawTexture ( src/Graphics/Rendering/OpenGL/Raw/NV/DrawTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/DrawTexture.o ) [431 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.Evaluators ( src/Graphics/Rendering/OpenGL/Raw/NV/Evaluators.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/Evaluators.o ) [432 of 520] Compiling 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Compiling Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage ( src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.o ) [438 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.o ) [439 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.o ) [440 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.GPUProgram5 ( src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram5.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram5.o ) [441 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.GPUShader5 ( src/Graphics/Rendering/OpenGL/Raw/NV/GPUShader5.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/GPUShader5.o ) [442 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.HalfFloat ( src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.o ) [443 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.InternalformatSampleQuery ( src/Graphics/Rendering/OpenGL/Raw/NV/InternalformatSampleQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/InternalformatSampleQuery.o ) [444 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery ( src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.o ) [445 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject ( src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.o ) [446 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility ( src/Graphics/Rendering/OpenGL/Raw/NV/PathRenderingCompatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PathRenderingCompatibility.o ) [447 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore ( src/Graphics/Rendering/OpenGL/Raw/NV/PathRenderingCore.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PathRenderingCore.o ) [448 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange ( src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.o ) [449 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.PointSprite ( src/Graphics/Rendering/OpenGL/Raw/NV/PointSprite.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PointSprite.o ) [450 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.PresentVideo ( src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.o ) [451 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart ( src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.o ) [452 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2 ( src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.o ) [453 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners ( src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.o ) [454 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.SampleLocations ( src/Graphics/Rendering/OpenGL/Raw/NV/SampleLocations.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/SampleLocations.o ) [455 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad ( src/Graphics/Rendering/OpenGL/Raw/NV/ShaderBufferLoad.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ShaderBufferLoad.o ) [456 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureBarrier ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureBarrier.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureBarrier.o ) [457 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureMultisample ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureMultisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureMultisample.o ) [458 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2 ( src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.o ) [459 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback ( src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.o ) [460 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop ( src/Graphics/Rendering/OpenGL/Raw/NV/VDPAUInterop.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VDPAUInterop.o ) [461 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.o ) [462 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexAttribInteger64Bit.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexAttribInteger64Bit.o ) [463 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexBufferUnifiedMemory.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexBufferUnifiedMemory.o ) [464 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram4.o ) [465 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.o ) [466 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV.VideoCapture ( src/Graphics/Rendering/OpenGL/Raw/NV/VideoCapture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VideoCapture.o ) [467 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NV ( src/Graphics/Rendering/OpenGL/Raw/NV.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV.o ) [468 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NVX.ConditionalRender ( src/Graphics/Rendering/OpenGL/Raw/NVX/ConditionalRender.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NVX/ConditionalRender.o ) [469 of 520] Compiling Graphics.Rendering.OpenGL.Raw.NVX ( src/Graphics/Rendering/OpenGL/Raw/NVX.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NVX.o ) [470 of 520] Compiling Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates ( src/Graphics/Rendering/OpenGL/Raw/OES/ByteCoordinates.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OES/ByteCoordinates.o ) [471 of 520] Compiling Graphics.Rendering.OpenGL.Raw.OES.FixedPoint ( src/Graphics/Rendering/OpenGL/Raw/OES/FixedPoint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OES/FixedPoint.o ) [472 of 520] Compiling Graphics.Rendering.OpenGL.Raw.OES.QueryMatrix ( src/Graphics/Rendering/OpenGL/Raw/OES/QueryMatrix.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OES/QueryMatrix.o ) [473 of 520] Compiling Graphics.Rendering.OpenGL.Raw.OES.SinglePrecision ( src/Graphics/Rendering/OpenGL/Raw/OES/SinglePrecision.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OES/SinglePrecision.o ) [474 of 520] Compiling Graphics.Rendering.OpenGL.Raw.OES ( src/Graphics/Rendering/OpenGL/Raw/OES.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OES.o ) [475 of 520] Compiling Graphics.Rendering.OpenGL.Raw.PGI.MiscHints ( src/Graphics/Rendering/OpenGL/Raw/PGI/MiscHints.hs, dist/build/Graphics/Rendering/OpenGL/Raw/PGI/MiscHints.o ) [476 of 520] Compiling Graphics.Rendering.OpenGL.Raw.PGI ( src/Graphics/Rendering/OpenGL/Raw/PGI.hs, dist/build/Graphics/Rendering/OpenGL/Raw/PGI.o ) [477 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGI.ColorTable ( src/Graphics/Rendering/OpenGL/Raw/SGI/ColorTable.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGI/ColorTable.o ) [478 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGI ( src/Graphics/Rendering/OpenGL/Raw/SGI.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGI.o ) [479 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.DetailTexture ( src/Graphics/Rendering/OpenGL/Raw/SGIS/DetailTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/DetailTexture.o ) [480 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.FogFunction ( src/Graphics/Rendering/OpenGL/Raw/SGIS/FogFunction.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/FogFunction.o ) [481 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.Multisample ( src/Graphics/Rendering/OpenGL/Raw/SGIS/Multisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/Multisample.o ) [482 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.PixelTexture ( src/Graphics/Rendering/OpenGL/Raw/SGIS/PixelTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/PixelTexture.o ) [483 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.PointParameters ( src/Graphics/Rendering/OpenGL/Raw/SGIS/PointParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/PointParameters.o ) [484 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.SharpenTexture ( src/Graphics/Rendering/OpenGL/Raw/SGIS/SharpenTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/SharpenTexture.o ) [485 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.Texture4D ( src/Graphics/Rendering/OpenGL/Raw/SGIS/Texture4D.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/Texture4D.o ) [486 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.TextureColorMask ( src/Graphics/Rendering/OpenGL/Raw/SGIS/TextureColorMask.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/TextureColorMask.o ) [487 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.TextureFilter4 ( src/Graphics/Rendering/OpenGL/Raw/SGIS/TextureFilter4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/TextureFilter4.o ) [488 of 520] Compiling 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src/Graphics/Rendering/OpenGL/Raw/SGIX/IglooInterface.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/IglooInterface.o ) [494 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Instruments ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Instruments.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Instruments.o ) [495 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.ListPriority ( src/Graphics/Rendering/OpenGL/Raw/SGIX/ListPriority.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/ListPriority.o ) [496 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.PixelTexture ( src/Graphics/Rendering/OpenGL/Raw/SGIX/PixelTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/PixelTexture.o ) [497 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.PolynomialFFD ( src/Graphics/Rendering/OpenGL/Raw/SGIX/PolynomialFFD.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/PolynomialFFD.o ) [498 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.ReferencePlane ( src/Graphics/Rendering/OpenGL/Raw/SGIX/ReferencePlane.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/ReferencePlane.o ) [499 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Sprite ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Sprite.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Sprite.o ) [500 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.TagSampleBuffer ( src/Graphics/Rendering/OpenGL/Raw/SGIX/TagSampleBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/TagSampleBuffer.o ) [501 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SGIX ( src/Graphics/Rendering/OpenGL/Raw/SGIX.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX.o ) [502 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SUN.GlobalAlpha ( src/Graphics/Rendering/OpenGL/Raw/SUN/GlobalAlpha.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/GlobalAlpha.o ) [503 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SUN.MeshArray ( src/Graphics/Rendering/OpenGL/Raw/SUN/MeshArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/MeshArray.o ) [504 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SUN.TriangleList ( src/Graphics/Rendering/OpenGL/Raw/SUN/TriangleList.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/TriangleList.o ) [505 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SUN.Vertex ( src/Graphics/Rendering/OpenGL/Raw/SUN/Vertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/Vertex.o ) [506 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SUN ( src/Graphics/Rendering/OpenGL/Raw/SUN.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN.o ) [507 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SUNX.ConstantData ( src/Graphics/Rendering/OpenGL/Raw/SUNX/ConstantData.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUNX/ConstantData.o ) [508 of 520] Compiling Graphics.Rendering.OpenGL.Raw.SUNX ( src/Graphics/Rendering/OpenGL/Raw/SUNX.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUNX.o ) [509 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ThreeDFX.Tbuffer ( src/Graphics/Rendering/OpenGL/Raw/ThreeDFX/Tbuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ThreeDFX/Tbuffer.o ) [510 of 520] Compiling Graphics.Rendering.OpenGL.Raw.ThreeDFX ( src/Graphics/Rendering/OpenGL/Raw/ThreeDFX.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ThreeDFX.o ) [511 of 520] Compiling Graphics.Rendering.OpenGL.Raw.Version10 ( src/Graphics/Rendering/OpenGL/Raw/Version10.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version10.o ) [512 of 520] Compiling Graphics.Rendering.OpenGL.Raw.Version11 ( src/Graphics/Rendering/OpenGL/Raw/Version11.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version11.o ) [513 of 520] Compiling Graphics.Rendering.OpenGL.Raw.Version12 ( src/Graphics/Rendering/OpenGL/Raw/Version12.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version12.o ) [514 of 520] Compiling Graphics.Rendering.OpenGL.Raw.Version13 ( src/Graphics/Rendering/OpenGL/Raw/Version13.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version13.o ) [515 of 520] Compiling Graphics.Rendering.OpenGL.Raw.Version14 ( src/Graphics/Rendering/OpenGL/Raw/Version14.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version14.o ) [516 of 520] Compiling Graphics.Rendering.OpenGL.Raw.Version15 ( src/Graphics/Rendering/OpenGL/Raw/Version15.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version15.o ) [517 of 520] Compiling Graphics.Rendering.OpenGL.Raw.Version20 ( src/Graphics/Rendering/OpenGL/Raw/Version20.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version20.o ) [518 of 520] Compiling Graphics.Rendering.OpenGL.Raw.Version21 ( src/Graphics/Rendering/OpenGL/Raw/Version21.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version21.o ) [519 of 520] Compiling Graphics.Rendering.OpenGL.Raw.Compatibility45 ( src/Graphics/Rendering/OpenGL/Raw/Compatibility45.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Compatibility45.o ) [520 of 520] Compiling Graphics.Rendering.OpenGL.Raw ( src/Graphics/Rendering/OpenGL/Raw.hs, dist/build/Graphics/Rendering/OpenGL/Raw.o ) In-place registering OpenGLRaw-2.3.0.0... Running Haddock for OpenGLRaw-2.3.0.0... Running hscolour for OpenGLRaw-2.3.0.0... Preprocessing library OpenGLRaw-2.3.0.0... Preprocessing library OpenGLRaw-2.3.0.0... Haddock coverage: 64% ( 32 / 50) in 'Graphics.Rendering.OpenGL.Raw.Types' Missing documentation for: GLcharARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:160) GLint64EXT (src/Graphics/Rendering/OpenGL/Raw/Types.hs:162) GLuint64EXT (src/Graphics/Rendering/OpenGL/Raw/Types.hs:164) GLintptrARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:166) GLsizeiptrARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:168) GLhalfARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:170) GLhalfNV (src/Graphics/Rendering/OpenGL/Raw/Types.hs:172) GLDEBUGPROCAMD (src/Graphics/Rendering/OpenGL/Raw/Types.hs:174) GLDEBUGPROCARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:191) GLDEBUGPROCARBFunc (src/Graphics/Rendering/OpenGL/Raw/Types.hs:193) makeGLDEBUGPROCARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:195) GLDEBUGPROCKHR (src/Graphics/Rendering/OpenGL/Raw/Types.hs:198) GLDEBUGPROCKHRFunc (src/Graphics/Rendering/OpenGL/Raw/Types.hs:200) makeGLDEBUGPROCKHR (src/Graphics/Rendering/OpenGL/Raw/Types.hs:202) GLclampx (src/Graphics/Rendering/OpenGL/Raw/Types.hs:205) GLhandleARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:211) GLvdpauSurfaceNV (src/Graphics/Rendering/OpenGL/Raw/Types.hs:214) GLeglImageOES (src/Graphics/Rendering/OpenGL/Raw/Types.hs:216) 0% ( 1 /5458) in 'Graphics.Rendering.OpenGL.Raw.Tokens' Missing documentation for: gl_1PASS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:20) gl_1PASS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:23) gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26) gl_2PASS_0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:29) gl_2PASS_0_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:32) gl_2PASS_1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:35) gl_2PASS_1_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:38) gl_2X_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:41) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44) gl_2_BYTES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:47) gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50) gl_3DC_XY_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:53) gl_3DC_X_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:56) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65) gl_3_BYTES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:68) gl_422_AVERAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:71) gl_422_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:74) gl_422_REV_AVERAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:77) gl_422_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:80) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83) gl_4PASS_0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:86) gl_4PASS_0_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:89) gl_4PASS_1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:92) gl_4PASS_1_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:95) gl_4PASS_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:98) gl_4PASS_2_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:101) gl_4PASS_3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:104) gl_4PASS_3_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:107) gl_4X_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:110) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113) gl_4_BYTES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:116) gl_8X_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:119) gl_ABGR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:122) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125) gl_ACCUM_ADJACENT_PAIRS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:128) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146) gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149) gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158) gl_ACTIVE_PROGRAM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:161) gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164) gl_ACTIVE_STENCIL_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:167) gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170) gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173) gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176) gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179) gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_TEXTURE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:188) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194) gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203) gl_ACTIVE_VARYINGS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:206) gl_ACTIVE_VARYING_MAX_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:209) gl_ACTIVE_VERTEX_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:212) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215) gl_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:218) gl_ADD_BLEND_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:221) gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224) gl_ADD_SIGNED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:227) gl_ADD_SIGNED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:230) gl_ADJACENT_PAIRS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:233) gl_AFFINE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:236) gl_AFFINE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:239) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245) gl_ALLOW_DRAW_FRG_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:248) gl_ALLOW_DRAW_MEM_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:251) gl_ALLOW_DRAW_OBJ_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:254) gl_ALLOW_DRAW_WIN_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:257) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260) gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263) gl_ALL_BARRIER_BITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:266) gl_ALL_COMPLETED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:269) gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272) gl_ALL_SHADER_BITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:275) gl_ALL_STATIC_DATA_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:278) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284) gl_ALPHA12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:287) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290) gl_ALPHA16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:293) gl_ALPHA16F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:296) gl_ALPHA16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:299) gl_ALPHA16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:302) gl_ALPHA16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:305) gl_ALPHA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:308) gl_ALPHA32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:311) gl_ALPHA32F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:314) gl_ALPHA32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:317) gl_ALPHA32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:320) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323) gl_ALPHA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:326) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329) gl_ALPHA8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:332) gl_ALPHA8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:335) gl_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:338) gl_ALPHA8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:341) gl_ALPHA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:344) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350) gl_ALPHA_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:353) gl_ALPHA_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:356) gl_ALPHA_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:359) gl_ALPHA_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:362) gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365) gl_ALPHA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:368) gl_ALPHA_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:371) gl_ALPHA_MAX_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:374) gl_ALPHA_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:377) gl_ALPHA_MIN_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:380) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383) gl_ALPHA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392) gl_ALPHA_TEST_FUNC_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395) gl_ALPHA_TEST_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:398) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401) gl_ALPHA_TEST_REF_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404) gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:407) gl_ALREADY_SIGNALED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413) gl_ALWAYS_FAST_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416) gl_ALWAYS_SOFT_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:419) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440) gl_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:443) gl_ANY_SAMPLES_PASSED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:446) gl_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:449) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452) gl_ARRAY_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458) gl_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461) gl_ARRAY_ELEMENT_LOCK_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:464) gl_ARRAY_ELEMENT_LOCK_FIRST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:467) gl_ARRAY_OBJECT_BUFFER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:470) gl_ARRAY_OBJECT_OFFSET_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:473) gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:476) gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479) gl_ASYNC_DRAW_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:482) gl_ASYNC_HISTOGRAM_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:485) gl_ASYNC_MARKER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:488) gl_ASYNC_READ_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:491) gl_ASYNC_TEX_IMAGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:494) gl_ATC_RGBA_EXPLICIT_ALPHA_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:497) gl_ATC_RGBA_INTERPOLATED_ALPHA_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:500) gl_ATC_RGB_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:503) gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:506) gl_ATOMIC_COUNTER_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509) gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:512) gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515) gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518) gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521) gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524) gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545) gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548) gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554) gl_ATTENUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557) gl_ATTRIB_ARRAY_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:560) gl_ATTRIB_ARRAY_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:563) gl_ATTRIB_ARRAY_STRIDE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:566) gl_ATTRIB_ARRAY_TYPE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:569) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572) gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:575) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593) gl_AUX_DEPTH_STENCIL_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596) gl_AVERAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599) gl_AVERAGE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:602) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608) gl_BACK_NORMALS_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611) gl_BACK_PRIMARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617) gl_BACK_SECONDARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:620) gl_BEVEL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629) gl_BGRA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632) gl_BGRA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635) gl_BGRA_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:638) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641) gl_BGRA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:644) gl_BGR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650) gl_BGR_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:653) gl_BIAS_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656) gl_BIAS_BY_NEGATIVE_ONE_HALF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:659) gl_BINNING_CONTROL_HINT_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:662) gl_BINORMAL_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:665) gl_BINORMAL_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:668) gl_BINORMAL_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:671) gl_BINORMAL_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:674) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BLEND_ADVANCED_COHERENT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686) gl_BLEND_ADVANCED_COHERENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689) gl_BLEND_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:692) gl_BLEND_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:695) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701) gl_BLEND_DST_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:704) gl_BLEND_DST_ALPHA_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_DST_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:713) gl_BLEND_DST_RGB_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:716) gl_BLEND_EQUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722) gl_BLEND_EQUATION_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:725) gl_BLEND_EQUATION_ALPHA_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:728) gl_BLEND_EQUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731) gl_BLEND_EQUATION_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:734) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737) gl_BLEND_EQUATION_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:740) gl_BLEND_EQUATION_RGB_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:743) gl_BLEND_OVERLAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746) gl_BLEND_PREMULTIPLIED_SRC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:749) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755) gl_BLEND_SRC_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:758) gl_BLEND_SRC_ALPHA_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLEND_SRC_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:767) gl_BLEND_SRC_RGB_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:770) gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782) gl_BLUE_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788) gl_BLUE_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791) gl_BLUE_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:794) gl_BLUE_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797) gl_BLUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:800) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803) gl_BOLD_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:806) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809) gl_BOOL_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815) gl_BOOL_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821) gl_BOOL_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827) gl_BOOL_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830) gl_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:833) gl_BOUNDING_BOX_OF_BOUNDING_BOXES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836) gl_BROWSER_DEFAULT_WEBGL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:839) gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:842) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845) gl_BUFFER_ACCESS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:848) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851) gl_BUFFER_ACCESS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854) gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:857) gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860) gl_BUFFER_FLUSHING_UNMAP_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:863) gl_BUFFER_GPU_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:866) gl_BUFFER_IMMUTABLE_STORAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869) gl_BUFFER_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:872) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875) gl_BUFFER_MAPPED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:878) gl_BUFFER_MAPPED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:881) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890) gl_BUFFER_MAP_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:893) gl_BUFFER_MAP_POINTER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896) gl_BUFFER_OBJECT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899) gl_BUFFER_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902) gl_BUFFER_SERIALIZED_MODIFY_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:905) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908) gl_BUFFER_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:911) gl_BUFFER_STORAGE_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:914) gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:917) gl_BUFFER_UPDATE_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923) gl_BUFFER_USAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:926) gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:929) gl_BUMP_ENVMAP_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932) gl_BUMP_NUM_TEX_UNITS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:935) gl_BUMP_ROT_MATRIX_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938) gl_BUMP_ROT_MATRIX_SIZE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:941) gl_BUMP_TARGET_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:944) gl_BUMP_TEX_UNITS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:947) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962) gl_CALLIGRAPHIC_FRAGMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965) gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_CIRCULAR_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974) gl_CIRCULAR_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977) gl_CIRCULAR_TANGENT_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:980) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983) gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CLAMP_FRAGMENT_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:989) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992) gl_CLAMP_READ_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:995) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_TO_BORDER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001) gl_CLAMP_TO_BORDER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1004) gl_CLAMP_TO_BORDER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007) gl_CLAMP_TO_BORDER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1010) gl_CLAMP_TO_BORDER_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016) gl_CLAMP_TO_EDGE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1019) gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1022) gl_CLAMP_VERTEX_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1025) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028) gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031) gl_CLEAR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1034) gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037) gl_CLIENT_ACTIVE_TEXTURE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1040) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046) gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1049) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052) gl_CLIENT_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1055) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058) gl_CLIPPING_INPUT_PRIMITIVES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061) gl_CLIPPING_OUTPUT_PRIMITIVES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1064) gl_CLIP_DEPTH_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1067) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070) gl_CLIP_DISTANCE0_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1073) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076) gl_CLIP_DISTANCE1_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082) gl_CLIP_DISTANCE2_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1085) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088) gl_CLIP_DISTANCE3_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094) gl_CLIP_DISTANCE4_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100) gl_CLIP_DISTANCE5_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106) gl_CLIP_DISTANCE6_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112) gl_CLIP_DISTANCE7_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115) gl_CLIP_DISTANCE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1118) gl_CLIP_FAR_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121) gl_CLIP_NEAR_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1124) gl_CLIP_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130) gl_CLIP_PLANE0_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136) gl_CLIP_PLANE1_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1139) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142) gl_CLIP_PLANE2_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1145) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148) gl_CLIP_PLANE3_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154) gl_CLIP_PLANE4_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160) gl_CLIP_PLANE5_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163) gl_CLIP_VOLUME_CLIPPING_HINT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1166) gl_CLOSE_PATH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169) gl_CMYKA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1172) gl_CMYK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175) gl_CND0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1178) gl_CND_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187) gl_COLOR3_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1190) gl_COLOR4_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1193) gl_COLORBURN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1196) gl_COLORBURN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1199) gl_COLORDODGE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1202) gl_COLORDODGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205) gl_COLOR_ALPHA_PAIRING_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211) gl_COLOR_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1214) gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1217) gl_COLOR_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1220) gl_COLOR_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1223) gl_COLOR_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1226) gl_COLOR_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1229) gl_COLOR_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1232) gl_COLOR_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1235) gl_COLOR_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241) gl_COLOR_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247) gl_COLOR_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1250) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253) gl_COLOR_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1256) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259) gl_COLOR_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1262) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265) gl_COLOR_ATTACHMENT0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268) gl_COLOR_ATTACHMENT0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1271) gl_COLOR_ATTACHMENT0_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ATTACHMENT10_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1283) gl_COLOR_ATTACHMENT10_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289) gl_COLOR_ATTACHMENT11_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292) gl_COLOR_ATTACHMENT11_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1295) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298) gl_COLOR_ATTACHMENT12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1301) gl_COLOR_ATTACHMENT12_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT13_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1310) gl_COLOR_ATTACHMENT13_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1313) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT14_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1319) gl_COLOR_ATTACHMENT14_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1322) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT15_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1328) gl_COLOR_ATTACHMENT15_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1331) gl_COLOR_ATTACHMENT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334) gl_COLOR_ATTACHMENT1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1337) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340) gl_COLOR_ATTACHMENT2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343) gl_COLOR_ATTACHMENT2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1346) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349) gl_COLOR_ATTACHMENT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352) gl_COLOR_ATTACHMENT3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1355) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358) gl_COLOR_ATTACHMENT4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361) gl_COLOR_ATTACHMENT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370) gl_COLOR_ATTACHMENT5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1373) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376) gl_COLOR_ATTACHMENT6_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379) gl_COLOR_ATTACHMENT6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT7_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388) gl_COLOR_ATTACHMENT7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397) gl_COLOR_ATTACHMENT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_COLOR_ATTACHMENT9_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406) gl_COLOR_ATTACHMENT9_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409) gl_COLOR_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1412) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415) gl_COLOR_BUFFER_BIT0_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418) gl_COLOR_BUFFER_BIT1_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421) gl_COLOR_BUFFER_BIT2_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424) gl_COLOR_BUFFER_BIT3_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1427) gl_COLOR_BUFFER_BIT4_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1430) gl_COLOR_BUFFER_BIT5_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433) gl_COLOR_BUFFER_BIT6_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1436) gl_COLOR_BUFFER_BIT7_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1439) gl_COLOR_CLEAR_UNCLAMPED_VALUE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445) gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1448) gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451) gl_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1454) gl_COLOR_FLOAT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1457) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_INDEX12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1463) gl_COLOR_INDEX16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1466) gl_COLOR_INDEX1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469) gl_COLOR_INDEX2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1472) gl_COLOR_INDEX4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1475) gl_COLOR_INDEX8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493) gl_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1496) gl_COLOR_MATRIX_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1499) gl_COLOR_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1502) gl_COLOR_MATRIX_STACK_DEPTH_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1505) gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1508) gl_COLOR_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1511) gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1514) gl_COLOR_SUM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1517) gl_COLOR_SUM_CLAMP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520) gl_COLOR_SUM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1523) gl_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1526) gl_COLOR_TABLE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1529) gl_COLOR_TABLE_ALPHA_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1532) gl_COLOR_TABLE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535) gl_COLOR_TABLE_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1538) gl_COLOR_TABLE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1541) gl_COLOR_TABLE_BLUE_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1544) gl_COLOR_TABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1547) gl_COLOR_TABLE_FORMAT_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1550) gl_COLOR_TABLE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1553) gl_COLOR_TABLE_GREEN_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556) gl_COLOR_TABLE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559) gl_COLOR_TABLE_INTENSITY_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562) gl_COLOR_TABLE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565) gl_COLOR_TABLE_LUMINANCE_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568) gl_COLOR_TABLE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1571) gl_COLOR_TABLE_RED_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1574) gl_COLOR_TABLE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1577) gl_COLOR_TABLE_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1580) gl_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1583) gl_COLOR_TABLE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1586) gl_COLOR_TABLE_WIDTH_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592) gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595) gl_COMBINE4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1598) gl_COMBINER0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1601) gl_COMBINER1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1604) gl_COMBINER2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1607) gl_COMBINER3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1610) gl_COMBINER4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1613) gl_COMBINER5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1616) gl_COMBINER6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1619) gl_COMBINER7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1622) gl_COMBINER_AB_DOT_PRODUCT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1625) gl_COMBINER_AB_OUTPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1628) gl_COMBINER_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1631) gl_COMBINER_CD_DOT_PRODUCT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1634) gl_COMBINER_CD_OUTPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1637) gl_COMBINER_COMPONENT_USAGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1640) gl_COMBINER_INPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1643) gl_COMBINER_MAPPING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1646) gl_COMBINER_MUX_SUM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1649) gl_COMBINER_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1652) gl_COMBINER_SUM_OUTPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1655) gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658) gl_COMBINE_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1661) gl_COMBINE_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1664) gl_COMBINE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667) gl_COMBINE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670) gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673) gl_COMBINE_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1676) gl_COMBINE_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1679) gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1682) gl_COMMAND_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1685) gl_COMPARE_REF_DEPTH_TO_TEXTURE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1688) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691) gl_COMPARE_REF_TO_TEXTURE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1694) gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1697) gl_COMPARE_R_TO_TEXTURE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1700) gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1703) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712) gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715) gl_COMPRESSED_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1718) gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721) gl_COMPRESSED_INTENSITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1724) gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727) gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730) gl_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733) gl_COMPRESSED_LUMINANCE_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1736) gl_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1739) gl_COMPRESSED_LUMINANCE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1742) gl_COMPRESSED_LUMINANCE_LATC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1745) gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748) gl_COMPRESSED_R11_EAC_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1751) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754) gl_COMPRESSED_RED_GREEN_RGTC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760) gl_COMPRESSED_RED_RGTC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1763) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766) gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1769) gl_COMPRESSED_RG11_EAC_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775) gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778) gl_COMPRESSED_RGB8_ETC2_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781) gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784) gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790) gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793) gl_COMPRESSED_RGBA8_ETC2_EAC_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1796) gl_COMPRESSED_RGBA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799) gl_COMPRESSED_RGBA_ASTC_10x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1802) gl_COMPRESSED_RGBA_ASTC_10x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805) gl_COMPRESSED_RGBA_ASTC_10x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808) gl_COMPRESSED_RGBA_ASTC_10x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1811) gl_COMPRESSED_RGBA_ASTC_12x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1814) gl_COMPRESSED_RGBA_ASTC_12x12_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1817) gl_COMPRESSED_RGBA_ASTC_3x3x3_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1820) gl_COMPRESSED_RGBA_ASTC_4x3x3_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1823) gl_COMPRESSED_RGBA_ASTC_4x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1826) gl_COMPRESSED_RGBA_ASTC_4x4x3_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1829) gl_COMPRESSED_RGBA_ASTC_4x4x4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832) gl_COMPRESSED_RGBA_ASTC_5x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1835) gl_COMPRESSED_RGBA_ASTC_5x4x4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838) gl_COMPRESSED_RGBA_ASTC_5x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1841) gl_COMPRESSED_RGBA_ASTC_5x5x4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844) gl_COMPRESSED_RGBA_ASTC_5x5x5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1847) gl_COMPRESSED_RGBA_ASTC_6x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1850) gl_COMPRESSED_RGBA_ASTC_6x5x5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853) gl_COMPRESSED_RGBA_ASTC_6x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1856) gl_COMPRESSED_RGBA_ASTC_6x6x5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1859) gl_COMPRESSED_RGBA_ASTC_6x6x6_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1862) gl_COMPRESSED_RGBA_ASTC_8x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1865) gl_COMPRESSED_RGBA_ASTC_8x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868) gl_COMPRESSED_RGBA_ASTC_8x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1871) gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1874) gl_COMPRESSED_RGBA_BPTC_UNORM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1877) gl_COMPRESSED_RGBA_FXT1_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1880) gl_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1883) gl_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1886) gl_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1889) gl_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1892) gl_COMPRESSED_RGBA_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1895) gl_COMPRESSED_RGBA_S3TC_DXT3_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1898) gl_COMPRESSED_RGBA_S3TC_DXT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1901) gl_COMPRESSED_RGBA_S3TC_DXT5_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1904) gl_COMPRESSED_RGBA_S3TC_DXT5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1907) gl_COMPRESSED_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1910) gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1913) gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1916) gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1919) gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1922) gl_COMPRESSED_RGB_FXT1_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1925) gl_COMPRESSED_RGB_PVRTC_2BPPV1_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1928) gl_COMPRESSED_RGB_PVRTC_4BPPV1_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1931) gl_COMPRESSED_RGB_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1934) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937) gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1940) gl_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1943) gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1946) gl_COMPRESSED_SIGNED_R11_EAC_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1949) gl_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1952) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955) gl_COMPRESSED_SIGNED_RED_RGTC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1958) gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1961) gl_COMPRESSED_SIGNED_RG11_EAC_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1964) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967) gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1970) gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1973) gl_COMPRESSED_SLUMINANCE_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1976) gl_COMPRESSED_SLUMINANCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1979) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1985) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1988) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1991) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1994) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1997) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2000) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2003) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2006) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2009) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2012) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2015) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2018) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2021) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2024) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2027) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2030) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2033) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2036) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2039) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2042) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2045) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2048) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2051) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2054) gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057) gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2060) gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2063) gl_COMPRESSED_SRGB8_ETC2_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2066) gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2069) gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2072) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2078) gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2081) gl_COMPRESSED_SRGB_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2084) gl_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087) gl_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090) gl_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093) gl_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2096) gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2099) gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102) gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2105) gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2108) gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2111) gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2114) gl_COMPRESSED_SRGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2117) gl_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2120) gl_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2123) gl_COMPRESSED_SRGB_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2126) gl_COMPRESSED_SRGB_S3TC_DXT1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2129) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132) gl_COMPRESSED_TEXTURE_FORMATS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2135) gl_COMPUTE_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2138) gl_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2141) gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2144) gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2147) gl_COMPUTE_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2150) gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2153) gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2156) gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2159) gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2162) gl_COMP_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2165) gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2168) gl_CONDITION_SATISFIED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2171) gl_CONFORMANT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2174) gl_CONIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2177) gl_CONJOINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2180) gl_CONSERVATIVE_RASTERIZATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2183) gl_CONSERVE_MEMORY_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2186) gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2189) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192) gl_CONSTANT_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2195) gl_CONSTANT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2198) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201) gl_CONSTANT_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2204) gl_CONSTANT_BORDER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2207) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210) gl_CONSTANT_COLOR0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2213) gl_CONSTANT_COLOR1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2216) gl_CONSTANT_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2219) gl_CONSTANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2222) gl_CONSTANT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2225) gl_CONST_EYE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2228) gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231) gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2234) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240) gl_CONTEXT_FLAG_DEBUG_BIT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2243) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246) gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2249) gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2252) gl_CONTEXT_LOST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2255) gl_CONTEXT_LOST_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2258) gl_CONTEXT_LOST_WEBGL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2261) gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2264) gl_CONTEXT_RELEASE_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2267) gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2270) gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2273) gl_CONTEXT_RELEASE_BEHAVIOR_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2276) gl_CONTEXT_ROBUST_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2279) gl_CONTEXT_ROBUST_ACCESS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2282) gl_CONTEXT_ROBUST_ACCESS_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2285) gl_CONTINUOUS_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2288) gl_CONTRAST_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2291) gl_CONVEX_HULL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294) gl_CONVOLUTION_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2297) gl_CONVOLUTION_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2300) gl_CONVOLUTION_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2303) gl_CONVOLUTION_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2306) gl_CONVOLUTION_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2309) gl_CONVOLUTION_BORDER_COLOR_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2312) gl_CONVOLUTION_BORDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2315) gl_CONVOLUTION_BORDER_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2318) gl_CONVOLUTION_FILTER_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2321) gl_CONVOLUTION_FILTER_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2324) gl_CONVOLUTION_FILTER_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2327) gl_CONVOLUTION_FILTER_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330) gl_CONVOLUTION_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2333) gl_CONVOLUTION_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2336) gl_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2339) gl_CONVOLUTION_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2342) gl_CONVOLUTION_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2345) gl_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2348) gl_CONVOLUTION_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2351) gl_CON_0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2354) gl_CON_10_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2357) gl_CON_11_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360) gl_CON_12_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363) gl_CON_13_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2366) gl_CON_14_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2369) gl_CON_15_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372) gl_CON_16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2375) gl_CON_17_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2378) gl_CON_18_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381) gl_CON_19_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2384) gl_CON_1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2387) gl_CON_20_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2390) gl_CON_21_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2393) gl_CON_22_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2396) gl_CON_23_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2399) gl_CON_24_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402) gl_CON_25_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405) gl_CON_26_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408) gl_CON_27_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2411) gl_CON_28_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2414) gl_CON_29_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417) gl_CON_2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2420) gl_CON_30_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2423) gl_CON_31_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2426) gl_CON_3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2429) gl_CON_4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2432) gl_CON_5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2435) gl_CON_6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438) gl_CON_7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2441) gl_CON_8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2444) gl_CON_9_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2447) gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2450) gl_COORD_REPLACE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2453) gl_COORD_REPLACE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2456) gl_COORD_REPLACE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2459) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468) gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471) gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2474) gl_COPY_READ_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2477) gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480) gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2483) gl_COPY_WRITE_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2486) gl_COUNTER_RANGE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2489) gl_COUNTER_TYPE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2492) gl_COUNT_DOWN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2495) gl_COUNT_UP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2498) gl_COVERAGE_ALL_FRAGMENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2501) gl_COVERAGE_ATTACHMENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2504) gl_COVERAGE_AUTOMATIC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2507) gl_COVERAGE_BUFFERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2510) gl_COVERAGE_BUFFER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2513) gl_COVERAGE_COMPONENT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2516) gl_COVERAGE_COMPONENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2519) gl_COVERAGE_EDGE_FRAGMENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2522) gl_COVERAGE_MODULATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2525) gl_COVERAGE_MODULATION_TABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2528) gl_COVERAGE_MODULATION_TABLE_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2531) gl_COVERAGE_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2534) gl_CPU_OPTIMIZED_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2537) gl_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2540) gl_CUBIC_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2543) gl_CUBIC_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2546) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552) gl_CULL_FRAGMENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2555) gl_CULL_MODES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2558) gl_CULL_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2561) gl_CULL_VERTEX_EYE_POSITION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2564) gl_CULL_VERTEX_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2567) gl_CULL_VERTEX_OBJECT_POSITION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2570) gl_CURRENT_ATTRIB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2573) gl_CURRENT_BINORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2576) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582) gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2585) gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2588) gl_CURRENT_FOG_COORDINATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2591) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594) gl_CURRENT_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2597) gl_CURRENT_MATRIX_INDEX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2600) gl_CURRENT_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2603) gl_CURRENT_MATRIX_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2606) gl_CURRENT_MATRIX_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2609) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612) gl_CURRENT_OCCLUSION_QUERY_ID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2615) gl_CURRENT_PALETTE_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2618) gl_CURRENT_PALETTE_MATRIX_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2621) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627) gl_CURRENT_QUERY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2630) gl_CURRENT_QUERY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2633) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642) gl_CURRENT_RASTER_NORMAL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651) gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657) gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2660) gl_CURRENT_SECONDARY_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2663) gl_CURRENT_TANGENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2666) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669) gl_CURRENT_TIME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2672) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675) gl_CURRENT_VERTEX_ATTRIB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2678) gl_CURRENT_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2681) gl_CURRENT_VERTEX_WEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2684) gl_CURRENT_WEIGHT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2687) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690) gl_DARKEN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2693) gl_DARKEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2696) gl_DATA_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2699) gl_DEBUG_ASSERT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2702) gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2705) gl_DEBUG_CALLBACK_FUNCTION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2708) gl_DEBUG_CALLBACK_FUNCTION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2711) gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2714) gl_DEBUG_CALLBACK_USER_PARAM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2717) gl_DEBUG_CALLBACK_USER_PARAM_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2720) gl_DEBUG_CATEGORY_API_ERROR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723) gl_DEBUG_CATEGORY_APPLICATION_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726) gl_DEBUG_CATEGORY_DEPRECATION_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2729) gl_DEBUG_CATEGORY_OTHER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2732) gl_DEBUG_CATEGORY_PERFORMANCE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2735) gl_DEBUG_CATEGORY_SHADER_COMPILER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2738) gl_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2741) gl_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2744) gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2747) gl_DEBUG_GROUP_STACK_DEPTH_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2750) gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753) gl_DEBUG_LOGGED_MESSAGES_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756) gl_DEBUG_LOGGED_MESSAGES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759) gl_DEBUG_LOGGED_MESSAGES_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762) gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2765) gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768) gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2771) gl_DEBUG_OBJECT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2774) gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2777) gl_DEBUG_OUTPUT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2780) gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2783) gl_DEBUG_OUTPUT_SYNCHRONOUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786) gl_DEBUG_OUTPUT_SYNCHRONOUS_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2789) gl_DEBUG_PRINT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2792) gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2795) gl_DEBUG_SEVERITY_HIGH_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798) gl_DEBUG_SEVERITY_HIGH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801) gl_DEBUG_SEVERITY_HIGH_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2804) gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2807) gl_DEBUG_SEVERITY_LOW_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810) gl_DEBUG_SEVERITY_LOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813) gl_DEBUG_SEVERITY_LOW_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816) gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2819) gl_DEBUG_SEVERITY_MEDIUM_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822) gl_DEBUG_SEVERITY_MEDIUM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825) gl_DEBUG_SEVERITY_MEDIUM_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828) gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831) gl_DEBUG_SEVERITY_NOTIFICATION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834) gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2837) gl_DEBUG_SOURCE_API_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2840) gl_DEBUG_SOURCE_API_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843) gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2846) gl_DEBUG_SOURCE_APPLICATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849) gl_DEBUG_SOURCE_APPLICATION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2852) gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2855) gl_DEBUG_SOURCE_OTHER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2858) gl_DEBUG_SOURCE_OTHER_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2861) gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864) gl_DEBUG_SOURCE_SHADER_COMPILER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2867) gl_DEBUG_SOURCE_SHADER_COMPILER_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2870) gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2873) gl_DEBUG_SOURCE_THIRD_PARTY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2876) gl_DEBUG_SOURCE_THIRD_PARTY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2879) gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882) gl_DEBUG_SOURCE_WINDOW_SYSTEM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2885) gl_DEBUG_SOURCE_WINDOW_SYSTEM_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2888) gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891) gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2894) gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2897) gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2900) gl_DEBUG_TYPE_ERROR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2903) gl_DEBUG_TYPE_ERROR_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2906) gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2909) gl_DEBUG_TYPE_MARKER_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2912) gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2915) gl_DEBUG_TYPE_OTHER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2918) gl_DEBUG_TYPE_OTHER_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2921) gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924) gl_DEBUG_TYPE_PERFORMANCE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2927) gl_DEBUG_TYPE_PERFORMANCE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2930) gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2933) gl_DEBUG_TYPE_POP_GROUP_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2936) gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2939) gl_DEBUG_TYPE_PORTABILITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2942) gl_DEBUG_TYPE_PORTABILITY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2945) gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2948) gl_DEBUG_TYPE_PUSH_GROUP_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2951) gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954) gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2957) gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2960) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963) gl_DECODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2966) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972) gl_DECR_WRAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2975) gl_DECR_WRAP_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2978) gl_DEFORMATIONS_MASK_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2981) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984) gl_DEPENDENT_AR_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2987) gl_DEPENDENT_GB_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2990) gl_DEPENDENT_HILO_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2993) gl_DEPENDENT_RGB_TEXTURE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2996) gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2999) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005) gl_DEPTH24_STENCIL8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3008) gl_DEPTH24_STENCIL8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3011) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014) gl_DEPTH32F_STENCIL8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3017) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020) gl_DEPTH_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3023) gl_DEPTH_ATTACHMENT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3026) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032) gl_DEPTH_BOUNDS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3035) gl_DEPTH_BOUNDS_TEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3038) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041) gl_DEPTH_BUFFER_BIT0_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3044) gl_DEPTH_BUFFER_BIT1_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3047) gl_DEPTH_BUFFER_BIT2_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3050) gl_DEPTH_BUFFER_BIT3_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3053) gl_DEPTH_BUFFER_BIT4_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3056) gl_DEPTH_BUFFER_BIT5_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3059) gl_DEPTH_BUFFER_BIT6_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3062) gl_DEPTH_BUFFER_BIT7_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3065) gl_DEPTH_BUFFER_FLOAT_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3068) gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071) gl_DEPTH_CLAMP_FAR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3074) gl_DEPTH_CLAMP_NEAR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3077) gl_DEPTH_CLAMP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3080) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089) gl_DEPTH_COMPONENT16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3092) gl_DEPTH_COMPONENT16_NONLINEAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3095) gl_DEPTH_COMPONENT16_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3098) gl_DEPTH_COMPONENT16_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3101) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104) gl_DEPTH_COMPONENT24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3107) gl_DEPTH_COMPONENT24_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3110) gl_DEPTH_COMPONENT24_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3113) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119) gl_DEPTH_COMPONENT32F_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3122) gl_DEPTH_COMPONENT32_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3125) gl_DEPTH_COMPONENT32_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3128) gl_DEPTH_COMPONENT32_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3131) gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3134) gl_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3137) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3143) gl_DEPTH_PASS_INSTRUMENT_MAX_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146) gl_DEPTH_PASS_INSTRUMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152) gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3155) gl_DEPTH_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3158) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167) gl_DEPTH_STENCIL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3170) gl_DEPTH_STENCIL_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3173) gl_DEPTH_STENCIL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3176) gl_DEPTH_STENCIL_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179) gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182) gl_DEPTH_STENCIL_TO_BGRA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3185) gl_DEPTH_STENCIL_TO_RGBA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3188) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3194) gl_DEPTH_TEXTURE_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200) gl_DETAIL_TEXTURE_2D_BINDING_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3203) gl_DETAIL_TEXTURE_2D_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206) gl_DETAIL_TEXTURE_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209) gl_DETAIL_TEXTURE_LEVEL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3212) gl_DETAIL_TEXTURE_MODE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3215) gl_DIFFERENCE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218) gl_DIFFERENCE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3221) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224) gl_DISCARD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3227) gl_DISCARD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3230) gl_DISCRETE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3233) gl_DISJOINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3236) gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3239) gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3242) gl_DISPLAY_LIST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3245) gl_DISTANCE_ATTENUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248) gl_DISTANCE_ATTENUATION_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3251) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254) gl_DMP_PROGRAM_BINARY_DMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3257) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DOT2_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266) gl_DOT3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3269) gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3272) gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3275) gl_DOT3_RGBA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3278) gl_DOT3_RGBA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281) gl_DOT3_RGBA_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3284) gl_DOT3_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3287) gl_DOT3_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3290) gl_DOT4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293) gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296) gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3299) gl_DOT_PRODUCT_DEPTH_REPLACE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3302) gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3305) gl_DOT_PRODUCT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3308) gl_DOT_PRODUCT_PASS_THROUGH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3311) gl_DOT_PRODUCT_REFLECT_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3314) gl_DOT_PRODUCT_TEXTURE_1D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317) gl_DOT_PRODUCT_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3320) gl_DOT_PRODUCT_TEXTURE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3323) gl_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3326) gl_DOT_PRODUCT_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335) gl_DOUBLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338) gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341) gl_DOUBLE_MAT2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344) gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3347) gl_DOUBLE_MAT2x3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3350) gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3353) gl_DOUBLE_MAT2x4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3356) gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359) gl_DOUBLE_MAT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3362) gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3365) gl_DOUBLE_MAT3x2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368) gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371) gl_DOUBLE_MAT3x4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3374) gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DOUBLE_MAT4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3380) gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3383) gl_DOUBLE_MAT4x2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3386) gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3389) gl_DOUBLE_MAT4x3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3392) gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3395) gl_DOUBLE_VEC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3398) gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3401) gl_DOUBLE_VEC3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404) gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3407) gl_DOUBLE_VEC4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3410) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416) gl_DRAW_BUFFER0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3419) gl_DRAW_BUFFER0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3422) gl_DRAW_BUFFER0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3425) gl_DRAW_BUFFER0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3428) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DRAW_BUFFER10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3437) gl_DRAW_BUFFER10_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440) gl_DRAW_BUFFER10_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443) gl_DRAW_BUFFER10_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3446) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449) gl_DRAW_BUFFER11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452) gl_DRAW_BUFFER11_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455) gl_DRAW_BUFFER11_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3458) gl_DRAW_BUFFER11_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3461) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464) gl_DRAW_BUFFER12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3467) gl_DRAW_BUFFER12_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3470) gl_DRAW_BUFFER12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3473) gl_DRAW_BUFFER12_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3476) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479) gl_DRAW_BUFFER13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3482) gl_DRAW_BUFFER13_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3485) gl_DRAW_BUFFER13_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3488) gl_DRAW_BUFFER13_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3491) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494) gl_DRAW_BUFFER14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3497) gl_DRAW_BUFFER14_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3500) gl_DRAW_BUFFER14_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3503) gl_DRAW_BUFFER14_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3506) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509) gl_DRAW_BUFFER15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512) gl_DRAW_BUFFER15_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515) gl_DRAW_BUFFER15_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3518) gl_DRAW_BUFFER15_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521) gl_DRAW_BUFFER1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3524) gl_DRAW_BUFFER1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527) gl_DRAW_BUFFER1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3530) gl_DRAW_BUFFER1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536) gl_DRAW_BUFFER2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539) gl_DRAW_BUFFER2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3542) gl_DRAW_BUFFER2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545) gl_DRAW_BUFFER2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3548) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551) gl_DRAW_BUFFER3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3554) gl_DRAW_BUFFER3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557) gl_DRAW_BUFFER3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3560) gl_DRAW_BUFFER3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566) gl_DRAW_BUFFER4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569) gl_DRAW_BUFFER4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3572) gl_DRAW_BUFFER4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575) gl_DRAW_BUFFER4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3578) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581) gl_DRAW_BUFFER5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3584) gl_DRAW_BUFFER5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587) gl_DRAW_BUFFER5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3590) gl_DRAW_BUFFER5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3593) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596) gl_DRAW_BUFFER6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3599) gl_DRAW_BUFFER6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602) gl_DRAW_BUFFER6_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605) gl_DRAW_BUFFER6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3608) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611) gl_DRAW_BUFFER7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3614) gl_DRAW_BUFFER7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3617) gl_DRAW_BUFFER7_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620) gl_DRAW_BUFFER7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626) gl_DRAW_BUFFER8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3629) gl_DRAW_BUFFER8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3632) gl_DRAW_BUFFER8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3635) gl_DRAW_BUFFER8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641) gl_DRAW_BUFFER9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3644) gl_DRAW_BUFFER9_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3647) gl_DRAW_BUFFER9_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3650) gl_DRAW_BUFFER9_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653) gl_DRAW_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3656) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659) gl_DRAW_FRAMEBUFFER_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3662) gl_DRAW_FRAMEBUFFER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3665) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DRAW_FRAMEBUFFER_BINDING_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3671) gl_DRAW_FRAMEBUFFER_BINDING_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3674) gl_DRAW_FRAMEBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3677) gl_DRAW_FRAMEBUFFER_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3680) gl_DRAW_FRAMEBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683) gl_DRAW_FRAMEBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3686) gl_DRAW_INDIRECT_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3689) gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3692) gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3695) gl_DRAW_INDIRECT_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698) gl_DRAW_INDIRECT_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3701) gl_DRAW_PIXELS_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3704) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707) gl_DSDT8_MAG8_INTENSITY8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3710) gl_DSDT8_MAG8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3713) gl_DSDT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3716) gl_DSDT_MAG_INTENSITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3719) gl_DSDT_MAG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3722) gl_DSDT_MAG_VIB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725) gl_DSDT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3728) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731) gl_DST_ATOP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3734) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737) gl_DST_IN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740) gl_DST_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3743) gl_DST_OUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3746) gl_DST_OVER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3749) gl_DS_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3752) gl_DS_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755) gl_DT_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3758) gl_DT_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3761) gl_DU8DV8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3764) gl_DUAL_ALPHA12_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3767) gl_DUAL_ALPHA16_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770) gl_DUAL_ALPHA4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3773) gl_DUAL_ALPHA8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3776) gl_DUAL_INTENSITY12_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3779) gl_DUAL_INTENSITY16_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3782) gl_DUAL_INTENSITY4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785) gl_DUAL_INTENSITY8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3788) gl_DUAL_LUMINANCE12_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3791) gl_DUAL_LUMINANCE16_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3794) gl_DUAL_LUMINANCE4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3797) gl_DUAL_LUMINANCE8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800) gl_DUAL_LUMINANCE_ALPHA4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3803) gl_DUAL_LUMINANCE_ALPHA8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3806) gl_DUAL_TEXTURE_SELECT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3809) gl_DUDV_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3812) gl_DUP_FIRST_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815) gl_DUP_LAST_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3818) gl_DYNAMIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3821) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824) gl_DYNAMIC_COPY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3827) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DYNAMIC_DRAW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3833) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836) gl_DYNAMIC_READ_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3839) gl_DYNAMIC_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3842) gl_EDGEFLAG_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3845) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851) gl_EDGE_FLAG_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3854) gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857) gl_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3860) gl_EDGE_FLAG_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3863) gl_EDGE_FLAG_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866) gl_EDGE_FLAG_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3869) gl_EDGE_FLAG_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3872) gl_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3875) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878) gl_EDGE_FLAG_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3881) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884) gl_EDGE_FLAG_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3887) gl_EFFECTIVE_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890) gl_EIGHTH_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893) gl_ELEMENT_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3896) gl_ELEMENT_ARRAY_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3899) gl_ELEMENT_ARRAY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3902) gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905) gl_ELEMENT_ARRAY_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3908) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911) gl_ELEMENT_ARRAY_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3914) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917) gl_ELEMENT_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3920) gl_ELEMENT_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3923) gl_ELEMENT_ARRAY_POINTER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3926) gl_ELEMENT_ARRAY_POINTER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929) gl_ELEMENT_ARRAY_TYPE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3932) gl_ELEMENT_ARRAY_TYPE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935) gl_ELEMENT_ARRAY_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3938) gl_EMBOSS_CONSTANT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3941) gl_EMBOSS_LIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3944) gl_EMBOSS_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3947) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959) gl_ETC1_RGB8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3962) gl_ETC1_SRGB8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3965) gl_EVAL_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3968) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971) gl_EVAL_FRACTIONAL_TESSELLATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3974) gl_EVAL_TRIANGULAR_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3977) gl_EVAL_VERTEX_ATTRIB0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3980) gl_EVAL_VERTEX_ATTRIB10_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3983) gl_EVAL_VERTEX_ATTRIB11_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3986) gl_EVAL_VERTEX_ATTRIB12_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3989) gl_EVAL_VERTEX_ATTRIB13_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3992) gl_EVAL_VERTEX_ATTRIB14_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3995) gl_EVAL_VERTEX_ATTRIB15_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3998) gl_EVAL_VERTEX_ATTRIB1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4001) gl_EVAL_VERTEX_ATTRIB2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4004) gl_EVAL_VERTEX_ATTRIB3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4007) gl_EVAL_VERTEX_ATTRIB4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4010) gl_EVAL_VERTEX_ATTRIB5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4013) gl_EVAL_VERTEX_ATTRIB6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4016) gl_EVAL_VERTEX_ATTRIB7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4019) gl_EVAL_VERTEX_ATTRIB8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022) gl_EVAL_VERTEX_ATTRIB9_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4025) gl_EXCLUSION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028) gl_EXCLUSION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4031) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037) gl_EXPAND_NEGATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4040) gl_EXPAND_NORMAL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4043) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046) gl_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049) gl_EYE_DISTANCE_TO_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052) gl_EYE_DISTANCE_TO_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4055) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058) gl_EYE_LINEAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4061) gl_EYE_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4064) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067) gl_EYE_PLANE_ABSOLUTE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4070) gl_EYE_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4073) gl_EYE_RADIAL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4076) gl_E_TIMES_F_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079) gl_FACTOR_ALPHA_MODULATE_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4082) gl_FACTOR_MAX_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085) gl_FACTOR_MIN_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4088) gl_FAILURE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4091) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109) gl_FENCE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4112) gl_FENCE_CONDITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115) gl_FENCE_STATUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4118) gl_FETCH_PER_SAMPLE_ARM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121) gl_FIELDS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4124) gl_FIELD_LOWER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4127) gl_FIELD_UPPER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4130) gl_FILE_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4133) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136) gl_FILL_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4139) gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4142) gl_FILTER4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4145) gl_FIRST_TO_REST_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4148) gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151) gl_FIRST_VERTEX_CONVENTION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154) gl_FIRST_VERTEX_CONVENTION_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157) gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160) gl_FIXED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166) gl_FIXED_ONLY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4169) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_FLOAT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4178) gl_FLOAT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4181) gl_FLOAT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4184) gl_FLOAT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4187) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190) gl_FLOAT_32_UNSIGNED_INT_24_8_REV_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4193) gl_FLOAT_CLEAR_COLOR_VALUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4196) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199) gl_FLOAT_MAT2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4202) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205) gl_FLOAT_MAT2x3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4208) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211) gl_FLOAT_MAT2x4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4214) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217) gl_FLOAT_MAT3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4220) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223) gl_FLOAT_MAT3x2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4226) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229) gl_FLOAT_MAT3x4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4232) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235) gl_FLOAT_MAT4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4238) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_FLOAT_MAT4x2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247) gl_FLOAT_MAT4x3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4250) gl_FLOAT_R16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253) gl_FLOAT_R32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4256) gl_FLOAT_RG16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4259) gl_FLOAT_RG32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4262) gl_FLOAT_RGB16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265) gl_FLOAT_RGB32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4268) gl_FLOAT_RGBA16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4271) gl_FLOAT_RGBA32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274) gl_FLOAT_RGBA_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4277) gl_FLOAT_RGBA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4280) gl_FLOAT_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4283) gl_FLOAT_RG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4286) gl_FLOAT_R_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4289) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292) gl_FLOAT_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4295) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298) gl_FLOAT_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FLOAT_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316) gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4319) gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4322) gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4325) gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4328) gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4331) gl_FOG_COORDINATE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4334) gl_FOG_COORDINATE_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4337) gl_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4340) gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FOG_COORDINATE_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4346) gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4349) gl_FOG_COORDINATE_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4352) gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4355) gl_FOG_COORDINATE_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4358) gl_FOG_COORDINATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361) gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4364) gl_FOG_COORDINATE_SOURCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4367) gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370) gl_FOG_COORD_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4373) gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376) gl_FOG_COORD_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4379) gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382) gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4388) gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4391) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394) gl_FOG_DISTANCE_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4397) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) gl_FOG_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4403) gl_FOG_FUNC_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4406) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FOG_OFFSET_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4418) gl_FOG_OFFSET_VALUE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421) gl_FOG_SPECULAR_TEXTURE_WIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4424) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FONT_ASCENDER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4430) gl_FONT_DESCENDER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433) gl_FONT_GLYPHS_AVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4436) gl_FONT_HAS_KERNING_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439) gl_FONT_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4442) gl_FONT_MAX_ADVANCE_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445) gl_FONT_MAX_ADVANCE_WIDTH_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4448) gl_FONT_NUM_GLYPH_INDICES_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451) gl_FONT_TARGET_UNAVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4454) gl_FONT_UNAVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457) gl_FONT_UNDERLINE_POSITION_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4460) gl_FONT_UNDERLINE_THICKNESS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4463) gl_FONT_UNINTELLIGIBLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4466) gl_FONT_UNITS_PER_EM_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4469) gl_FONT_X_MAX_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4472) gl_FONT_X_MIN_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4475) gl_FONT_Y_MAX_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4478) gl_FONT_Y_MIN_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4481) gl_FORCE_BLUE_TO_ONE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4484) gl_FORMAT_SUBSAMPLE_244_244_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4487) gl_FORMAT_SUBSAMPLE_24_24_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4490) gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4493) gl_FRACTIONAL_EVEN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4496) gl_FRACTIONAL_EVEN_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4499) gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502) gl_FRACTIONAL_ODD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4505) gl_FRACTIONAL_ODD_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508) gl_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4511) gl_FRAGMENTS_INSTRUMENT_MAX_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514) gl_FRAGMENTS_INSTRUMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4517) gl_FRAGMENT_ALPHA_MODULATE_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520) gl_FRAGMENT_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523) gl_FRAGMENT_COLOR_MATERIAL_FACE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526) gl_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529) gl_FRAGMENT_COLOR_MATERIAL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532) gl_FRAGMENT_COVERAGE_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535) gl_FRAGMENT_COVERAGE_TO_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538) gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4541) gl_FRAGMENT_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4544) gl_FRAGMENT_INPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4547) gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4550) gl_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553) gl_FRAGMENT_LIGHT0_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4556) gl_FRAGMENT_LIGHT1_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559) gl_FRAGMENT_LIGHT2_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4562) gl_FRAGMENT_LIGHT3_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565) gl_FRAGMENT_LIGHT4_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4568) gl_FRAGMENT_LIGHT5_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4571) gl_FRAGMENT_LIGHT6_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574) gl_FRAGMENT_LIGHT7_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4577) gl_FRAGMENT_LIGHTING_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580) gl_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4583) gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586) gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4589) gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592) gl_FRAGMENT_MATERIAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595) gl_FRAGMENT_NORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598) gl_FRAGMENT_PROGRAM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601) gl_FRAGMENT_PROGRAM_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604) gl_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4607) gl_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610) gl_FRAGMENT_PROGRAM_CALLBACK_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4613) gl_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4616) gl_FRAGMENT_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619) gl_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622) gl_FRAGMENT_PROGRAM_POSITION_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628) gl_FRAGMENT_SHADER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4631) gl_FRAGMENT_SHADER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4634) gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637) gl_FRAGMENT_SHADER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4640) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643) gl_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4646) gl_FRAGMENT_SHADER_DERIVATIVE_HINT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4649) gl_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4652) gl_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4655) gl_FRAGMENT_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4658) gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4661) gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4664) gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4667) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673) gl_FRAMEBUFFER_ATTACHMENT_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4676) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4685) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4691) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697) gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4700) gl_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703) gl_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4706) gl_FRAMEBUFFER_ATTACHMENT_LAYERED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4709) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4715) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4718) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4724) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4727) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4736) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4739) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4745) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4748) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4754) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4763) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4766) gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4769) gl_FRAMEBUFFER_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4772) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775) gl_FRAMEBUFFER_BINDING_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4778) gl_FRAMEBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4781) gl_FRAMEBUFFER_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4784) gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4787) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790) gl_FRAMEBUFFER_COMPLETE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4793) gl_FRAMEBUFFER_COMPLETE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4796) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799) gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4802) gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4805) gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4808) gl_FRAMEBUFFER_DEFAULT_LAYERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4811) gl_FRAMEBUFFER_DEFAULT_LAYERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4814) gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4817) gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4820) gl_FRAMEBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4823) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4829) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4832) gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4835) gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838) gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4841) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4850) gl_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853) gl_FRAMEBUFFER_INCOMPLETE_FORMATS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4856) gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4859) gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4862) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4865) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4868) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4871) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4874) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4895) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4901) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910) gl_FRAMEBUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4913) gl_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4916) gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4919) gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922) gl_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4925) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928) gl_FRAMEBUFFER_SRGB_CAPABLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931) gl_FRAMEBUFFER_SRGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4934) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937) gl_FRAMEBUFFER_UNDEFINED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRAMEBUFFER_UNSUPPORTED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4946) gl_FRAMEBUFFER_UNSUPPORTED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4949) gl_FRAMEZOOM_FACTOR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4952) gl_FRAMEZOOM_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955) gl_FRAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4958) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973) gl_FULL_RANGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4976) gl_FULL_STIPPLE_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4979) gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4982) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985) gl_FUNC_ADD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4988) gl_FUNC_ADD_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994) gl_FUNC_REVERSE_SUBTRACT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4997) gl_FUNC_REVERSE_SUBTRACT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5000) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003) gl_FUNC_SUBTRACT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006) gl_FUNC_SUBTRACT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5009) gl_GCCSO_SHADER_BINARY_FJ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5012) gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015) gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018) gl_GENERATE_MIPMAP_HINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5021) gl_GENERATE_MIPMAP_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5024) gl_GENERIC_ATTRIB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5027) gl_GEOMETRY_DEFORMATION_BIT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5030) gl_GEOMETRY_DEFORMATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5033) gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036) gl_GEOMETRY_INPUT_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5039) gl_GEOMETRY_INPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042) gl_GEOMETRY_LINKED_INPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5045) gl_GEOMETRY_LINKED_INPUT_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5048) gl_GEOMETRY_LINKED_OUTPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5051) gl_GEOMETRY_LINKED_OUTPUT_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5054) gl_GEOMETRY_LINKED_VERTICES_OUT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5057) gl_GEOMETRY_LINKED_VERTICES_OUT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060) gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5063) gl_GEOMETRY_OUTPUT_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5066) gl_GEOMETRY_OUTPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5069) gl_GEOMETRY_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5072) gl_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5075) gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078) gl_GEOMETRY_SHADER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081) gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5084) gl_GEOMETRY_SHADER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5087) gl_GEOMETRY_SHADER_BIT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5090) gl_GEOMETRY_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093) gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5096) gl_GEOMETRY_SHADER_INVOCATIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5099) gl_GEOMETRY_SHADER_INVOCATIONS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102) gl_GEOMETRY_SHADER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5105) gl_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5108) gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5111) gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5114) gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5117) gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120) gl_GEOMETRY_VERTICES_OUT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5123) gl_GEOMETRY_VERTICES_OUT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5126) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129) gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5132) gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5135) gl_GLOBAL_ALPHA_FACTOR_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5138) gl_GLOBAL_ALPHA_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5141) gl_GLYPH_HAS_KERNING_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5144) gl_GLYPH_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5147) gl_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150) gl_GLYPH_HORIZONTAL_BEARING_X_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5153) gl_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5156) gl_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159) gl_GLYPH_VERTICAL_BEARING_X_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5162) gl_GLYPH_VERTICAL_BEARING_Y_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165) gl_GLYPH_WIDTH_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5168) gl_GPU_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5171) gl_GPU_DISJOINT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5174) gl_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5177) gl_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5180) gl_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183) gl_GPU_MEMORY_INFO_EVICTION_COUNT_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186) gl_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189) gl_GPU_OPTIMIZED_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5192) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204) gl_GREEN_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5207) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_GREEN_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5213) gl_GREEN_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5216) gl_GREEN_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219) gl_GREEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5222) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225) gl_GUILTY_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228) gl_GUILTY_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5231) gl_GUILTY_CONTEXT_RESET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5234) gl_GUILTY_CONTEXT_RESET_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5237) gl_HALF_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240) gl_HALF_BIAS_NEGATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243) gl_HALF_BIAS_NORMAL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5246) gl_HALF_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5249) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252) gl_HALF_FLOAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5255) gl_HALF_FLOAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5258) gl_HALF_FLOAT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261) gl_HARDLIGHT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5264) gl_HARDLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5267) gl_HARDMIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5270) gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5273) gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5276) gl_HILO16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5279) gl_HILO8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5282) gl_HILO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5285) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288) gl_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5291) gl_HISTOGRAM_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5294) gl_HISTOGRAM_ALPHA_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5297) gl_HISTOGRAM_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5300) gl_HISTOGRAM_BLUE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303) gl_HISTOGRAM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5306) gl_HISTOGRAM_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309) gl_HISTOGRAM_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5312) gl_HISTOGRAM_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5315) gl_HISTOGRAM_GREEN_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5318) gl_HISTOGRAM_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321) gl_HISTOGRAM_LUMINANCE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5324) gl_HISTOGRAM_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5327) gl_HISTOGRAM_RED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5330) gl_HISTOGRAM_SINK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5333) gl_HISTOGRAM_SINK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5336) gl_HISTOGRAM_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5339) gl_HISTOGRAM_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5342) gl_HI_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345) gl_HI_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5348) gl_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5351) gl_HSL_COLOR_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354) gl_HSL_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5357) gl_HSL_HUE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5360) gl_HSL_HUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5363) gl_HSL_LUMINOSITY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5366) gl_HSL_LUMINOSITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5369) gl_HSL_SATURATION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5372) gl_HSL_SATURATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5375) gl_IDENTITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5378) gl_IGNORE_BORDER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5381) gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5384) gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5387) gl_IMAGE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5390) gl_IMAGE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5393) gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5396) gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5399) gl_IMAGE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5402) gl_IMAGE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5405) gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5408) gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5411) gl_IMAGE_2D_MULTISAMPLE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5414) gl_IMAGE_2D_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5417) gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420) gl_IMAGE_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423) gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426) gl_IMAGE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429) gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5432) gl_IMAGE_BINDING_ACCESS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435) gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5438) gl_IMAGE_BINDING_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5441) gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5444) gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5447) gl_IMAGE_BINDING_LAYERED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450) gl_IMAGE_BINDING_LAYER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5453) gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5456) gl_IMAGE_BINDING_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5459) gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5462) gl_IMAGE_BINDING_NAME_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5465) gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5468) gl_IMAGE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5471) gl_IMAGE_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5474) gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5477) gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5480) gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483) gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5486) gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5489) gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5492) gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5495) gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5498) gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5501) gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5504) gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507) gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510) gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5513) gl_IMAGE_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5516) gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5519) gl_IMAGE_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522) gl_IMAGE_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5525) gl_IMAGE_CUBIC_WEIGHT_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5528) gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5531) gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5534) gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5537) gl_IMAGE_MAG_FILTER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5540) gl_IMAGE_MIN_FILTER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5543) gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5546) gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5549) gl_IMAGE_ROTATE_ANGLE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5552) gl_IMAGE_ROTATE_ORIGIN_X_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5555) gl_IMAGE_ROTATE_ORIGIN_Y_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5558) gl_IMAGE_SCALE_X_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5561) gl_IMAGE_SCALE_Y_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5564) gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5567) gl_IMAGE_TRANSFORM_2D_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5570) gl_IMAGE_TRANSLATE_X_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5573) gl_IMAGE_TRANSLATE_Y_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5576) gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5579) gl_IMPLEMENTATION_COLOR_READ_FORMAT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5582) gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5585) gl_IMPLEMENTATION_COLOR_READ_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5588) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594) gl_INCR_WRAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5597) gl_INCR_WRAP_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5600) gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5603) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606) gl_INDEX_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5609) gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5612) gl_INDEX_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5615) gl_INDEX_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5618) gl_INDEX_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5621) gl_INDEX_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5624) gl_INDEX_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5627) gl_INDEX_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633) gl_INDEX_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5636) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639) gl_INDEX_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645) gl_INDEX_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5648) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651) gl_INDEX_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660) gl_INDEX_MATERIAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5663) gl_INDEX_MATERIAL_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666) gl_INDEX_MATERIAL_PARAMETER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5669) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678) gl_INDEX_TEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5681) gl_INDEX_TEST_FUNC_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684) gl_INDEX_TEST_REF_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5687) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693) gl_INNOCENT_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5696) gl_INNOCENT_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5699) gl_INNOCENT_CONTEXT_RESET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5702) gl_INNOCENT_CONTEXT_RESET_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5705) gl_INSTRUMENT_BUFFER_POINTER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708) gl_INSTRUMENT_MEASUREMENTS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5711) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714) gl_INT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5717) gl_INT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5720) gl_INT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5723) gl_INT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5726) gl_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5729) gl_INT64_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5732) gl_INT64_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5735) gl_INT64_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5738) gl_INT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5741) gl_INT8_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5744) gl_INT8_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5747) gl_INT8_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5750) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756) gl_INTENSITY12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762) gl_INTENSITY16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765) gl_INTENSITY16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5768) gl_INTENSITY16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5771) gl_INTENSITY16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5774) gl_INTENSITY16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777) gl_INTENSITY32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780) gl_INTENSITY32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783) gl_INTENSITY32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5786) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789) gl_INTENSITY4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5792) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795) gl_INTENSITY8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5798) gl_INTENSITY8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5801) gl_INTENSITY8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5804) gl_INTENSITY8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5807) gl_INTENSITY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5810) gl_INTENSITY_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5813) gl_INTENSITY_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5816) gl_INTENSITY_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5819) gl_INTENSITY_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5822) gl_INTENSITY_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825) gl_INTERLACE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5828) gl_INTERLACE_READ_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831) gl_INTERLACE_READ_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5834) gl_INTERLACE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INTERLEAVED_ATTRIBS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5843) gl_INTERLEAVED_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5846) gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849) gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852) gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5855) gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858) gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5861) gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5864) gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5867) gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5870) gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5873) gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5876) gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879) gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5882) gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885) gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5888) gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891) gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894) gl_INTERPOLATE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897) gl_INTERPOLATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5900) gl_INT_10_10_10_2_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903) gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906) gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5909) gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5912) gl_INT_IMAGE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5915) gl_INT_IMAGE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918) gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921) gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924) gl_INT_IMAGE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5927) gl_INT_IMAGE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5930) gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5933) gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936) gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939) gl_INT_IMAGE_2D_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5942) gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5945) gl_INT_IMAGE_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5948) gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5951) gl_INT_IMAGE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5954) gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5957) gl_INT_IMAGE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960) gl_INT_IMAGE_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5963) gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5966) gl_INT_IMAGE_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5969) gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5972) gl_INT_IMAGE_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5975) gl_INT_IMAGE_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5978) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984) gl_INT_SAMPLER_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5987) gl_INT_SAMPLER_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5990) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996) gl_INT_SAMPLER_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5999) gl_INT_SAMPLER_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6002) gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005) gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008) gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011) gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014) gl_INT_SAMPLER_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6017) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020) gl_INT_SAMPLER_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6023) gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026) gl_INT_SAMPLER_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6029) gl_INT_SAMPLER_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6032) gl_INT_SAMPLER_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6035) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038) gl_INT_SAMPLER_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6041) gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6044) gl_INT_SAMPLER_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047) gl_INT_SAMPLER_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6050) gl_INT_SAMPLER_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053) gl_INT_SAMPLER_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6056) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059) gl_INT_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6062) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065) gl_INT_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6068) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071) gl_INT_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6074) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080) gl_INVALID_FRAMEBUFFER_OPERATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6083) gl_INVALID_FRAMEBUFFER_OPERATION_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6086) gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095) gl_INVARIANT_DATATYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098) gl_INVARIANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6101) gl_INVARIANT_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6104) gl_INVERSE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6107) gl_INVERSE_TRANSPOSE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6110) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113) gl_INVERTED_SCREEN_W_REND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6116) gl_INVERT_OVG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6119) gl_INVERT_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6122) gl_IR_INSTRUMENT1_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6125) gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128) gl_ISOLINES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6131) gl_ISOLINES_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6134) gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137) gl_IS_PER_PATCH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6140) gl_IS_PER_PATCH_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6143) gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146) gl_ITALIC_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6149) gl_IUI_N3F_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152) gl_IUI_N3F_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6155) gl_IUI_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6158) gl_IUI_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6161) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_LARGE_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167) gl_LARGE_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170) gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173) gl_LAST_VERTEX_CONVENTION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6176) gl_LAST_VERTEX_CONVENTION_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6179) gl_LAST_VIDEO_CAPTURE_STATUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182) gl_LAYER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6185) gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6188) gl_LAYER_PROVOKING_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6191) gl_LAYER_PROVOKING_VERTEX_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6194) gl_LAYOUT_DEFAULT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6197) gl_LAYOUT_LINEAR_CPU_CACHED_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6200) gl_LAYOUT_LINEAR_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209) gl_LERP_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6212) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239) gl_LIGHTEN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242) gl_LIGHTEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6245) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251) gl_LIGHT_ENV_MODE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257) gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260) gl_LIGHT_MODEL_COLOR_CONTROL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266) gl_LIGHT_MODEL_SPECULAR_VECTOR_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6269) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_LINEARBURN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6281) gl_LINEARDODGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284) gl_LINEARLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6287) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290) gl_LINEAR_CLIPMAP_LINEAR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6293) gl_LINEAR_CLIPMAP_NEAREST_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296) gl_LINEAR_DETAIL_ALPHA_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6299) gl_LINEAR_DETAIL_COLOR_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302) gl_LINEAR_DETAIL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6305) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311) gl_LINEAR_SHARPEN_ALPHA_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6314) gl_LINEAR_SHARPEN_COLOR_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317) gl_LINEAR_SHARPEN_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6320) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6326) gl_LINES_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329) gl_LINES_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6332) gl_LINES_ADJACENCY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341) gl_LINE_QUALITY_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6344) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365) gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6368) gl_LINE_STRIP_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371) gl_LINE_STRIP_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6374) gl_LINE_STRIP_ADJACENCY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6377) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380) gl_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6383) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407) gl_LIST_PRIORITY_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6410) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413) gl_LOCAL_CONSTANT_DATATYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6416) gl_LOCAL_CONSTANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6419) gl_LOCAL_CONSTANT_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422) gl_LOCAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6425) gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6428) gl_LOCATION_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431) gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6434) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440) gl_LOSE_CONTEXT_ON_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6443) gl_LOSE_CONTEXT_ON_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446) gl_LOSE_CONTEXT_ON_RESET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6449) gl_LOSE_CONTEXT_ON_RESET_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6452) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455) gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6458) gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6461) gl_LO_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464) gl_LO_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476) gl_LUMINANCE12_ALPHA12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482) gl_LUMINANCE12_ALPHA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485) gl_LUMINANCE12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491) gl_LUMINANCE16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494) gl_LUMINANCE16F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497) gl_LUMINANCE16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6500) gl_LUMINANCE16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6503) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506) gl_LUMINANCE16_ALPHA16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509) gl_LUMINANCE16_ALPHA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512) gl_LUMINANCE16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6515) gl_LUMINANCE16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518) gl_LUMINANCE32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521) gl_LUMINANCE32F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6524) gl_LUMINANCE32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527) gl_LUMINANCE32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6530) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LUMINANCE4_ALPHA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539) gl_LUMINANCE4_ALPHA4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6542) gl_LUMINANCE4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6545) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548) gl_LUMINANCE6_ALPHA2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554) gl_LUMINANCE8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6557) gl_LUMINANCE8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6560) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563) gl_LUMINANCE8_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6566) gl_LUMINANCE8_ALPHA8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569) gl_LUMINANCE8_ALPHA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572) gl_LUMINANCE8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6575) gl_LUMINANCE8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6578) gl_LUMINANCE8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6581) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_LUMINANCE_ALPHA16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587) gl_LUMINANCE_ALPHA16F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6590) gl_LUMINANCE_ALPHA16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6593) gl_LUMINANCE_ALPHA16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6596) gl_LUMINANCE_ALPHA32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599) gl_LUMINANCE_ALPHA32F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602) gl_LUMINANCE_ALPHA32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6605) gl_LUMINANCE_ALPHA32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6608) gl_LUMINANCE_ALPHA8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611) gl_LUMINANCE_ALPHA8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614) gl_LUMINANCE_ALPHA_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617) gl_LUMINANCE_ALPHA_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620) gl_LUMINANCE_ALPHA_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623) gl_LUMINANCE_ALPHA_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626) gl_LUMINANCE_ALPHA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629) gl_LUMINANCE_ALPHA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632) gl_LUMINANCE_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6635) gl_LUMINANCE_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6638) gl_LUMINANCE_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6641) gl_LUMINANCE_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644) gl_LUMINANCE_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6647) gl_LUMINANCE_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650) gl_MAD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6653) gl_MAGNITUDE_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656) gl_MAGNITUDE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_MALI_PROGRAM_BINARY_ARM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665) gl_MALI_SHADER_BINARY_ARM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668) gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671) gl_MAP1_BINORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689) gl_MAP1_TANGENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6692) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_MAP1_VERTEX_ATTRIB0_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6713) gl_MAP1_VERTEX_ATTRIB10_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6716) gl_MAP1_VERTEX_ATTRIB11_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6719) gl_MAP1_VERTEX_ATTRIB12_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6722) gl_MAP1_VERTEX_ATTRIB13_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725) gl_MAP1_VERTEX_ATTRIB14_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728) gl_MAP1_VERTEX_ATTRIB15_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731) gl_MAP1_VERTEX_ATTRIB1_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6734) gl_MAP1_VERTEX_ATTRIB2_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6737) gl_MAP1_VERTEX_ATTRIB3_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740) gl_MAP1_VERTEX_ATTRIB4_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743) gl_MAP1_VERTEX_ATTRIB5_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746) gl_MAP1_VERTEX_ATTRIB6_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6749) gl_MAP1_VERTEX_ATTRIB7_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752) gl_MAP1_VERTEX_ATTRIB8_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6755) gl_MAP1_VERTEX_ATTRIB9_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6758) gl_MAP2_BINORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776) gl_MAP2_TANGENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6779) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797) gl_MAP2_VERTEX_ATTRIB0_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6800) gl_MAP2_VERTEX_ATTRIB10_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803) gl_MAP2_VERTEX_ATTRIB11_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806) gl_MAP2_VERTEX_ATTRIB12_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6809) gl_MAP2_VERTEX_ATTRIB13_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6812) gl_MAP2_VERTEX_ATTRIB14_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6815) gl_MAP2_VERTEX_ATTRIB15_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818) gl_MAP2_VERTEX_ATTRIB1_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6821) gl_MAP2_VERTEX_ATTRIB2_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824) gl_MAP2_VERTEX_ATTRIB3_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6827) gl_MAP2_VERTEX_ATTRIB4_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6830) gl_MAP2_VERTEX_ATTRIB5_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833) gl_MAP2_VERTEX_ATTRIB6_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6836) gl_MAP2_VERTEX_ATTRIB7_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6839) gl_MAP2_VERTEX_ATTRIB8_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6842) gl_MAP2_VERTEX_ATTRIB9_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6845) gl_MAP_ATTRIB_U_ORDER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6848) gl_MAP_ATTRIB_V_ORDER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6851) gl_MAP_COHERENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860) gl_MAP_FLUSH_EXPLICIT_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6863) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866) gl_MAP_INVALIDATE_BUFFER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6869) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872) gl_MAP_INVALIDATE_RANGE_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6875) gl_MAP_PERSISTENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6878) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881) gl_MAP_READ_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6884) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887) gl_MAP_TESSELLATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6890) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893) gl_MAP_UNSYNCHRONIZED_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6896) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899) gl_MAP_WRITE_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6902) gl_MATERIAL_SIDE_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6905) gl_MATRIX0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6908) gl_MATRIX0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6911) gl_MATRIX10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6914) gl_MATRIX11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6917) gl_MATRIX12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6920) gl_MATRIX13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6923) gl_MATRIX14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6926) gl_MATRIX15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6929) gl_MATRIX16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932) gl_MATRIX17_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6935) gl_MATRIX18_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6938) gl_MATRIX19_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6941) gl_MATRIX1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6944) gl_MATRIX1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947) gl_MATRIX20_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950) gl_MATRIX21_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953) gl_MATRIX22_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956) gl_MATRIX23_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959) gl_MATRIX24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6962) gl_MATRIX25_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965) gl_MATRIX26_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968) gl_MATRIX27_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971) gl_MATRIX28_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974) gl_MATRIX29_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977) gl_MATRIX2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980) gl_MATRIX2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6983) gl_MATRIX30_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6986) gl_MATRIX31_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6989) gl_MATRIX3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6992) gl_MATRIX3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6995) gl_MATRIX4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6998) gl_MATRIX4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7001) gl_MATRIX5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7004) gl_MATRIX5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7007) gl_MATRIX6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7010) gl_MATRIX6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7013) gl_MATRIX7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7016) gl_MATRIX7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7019) gl_MATRIX8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7022) gl_MATRIX9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7025) gl_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7028) gl_MATRIX_INDEX_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7031) gl_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034) gl_MATRIX_INDEX_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037) gl_MATRIX_INDEX_ARRAY_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040) gl_MATRIX_INDEX_ARRAY_POINTER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043) gl_MATRIX_INDEX_ARRAY_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046) gl_MATRIX_INDEX_ARRAY_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7049) gl_MATRIX_INDEX_ARRAY_STRIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052) gl_MATRIX_INDEX_ARRAY_STRIDE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055) gl_MATRIX_INDEX_ARRAY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058) gl_MATRIX_INDEX_ARRAY_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064) gl_MATRIX_PALETTE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067) gl_MATRIX_PALETTE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7070) gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7073) gl_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7076) gl_MAT_AMBIENT_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7079) gl_MAT_COLOR_INDEXES_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7082) gl_MAT_DIFFUSE_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7085) gl_MAT_EMISSION_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7088) gl_MAT_SHININESS_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7091) gl_MAT_SPECULAR_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7094) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100) gl_MAX_3D_TEXTURE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7103) gl_MAX_3D_TEXTURE_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7106) gl_MAX_4D_TEXTURE_SIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7109) gl_MAX_ACTIVE_LIGHTS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7112) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115) gl_MAX_ARRAY_TEXTURE_LAYERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7118) gl_MAX_ASYNC_DRAW_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7121) gl_MAX_ASYNC_HISTOGRAM_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7124) gl_MAX_ASYNC_READ_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7127) gl_MAX_ASYNC_TEX_IMAGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130) gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133) gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7136) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAX_BINDABLE_UNIFORM_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7142) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAX_CLIPMAP_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7148) gl_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7151) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154) gl_MAX_CLIP_DISTANCES_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160) gl_MAX_CLIP_PLANES_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166) gl_MAX_COLOR_ATTACHMENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169) gl_MAX_COLOR_ATTACHMENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7172) gl_MAX_COLOR_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175) gl_MAX_COLOR_MATRIX_STACK_DEPTH_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7178) gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181) gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7184) gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7187) gl_MAX_COMBINED_CLIP_AND_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7190) gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7193) gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7196) gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7205) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7208) gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7211) gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7214) gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7217) gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7220) gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7223) gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7226) gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7229) gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7232) gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7235) gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7238) gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7241) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7247) gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250) gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253) gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7256) gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7259) gl_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7262) gl_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7265) gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7268) gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7271) gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7274) gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7277) gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7280) gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7283) gl_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7286) gl_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7289) gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7292) gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7295) gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7298) gl_MAX_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7301) gl_MAX_CONVOLUTION_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7304) gl_MAX_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7307) gl_MAX_CONVOLUTION_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7310) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313) gl_MAX_CUBE_MAP_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7316) gl_MAX_CUBE_MAP_TEXTURE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7319) gl_MAX_CUBE_MAP_TEXTURE_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7322) gl_MAX_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7325) gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7328) gl_MAX_DEBUG_GROUP_STACK_DEPTH_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7331) gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7334) gl_MAX_DEBUG_LOGGED_MESSAGES_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7337) gl_MAX_DEBUG_LOGGED_MESSAGES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340) gl_MAX_DEBUG_LOGGED_MESSAGES_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7343) gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7346) gl_MAX_DEBUG_MESSAGE_LENGTH_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7349) gl_MAX_DEBUG_MESSAGE_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7352) gl_MAX_DEBUG_MESSAGE_LENGTH_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7355) gl_MAX_DEEP_3D_TEXTURE_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7358) gl_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7361) gl_MAX_DEFORMATION_ORDER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7364) gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7367) gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_DRAW_BUFFERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376) gl_MAX_DRAW_BUFFERS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7379) gl_MAX_DRAW_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7382) gl_MAX_DRAW_BUFFERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7385) gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7388) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ELEMENTS_INDICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7394) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397) gl_MAX_ELEMENTS_VERTICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7400) gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7403) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406) gl_MAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409) gl_MAX_FOG_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412) gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415) gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7418) gl_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421) gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7424) gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7427) gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430) gl_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7433) gl_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436) gl_MAX_FRAGMENT_LIGHTS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7439) gl_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442) gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7445) gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7454) gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457) gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460) gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463) gl_MAX_FRAMEBUFFER_LAYERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7466) gl_MAX_FRAMEBUFFER_LAYERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7469) gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472) gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475) gl_MAX_FRAMEZOOM_FACTOR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478) gl_MAX_GENERAL_COMBINERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7481) gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7484) gl_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7487) gl_MAX_GEOMETRY_ATOMIC_COUNTERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490) gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7493) gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7496) gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7499) gl_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502) gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7505) gl_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7508) gl_MAX_GEOMETRY_IMAGE_UNIFORMS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511) gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7514) gl_MAX_GEOMETRY_INPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7517) gl_MAX_GEOMETRY_INPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520) gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7523) gl_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526) gl_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529) gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532) gl_MAX_GEOMETRY_OUTPUT_VERTICES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7535) gl_MAX_GEOMETRY_OUTPUT_VERTICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7538) gl_MAX_GEOMETRY_OUTPUT_VERTICES_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7541) gl_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7544) gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547) gl_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7550) gl_MAX_GEOMETRY_SHADER_INVOCATIONS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7553) gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556) gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7559) gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7562) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7565) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7568) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7571) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7574) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7577) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7580) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7583) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7586) gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7592) gl_MAX_GEOMETRY_UNIFORM_BLOCKS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7595) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7598) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7601) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7604) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7607) gl_MAX_GEOMETRY_VARYING_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7610) gl_MAX_GEOMETRY_VARYING_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7613) gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7616) gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7619) gl_MAX_IMAGE_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7622) gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7625) gl_MAX_IMAGE_UNITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7628) gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7631) gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7634) gl_MAX_LABEL_LENGTH_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7637) gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7640) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646) gl_MAX_MAP_TESSELLATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649) gl_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7652) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655) gl_MAX_MULTISAMPLE_COVERAGE_MODES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7658) gl_MAX_MULTIVIEW_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7661) gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667) gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670) gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7673) gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676) gl_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7679) gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7682) gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685) gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7688) gl_MAX_PALETTE_MATRICES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7691) gl_MAX_PALETTE_MATRICES_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7694) gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697) gl_MAX_PATCH_VERTICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7700) gl_MAX_PATCH_VERTICES_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7703) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706) gl_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709) gl_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7712) gl_MAX_PROGRAM_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7715) gl_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7718) gl_MAX_PROGRAM_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7721) gl_MAX_PROGRAM_ATTRIB_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7724) gl_MAX_PROGRAM_CALL_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727) gl_MAX_PROGRAM_ENV_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730) gl_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7733) gl_MAX_PROGRAM_GENERIC_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736) gl_MAX_PROGRAM_GENERIC_RESULTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7739) gl_MAX_PROGRAM_IF_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7742) gl_MAX_PROGRAM_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7745) gl_MAX_PROGRAM_LOCAL_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7748) gl_MAX_PROGRAM_LOOP_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7751) gl_MAX_PROGRAM_LOOP_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7754) gl_MAX_PROGRAM_MATRICES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7757) gl_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7760) gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763) gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7766) gl_MAX_PROGRAM_NATIVE_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7769) gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772) gl_MAX_PROGRAM_NATIVE_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7775) gl_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7778) gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7781) gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784) gl_MAX_PROGRAM_OUTPUT_VERTICES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7787) gl_MAX_PROGRAM_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7790) gl_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793) gl_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7796) gl_MAX_PROGRAM_PATCH_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7799) gl_MAX_PROGRAM_RESULT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802) gl_MAX_PROGRAM_SUBROUTINE_NUM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7805) gl_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7808) gl_MAX_PROGRAM_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814) gl_MAX_PROGRAM_TEXEL_OFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7817) gl_MAX_PROGRAM_TEXEL_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7820) gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7823) gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826) gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7829) gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7832) gl_MAX_PROGRAM_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7835) gl_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7838) gl_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7841) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844) gl_MAX_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7847) gl_MAX_RATIONAL_EVAL_ORDER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7850) gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7853) gl_MAX_RECTANGLE_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856) gl_MAX_RECTANGLE_TEXTURE_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7859) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862) gl_MAX_RENDERBUFFER_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7865) gl_MAX_RENDERBUFFER_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871) gl_MAX_SAMPLES_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7874) gl_MAX_SAMPLES_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877) gl_MAX_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7880) gl_MAX_SAMPLES_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7883) gl_MAX_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7886) gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889) gl_MAX_SAMPLE_MASK_WORDS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7892) gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895) gl_MAX_SERVER_WAIT_TIMEOUT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7898) gl_MAX_SHADER_BUFFER_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7901) gl_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7904) gl_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7907) gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910) gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913) gl_MAX_SHININESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7916) gl_MAX_SPARSE_3D_TEXTURE_SIZE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7919) gl_MAX_SPARSE_3D_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922) gl_MAX_SPARSE_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925) gl_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7928) gl_MAX_SPARSE_TEXTURE_SIZE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7931) gl_MAX_SPARSE_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934) gl_MAX_SPOT_EXPONENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7937) gl_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7940) gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943) gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946) gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949) gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7952) gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7955) gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7958) gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7961) gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7964) gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7967) gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7970) gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7973) gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976) gl_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7979) gl_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7982) gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985) gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7988) gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7991) gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7994) gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7997) gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8000) gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8003) gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8006) gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8009) gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8012) gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8015) gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8018) gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8021) gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8024) gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8027) gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8030) gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8033) gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8036) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8039) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8042) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8045) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8048) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8051) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8054) gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8057) gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8060) gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8063) gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8066) gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8069) gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8072) gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8075) gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8078) gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8081) gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8084) gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8087) gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8090) gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093) gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8096) gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8099) gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8102) gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105) gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8108) gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8111) gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8114) gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8117) gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8120) gl_MAX_TESS_GEN_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123) gl_MAX_TESS_GEN_LEVEL_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8126) gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8129) gl_MAX_TESS_PATCH_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132) gl_MAX_TESS_PATCH_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8135) gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138) gl_MAX_TEXTURE_BUFFER_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141) gl_MAX_TEXTURE_BUFFER_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8144) gl_MAX_TEXTURE_BUFFER_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8147) gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150) gl_MAX_TEXTURE_COORDS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8153) gl_MAX_TEXTURE_COORDS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8156) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159) gl_MAX_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8162) gl_MAX_TEXTURE_IMAGE_UNITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8165) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_MAX_TEXTURE_LOD_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8171) gl_MAX_TEXTURE_MAX_ANISOTROPY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180) gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183) gl_MAX_TEXTURE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8186) gl_MAX_TRACK_MATRICES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8189) gl_MAX_TRACK_MATRIX_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8192) gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8201) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8204) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8210) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8213) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8219) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8222) gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225) gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228) gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8231) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234) gl_MAX_VARYING_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240) gl_MAX_VARYING_FLOATS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8243) gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8246) gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249) gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8252) gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8255) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258) gl_MAX_VERTEX_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8261) gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8264) gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267) gl_MAX_VERTEX_ATTRIB_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8270) gl_MAX_VERTEX_BINDABLE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8273) gl_MAX_VERTEX_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276) gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8279) gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8282) gl_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8285) gl_MAX_VERTEX_SHADER_INVARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8288) gl_MAX_VERTEX_SHADER_LOCALS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8291) gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294) gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8297) gl_MAX_VERTEX_SHADER_VARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8300) gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303) gl_MAX_VERTEX_STREAMS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8306) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312) gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318) gl_MAX_VERTEX_UNIFORM_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321) gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8324) gl_MAX_VERTEX_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8327) gl_MAX_VERTEX_UNITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8330) gl_MAX_VERTEX_VARYING_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8333) gl_MAX_VERTEX_VARYING_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8336) gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339) gl_MAX_VIEWPORTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8342) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345) gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348) gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8351) gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8354) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357) gl_MINMAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8360) gl_MINMAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8363) gl_MINMAX_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366) gl_MINMAX_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8369) gl_MINMAX_SINK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8372) gl_MINMAX_SINK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8375) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378) gl_MINUS_CLAMPED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8381) gl_MINUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384) gl_MIN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8387) gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8390) gl_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393) gl_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8396) gl_MIN_LOD_WARNING_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8399) gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405) gl_MIN_PROGRAM_TEXEL_OFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8408) gl_MIN_PROGRAM_TEXEL_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411) gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8414) gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8417) gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420) gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8423) gl_MIN_SAMPLE_SHADING_VALUE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8426) gl_MIN_SAMPLE_SHADING_VALUE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429) gl_MIN_SPARSE_LEVEL_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8432) gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8435) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438) gl_MIRRORED_REPEAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441) gl_MIRRORED_REPEAT_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8444) gl_MIRRORED_REPEAT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8447) gl_MIRROR_CLAMP_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450) gl_MIRROR_CLAMP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8453) gl_MIRROR_CLAMP_TO_BORDER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8456) gl_MIRROR_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459) gl_MIRROR_CLAMP_TO_EDGE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8462) gl_MIRROR_CLAMP_TO_EDGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8465) gl_MITER_REVERT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468) gl_MITER_TRUNCATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471) gl_MIXED_DEPTH_SAMPLES_SUPPORTED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474) gl_MIXED_STENCIL_SAMPLES_SUPPORTED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8477) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480) gl_MODELVIEW0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8483) gl_MODELVIEW0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486) gl_MODELVIEW0_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489) gl_MODELVIEW0_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8492) gl_MODELVIEW10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8495) gl_MODELVIEW11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498) gl_MODELVIEW12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8501) gl_MODELVIEW13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8504) gl_MODELVIEW14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507) gl_MODELVIEW15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8510) gl_MODELVIEW16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8513) gl_MODELVIEW17_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516) gl_MODELVIEW18_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519) gl_MODELVIEW19_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8522) gl_MODELVIEW1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525) gl_MODELVIEW1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8528) gl_MODELVIEW1_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531) gl_MODELVIEW1_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8534) gl_MODELVIEW20_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537) gl_MODELVIEW21_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8540) gl_MODELVIEW22_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543) gl_MODELVIEW23_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546) gl_MODELVIEW24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549) gl_MODELVIEW25_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8552) gl_MODELVIEW26_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8555) gl_MODELVIEW27_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8558) gl_MODELVIEW28_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8561) gl_MODELVIEW29_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8564) gl_MODELVIEW2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8567) gl_MODELVIEW30_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570) gl_MODELVIEW31_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573) gl_MODELVIEW3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8576) gl_MODELVIEW4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8579) gl_MODELVIEW5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8582) gl_MODELVIEW6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8585) gl_MODELVIEW7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8588) gl_MODELVIEW8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8591) gl_MODELVIEW9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597) gl_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600) gl_MODELVIEW_PROJECTION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8603) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MODULATE_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8612) gl_MODULATE_COLOR_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615) gl_MODULATE_SIGNED_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8618) gl_MODULATE_SUBTRACT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8621) gl_MOVE_TO_CONTINUES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8624) gl_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8627) gl_MOVE_TO_RESETS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630) gl_MOV_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8633) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MULTIPLY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8639) gl_MULTIPLY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8642) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645) gl_MULTISAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648) gl_MULTISAMPLE_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651) gl_MULTISAMPLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8654) gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657) gl_MULTISAMPLE_BIT_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8660) gl_MULTISAMPLE_BIT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8663) gl_MULTISAMPLE_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8666) gl_MULTISAMPLE_BUFFER_BIT0_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8669) gl_MULTISAMPLE_BUFFER_BIT1_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672) gl_MULTISAMPLE_BUFFER_BIT2_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8675) gl_MULTISAMPLE_BUFFER_BIT3_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8678) gl_MULTISAMPLE_BUFFER_BIT4_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8681) gl_MULTISAMPLE_BUFFER_BIT5_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684) gl_MULTISAMPLE_BUFFER_BIT6_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8687) gl_MULTISAMPLE_BUFFER_BIT7_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8690) gl_MULTISAMPLE_COVERAGE_MODES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8693) gl_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696) gl_MULTISAMPLE_FILTER_HINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699) gl_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8702) gl_MULTISAMPLE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8705) gl_MULTIVIEW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708) gl_MUL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8711) gl_MVP_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8714) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717) gl_NAMED_STRING_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8720) gl_NAMED_STRING_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8723) gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8726) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_NATIVE_GRAPHICS_BEGIN_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8735) gl_NATIVE_GRAPHICS_END_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8738) gl_NATIVE_GRAPHICS_HANDLE_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8741) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744) gl_NEAREST_CLIPMAP_LINEAR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8747) gl_NEAREST_CLIPMAP_NEAREST_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8750) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756) gl_NEGATE_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8759) gl_NEGATIVE_ONE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8762) gl_NEGATIVE_ONE_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8765) gl_NEGATIVE_W_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8768) gl_NEGATIVE_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8771) gl_NEGATIVE_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774) gl_NEGATIVE_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8777) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780) gl_NEXT_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8783) gl_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8786) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792) gl_NONE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8795) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804) gl_NORMALIZED_RANGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8807) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810) gl_NORMAL_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8813) gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8816) gl_NORMAL_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8819) gl_NORMAL_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8822) gl_NORMAL_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8825) gl_NORMAL_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8828) gl_NORMAL_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8831) gl_NORMAL_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8834) gl_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8837) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840) gl_NORMAL_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8843) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846) gl_NORMAL_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8849) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852) gl_NORMAL_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8855) gl_NORMAL_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8858) gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861) gl_NORMAL_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8864) gl_NORMAL_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8867) gl_NORMAL_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8870) gl_NORMAL_MAP_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8873) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879) gl_NO_RESET_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8882) gl_NO_RESET_NOTIFICATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8885) gl_NO_RESET_NOTIFICATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8888) gl_NO_RESET_NOTIFICATION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891) gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8894) gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8897) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_NUM_COMPRESSED_TEXTURE_FORMATS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906) gl_NUM_FILL_STREAMS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8909) gl_NUM_FRAGMENT_CONSTANTS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8912) gl_NUM_FRAGMENT_REGISTERS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8915) gl_NUM_GENERAL_COMBINERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8918) gl_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8921) gl_NUM_INSTRUCTIONS_PER_PASS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8924) gl_NUM_INSTRUCTIONS_TOTAL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8927) gl_NUM_LOOPBACK_COMPONENTS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930) gl_NUM_PASSES_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8933) gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8936) gl_NUM_PROGRAM_BINARY_FORMATS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8939) gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942) gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8945) gl_NUM_SHADING_LANGUAGE_VERSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8948) gl_NUM_SPARSE_LEVELS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8951) gl_NUM_VIDEO_CAPTURE_STREAMS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954) gl_NUM_VIRTUAL_PAGE_SIZES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8957) gl_OBJECT_ACTIVE_ATTRIBUTES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8960) gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8963) gl_OBJECT_ACTIVE_UNIFORMS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8966) gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8969) gl_OBJECT_ATTACHED_OBJECTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8972) gl_OBJECT_BUFFER_SIZE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8975) gl_OBJECT_BUFFER_USAGE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8978) gl_OBJECT_COMPILE_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8981) gl_OBJECT_DELETE_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8984) gl_OBJECT_DISTANCE_TO_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8987) gl_OBJECT_DISTANCE_TO_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8990) gl_OBJECT_INFO_LOG_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8993) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996) gl_OBJECT_LINEAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8999) gl_OBJECT_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9002) gl_OBJECT_LINK_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9005) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008) gl_OBJECT_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9011) gl_OBJECT_SHADER_SOURCE_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9014) gl_OBJECT_SUBTYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9017) gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020) gl_OBJECT_TYPE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9023) gl_OBJECT_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026) gl_OBJECT_VALIDATE_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9029) gl_OCCLUSION_QUERY_EVENT_MASK_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9032) gl_OCCLUSION_TEST_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9035) gl_OCCLUSION_TEST_RESULT_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038) gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041) gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9044) gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9047) gl_OFFSET_HILO_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9050) gl_OFFSET_HILO_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053) gl_OFFSET_PROJECTIVE_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9056) gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9059) gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062) gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065) gl_OFFSET_TEXTURE_2D_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9068) gl_OFFSET_TEXTURE_2D_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9071) gl_OFFSET_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9074) gl_OFFSET_TEXTURE_2D_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9077) gl_OFFSET_TEXTURE_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9080) gl_OFFSET_TEXTURE_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9083) gl_OFFSET_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9086) gl_OFFSET_TEXTURE_RECTANGLE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089) gl_OFFSET_TEXTURE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9092) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095) gl_ONE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_ONE_MINUS_CONSTANT_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9104) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_ONE_MINUS_CONSTANT_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9110) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9119) gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131) gl_OPERAND0_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9134) gl_OPERAND0_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9137) gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140) gl_OPERAND0_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9143) gl_OPERAND0_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9146) gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149) gl_OPERAND1_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152) gl_OPERAND1_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9155) gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158) gl_OPERAND1_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9161) gl_OPERAND1_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164) gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167) gl_OPERAND2_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9170) gl_OPERAND2_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173) gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176) gl_OPERAND2_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9179) gl_OPERAND2_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9182) gl_OPERAND3_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9185) gl_OPERAND3_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188) gl_OP_ADD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191) gl_OP_CLAMP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9194) gl_OP_CROSS_PRODUCT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9197) gl_OP_DOT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9200) gl_OP_DOT4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9203) gl_OP_EXP_BASE_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9206) gl_OP_FLOOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209) gl_OP_FRAC_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212) gl_OP_INDEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9215) gl_OP_LOG_BASE_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218) gl_OP_MADD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9221) gl_OP_MAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9224) gl_OP_MIN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9227) gl_OP_MOV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9230) gl_OP_MULTIPLY_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9233) gl_OP_MUL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9236) gl_OP_NEGATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9239) gl_OP_POWER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9242) gl_OP_RECIP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9245) gl_OP_RECIP_SQRT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248) gl_OP_ROUND_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9251) gl_OP_SET_GE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254) gl_OP_SET_LT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257) gl_OP_SUB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9260) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272) gl_OUTPUT_COLOR0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9275) gl_OUTPUT_COLOR1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9278) gl_OUTPUT_FOG_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9281) gl_OUTPUT_TEXTURE_COORD0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9284) gl_OUTPUT_TEXTURE_COORD10_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9287) gl_OUTPUT_TEXTURE_COORD11_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9290) gl_OUTPUT_TEXTURE_COORD12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9293) gl_OUTPUT_TEXTURE_COORD13_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9296) gl_OUTPUT_TEXTURE_COORD14_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9299) gl_OUTPUT_TEXTURE_COORD15_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9302) gl_OUTPUT_TEXTURE_COORD16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9305) gl_OUTPUT_TEXTURE_COORD17_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9308) gl_OUTPUT_TEXTURE_COORD18_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9311) gl_OUTPUT_TEXTURE_COORD19_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314) gl_OUTPUT_TEXTURE_COORD1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9317) gl_OUTPUT_TEXTURE_COORD20_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9320) gl_OUTPUT_TEXTURE_COORD21_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9323) gl_OUTPUT_TEXTURE_COORD22_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326) gl_OUTPUT_TEXTURE_COORD23_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9329) gl_OUTPUT_TEXTURE_COORD24_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9332) gl_OUTPUT_TEXTURE_COORD25_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9335) gl_OUTPUT_TEXTURE_COORD26_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338) gl_OUTPUT_TEXTURE_COORD27_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9341) gl_OUTPUT_TEXTURE_COORD28_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9344) gl_OUTPUT_TEXTURE_COORD29_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9347) gl_OUTPUT_TEXTURE_COORD2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9350) gl_OUTPUT_TEXTURE_COORD30_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9353) gl_OUTPUT_TEXTURE_COORD31_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9356) gl_OUTPUT_TEXTURE_COORD3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9359) gl_OUTPUT_TEXTURE_COORD4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9362) gl_OUTPUT_TEXTURE_COORD5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9365) gl_OUTPUT_TEXTURE_COORD6_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9368) gl_OUTPUT_TEXTURE_COORD7_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9371) gl_OUTPUT_TEXTURE_COORD8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9374) gl_OUTPUT_TEXTURE_COORD9_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9377) gl_OUTPUT_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9380) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383) gl_OVERLAY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9386) gl_OVERLAY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9389) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392) gl_PACK_CMYK_HINT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9395) gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9398) gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9401) gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9404) gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9407) gl_PACK_COMPRESSED_SIZE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9410) gl_PACK_IMAGE_DEPTH_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416) gl_PACK_IMAGE_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419) gl_PACK_INVERT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9422) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_PACK_MAX_COMPRESSED_SIZE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9428) gl_PACK_RESAMPLE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431) gl_PACK_RESAMPLE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434) gl_PACK_REVERSE_ROW_ORDER_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437) gl_PACK_ROW_BYTES_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9440) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446) gl_PACK_SKIP_IMAGES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_PACK_SKIP_VOLUMES_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9458) gl_PACK_SUBSAMPLE_RATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9461) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_PALETTE4_R5_G6_B5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9467) gl_PALETTE4_RGB5_A1_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9470) gl_PALETTE4_RGB8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473) gl_PALETTE4_RGBA4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9476) gl_PALETTE4_RGBA8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9479) gl_PALETTE8_R5_G6_B5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482) gl_PALETTE8_RGB5_A1_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9485) gl_PALETTE8_RGB8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9488) gl_PALETTE8_RGBA4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491) gl_PALETTE8_RGBA8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9494) gl_PARALLEL_ARRAYS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9497) gl_PARAMETER_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500) gl_PARAMETER_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9503) gl_PARTIAL_SUCCESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9506) gl_PASS_THROUGH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9509) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512) gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9515) gl_PATCHES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9518) gl_PATCHES_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9521) gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9524) gl_PATCH_DEFAULT_INNER_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9527) gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9530) gl_PATCH_DEFAULT_OUTER_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9533) gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9536) gl_PATCH_VERTICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9539) gl_PATCH_VERTICES_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9542) gl_PATH_CLIENT_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9545) gl_PATH_COMMAND_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9548) gl_PATH_COMPUTED_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9551) gl_PATH_COORD_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9554) gl_PATH_COVER_DEPTH_FUNC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9557) gl_PATH_DASH_ARRAY_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9560) gl_PATH_DASH_CAPS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9563) gl_PATH_DASH_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9566) gl_PATH_DASH_OFFSET_RESET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9569) gl_PATH_END_CAPS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9572) gl_PATH_ERROR_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9575) gl_PATH_FILL_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9578) gl_PATH_FILL_COVER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9581) gl_PATH_FILL_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9584) gl_PATH_FILL_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587) gl_PATH_FOG_GEN_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590) gl_PATH_FORMAT_PS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593) gl_PATH_FORMAT_SVG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596) gl_PATH_GEN_COEFF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9599) gl_PATH_GEN_COLOR_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9602) gl_PATH_GEN_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9605) gl_PATH_GEN_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9608) gl_PATH_INITIAL_DASH_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9611) gl_PATH_INITIAL_END_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9614) gl_PATH_JOIN_STYLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9617) gl_PATH_MAX_MODELVIEW_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9620) gl_PATH_MAX_PROJECTION_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9623) gl_PATH_MITER_LIMIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9626) gl_PATH_MODELVIEW_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9629) gl_PATH_MODELVIEW_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9632) gl_PATH_MODELVIEW_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9635) gl_PATH_OBJECT_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9638) gl_PATH_PROJECTION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9641) gl_PATH_PROJECTION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9644) gl_PATH_PROJECTION_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9647) gl_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9650) gl_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9653) gl_PATH_STENCIL_FUNC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9656) gl_PATH_STENCIL_REF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9659) gl_PATH_STENCIL_VALUE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9662) gl_PATH_STROKE_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9665) gl_PATH_STROKE_COVER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9668) gl_PATH_STROKE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9671) gl_PATH_STROKE_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9674) gl_PATH_TERMINAL_DASH_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9677) gl_PATH_TERMINAL_END_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9680) gl_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9683) gl_PATH_TRANSPOSE_PROJECTION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9686) gl_PERCENTAGE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9689) gl_PERFMON_GLOBAL_MODE_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9692) gl_PERFMON_RESULT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9695) gl_PERFMON_RESULT_AVAILABLE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9698) gl_PERFMON_RESULT_SIZE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9701) gl_PERFORMANCE_MONITOR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9704) gl_PERFQUERY_COUNTER_DATA_BOOL32_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707) gl_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9710) gl_PERFQUERY_COUNTER_DATA_FLOAT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9713) gl_PERFQUERY_COUNTER_DATA_UINT32_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9716) gl_PERFQUERY_COUNTER_DATA_UINT64_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719) gl_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9722) gl_PERFQUERY_COUNTER_DURATION_NORM_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725) gl_PERFQUERY_COUNTER_DURATION_RAW_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728) gl_PERFQUERY_COUNTER_EVENT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731) gl_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734) gl_PERFQUERY_COUNTER_RAW_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9737) gl_PERFQUERY_COUNTER_THROUGHPUT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9740) gl_PERFQUERY_COUNTER_TIMESTAMP_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743) gl_PERFQUERY_DONOT_FLUSH_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9746) gl_PERFQUERY_FLUSH_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9749) gl_PERFQUERY_GLOBAL_CONTEXT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752) gl_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9755) gl_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9758) gl_PERFQUERY_SINGLE_CONTEXT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9761) gl_PERFQUERY_WAIT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9764) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767) gl_PERTURB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770) gl_PER_STAGE_CONSTANTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773) gl_PHONG_HINT_WIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9776) gl_PHONG_WIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779) gl_PINLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782) gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9785) gl_PIXEL_BUFFER_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9788) gl_PIXEL_COUNTER_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791) gl_PIXEL_COUNT_AVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9794) gl_PIXEL_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9797) gl_PIXEL_CUBIC_WEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9800) gl_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9803) gl_PIXEL_FRAGMENT_RGB_SOURCE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9806) gl_PIXEL_GROUP_COLOR_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9809) gl_PIXEL_MAG_FILTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9812) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872) gl_PIXEL_MIN_FILTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9875) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881) gl_PIXEL_PACK_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9884) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887) gl_PIXEL_PACK_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9890) gl_PIXEL_PACK_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9893) gl_PIXEL_PACK_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9896) gl_PIXEL_SUBSAMPLE_2424_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9899) gl_PIXEL_SUBSAMPLE_4242_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9902) gl_PIXEL_SUBSAMPLE_4444_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9905) gl_PIXEL_TEXTURE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9908) gl_PIXEL_TEX_GEN_ALPHA_LS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9911) gl_PIXEL_TEX_GEN_ALPHA_MS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9914) gl_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9917) gl_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9920) gl_PIXEL_TEX_GEN_MODE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9923) gl_PIXEL_TEX_GEN_Q_CEILING_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9926) gl_PIXEL_TEX_GEN_Q_FLOOR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9929) gl_PIXEL_TEX_GEN_Q_ROUND_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9932) gl_PIXEL_TEX_GEN_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9935) gl_PIXEL_TILE_BEST_ALIGNMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9938) gl_PIXEL_TILE_CACHE_INCREMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9941) gl_PIXEL_TILE_CACHE_SIZE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9944) gl_PIXEL_TILE_GRID_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9947) gl_PIXEL_TILE_GRID_HEIGHT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9950) gl_PIXEL_TILE_GRID_WIDTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9953) gl_PIXEL_TILE_HEIGHT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9956) gl_PIXEL_TILE_WIDTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9959) gl_PIXEL_TRANSFORM_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9962) gl_PIXEL_TRANSFORM_2D_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9965) gl_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9968) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971) gl_PIXEL_UNPACK_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9974) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977) gl_PIXEL_UNPACK_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9980) gl_PIXEL_UNPACK_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9983) gl_PIXEL_UNPACK_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9986) gl_PLUS_CLAMPED_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9989) gl_PLUS_CLAMPED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9992) gl_PLUS_DARKER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9995) gl_PLUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9998) gl_PN_TRIANGLES_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10001) gl_PN_TRIANGLES_NORMAL_MODE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10004) gl_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10007) gl_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10010) gl_PN_TRIANGLES_POINT_MODE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10013) gl_PN_TRIANGLES_POINT_MODE_CUBIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10016) gl_PN_TRIANGLES_POINT_MODE_LINEAR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10019) gl_PN_TRIANGLES_TESSELATION_LEVEL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10022) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031) gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10034) gl_POINT_DISTANCE_ATTENUATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10037) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040) gl_POINT_FADE_THRESHOLD_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10043) gl_POINT_FADE_THRESHOLD_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10046) gl_POINT_FADE_THRESHOLD_SIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10049) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052) gl_POINT_SIZE_ARRAY_BUFFER_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10055) gl_POINT_SIZE_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10058) gl_POINT_SIZE_ARRAY_POINTER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10061) gl_POINT_SIZE_ARRAY_STRIDE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10064) gl_POINT_SIZE_ARRAY_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10067) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070) gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10073) gl_POINT_SIZE_MAX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10076) gl_POINT_SIZE_MAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10079) gl_POINT_SIZE_MAX_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10082) gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10085) gl_POINT_SIZE_MIN_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10088) gl_POINT_SIZE_MIN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10091) gl_POINT_SIZE_MIN_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103) gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10106) gl_POINT_SPRITE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10109) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112) gl_POINT_SPRITE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10115) gl_POINT_SPRITE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10118) gl_POINT_SPRITE_R_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10121) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133) gl_POLYGON_OFFSET_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10136) gl_POLYGON_OFFSET_CLAMP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10139) gl_POLYGON_OFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_POLYGON_OFFSET_FACTOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178) gl_POST_COLOR_MATRIX_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181) gl_POST_COLOR_MATRIX_ALPHA_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184) gl_POST_COLOR_MATRIX_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187) gl_POST_COLOR_MATRIX_ALPHA_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190) gl_POST_COLOR_MATRIX_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193) gl_POST_COLOR_MATRIX_BLUE_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196) gl_POST_COLOR_MATRIX_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199) gl_POST_COLOR_MATRIX_BLUE_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10202) gl_POST_COLOR_MATRIX_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205) gl_POST_COLOR_MATRIX_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208) gl_POST_COLOR_MATRIX_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10211) gl_POST_COLOR_MATRIX_GREEN_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214) gl_POST_COLOR_MATRIX_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10217) gl_POST_COLOR_MATRIX_GREEN_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10220) gl_POST_COLOR_MATRIX_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10223) gl_POST_COLOR_MATRIX_RED_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10226) gl_POST_COLOR_MATRIX_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10229) gl_POST_COLOR_MATRIX_RED_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10232) gl_POST_CONVOLUTION_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10235) gl_POST_CONVOLUTION_ALPHA_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10238) gl_POST_CONVOLUTION_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10241) gl_POST_CONVOLUTION_ALPHA_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10244) gl_POST_CONVOLUTION_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10247) gl_POST_CONVOLUTION_BLUE_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10250) gl_POST_CONVOLUTION_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10253) gl_POST_CONVOLUTION_BLUE_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10256) gl_POST_CONVOLUTION_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10259) gl_POST_CONVOLUTION_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10262) gl_POST_CONVOLUTION_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10265) gl_POST_CONVOLUTION_GREEN_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10268) gl_POST_CONVOLUTION_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10271) gl_POST_CONVOLUTION_GREEN_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10274) gl_POST_CONVOLUTION_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10277) gl_POST_CONVOLUTION_RED_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10280) gl_POST_CONVOLUTION_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10283) gl_POST_CONVOLUTION_RED_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10286) gl_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10289) gl_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10292) gl_POST_TEXTURE_FILTER_BIAS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10295) gl_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298) gl_POST_TEXTURE_FILTER_SCALE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10301) gl_PREFER_DOUBLEBUFFER_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304) gl_PRESENT_DURATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10307) gl_PRESENT_TIME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10310) gl_PRESERVE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10313) gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316) gl_PREVIOUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10319) gl_PREVIOUS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10322) gl_PREVIOUS_TEXTURE_INPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10325) gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328) gl_PRIMARY_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10331) gl_PRIMARY_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10334) gl_PRIMARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10337) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340) gl_PRIMITIVES_GENERATED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10343) gl_PRIMITIVES_GENERATED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10346) gl_PRIMITIVES_GENERATED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10349) gl_PRIMITIVES_SUBMITTED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352) gl_PRIMITIVE_BOUNDING_BOX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355) gl_PRIMITIVE_BOUNDING_BOX_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358) gl_PRIMITIVE_ID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361) gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364) gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367) gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10370) gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10373) gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376) gl_PRIMITIVE_RESTART_INDEX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10379) gl_PRIMITIVE_RESTART_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382) gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10385) gl_PROGRAMMABLE_SAMPLE_LOCATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10388) gl_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10391) gl_PROGRAM_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10394) gl_PROGRAM_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10397) gl_PROGRAM_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400) gl_PROGRAM_ATTRIB_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403) gl_PROGRAM_BINARY_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10406) gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10409) gl_PROGRAM_BINARY_FORMATS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10412) gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415) gl_PROGRAM_BINARY_LENGTH_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10418) gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10421) gl_PROGRAM_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10424) gl_PROGRAM_ERROR_POSITION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427) gl_PROGRAM_ERROR_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430) gl_PROGRAM_ERROR_STRING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433) gl_PROGRAM_ERROR_STRING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436) gl_PROGRAM_FORMAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10439) gl_PROGRAM_FORMAT_ASCII_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442) gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10445) gl_PROGRAM_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10448) gl_PROGRAM_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10451) gl_PROGRAM_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454) gl_PROGRAM_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457) gl_PROGRAM_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460) gl_PROGRAM_MATRIX_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463) gl_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10466) gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10469) gl_PROGRAM_NATIVE_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10472) gl_PROGRAM_NATIVE_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10475) gl_PROGRAM_NATIVE_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10478) gl_PROGRAM_NATIVE_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481) gl_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10484) gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487) gl_PROGRAM_OBJECT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490) gl_PROGRAM_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10493) gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496) gl_PROGRAM_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10499) gl_PROGRAM_PARAMETER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502) gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505) gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508) gl_PROGRAM_PIPELINE_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511) gl_PROGRAM_PIPELINE_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514) gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517) gl_PROGRAM_POINT_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520) gl_PROGRAM_POINT_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10523) gl_PROGRAM_RESIDENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10526) gl_PROGRAM_RESULT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10529) gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10532) gl_PROGRAM_SEPARABLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10535) gl_PROGRAM_STRING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10538) gl_PROGRAM_STRING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10541) gl_PROGRAM_TARGET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10544) gl_PROGRAM_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10547) gl_PROGRAM_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10550) gl_PROGRAM_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10553) gl_PROGRAM_UNDER_NATIVE_LIMITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10556) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562) gl_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10565) gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568) gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571) gl_PROVOKING_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10574) gl_PROXY_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10577) gl_PROXY_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10580) gl_PROXY_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10583) gl_PROXY_HISTOGRAM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10586) gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10589) gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10592) gl_PROXY_POST_CONVOLUTION_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10595) gl_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10598) gl_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10601) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607) gl_PROXY_TEXTURE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10610) gl_PROXY_TEXTURE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10613) gl_PROXY_TEXTURE_1D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10616) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622) gl_PROXY_TEXTURE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10625) gl_PROXY_TEXTURE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10628) gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631) gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634) gl_PROXY_TEXTURE_2D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10637) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640) gl_PROXY_TEXTURE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10643) gl_PROXY_TEXTURE_4D_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10646) gl_PROXY_TEXTURE_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10649) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652) gl_PROXY_TEXTURE_CUBE_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10655) gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658) gl_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10661) gl_PROXY_TEXTURE_CUBE_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10664) gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667) gl_PROXY_TEXTURE_RECTANGLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670) gl_PROXY_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10673) gl_PURGEABLE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10676) gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679) gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682) gl_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10685) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688) gl_QUADS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10691) gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694) gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10697) gl_QUADS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10700) gl_QUAD_ALPHA4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10703) gl_QUAD_ALPHA8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10706) gl_QUAD_INTENSITY4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10709) gl_QUAD_INTENSITY8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712) gl_QUAD_LUMINANCE4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10715) gl_QUAD_LUMINANCE8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10718) gl_QUAD_MESH_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10721) gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724) gl_QUAD_TEXTURE_SELECT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10727) gl_QUARTER_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10730) gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733) gl_QUERY_ALL_EVENT_BITS_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10736) gl_QUERY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10739) gl_QUERY_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10742) gl_QUERY_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10745) gl_QUERY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10748) gl_QUERY_BUFFER_BINDING_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10751) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754) gl_QUERY_BY_REGION_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10757) gl_QUERY_BY_REGION_NO_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10760) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763) gl_QUERY_BY_REGION_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10766) gl_QUERY_BY_REGION_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772) gl_QUERY_COUNTER_BITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775) gl_QUERY_COUNTER_BITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10778) gl_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10781) gl_QUERY_DEPTH_FAIL_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10784) gl_QUERY_DEPTH_PASS_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10787) gl_QUERY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10790) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793) gl_QUERY_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10796) gl_QUERY_NO_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10799) gl_QUERY_OBJECT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10802) gl_QUERY_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10805) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808) gl_QUERY_RESULT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10811) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814) gl_QUERY_RESULT_AVAILABLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10817) gl_QUERY_RESULT_AVAILABLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10820) gl_QUERY_RESULT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10823) gl_QUERY_RESULT_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10826) gl_QUERY_RESULT_NO_WAIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10829) gl_QUERY_STENCIL_FAIL_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10832) gl_QUERY_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10835) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838) gl_QUERY_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10841) gl_QUERY_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10844) gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850) gl_R11F_G11F_B10F_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10853) gl_R11F_G11F_B10F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10856) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862) gl_R16F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10865) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871) gl_R16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874) gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877) gl_R16_SNORM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10880) gl_R1UI_C3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10883) gl_R1UI_C4F_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10886) gl_R1UI_C4UB_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889) gl_R1UI_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10892) gl_R1UI_T2F_C4F_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10895) gl_R1UI_T2F_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10898) gl_R1UI_T2F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10901) gl_R1UI_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10904) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907) gl_R32F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10910) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928) gl_R8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10931) gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937) gl_RASTERIZER_DISCARD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10940) gl_RASTERIZER_DISCARD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10943) gl_RASTER_FIXED_SAMPLE_LOCATIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10946) gl_RASTER_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10949) gl_RASTER_POSITION_UNCLIPPED_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10952) gl_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10955) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958) gl_READ_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961) gl_READ_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967) gl_READ_FRAMEBUFFER_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10970) gl_READ_FRAMEBUFFER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10973) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_READ_FRAMEBUFFER_BINDING_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979) gl_READ_FRAMEBUFFER_BINDING_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10982) gl_READ_FRAMEBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10985) gl_READ_FRAMEBUFFER_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988) gl_READ_FRAMEBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991) gl_READ_FRAMEBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10994) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_READ_ONLY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11000) gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11003) gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11006) gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009) gl_READ_PIXEL_DATA_RANGE_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11012) gl_READ_PIXEL_DATA_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015) gl_READ_PIXEL_DATA_RANGE_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11018) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021) gl_READ_WRITE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024) gl_RECIP_ADD_SIGNED_ALPHA_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11027) gl_RECLAIM_MEMORY_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11030) gl_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11033) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_REDUCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039) gl_REDUCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11042) gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048) gl_RED_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051) gl_RED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11054) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057) gl_RED_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11060) gl_RED_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11063) gl_RED_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11066) gl_RED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11069) gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072) gl_RED_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11075) gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11078) gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081) gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11084) gl_REFERENCED_BY_GEOMETRY_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11087) gl_REFERENCED_BY_GEOMETRY_SHADER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11090) gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11093) gl_REFERENCED_BY_TESS_CONTROL_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11096) gl_REFERENCED_BY_TESS_CONTROL_SHADER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11099) gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11102) gl_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11105) gl_REFERENCED_BY_TESS_EVALUATION_SHADER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11108) gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111) gl_REFERENCE_PLANE_EQUATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11114) gl_REFERENCE_PLANE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11117) gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120) gl_REFLECTION_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11123) gl_REFLECTION_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11126) gl_REFLECTION_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129) gl_REFLECTION_MAP_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11132) gl_REGISTER_COMBINERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11135) gl_REG_0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11138) gl_REG_10_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11141) gl_REG_11_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11144) gl_REG_12_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11147) gl_REG_13_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150) gl_REG_14_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11153) gl_REG_15_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11156) gl_REG_16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11159) gl_REG_17_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11162) gl_REG_18_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165) gl_REG_19_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11168) gl_REG_1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171) gl_REG_20_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11174) gl_REG_21_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11177) gl_REG_22_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11180) gl_REG_23_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11183) gl_REG_24_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11186) gl_REG_25_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11189) gl_REG_26_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11192) gl_REG_27_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195) gl_REG_28_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11198) gl_REG_29_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11201) gl_REG_2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204) gl_REG_30_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207) gl_REG_31_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11210) gl_REG_3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11213) gl_REG_4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216) gl_REG_5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219) gl_REG_6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11222) gl_REG_7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225) gl_REG_8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228) gl_REG_9_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11231) gl_RELATIVE_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234) gl_RELATIVE_CONIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11237) gl_RELATIVE_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11240) gl_RELATIVE_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11243) gl_RELATIVE_LARGE_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11246) gl_RELATIVE_LARGE_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11249) gl_RELATIVE_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11252) gl_RELATIVE_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11255) gl_RELATIVE_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11258) gl_RELATIVE_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11261) gl_RELATIVE_ROUNDED_RECT2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264) gl_RELATIVE_ROUNDED_RECT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11267) gl_RELATIVE_ROUNDED_RECT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270) gl_RELATIVE_ROUNDED_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273) gl_RELATIVE_SMALL_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276) gl_RELATIVE_SMALL_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279) gl_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282) gl_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285) gl_RELATIVE_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11288) gl_RELEASED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291) gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300) gl_RENDERBUFFER_ALPHA_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11303) gl_RENDERBUFFER_ALPHA_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11306) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309) gl_RENDERBUFFER_BINDING_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11312) gl_RENDERBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315) gl_RENDERBUFFER_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11318) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321) gl_RENDERBUFFER_BLUE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324) gl_RENDERBUFFER_BLUE_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11327) gl_RENDERBUFFER_COLOR_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11330) gl_RENDERBUFFER_COVERAGE_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336) gl_RENDERBUFFER_DEPTH_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11339) gl_RENDERBUFFER_DEPTH_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11342) gl_RENDERBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11345) gl_RENDERBUFFER_FREE_MEMORY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11348) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351) gl_RENDERBUFFER_GREEN_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354) gl_RENDERBUFFER_GREEN_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11357) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360) gl_RENDERBUFFER_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11363) gl_RENDERBUFFER_HEIGHT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11366) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369) gl_RENDERBUFFER_INTERNAL_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11372) gl_RENDERBUFFER_INTERNAL_FORMAT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11375) gl_RENDERBUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381) gl_RENDERBUFFER_RED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11384) gl_RENDERBUFFER_RED_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11387) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390) gl_RENDERBUFFER_SAMPLES_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393) gl_RENDERBUFFER_SAMPLES_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11396) gl_RENDERBUFFER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11399) gl_RENDERBUFFER_SAMPLES_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402) gl_RENDERBUFFER_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408) gl_RENDERBUFFER_STENCIL_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11411) gl_RENDERBUFFER_STENCIL_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417) gl_RENDERBUFFER_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11420) gl_RENDERBUFFER_WIDTH_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11423) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426) gl_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429) gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438) gl_REPLACEMENT_CODE_ARRAY_POINTER_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11441) gl_REPLACEMENT_CODE_ARRAY_STRIDE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11444) gl_REPLACEMENT_CODE_ARRAY_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11447) gl_REPLACEMENT_CODE_ARRAY_TYPE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11450) gl_REPLACEMENT_CODE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11453) gl_REPLACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11456) gl_REPLACE_MIDDLE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11459) gl_REPLACE_OLDEST_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11462) gl_REPLACE_VALUE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11465) gl_REPLICATE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11468) gl_REPLICATE_BORDER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11471) gl_REQUIRED_TEXTURE_IMAGE_UNITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11474) gl_RESAMPLE_AVERAGE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477) gl_RESAMPLE_DECIMATE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11480) gl_RESAMPLE_DECIMATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11483) gl_RESAMPLE_REPLICATE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11486) gl_RESAMPLE_REPLICATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11489) gl_RESAMPLE_ZERO_FILL_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11492) gl_RESAMPLE_ZERO_FILL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11495) gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498) gl_RESCALE_NORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11501) gl_RESET_NOTIFICATION_STRATEGY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11504) gl_RESET_NOTIFICATION_STRATEGY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11507) gl_RESET_NOTIFICATION_STRATEGY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11510) gl_RESET_NOTIFICATION_STRATEGY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11513) gl_RESTART_PATH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11516) gl_RESTART_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11519) gl_RETAINED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11522) gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534) gl_RG16F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11537) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543) gl_RG16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11546) gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549) gl_RG16_SNORM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11552) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555) gl_RG32F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11558) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573) gl_RG8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11576) gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588) gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591) gl_RGB10_A2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11594) gl_RGB10_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11597) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600) gl_RGB12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11603) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609) gl_RGB16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11612) gl_RGB16F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11615) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618) gl_RGB16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11621) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624) gl_RGB16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11627) gl_RGB16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11630) gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633) gl_RGB16_SNORM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11636) gl_RGB2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11639) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642) gl_RGB32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11645) gl_RGB32F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11648) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RGB32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RGB32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11660) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663) gl_RGB4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666) gl_RGB4_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11669) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672) gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11675) gl_RGB565_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681) gl_RGB5_A1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11684) gl_RGB5_A1_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11687) gl_RGB5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11690) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696) gl_RGB8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11699) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702) gl_RGB8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11705) gl_RGB8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708) gl_RGB8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11711) gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RGB9_E5_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11720) gl_RGB9_E5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11723) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729) gl_RGBA12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11732) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RGBA16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11741) gl_RGBA16F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11744) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RGBA16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11750) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753) gl_RGBA16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11756) gl_RGBA16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11759) gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762) gl_RGBA16_SNORM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768) gl_RGBA2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11771) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_RGBA32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11777) gl_RGBA32F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11780) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_RGBA32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11786) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789) gl_RGBA32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RGBA4_DXT5_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11798) gl_RGBA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11801) gl_RGBA4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11804) gl_RGBA4_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11807) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813) gl_RGBA8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11816) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819) gl_RGBA8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11822) gl_RGBA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11825) gl_RGBA8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11828) gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831) gl_RGBA_DXT5_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11834) gl_RGBA_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11837) gl_RGBA_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11840) gl_RGBA_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11843) gl_RGBA_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11846) gl_RGBA_FLOAT_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11849) gl_RGBA_FLOAT_MODE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11852) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855) gl_RGBA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11858) gl_RGBA_INTEGER_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11861) gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864) gl_RGBA_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11867) gl_RGBA_SIGNED_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11870) gl_RGBA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11873) gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11876) gl_RGB_422_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11879) gl_RGB_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882) gl_RGB_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885) gl_RGB_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888) gl_RGB_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894) gl_RGB_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897) gl_RGB_RAW_422_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900) gl_RGB_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11903) gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906) gl_RGB_SCALE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11909) gl_RGB_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912) gl_RGB_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11915) gl_RG_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RG_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_ROUNDED_RECT2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930) gl_ROUNDED_RECT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11933) gl_ROUNDED_RECT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936) gl_ROUNDED_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939) gl_ROUND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942) gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951) gl_SAMPLER_1D_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11954) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_SAMPLER_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11960) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_SAMPLER_1D_ARRAY_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969) gl_SAMPLER_1D_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11972) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_SAMPLER_2D_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11978) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981) gl_SAMPLER_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11984) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987) gl_SAMPLER_2D_ARRAY_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990) gl_SAMPLER_2D_ARRAY_SHADOW_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11993) gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996) gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999) gl_SAMPLER_2D_MULTISAMPLE_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12002) gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12005) gl_SAMPLER_2D_RECT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008) gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011) gl_SAMPLER_2D_RECT_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017) gl_SAMPLER_2D_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020) gl_SAMPLER_2D_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12023) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026) gl_SAMPLER_3D_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029) gl_SAMPLER_3D_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032) gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12035) gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_SAMPLER_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12041) gl_SAMPLER_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12044) gl_SAMPLER_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12047) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_SAMPLER_CUBE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053) gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12056) gl_SAMPLER_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059) gl_SAMPLER_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12062) gl_SAMPLER_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12065) gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12068) gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071) gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074) gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12077) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080) gl_SAMPLER_CUBE_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083) gl_SAMPLER_CUBE_SHADOW_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086) gl_SAMPLER_EXTERNAL_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12089) gl_SAMPLER_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092) gl_SAMPLER_OBJECT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095) gl_SAMPLER_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12098) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101) gl_SAMPLES_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104) gl_SAMPLES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12107) gl_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113) gl_SAMPLES_PASSED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12116) gl_SAMPLES_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122) gl_SAMPLE_ALPHA_TO_COVERAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125) gl_SAMPLE_ALPHA_TO_MASK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12128) gl_SAMPLE_ALPHA_TO_MASK_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134) gl_SAMPLE_ALPHA_TO_ONE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12137) gl_SAMPLE_ALPHA_TO_ONE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140) gl_SAMPLE_ALPHA_TO_ONE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12143) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_SAMPLE_BUFFERS_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12149) gl_SAMPLE_BUFFERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152) gl_SAMPLE_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12155) gl_SAMPLE_BUFFERS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12158) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161) gl_SAMPLE_COVERAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12164) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_SAMPLE_COVERAGE_INVERT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173) gl_SAMPLE_COVERAGE_VALUE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176) gl_SAMPLE_LOCATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12179) gl_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12182) gl_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12185) gl_SAMPLE_LOCATION_SUBPIXEL_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188) gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191) gl_SAMPLE_MASK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12194) gl_SAMPLE_MASK_INVERT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12197) gl_SAMPLE_MASK_INVERT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12200) gl_SAMPLE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12203) gl_SAMPLE_MASK_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12206) gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209) gl_SAMPLE_MASK_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212) gl_SAMPLE_MASK_VALUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12215) gl_SAMPLE_MASK_VALUE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12218) gl_SAMPLE_PATTERN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221) gl_SAMPLE_PATTERN_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12224) gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227) gl_SAMPLE_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12230) gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12233) gl_SAMPLE_SHADING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12236) gl_SAMPLE_SHADING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12239) gl_SATURATE_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12242) gl_SCALAR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12245) gl_SCALEBIAS_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12248) gl_SCALED_RESOLVE_FASTEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251) gl_SCALED_RESOLVE_NICEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12254) gl_SCALE_BY_FOUR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12257) gl_SCALE_BY_ONE_HALF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12260) gl_SCALE_BY_TWO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263) gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272) gl_SCREEN_COORDINATES_REND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12275) gl_SCREEN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278) gl_SCREEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12281) gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_SECONDARY_COLOR_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12287) gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290) gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12293) gl_SECONDARY_COLOR_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12296) gl_SECONDARY_COLOR_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12299) gl_SECONDARY_COLOR_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302) gl_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305) gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308) gl_SECONDARY_COLOR_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12311) gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314) gl_SECONDARY_COLOR_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12317) gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320) gl_SECONDARY_COLOR_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12323) gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326) gl_SECONDARY_COLOR_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12329) gl_SECONDARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332) gl_SECONDARY_INTERPOLATOR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12335) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344) gl_SEPARABLE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12347) gl_SEPARABLE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12350) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353) gl_SEPARATE_ATTRIBS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356) gl_SEPARATE_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12359) gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362) gl_SEPARATE_SPECULAR_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12365) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SET_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12371) gl_SGX_BINARY_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374) gl_SGX_PROGRAM_BINARY_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12377) gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12380) gl_SHADER_BINARY_DMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383) gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12386) gl_SHADER_BINARY_VIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12389) gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392) gl_SHADER_CONSISTENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395) gl_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12398) gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12401) gl_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12404) gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407) gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12410) gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413) gl_SHADER_INCLUDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12416) gl_SHADER_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12419) gl_SHADER_OBJECT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12422) gl_SHADER_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425) gl_SHADER_OPERATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12428) gl_SHADER_PIXEL_LOCAL_STORAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12431) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434) gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437) gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12440) gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12443) gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12446) gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12449) gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12452) gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12455) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458) gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464) gl_SHADING_LANGUAGE_VERSION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12467) gl_SHADOW_AMBIENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12470) gl_SHADOW_ATTENUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473) gl_SHARED_EDGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12476) gl_SHARED_TEXTURE_PALETTE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12479) gl_SHARPEN_TEXTURE_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482) gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488) gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491) gl_SIGNALED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494) gl_SIGNED_ALPHA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12497) gl_SIGNED_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12500) gl_SIGNED_HILO16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12503) gl_SIGNED_HILO8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506) gl_SIGNED_HILO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12509) gl_SIGNED_IDENTITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12512) gl_SIGNED_INTENSITY8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12515) gl_SIGNED_INTENSITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12518) gl_SIGNED_LUMINANCE8_ALPHA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521) gl_SIGNED_LUMINANCE8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12524) gl_SIGNED_LUMINANCE_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527) gl_SIGNED_LUMINANCE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12530) gl_SIGNED_NEGATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533) gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536) gl_SIGNED_RGB8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12539) gl_SIGNED_RGB8_UNSIGNED_ALPHA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12542) gl_SIGNED_RGBA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12545) gl_SIGNED_RGBA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12548) gl_SIGNED_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12551) gl_SIGNED_RGB_UNSIGNED_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12554) gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12557) gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12560) gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563) gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12566) gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569) gl_SINGLE_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12572) gl_SKIP_COMPONENTS1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12575) gl_SKIP_COMPONENTS2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12578) gl_SKIP_COMPONENTS3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581) gl_SKIP_COMPONENTS4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12584) gl_SKIP_DECODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12587) gl_SKIP_MISSING_GLYPH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12590) gl_SLICE_ACCUM_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12593) gl_SLIM10U_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12596) gl_SLIM12S_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599) gl_SLIM8U_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12602) gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605) gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12608) gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12611) gl_SLUMINANCE8_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12614) gl_SLUMINANCE8_ALPHA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12617) gl_SLUMINANCE8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12620) gl_SLUMINANCE8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12623) gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12626) gl_SLUMINANCE_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12629) gl_SLUMINANCE_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12632) gl_SLUMINANCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12635) gl_SLUMINANCE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638) gl_SMALL_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641) gl_SMALL_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12644) gl_SMAPHS30_PROGRAM_BINARY_DMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647) gl_SMAPHS_PROGRAM_BINARY_DMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12650) gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653) gl_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12656) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12671) gl_SM_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12674) gl_SOFTLIGHT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12677) gl_SOFTLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12680) gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683) gl_SOURCE0_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686) gl_SOURCE0_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12689) gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692) gl_SOURCE0_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12695) gl_SOURCE0_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698) gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701) gl_SOURCE1_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704) gl_SOURCE1_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12707) gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710) gl_SOURCE1_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12713) gl_SOURCE1_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716) gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719) gl_SOURCE2_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722) gl_SOURCE2_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12725) gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728) gl_SOURCE2_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731) gl_SOURCE2_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12734) gl_SOURCE3_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12737) gl_SOURCE3_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740) gl_SPARE0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12743) gl_SPARE0_PLUS_SECONDARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746) gl_SPARE1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12749) gl_SPARSE_BUFFER_PAGE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12752) gl_SPARSE_STORAGE_BIT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12755) gl_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12758) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773) gl_SPRITE_AXIAL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12776) gl_SPRITE_AXIS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779) gl_SPRITE_EYE_ALIGNED_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12782) gl_SPRITE_MODE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12785) gl_SPRITE_OBJECT_ALIGNED_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12788) gl_SPRITE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12791) gl_SPRITE_TRANSLATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12794) gl_SQUARE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12797) gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12800) gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12803) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806) gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12809) gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812) gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815) gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824) gl_SRC_ATOP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12827) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830) gl_SRC_IN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12833) gl_SRC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836) gl_SRC_OUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839) gl_SRC_OVER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851) gl_SRGB8_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12854) gl_SRGB8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12857) gl_SRGB8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12860) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_SRGB_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866) gl_SRGB_DECODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869) gl_SRGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12872) gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12875) gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12878) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881) gl_STACK_OVERFLOW_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12884) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887) gl_STACK_UNDERFLOW_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12890) gl_STANDARD_FONT_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12893) gl_STANDARD_FONT_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12896) gl_STATE_RESTORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12899) gl_STATIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12902) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905) gl_STATIC_COPY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12908) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911) gl_STATIC_DRAW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917) gl_STATIC_READ_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12920) gl_STATIC_VERTEX_ARRAY_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12923) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929) gl_STENCIL_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12932) gl_STENCIL_ATTACHMENT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12935) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938) gl_STENCIL_BACK_FAIL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12941) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944) gl_STENCIL_BACK_FUNC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947) gl_STENCIL_BACK_OP_VALUE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12950) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953) gl_STENCIL_BACK_PASS_DEPTH_FAIL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12956) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959) gl_STENCIL_BACK_PASS_DEPTH_PASS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12962) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977) gl_STENCIL_BUFFER_BIT0_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12980) gl_STENCIL_BUFFER_BIT1_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983) gl_STENCIL_BUFFER_BIT2_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986) gl_STENCIL_BUFFER_BIT3_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989) gl_STENCIL_BUFFER_BIT4_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12992) gl_STENCIL_BUFFER_BIT5_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12995) gl_STENCIL_BUFFER_BIT6_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12998) gl_STENCIL_BUFFER_BIT7_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13001) gl_STENCIL_CLEAR_TAG_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007) gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13010) gl_STENCIL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13013) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028) gl_STENCIL_INDEX16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031) gl_STENCIL_INDEX1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13034) gl_STENCIL_INDEX1_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_STENCIL_INDEX4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043) gl_STENCIL_INDEX4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049) gl_STENCIL_INDEX8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13052) gl_STENCIL_INDEX8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13055) gl_STENCIL_INDEX_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13058) gl_STENCIL_OP_VALUE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13061) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070) gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073) gl_STENCIL_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13076) gl_STENCIL_TAG_BITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13079) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_STENCIL_TEST_TWO_SIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13085) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094) gl_STORAGE_CACHED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13097) gl_STORAGE_CLIENT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100) gl_STORAGE_PRIVATE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13103) gl_STORAGE_SHARED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13106) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109) gl_STREAM_COPY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13112) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115) gl_STREAM_DRAW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13118) gl_STREAM_RASTERIZATION_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13121) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124) gl_STREAM_READ_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13127) gl_STRICT_DEPTHFUNC_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13130) gl_STRICT_LIGHTING_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13133) gl_STRICT_SCISSOR_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13136) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139) gl_SUBPIXEL_PRECISION_BIAS_X_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13142) gl_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145) gl_SUBSAMPLE_DISTANCE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148) gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151) gl_SUBTRACT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154) gl_SUB_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157) gl_SUCCESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13160) gl_SUPERSAMPLE_SCALE_X_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13163) gl_SUPERSAMPLE_SCALE_Y_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13166) gl_SURFACE_MAPPED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13169) gl_SURFACE_REGISTERED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13172) gl_SURFACE_STATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13175) gl_SWIZZLE_STQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13178) gl_SWIZZLE_STQ_DQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13181) gl_SWIZZLE_STRQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13184) gl_SWIZZLE_STRQ_DQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187) gl_SWIZZLE_STR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190) gl_SWIZZLE_STR_DR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193) gl_SYNC_CL_EVENT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13196) gl_SYNC_CL_EVENT_COMPLETE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199) gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13202) gl_SYNC_CONDITION_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205) gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208) gl_SYNC_FENCE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211) gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SYNC_FLAGS_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217) gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13220) gl_SYNC_FLUSH_COMMANDS_BIT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13223) gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_SYNC_GPU_COMMANDS_COMPLETE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13229) gl_SYNC_OBJECT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13232) gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235) gl_SYNC_STATUS_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13238) gl_SYNC_X11_FENCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13241) gl_SYSTEM_FONT_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244) gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256) gl_T2F_IUI_N3F_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13259) gl_T2F_IUI_N3F_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262) gl_T2F_IUI_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13265) gl_T2F_IUI_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13268) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_TABLE_TOO_LARGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13283) gl_TABLE_TOO_LARGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286) gl_TANGENT_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13289) gl_TANGENT_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13292) gl_TANGENT_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13295) gl_TANGENT_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13298) gl_TESSELLATION_FACTOR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13301) gl_TESSELLATION_MODE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304) gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13307) gl_TESS_CONTROL_OUTPUT_VERTICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310) gl_TESS_CONTROL_OUTPUT_VERTICES_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13313) gl_TESS_CONTROL_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316) gl_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13319) gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13322) gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325) gl_TESS_CONTROL_SHADER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328) gl_TESS_CONTROL_SHADER_BIT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13331) gl_TESS_CONTROL_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13334) gl_TESS_CONTROL_SHADER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337) gl_TESS_CONTROL_SHADER_PATCHES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13340) gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343) gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13346) gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13349) gl_TESS_EVALUATION_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352) gl_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13355) gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358) gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13361) gl_TESS_EVALUATION_SHADER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364) gl_TESS_EVALUATION_SHADER_BIT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367) gl_TESS_EVALUATION_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370) gl_TESS_EVALUATION_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373) gl_TESS_EVALUATION_SHADER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376) gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13379) gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13382) gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13385) gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13388) gl_TESS_GEN_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13391) gl_TESS_GEN_MODE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13394) gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13397) gl_TESS_GEN_POINT_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13400) gl_TESS_GEN_POINT_MODE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13403) gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_TESS_GEN_SPACING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13409) gl_TESS_GEN_SPACING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13412) gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_TESS_GEN_VERTEX_ORDER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418) gl_TESS_GEN_VERTEX_ORDER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421) gl_TEXCOORD1_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424) gl_TEXCOORD2_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427) gl_TEXCOORD3_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13430) gl_TEXCOORD4_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13433) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_TEXTURE0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13442) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_TEXTURE10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13451) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454) gl_TEXTURE11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13457) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460) gl_TEXTURE12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_TEXTURE13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472) gl_TEXTURE14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13475) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478) gl_TEXTURE15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13481) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_TEXTURE16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13487) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_TEXTURE17_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_TEXTURE18_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13499) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502) gl_TEXTURE19_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13505) gl_TEXTURE1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13508) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514) gl_TEXTURE20_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520) gl_TEXTURE21_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13523) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_TEXTURE22_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13529) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532) gl_TEXTURE23_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13535) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538) gl_TEXTURE24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544) gl_TEXTURE25_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13547) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550) gl_TEXTURE26_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556) gl_TEXTURE27_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13559) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562) gl_TEXTURE28_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13565) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568) gl_TEXTURE29_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13571) gl_TEXTURE2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13574) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580) gl_TEXTURE30_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13583) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586) gl_TEXTURE31_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13589) gl_TEXTURE3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13592) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595) gl_TEXTURE4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13598) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601) gl_TEXTURE5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607) gl_TEXTURE6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613) gl_TEXTURE7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619) gl_TEXTURE8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625) gl_TEXTURE9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634) gl_TEXTURE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637) gl_TEXTURE_1D_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13640) gl_TEXTURE_1D_STACK_BINDING_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13643) gl_TEXTURE_1D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13646) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_TEXTURE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655) gl_TEXTURE_2D_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658) gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661) gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664) gl_TEXTURE_2D_MULTISAMPLE_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13667) gl_TEXTURE_2D_STACK_BINDING_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13670) gl_TEXTURE_2D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_TEXTURE_3D_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679) gl_TEXTURE_3D_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682) gl_TEXTURE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13685) gl_TEXTURE_3D_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13688) gl_TEXTURE_4DSIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13691) gl_TEXTURE_4D_BINDING_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13694) gl_TEXTURE_4D_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13697) gl_TEXTURE_ALPHA_MODULATE_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13700) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703) gl_TEXTURE_ALPHA_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13706) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709) gl_TEXTURE_ALPHA_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712) gl_TEXTURE_APPLICATION_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13715) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718) gl_TEXTURE_BASE_LEVEL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13721) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727) gl_TEXTURE_BINDING_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736) gl_TEXTURE_BINDING_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13739) gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13742) gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745) gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13748) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751) gl_TEXTURE_BINDING_3D_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13754) gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757) gl_TEXTURE_BINDING_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13760) gl_TEXTURE_BINDING_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763) gl_TEXTURE_BINDING_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769) gl_TEXTURE_BINDING_CUBE_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13772) gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13775) gl_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13778) gl_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13781) gl_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13784) gl_TEXTURE_BINDING_CUBE_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13787) gl_TEXTURE_BINDING_CUBE_MAP_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13790) gl_TEXTURE_BINDING_EXTERNAL_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793) gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796) gl_TEXTURE_BINDING_RECTANGLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13799) gl_TEXTURE_BINDING_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802) gl_TEXTURE_BINDING_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13805) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TEXTURE_BLUE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13814) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817) gl_TEXTURE_BLUE_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826) gl_TEXTURE_BORDER_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13829) gl_TEXTURE_BORDER_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13832) gl_TEXTURE_BORDER_COLOR_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13835) gl_TEXTURE_BORDER_VALUES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13838) gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844) gl_TEXTURE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13847) gl_TEXTURE_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850) gl_TEXTURE_BUFFER_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853) gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856) gl_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859) gl_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13862) gl_TEXTURE_BUFFER_DATA_STORE_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865) gl_TEXTURE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13868) gl_TEXTURE_BUFFER_FORMAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871) gl_TEXTURE_BUFFER_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13874) gl_TEXTURE_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877) gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13880) gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883) gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13886) gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889) gl_TEXTURE_BUFFER_OFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13892) gl_TEXTURE_BUFFER_OFFSET_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895) gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13898) gl_TEXTURE_BUFFER_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901) gl_TEXTURE_BUFFER_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13904) gl_TEXTURE_CLIPMAP_CENTER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907) gl_TEXTURE_CLIPMAP_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13910) gl_TEXTURE_CLIPMAP_FRAME_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13913) gl_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916) gl_TEXTURE_CLIPMAP_OFFSET_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919) gl_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13922) gl_TEXTURE_COLOR_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925) gl_TEXTURE_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13928) gl_TEXTURE_COLOR_WRITEMASK_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931) gl_TEXTURE_COMPARE_FAIL_VALUE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13934) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE_COMPARE_FUNC_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13940) gl_TEXTURE_COMPARE_FUNC_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946) gl_TEXTURE_COMPARE_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949) gl_TEXTURE_COMPARE_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13952) gl_TEXTURE_COMPARE_OPERATOR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955) gl_TEXTURE_COMPARE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13958) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964) gl_TEXTURE_COMPRESSED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967) gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13970) gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973) gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13976) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979) gl_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE_COMPRESSION_HINT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13988) gl_TEXTURE_CONSTANT_DATA_SUNX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994) gl_TEXTURE_COORD_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13997) gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000) gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14003) gl_TEXTURE_COORD_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006) gl_TEXTURE_COORD_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14009) gl_TEXTURE_COORD_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012) gl_TEXTURE_COORD_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14015) gl_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018) gl_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14021) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE_COORD_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14027) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_COORD_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14033) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_COORD_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042) gl_TEXTURE_COORD_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14045) gl_TEXTURE_COORD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14048) gl_TEXTURE_COVERAGE_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14051) gl_TEXTURE_CROP_RECT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_CUBE_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14060) gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14063) gl_TEXTURE_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066) gl_TEXTURE_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069) gl_TEXTURE_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14072) gl_TEXTURE_CUBE_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14075) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078) gl_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081) gl_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14084) gl_TEXTURE_CUBE_MAP_NEGATIVE_X_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14087) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14093) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14096) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14099) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14105) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14111) gl_TEXTURE_CUBE_MAP_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117) gl_TEXTURE_CUBE_MAP_POSITIVE_X_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14120) gl_TEXTURE_CUBE_MAP_POSITIVE_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123) gl_TEXTURE_CUBE_MAP_POSITIVE_X_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14126) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132) gl_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14135) gl_TEXTURE_CUBE_MAP_POSITIVE_Y_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14144) gl_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147) gl_TEXTURE_CUBE_MAP_POSITIVE_Z_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150) gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153) gl_TEXTURE_DEFORMATION_BIT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156) gl_TEXTURE_DEFORMATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14159) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14165) gl_TEXTURE_DEPTH_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14168) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171) gl_TEXTURE_DEPTH_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177) gl_TEXTURE_DEPTH_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180) gl_TEXTURE_DS_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14183) gl_TEXTURE_DT_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14186) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189) gl_TEXTURE_ENV_BIAS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14192) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198) gl_TEXTURE_EXTERNAL_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201) gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14204) gl_TEXTURE_FETCH_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14207) gl_TEXTURE_FILTER4_SIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14210) gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213) gl_TEXTURE_FILTER_CONTROL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216) gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219) gl_TEXTURE_FLOAT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222) gl_TEXTURE_FORMAT_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14225) gl_TEXTURE_FREE_MEMORY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228) gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231) gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14234) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237) gl_TEXTURE_GEN_MODE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14240) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249) gl_TEXTURE_GEN_STR_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14252) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255) gl_TEXTURE_GEQUAL_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14258) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_GREEN_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14264) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267) gl_TEXTURE_GREEN_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14270) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273) gl_TEXTURE_HEIGHT_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14276) gl_TEXTURE_HI_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14279) gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14282) gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285) gl_TEXTURE_IMAGE_VALID_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14288) gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14291) gl_TEXTURE_IMMUTABLE_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14294) gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14297) gl_TEXTURE_INDEX_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14300) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303) gl_TEXTURE_INTENSITY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14306) gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14309) gl_TEXTURE_INTENSITY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14312) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315) gl_TEXTURE_INTERNAL_FORMAT_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14318) gl_TEXTURE_LEQUAL_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14321) gl_TEXTURE_LIGHTING_MODE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14324) gl_TEXTURE_LIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14327) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330) gl_TEXTURE_LOD_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14333) gl_TEXTURE_LOD_BIAS_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14336) gl_TEXTURE_LOD_BIAS_S_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14339) gl_TEXTURE_LOD_BIAS_T_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342) gl_TEXTURE_LO_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14345) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348) gl_TEXTURE_LUMINANCE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351) gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14354) gl_TEXTURE_LUMINANCE_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14357) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360) gl_TEXTURE_MAG_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14363) gl_TEXTURE_MATERIAL_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366) gl_TEXTURE_MATERIAL_PARAMETER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372) gl_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14375) gl_TEXTURE_MAX_ANISOTROPY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14378) gl_TEXTURE_MAX_CLAMP_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14381) gl_TEXTURE_MAX_CLAMP_S_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384) gl_TEXTURE_MAX_CLAMP_T_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14387) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_MAX_LEVEL_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14393) gl_TEXTURE_MAX_LEVEL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14396) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_MAX_LOD_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14402) gl_TEXTURE_MEMORY_LAYOUT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411) gl_TEXTURE_MIN_LOD_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14414) gl_TEXTURE_MULTI_BUFFER_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14417) gl_TEXTURE_NORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14420) gl_TEXTURE_NUM_LEVELS_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14423) gl_TEXTURE_OBJECT_VALID_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14426) gl_TEXTURE_POST_SPECULAR_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429) gl_TEXTURE_PRE_SPECULAR_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14432) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435) gl_TEXTURE_PRIORITY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14438) gl_TEXTURE_RANGE_LENGTH_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441) gl_TEXTURE_RANGE_POINTER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14444) gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447) gl_TEXTURE_RECTANGLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14450) gl_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14453) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456) gl_TEXTURE_RED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14459) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_RED_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14465) gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468) gl_TEXTURE_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14471) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474) gl_TEXTURE_RESIDENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14477) gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480) gl_TEXTURE_SAMPLES_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483) gl_TEXTURE_SHADER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14486) gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14489) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492) gl_TEXTURE_SHARED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495) gl_TEXTURE_SPARSE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14498) gl_TEXTURE_SRGB_DECODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14501) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_STENCIL_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14510) gl_TEXTURE_STORAGE_HINT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14513) gl_TEXTURE_STORAGE_SPARSE_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14516) gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14519) gl_TEXTURE_SWIZZLE_A_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522) gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14525) gl_TEXTURE_SWIZZLE_B_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14528) gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14531) gl_TEXTURE_SWIZZLE_G_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534) gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14537) gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14540) gl_TEXTURE_SWIZZLE_RGBA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14543) gl_TEXTURE_SWIZZLE_R_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546) gl_TEXTURE_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14549) gl_TEXTURE_TARGET_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14552) gl_TEXTURE_TOO_LARGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14555) gl_TEXTURE_TYPE_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558) gl_TEXTURE_UNSIGNED_REMAP_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14561) gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14564) gl_TEXTURE_UPDATE_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567) gl_TEXTURE_USAGE_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14570) gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14573) gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576) gl_TEXTURE_VIEW_MIN_LAYER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14579) gl_TEXTURE_VIEW_MIN_LAYER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582) gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14585) gl_TEXTURE_VIEW_MIN_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14588) gl_TEXTURE_VIEW_MIN_LEVEL_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14591) gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594) gl_TEXTURE_VIEW_NUM_LAYERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14597) gl_TEXTURE_VIEW_NUM_LAYERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600) gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603) gl_TEXTURE_VIEW_NUM_LEVELS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14606) gl_TEXTURE_VIEW_NUM_LEVELS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14609) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612) gl_TEXTURE_WIDTH_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14615) gl_TEXTURE_WRAP_Q_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621) gl_TEXTURE_WRAP_R_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624) gl_TEXTURE_WRAP_R_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14627) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633) gl_TEXT_FRAGMENT_SHADER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14636) gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639) gl_TIMEOUT_EXPIRED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642) gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14645) gl_TIMEOUT_IGNORED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648) gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651) gl_TIMESTAMP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654) gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14657) gl_TIME_ELAPSED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660) gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14663) gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666) gl_TRACE_ALL_BITS_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14669) gl_TRACE_ARRAYS_BIT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672) gl_TRACE_ERRORS_BIT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14675) gl_TRACE_MASK_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678) gl_TRACE_NAME_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14681) gl_TRACE_OPERATIONS_BIT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14684) gl_TRACE_PIXELS_BIT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14687) gl_TRACE_PRIMITIVES_BIT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14690) gl_TRACE_TEXTURES_BIT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14693) gl_TRACK_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696) gl_TRACK_MATRIX_TRANSFORM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14699) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702) gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14705) gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708) gl_TRANSFORM_FEEDBACK_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14711) gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714) gl_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14717) gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720) gl_TRANSFORM_FEEDBACK_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14723) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726) gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14729) gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14732) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14738) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14741) gl_TRANSFORM_FEEDBACK_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14744) gl_TRANSFORM_FEEDBACK_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14747) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750) gl_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753) gl_TRANSFORM_FEEDBACK_BUFFER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14756) gl_TRANSFORM_FEEDBACK_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759) gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14762) gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14771) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14774) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777) gl_TRANSFORM_FEEDBACK_BUFFER_START_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14780) gl_TRANSFORM_FEEDBACK_BUFFER_START_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14783) gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14786) gl_TRANSFORM_FEEDBACK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14789) gl_TRANSFORM_FEEDBACK_OVERFLOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14792) gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14801) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804) gl_TRANSFORM_FEEDBACK_RECORD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14807) gl_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14810) gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TRANSFORM_FEEDBACK_VARYINGS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14819) gl_TRANSFORM_FEEDBACK_VARYINGS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14822) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14828) gl_TRANSFORM_HINT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14831) gl_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14834) gl_TRANSLATE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14837) gl_TRANSLATE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840) gl_TRANSLATE_X_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14843) gl_TRANSLATE_Y_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14846) gl_TRANSPOSE_AFFINE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14849) gl_TRANSPOSE_AFFINE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852) gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855) gl_TRANSPOSE_COLOR_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14858) gl_TRANSPOSE_CURRENT_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14861) gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TRANSPOSE_MODELVIEW_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14867) gl_TRANSPOSE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870) gl_TRANSPOSE_PROGRAM_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14873) gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876) gl_TRANSPOSE_PROJECTION_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14879) gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882) gl_TRANSPOSE_TEXTURE_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14885) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14891) gl_TRIANGLES_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14894) gl_TRIANGLES_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14897) gl_TRIANGLES_ADJACENCY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903) gl_TRIANGLE_LIST_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14906) gl_TRIANGLE_MESH_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14909) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912) gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915) gl_TRIANGLE_STRIP_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918) gl_TRIANGLE_STRIP_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14921) gl_TRIANGLE_STRIP_ADJACENCY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14924) gl_TRIANGULAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14927) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14933) gl_UNCORRELATED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936) gl_UNDEFINED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14939) gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942) gl_UNDEFINED_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14945) gl_UNDEFINED_VERTEX_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948) gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951) gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954) gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14957) gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14960) gl_UNIFORM_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14963) gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14966) gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969) gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972) gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975) gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978) gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981) gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984) gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987) gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990) gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14999) gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002) gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005) gl_UNIFORM_BUFFER_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15008) gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011) gl_UNIFORM_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15014) gl_UNIFORM_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15017) gl_UNIFORM_BUFFER_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15020) gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026) gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029) gl_UNIFORM_BUFFER_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032) gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035) gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047) gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050) gl_UNKNOWN_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15053) gl_UNKNOWN_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056) gl_UNKNOWN_CONTEXT_RESET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15059) gl_UNKNOWN_CONTEXT_RESET_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065) gl_UNPACK_CLIENT_STORAGE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068) gl_UNPACK_CMYK_HINT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15071) gl_UNPACK_COLORSPACE_CONVERSION_WEBGL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15074) gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077) gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15080) gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15083) gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15086) gl_UNPACK_COMPRESSED_SIZE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15089) gl_UNPACK_CONSTANT_DATA_SUNX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15092) gl_UNPACK_FLIP_Y_WEBGL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15095) gl_UNPACK_IMAGE_DEPTH_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15098) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101) gl_UNPACK_IMAGE_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15104) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107) gl_UNPACK_PREMULTIPLY_ALPHA_WEBGL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15110) gl_UNPACK_RESAMPLE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113) gl_UNPACK_RESAMPLE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116) gl_UNPACK_ROW_BYTES_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15119) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122) gl_UNPACK_ROW_LENGTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15125) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128) gl_UNPACK_SKIP_IMAGES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134) gl_UNPACK_SKIP_PIXELS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_UNPACK_SKIP_ROWS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15143) gl_UNPACK_SKIP_VOLUMES_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146) gl_UNPACK_SUBSAMPLE_RATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15149) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152) gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155) gl_UNSIGNALED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15158) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164) gl_UNSIGNED_BYTE_2_3_3_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15167) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170) gl_UNSIGNED_BYTE_3_3_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173) gl_UNSIGNED_IDENTITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15176) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_UNSIGNED_INT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15182) gl_UNSIGNED_INT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15185) gl_UNSIGNED_INT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188) gl_UNSIGNED_INT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15191) gl_UNSIGNED_INT64_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15194) gl_UNSIGNED_INT64_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15197) gl_UNSIGNED_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15200) gl_UNSIGNED_INT64_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15203) gl_UNSIGNED_INT64_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15206) gl_UNSIGNED_INT64_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209) gl_UNSIGNED_INT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15212) gl_UNSIGNED_INT8_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15215) gl_UNSIGNED_INT8_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15218) gl_UNSIGNED_INT8_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15221) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224) gl_UNSIGNED_INT_10F_11F_11F_REV_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227) gl_UNSIGNED_INT_10F_11F_11F_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15230) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233) gl_UNSIGNED_INT_10_10_10_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236) gl_UNSIGNED_INT_10_10_10_2_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15239) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242) gl_UNSIGNED_INT_24_8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15245) gl_UNSIGNED_INT_24_8_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15248) gl_UNSIGNED_INT_24_8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15251) gl_UNSIGNED_INT_24_8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15254) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257) gl_UNSIGNED_INT_2_10_10_10_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15260) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263) gl_UNSIGNED_INT_5_9_9_9_REV_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266) gl_UNSIGNED_INT_5_9_9_9_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15269) gl_UNSIGNED_INT_8_24_REV_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15272) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_UNSIGNED_INT_8_8_8_8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15278) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281) gl_UNSIGNED_INT_8_8_8_8_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15284) gl_UNSIGNED_INT_8_8_S8_S8_REV_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287) gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15290) gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293) gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15296) gl_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299) gl_UNSIGNED_INT_IMAGE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302) gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15305) gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15308) gl_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15311) gl_UNSIGNED_INT_IMAGE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15317) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15320) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326) gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15329) gl_UNSIGNED_INT_IMAGE_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15332) gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15335) gl_UNSIGNED_INT_IMAGE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15338) gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341) gl_UNSIGNED_INT_IMAGE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15344) gl_UNSIGNED_INT_IMAGE_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15347) gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15350) gl_UNSIGNED_INT_IMAGE_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353) gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15356) gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15359) gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15362) gl_UNSIGNED_INT_S8_S8_8_8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15365) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374) gl_UNSIGNED_INT_SAMPLER_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15377) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386) gl_UNSIGNED_INT_SAMPLER_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398) gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401) gl_UNSIGNED_INT_SAMPLER_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407) gl_UNSIGNED_INT_SAMPLER_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410) gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413) gl_UNSIGNED_INT_SAMPLER_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416) gl_UNSIGNED_INT_SAMPLER_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419) gl_UNSIGNED_INT_SAMPLER_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15422) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425) gl_UNSIGNED_INT_SAMPLER_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15428) gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15431) gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15434) gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437) gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440) gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446) gl_UNSIGNED_INT_VEC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452) gl_UNSIGNED_INT_VEC3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458) gl_UNSIGNED_INT_VEC4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461) gl_UNSIGNED_INVERT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467) gl_UNSIGNED_NORMALIZED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15470) gl_UNSIGNED_NORMALIZED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15473) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476) gl_UNSIGNED_SHORT_15_1_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479) gl_UNSIGNED_SHORT_1_15_REV_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15482) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485) gl_UNSIGNED_SHORT_1_5_5_5_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15488) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491) gl_UNSIGNED_SHORT_4_4_4_4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497) gl_UNSIGNED_SHORT_4_4_4_4_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15500) gl_UNSIGNED_SHORT_4_4_4_4_REV_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15503) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506) gl_UNSIGNED_SHORT_5_5_5_1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15509) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512) gl_UNSIGNED_SHORT_5_6_5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518) gl_UNSIGNED_SHORT_5_6_5_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521) gl_UNSIGNED_SHORT_8_8_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15524) gl_UNSIGNED_SHORT_8_8_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15527) gl_UNSIGNED_SHORT_8_8_REV_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15530) gl_UNSIGNED_SHORT_8_8_REV_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15533) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_USE_MISSING_GLYPH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15539) gl_UTF16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542) gl_UTF8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15545) gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_VARIABLE_A_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15557) gl_VARIABLE_B_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15560) gl_VARIABLE_C_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15563) gl_VARIABLE_D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566) gl_VARIABLE_E_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569) gl_VARIABLE_F_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15572) gl_VARIABLE_G_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575) gl_VARIANT_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578) gl_VARIANT_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15581) gl_VARIANT_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584) gl_VARIANT_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15587) gl_VARIANT_DATATYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15590) gl_VARIANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593) gl_VARIANT_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15596) gl_VBO_FREE_MEMORY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15599) gl_VECTOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15602) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608) gl_VERSION_ES_CL_1_0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15611) gl_VERSION_ES_CL_1_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15614) gl_VERSION_ES_CM_1_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15617) gl_VERTEX23_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15620) gl_VERTEX4_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15623) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626) gl_VERTEX_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15629) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632) gl_VERTEX_ARRAY_BINDING_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15635) gl_VERTEX_ARRAY_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15638) gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641) gl_VERTEX_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15644) gl_VERTEX_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647) gl_VERTEX_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15650) gl_VERTEX_ARRAY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15653) gl_VERTEX_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656) gl_VERTEX_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15659) gl_VERTEX_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15662) gl_VERTEX_ARRAY_OBJECT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665) gl_VERTEX_ARRAY_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15668) gl_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15671) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674) gl_VERTEX_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15677) gl_VERTEX_ARRAY_RANGE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680) gl_VERTEX_ARRAY_RANGE_LENGTH_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15683) gl_VERTEX_ARRAY_RANGE_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686) gl_VERTEX_ARRAY_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15689) gl_VERTEX_ARRAY_RANGE_POINTER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15692) gl_VERTEX_ARRAY_RANGE_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15695) gl_VERTEX_ARRAY_RANGE_VALID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698) gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15701) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_VERTEX_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15707) gl_VERTEX_ARRAY_STORAGE_HINT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15710) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713) gl_VERTEX_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719) gl_VERTEX_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15722) gl_VERTEX_ATTRIB_ARRAY0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15725) gl_VERTEX_ATTRIB_ARRAY10_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728) gl_VERTEX_ATTRIB_ARRAY11_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731) gl_VERTEX_ATTRIB_ARRAY12_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15734) gl_VERTEX_ATTRIB_ARRAY13_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15737) gl_VERTEX_ATTRIB_ARRAY14_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15740) gl_VERTEX_ATTRIB_ARRAY15_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15743) gl_VERTEX_ATTRIB_ARRAY1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15746) gl_VERTEX_ATTRIB_ARRAY2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15749) gl_VERTEX_ATTRIB_ARRAY3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15752) gl_VERTEX_ATTRIB_ARRAY4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15755) gl_VERTEX_ATTRIB_ARRAY5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15758) gl_VERTEX_ATTRIB_ARRAY6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15761) gl_VERTEX_ATTRIB_ARRAY7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15764) gl_VERTEX_ATTRIB_ARRAY8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15767) gl_VERTEX_ATTRIB_ARRAY9_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15770) gl_VERTEX_ATTRIB_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773) gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15776) gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15785) gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15788) gl_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791) gl_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794) gl_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15797) gl_VERTEX_ATTRIB_ARRAY_DIVISOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15800) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_VERTEX_ATTRIB_ARRAY_ENABLED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809) gl_VERTEX_ATTRIB_ARRAY_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15812) gl_VERTEX_ATTRIB_ARRAY_INTEGER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815) gl_VERTEX_ATTRIB_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818) gl_VERTEX_ATTRIB_ARRAY_LONG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15821) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15827) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_VERTEX_ATTRIB_ARRAY_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15833) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836) gl_VERTEX_ATTRIB_ARRAY_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15839) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842) gl_VERTEX_ATTRIB_ARRAY_STRIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15845) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_VERTEX_ATTRIB_ARRAY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15851) gl_VERTEX_ATTRIB_ARRAY_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854) gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15857) gl_VERTEX_ATTRIB_MAP1_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15860) gl_VERTEX_ATTRIB_MAP1_COEFF_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15863) gl_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15866) gl_VERTEX_ATTRIB_MAP1_ORDER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869) gl_VERTEX_ATTRIB_MAP1_SIZE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15872) gl_VERTEX_ATTRIB_MAP2_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875) gl_VERTEX_ATTRIB_MAP2_COEFF_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15878) gl_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881) gl_VERTEX_ATTRIB_MAP2_ORDER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15884) gl_VERTEX_ATTRIB_MAP2_SIZE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15887) gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890) gl_VERTEX_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15893) gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15896) gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899) gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15902) gl_VERTEX_BLEND_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15905) gl_VERTEX_CONSISTENT_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908) gl_VERTEX_DATA_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15911) gl_VERTEX_ELEMENT_SWIZZLE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914) gl_VERTEX_ID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15917) gl_VERTEX_ID_SWIZZLE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920) gl_VERTEX_PRECLIP_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15923) gl_VERTEX_PRECLIP_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15926) gl_VERTEX_PROGRAM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929) gl_VERTEX_PROGRAM_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15932) gl_VERTEX_PROGRAM_CALLBACK_DATA_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935) gl_VERTEX_PROGRAM_CALLBACK_FUNC_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15938) gl_VERTEX_PROGRAM_CALLBACK_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941) gl_VERTEX_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15944) gl_VERTEX_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15947) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950) gl_VERTEX_PROGRAM_POINT_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15953) gl_VERTEX_PROGRAM_POINT_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15956) gl_VERTEX_PROGRAM_POSITION_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959) gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15962) gl_VERTEX_PROGRAM_TWO_SIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15965) gl_VERTEX_PROGRAM_TWO_SIDE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15968) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_VERTEX_SHADER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974) gl_VERTEX_SHADER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977) gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15980) gl_VERTEX_SHADER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15983) gl_VERTEX_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15986) gl_VERTEX_SHADER_INSTRUCTIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15989) gl_VERTEX_SHADER_INVARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15992) gl_VERTEX_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15995) gl_VERTEX_SHADER_LOCALS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15998) gl_VERTEX_SHADER_LOCAL_CONSTANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16001) gl_VERTEX_SHADER_OPTIMIZED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16004) gl_VERTEX_SHADER_VARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16007) gl_VERTEX_SOURCE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16010) gl_VERTEX_STATE_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16013) gl_VERTEX_STREAM0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16016) gl_VERTEX_STREAM1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16019) gl_VERTEX_STREAM2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16022) gl_VERTEX_STREAM3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16025) gl_VERTEX_STREAM4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028) gl_VERTEX_STREAM5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031) gl_VERTEX_STREAM6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16034) gl_VERTEX_STREAM7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16037) gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16040) gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16043) gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16046) gl_VERTEX_WEIGHTING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049) gl_VERTEX_WEIGHT_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16052) gl_VERTEX_WEIGHT_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055) gl_VERTEX_WEIGHT_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16058) gl_VERTEX_WEIGHT_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16061) gl_VERTEX_WEIGHT_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064) gl_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16067) gl_VERTICES_SUBMITTED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16070) gl_VIBRANCE_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16073) gl_VIBRANCE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16076) gl_VIDEO_BUFFER_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16079) gl_VIDEO_BUFFER_INTERNAL_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16082) gl_VIDEO_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16085) gl_VIDEO_BUFFER_PITCH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16088) gl_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16091) gl_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16094) gl_VIDEO_CAPTURE_FRAME_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097) gl_VIDEO_CAPTURE_FRAME_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16100) gl_VIDEO_CAPTURE_SURFACE_ORIGIN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16103) gl_VIDEO_CAPTURE_TO_422_SUPPORTED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16106) gl_VIDEO_COLOR_CONVERSION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16109) gl_VIDEO_COLOR_CONVERSION_MAX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16112) gl_VIDEO_COLOR_CONVERSION_MIN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16115) gl_VIDEO_COLOR_CONVERSION_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16118) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121) gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124) gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127) gl_VIEWPORT_BOUNDS_RANGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16130) gl_VIEWPORT_BOUNDS_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16133) gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136) gl_VIEWPORT_INDEX_PROVOKING_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16139) gl_VIEWPORT_INDEX_PROVOKING_VERTEX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142) gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16145) gl_VIEWPORT_SUBPIXEL_BITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16148) gl_VIEWPORT_SUBPIXEL_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16151) gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16154) gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16157) gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16160) gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16163) gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16166) gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16169) gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16172) gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16175) gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16178) gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16181) gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16184) gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16187) gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16190) gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16193) gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16196) gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199) gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16202) gl_VIRTUAL_PAGE_SIZE_INDEX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205) gl_VIRTUAL_PAGE_SIZE_X_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16208) gl_VIRTUAL_PAGE_SIZE_X_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211) gl_VIRTUAL_PAGE_SIZE_Y_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16214) gl_VIRTUAL_PAGE_SIZE_Y_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16217) gl_VIRTUAL_PAGE_SIZE_Z_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16220) gl_VIRTUAL_PAGE_SIZE_Z_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16223) gl_VIVIDLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226) gl_VOLATILE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16229) gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232) gl_WAIT_FAILED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16235) gl_WARPS_PER_SM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16238) gl_WARP_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16241) gl_WEIGHT_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16244) gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247) gl_WEIGHT_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16250) gl_WEIGHT_ARRAY_BUFFER_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253) gl_WEIGHT_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16256) gl_WEIGHT_ARRAY_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259) gl_WEIGHT_ARRAY_POINTER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16262) gl_WEIGHT_ARRAY_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265) gl_WEIGHT_ARRAY_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16268) gl_WEIGHT_ARRAY_STRIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271) gl_WEIGHT_ARRAY_STRIDE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16274) gl_WEIGHT_ARRAY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16277) gl_WEIGHT_ARRAY_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16280) gl_WEIGHT_SUM_UNITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16283) gl_WIDE_LINE_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16286) gl_WRAP_BORDER_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16289) gl_WRITEONLY_RENDERING_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16292) gl_WRITE_DISCARD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16295) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298) gl_WRITE_ONLY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16301) gl_WRITE_ONLY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16304) gl_WRITE_PIXEL_DATA_RANGE_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16307) gl_WRITE_PIXEL_DATA_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16310) gl_WRITE_PIXEL_DATA_RANGE_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16313) gl_W_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16316) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319) gl_XOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16322) gl_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16325) gl_YCBAYCR8A_4224_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16328) gl_YCBCR_422_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16331) gl_YCBCR_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16334) gl_YCBYCR8_422_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16337) gl_YCRCBA_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16340) gl_YCRCB_422_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16343) gl_YCRCB_444_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16346) gl_YCRCB_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16349) gl_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16352) gl_Z400_BINARY_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16355) gl_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16358) gl_Z4Y12Z4CB12Z4CR12_444_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16361) gl_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16364) gl_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16367) gl_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16370) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_ZERO_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16376) gl_ZERO_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16379) gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382) gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385) gl_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16388) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.APPLE.AuxDepthStencil' Missing documentation for: gl_AUX_DEPTH_STENCIL_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.APPLE.ClientStorage' Missing documentation for: gl_UNPACK_CLIENT_STORAGE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068) 12% ( 2 / 16) in 'Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels' Missing documentation for: gl_ALPHA_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:353) gl_ALPHA_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:359) gl_COLOR_FLOAT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1457) gl_HALF_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240) gl_INTENSITY_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5813) gl_INTENSITY_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5819) gl_LUMINANCE_ALPHA_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617) gl_LUMINANCE_ALPHA_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623) gl_LUMINANCE_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6635) gl_LUMINANCE_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6641) gl_RGBA_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11837) gl_RGBA_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11843) gl_RGB_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882) gl_RGB_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888) 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.APPLE.RGB422' Missing documentation for: gl_RGB_422_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11879) gl_RGB_RAW_422_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900) gl_UNSIGNED_SHORT_8_8_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15524) gl_UNSIGNED_SHORT_8_8_REV_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15530) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.APPLE.RowBytes' Missing documentation for: gl_PACK_ROW_BYTES_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9440) gl_UNPACK_ROW_BYTES_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15119) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.APPLE.SpecularVector' Missing documentation for: gl_LIGHT_MODEL_SPECULAR_VECTOR_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6269) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.APPLE.TransformHint' Missing documentation for: gl_TRANSFORM_HINT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14831) 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.APPLE.YCbCr422' Missing documentation for: gl_UNSIGNED_SHORT_8_8_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15524) gl_UNSIGNED_SHORT_8_8_REV_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15530) gl_YCBCR_422_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16331) 20% ( 2 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.CompressedTexturePixelStorage' Missing documentation for: gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9398) gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9401) gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9404) gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9407) gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077) gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15080) gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15083) gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15086) 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.ConditionalRenderInverted' Missing documentation for: gl_QUERY_BY_REGION_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10757) gl_QUERY_BY_REGION_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10766) gl_QUERY_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10796) gl_QUERY_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10841) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.CullDistance' Missing documentation for: gl_MAX_COMBINED_CLIP_AND_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7190) gl_MAX_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7325) 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat' Missing documentation for: gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp' Missing documentation for: gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071) 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture' Missing documentation for: gl_DEPTH_COMPONENT16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3092) gl_DEPTH_COMPONENT24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3107) gl_DEPTH_COMPONENT32_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3125) gl_DEPTH_TEXTURE_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197) gl_TEXTURE_DEPTH_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174) 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.EnhancedLayouts' Missing documentation for: gl_LOCATION_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726) gl_TRANSFORM_FEEDBACK_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14747) gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14786) 13% ( 2 / 15) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility' Missing documentation for: gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440) gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748) gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1769) gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778) gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784) gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793) gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1946) gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1961) gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057) gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2063) gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2069) gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7403) gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.ExplicitUniformLocation' Missing documentation for: gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8231) 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader' Missing documentation for: gl_FRAGMENT_SHADER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4631) gl_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4646) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7454) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB' Missing documentation for: gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928) 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5' Missing documentation for: gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4550) gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5096) gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430) gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547) gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303) gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8390) 60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel' Missing documentation for: GLhalfARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:170) gl_HALF_FLOAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5255) 80% ( 4 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex' Missing documentation for: gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.MapBufferAlignment' Missing documentation for: gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2' Missing documentation for: gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) 15% ( 2 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.PipelineStatisticsQuery' Missing documentation for: gl_CLIPPING_INPUT_PRIMITIVES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061) gl_CLIPPING_OUTPUT_PRIMITIVES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1064) gl_COMPUTE_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2150) gl_FRAGMENT_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4658) gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5096) gl_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5108) gl_PRIMITIVES_SUBMITTED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352) gl_TESS_CONTROL_SHADER_PATCHES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13340) gl_TESS_EVALUATION_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373) gl_VERTEX_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15995) gl_VERTICES_SUBMITTED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16070) 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject' Missing documentation for: gl_PIXEL_PACK_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9884) gl_PIXEL_PACK_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9890) gl_PIXEL_UNPACK_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9974) gl_PIXEL_UNPACK_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9980) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.PointSprite' Missing documentation for: gl_COORD_REPLACE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2453) gl_POINT_SPRITE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10109) 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject' Missing documentation for: gl_QUERY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10739) gl_QUERY_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10745) gl_QUERY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10748) gl_QUERY_RESULT_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10826) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap' Missing documentation for: gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubemapPerTexture' Missing documentation for: gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100' Missing documentation for: gl_SHADING_LANGUAGE_VERSION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12467) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient' Missing documentation for: gl_TEXTURE_COMPARE_FAIL_VALUE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13934) 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.Shadow' Missing documentation for: gl_COMPARE_R_TO_TEXTURE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1700) gl_TEXTURE_COMPARE_FUNC_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13940) gl_TEXTURE_COMPARE_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.StencilTexturing' Missing documentation for: gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp' Missing documentation for: gl_CLAMP_TO_BORDER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001) 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObjectRGB32' Missing documentation for: gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC' Missing documentation for: gl_COMPRESSED_RGBA_BPTC_UNORM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1877) gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1916) gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1922) gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2081) 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC' Missing documentation for: gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967) 22% ( 2 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray' Missing documentation for: gl_INT_SAMPLER_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047) gl_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10661) gl_SAMPLER_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059) gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071) gl_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13778) gl_TEXTURE_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066) gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15434) 14% ( 2 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap' Missing documentation for: gl_MAX_CUBE_MAP_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7316) gl_NORMAL_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8864) gl_PROXY_TEXTURE_CUBE_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10655) gl_REFLECTION_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11123) gl_TEXTURE_BINDING_CUBE_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13772) gl_TEXTURE_CUBE_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14060) gl_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14093) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14105) gl_TEXTURE_CUBE_MAP_POSITIVE_X_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14120) gl_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132) gl_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14144) 8% ( 2 / 24) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine' Missing documentation for: gl_ADD_SIGNED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:227) gl_COMBINE_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1661) gl_COMBINE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667) gl_COMBINE_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1676) gl_CONSTANT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2198) gl_INTERPOLATE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897) gl_OPERAND0_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9134) gl_OPERAND0_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9143) gl_OPERAND1_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152) gl_OPERAND1_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9161) gl_OPERAND2_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9170) gl_OPERAND2_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9179) gl_PREVIOUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10319) gl_PRIMARY_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10331) gl_RGB_SCALE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11909) gl_SOURCE0_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686) gl_SOURCE0_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12695) gl_SOURCE1_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704) gl_SOURCE1_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12713) gl_SOURCE2_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722) gl_SOURCE2_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731) gl_SUBTRACT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3' Missing documentation for: gl_DOT3_RGBA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3278) gl_DOT3_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3287) 9% ( 2 / 22) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat' Missing documentation for: gl_ALPHA16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:293) gl_ALPHA32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:311) gl_INTENSITY16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765) gl_INTENSITY32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780) gl_LUMINANCE16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494) gl_LUMINANCE32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521) gl_LUMINANCE_ALPHA16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587) gl_LUMINANCE_ALPHA32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599) gl_RGB16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11612) gl_RGB32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11645) gl_RGBA16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11741) gl_RGBA32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11777) gl_TEXTURE_ALPHA_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712) gl_TEXTURE_BLUE_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820) gl_TEXTURE_DEPTH_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180) gl_TEXTURE_GREEN_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14270) gl_TEXTURE_INTENSITY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14312) gl_TEXTURE_LUMINANCE_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14357) gl_TEXTURE_RED_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14465) gl_UNSIGNED_NORMALIZED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15470) 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureGather' Missing documentation for: gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7823) gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7829) gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8417) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMirrorClampToEdge' Missing documentation for: gl_MIRROR_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat' Missing documentation for: gl_MIRRORED_REPEAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441) 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle' Missing documentation for: gl_MAX_RECTANGLE_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856) gl_PROXY_TEXTURE_RECTANGLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670) gl_TEXTURE_BINDING_RECTANGLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13799) gl_TEXTURE_RECTANGLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14450) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI' Missing documentation for: gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591) 8% ( 2 / 24) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRG' Missing documentation for: gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureStencil8' Missing documentation for: gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049) 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle' Missing documentation for: gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14519) gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14525) gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14531) gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14537) gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14540) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedbackOverflowQuery' Missing documentation for: gl_TRANSFORM_FEEDBACK_OVERFLOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14792) gl_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14810) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayBGRA' Missing documentation for: gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexType10f11f11fRev' Missing documentation for: gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224) 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ATI.Meminfo' Missing documentation for: gl_RENDERBUFFER_FREE_MEMORY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11348) gl_TEXTURE_FREE_MEMORY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228) gl_VBO_FREE_MEMORY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15599) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ATI.PixelFormatFloat' Missing documentation for: gl_COLOR_CLEAR_UNCLAMPED_VALUE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442) gl_RGBA_FLOAT_MODE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11852) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ATI.TextFragmentShader' Missing documentation for: gl_TEXT_FRAGMENT_SHADER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14636) 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ATI.TextureEnvCombine3' Missing documentation for: gl_MODULATE_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8612) gl_MODULATE_SIGNED_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8618) gl_MODULATE_SUBTRACT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8621) 14% ( 2 / 14) in 'Graphics.Rendering.OpenGL.Raw.ATI.TextureFloat' Missing documentation for: gl_ALPHA_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:356) gl_ALPHA_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:362) gl_INTENSITY_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5816) gl_INTENSITY_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5822) gl_LUMINANCE_ALPHA_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620) gl_LUMINANCE_ALPHA_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626) gl_LUMINANCE_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6638) gl_LUMINANCE_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644) gl_RGBA_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11840) gl_RGBA_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11846) gl_RGB_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885) gl_RGB_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ATI.TextureMirrorOnce' Missing documentation for: gl_MIRROR_CLAMP_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450) gl_MIRROR_CLAMP_TO_EDGE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8462) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.ABGR' Missing documentation for: gl_ABGR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:122) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.BGRA' Missing documentation for: gl_BGRA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635) gl_BGR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract' Missing documentation for: gl_FUNC_REVERSE_SUBTRACT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4997) gl_FUNC_SUBTRACT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint' Missing documentation for: gl_CLIP_VOLUME_CLIPPING_HINT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1166) 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.CMYKA' Missing documentation for: gl_CMYKA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1172) gl_CMYK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175) gl_PACK_CMYK_HINT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9395) gl_UNPACK_CMYK_HINT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15071) 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels' Missing documentation for: gl_422_AVERAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:71) gl_422_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:74) gl_422_REV_AVERAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:77) gl_422_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:80) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisampleBlitScaled' Missing documentation for: gl_SCALED_RESOLVE_FASTEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251) gl_SCALED_RESOLVE_NICEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12254) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB' Missing documentation for: gl_FRAMEBUFFER_SRGB_CAPABLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931) gl_FRAMEBUFFER_SRGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4934) 20% ( 2 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats' Missing documentation for: gl_IUI_N3F_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152) gl_IUI_N3F_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6155) gl_IUI_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6158) gl_IUI_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6161) gl_T2F_IUI_N3F_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13259) gl_T2F_IUI_N3F_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262) gl_T2F_IUI_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13265) gl_T2F_IUI_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13268) 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil' Missing documentation for: gl_DEPTH24_STENCIL8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3008) gl_DEPTH_STENCIL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3170) gl_TEXTURE_STENCIL_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14510) gl_UNSIGNED_INT_24_8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15245) 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat' Missing documentation for: gl_R11F_G11F_B10F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10856) gl_RGBA_SIGNED_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11870) gl_UNSIGNED_INT_10F_11F_11F_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15230) 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels' Missing documentation for: gl_UNSIGNED_BYTE_3_3_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173) gl_UNSIGNED_INT_10_10_10_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236) gl_UNSIGNED_INT_8_8_8_8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15278) gl_UNSIGNED_SHORT_4_4_4_4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494) gl_UNSIGNED_SHORT_5_5_5_1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15509) 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.PixelBufferObject' Missing documentation for: gl_PIXEL_PACK_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9893) gl_PIXEL_PACK_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9896) gl_PIXEL_UNPACK_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9983) gl_PIXEL_UNPACK_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9986) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal' Missing documentation for: gl_RESCALE_NORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11501) 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor' Missing documentation for: gl_LIGHT_MODEL_COLOR_CONTROL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263) gl_SEPARATE_SPECULAR_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12365) gl_SINGLE_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12572) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette' Missing documentation for: gl_SHARED_TEXTURE_PALETTE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12479) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap' Missing documentation for: gl_DECR_WRAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2975) gl_INCR_WRAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5597) 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC' Missing documentation for: gl_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1739) gl_COMPRESSED_LUMINANCE_LATC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1745) gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1940) gl_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1943) 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC' Missing documentation for: gl_COMPRESSED_RED_GREEN_RGTC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757) gl_COMPRESSED_RED_RGTC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1763) gl_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1952) gl_COMPRESSED_SIGNED_RED_RGTC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1958) 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC' Missing documentation for: gl_COMPRESSED_RGBA_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1895) gl_COMPRESSED_RGBA_S3TC_DXT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1901) gl_COMPRESSED_RGBA_S3TC_DXT5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1907) gl_COMPRESSED_RGB_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1934) 14% ( 2 / 14) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCubeMap' Missing documentation for: gl_MAX_CUBE_MAP_TEXTURE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7319) gl_NORMAL_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8867) gl_PROXY_TEXTURE_CUBE_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10664) gl_REFLECTION_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11126) gl_TEXTURE_BINDING_CUBE_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13787) gl_TEXTURE_CUBE_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14075) gl_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14084) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14096) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108) gl_TEXTURE_CUBE_MAP_POSITIVE_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123) gl_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14135) gl_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147) 9% ( 2 / 23) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine' Missing documentation for: gl_ADD_SIGNED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:230) gl_COMBINE_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1664) gl_COMBINE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670) gl_COMBINE_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1679) gl_CONSTANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2222) gl_INTERPOLATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5900) gl_OPERAND0_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9137) gl_OPERAND0_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9146) gl_OPERAND1_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9155) gl_OPERAND1_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164) gl_OPERAND2_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173) gl_OPERAND2_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9182) gl_PREVIOUS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10322) gl_PRIMARY_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10334) gl_RGB_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912) gl_SOURCE0_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12689) gl_SOURCE0_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698) gl_SOURCE1_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12707) gl_SOURCE1_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716) gl_SOURCE2_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12725) gl_SOURCE2_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12734) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3' Missing documentation for: gl_DOT3_RGBA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281) gl_DOT3_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3290) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic' Missing documentation for: gl_MAX_TEXTURE_MAX_ANISOTROPY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174) gl_TEXTURE_MAX_ANISOTROPY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14378) 4% ( 2 / 45) in 'Graphics.Rendering.OpenGL.Raw.EXT.Texture' Missing documentation for: gl_ALPHA12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:287) gl_ALPHA16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:305) gl_ALPHA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:326) gl_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:338) gl_INTENSITY12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759) gl_INTENSITY16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5774) gl_INTENSITY4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5792) gl_INTENSITY8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5804) gl_INTENSITY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5810) gl_LUMINANCE12_ALPHA12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479) gl_LUMINANCE12_ALPHA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485) gl_LUMINANCE12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488) gl_LUMINANCE16_ALPHA16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509) gl_LUMINANCE16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6515) gl_LUMINANCE4_ALPHA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539) gl_LUMINANCE4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6545) gl_LUMINANCE6_ALPHA2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551) gl_LUMINANCE8_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6566) gl_LUMINANCE8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6575) gl_PROXY_TEXTURE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10613) gl_PROXY_TEXTURE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10628) gl_REPLACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11456) gl_RGB10_A2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11594) gl_RGB10_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11597) gl_RGB12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11603) gl_RGB16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11630) gl_RGB2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11639) gl_RGB4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666) gl_RGB5_A1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11684) gl_RGB5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11690) gl_RGB8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708) gl_RGBA12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11732) gl_RGBA16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11759) gl_RGBA2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11771) gl_RGBA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11801) gl_RGBA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11825) gl_TEXTURE_ALPHA_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13706) gl_TEXTURE_BLUE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13814) gl_TEXTURE_GREEN_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14264) gl_TEXTURE_INTENSITY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14306) gl_TEXTURE_LUMINANCE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351) gl_TEXTURE_RED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14459) gl_TEXTURE_TOO_LARGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14555) 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias' Missing documentation for: gl_MAX_TEXTURE_LOD_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8171) gl_TEXTURE_FILTER_CONTROL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216) gl_TEXTURE_LOD_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14333) 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp' Missing documentation for: gl_MIRROR_CLAMP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8453) gl_MIRROR_CLAMP_TO_BORDER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8456) gl_MIRROR_CLAMP_TO_EDGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8465) 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent' Missing documentation for: gl_RGB9_E5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11723) gl_TEXTURE_SHARED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495) gl_UNSIGNED_INT_5_9_9_9_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15269) 7% ( 2 / 27) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm' Missing documentation for: gl_ALPHA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:308) gl_ALPHA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:344) gl_ALPHA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386) gl_INTENSITY16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777) gl_INTENSITY8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5807) gl_INTENSITY_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825) gl_LUMINANCE16_ALPHA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512) gl_LUMINANCE16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518) gl_LUMINANCE8_ALPHA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572) gl_LUMINANCE8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6581) gl_LUMINANCE_ALPHA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632) gl_LUMINANCE_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650) gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877) gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934) gl_RED_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11075) gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549) gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579) gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633) gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714) gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762) gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831) gl_RGBA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11873) gl_RGB_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11915) gl_RG_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924) gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536) 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGBDecode' Missing documentation for: gl_DECODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2966) gl_SKIP_DECODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12587) gl_TEXTURE_SRGB_DECODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14501) 11% ( 2 / 18) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB' Missing documentation for: gl_COMPRESSED_SLUMINANCE_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1976) gl_COMPRESSED_SLUMINANCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1979) gl_COMPRESSED_SRGB_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2084) gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2099) gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2105) gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2111) gl_COMPRESSED_SRGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2117) gl_COMPRESSED_SRGB_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2126) gl_SLUMINANCE8_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12614) gl_SLUMINANCE8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12620) gl_SLUMINANCE_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12629) gl_SLUMINANCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12635) gl_SRGB8_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12854) gl_SRGB8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12857) gl_SRGB_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866) gl_SRGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12872) 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle' Missing documentation for: gl_TEXTURE_SWIZZLE_A_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522) gl_TEXTURE_SWIZZLE_B_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14528) gl_TEXTURE_SWIZZLE_G_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534) gl_TEXTURE_SWIZZLE_RGBA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14543) gl_TEXTURE_SWIZZLE_R_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexArrayBGRA' Missing documentation for: gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629) 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.HP.ConvolutionBorderModes' Missing documentation for: gl_CONSTANT_BORDER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2207) gl_CONVOLUTION_BORDER_COLOR_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2312) gl_IGNORE_BORDER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5381) gl_REPLICATE_BORDER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11471) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.HP.OcclusionTest' Missing documentation for: gl_OCCLUSION_TEST_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9035) gl_OCCLUSION_TEST_RESULT_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038) 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.HP.TextureLighting' Missing documentation for: gl_TEXTURE_LIGHTING_MODE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14324) gl_TEXTURE_POST_SPECULAR_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429) gl_TEXTURE_PRE_SPECULAR_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14432) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.IBM.CullVertex' Missing documentation for: gl_CULL_VERTEX_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2567) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.IBM.RasterposClip' Missing documentation for: gl_RASTER_POSITION_UNCLIPPED_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10952) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.IBM.TextureMirroredRepeat' Missing documentation for: gl_MIRRORED_REPEAT_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8444) 20% ( 2 / 10) in 'Graphics.Rendering.OpenGL.Raw.INGR.ColorClamp' Missing documentation for: gl_ALPHA_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:371) gl_ALPHA_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:377) gl_BLUE_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:794) gl_BLUE_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797) gl_GREEN_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5216) gl_GREEN_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219) gl_RED_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11063) gl_RED_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11066) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.INGR.InterlaceRead' Missing documentation for: gl_INTERLACE_READ_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvancedCoherent' Missing documentation for: gl_BLEND_ADVANCED_COHERENT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686) 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.KHR.ContextFlushControl' Missing documentation for: gl_CONTEXT_RELEASE_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2267) gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2270) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792) 7% ( 2 / 30) in 'Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR' Missing documentation for: gl_COMPRESSED_RGBA_ASTC_10x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1802) gl_COMPRESSED_RGBA_ASTC_10x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805) gl_COMPRESSED_RGBA_ASTC_10x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808) gl_COMPRESSED_RGBA_ASTC_10x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1811) gl_COMPRESSED_RGBA_ASTC_12x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1814) gl_COMPRESSED_RGBA_ASTC_12x12_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1817) gl_COMPRESSED_RGBA_ASTC_4x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1826) gl_COMPRESSED_RGBA_ASTC_5x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1835) gl_COMPRESSED_RGBA_ASTC_5x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1841) gl_COMPRESSED_RGBA_ASTC_6x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1850) gl_COMPRESSED_RGBA_ASTC_6x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1856) gl_COMPRESSED_RGBA_ASTC_8x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1865) gl_COMPRESSED_RGBA_ASTC_8x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868) gl_COMPRESSED_RGBA_ASTC_8x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1871) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1985) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1988) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1991) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1994) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1997) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2000) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2009) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2018) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2024) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2033) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2039) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2048) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2051) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2054) 7% ( 2 / 30) in 'Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR' Missing documentation for: gl_COMPRESSED_RGBA_ASTC_10x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1802) gl_COMPRESSED_RGBA_ASTC_10x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805) gl_COMPRESSED_RGBA_ASTC_10x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808) gl_COMPRESSED_RGBA_ASTC_10x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1811) gl_COMPRESSED_RGBA_ASTC_12x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1814) gl_COMPRESSED_RGBA_ASTC_12x12_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1817) gl_COMPRESSED_RGBA_ASTC_4x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1826) gl_COMPRESSED_RGBA_ASTC_5x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1835) gl_COMPRESSED_RGBA_ASTC_5x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1841) gl_COMPRESSED_RGBA_ASTC_6x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1850) gl_COMPRESSED_RGBA_ASTC_6x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1856) gl_COMPRESSED_RGBA_ASTC_8x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1865) gl_COMPRESSED_RGBA_ASTC_8x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868) gl_COMPRESSED_RGBA_ASTC_8x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1871) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1985) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1988) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1991) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1994) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1997) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2000) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2009) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2018) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2024) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2033) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2039) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2048) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2051) gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2054) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.MESA.PackInvert' Missing documentation for: gl_PACK_INVERT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9422) 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.MESA.YCbCrTexture' Missing documentation for: gl_UNSIGNED_SHORT_8_8_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15527) gl_UNSIGNED_SHORT_8_8_REV_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15533) gl_YCBCR_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16334) 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.MESAX.TextureStack' Missing documentation for: gl_PROXY_TEXTURE_1D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10616) gl_PROXY_TEXTURE_2D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10637) gl_TEXTURE_1D_STACK_BINDING_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13643) gl_TEXTURE_1D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13646) gl_TEXTURE_2D_STACK_BINDING_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13670) gl_TEXTURE_2D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvancedCoherent' Missing documentation for: gl_BLEND_ADVANCED_COHERENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.ComputeProgram5' Missing documentation for: gl_COMPUTE_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2138) gl_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2141) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor' Missing documentation for: gl_DEPTH_STENCIL_TO_BGRA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3185) gl_DEPTH_STENCIL_TO_RGBA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3188) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.DeepTexture3D' Missing documentation for: gl_MAX_DEEP_3D_TEXTURE_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7358) gl_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7361) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.DepthClamp' Missing documentation for: gl_DEPTH_CLAMP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3080) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.FillRectangle' Missing documentation for: gl_FILL_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4139) 12% ( 2 / 17) in 'Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer' Missing documentation for: gl_FLOAT_CLEAR_COLOR_VALUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4196) gl_FLOAT_R16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253) gl_FLOAT_R32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4256) gl_FLOAT_RG16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4259) gl_FLOAT_RG32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4262) gl_FLOAT_RGB16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265) gl_FLOAT_RGB32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4268) gl_FLOAT_RGBA16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4271) gl_FLOAT_RGBA32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274) gl_FLOAT_RGBA_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4277) gl_FLOAT_RGBA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4280) gl_FLOAT_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4283) gl_FLOAT_RG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4286) gl_FLOAT_R_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4289) gl_TEXTURE_FLOAT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222) 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.FogDistance' Missing documentation for: gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067) gl_EYE_PLANE_ABSOLUTE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4070) gl_EYE_RADIAL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4076) gl_FOG_DISTANCE_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4397) 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2' Missing documentation for: gl_MAX_PROGRAM_CALL_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727) gl_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7733) gl_MAX_PROGRAM_IF_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7742) gl_MAX_PROGRAM_LOOP_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7751) gl_MAX_PROGRAM_LOOP_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7754) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent' Missing documentation for: gl_MAX_SHININESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7916) gl_MAX_SPOT_EXPONENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7937) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.MultisampleCoverage' Missing documentation for: gl_COLOR_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1511) gl_SAMPLES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12107) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint' Missing documentation for: gl_MULTISAMPLE_FILTER_HINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil' Missing documentation for: gl_DEPTH_STENCIL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3176) gl_UNSIGNED_INT_24_8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15251) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.PathRenderingSharedEdge' Missing documentation for: gl_SHARED_EDGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12476) 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferStore' Missing documentation for: gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021) gl_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12398) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298) 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.NV.ShaderThreadGroup' Missing documentation for: gl_SM_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12674) gl_WARPS_PER_SM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16238) gl_WARP_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16241) 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.TessellationProgram5' Missing documentation for: gl_MAX_PROGRAM_PATCH_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7799) gl_TESS_CONTROL_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316) gl_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13319) gl_TESS_EVALUATION_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352) gl_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13355) 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss' Missing documentation for: gl_EMBOSS_CONSTANT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3941) gl_EMBOSS_LIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3944) gl_EMBOSS_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3947) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection' Missing documentation for: gl_NORMAL_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8870) gl_REFLECTION_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129) 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4' Missing documentation for: gl_COMBINE4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1598) gl_OPERAND3_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9185) gl_OPERAND3_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188) gl_SOURCE3_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12737) gl_SOURCE3_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal' Missing documentation for: gl_TEXTURE_UNSIGNED_REMAP_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14561) 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle' Missing documentation for: gl_MAX_RECTANGLE_TEXTURE_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7859) gl_PROXY_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10673) gl_TEXTURE_BINDING_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802) gl_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14453) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader2' Missing documentation for: gl_DOT_PRODUCT_TEXTURE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3323) 11% ( 2 / 19) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader3' Missing documentation for: gl_DEPENDENT_HILO_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2993) gl_DEPENDENT_RGB_TEXTURE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2996) gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2999) gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296) gl_DOT_PRODUCT_PASS_THROUGH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3311) gl_DOT_PRODUCT_TEXTURE_1D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317) gl_FORCE_BLUE_TO_ONE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4484) gl_HILO8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5282) gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9044) gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9047) gl_OFFSET_HILO_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9050) gl_OFFSET_HILO_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053) gl_OFFSET_PROJECTIVE_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9056) gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9059) gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062) gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065) gl_SIGNED_HILO8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506) 3% ( 2 / 75) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader' Missing documentation for: gl_CONST_EYE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2228) gl_CULL_FRAGMENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2555) gl_CULL_MODES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2558) gl_DEPENDENT_AR_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2987) gl_DEPENDENT_GB_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2990) gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3299) gl_DOT_PRODUCT_DEPTH_REPLACE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3302) gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3305) gl_DOT_PRODUCT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3308) gl_DOT_PRODUCT_REFLECT_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3314) gl_DOT_PRODUCT_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3320) gl_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3326) gl_DOT_PRODUCT_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329) gl_DSDT8_MAG8_INTENSITY8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3710) gl_DSDT8_MAG8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3713) gl_DSDT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3716) gl_DSDT_MAG_INTENSITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3719) gl_DSDT_MAG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3722) gl_DSDT_MAG_VIB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725) gl_DSDT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3728) gl_DS_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3752) gl_DS_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755) gl_DT_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3758) gl_DT_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3761) gl_HILO16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5279) gl_HILO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5285) gl_HI_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345) gl_HI_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5348) gl_LO_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464) gl_LO_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467) gl_MAGNITUDE_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656) gl_MAGNITUDE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659) gl_OFFSET_TEXTURE_2D_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9068) gl_OFFSET_TEXTURE_2D_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9071) gl_OFFSET_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9074) gl_OFFSET_TEXTURE_2D_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9077) gl_OFFSET_TEXTURE_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9080) gl_OFFSET_TEXTURE_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9083) gl_OFFSET_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9086) gl_OFFSET_TEXTURE_RECTANGLE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089) gl_OFFSET_TEXTURE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9092) gl_PASS_THROUGH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9509) gl_PREVIOUS_TEXTURE_INPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10325) gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11876) gl_SHADER_CONSISTENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395) gl_SHADER_OPERATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12428) gl_SIGNED_ALPHA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12497) gl_SIGNED_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12500) gl_SIGNED_HILO16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12503) gl_SIGNED_HILO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12509) gl_SIGNED_INTENSITY8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12515) gl_SIGNED_INTENSITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12518) gl_SIGNED_LUMINANCE8_ALPHA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521) gl_SIGNED_LUMINANCE8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12524) gl_SIGNED_LUMINANCE_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527) gl_SIGNED_LUMINANCE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12530) gl_SIGNED_RGB8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12539) gl_SIGNED_RGB8_UNSIGNED_ALPHA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12542) gl_SIGNED_RGBA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12545) gl_SIGNED_RGBA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12548) gl_SIGNED_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12551) gl_SIGNED_RGB_UNSIGNED_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12554) gl_TEXTURE_BORDER_VALUES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13838) gl_TEXTURE_DS_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14183) gl_TEXTURE_DT_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14186) gl_TEXTURE_HI_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14279) gl_TEXTURE_LO_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14345) gl_TEXTURE_MAG_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14363) gl_TEXTURE_SHADER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14486) gl_UNSIGNED_INT_8_8_S8_S8_REV_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287) gl_UNSIGNED_INT_S8_S8_8_8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15365) gl_VIBRANCE_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16073) gl_VIBRANCE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16076) 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.NV.UniformBufferUnifiedMemory' Missing documentation for: gl_UNIFORM_BUFFER_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15008) gl_UNIFORM_BUFFER_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15020) gl_UNIFORM_BUFFER_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2' Missing documentation for: gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15701) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option' Missing documentation for: gl_MAX_PROGRAM_CALL_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727) gl_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7733) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3' Missing documentation for: gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312) 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.NVX.GPUMemoryInfo' Missing documentation for: gl_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5177) gl_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5180) gl_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183) gl_GPU_MEMORY_INFO_EVICTION_COUNT_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186) gl_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189) 17% ( 2 / 12) in 'Graphics.Rendering.OpenGL.Raw.OES.CompressedPalettedTexture' Missing documentation for: gl_PALETTE4_R5_G6_B5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9467) gl_PALETTE4_RGB5_A1_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9470) gl_PALETTE4_RGB8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473) gl_PALETTE4_RGBA4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9476) gl_PALETTE4_RGBA8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9479) gl_PALETTE8_R5_G6_B5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482) gl_PALETTE8_RGB5_A1_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9485) gl_PALETTE8_RGB8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9488) gl_PALETTE8_RGBA4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491) gl_PALETTE8_RGBA8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9494) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.OES.ReadFormat' Missing documentation for: gl_IMPLEMENTATION_COLOR_READ_FORMAT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5582) gl_IMPLEMENTATION_COLOR_READ_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5588) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.OML.Interlace' Missing documentation for: gl_INTERLACE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5828) gl_INTERLACE_READ_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5834) 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.OML.Resample' Missing documentation for: gl_PACK_RESAMPLE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431) gl_RESAMPLE_AVERAGE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477) gl_RESAMPLE_DECIMATE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11480) gl_RESAMPLE_REPLICATE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11486) gl_RESAMPLE_ZERO_FILL_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11492) gl_UNPACK_RESAMPLE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.OML.Subsample' Missing documentation for: gl_FORMAT_SUBSAMPLE_244_244_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4487) gl_FORMAT_SUBSAMPLE_24_24_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4490) 8% ( 2 / 24) in 'Graphics.Rendering.OpenGL.Raw.PGI.VertexHints' Missing documentation for: gl_COLOR3_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1190) gl_COLOR4_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1193) gl_EDGEFLAG_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3845) gl_INDEX_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654) gl_MATERIAL_SIDE_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6905) gl_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7076) gl_MAT_AMBIENT_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7079) gl_MAT_COLOR_INDEXES_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7082) gl_MAT_DIFFUSE_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7085) gl_MAT_EMISSION_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7088) gl_MAT_SHININESS_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7091) gl_MAT_SPECULAR_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7094) gl_MAX_VERTEX_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276) gl_NORMAL_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8858) gl_TEXCOORD1_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424) gl_TEXCOORD2_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427) gl_TEXCOORD3_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13430) gl_TEXCOORD4_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13433) gl_VERTEX23_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15620) gl_VERTEX4_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15623) gl_VERTEX_CONSISTENT_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908) gl_VERTEX_DATA_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15911) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.REND.ScreenCoordinates' Missing documentation for: gl_INVERTED_SCREEN_W_REND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6116) gl_SCREEN_COORDINATES_REND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12275) 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.S3.S3TC' Missing documentation for: gl_RGB4_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11669) gl_RGBA4_DXT5_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11798) gl_RGBA4_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11807) gl_RGBA_DXT5_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11834) gl_RGBA_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11867) gl_RGB_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11903) 15% ( 2 / 13) in 'Graphics.Rendering.OpenGL.Raw.SGI.ColorMatrix' Missing documentation for: gl_COLOR_MATRIX_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1499) gl_COLOR_MATRIX_STACK_DEPTH_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1505) gl_MAX_COLOR_MATRIX_STACK_DEPTH_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7178) gl_POST_COLOR_MATRIX_ALPHA_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184) gl_POST_COLOR_MATRIX_ALPHA_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190) gl_POST_COLOR_MATRIX_BLUE_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196) gl_POST_COLOR_MATRIX_BLUE_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10202) gl_POST_COLOR_MATRIX_GREEN_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214) gl_POST_COLOR_MATRIX_GREEN_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10220) gl_POST_COLOR_MATRIX_RED_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10226) gl_POST_COLOR_MATRIX_RED_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10232) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.SGI.TextureColorTable' Missing documentation for: gl_PROXY_TEXTURE_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10649) gl_TEXTURE_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13928) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.SGIS.GenerateMipmap' Missing documentation for: gl_GENERATE_MIPMAP_HINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5021) gl_GENERATE_MIPMAP_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5024) 20% ( 2 / 10) in 'Graphics.Rendering.OpenGL.Raw.SGIS.PointLineTexgen' Missing documentation for: gl_EYE_DISTANCE_TO_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052) gl_EYE_DISTANCE_TO_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4055) gl_EYE_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4064) gl_EYE_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4073) gl_OBJECT_DISTANCE_TO_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8987) gl_OBJECT_DISTANCE_TO_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8990) gl_OBJECT_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9002) gl_OBJECT_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9011) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureBorderClamp' Missing documentation for: gl_CLAMP_TO_BORDER_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureEdgeClamp' Missing documentation for: gl_CLAMP_TO_EDGE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1019) 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureLOD' Missing documentation for: gl_TEXTURE_BASE_LEVEL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13721) gl_TEXTURE_MAX_LEVEL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14396) gl_TEXTURE_MAX_LOD_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14402) gl_TEXTURE_MIN_LOD_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14414) 8% ( 2 / 24) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect' Missing documentation for: gl_DUAL_ALPHA12_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3767) gl_DUAL_ALPHA16_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770) gl_DUAL_ALPHA4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3773) gl_DUAL_ALPHA8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3776) gl_DUAL_INTENSITY12_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3779) gl_DUAL_INTENSITY16_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3782) gl_DUAL_INTENSITY4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785) gl_DUAL_INTENSITY8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3788) gl_DUAL_LUMINANCE12_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3791) gl_DUAL_LUMINANCE16_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3794) gl_DUAL_LUMINANCE4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3797) gl_DUAL_LUMINANCE8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800) gl_DUAL_LUMINANCE_ALPHA4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3803) gl_DUAL_LUMINANCE_ALPHA8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3806) gl_DUAL_TEXTURE_SELECT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3809) gl_QUAD_ALPHA4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10703) gl_QUAD_ALPHA8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10706) gl_QUAD_INTENSITY4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10709) gl_QUAD_INTENSITY8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712) gl_QUAD_LUMINANCE4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10715) gl_QUAD_LUMINANCE8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10718) gl_QUAD_TEXTURE_SELECT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10727) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.SGIX.AsyncHistogram' Missing documentation for: gl_ASYNC_HISTOGRAM_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:485) gl_MAX_ASYNC_HISTOGRAM_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7124) 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.SGIX.AsyncPixel' Missing documentation for: gl_ASYNC_DRAW_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:482) gl_ASYNC_READ_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:491) gl_ASYNC_TEX_IMAGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:494) gl_MAX_ASYNC_DRAW_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7121) gl_MAX_ASYNC_READ_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7127) gl_MAX_ASYNC_TEX_IMAGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.SGIX.BlendAlphaMinmax' Missing documentation for: gl_ALPHA_MAX_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:374) gl_ALPHA_MIN_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:380) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.CalligraphicFragment' Missing documentation for: gl_CALLIGRAPHIC_FRAGMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965) 14% ( 2 / 14) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Clipmap' Missing documentation for: gl_LINEAR_CLIPMAP_LINEAR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6293) gl_LINEAR_CLIPMAP_NEAREST_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296) gl_MAX_CLIPMAP_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7148) gl_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7151) gl_NEAREST_CLIPMAP_LINEAR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8747) gl_NEAREST_CLIPMAP_NEAREST_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8750) gl_TEXTURE_CLIPMAP_CENTER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907) gl_TEXTURE_CLIPMAP_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13910) gl_TEXTURE_CLIPMAP_FRAME_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13913) gl_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916) gl_TEXTURE_CLIPMAP_OFFSET_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919) gl_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13922) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.ConvolutionAccuracy' Missing documentation for: gl_CONVOLUTION_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2345) 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.SGIX.DepthTexture' Missing documentation for: gl_DEPTH_COMPONENT16_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3101) gl_DEPTH_COMPONENT24_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3113) gl_DEPTH_COMPONENT32_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3131) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.SGIX.FogOffset' Missing documentation for: gl_FOG_OFFSET_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4418) gl_FOG_OFFSET_VALUE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Interlace' Missing documentation for: gl_INTERLACE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.IrInstrument1' Missing documentation for: gl_IR_INSTRUMENT1_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6125) 20% ( 2 / 10) in 'Graphics.Rendering.OpenGL.Raw.SGIX.PixelTiles' Missing documentation for: gl_PIXEL_TILE_BEST_ALIGNMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9938) gl_PIXEL_TILE_CACHE_INCREMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9941) gl_PIXEL_TILE_CACHE_SIZE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9944) gl_PIXEL_TILE_GRID_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9947) gl_PIXEL_TILE_GRID_HEIGHT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9950) gl_PIXEL_TILE_GRID_WIDTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9953) gl_PIXEL_TILE_HEIGHT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9956) gl_PIXEL_TILE_WIDTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9959) 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Resample' Missing documentation for: gl_PACK_RESAMPLE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434) gl_RESAMPLE_DECIMATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11483) gl_RESAMPLE_REPLICATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11489) gl_RESAMPLE_ZERO_FILL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11495) gl_UNPACK_RESAMPLE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.ScalebiasHint' Missing documentation for: gl_SCALEBIAS_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12248) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.ShadowAmbient' Missing documentation for: gl_SHADOW_AMBIENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12470) 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Shadow' Missing documentation for: gl_TEXTURE_COMPARE_OPERATOR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955) gl_TEXTURE_COMPARE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13958) gl_TEXTURE_GEQUAL_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14258) gl_TEXTURE_LEQUAL_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14321) 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.R src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3083:1: Warning: The import of ‘Data.Int’ is redundant except perhaps to import instances from ‘Data.Int’ To import instances alone, use: import Data.Int() src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3084:1: Warning: The import of ‘Data.Word’ is redundant except perhaps to import instances from ‘Data.Word’ To import instances alone, use: import Data.Word() aw.SGIX.Subsample' Missing documentation for: gl_PACK_SUBSAMPLE_RATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9461) gl_PIXEL_SUBSAMPLE_2424_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9899) gl_PIXEL_SUBSAMPLE_4242_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9902) gl_PIXEL_SUBSAMPLE_4444_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9905) gl_UNPACK_SUBSAMPLE_RATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15149) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TextureAddEnv' Missing documentation for: gl_TEXTURE_ENV_BIAS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14192) 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TextureCoordinateClamp' Missing documentation for: gl_TEXTURE_MAX_CLAMP_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14381) gl_TEXTURE_MAX_CLAMP_S_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384) gl_TEXTURE_MAX_CLAMP_T_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14387) 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TextureLODBias' Missing documentation for: gl_TEXTURE_LOD_BIAS_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14336) gl_TEXTURE_LOD_BIAS_S_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14339) gl_TEXTURE_LOD_BIAS_T_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TextureMultiBuffer' Missing documentation for: gl_TEXTURE_MULTI_BUFFER_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14417) 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TextureScaleBias' Missing documentation for: gl_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10292) gl_POST_TEXTURE_FILTER_BIAS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10295) gl_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298) gl_POST_TEXTURE_FILTER_SCALE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10301) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.SGIX.VertexPreclip' Missing documentation for: gl_VERTEX_PRECLIP_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15923) gl_VERTEX_PRECLIP_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15926) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.SGIX.YCrCbA' Missing documentation for: gl_YCRCBA_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16340) gl_YCRCB_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16349) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.SGIX.YCrCb' Missing documentation for: gl_YCRCB_422_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16343) gl_YCRCB_444_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16346) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SUN.ConvolutionBorderModes' Missing documentation for: gl_WRAP_BORDER_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16289) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SUN.SliceAccum' Missing documentation for: gl_SLICE_ACCUM_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12593) 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ThreeDFX.Multisample' Missing documentation for: gl_MULTISAMPLE_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651) gl_MULTISAMPLE_BIT_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8660) gl_SAMPLES_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104) gl_SAMPLE_BUFFERS_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12149) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ThreeDFX.TextureCompressionFXT1' Missing documentation for: gl_COMPRESSED_RGBA_FXT1_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1880) gl_COMPRESSED_RGB_FXT1_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1925) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.WIN.PhongShading' Missing documentation for: gl_PHONG_HINT_WIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9776) gl_PHONG_WIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.WIN.SpecularFog' Missing documentation for: gl_FOG_SPECULAR_TEXTURE_WIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4424) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.AMD.TransformFeedback4' Missing documentation for: gl_STREAM_RASTERIZATION_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13121) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.AMD.SeamlessCubemapPerTexture' Missing documentation for: gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153) 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.AMD.QueryBufferObject' Missing documentation for: gl_QUERY_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10742) gl_QUERY_BUFFER_BINDING_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10751) gl_QUERY_RESULT_NO_WAIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10829) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.AMD.PinnedMemory' Missing documentation for: gl_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.AMD.DepthClampSeparate' Missing documentation for: gl_DEPTH_CLAMP_FAR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3074) gl_DEPTH_CLAMP_NEAR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3077) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.AMD.BlendMinmaxFactor' Missing documentation for: gl_FACTOR_MAX_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085) gl_FACTOR_MIN_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4088) 100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.Raw.WIN' 100% ( 2 / 2) in 'Graphics.Rendering.OpenGL.Raw.S3' 100% ( 2 / 2) in 'Graphics.Rendering.OpenGL.Raw.REND' 100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.OML' 100% ( 2 / 2) in 'Graphics.Rendering.OpenGL.Raw.MESAX' 100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.Raw.GetProcAddress' 32% (993 /3063) in 'Graphics.Rendering.OpenGL.Raw.Functions' Missing documentation for: glAccumxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3120) glActiveProgramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3136) glActiveShaderProgramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3168) glActiveStencilFaceEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3184) glActiveTextureARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3215) glActiveVaryingNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3230) glAlphaFragmentOp1ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3246) glAlphaFragmentOp2ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3266) glAlphaFragmentOp3ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3289) glAlphaFuncQCOM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3332) glAlphaFuncx (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3348) glAlphaFuncxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3364) glApplyTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3380) glAreProgramsResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3395) glAreTexturesResidentEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3430) glArrayElementEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3463) glArrayObjectATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3478) glAsyncMarkerSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3498) glAttachObjectARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3513) glBeginConditionalRenderNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3579) glBeginConditionalRenderNVX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3595) glBeginFragmentShaderATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3610) glBeginOcclusionQueryNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3624) glBeginPerfMonitorAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3639) glBeginPerfQueryINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3654) glBeginQueryARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3686) glBeginQueryEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3702) glBeginTransformFeedbackEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3752) glBeginTransformFeedbackNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3767) glBeginVertexShaderEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3782) glBeginVideoCaptureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3796) glBindAttribLocationARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3829) glBindBufferARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3863) glBindBufferBaseEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3897) glBindBufferBaseNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3914) glBindBufferOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3931) glBindBufferOffsetNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3949) glBindBufferRangeEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3987) glBindBufferRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4006) glBindFragDataLocationEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4083) glBindFragmentShaderATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4119) glBindFramebufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4151) glBindFramebufferOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4167) glBindImageTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4205) glBindLightParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4244) glBindMaterialParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4260) glBindMultiTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4276) glBindParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4293) glBindProgramARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4308) glBindProgramNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4324) glBindProgramPipelineEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4356) glBindRenderbufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4388) glBindRenderbufferOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4404) glBindTexGenParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4455) glBindTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4489) glBindTextureUnitParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4522) glBindTransformFeedbackNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4573) glBindVertexArrayAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4605) glBindVertexArrayOES 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glBlendFuncSeparateiOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5475) glBlendFunciARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5512) glBlendFunciEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5529) glBlendFunciOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5546) glBlendParameteriNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5563) glBlitFramebufferANGLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5604) glBlitFramebufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5628) glBlitFramebufferNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5652) glBufferAddressRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5703) glBufferDataARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5740) glBufferPageCommitmentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5758) glBufferParameteriAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5776) glBufferSubDataARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5831) glCheckFramebufferStatusEXT 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glColor4xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7625) glColor4xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7643) glColorFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7658) glColorFragmentOp1ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7675) glColorFragmentOp2ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7696) glColorFragmentOp3ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7720) glColorMaskIndexedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7766) glColorMaskiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7805) glColorMaskiOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7824) glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7860) glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7876) glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7892) glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7908) glColorPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7943) glColorPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7962) glColorPointervINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7981) glColorSubTableEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8019) glColorTableEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8060) glColorTableParameterfvSGI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8098) glColorTableParameterivSGI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8133) glColorTableSGI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8150) glCombinerInputNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8170) glCombinerOutputNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8190) glCombinerParameterfNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8214) glCombinerParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8230) glCombinerParameteriNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8246) glCombinerParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8262) glCombinerStageParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8278) glCompileShaderARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8311) glCompileShaderIncludeARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8326) glCompressedMultiTexImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8344) glCompressedMultiTexImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8366) glCompressedMultiTexImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8389) glCompressedMultiTexSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8413) glCompressedMultiTexSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8435) glCompressedMultiTexSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8459) glCompressedTexImage1DARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8507) glCompressedTexImage2DARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8551) glCompressedTexImage3DARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8597) glCompressedTexImage3DOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8620) glCompressedTexSubImage1DARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8665) glCompressedTexSubImage2DARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8710) glCompressedTexSubImage3DARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8759) glCompressedTexSubImage3DOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8784) glCompressedTextureImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8809) glCompressedTextureImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8831) glCompressedTextureImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8854) glCompressedTextureSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8900) glCompressedTextureSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8946) glCompressedTextureSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8996) glConvolutionFilter1DEXT 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glCurrentPaletteMatrixARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10688) glCurrentPaletteMatrixOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10703) glDebugMessageCallbackAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10735) glDebugMessageCallbackARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10751) glDebugMessageCallbackKHR (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10767) glDebugMessageControlARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10804) glDebugMessageControlKHR (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10824) glDebugMessageEnableAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10844) glDebugMessageInsertAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10884) glDebugMessageInsertARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10903) glDebugMessageInsertKHR (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10923) glDeformSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10943) glDeformationMap3dSGIX 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glDeleteVertexArraysAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11613) glDeleteVertexArraysOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11629) glDeleteVertexShaderEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11645) glDepthBoundsEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11660) glDepthBoundsdNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11676) glDepthRangeArrayfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11741) glDepthRangeIndexedfNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11794) glDepthRangedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11811) glDepthRangefOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11844) glDepthRangex (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11860) glDepthRangexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11876) glDetachObjectARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11892) glDetailTexFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11925) glDisableClientStateIndexedEXT 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glGetNamedFramebufferAttachmentParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20194) glGetNamedFramebufferParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20230) glGetNamedProgramLocalParameterIivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20247) glGetNamedProgramLocalParameterIuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20265) glGetNamedProgramLocalParameterdvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20283) glGetNamedProgramLocalParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20301) glGetNamedProgramStringEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20319) glGetNamedProgramivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20337) glGetNamedRenderbufferParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20373) glGetNamedStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20390) glGetNamedStringivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20409) glGetNextPerfQueryIdINTEL 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glGetPathCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20692) glGetPathCoordsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20708) glGetPathDashArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20724) glGetPathLengthNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20740) glGetPathMetricRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20757) glGetPathMetricsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20776) glGetPathParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20797) glGetPathParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20814) glGetPathSpacingNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20831) glGetPathTexGenfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20854) glGetPathTexGenivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20871) glGetPerfCounterInfoINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20888) glGetPerfMonitorCounterDataAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20913) glGetPerfMonitorCounterInfoAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20932) glGetPerfMonitorCounterStringAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20950) glGetPerfMonitorCountersAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20969) glGetPerfMonitorGroupStringAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20988) glGetPerfMonitorGroupsAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21006) glGetPerfQueryDataINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21023) glGetPerfQueryIdByNameINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21042) glGetPerfQueryInfoINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21058) glGetPixelMapxv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21130) glGetPixelTexGenParameterfvSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21147) glGetPixelTexGenParameterivSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21163) glGetPixelTransformParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21179) glGetPixelTransformParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21196) glGetPointerIndexedvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21213) glGetPointeri_vEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21230) glGetPointervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21264) glGetPointervKHR (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21280) glGetProgramBinaryOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21332) glGetProgramEnvParameterIivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21351) glGetProgramEnvParameterIuivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21368) glGetProgramEnvParameterdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21385) glGetProgramEnvParameterfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21402) glGetProgramLocalParameterIivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21457) glGetProgramLocalParameterIuivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21474) glGetProgramLocalParameterdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21491) glGetProgramLocalParameterfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21508) glGetProgramNamedParameterdvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21525) glGetProgramNamedParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21543) glGetProgramParameterdvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21561) glGetProgramParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21579) glGetProgramPipelineInfoLogEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21616) glGetProgramPipelineivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21652) glGetProgramResourcefvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21744) glGetProgramStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21808) glGetProgramStringNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21825) glGetProgramSubroutineParameteruivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21842) glGetProgramivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21877) glGetProgramivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21894) glGetQueryBufferObjecti64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21911) glGetQueryBufferObjectiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21929) glGetQueryBufferObjectui64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21947) glGetQueryBufferObjectuiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21965) glGetQueryObjecti64vEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22020) glGetQueryObjectivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22055) glGetQueryObjectivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22072) glGetQueryObjectui64vEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22107) glGetQueryObjectuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22142) glGetQueryObjectuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22159) glGetQueryivARB 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glGetTexParameterPointervAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23082) glGetTexParameterxv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23135) glGetTexParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23152) glGetTextureHandleARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23169) glGetTextureHandleNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23184) glGetTextureImageEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23220) glGetTextureLevelParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23259) glGetTextureLevelParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23297) glGetTextureParameterIivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23334) glGetTextureParameterIuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23370) glGetTextureParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23406) glGetTextureParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23442) glGetTextureSamplerHandleARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23460) glGetTextureSamplerHandleNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23476) glGetTrackMatrixivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23519) glGetTransformFeedbackVaryingEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23559) glGetTransformFeedbackVaryingNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23580) glGetTranslatedShaderSourceANGLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23653) glGetUniformBufferSizeEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23688) glGetUniformLocationARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23740) glGetUniformOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23756) glGetUniformfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23826) glGetUniformi64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23843) glGetUniformivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23878) glGetUniformui64vNV 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(src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24468) glGetVertexAttribfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24503) glGetVertexAttribfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24520) glGetVertexAttribivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24555) glGetVertexAttribivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24572) glGetVideoCaptureStreamdvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24589) glGetVideoCaptureStreamfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24607) glGetVideoCaptureStreamivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24625) glGetVideoCaptureivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24643) glGetVideoi64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24660) glGetVideoivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24677) glGetVideoui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24694) glGetVideouivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24711) glGetnColorTable 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glGetnMinmaxARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25009) glGetnPixelMapfv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25029) glGetnPixelMapfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25046) glGetnPixelMapuiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25063) glGetnPixelMapuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25080) glGetnPixelMapusv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25097) glGetnPixelMapusvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25114) glGetnPolygonStipple (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25131) glGetnPolygonStippleARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25147) glGetnSeparableFilter (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25163) glGetnSeparableFilterARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25185) glGetnTexImageARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25228) glGetnUniformdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25267) glGetnUniformfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25304) glGetnUniformfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25322) glGetnUniformfvKHR (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25340) glGetnUniformivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25377) glGetnUniformivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25395) glGetnUniformivKHR (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25413) glGetnUniformuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25450) glGetnUniformuivKHR (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25468) glGlobalAlphaFactorbSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25486) glGlobalAlphaFactordSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25501) glGlobalAlphaFactorfSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25516) glGlobalAlphaFactoriSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25531) glGlobalAlphaFactorsSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25546) glGlobalAlphaFactorubSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25561) glGlobalAlphaFactoruiSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25576) glGlobalAlphaFactorusSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25591) glHintPGI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25623) glHistogramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25658) glIglooInterfaceSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25676) glImageTransformParameterfHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25692) glImageTransformParameterfvHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25709) glImageTransformParameteriHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25726) glImageTransformParameterivHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25743) glImportSyncEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25760) glIndexFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25777) glIndexFuncEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25793) glIndexMaterialEXT 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glMakeNamedBufferNonResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27974) glMakeNamedBufferResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27989) glMakeTextureHandleNonResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28005) glMakeTextureHandleNonResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28020) glMakeTextureHandleResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28035) glMakeTextureHandleResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28050) glMap1xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28107) glMap2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28177) glMapBufferARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28218) glMapBufferOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28234) glMapBufferRangeEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28269) glMapControlPointsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28287) glMapGrid1xOES 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glNamedFramebufferTextureLayerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32617) glNamedProgramLocalParameter4dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32636) glNamedProgramLocalParameter4dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32657) glNamedProgramLocalParameter4fEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32675) glNamedProgramLocalParameter4fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32696) glNamedProgramLocalParameterI4iEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32714) glNamedProgramLocalParameterI4ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32735) glNamedProgramLocalParameterI4uiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32753) glNamedProgramLocalParameterI4uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32774) glNamedProgramLocalParameters4fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32792) glNamedProgramLocalParametersI4ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32811) 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glReplacementCodeuiNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40135) glReplacementCodeuiSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40152) glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40167) glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40194) glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40213) glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40236) glReplacementCodeuiTexCoord2fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40254) glReplacementCodeuiTexCoord2fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40274) glReplacementCodeuiVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40291) glReplacementCodeuiVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40309) glReplacementCodeuivSUN 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glVariantArrayObjectATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49448) glVariantPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49467) glVariantbvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49485) glVariantdvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49501) glVariantfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49517) glVariantivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49533) glVariantsvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49549) glVariantubvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49565) glVariantuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49581) glVariantusvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49597) glVertex2bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49613) glVertex2bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49629) glVertex2hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49710) glVertex2hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49726) glVertex2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49807) glVertex2xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49822) glVertex3bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49837) glVertex3bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49854) glVertex3hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49937) glVertex3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49954) glVertex3xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50037) glVertex3xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50053) glVertex4bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50068) glVertex4bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50086) glVertex4hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50171) glVertex4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50189) glVertex4xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50274) glVertex4xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50291) glVertexArrayBindVertexBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50385) glVertexArrayColorOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50422) glVertexArrayEdgeFlagOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50442) glVertexArrayFogCoordOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50477) glVertexArrayIndexOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50496) glVertexArrayMultiTexCoordOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50515) glVertexArrayNormalOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50536) glVertexArrayParameteriAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50555) glVertexArrayRangeAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50571) glVertexArrayRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50587) glVertexArraySecondaryColorOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50603) glVertexArrayTexCoordOffsetEXT 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(src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51818) glVertexAttrib3svARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51853) glVertexAttrib3svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51869) glVertexAttrib4NbvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51902) glVertexAttrib4NivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51935) glVertexAttrib4NsvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51968) glVertexAttrib4NubARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52004) glVertexAttrib4NubvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52040) glVertexAttrib4NuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52073) glVertexAttrib4NusvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52106) glVertexAttrib4bvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52139) glVertexAttrib4dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52175) glVertexAttrib4dNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52194) glVertexAttrib4dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52230) glVertexAttrib4dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52246) glVertexAttrib4fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52282) glVertexAttrib4fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52301) glVertexAttrib4fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52337) glVertexAttrib4fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52353) glVertexAttrib4hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52369) glVertexAttrib4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52388) glVertexAttrib4ivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52421) glVertexAttrib4sARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52457) glVertexAttrib4sNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52476) glVertexAttrib4svARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52512) glVertexAttrib4svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52528) glVertexAttrib4ubNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52544) glVertexAttrib4ubvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52580) glVertexAttrib4ubvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52596) glVertexAttrib4uivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52629) glVertexAttrib4usvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52662) glVertexAttribArrayObjectATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52678) glVertexAttribDivisorANGLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52733) glVertexAttribDivisorARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52749) glVertexAttribDivisorEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52765) glVertexAttribDivisorNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52781) glVertexAttribFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52817) glVertexAttribI1iEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52853) glVertexAttribI1ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52886) glVertexAttribI1uiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52919) glVertexAttribI1uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52952) glVertexAttribI2iEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52986) glVertexAttribI2ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53020) glVertexAttribI2uiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53054) glVertexAttribI2uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53088) glVertexAttribI3iEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53123) glVertexAttribI3ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53158) glVertexAttribI3uiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53193) glVertexAttribI3uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53228) glVertexAttribI4bvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53261) glVertexAttribI4iEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53297) glVertexAttribI4ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53333) glVertexAttribI4svEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53366) glVertexAttribI4ubvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53399) glVertexAttribI4uiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53435) glVertexAttribI4uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53471) glVertexAttribI4usvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53504) glVertexAttribIFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53539) glVertexAttribIPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53577) glVertexAttribL1dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53613) glVertexAttribL1dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53646) glVertexAttribL1i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53662) glVertexAttribL1i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53678) glVertexAttribL1ui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53694) glVertexAttribL1ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53710) glVertexAttribL1ui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53726) glVertexAttribL1ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53742) glVertexAttribL2dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53776) glVertexAttribL2dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53810) glVertexAttribL2i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53826) glVertexAttribL2i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53843) glVertexAttribL2ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53859) glVertexAttribL2ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53876) glVertexAttribL3dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53911) glVertexAttribL3dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53946) glVertexAttribL3i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53962) glVertexAttribL3i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53980) glVertexAttribL3ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53996) glVertexAttribL3ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54014) glVertexAttribL4dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54050) glVertexAttribL4dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54086) glVertexAttribL4i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54102) glVertexAttribL4i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54121) glVertexAttribL4ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54137) glVertexAttribL4ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54156) glVertexAttribLFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54191) glVertexAttribLPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54229) glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54267) glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54304) glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54341) glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54378) glVertexAttribParameteriAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54396) glVertexAttribPointerARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54434) glVertexAttribPointerNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54454) glVertexAttribs1dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54473) glVertexAttribs1fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54490) glVertexAttribs1hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54507) glVertexAttribs1svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54524) glVertexAttribs2dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54541) glVertexAttribs2fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54558) glVertexAttribs2hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54575) glVertexAttribs2svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54592) glVertexAttribs3dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54609) glVertexAttribs3fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54626) glVertexAttribs3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54643) glVertexAttribs3svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54660) glVertexAttribs4dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54677) glVertexAttribs4fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54694) glVertexAttribs4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54711) glVertexAttribs4svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54728) glVertexAttribs4ubvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54745) glVertexBlendARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54779) glVertexBlendEnvfATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54794) glVertexBlendEnviATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54810) glVertexFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54826) glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54843) glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54859) glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54875) glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54891) glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54907) glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54923) glVertexPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54958) glVertexPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54977) glVertexPointervINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54996) glVertexStream1dATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55013) glVertexStream1dvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55029) glVertexStream1fATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55045) glVertexStream1fvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55061) glVertexStream1iATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55077) glVertexStream1ivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55093) glVertexStream1sATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55109) glVertexStream1svATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55125) glVertexStream2dATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55141) glVertexStream2dvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55158) glVertexStream2fATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55174) glVertexStream2fvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55191) glVertexStream2iATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55207) glVertexStream2ivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55224) glVertexStream2sATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55240) glVertexStream2svATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55257) glVertexStream3dATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55273) glVertexStream3dvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55291) glVertexStream3fATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55307) glVertexStream3fvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55325) glVertexStream3iATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55341) glVertexStream3ivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55359) glVertexStream3sATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55375) glVertexStream3svATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55393) glVertexStream4dATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55409) glVertexStream4dvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55428) glVertexStream4fATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55444) glVertexStream4fvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55463) glVertexStream4iATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55479) glVertexStream4ivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55498) glVertexStream4sATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55514) glVertexStream4svATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55533) glVertexWeightPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55549) glVertexWeightfEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55567) glVertexWeightfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55582) glVertexWeighthNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55597) glVertexWeighthvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55612) glVideoCaptureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55627) glVideoCaptureStreamParameterdvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55644) glVideoCaptureStreamParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55662) glVideoCaptureStreamParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55680) glViewportArrayvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55735) glViewportIndexedfNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55772) glViewportIndexedfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55808) glWaitSyncAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55842) glWeightPathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55859) glWeightPointerARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55877) glWeightPointerOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55895) glWeightbvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55913) glWeightdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55929) glWeightfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55945) glWeightivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55961) glWeightsvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55977) glWeightubvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55993) glWeightuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56009) glWeightusvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56025) glWindowPos2dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56058) glWindowPos2dMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56074) glWindowPos2dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56106) glWindowPos2dvMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56121) glWindowPos2fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56153) glWindowPos2fMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56169) glWindowPos2fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56201) glWindowPos2fvMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56216) glWindowPos2iARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56248) glWindowPos2iMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56264) glWindowPos2ivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56296) glWindowPos2ivMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56311) glWindowPos2sARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56343) glWindowPos2sMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56359) glWindowPos2svARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56391) glWindowPos2svMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56406) glWindowPos3dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56439) glWindowPos3dMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56456) glWindowPos3dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56489) glWindowPos3dvMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56504) glWindowPos3fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56537) glWindowPos3fMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56554) glWindowPos3fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56587) glWindowPos3fvMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56602) glWindowPos3iARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56635) glWindowPos3iMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56652) glWindowPos3ivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56685) glWindowPos3ivMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56700) glWindowPos3sARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56733) glWindowPos3sMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56750) glWindowPos3svARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56783) glWindowPos3svMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56798) glWindowPos4dMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56813) glWindowPos4dvMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56831) glWindowPos4fMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56846) glWindowPos4fvMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56864) glWindowPos4iMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56879) glWindowPos4ivMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56897) glWindowPos4sMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56912) glWindowPos4svMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56930) glWriteMaskEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56945) 14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput' Missing documentation for: gl_DEBUG_CATEGORY_API_ERROR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723) gl_DEBUG_CATEGORY_APPLICATION_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726) gl_DEBUG_CATEGORY_DEPRECATION_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2729) gl_DEBUG_CATEGORY_OTHER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2732) gl_DEBUG_CATEGORY_PERFORMANCE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2735) gl_DEBUG_CATEGORY_SHADER_COMPILER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2738) gl_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2741) gl_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2744) gl_DEBUG_LOGGED_MESSAGES_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756) gl_DEBUG_SEVERITY_HIGH_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798) gl_DEBUG_SEVERITY_LOW_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810) gl_DEBUG_SEVERITY_MEDIUM_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822) gl_MAX_DEBUG_LOGGED_MESSAGES_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7337) gl_MAX_DEBUG_MESSAGE_LENGTH_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7349) glDebugMessageCallbackAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10735) glDebugMessageEnableAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10844) glDebugMessageInsertAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10884) glGetDebugMessageLogAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18075) 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.AMD.DrawBuffersBlend' Missing documentation for: glBlendEquationIndexedAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5060) glBlendEquationSeparateIndexedAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5124) glBlendFuncIndexedAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5308) glBlendFuncSeparateIndexedAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5380) 5% ( 3 / 65) in 'Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64' Missing documentation for: gl_FLOAT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4178) gl_FLOAT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4181) gl_FLOAT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4184) gl_FLOAT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4187) gl_INT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5717) gl_INT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5720) gl_INT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5723) gl_INT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5726) gl_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5729) gl_INT64_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5732) gl_INT64_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5735) gl_INT64_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5738) gl_INT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5741) gl_INT8_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5744) gl_INT8_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5747) gl_INT8_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5750) gl_UNSIGNED_INT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15182) gl_UNSIGNED_INT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15185) gl_UNSIGNED_INT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188) gl_UNSIGNED_INT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15191) gl_UNSIGNED_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15200) gl_UNSIGNED_INT64_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15203) gl_UNSIGNED_INT64_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15206) gl_UNSIGNED_INT64_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209) gl_UNSIGNED_INT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15212) gl_UNSIGNED_INT8_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15215) gl_UNSIGNED_INT8_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15218) gl_UNSIGNED_INT8_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15221) glGetUniformi64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23843) glGetUniformui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23895) glProgramUniform1i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36473) glProgramUniform1i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36490) glProgramUniform1ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36580) glProgramUniform1ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36597) glProgramUniform2i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36834) glProgramUniform2i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36852) glProgramUniform2ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36944) glProgramUniform2ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36962) glProgramUniform3i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37205) glProgramUniform3i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37224) glProgramUniform3ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37318) glProgramUniform3ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37337) glProgramUniform4i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37586) glProgramUniform4i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37606) glProgramUniform4ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37702) glProgramUniform4ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37722) glUniform1i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47205) glUniform1i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47221) glUniform1ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47306) glUniform1ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47322) glUniform2i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47512) glUniform2i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47529) glUniform2ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47616) glUniform2ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47633) glUniform3i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47828) glUniform3i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47846) glUniform3ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47935) glUniform3ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47953) glUniform4i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48153) glUniform4i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48172) glUniform4ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48263) glUniform4ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48282) 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.AMD.InterleavedElements' Missing documentation for: gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819) gl_VERTEX_ELEMENT_SWIZZLE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914) gl_VERTEX_ID_SWIZZLE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920) glVertexAttribParameteriAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54396) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.AMD.MultiDrawIndirect' Missing documentation for: glMultiDrawArraysIndirectAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29638) glMultiDrawElementsIndirectAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29870) 27% ( 3 / 11) in 'Graphics.Rendering.OpenGL.Raw.AMD.NameGenDelete' Missing documentation for: gl_DATA_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2699) gl_PERFORMANCE_MONITOR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9704) gl_QUERY_OBJECT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10802) gl_SAMPLER_OBJECT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095) gl_VERTEX_ARRAY_OBJECT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665) glDeleteNamesAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11192) glGenNamesAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16398) glIsNameAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26619) 30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.AMD.OcclusionQueryEvent' Missing documentation for: gl_OCCLUSION_QUERY_EVENT_MASK_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9032) gl_QUERY_ALL_EVENT_BITS_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10736) gl_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10781) gl_QUERY_DEPTH_FAIL_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10784) gl_QUERY_DEPTH_PASS_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10787) gl_QUERY_STENCIL_FAIL_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10832) glQueryObjectParameteruiAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38822) 14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor' Missing documentation for: gl_COUNTER_RANGE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2489) gl_COUNTER_TYPE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2492) gl_PERCENTAGE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9689) gl_PERFMON_RESULT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9695) gl_PERFMON_RESULT_AVAILABLE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9698) gl_PERFMON_RESULT_SIZE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9701) gl_UNSIGNED_INT64_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15194) glBeginPerfMonitorAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3639) glDeletePerfMonitorsAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11256) glEndPerfMonitorAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13912) glGenPerfMonitorsAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16446) glGetPerfMonitorCounterDataAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20913) glGetPerfMonitorCounterInfoAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20932) glGetPerfMonitorCounterStringAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20950) glGetPerfMonitorCountersAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20969) glGetPerfMonitorGroupStringAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20988) glGetPerfMonitorGroupsAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21006) glSelectPerfMonitorCountersAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41840) 60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.Raw.AMD.SamplePositions' Missing documentation for: gl_SUBSAMPLE_DISTANCE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148) glSetMultisamplefvAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41985) 21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.AMD.SparseTexture' Missing documentation for: gl_MAX_SPARSE_3D_TEXTURE_SIZE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7919) gl_MAX_SPARSE_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925) gl_MAX_SPARSE_TEXTURE_SIZE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7931) gl_MIN_LOD_WARNING_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8399) gl_MIN_SPARSE_LEVEL_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8432) gl_TEXTURE_STORAGE_SPARSE_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14516) gl_VIRTUAL_PAGE_SIZE_X_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16208) gl_VIRTUAL_PAGE_SIZE_Y_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16214) gl_VIRTUAL_PAGE_SIZE_Z_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16220) glTexStorageSparseAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45597) glTextureStorageSparseAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46619) 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.AMD.StencilOperationExtended' Missing documentation for: gl_REPLACE_VALUE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11465) gl_SET_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12371) gl_STENCIL_BACK_OP_VALUE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12950) gl_STENCIL_OP_VALUE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13061) glStencilOpValueAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42459) 25% ( 3 / 12) in 'Graphics.Rendering.OpenGL.Raw.AMD.VertexShaderTessellator' Missing documentation for: gl_CONTINUOUS_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2288) gl_DISCRETE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3233) gl_INT_SAMPLER_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6029) gl_SAMPLER_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12041) gl_TESSELLATION_FACTOR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13301) gl_TESSELLATION_MODE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304) gl_UNSIGNED_INT_SAMPLER_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416) glTessellationFactorAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42884) glTessellationModeAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42899) 100% ( 19 / 19) in 'Graphics.Rendering.OpenGL.Raw.AMD' 27% ( 3 / 11) in 'Graphics.Rendering.OpenGL.Raw.APPLE.ElementArray' Missing documentation for: gl_ELEMENT_ARRAY_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3899) gl_ELEMENT_ARRAY_POINTER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3926) gl_ELEMENT_ARRAY_TYPE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3932) glDrawElementArrayAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12580) glDrawRangeElementArrayAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12987) glElementPointerAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13508) glMultiDrawElementArrayAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29732) glMultiDrawRangeElementArrayAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29969) 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.APPLE.Fence' Missing documentation for: gl_DRAW_PIXELS_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3704) gl_FENCE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4112) glDeleteFencesAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11063) glFinishFenceAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14732) glFinishObjectAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14762) glGenFencesAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16286) glIsFenceAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26497) glSetFenceAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41904) glTestFenceAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42914) glTestObjectAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42944) 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange' Missing documentation for: gl_BUFFER_FLUSHING_UNMAP_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:863) gl_BUFFER_SERIALIZED_MODIFY_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:905) glBufferParameteriAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5776) glFlushMappedBufferRangeAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14825) 25% ( 3 / 12) in 'Graphics.Rendering.OpenGL.Raw.APPLE.ObjectPurgeable' Missing documentation for: gl_BUFFER_OBJECT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899) gl_PURGEABLE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10676) gl_RELEASED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291) gl_RETAINED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11522) gl_UNDEFINED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14939) gl_VOLATILE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16229) glGetObjectParameterivAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20552) glObjectPurgeableAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33664) glObjectUnpurgeableAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33681) 27% ( 3 / 11) in 'Graphics.Rendering.OpenGL.Raw.APPLE.TextureRange' Missing documentation for: gl_STORAGE_CACHED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13097) gl_STORAGE_PRIVATE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13103) gl_STORAGE_SHARED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13106) gl_TEXTURE_RANGE_LENGTH_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441) gl_TEXTURE_RANGE_POINTER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14444) gl_TEXTURE_STORAGE_HINT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14513) glGetTexParameterPointervAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23082) glTextureRangeAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46379) 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject' Missing documentation for: gl_VERTEX_ARRAY_BINDING_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15635) glBindVertexArrayAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4605) glDeleteVertexArraysAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11613) glGenVertexArraysAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16743) glIsVertexArrayAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27102) 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayRange' Missing documentation for: gl_STORAGE_CACHED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13097) gl_STORAGE_CLIENT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100) gl_STORAGE_SHARED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13106) gl_VERTEX_ARRAY_RANGE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680) gl_VERTEX_ARRAY_RANGE_LENGTH_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15683) gl_VERTEX_ARRAY_RANGE_POINTER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15692) gl_VERTEX_ARRAY_STORAGE_HINT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15710) glFlushVertexArrayRangeAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14938) glVertexArrayParameteriAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50555) glVertexArrayRangeAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50571) 15% ( 3 / 20) in 'Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators' Missing documentation for: gl_VERTEX_ATTRIB_MAP1_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15860) gl_VERTEX_ATTRIB_MAP1_COEFF_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15863) gl_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15866) gl_VERTEX_ATTRIB_MAP1_ORDER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869) gl_VERTEX_ATTRIB_MAP1_SIZE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15872) gl_VERTEX_ATTRIB_MAP2_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875) gl_VERTEX_ATTRIB_MAP2_COEFF_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15878) gl_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881) gl_VERTEX_ATTRIB_MAP2_ORDER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15884) gl_VERTEX_ATTRIB_MAP2_SIZE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15887) glDisableVertexAttribAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12101) glEnableVertexAttribAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13699) glIsVertexAttribEnabledAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27132) glMapVertexAttrib1dAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28562) glMapVertexAttrib1fAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28583) glMapVertexAttrib2dAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28604) glMapVertexAttrib2fAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28629) 100% ( 17 / 17) in 'Graphics.Rendering.OpenGL.Raw.APPLE' 100% ( 5 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.BaseInstance' 15% ( 3 / 20) in 'Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture' Missing documentation for: gl_UNSIGNED_INT64_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15197) glGetImageHandleARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18880) glGetTextureHandleARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23169) glGetTextureSamplerHandleARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23460) glGetVertexAttribLui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24347) glIsImageHandleResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26573) glIsTextureHandleResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27009) glMakeImageHandleNonResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27912) glMakeImageHandleResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27942) glMakeTextureHandleNonResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28005) glMakeTextureHandleResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28035) glProgramUniformHandleui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37797) glProgramUniformHandleui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37831) glUniformHandleui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48388) glUniformHandleui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48420) glVertexAttribL1ui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53694) glVertexAttribL1ui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53726) 50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended' Missing documentation for: gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7388) gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9119) gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806) gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12809) 31% ( 4 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.BufferStorage' Missing documentation for: gl_BUFFER_IMMUTABLE_STORAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869) gl_BUFFER_STORAGE_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:914) gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1049) gl_CLIENT_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1055) gl_DYNAMIC_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3842) gl_MAP_COHERENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854) gl_MAP_PERSISTENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6878) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899) 100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.ClearBufferObject' 83% ( 5 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.ClearTexture' Missing documentation for: gl_CLEAR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1034) 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.CLEvent' Missing documentation for: gl_SYNC_CL_EVENT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13196) gl_SYNC_CL_EVENT_COMPLETE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199) glCreateSyncFromCLeventARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10571) 40% ( 4 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.ClipControl' Missing documentation for: gl_CLIP_DEPTH_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1067) gl_CLIP_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455) gl_NEGATIVE_ONE_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8765) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_ZERO_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16379) 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat' Missing documentation for: gl_CLAMP_FRAGMENT_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:989) gl_CLAMP_READ_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:995) gl_CLAMP_VERTEX_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1025) gl_FIXED_ONLY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4169) gl_RGBA_FLOAT_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11849) glClampColorARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5979) 22% ( 5 / 23) in 'Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader' Missing documentation for: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530) gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2144) gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2147) gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2162) gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3239) gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3242) gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7193) gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7256) gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7259) gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7268) gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7274) gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7277) gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7280) gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7283) gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7292) gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7295) gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7298) gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987) 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.ComputeVariableGroupSize' Missing documentation for: gl_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7262) gl_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7265) gl_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7286) gl_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7289) glDispatchComputeGroupSizeARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12248) 67% ( 4 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer' Missing documentation for: gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471) gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480) 100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.CopyImage' 10% ( 3 / 29) in 'Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput' Missing documentation for: gl_DEBUG_CALLBACK_FUNCTION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2708) gl_DEBUG_CALLBACK_USER_PARAM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2717) gl_DEBUG_LOGGED_MESSAGES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759) gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768) gl_DEBUG_OUTPUT_SYNCHRONOUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786) gl_DEBUG_SEVERITY_HIGH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801) gl_DEBUG_SEVERITY_LOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813) gl_DEBUG_SEVERITY_MEDIUM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825) gl_DEBUG_SOURCE_API_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2840) gl_DEBUG_SOURCE_APPLICATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849) gl_DEBUG_SOURCE_OTHER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2858) gl_DEBUG_SOURCE_SHADER_COMPILER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2867) gl_DEBUG_SOURCE_THIRD_PARTY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2876) gl_DEBUG_SOURCE_WINDOW_SYSTEM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2885) gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2894) gl_DEBUG_TYPE_ERROR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2903) gl_DEBUG_TYPE_OTHER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2918) gl_DEBUG_TYPE_PERFORMANCE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2927) gl_DEBUG_TYPE_PORTABILITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2942) gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2957) gl_MAX_DEBUG_LOGGED_MESSAGES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340) gl_MAX_DEBUG_MESSAGE_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7352) glDebugMessageCallbackARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10751) glDebugMessageControlARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10804) glDebugMessageInsertARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10903) glGetDebugMessageLogARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18096) 85% ( 96 /113) in 'Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess' Missing documentation for: gl_QUERY_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10835) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736) gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13742) gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751) gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769) gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13775) gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796) gl_TEXTURE_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14549) glGetQueryBufferObjecti64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21911) glGetQueryBufferObjectiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21929) glGetQueryBufferObjectui64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21947) glGetQueryBufferObjectuiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21965) 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend' Missing documentation for: glBlendEquationSeparateiARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5175) glBlendEquationiARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5243) glBlendFuncSeparateiARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5437) glBlendFunciARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5512) 14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers' Missing documentation for: gl_DRAW_BUFFER0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3419) gl_DRAW_BUFFER10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3437) gl_DRAW_BUFFER11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452) gl_DRAW_BUFFER12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3467) gl_DRAW_BUFFER13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3482) gl_DRAW_BUFFER14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3497) gl_DRAW_BUFFER15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512) gl_DRAW_BUFFER1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3524) gl_DRAW_BUFFER2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539) gl_DRAW_BUFFER3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3554) gl_DRAW_BUFFER4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569) gl_DRAW_BUFFER5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3584) gl_DRAW_BUFFER6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3599) gl_DRAW_BUFFER7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3614) gl_DRAW_BUFFER8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3629) gl_DRAW_BUFFER9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3644) gl_MAX_DRAW_BUFFERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376) glDrawBuffersARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12499) 100% ( 6 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex' 71% ( 5 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect' Missing documentation for: gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3692) gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3695) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced' Missing documentation for: glDrawArraysInstancedARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12373) glDrawElementsInstancedARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12747) 33% ( 8 / 24) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility' Missing documentation for: gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160) gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5273) gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5276) gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5579) gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5585) gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6458) gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6461) gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457) gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8246) gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8324) gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8351) gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8354) gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8945) gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11675) gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12386) gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392) 80% ( 4 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES31Compatibility' Missing documentation for: gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605) 3% ( 3 /100) in 'Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram' Missing documentation for: gl_CURRENT_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2597) gl_CURRENT_MATRIX_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2606) gl_FRAGMENT_PROGRAM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601) gl_MATRIX0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6908) gl_MATRIX10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6914) gl_MATRIX11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6917) gl_MATRIX12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6920) gl_MATRIX13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6923) gl_MATRIX14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6926) gl_MATRIX15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6929) gl_MATRIX16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932) gl_MATRIX17_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6935) gl_MATRIX18_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6938) gl_MATRIX19_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6941) gl_MATRIX1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6944) gl_MATRIX20_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950) gl_MATRIX21_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953) gl_MATRIX22_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956) gl_MATRIX23_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959) gl_MATRIX24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6962) gl_MATRIX25_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965) gl_MATRIX26_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968) gl_MATRIX27_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971) gl_MATRIX28_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974) gl_MATRIX29_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977) gl_MATRIX2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980) gl_MATRIX30_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6986) gl_MATRIX31_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6989) gl_MATRIX3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6992) gl_MATRIX4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6998) gl_MATRIX5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7004) gl_MATRIX6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7010) gl_MATRIX7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7016) gl_MATRIX8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7022) gl_MATRIX9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7025) gl_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7718) gl_MAX_PROGRAM_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7721) gl_MAX_PROGRAM_ENV_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730) gl_MAX_PROGRAM_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7745) gl_MAX_PROGRAM_LOCAL_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7748) gl_MAX_PROGRAM_MATRICES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7757) gl_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7760) gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7766) gl_MAX_PROGRAM_NATIVE_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7769) gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772) gl_MAX_PROGRAM_NATIVE_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7775) gl_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7778) gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7781) gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784) gl_MAX_PROGRAM_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7790) gl_MAX_PROGRAM_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811) gl_MAX_PROGRAM_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7835) gl_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7838) gl_MAX_TEXTURE_COORDS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8153) gl_MAX_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8162) gl_PROGRAM_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10397) gl_PROGRAM_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400) gl_PROGRAM_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10424) gl_PROGRAM_ERROR_POSITION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427) gl_PROGRAM_ERROR_STRING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433) gl_PROGRAM_FORMAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10439) gl_PROGRAM_FORMAT_ASCII_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442) gl_PROGRAM_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10448) gl_PROGRAM_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454) gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10469) gl_PROGRAM_NATIVE_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10472) gl_PROGRAM_NATIVE_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10475) gl_PROGRAM_NATIVE_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10478) gl_PROGRAM_NATIVE_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481) gl_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10484) gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487) gl_PROGRAM_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10499) gl_PROGRAM_STRING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10538) gl_PROGRAM_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10547) gl_PROGRAM_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10550) gl_PROGRAM_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10553) gl_PROGRAM_UNDER_NATIVE_LIMITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10556) gl_TRANSPOSE_CURRENT_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14861) glBindProgramARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4308) glDeleteProgramsARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11336) glGenProgramsARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16495) glGetProgramEnvParameterdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21385) glGetProgramEnvParameterfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21402) glGetProgramLocalParameterdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21491) glGetProgramLocalParameterfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21508) glGetProgramStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21808) glGetProgramivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21877) glIsProgramARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26762) glProgramEnvParameter4dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35615) glProgramEnvParameter4dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35635) glProgramEnvParameter4fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35652) glProgramEnvParameter4fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35672) glProgramLocalParameter4dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35817) glProgramLocalParameter4dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35837) glProgramLocalParameter4fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35854) glProgramLocalParameter4fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35874) glProgramStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36278) 36% ( 5 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments' Missing documentation for: gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4802) gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4805) gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4808) gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4817) gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4820) gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460) gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463) gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472) gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475) 24% ( 23 / 96) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility' Missing documentation for: gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5603) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467) 24% ( 23 / 95) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore' Missing documentation for: gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467) 11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4' Missing documentation for: gl_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751) gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4859) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4868) gl_GEOMETRY_INPUT_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5039) gl_GEOMETRY_OUTPUT_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5066) gl_GEOMETRY_SHADER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081) gl_GEOMETRY_VERTICES_OUT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5123) gl_LINES_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329) gl_LINE_STRIP_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371) gl_MAX_GEOMETRY_OUTPUT_VERTICES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7535) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7568) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7580) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7601) gl_MAX_GEOMETRY_VARYING_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7610) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234) gl_MAX_VERTEX_VARYING_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8333) gl_PROGRAM_POINT_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520) gl_TRIANGLES_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14894) gl_TRIANGLE_STRIP_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918) glFramebufferTextureARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15956) glFramebufferTextureFaceARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15992) glFramebufferTextureLayerARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16050) glProgramParameteriARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36189) 60% ( 6 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary' Missing documentation for: gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8936) gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10409) gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415) gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10421) 100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.GetTextureSubImage' 12% ( 4 / 34) in 'Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64' Missing documentation for: gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332) gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341) gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3347) gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3353) gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359) gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3365) gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371) gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3383) gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3389) gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3395) gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3401) gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3407) glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47087) glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47103) glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47390) glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47407) glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47702) glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47720) glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48023) glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48042) glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48454) glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48509) glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48564) glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48619) glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48674) glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48729) glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48784) glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48839) glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48894) 33% ( 37 /112) in 'Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility' Missing documentation for: gl_BLEND_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:692) gl_BLEND_EQUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719) gl_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1496) gl_COLOR_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1502) gl_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1526) gl_COLOR_TABLE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1529) gl_COLOR_TABLE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535) gl_COLOR_TABLE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1541) gl_COLOR_TABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1547) gl_COLOR_TABLE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1553) gl_COLOR_TABLE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559) gl_COLOR_TABLE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565) gl_COLOR_TABLE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1571) gl_COLOR_TABLE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1577) gl_COLOR_TABLE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1586) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192) gl_CONSTANT_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2204) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210) gl_CONVOLUTION_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2297) gl_CONVOLUTION_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2303) gl_CONVOLUTION_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2309) gl_CONVOLUTION_BORDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2315) gl_CONVOLUTION_FILTER_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2321) gl_CONVOLUTION_FILTER_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2327) gl_CONVOLUTION_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2333) gl_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2339) gl_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2348) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003) gl_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5291) gl_HISTOGRAM_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5294) gl_HISTOGRAM_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5300) gl_HISTOGRAM_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309) gl_HISTOGRAM_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5315) gl_HISTOGRAM_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321) gl_HISTOGRAM_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5327) gl_HISTOGRAM_SINK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5333) gl_HISTOGRAM_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5339) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097) gl_MAX_COLOR_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175) gl_MAX_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7301) gl_MAX_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7307) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357) gl_MINMAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8360) gl_MINMAX_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366) gl_MINMAX_SINK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8372) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_POST_COLOR_MATRIX_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181) gl_POST_COLOR_MATRIX_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187) gl_POST_COLOR_MATRIX_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193) gl_POST_COLOR_MATRIX_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199) gl_POST_COLOR_MATRIX_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205) gl_POST_COLOR_MATRIX_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10211) gl_POST_COLOR_MATRIX_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10217) gl_POST_COLOR_MATRIX_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10223) gl_POST_COLOR_MATRIX_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10229) gl_POST_CONVOLUTION_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10235) gl_POST_CONVOLUTION_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10241) gl_POST_CONVOLUTION_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10247) gl_POST_CONVOLUTION_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10253) gl_POST_CONVOLUTION_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10259) gl_POST_CONVOLUTION_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10265) gl_POST_CONVOLUTION_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10271) gl_POST_CONVOLUTION_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10277) gl_POST_CONVOLUTION_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10283) gl_PROXY_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10577) gl_PROXY_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10583) gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10589) gl_PROXY_POST_CONVOLUTION_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10595) gl_REDUCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039) gl_REPLICATE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11468) gl_SEPARABLE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12347) gl_TABLE_TOO_LARGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13283) 31% ( 5 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.ImagingCore' Missing documentation for: gl_BLEND_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:692) gl_BLEND_EQUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.IndirectParameters' Missing documentation for: gl_PARAMETER_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500) gl_PARAMETER_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9503) glMultiDrawArraysIndirectCountARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29695) glMultiDrawElementsIndirectCountARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29930) 60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays' Missing documentation for: gl_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794) glVertexAttribDivisorARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52749) 3% ( 4 /119) in 'Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2' Missing documentation for: gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:575) gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968) gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031) gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1448) gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451) gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1508) gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2159) gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3134) gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3155) gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4142) gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4667) gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4787) gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4919) gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922) gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4982) gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5117) gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5132) gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5135) gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5477) gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5480) gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483) gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5486) gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5489) gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5492) gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5495) gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5498) gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5501) gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5504) gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507) gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510) gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5537) gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5546) gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5549) gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5567) gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849) gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852) gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5855) gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858) gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5861) gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5864) gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5867) gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5870) gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5873) gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5876) gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879) gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5882) gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885) gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5888) gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891) gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671) gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7196) gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7367) gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7616) gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7640) gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348) gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8435) gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942) gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11003) gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11006) gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101) gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407) gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12410) gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413) gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12557) gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12560) gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563) gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12566) gl_SRGB_DECODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869) gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12875) gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12878) gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13010) gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073) gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13349) gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13385) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661) gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964) gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13970) gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973) gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13976) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14063) gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231) gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14234) gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14282) gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285) gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447) gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14489) gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14573) gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16046) gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16154) gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16157) gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16160) gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16163) gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16166) gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16169) gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16172) gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16175) gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16178) gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16181) gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16184) gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16187) gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16190) gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16193) gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16196) gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199) gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16202) 80% ( 4 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery' Missing documentation for: gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942) 100% ( 8 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.InvalidateSubdata' 45% ( 5 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange' Missing documentation for: gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899) 17% ( 3 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette' Missing documentation for: gl_CURRENT_MATRIX_INDEX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2600) gl_CURRENT_PALETTE_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2618) gl_MATRIX_INDEX_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7031) gl_MATRIX_INDEX_ARRAY_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040) gl_MATRIX_INDEX_ARRAY_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046) gl_MATRIX_INDEX_ARRAY_STRIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052) gl_MATRIX_INDEX_ARRAY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058) gl_MATRIX_PALETTE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067) gl_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7652) gl_MAX_PALETTE_MATRICES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7691) glCurrentPaletteMatrixARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10688) glMatrixIndexPointerARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28815) glMatrixIndexubvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28851) glMatrixIndexuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28867) glMatrixIndexusvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28883) 100% ( 8 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.MultiBind' 100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.MultiDrawIndirect' 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.Multisample' Missing documentation for: gl_MULTISAMPLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8654) gl_MULTISAMPLE_BIT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8663) gl_SAMPLES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12107) gl_SAMPLE_ALPHA_TO_COVERAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125) gl_SAMPLE_ALPHA_TO_ONE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12137) gl_SAMPLE_BUFFERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152) gl_SAMPLE_COVERAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12164) gl_SAMPLE_COVERAGE_INVERT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170) gl_SAMPLE_COVERAGE_VALUE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176) glSampleCoverageARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40610) 4% ( 3 / 72) in 'Graphics.Rendering.OpenGL.Raw.ARB.Multitexture' Missing documentation for: gl_ACTIVE_TEXTURE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:188) gl_CLIENT_ACTIVE_TEXTURE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1040) gl_MAX_TEXTURE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8186) gl_TEXTURE0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13442) gl_TEXTURE10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13451) gl_TEXTURE11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13457) gl_TEXTURE12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463) gl_TEXTURE13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469) gl_TEXTURE14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13475) gl_TEXTURE15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13481) gl_TEXTURE16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13487) gl_TEXTURE17_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493) gl_TEXTURE18_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13499) gl_TEXTURE19_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13505) gl_TEXTURE1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13508) gl_TEXTURE20_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517) gl_TEXTURE21_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13523) gl_TEXTURE22_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13529) gl_TEXTURE23_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13535) gl_TEXTURE24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541) gl_TEXTURE25_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13547) gl_TEXTURE26_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553) gl_TEXTURE27_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13559) gl_TEXTURE28_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13565) gl_TEXTURE29_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13571) gl_TEXTURE2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13574) gl_TEXTURE30_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13583) gl_TEXTURE31_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13589) gl_TEXTURE3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13592) gl_TEXTURE4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13598) gl_TEXTURE5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604) gl_TEXTURE6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610) gl_TEXTURE7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616) gl_TEXTURE8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622) gl_TEXTURE9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628) glActiveTextureARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3215) glClientActiveTextureARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6598) glMultiTexCoord1dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30095) glMultiTexCoord1dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30128) glMultiTexCoord1fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30161) glMultiTexCoord1fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30194) glMultiTexCoord1iARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30259) glMultiTexCoord1ivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30292) glMultiTexCoord1sARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30325) glMultiTexCoord1svARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30358) glMultiTexCoord2dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30457) glMultiTexCoord2dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30491) glMultiTexCoord2fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30525) glMultiTexCoord2fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30559) glMultiTexCoord2iARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30626) glMultiTexCoord2ivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30660) glMultiTexCoord2sARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30694) glMultiTexCoord2svARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30728) glMultiTexCoord3dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30830) glMultiTexCoord3dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30865) glMultiTexCoord3fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30900) glMultiTexCoord3fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30935) glMultiTexCoord3iARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31004) glMultiTexCoord3ivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31039) glMultiTexCoord3sARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31074) glMultiTexCoord3svARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31109) glMultiTexCoord4dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31214) glMultiTexCoord4dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31250) glMultiTexCoord4fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31286) glMultiTexCoord4fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31322) glMultiTexCoord4iARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31393) glMultiTexCoord4ivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31429) glMultiTexCoord4sARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31465) glMultiTexCoord4svARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31501) 19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery' Missing documentation for: gl_CURRENT_QUERY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2630) gl_QUERY_COUNTER_BITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775) gl_QUERY_RESULT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10811) gl_QUERY_RESULT_AVAILABLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10817) gl_SAMPLES_PASSED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12116) glBeginQueryARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3686) glDeleteQueriesARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11385) glEndQueryARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13958) glGenQueriesARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16544) glGetQueryObjectivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22055) glGetQueryObjectuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22142) glGetQueryivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22194) glIsQueryARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26839) 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.PointParameters' Missing documentation for: gl_POINT_DISTANCE_ATTENUATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10037) gl_POINT_FADE_THRESHOLD_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10043) gl_POINT_SIZE_MAX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10076) gl_POINT_SIZE_MIN_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10088) glPointParameterfARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34774) glPointParameterfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34839) 15% ( 9 / 59) in 'Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery' Missing documentation for: gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164) gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203) gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:476) gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479) gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:512) gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527) gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773) gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:857) gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860) gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:929) gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1703) gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2153) gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2156) gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4661) gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4664) gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5111) gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5114) gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137) gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146) gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6428) gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6434) gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7073) gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664) gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670) gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7673) gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8726) gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8894) gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8897) gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041) gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10445) gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496) gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11078) gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081) gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11084) gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11093) gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11102) gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111) gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12440) gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343) gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13346) gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13379) gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13382) gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14663) gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666) gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813) gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14933) gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951) gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14966) gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16040) gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16043) 50% ( 4 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex' Missing documentation for: gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151) gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173) gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571) gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694) 10% ( 3 / 31) in 'Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility' Missing documentation for: gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2252) gl_GUILTY_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5231) gl_INNOCENT_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5699) gl_LOSE_CONTEXT_ON_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879) gl_NO_RESET_NOTIFICATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8885) gl_RESET_NOTIFICATION_STRATEGY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11507) gl_UNKNOWN_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056) glGetGraphicsResetStatusARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18697) glGetnColorTableARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24747) glGetnCompressedTexImageARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24785) glGetnConvolutionFilterARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24822) glGetnHistogramARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24861) glGetnMapdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24899) glGetnMapfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24935) glGetnMapivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24971) glGetnMinmaxARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25009) glGetnPixelMapfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25046) glGetnPixelMapuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25080) glGetnPixelMapusvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25114) glGetnPolygonStippleARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25147) glGetnSeparableFilterARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25185) glGetnTexImageARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25228) glGetnUniformdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25267) glGetnUniformfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25304) glGetnUniformivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25377) glGetnUniformuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25450) glReadnPixelsARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39467) 16% ( 3 / 19) in 'Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore' Missing documentation for: gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2252) gl_GUILTY_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5231) gl_INNOCENT_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5699) gl_LOSE_CONTEXT_ON_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879) gl_NO_RESET_NOTIFICATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8885) gl_RESET_NOTIFICATION_STRATEGY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11507) gl_UNKNOWN_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056) glGetGraphicsResetStatusARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18697) glGetnCompressedTexImageARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24785) glGetnTexImageARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25228) glGetnUniformdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25267) glGetnUniformfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25304) glGetnUniformivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25377) glGetnUniformuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25450) glReadnPixelsARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39467) 94% ( 17 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects' Missing documentation for: gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12035) 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.SampleShading' Missing documentation for: gl_MIN_SAMPLE_SHADING_VALUE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8426) gl_SAMPLE_SHADING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12236) glMinSampleShadingARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29378) 64% ( 46 / 72) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects' Missing documentation for: gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158) gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272) gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637) gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5084) gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508) gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10532) gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325) gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13361) gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15980) glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36313) glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36347) glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36669) glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36705) glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37035) glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37073) glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37411) glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37451) glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37867) glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37944) glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38021) glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38098) glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38175) glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38252) glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38329) glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38406) glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38483) 12% ( 4 / 33) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters' Missing documentation for: gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149) gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:512) gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515) gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518) gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521) gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545) gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548) gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551) gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133) gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7136) gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7184) gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7187) gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415) gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7418) gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7484) gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7493) gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949) gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7958) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8039) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8048) gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8252) gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8255) gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14957) gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15290) 7% ( 5 / 69) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore' Missing documentation for: gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263) gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:506) gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:917) gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1682) gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905) gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4769) gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5384) gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5387) gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5396) gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5399) gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5408) gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5411) gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420) gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426) gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5432) gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5438) gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5444) gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5447) gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5456) gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5462) gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5468) gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5513) gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5519) gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5531) gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5534) gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5537) gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5909) gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5912) gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921) gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924) gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5933) gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936) gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5945) gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5951) gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5957) gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5966) gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5972) gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7211) gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7214) gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7424) gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7505) gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7619) gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7625) gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7967) gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8057) gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8279) gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9785) gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12401) gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14204) gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14564) gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714) gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14960) gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293) gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15296) gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15305) gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15308) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15317) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15320) gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15329) gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15335) gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341) gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15350) gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15356) gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15776) 4% ( 3 / 76) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects' Missing documentation for: gl_BOOL_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812) gl_BOOL_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818) gl_BOOL_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824) gl_BOOL_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830) gl_FLOAT_MAT2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4202) gl_FLOAT_MAT3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4220) gl_FLOAT_MAT4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4238) gl_FLOAT_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4295) gl_FLOAT_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301) gl_FLOAT_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307) gl_INT_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6062) gl_INT_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6068) gl_INT_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6074) gl_OBJECT_ACTIVE_UNIFORMS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8966) gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8969) gl_OBJECT_ATTACHED_OBJECTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8972) gl_OBJECT_COMPILE_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8981) gl_OBJECT_DELETE_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8984) gl_OBJECT_INFO_LOG_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8993) gl_OBJECT_LINK_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9005) gl_OBJECT_SHADER_SOURCE_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9014) gl_OBJECT_SUBTYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9017) gl_OBJECT_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026) gl_OBJECT_VALIDATE_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9029) gl_PROGRAM_OBJECT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490) gl_SAMPLER_1D_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11954) gl_SAMPLER_1D_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11972) gl_SAMPLER_2D_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11978) gl_SAMPLER_2D_RECT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008) gl_SAMPLER_2D_RECT_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014) gl_SAMPLER_2D_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020) gl_SAMPLER_3D_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029) gl_SAMPLER_CUBE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053) gl_SHADER_OBJECT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12422) glAttachObjectARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3513) glCompileShaderARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8311) glCreateProgramObjectARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10406) glCreateShaderObjectARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10505) glDeleteObjectARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11209) glDetachObjectARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11892) glGetActiveUniformARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17030) glGetAttachedObjectsARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17185) glGetHandleARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18739) glGetInfoLogARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18952) glGetObjectParameterfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20535) glGetObjectParameterivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20570) glGetShaderSourceARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22518) glGetUniformLocationARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23740) glGetUniformfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23826) glGetUniformivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23878) glLinkProgramARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27533) glShaderSourceARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42111) glUniform1fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47137) glUniform1fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47171) glUniform1iARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47238) glUniform1ivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47272) glUniform2fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47442) glUniform2fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47477) glUniform2iARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47546) glUniform2ivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47581) glUniform3fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47756) glUniform3fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47792) glUniform3iARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47863) glUniform3ivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47899) glUniform4fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48079) glUniform4fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48116) glUniform4iARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48189) glUniform4ivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48226) glUniformMatrix2fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48491) glUniformMatrix3fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48656) glUniformMatrix4fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48821) glUseProgramObjectARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49157) glValidateProgramARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49402) 19% ( 4 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject' Missing documentation for: gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7214) gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7220) gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7223) gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7271) gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7445) gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556) gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910) gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913) gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7994) gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8084) gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8297) gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437) gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12443) gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12446) gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12449) gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12452) gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12455) 50% ( 11 / 22) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine' Missing documentation for: gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170) gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173) gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176) gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179) gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182) gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1703) gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943) gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946) gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8897) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047) 25% ( 3 / 12) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude' Missing documentation for: gl_NAMED_STRING_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8720) gl_NAMED_STRING_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8723) gl_SHADER_INCLUDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12416) glCompileShaderIncludeARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8326) glDeleteNamedStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11176) glGetNamedStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20390) glGetNamedStringivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20409) glIsNamedStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26650) glNamedStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32964) 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.SparseBuffer' Missing documentation for: gl_SPARSE_BUFFER_PAGE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12752) gl_SPARSE_STORAGE_BIT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12755) glBufferPageCommitmentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5758) glNamedBufferPageCommitmentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32212) glNamedBufferPageCommitmentEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32230) 20% ( 3 / 15) in 'Graphics.Rendering.OpenGL.Raw.ARB.SparseTexture' Missing documentation for: gl_MAX_SPARSE_3D_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922) gl_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7928) gl_MAX_SPARSE_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934) gl_NUM_SPARSE_LEVELS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8951) gl_NUM_VIRTUAL_PAGE_SIZES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8957) gl_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12758) gl_TEXTURE_SPARSE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14498) gl_VIRTUAL_PAGE_SIZE_INDEX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205) gl_VIRTUAL_PAGE_SIZE_X_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211) gl_VIRTUAL_PAGE_SIZE_Y_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16217) gl_VIRTUAL_PAGE_SIZE_Z_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16223) glTexPageCommitmentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45133) 40% ( 10 / 25) in 'Graphics.Rendering.OpenGL.Raw.ARB.Sync' Missing documentation for: gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:407) gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2168) gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895) gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020) gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491) gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13202) gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208) gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13220) gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235) gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639) gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14645) gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155) gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232) 12% ( 5 / 42) in 'Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader' Missing documentation for: gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956) gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4493) gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502) gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128) gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7226) gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7235) gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697) gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976) gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985) gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8003) gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8012) gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8021) gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8030) gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8066) gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8075) gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093) gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8102) gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8111) gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8120) gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8129) gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9515) gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9524) gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9530) gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9536) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688) gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13307) gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13322) gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358) gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13388) gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13397) gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14999) 100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBarrier' 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject' Missing documentation for: gl_MAX_TEXTURE_BUFFER_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141) gl_TEXTURE_BINDING_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13760) gl_TEXTURE_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844) gl_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859) gl_TEXTURE_BUFFER_FORMAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871) glTexBufferARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42978) 57% ( 4 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferRange' Missing documentation for: gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13880) gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883) gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13898) 14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression' Missing documentation for: gl_COMPRESSED_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1718) gl_COMPRESSED_INTENSITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1724) gl_COMPRESSED_LUMINANCE_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1736) gl_COMPRESSED_LUMINANCE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1742) gl_COMPRESSED_RGBA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799) gl_COMPRESSED_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1910) gl_COMPRESSED_TEXTURE_FORMATS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2135) gl_NUM_COMPRESSED_TEXTURE_FORMATS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903) gl_TEXTURE_COMPRESSED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967) gl_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982) gl_TEXTURE_COMPRESSION_HINT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13988) glCompressedTexImage1DARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8507) glCompressedTexImage2DARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8551) glCompressedTexImage3DARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8597) glCompressedTexSubImage1DARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8665) glCompressedTexSubImage2DARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8710) glCompressedTexSubImage3DARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8759) glGetCompressedTexImageARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17833) 25% ( 7 / 28) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample' Missing documentation for: gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005) gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008) gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181) gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370) gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7631) gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889) gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631) gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634) gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996) gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999) gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191) gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209) gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227) gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661) gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664) gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13742) gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745) gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219) gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395) 86% ( 6 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureStorage' Missing documentation for: gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14291) 100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureStorageMultisample' 44% ( 4 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureView' Missing documentation for: gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14297) gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576) gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14585) gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594) gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603) 75% ( 6 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery' Missing documentation for: gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651) gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14657) 71% ( 10 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2' Missing documentation for: gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14705) gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720) gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14729) gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14762) 78% ( 7 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3' Missing documentation for: gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195) gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303) 100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedbackInstanced' 27% ( 3 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix' Missing documentation for: gl_TRANSPOSE_COLOR_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14858) gl_TRANSPOSE_MODELVIEW_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14867) gl_TRANSPOSE_PROJECTION_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14879) gl_TRANSPOSE_TEXTURE_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14885) glLoadTransposeMatrixdARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27788) glLoadTransposeMatrixfARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27819) glMultTransposeMatrixdARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29521) glMultTransposeMatrixfARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29552) 23% ( 10 / 43) in 'Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject' Missing documentation for: gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194) gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197) gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089) gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202) gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250) gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253) gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448) gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225) gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228) gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315) gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954) gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969) gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972) gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975) gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978) gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981) gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984) gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990) gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993) gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002) gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005) gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011) gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026) gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029) gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035) gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047) gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050) 88% ( 7 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject' Missing documentation for: gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632) 50% ( 13 / 26) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit' Missing documentation for: gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341) gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3347) gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3353) gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359) gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3365) gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371) gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3383) gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3389) gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3395) gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3401) gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3407) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) 56% ( 9 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexAttribBinding' Missing documentation for: gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8264) gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267) gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15857) gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890) gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15896) gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899) gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15902) 5% ( 3 / 55) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend' Missing documentation for: gl_ACTIVE_VERTEX_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:212) gl_CURRENT_WEIGHT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2687) gl_MAX_VERTEX_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8327) gl_MODELVIEW0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8483) gl_MODELVIEW10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8495) gl_MODELVIEW11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498) gl_MODELVIEW12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8501) gl_MODELVIEW13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8504) gl_MODELVIEW14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507) gl_MODELVIEW15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8510) gl_MODELVIEW16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8513) gl_MODELVIEW17_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516) gl_MODELVIEW18_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519) gl_MODELVIEW19_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8522) gl_MODELVIEW1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525) gl_MODELVIEW20_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537) gl_MODELVIEW21_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8540) gl_MODELVIEW22_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543) gl_MODELVIEW23_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546) gl_MODELVIEW24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549) gl_MODELVIEW25_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8552) gl_MODELVIEW26_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8555) gl_MODELVIEW27_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8558) gl_MODELVIEW28_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8561) gl_MODELVIEW29_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8564) gl_MODELVIEW2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8567) gl_MODELVIEW30_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570) gl_MODELVIEW31_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573) gl_MODELVIEW3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8576) gl_MODELVIEW4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8579) gl_MODELVIEW5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8582) gl_MODELVIEW6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8585) gl_MODELVIEW7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8588) gl_MODELVIEW8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8591) gl_MODELVIEW9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594) gl_VERTEX_BLEND_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15905) gl_WEIGHT_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16244) gl_WEIGHT_ARRAY_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259) gl_WEIGHT_ARRAY_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265) gl_WEIGHT_ARRAY_STRIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271) gl_WEIGHT_ARRAY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16277) gl_WEIGHT_SUM_UNITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16283) glVertexBlendARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54779) glWeightPointerARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55877) glWeightbvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55913) glWeightdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55929) glWeightfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55945) glWeightivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55961) glWeightsvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55977) glWeightubvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55993) glWeightuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56009) glWeightusvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56025) 7% ( 3 / 45) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject' Missing documentation for: gl_ARRAY_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455) gl_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461) gl_BUFFER_ACCESS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:848) gl_BUFFER_MAPPED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:878) gl_BUFFER_MAP_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:893) gl_BUFFER_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:911) gl_BUFFER_USAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:926) gl_COLOR_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1220) gl_DYNAMIC_COPY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3827) gl_DYNAMIC_DRAW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3833) gl_DYNAMIC_READ_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3839) gl_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3860) gl_ELEMENT_ARRAY_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3914) gl_ELEMENT_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3920) gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4331) gl_INDEX_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5615) gl_NORMAL_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8819) gl_READ_ONLY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11000) gl_READ_WRITE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024) gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12293) gl_STATIC_COPY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12908) gl_STATIC_DRAW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914) gl_STATIC_READ_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12920) gl_STREAM_COPY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13112) gl_STREAM_DRAW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13118) gl_STREAM_READ_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13127) gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14003) gl_VERTEX_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15644) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15785) gl_WEIGHT_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16250) gl_WRITE_ONLY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16301) glBindBufferARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3863) glBufferDataARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5740) glBufferSubDataARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5831) glDeleteBuffersARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11047) glGenBuffersARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16270) glGetBufferParameterivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17343) glGetBufferPointervARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17395) glGetBufferSubDataARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17448) glIsBufferARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26370) glMapBufferARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28218) glUnmapBufferARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49030) 2% ( 3 /144) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram' Missing documentation for: gl_COLOR_SUM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1517) gl_CURRENT_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2597) gl_CURRENT_MATRIX_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2606) gl_CURRENT_VERTEX_ATTRIB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2678) gl_MATRIX0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6908) gl_MATRIX10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6914) gl_MATRIX11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6917) gl_MATRIX12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6920) gl_MATRIX13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6923) gl_MATRIX14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6926) gl_MATRIX15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6929) gl_MATRIX16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932) gl_MATRIX17_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6935) gl_MATRIX18_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6938) gl_MATRIX19_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6941) gl_MATRIX1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6944) gl_MATRIX20_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950) gl_MATRIX21_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953) gl_MATRIX22_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956) gl_MATRIX23_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959) gl_MATRIX24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6962) gl_MATRIX25_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965) gl_MATRIX26_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968) gl_MATRIX27_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971) gl_MATRIX28_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974) gl_MATRIX29_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977) gl_MATRIX2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980) gl_MATRIX30_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6986) gl_MATRIX31_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6989) gl_MATRIX3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6992) gl_MATRIX4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6998) gl_MATRIX5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7004) gl_MATRIX6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7010) gl_MATRIX7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7016) gl_MATRIX8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7022) gl_MATRIX9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7025) gl_MAX_PROGRAM_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7715) gl_MAX_PROGRAM_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7721) gl_MAX_PROGRAM_ENV_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730) gl_MAX_PROGRAM_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7745) gl_MAX_PROGRAM_LOCAL_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7748) gl_MAX_PROGRAM_MATRICES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7757) gl_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7760) gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763) gl_MAX_PROGRAM_NATIVE_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7769) gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772) gl_MAX_PROGRAM_NATIVE_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7775) gl_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7778) gl_MAX_PROGRAM_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7790) gl_MAX_PROGRAM_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811) gl_MAX_VERTEX_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8261) gl_PROGRAM_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10394) gl_PROGRAM_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400) gl_PROGRAM_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10424) gl_PROGRAM_ERROR_POSITION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427) gl_PROGRAM_ERROR_STRING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433) gl_PROGRAM_FORMAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10439) gl_PROGRAM_FORMAT_ASCII_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442) gl_PROGRAM_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10448) gl_PROGRAM_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454) gl_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10466) gl_PROGRAM_NATIVE_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10472) gl_PROGRAM_NATIVE_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10475) gl_PROGRAM_NATIVE_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10478) gl_PROGRAM_NATIVE_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481) gl_PROGRAM_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10499) gl_PROGRAM_STRING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10538) gl_PROGRAM_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10547) gl_PROGRAM_UNDER_NATIVE_LIMITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10556) gl_TRANSPOSE_CURRENT_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14861) gl_VERTEX_ATTRIB_ARRAY_ENABLED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15827) gl_VERTEX_ATTRIB_ARRAY_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15833) gl_VERTEX_ATTRIB_ARRAY_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15839) gl_VERTEX_ATTRIB_ARRAY_STRIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15845) gl_VERTEX_ATTRIB_ARRAY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15851) gl_VERTEX_PROGRAM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929) gl_VERTEX_PROGRAM_POINT_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15953) gl_VERTEX_PROGRAM_TWO_SIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15965) glBindProgramARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4308) glDeleteProgramsARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11336) glDisableVertexAttribArrayARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12133) glEnableVertexAttribArrayARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13731) glGenProgramsARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16495) glGetProgramEnvParameterdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21385) glGetProgramEnvParameterfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21402) glGetProgramLocalParameterdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21491) glGetProgramLocalParameterfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21508) glGetProgramStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21808) glGetProgramivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21877) glGetVertexAttribPointervARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24399) glGetVertexAttribdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24451) glGetVertexAttribfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24503) glGetVertexAttribivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24555) glIsProgramARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26762) glProgramEnvParameter4dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35615) glProgramEnvParameter4dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35635) glProgramEnvParameter4fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35652) glProgramEnvParameter4fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35672) glProgramLocalParameter4dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35817) glProgramLocalParameter4dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35837) glProgramLocalParameter4fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35854) glProgramLocalParameter4fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35874) glProgramStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36278) glVertexAttrib1dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50894) glVertexAttrib1dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50943) glVertexAttrib1fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50992) glVertexAttrib1fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51041) glVertexAttrib1sARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51122) glVertexAttrib1svARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51171) glVertexAttrib2dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51221) glVertexAttrib2dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51272) glVertexAttrib2fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51322) glVertexAttrib2fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51373) glVertexAttrib2sARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51456) glVertexAttrib2svARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51507) glVertexAttrib3dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51558) glVertexAttrib3dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51611) glVertexAttrib3fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51662) glVertexAttrib3fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51715) glVertexAttrib3sARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51800) glVertexAttrib3svARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51853) glVertexAttrib4NbvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51902) glVertexAttrib4NivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51935) glVertexAttrib4NsvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51968) glVertexAttrib4NubARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52004) glVertexAttrib4NubvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52040) glVertexAttrib4NuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52073) glVertexAttrib4NusvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52106) glVertexAttrib4bvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52139) glVertexAttrib4dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52175) glVertexAttrib4dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52230) glVertexAttrib4fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52282) glVertexAttrib4fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52337) glVertexAttrib4ivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52421) glVertexAttrib4sARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52457) glVertexAttrib4svARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52512) glVertexAttrib4ubvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52580) glVertexAttrib4uivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52629) glVertexAttrib4usvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52662) glVertexAttribPointerARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54434) 4% ( 3 / 75) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexShader' Missing documentation for: gl_CURRENT_VERTEX_ATTRIB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2678) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_FLOAT_MAT2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4202) gl_FLOAT_MAT3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4220) gl_FLOAT_MAT4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4238) gl_FLOAT_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4295) gl_FLOAT_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301) gl_FLOAT_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7247) gl_MAX_TEXTURE_COORDS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8153) gl_MAX_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8162) gl_MAX_VARYING_FLOATS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8243) gl_MAX_VERTEX_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8261) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312) gl_MAX_VERTEX_UNIFORM_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321) gl_OBJECT_ACTIVE_ATTRIBUTES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8960) gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8963) gl_VERTEX_ATTRIB_ARRAY_ENABLED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15827) gl_VERTEX_ATTRIB_ARRAY_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15833) gl_VERTEX_ATTRIB_ARRAY_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15839) gl_VERTEX_ATTRIB_ARRAY_STRIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15845) gl_VERTEX_ATTRIB_ARRAY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15851) gl_VERTEX_PROGRAM_POINT_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15953) gl_VERTEX_PROGRAM_TWO_SIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15965) gl_VERTEX_SHADER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974) glBindAttribLocationARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3829) glDisableVertexAttribArrayARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12133) glEnableVertexAttribArrayARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13731) glGetActiveAttribARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16925) glGetAttribLocationARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17239) glGetVertexAttribPointervARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24399) glGetVertexAttribdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24451) glGetVertexAttribfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24503) glGetVertexAttribivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24555) glVertexAttrib1dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50894) glVertexAttrib1dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50943) glVertexAttrib1fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50992) glVertexAttrib1fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51041) glVertexAttrib1sARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51122) glVertexAttrib1svARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51171) glVertexAttrib2dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51221) glVertexAttrib2dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51272) glVertexAttrib2fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51322) glVertexAttrib2fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51373) glVertexAttrib2sARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51456) glVertexAttrib2svARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51507) glVertexAttrib3dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51558) glVertexAttrib3dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51611) glVertexAttrib3fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51662) glVertexAttrib3fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51715) glVertexAttrib3sARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51800) glVertexAttrib3svARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51853) glVertexAttrib4NbvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51902) glVertexAttrib4NivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51935) glVertexAttrib4NsvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51968) glVertexAttrib4NubARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52004) glVertexAttrib4NubvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52040) glVertexAttrib4NuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52073) glVertexAttrib4NusvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52106) glVertexAttrib4bvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52139) glVertexAttrib4dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52175) glVertexAttrib4dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52230) glVertexAttrib4fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52282) glVertexAttrib4fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52337) glVertexAttrib4ivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52421) glVertexAttrib4sARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52457) glVertexAttrib4svARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52512) glVertexAttrib4ubvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52580) glVertexAttrib4uivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52629) glVertexAttrib4usvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52662) glVertexAttribPointerARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54434) 16% ( 7 / 43) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility' Missing documentation for: gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257) glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7860) glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7876) glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7892) glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7908) glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31571) glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31588) glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31605) glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31622) glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31639) glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31656) glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31673) glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31690) glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33320) glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33336) glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41735) glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41751) glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44332) glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44348) glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44364) glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44380) glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44396) glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44412) glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44428) glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44444) glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54267) glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54304) glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54341) glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54378) glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54843) glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54859) glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54875) glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54891) glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54907) glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54923) 54% ( 7 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCore' Missing documentation for: gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257) glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54267) glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54304) glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54341) glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54378) 50% ( 13 / 26) in 'Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray' Missing documentation for: gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152) gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151) gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173) gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6188) gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339) gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272) gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121) gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127) gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136) gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16145) 11% ( 2 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.WindowPos' Missing documentation for: glWindowPos2dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56058) glWindowPos2dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56106) glWindowPos2fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56153) glWindowPos2fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56201) glWindowPos2iARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56248) glWindowPos2ivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56296) glWindowPos2sARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56343) glWindowPos2svARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56391) glWindowPos3dARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56439) glWindowPos3dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56489) glWindowPos3fARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56537) glWindowPos3fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56587) glWindowPos3iARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56635) glWindowPos3ivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56685) glWindowPos3sARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56733) glWindowPos3svARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56783) 100% (134 /134) in 'Graphics.Rendering.OpenGL.Raw.ARB' 14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers' Missing documentation for: gl_DRAW_BUFFER0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3422) gl_DRAW_BUFFER10_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440) gl_DRAW_BUFFER11_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455) gl_DRAW_BUFFER12_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3470) gl_DRAW_BUFFER13_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3485) gl_DRAW_BUFFER14_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3500) gl_DRAW_BUFFER15_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515) gl_DRAW_BUFFER1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527) gl_DRAW_BUFFER2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3542) gl_DRAW_BUFFER3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557) gl_DRAW_BUFFER4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3572) gl_DRAW_BUFFER5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587) gl_DRAW_BUFFER6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602) gl_DRAW_BUFFER7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3617) gl_DRAW_BUFFER8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3632) gl_DRAW_BUFFER9_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3647) gl_MAX_DRAW_BUFFERS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7379) glDrawBuffersATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12515) 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.ATI.ElementArray' Missing documentation for: gl_ELEMENT_ARRAY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3902) gl_ELEMENT_ARRAY_POINTER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929) gl_ELEMENT_ARRAY_TYPE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935) glDrawElementArrayATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12597) glDrawRangeElementArrayATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13006) glElementPointerATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13524) 20% ( 3 / 15) in 'Graphics.Rendering.OpenGL.Raw.ATI.EnvmapBumpmap' Missing documentation for: gl_BUMP_ENVMAP_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932) gl_BUMP_NUM_TEX_UNITS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:935) gl_BUMP_ROT_MATRIX_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938) gl_BUMP_ROT_MATRIX_SIZE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:941) gl_BUMP_TARGET_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:944) gl_BUMP_TEX_UNITS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:947) gl_DU8DV8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3764) gl_DUDV_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3812) glGetTexBumpParameterfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22678) glGetTexBumpParameterivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22694) glTexBumpParameterfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43087) glTexBumpParameterivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43103) 2% ( 3 /121) in 'Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader' Missing documentation for: gl_2X_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:41) gl_4X_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:110) gl_8X_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:119) gl_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:218) gl_BIAS_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656) gl_BLUE_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785) gl_CND0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1178) gl_CND_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181) gl_COLOR_ALPHA_PAIRING_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208) gl_COMP_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2165) gl_CON_0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2354) gl_CON_10_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2357) gl_CON_11_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360) gl_CON_12_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363) gl_CON_13_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2366) gl_CON_14_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2369) gl_CON_15_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372) gl_CON_16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2375) gl_CON_17_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2378) gl_CON_18_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381) gl_CON_19_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2384) gl_CON_1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2387) gl_CON_20_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2390) gl_CON_21_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2393) gl_CON_22_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2396) gl_CON_23_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2399) gl_CON_24_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402) gl_CON_25_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405) gl_CON_26_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408) gl_CON_27_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2411) gl_CON_28_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2414) gl_CON_29_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417) gl_CON_2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2420) gl_CON_30_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2423) gl_CON_31_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2426) gl_CON_3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2429) gl_CON_4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2432) gl_CON_5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2435) gl_CON_6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438) gl_CON_7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2441) gl_CON_8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2444) gl_CON_9_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2447) gl_DOT2_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266) gl_DOT3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3269) gl_DOT4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293) gl_EIGHTH_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893) gl_FRAGMENT_SHADER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4634) gl_GREEN_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5207) gl_HALF_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5249) gl_LERP_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6212) gl_MAD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6653) gl_MOV_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8633) gl_MUL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8711) gl_NEGATE_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8759) gl_NUM_FRAGMENT_CONSTANTS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8912) gl_NUM_FRAGMENT_REGISTERS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8915) gl_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8921) gl_NUM_INSTRUCTIONS_PER_PASS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8924) gl_NUM_INSTRUCTIONS_TOTAL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8927) gl_NUM_LOOPBACK_COMPONENTS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930) gl_NUM_PASSES_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8933) gl_QUARTER_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10730) gl_RED_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051) gl_REG_0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11138) gl_REG_10_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11141) gl_REG_11_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11144) gl_REG_12_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11147) gl_REG_13_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150) gl_REG_14_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11153) gl_REG_15_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11156) gl_REG_16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11159) gl_REG_17_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11162) gl_REG_18_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165) gl_REG_19_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11168) gl_REG_1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171) gl_REG_20_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11174) gl_REG_21_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11177) gl_REG_22_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11180) gl_REG_23_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11183) gl_REG_24_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11186) gl_REG_25_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11189) gl_REG_26_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11192) gl_REG_27_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195) gl_REG_28_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11198) gl_REG_29_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11201) gl_REG_2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204) gl_REG_30_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207) gl_REG_31_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11210) gl_REG_3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11213) gl_REG_4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216) gl_REG_5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219) gl_REG_6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11222) gl_REG_7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225) gl_REG_8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228) gl_REG_9_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11231) gl_SATURATE_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12242) gl_SECONDARY_INTERPOLATOR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12335) gl_SUB_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157) gl_SWIZZLE_STQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13178) gl_SWIZZLE_STQ_DQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13181) gl_SWIZZLE_STRQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13184) gl_SWIZZLE_STRQ_DQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187) gl_SWIZZLE_STR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190) gl_SWIZZLE_STR_DR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193) glAlphaFragmentOp1ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3246) glAlphaFragmentOp2ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3266) glAlphaFragmentOp3ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3289) glBeginFragmentShaderATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3610) glBindFragmentShaderATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4119) glColorFragmentOp1ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7675) glColorFragmentOp2ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7696) glColorFragmentOp3ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7720) glDeleteFragmentShaderATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11095) glEndFragmentShaderATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13869) glGenFragmentShadersATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16318) glPassTexCoordATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33831) glSampleMapATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40674) glSetFragmentShaderConstantATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41935) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ATI.MapObjectBuffer' Missing documentation for: glMapObjectBufferATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28494) glUnmapObjectBufferATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49091) 21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.ATI.PNTriangles' Missing documentation for: gl_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7712) gl_PN_TRIANGLES_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10001) gl_PN_TRIANGLES_NORMAL_MODE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10004) gl_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10007) gl_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10010) gl_PN_TRIANGLES_POINT_MODE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10013) gl_PN_TRIANGLES_POINT_MODE_CUBIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10016) gl_PN_TRIANGLES_POINT_MODE_LINEAR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10019) gl_PN_TRIANGLES_TESSELATION_LEVEL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10022) glPNTrianglesfATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33799) glPNTrianglesiATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33815) 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.ATI.SeparateStencil' Missing documentation for: gl_STENCIL_BACK_FAIL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12941) gl_STENCIL_BACK_FUNC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947) gl_STENCIL_BACK_PASS_DEPTH_FAIL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12956) gl_STENCIL_BACK_PASS_DEPTH_PASS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12962) glStencilFuncSeparateATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42353) glStencilOpSeparateATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42441) 13% ( 3 / 23) in 'Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject' Missing documentation for: gl_ARRAY_OBJECT_BUFFER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:470) gl_ARRAY_OBJECT_OFFSET_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:473) gl_DISCARD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3227) gl_DYNAMIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3821) gl_OBJECT_BUFFER_SIZE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8975) gl_OBJECT_BUFFER_USAGE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8978) gl_PRESERVE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10313) gl_STATIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12902) glArrayObjectATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3478) glFreeObjectBufferATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16106) glGetArrayObjectfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17151) glGetArrayObjectivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17168) glGetObjectBufferfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20443) glGetObjectBufferivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20460) glGetVariantArrayObjectfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23947) glGetVariantArrayObjectivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23964) glIsObjectBufferATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26666) glNewObjectBufferATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33000) glUpdateObjectBufferATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49122) glVariantArrayObjectATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49448) 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ATI.VertexAttribArrayObject' Missing documentation for: glGetVertexAttribArrayObjectfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24191) glGetVertexAttribArrayObjectivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24208) glVertexAttribArrayObjectATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52678) 5% ( 3 / 58) in 'Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams' Missing documentation for: gl_MAX_VERTEX_STREAMS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8306) gl_VERTEX_SOURCE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16010) gl_VERTEX_STREAM0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16016) gl_VERTEX_STREAM1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16019) gl_VERTEX_STREAM2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16022) gl_VERTEX_STREAM3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16025) gl_VERTEX_STREAM4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028) gl_VERTEX_STREAM5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031) gl_VERTEX_STREAM6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16034) gl_VERTEX_STREAM7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16037) glClientActiveVertexStreamATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6613) glNormalStream3bATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33422) glNormalStream3bvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33440) glNormalStream3dATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33456) glNormalStream3dvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33474) glNormalStream3fATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33490) glNormalStream3fvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33508) glNormalStream3iATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33524) glNormalStream3ivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33542) glNormalStream3sATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33558) glNormalStream3svATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33576) glVertexBlendEnvfATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54794) glVertexBlendEnviATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54810) glVertexStream1dATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55013) glVertexStream1dvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55029) glVertexStream1fATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55045) glVertexStream1fvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55061) glVertexStream1iATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55077) glVertexStream1ivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55093) glVertexStream1sATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55109) glVertexStream1svATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55125) glVertexStream2dATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55141) glVertexStream2dvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55158) glVertexStream2fATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55174) glVertexStream2fvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55191) glVertexStream2iATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55207) glVertexStream2ivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55224) glVertexStream2sATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55240) glVertexStream2svATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55257) glVertexStream3dATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55273) glVertexStream3dvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55291) glVertexStream3fATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55307) glVertexStream3fvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55325) glVertexStream3iATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55341) glVertexStream3ivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55359) glVertexStream3sATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55375) glVertexStream3svATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55393) glVertexStream4dATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55409) glVertexStream4dvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55428) glVertexStream4fATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55444) glVertexStream4fvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55463) glVertexStream4iATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55479) glVertexStream4ivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55498) glVertexStream4sATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55514) glVertexStream4svATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55533) 100% ( 17 / 17) in 'Graphics.Rendering.OpenGL.Raw.ATI' 38% (658 /1749) in 'Graphics.Rendering.OpenGL.Raw.Compatibility30' Missing documentation for: gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44) gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146) gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215) gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350) gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983) gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016) gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1022) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028) gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211) gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1217) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493) gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1514) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592) gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595) gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658) gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691) gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1697) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712) gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715) gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721) gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727) gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967) gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1970) gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1973) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132) gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2189) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246) gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2450) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582) gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2585) gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2588) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651) gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657) gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2660) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3194) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3272) gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3275) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851) gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316) gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4319) gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4322) gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4325) gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4328) gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4349) gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4355) gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4364) gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370) gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376) gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382) gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4388) gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4391) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4541) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003) gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015) gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594) gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5603) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606) gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5612) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257) gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871) gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180) gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645) gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810) gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8816) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852) gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131) gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140) gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149) gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158) gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167) gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031) gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10034) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070) gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10073) gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10085) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103) gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10106) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178) gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316) gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562) gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652) gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679) gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688) gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838) gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057) gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072) gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120) gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426) gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438) gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498) gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855) gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894) gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173) gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272) gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290) gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308) gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314) gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320) gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353) gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458) gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464) gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488) gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569) gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605) gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12608) gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12611) gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12626) gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683) gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692) gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701) gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710) gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719) gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773) gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12800) gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12803) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806) gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812) gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815) gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139) gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151) gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994) gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198) gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303) gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14309) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348) gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14354) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825) gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855) gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876) gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632) gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950) gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15962) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121) gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124) gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382) gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385) 37% (670 /1822) in 'Graphics.Rendering.OpenGL.Raw.Compatibility31' Missing documentation for: gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44) gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146) gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194) gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215) gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350) gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983) gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016) gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1022) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028) gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211) gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1217) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493) gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1514) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592) gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595) gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658) gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691) gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1697) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712) gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715) gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721) gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727) gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967) gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1970) gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1973) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132) gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2189) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246) gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2450) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468) gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471) gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582) gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2585) gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2588) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651) gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657) gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2660) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3194) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3272) gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3275) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851) gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316) gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4319) gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4322) gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4325) gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4328) gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4349) gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4355) gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4364) gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370) gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376) gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382) gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4388) gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4391) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4541) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003) gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015) gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594) gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5603) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606) gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5612) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996) gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020) gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080) gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257) gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166) gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244) gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250) gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406) gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451) gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844) gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7853) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871) gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138) gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180) gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216) gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225) gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309) gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645) gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810) gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8816) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852) gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131) gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140) gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149) gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158) gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167) gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031) gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10034) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070) gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10073) gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10085) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103) gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10106) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178) gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316) gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340) gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364) gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562) gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652) gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667) gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679) gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688) gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838) gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871) gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928) gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057) gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072) gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120) gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426) gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438) gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498) gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543) gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573) gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624) gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702) gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753) gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819) gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855) gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894) gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987) gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12005) gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026) gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173) gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272) gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290) gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308) gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314) gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320) gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353) gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458) gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464) gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488) gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536) gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569) gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605) gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12608) gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12611) gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12626) gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683) gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692) gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701) gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710) gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719) gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773) gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12800) gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12803) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806) gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812) gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815) gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139) gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151) gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751) gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769) gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826) gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994) gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198) gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303) gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14309) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348) gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14354) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435) gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825) gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855) gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876) gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954) gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969) gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972) gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975) gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978) gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981) gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984) gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990) gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993) gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002) gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005) gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011) gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026) gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029) gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035) gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047) gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383) gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407) gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632) gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950) gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15962) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121) gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124) gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382) gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385) 36% (692 /1908) in 'Graphics.Rendering.OpenGL.Raw.Compatibility32' Missing documentation for: gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44) gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146) gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194) gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215) gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350) gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401) gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:407) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983) gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016) gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1022) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028) gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211) gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1217) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493) gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1514) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592) gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595) gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658) gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691) gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1697) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712) gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715) gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721) gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727) gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967) gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1970) gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1973) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132) gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2168) gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2189) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210) gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231) gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2234) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246) gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2264) gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2450) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468) gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471) gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582) gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2585) gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2588) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651) gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657) gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2660) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041) gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3194) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3272) gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3275) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851) gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136) gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316) gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4319) gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4322) gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4325) gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4328) gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4349) gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4355) gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4364) gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370) gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376) gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382) gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4388) gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4391) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4541) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697) gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4700) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4865) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003) gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015) gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018) gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036) gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5063) gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078) gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594) gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5603) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606) gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5612) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996) gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005) gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008) gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020) gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080) gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257) gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6326) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365) gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6368) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166) gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181) gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244) gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250) gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313) gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406) gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7427) gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451) gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7514) gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7523) gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7565) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7577) gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7598) gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7631) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844) gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7853) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871) gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889) gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895) gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138) gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180) gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216) gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225) gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258) gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8282) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309) gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645) gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810) gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8816) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852) gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008) gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131) gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140) gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149) gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158) gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167) gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031) gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10034) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070) gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10073) gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10085) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103) gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10106) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178) gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316) gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340) gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364) gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376) gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562) gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568) gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622) gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631) gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652) gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667) gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679) gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688) gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694) gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838) gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871) gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928) gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057) gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072) gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120) gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426) gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438) gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498) gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543) gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573) gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624) gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702) gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753) gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819) gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855) gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894) gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987) gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996) gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999) gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12005) gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026) gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173) gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191) gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209) gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227) gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272) gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290) gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308) gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314) gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320) gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353) gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458) gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464) gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488) gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491) gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536) gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569) gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605) gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12608) gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12611) gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12626) gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683) gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692) gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701) gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710) gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719) gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773) gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12800) gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12803) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806) gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812) gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815) gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139) gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151) gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13202) gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208) gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13220) gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235) gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661) gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736) gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13742) gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751) gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769) gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826) gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994) gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198) gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213) gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303) gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14309) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348) gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14354) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435) gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474) gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633) gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639) gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14645) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825) gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855) gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876) gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14891) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912) gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954) gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969) gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972) gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975) gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978) gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981) gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984) gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990) gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993) gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002) gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005) gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011) gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026) gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029) gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035) gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047) gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152) gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395) gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407) gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632) gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950) gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15962) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121) gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124) gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232) gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382) gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385) 36% (716 /1982) in 'Graphics.Rendering.OpenGL.Raw.Compatibility33' Missing documentation for: gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44) gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146) gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194) gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215) gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350) gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401) gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:407) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983) gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016) gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1022) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028) gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211) gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1217) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493) gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1514) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592) gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595) gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658) gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691) gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1697) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712) gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715) gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721) gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727) gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967) gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1970) gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1973) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132) gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2168) gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2189) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210) gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231) gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2234) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246) gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2264) gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2450) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468) gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471) gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582) gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2585) gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2588) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651) gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657) gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2660) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041) gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3194) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3272) gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3275) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851) gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136) gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316) gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4319) gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4322) gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4325) gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4328) gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4349) gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4355) gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4364) gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370) gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376) gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382) gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4388) gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4391) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4541) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697) gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4700) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4865) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003) gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015) gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018) gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036) gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5063) gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078) gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594) gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5603) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606) gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5612) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894) gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996) gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005) gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008) gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020) gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080) gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257) gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6326) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365) gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6368) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166) gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181) gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244) gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250) gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313) gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7388) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406) gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7427) gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451) gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7514) gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7523) gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7565) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7577) gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7598) gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7631) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844) gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7853) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871) gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889) gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895) gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138) gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180) gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216) gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225) gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258) gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8282) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309) gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645) gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810) gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8816) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852) gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008) gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9119) gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131) gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140) gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149) gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158) gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167) gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031) gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10034) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070) gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10073) gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10085) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103) gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10106) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178) gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316) gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340) gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364) gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376) gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562) gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568) gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622) gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631) gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652) gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667) gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679) gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688) gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694) gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838) gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871) gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928) gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057) gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072) gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120) gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426) gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438) gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498) gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543) gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573) gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588) gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624) gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702) gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753) gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819) gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855) gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894) gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987) gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996) gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999) gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12005) gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026) gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12035) gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173) gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191) gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209) gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227) gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272) gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290) gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308) gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314) gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320) gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353) gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458) gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464) gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488) gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491) gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536) gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569) gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605) gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12608) gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12611) gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12626) gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683) gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692) gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701) gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710) gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719) gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773) gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12800) gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12803) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806) gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12809) gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812) gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815) gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139) gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151) gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13202) gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208) gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13220) gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235) gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661) gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736) gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13742) gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751) gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769) gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826) gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994) gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198) gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213) gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303) gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14309) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348) gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14354) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435) gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474) gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14519) gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14525) gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14531) gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14537) gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14540) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633) gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639) gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14645) gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651) gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14657) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825) gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855) gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876) gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14891) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912) gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954) gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969) gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972) gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975) gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978) gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981) gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984) gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990) gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993) gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002) gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005) gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011) gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026) gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029) gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035) gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047) gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152) gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395) gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407) gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632) gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782) gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15788) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950) gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15962) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121) gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124) gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232) gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382) gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385) glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7860) glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7876) glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7892) glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7908) glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31571) glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31588) glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31605) glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31622) glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31639) glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31656) glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31673) glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31690) glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33320) glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33336) glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41735) glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41751) glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44332) glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44348) glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44364) glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44380) glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44396) glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44412) glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44428) glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44444) glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54267) glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54304) glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54341) glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54378) glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54843) glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54859) glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54875) glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54891) glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54907) glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54923) 35% (745 /2105) in 'Graphics.Rendering.OpenGL.Raw.Compatibility40' Missing documentation for: gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44) gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146) gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170) gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173) gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176) gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179) gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194) gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215) gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350) gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401) gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:407) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983) gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016) gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1022) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028) gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211) gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1217) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493) gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1514) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592) gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595) gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658) gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691) gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1697) gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1703) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712) gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715) gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721) gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727) gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967) gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1970) gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1973) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132) gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2168) gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2189) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210) gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231) gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2234) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246) gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2264) gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2450) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468) gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471) gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582) gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2585) gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2588) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651) gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657) gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2660) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041) gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3194) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3272) gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3275) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335) gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341) gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3347) gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3353) gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359) gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3365) gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371) gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3383) gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3389) gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3395) gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3401) gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3407) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3692) gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3695) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851) gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136) gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316) gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4319) gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4322) gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4325) gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4328) gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4349) gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4355) gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4364) gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370) gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376) gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382) gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4388) gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4391) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4493) gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502) gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4541) gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4550) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697) gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4700) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4865) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003) gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015) gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018) gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036) gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5063) gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078) gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5096) gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594) gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5603) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606) gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5612) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894) gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996) gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005) gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008) gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020) gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038) gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6044) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080) gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113) gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257) gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6326) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365) gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6368) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166) gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181) gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202) gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7226) gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7235) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244) gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250) gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313) gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7388) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406) gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7427) gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430) gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451) gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7514) gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7523) gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532) gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7565) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7577) gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7598) gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7631) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667) gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814) gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844) gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7853) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871) gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889) gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895) gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943) gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946) gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976) gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985) gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8003) gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8012) gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8021) gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8030) gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8066) gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8075) gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093) gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8102) gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8111) gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8120) gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8129) gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138) gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180) gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183) gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216) gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225) gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258) gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8282) gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309) gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378) gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8390) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405) gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8414) gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8423) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645) gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810) gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8816) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852) gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879) gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8897) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008) gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9119) gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131) gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140) gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149) gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158) gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167) gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512) gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9515) gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9524) gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9530) gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9536) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031) gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10034) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070) gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10073) gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10085) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103) gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10106) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178) gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316) gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340) gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364) gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376) gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562) gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568) gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622) gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631) gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652) gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658) gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667) gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679) gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688) gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694) gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838) gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871) gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928) gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057) gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072) gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120) gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426) gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438) gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498) gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543) gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573) gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588) gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624) gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702) gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753) gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819) gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855) gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894) gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987) gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996) gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999) gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12005) gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026) gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12035) gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12056) gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12068) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173) gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191) gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209) gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227) gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12233) gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272) gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290) gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308) gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314) gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320) gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353) gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458) gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464) gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488) gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491) gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536) gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569) gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605) gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12608) gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12611) gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12626) gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683) gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692) gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701) gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710) gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719) gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773) gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12800) gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12803) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806) gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12809) gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812) gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815) gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139) gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151) gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13202) gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208) gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13220) gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235) gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13307) gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13322) gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358) gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13388) gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13397) gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661) gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736) gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13742) gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751) gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769) gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13775) gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826) gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994) gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14063) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198) gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213) gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303) gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14309) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348) gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14354) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435) gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474) gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14519) gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14525) gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14531) gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14537) gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14540) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633) gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639) gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14645) gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651) gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14657) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702) gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14705) gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726) gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14729) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750) gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14762) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825) gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855) gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876) gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14891) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912) gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954) gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969) gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972) gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975) gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978) gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981) gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984) gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990) gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14999) gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002) gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005) gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011) gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026) gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029) gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035) gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047) gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152) gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395) gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407) gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425) gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15431) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632) gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782) gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15788) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950) gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15962) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121) gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124) gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232) gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382) gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385) glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7860) glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7876) glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7892) glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7908) glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31571) glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31588) glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31605) glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31622) glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31639) glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31656) glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31673) glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31690) glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33320) glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33336) glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41735) glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41751) glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44332) glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44348) glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44364) glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44380) glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44396) glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44412) glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44428) glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44444) glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47087) glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47103) glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47390) glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47407) glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47702) glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47720) glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48023) glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48042) glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48454) glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48509) glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48564) glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48619) glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48674) glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48729) glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48784) glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48839) glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48894) glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54267) glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54304) glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54341) glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54378) glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54843) glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54859) glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54875) glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54891) glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54907) glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54923) 37% (816 /2228) in 'Graphics.Rendering.OpenGL.Raw.Compatibility41' Missing documentation for: gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44) gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146) gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158) gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170) gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173) gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176) gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179) gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194) gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215) gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260) gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350) gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401) gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:407) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983) gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016) gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1022) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028) gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211) gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1217) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493) gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1514) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592) gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595) gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658) gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691) gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1697) gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1703) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712) gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715) gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721) gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727) gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967) gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1970) gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1973) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132) gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2168) gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2189) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210) gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231) gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2234) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246) gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2264) gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2450) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468) gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471) gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582) gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2585) gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2588) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651) gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657) gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2660) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041) gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3194) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3272) gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3275) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335) gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341) gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3347) gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3353) gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359) gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3365) gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371) gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3383) gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3389) gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3395) gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3401) gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3407) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3692) gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3695) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851) gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136) gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151) gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316) gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4319) gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4322) gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4325) gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4328) gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4349) gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4355) gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4364) gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370) gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376) gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382) gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4388) gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4391) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4493) gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502) gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4541) gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4550) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628) gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697) gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4700) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4865) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003) gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015) gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018) gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036) gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5063) gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078) gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5084) gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5096) gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252) gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5273) gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5276) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288) gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5579) gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5585) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594) gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5603) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606) gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5612) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894) gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996) gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005) gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008) gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020) gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038) gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6044) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080) gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113) gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173) gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6188) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257) gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6326) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365) gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6368) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455) gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6458) gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6461) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166) gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181) gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202) gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7226) gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7235) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244) gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250) gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313) gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7388) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406) gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7427) gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430) gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451) gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457) gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7514) gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7523) gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532) gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7565) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7577) gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7598) gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7631) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667) gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814) gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844) gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7853) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871) gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889) gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895) gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943) gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946) gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976) gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985) gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8003) gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8012) gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8021) gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8030) gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8066) gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8075) gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093) gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8102) gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8111) gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8120) gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8129) gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138) gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180) gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183) gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216) gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225) gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240) gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8246) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258) gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8282) gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309) gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318) gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8324) gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345) gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8351) gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8354) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378) gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8390) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405) gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8414) gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8423) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645) gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810) gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8816) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852) gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879) gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8897) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906) gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8936) gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8945) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008) gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9119) gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131) gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140) gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149) gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158) gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167) gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512) gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9515) gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9524) gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9530) gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9536) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031) gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10034) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070) gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10073) gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10085) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103) gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10106) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178) gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316) gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340) gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364) gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376) gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10409) gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415) gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10421) gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508) gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517) gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10532) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562) gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568) gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622) gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631) gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652) gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658) gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667) gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679) gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688) gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694) gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838) gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871) gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928) gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057) gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072) gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120) gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426) gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438) gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498) gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543) gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573) gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588) gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624) gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672) gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11675) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702) gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753) gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819) gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855) gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894) gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987) gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996) gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999) gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12005) gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026) gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12035) gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12056) gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12068) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173) gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191) gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209) gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227) gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12233) gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272) gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290) gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308) gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314) gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320) gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353) gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12386) gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458) gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464) gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488) gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491) gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536) gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569) gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605) gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12608) gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12611) gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12626) gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683) gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692) gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701) gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710) gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719) gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773) gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12800) gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12803) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806) gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12809) gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812) gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815) gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139) gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151) gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13202) gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208) gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13220) gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235) gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13307) gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13322) gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325) gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358) gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13361) gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13388) gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13397) gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661) gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736) gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13742) gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751) gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769) gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13775) gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826) gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994) gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14063) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198) gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213) gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303) gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14309) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348) gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14354) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435) gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474) gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14519) gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14525) gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14531) gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14537) gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14540) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633) gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639) gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14645) gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651) gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14657) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702) gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14705) gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726) gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14729) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750) gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14762) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825) gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855) gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876) gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14891) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912) gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942) gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954) gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969) gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972) gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975) gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978) gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981) gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984) gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990) gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14999) gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002) gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005) gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011) gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026) gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029) gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035) gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047) gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152) gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395) gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407) gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425) gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15431) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632) gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782) gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15788) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950) gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15962) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15980) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121) gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124) gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127) gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136) gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16145) gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232) gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382) gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385) glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7860) glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7876) glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7892) glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7908) glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31571) glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31588) glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31605) glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31622) glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31639) glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31656) glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31673) glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31690) glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33320) glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33336) glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36313) glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36347) glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36669) glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36705) glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37035) glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37073) glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37411) glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37451) glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37867) glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37944) glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38021) glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38098) glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38175) glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38252) glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38329) glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38406) glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38483) glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41735) glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41751) glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44332) glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44348) glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44364) glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44380) glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44396) glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44412) glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44428) glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44444) glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47087) glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47103) glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47390) glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47407) glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47702) glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47720) glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48023) glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48042) glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48454) glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48509) glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48564) glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48619) glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48674) glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48729) glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48784) glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48839) glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48894) glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54267) glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54304) glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54341) glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54378) glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54843) glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54859) glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54875) glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54891) glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54907) glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54923) 35% (828 /2352) in 'Graphics.Rendering.OpenGL.Raw.Compatibility42' Missing documentation for: gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44) gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146) gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149) gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158) gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170) gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173) gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176) gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179) gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194) gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215) gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260) gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263) gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350) gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401) gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:407) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458) gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:506) gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:512) gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515) gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518) gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521) gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545) gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548) gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908) gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:917) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983) gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016) gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1022) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028) gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211) gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1217) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493) gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1514) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592) gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595) gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658) gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673) gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1682) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691) gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1697) gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1703) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712) gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715) gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721) gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727) gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790) gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1874) gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1913) gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1919) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967) gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1970) gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1973) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2078) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132) gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2168) gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2189) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210) gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231) gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2234) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246) gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2264) gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2450) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468) gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471) gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2474) gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480) gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2483) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582) gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2585) gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2588) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651) gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657) gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2660) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041) gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3194) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3272) gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3275) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335) gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341) gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3347) gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3353) gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359) gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3365) gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371) gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3383) gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3389) gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3395) gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3401) gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3407) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3692) gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3695) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851) gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884) gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136) gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151) gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316) gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4319) gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4322) gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4325) gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4328) gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4349) gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4355) gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4364) gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370) gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376) gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382) gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4388) gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4391) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4493) gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502) gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4541) gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4550) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628) gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697) gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4700) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757) gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4769) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4865) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003) gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015) gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018) gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036) gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5063) gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078) gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5084) gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5096) gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252) gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5273) gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5276) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288) gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5384) gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5387) gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5396) gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5399) gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5408) gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5411) gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420) gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426) gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5432) gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5438) gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5444) gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5447) gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5456) gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5462) gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5468) gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5513) gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5519) gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5531) gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5534) gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5537) gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5579) gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5585) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594) gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5603) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606) gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5612) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894) gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906) gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5909) gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5912) gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921) gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924) gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5933) gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936) gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5945) gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5951) gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5957) gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5966) gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5972) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996) gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005) gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008) gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020) gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038) gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6044) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080) gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113) gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173) gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6188) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257) gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6326) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365) gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6368) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455) gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6458) gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6461) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115) gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133) gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7136) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166) gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181) gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7184) gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7187) gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202) gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7211) gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7214) gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7226) gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7235) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244) gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250) gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313) gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7388) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406) gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415) gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7418) gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7424) gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7427) gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430) gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451) gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457) gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7484) gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7493) gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7505) gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7514) gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7523) gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532) gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7565) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7577) gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7598) gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7619) gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7625) gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7631) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667) gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814) gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844) gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7853) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871) gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889) gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895) gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943) gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946) gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949) gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7958) gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7967) gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976) gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985) gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8003) gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8012) gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8021) gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8030) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8039) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8048) gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8057) gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8066) gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8075) gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093) gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8102) gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8111) gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8120) gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8129) gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138) gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180) gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183) gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216) gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225) gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240) gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8246) gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8252) gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8255) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258) gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8279) gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8282) gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309) gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318) gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8324) gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345) gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8351) gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8354) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378) gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8390) gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405) gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8414) gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8423) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645) gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810) gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8816) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852) gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879) gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8897) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906) gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8936) gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942) gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8945) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008) gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9119) gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131) gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140) gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149) gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158) gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167) gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392) gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9398) gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9401) gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9404) gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9407) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512) gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9515) gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9524) gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9530) gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9536) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767) gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9785) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031) gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10034) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070) gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10073) gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10085) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103) gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10106) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178) gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316) gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340) gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364) gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376) gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10409) gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415) gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10421) gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508) gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517) gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10532) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562) gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568) gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622) gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631) gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652) gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658) gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667) gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679) gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688) gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694) gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838) gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871) gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928) gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057) gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072) gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120) gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426) gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438) gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498) gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543) gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573) gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588) gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624) gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672) gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11675) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702) gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753) gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819) gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855) gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894) gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987) gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996) gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999) gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12005) gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026) gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12035) gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12056) gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12068) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173) gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191) gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209) gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227) gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12233) gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272) gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290) gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308) gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314) gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320) gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353) gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12386) gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392) gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12401) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458) gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464) gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488) gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491) gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536) gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569) gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605) gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12608) gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12611) gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12626) gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683) gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692) gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701) gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710) gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719) gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773) gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12800) gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12803) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806) gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12809) gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812) gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815) gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139) gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151) gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13202) gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208) gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13220) gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235) gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13307) gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13322) gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325) gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358) gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13361) gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13388) gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13397) gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661) gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736) gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13742) gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751) gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769) gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13775) gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826) gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994) gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14063) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198) gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14204) gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213) gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273) gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14291) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303) gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14309) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348) gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14354) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435) gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474) gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14519) gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14525) gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14531) gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14537) gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14540) gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14564) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633) gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639) gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14645) gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651) gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14657) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702) gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14705) gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708) gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714) gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726) gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14729) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750) gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14762) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777) gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825) gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855) gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876) gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14891) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912) gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942) gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954) gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14957) gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14960) gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969) gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972) gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975) gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978) gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981) gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984) gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990) gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14999) gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002) gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005) gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011) gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026) gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029) gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035) gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047) gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065) gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077) gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15080) gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15083) gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15086) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152) gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281) gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15290) gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293) gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15296) gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15305) gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15308) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15317) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15320) gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15329) gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15335) gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341) gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15350) gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15356) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395) gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407) gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425) gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15431) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632) gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719) gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15776) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782) gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15788) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950) gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15962) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15980) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121) gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124) gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127) gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136) gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16145) gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232) gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382) gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385) glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7860) glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7876) glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7892) glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7908) glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31571) glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31588) glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31605) glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31622) glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31639) glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31656) glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31673) glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31690) glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33320) glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33336) glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36313) glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36347) glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36669) glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36705) glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37035) glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37073) glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37411) glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37451) glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37867) glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37944) glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38021) glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38098) glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38175) glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38252) glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38329) glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38406) glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38483) glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41735) glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41751) glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44332) glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44348) glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44364) glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44380) glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44396) glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44412) glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44428) glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44444) glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47087) glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47103) glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47390) glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47407) glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47702) glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47720) glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48023) glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48042) glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48454) glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48509) glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48564) glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48619) glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48674) glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48729) glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48784) glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48839) glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48894) glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54267) glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54304) glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54341) glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54378) glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54843) glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54859) glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54875) glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54891) glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54907) glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54923) 33% (874 /2657) in 'Graphics.Rendering.OpenGL.Raw.Compatibility43' Missing documentation for: gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44) gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146) gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149) gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158) gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164) gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170) gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173) gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176) gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179) gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194) gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215) gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260) gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263) gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350) gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401) gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:407) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458) gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:476) gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479) gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:506) gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:512) gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515) gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518) gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521) gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524) gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545) gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548) gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572) gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:575) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827) gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:842) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851) gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:857) gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908) gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:917) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923) gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:929) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962) gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983) gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016) gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1022) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028) gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031) gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211) gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1217) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445) gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1448) gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493) gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1508) gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1514) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592) gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595) gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658) gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673) gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1682) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691) gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1697) gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1703) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712) gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715) gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721) gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727) gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730) gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766) gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1769) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775) gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778) gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790) gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793) gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1874) gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1913) gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1919) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937) gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1946) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955) gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1961) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967) gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1970) gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1973) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982) gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057) gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2063) gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2069) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2078) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132) gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2144) gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2147) gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2153) gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2156) gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2159) gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2162) gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2168) gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2189) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210) gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231) gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2234) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246) gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2264) gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2450) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468) gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471) gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2474) gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480) gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2483) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582) gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2585) gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2588) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651) gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657) gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2660) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690) gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2705) gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2714) gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2747) gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753) gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2765) gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2777) gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2783) gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2795) gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2807) gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2819) gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831) gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2837) gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2846) gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2855) gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864) gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2873) gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882) gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891) gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2900) gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2909) gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2915) gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924) gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2933) gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2939) gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2948) gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041) gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119) gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3134) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152) gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3155) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167) gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3194) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224) gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3239) gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3242) gl_DISPLAY_LIST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3245) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3272) gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3275) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335) gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341) gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3347) gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3353) gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359) gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3365) gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371) gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3383) gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3389) gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3395) gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3401) gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3407) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3692) gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3695) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851) gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884) gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136) gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4142) gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151) gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316) gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4319) gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4322) gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4325) gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4328) gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4349) gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4355) gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4364) gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370) gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376) gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382) gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4388) gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4391) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4493) gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502) gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4541) gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4550) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628) gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643) gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4661) gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4664) gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4667) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697) gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4700) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757) gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4769) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775) gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4787) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799) gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4802) gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4805) gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4808) gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4817) gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4820) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4865) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4919) gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973) gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4982) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003) gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015) gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018) gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036) gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5063) gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078) gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5084) gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5096) gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5111) gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5114) gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5117) gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129) gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5132) gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5135) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252) gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5273) gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5276) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288) gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5384) gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5387) gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5396) gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5399) gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5408) gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5411) gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420) gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426) gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5432) gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5438) gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5444) gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5447) gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5456) gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5462) gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5468) gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5477) gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5480) gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483) gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5486) gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5489) gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5492) gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5495) gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5498) gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5501) gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5504) gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507) gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510) gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5513) gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5519) gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5531) gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5534) gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5537) gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5546) gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5549) gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5567) gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5579) gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5585) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594) gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5603) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606) gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5612) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849) gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852) gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5855) gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858) gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5861) gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5864) gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5867) gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5870) gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5873) gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5876) gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879) gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5882) gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885) gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5888) gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891) gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894) gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906) gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5909) gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5912) gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921) gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924) gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5933) gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936) gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5945) gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5951) gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5957) gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5966) gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5972) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996) gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005) gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008) gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020) gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038) gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6044) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080) gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113) gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128) gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137) gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173) gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6188) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257) gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6326) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365) gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6368) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413) gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6428) gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6434) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455) gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6458) gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6461) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064) gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7073) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115) gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133) gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7136) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166) gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181) gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7184) gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7187) gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7193) gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7196) gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202) gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7211) gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7214) gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7220) gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7223) gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7226) gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7235) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244) gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250) gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253) gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7256) gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7259) gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7268) gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7271) gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7274) gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7277) gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7280) gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7283) gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7292) gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7295) gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7298) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313) gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7328) gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7334) gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7346) gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7367) gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7388) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397) gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7403) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406) gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415) gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7418) gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7424) gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7427) gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430) gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7445) gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451) gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457) gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460) gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463) gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472) gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475) gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7484) gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7493) gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7505) gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7514) gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7523) gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532) gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547) gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7565) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7577) gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7598) gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7616) gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7619) gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7625) gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7631) gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7634) gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7640) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655) gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667) gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670) gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7673) gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814) gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844) gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7853) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871) gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889) gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895) gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910) gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913) gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943) gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946) gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949) gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7958) gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7967) gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976) gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985) gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7994) gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8003) gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8012) gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8021) gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8030) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8039) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8048) gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8057) gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8066) gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8075) gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8084) gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093) gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8102) gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8111) gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8120) gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8129) gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138) gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180) gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183) gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216) gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225) gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228) gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8231) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240) gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8246) gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8252) gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8255) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258) gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8264) gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267) gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8279) gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8282) gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8297) gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309) gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318) gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8324) gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345) gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348) gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8351) gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8354) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378) gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8390) gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405) gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8414) gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8423) gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8435) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645) gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717) gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8726) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810) gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8816) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852) gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879) gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8894) gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8897) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906) gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8936) gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942) gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8945) gl_NUM_SHADING_LANGUAGE_VERSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8948) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008) gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020) gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9119) gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131) gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140) gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149) gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158) gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167) gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392) gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9398) gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9401) gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9404) gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9407) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512) gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9515) gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9524) gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9530) gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9536) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767) gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9785) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031) gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10034) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070) gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10073) gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10085) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103) gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10106) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178) gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316) gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340) gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364) gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367) gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376) gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10385) gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10409) gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415) gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10421) gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10445) gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496) gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505) gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508) gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517) gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10532) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562) gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568) gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622) gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631) gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652) gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658) gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667) gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679) gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688) gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694) gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724) gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838) gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871) gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928) gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11003) gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11006) gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057) gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072) gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11078) gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081) gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11084) gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11093) gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11102) gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111) gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120) gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426) gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438) gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498) gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543) gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573) gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588) gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624) gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672) gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11675) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702) gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753) gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819) gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855) gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894) gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987) gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996) gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999) gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12005) gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026) gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12035) gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12056) gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12068) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173) gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191) gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209) gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227) gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12233) gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272) gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290) gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308) gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314) gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320) gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353) gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12380) gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12386) gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392) gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12401) gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407) gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12410) gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434) gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437) gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12440) gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12443) gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12446) gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12449) gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12452) gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12455) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458) gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464) gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488) gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491) gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536) gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12557) gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12560) gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563) gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12566) gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569) gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605) gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12608) gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12611) gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12626) gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683) gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692) gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701) gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710) gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719) gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773) gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12800) gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12803) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806) gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12809) gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812) gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815) gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12875) gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12878) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007) gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13010) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070) gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139) gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151) gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13202) gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208) gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13220) gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235) gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13307) gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13322) gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325) gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343) gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13346) gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13349) gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358) gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13361) gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13379) gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13382) gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13385) gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13388) gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13397) gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661) gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736) gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13742) gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751) gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769) gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13775) gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826) gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856) gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13880) gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883) gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13898) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964) gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13970) gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973) gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13976) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994) gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14063) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198) gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14204) gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213) gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219) gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231) gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14234) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273) gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14282) gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285) gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14291) gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14297) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303) gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14309) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348) gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14354) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435) gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474) gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480) gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14489) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14519) gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14525) gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14531) gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14537) gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14540) gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14564) gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14573) gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576) gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14585) gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594) gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633) gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639) gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14645) gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651) gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14657) gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14663) gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702) gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14705) gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708) gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714) gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726) gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14729) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750) gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14762) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777) gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798) gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825) gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855) gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876) gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14891) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912) gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14933) gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942) gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951) gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954) gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14957) gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14960) gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14966) gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969) gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972) gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975) gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978) gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981) gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984) gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987) gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990) gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14999) gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002) gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005) gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011) gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026) gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029) gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035) gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047) gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065) gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077) gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15080) gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15083) gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15086) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152) gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281) gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15290) gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293) gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15296) gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15305) gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15308) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15317) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15320) gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15329) gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15335) gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341) gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15350) gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15356) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395) gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407) gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425) gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15431) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632) gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719) gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15776) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782) gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15788) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809) gl_VERTEX_ATTRIB_ARRAY_LONG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15821) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15857) gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890) gl_VERTEX_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15893) gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15896) gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899) gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15902) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950) gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15962) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15980) gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16040) gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16043) gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16046) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121) gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124) gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127) gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136) gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16145) gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16154) gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16157) gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16160) gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16163) gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16166) gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16169) gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16172) gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16175) gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16178) gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16181) gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16184) gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16187) gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16190) gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16193) gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16196) gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199) gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16202) gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232) gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382) gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385) glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7860) glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7876) glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7892) glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7908) glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31571) glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31588) glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31605) glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31622) glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31639) glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31656) glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31673) glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31690) glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33320) glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33336) glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36313) glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36347) glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36669) glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36705) glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37035) glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37073) glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37411) glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37451) glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37867) glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37944) glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38021) glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38098) glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38175) glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38252) glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38329) glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38406) glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38483) glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41735) glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41751) glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44332) glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44348) glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44364) glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44380) glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44396) glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44412) glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44428) glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44444) glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47087) glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47103) glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47390) glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47407) glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47702) glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47720) glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48023) glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48042) glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48454) glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48509) glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48564) glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48619) glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48674) glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48729) glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48784) glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48839) glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48894) glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54267) glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54304) glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54341) glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54378) glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54843) glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54859) glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54875) glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54891) glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54907) glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54923) 33% (883 /2685) in 'Graphics.Rendering.OpenGL.Raw.Compatibility44' Missing documentation for: gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44) gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146) gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149) gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158) gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164) gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170) gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173) gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176) gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179) gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194) gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215) gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260) gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263) gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350) gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401) gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:407) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458) gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:476) gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479) gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:506) gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:512) gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515) gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518) gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521) gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524) gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545) gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548) gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572) gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:575) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827) gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:842) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851) gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:857) gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860) gl_BUFFER_IMMUTABLE_STORAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908) gl_BUFFER_STORAGE_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:914) gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:917) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923) gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:929) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962) gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983) gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016) gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1022) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028) gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031) gl_CLEAR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1034) gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046) gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1049) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052) gl_CLIENT_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1055) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211) gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1217) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445) gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1448) gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493) gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1508) gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1514) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592) gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595) gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658) gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673) gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1682) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691) gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1697) gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1703) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712) gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715) gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721) gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727) gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730) gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766) gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1769) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775) gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778) gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790) gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793) gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1874) gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1913) gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1919) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937) gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1946) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955) gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1961) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967) gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1970) gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1973) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982) gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057) gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2063) gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2069) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2078) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132) gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2144) gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2147) gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2153) gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2156) gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2159) gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2162) gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2168) gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2189) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210) gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231) gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2234) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246) gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2264) gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2450) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468) gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471) gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2474) gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480) gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2483) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582) gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2585) gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2588) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651) gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657) gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2660) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690) gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2705) gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2714) gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2747) gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753) gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2765) gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2777) gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2783) gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2795) gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2807) gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2819) gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831) gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2837) gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2846) gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2855) gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864) gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2873) gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882) gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891) gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2900) gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2909) gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2915) gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924) gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2933) gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2939) gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2948) gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041) gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119) gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3134) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152) gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3155) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167) gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3194) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224) gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3239) gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3242) gl_DISPLAY_LIST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3245) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3272) gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3275) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335) gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341) gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3347) gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3353) gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359) gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3365) gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371) gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3383) gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3389) gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3395) gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3401) gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3407) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3692) gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3695) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836) gl_DYNAMIC_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3842) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851) gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884) gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136) gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4142) gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151) gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316) gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4319) gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4322) gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4325) gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4328) gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4349) gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4355) gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4364) gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370) gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376) gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382) gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4388) gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4391) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4493) gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502) gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4541) gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4550) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628) gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643) gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4661) gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4664) gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4667) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697) gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4700) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757) gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4769) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775) gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4787) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799) gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4802) gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4805) gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4808) gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4817) gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4820) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4865) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4919) gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973) gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4982) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003) gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015) gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018) gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036) gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5063) gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078) gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5084) gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5096) gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5111) gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5114) gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5117) gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129) gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5132) gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5135) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252) gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5273) gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5276) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288) gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5384) gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5387) gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5396) gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5399) gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5408) gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5411) gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420) gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426) gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5432) gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5438) gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5444) gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5447) gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5456) gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5462) gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5468) gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5477) gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5480) gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483) gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5486) gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5489) gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5492) gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5495) gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5498) gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5501) gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5504) gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507) gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510) gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5513) gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5519) gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5531) gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5534) gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5537) gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5546) gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5549) gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5567) gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5579) gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5585) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594) gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5603) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606) gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5612) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849) gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852) gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5855) gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858) gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5861) gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5864) gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5867) gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5870) gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5873) gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5876) gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879) gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5882) gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885) gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5888) gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891) gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894) gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906) gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5909) gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5912) gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921) gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924) gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5933) gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936) gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5945) gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5951) gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5957) gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5966) gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5972) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996) gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005) gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008) gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020) gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038) gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6044) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080) gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113) gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128) gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137) gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173) gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6188) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257) gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6326) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365) gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6368) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413) gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6428) gl_LOCATION_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431) gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6434) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455) gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6458) gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6461) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797) gl_MAP_COHERENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872) gl_MAP_PERSISTENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6878) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064) gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7073) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115) gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133) gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7136) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166) gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181) gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7184) gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7187) gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7193) gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7196) gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202) gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7211) gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7214) gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7220) gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7223) gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7226) gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7235) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244) gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250) gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253) gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7256) gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7259) gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7268) gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7271) gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7274) gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7277) gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7280) gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7283) gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7292) gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7295) gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7298) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313) gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7328) gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7334) gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7346) gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7367) gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7388) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397) gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7403) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406) gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415) gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7418) gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7424) gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7427) gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430) gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7445) gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451) gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457) gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460) gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463) gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472) gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475) gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7484) gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7493) gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7505) gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7514) gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7523) gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532) gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547) gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7565) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7577) gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7598) gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7616) gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7619) gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7625) gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7631) gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7634) gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7640) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655) gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667) gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670) gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7673) gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814) gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844) gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7853) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871) gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889) gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895) gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910) gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913) gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943) gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946) gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949) gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7958) gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7967) gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976) gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985) gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7994) gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8003) gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8012) gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8021) gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8030) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8039) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8048) gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8057) gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8066) gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8075) gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8084) gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093) gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8102) gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8111) gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8120) gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8129) gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138) gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180) gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183) gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216) gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225) gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228) gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8231) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240) gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8246) gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8252) gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8255) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258) gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8264) gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267) gl_MAX_VERTEX_ATTRIB_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8270) gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8279) gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8282) gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8297) gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309) gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318) gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8324) gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345) gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348) gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8351) gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8354) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378) gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8390) gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405) gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8414) gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8423) gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8435) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438) gl_MIRROR_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645) gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717) gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8726) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810) gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8816) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852) gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879) gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8894) gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8897) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906) gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8936) gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942) gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8945) gl_NUM_SHADING_LANGUAGE_VERSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8948) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008) gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020) gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9119) gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131) gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140) gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149) gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158) gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167) gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392) gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9398) gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9401) gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9404) gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9407) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512) gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9515) gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9524) gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9530) gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9536) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767) gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9785) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031) gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10034) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070) gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10073) gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10085) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103) gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10106) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178) gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316) gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340) gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364) gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367) gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10370) gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376) gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10385) gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10409) gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415) gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10421) gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10445) gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496) gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505) gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508) gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517) gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10532) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562) gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568) gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622) gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631) gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652) gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658) gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667) gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679) gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688) gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694) gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724) gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733) gl_QUERY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10739) gl_QUERY_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10745) gl_QUERY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10748) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814) gl_QUERY_RESULT_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10826) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838) gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871) gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928) gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11003) gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11006) gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057) gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072) gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11078) gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081) gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11084) gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11093) gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11102) gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111) gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120) gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426) gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438) gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498) gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543) gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573) gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588) gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624) gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672) gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11675) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702) gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753) gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819) gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855) gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894) gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987) gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996) gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999) gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12005) gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026) gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12035) gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12056) gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12068) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173) gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191) gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209) gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227) gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12233) gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272) gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290) gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308) gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314) gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320) gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353) gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12380) gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12386) gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392) gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12401) gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407) gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12410) gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434) gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437) gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12440) gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12443) gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12446) gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12449) gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12452) gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12455) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458) gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464) gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488) gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491) gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536) gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12557) gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12560) gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563) gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12566) gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569) gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605) gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12608) gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12611) gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12626) gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683) gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692) gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701) gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710) gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719) gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773) gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12800) gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12803) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806) gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12809) gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812) gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815) gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12875) gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12878) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007) gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13010) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070) gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139) gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151) gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13202) gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208) gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13220) gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235) gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13307) gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13322) gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325) gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343) gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13346) gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13349) gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358) gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13361) gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13379) gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13382) gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13385) gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13388) gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13397) gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661) gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736) gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13742) gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751) gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769) gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13775) gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826) gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13847) gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856) gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13880) gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883) gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13898) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964) gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13970) gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973) gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13976) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994) gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14063) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198) gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14204) gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213) gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219) gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231) gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14234) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273) gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14282) gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285) gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14291) gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14297) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303) gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14309) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348) gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14354) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435) gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474) gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480) gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14489) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14519) gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14525) gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14531) gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14537) gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14540) gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14564) gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14573) gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576) gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14585) gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594) gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633) gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639) gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14645) gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651) gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14657) gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14663) gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702) gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14705) gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708) gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714) gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726) gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14729) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TRANSFORM_FEEDBACK_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14747) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750) gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14762) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777) gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14786) gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798) gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825) gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855) gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876) gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14891) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912) gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14933) gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942) gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951) gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954) gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14957) gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14960) gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14966) gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969) gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972) gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975) gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978) gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981) gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984) gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987) gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990) gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14999) gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002) gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005) gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011) gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026) gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029) gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035) gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047) gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065) gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077) gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15080) gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15083) gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15086) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152) gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281) gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15290) gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293) gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15296) gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15305) gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15308) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15317) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15320) gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15329) gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15335) gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341) gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15350) gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15356) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395) gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407) gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425) gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15431) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632) gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719) gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15776) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782) gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15788) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809) gl_VERTEX_ATTRIB_ARRAY_LONG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15821) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15857) gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890) gl_VERTEX_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15893) gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15896) gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899) gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15902) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950) gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15962) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15980) gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16040) gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16043) gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16046) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121) gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124) gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127) gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136) gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16145) gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16154) gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16157) gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16160) gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16163) gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16166) gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16169) gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16172) gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16175) gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16178) gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16181) gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16184) gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16187) gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16190) gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16193) gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16196) gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199) gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16202) gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232) gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382) gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385) glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7860) glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7876) glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7892) glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7908) glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31571) glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31588) glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31605) glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31622) glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31639) glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31656) glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31673) glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31690) glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33320) glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33336) glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36313) glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36347) glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36669) glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36705) glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37035) glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37073) glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37411) glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37451) glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37867) glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37944) glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38021) glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38098) glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38175) glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38252) glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38329) glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38406) glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38483) glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41735) glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41751) glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44332) glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44348) glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44364) glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44380) glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44396) glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44412) glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44428) glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44444) glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47087) glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47103) glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47390) glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47407) glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47702) glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47720) glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48023) glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48042) glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48454) glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48509) glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48564) glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48619) glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48674) glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48729) glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48784) glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48839) glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48894) glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54267) glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54304) glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54341) glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54378) glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54843) glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54859) glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54875) glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54891) glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54907) glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54923) 38% (658 /1746) in 'Graphics.Rendering.OpenGL.Raw.Core30' Missing documentation for: gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44) gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146) gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215) gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350) gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983) gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016) gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1022) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028) gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211) gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1217) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493) gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1514) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592) gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595) gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658) gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691) gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1697) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712) gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715) gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721) gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727) gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967) gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1970) gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1973) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132) gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2189) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246) gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2450) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582) gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2585) gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2588) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651) gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657) gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2660) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3194) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3272) gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3275) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851) gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316) gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4319) gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4322) gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4325) gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4328) gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4349) gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4355) gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4364) gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370) gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376) gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382) gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4388) gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4391) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4541) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003) gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015) gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606) gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5612) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257) gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871) gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180) gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645) gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810) gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8816) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852) gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131) gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140) gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149) gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158) gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167) gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031) gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10034) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070) gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10073) gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10085) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103) gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10106) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178) gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316) gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562) gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652) gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679) gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688) gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838) gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057) gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072) gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120) gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426) gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438) gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498) gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855) gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894) gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173) gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272) gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290) gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308) gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314) gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320) gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353) gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458) gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464) gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488) gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569) gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605) gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12608) gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12611) gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12626) gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683) gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692) gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701) gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710) gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719) gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773) gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12800) gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12803) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806) gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812) gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815) gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139) gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151) gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994) gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198) gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825) gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855) gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876) gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632) gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950) gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15962) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121) gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124) gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382) gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385) 37% (670 /1819) in 'Graphics.Rendering.OpenGL.Raw.Core31' Missing documentation for: gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44) gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146) gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194) gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215) gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350) gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983) gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016) gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1022) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028) gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211) gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1217) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493) gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1514) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592) gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595) gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658) gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691) gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1697) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712) gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715) gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721) gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727) gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967) gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1970) gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1973) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132) gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2189) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246) gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2450) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468) gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471) gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582) gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2585) gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2588) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651) gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657) gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2660) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3194) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3272) gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3275) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851) gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316) gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4319) gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4322) gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4325) gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4328) gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4349) gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4355) gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4364) gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370) gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376) gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382) gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4388) gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4391) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4541) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003) gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015) gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606) gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5612) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996) gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020) gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080) gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257) gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166) gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244) gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250) gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406) gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451) gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844) gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7853) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871) gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138) gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180) gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216) gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225) gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309) gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645) gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810) gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8816) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852) gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131) gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140) gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149) gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158) gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167) gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031) gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10034) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070) gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10073) gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10085) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103) gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10106) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178) gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316) gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340) gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364) gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562) gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652) gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667) gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679) gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688) gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838) gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871) gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928) gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057) gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072) gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120) gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426) gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438) gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498) gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543) gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573) gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624) gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702) gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753) gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819) gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855) gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894) gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987) gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12005) gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026) gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173) gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272) gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290) gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308) gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314) gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320) gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353) gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458) gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464) gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488) gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536) gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569) gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605) gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12608) gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12611) gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12626) gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683) gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692) gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701) gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710) gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719) gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773) gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12800) gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12803) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806) gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812) gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815) gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139) gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151) gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751) gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769) gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826) gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994) gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198) gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435) gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825) gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855) gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876) gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954) gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969) gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972) gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975) gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978) gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981) gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984) gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990) gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993) gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002) gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005) gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011) gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026) gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029) gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035) gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047) gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383) gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407) gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632) gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950) gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15962) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121) gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124) gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382) gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385) 30% (342 /1126) in 'Graphics.Rendering.OpenGL.Raw.Core32' Missing documentation for: gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194) gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:407) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132) gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2168) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210) gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231) gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2234) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246) gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2264) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465) gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471) gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041) gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136) gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697) gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4700) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4865) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003) gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036) gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5063) gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078) gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996) gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005) gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008) gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020) gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080) gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6326) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365) gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6368) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166) gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181) gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244) gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250) gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313) gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397) gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7427) gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451) gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7514) gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7523) gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7565) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7577) gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7598) gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7631) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814) gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7853) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871) gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889) gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895) gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216) gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225) gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258) gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8282) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309) gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906) gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340) gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364) gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376) gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517) gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622) gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631) gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652) gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667) gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871) gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928) gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543) gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573) gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624) gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702) gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753) gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819) gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987) gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996) gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999) gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12005) gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026) gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173) gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191) gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209) gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488) gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491) gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139) gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13202) gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208) gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13220) gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661) gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736) gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13742) gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751) gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769) gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826) gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177) gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411) gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633) gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639) gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14645) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14891) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912) gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954) gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969) gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972) gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975) gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978) gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981) gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984) gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990) gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993) gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002) gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005) gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011) gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026) gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029) gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035) gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047) gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152) gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395) gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407) gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121) gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) 31% (366 /1170) in 'Graphics.Rendering.OpenGL.Raw.Core33' Missing documentation for: gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194) gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:407) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132) gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2168) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210) gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231) gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2234) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246) gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2264) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465) gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471) gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041) gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136) gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697) gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4700) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4865) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003) gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036) gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5063) gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078) gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996) gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005) gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008) gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020) gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080) gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6326) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365) gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6368) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166) gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181) gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244) gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250) gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313) gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7388) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397) gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7427) gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451) gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7514) gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7523) gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7565) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7577) gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7598) gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7631) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814) gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7853) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871) gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889) gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895) gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216) gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225) gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258) gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8282) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309) gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906) gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9119) gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340) gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364) gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376) gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517) gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622) gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631) gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652) gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667) gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871) gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928) gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543) gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573) gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588) gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624) gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702) gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753) gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819) gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987) gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996) gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999) gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12005) gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026) gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12035) gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173) gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191) gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209) gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488) gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491) gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806) gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12809) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139) gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13202) gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208) gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13220) gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661) gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736) gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13742) gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751) gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769) gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826) gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177) gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411) gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14519) gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14525) gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14531) gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14537) gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14540) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633) gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639) gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14645) gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651) gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14657) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14891) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912) gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954) gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969) gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972) gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975) gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978) gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981) gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984) gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990) gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993) gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002) gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005) gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011) gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026) gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029) gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035) gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047) gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152) gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395) gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407) gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782) gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15788) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121) gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54267) glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54304) glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54341) glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54378) 31% (395 /1294) in 'Graphics.Rendering.OpenGL.Raw.Core40' Missing documentation for: gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170) gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173) gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176) gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179) gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194) gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:407) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691) gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1703) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132) gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2168) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210) gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231) gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2234) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246) gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2264) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465) gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471) gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041) gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335) gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341) gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3347) gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3353) gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359) gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3365) gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371) gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3383) gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3389) gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3395) gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3401) gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3407) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3692) gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3695) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136) gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4493) gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502) gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4550) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697) gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4700) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4865) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003) gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036) gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5063) gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078) gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5096) gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996) gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005) gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008) gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020) gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038) gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6044) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080) gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113) gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6326) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365) gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6368) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166) gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181) gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202) gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7226) gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7235) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244) gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250) gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313) gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7388) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397) gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7427) gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430) gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451) gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7514) gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7523) gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532) gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7565) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7577) gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7598) gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7631) gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814) gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826) gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7853) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871) gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889) gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895) gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943) gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946) gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976) gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985) gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8003) gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8012) gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8021) gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8030) gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8066) gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8075) gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093) gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8102) gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8111) gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8120) gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8129) gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177) gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216) gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225) gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258) gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8282) gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309) gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378) gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8390) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405) gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8414) gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8423) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879) gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8897) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906) gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9119) gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9515) gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9524) gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9530) gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9536) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340) gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364) gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376) gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517) gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622) gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631) gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652) gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658) gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688) gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871) gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928) gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543) gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573) gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588) gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624) gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702) gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753) gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819) gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987) gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996) gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999) gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12005) gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026) gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12035) gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12056) gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12068) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173) gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191) gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209) gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227) gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12233) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488) gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491) gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806) gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12809) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139) gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13202) gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208) gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13220) gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235) gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13307) gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13322) gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358) gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13388) gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13397) gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661) gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736) gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13742) gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751) gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769) gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13775) gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826) gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14063) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177) gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411) gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14519) gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14525) gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14531) gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14537) gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14540) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633) gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639) gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14645) gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651) gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14657) gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14705) gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726) gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14729) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750) gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14762) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14891) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912) gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954) gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969) gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972) gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975) gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978) gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981) gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984) gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990) gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14999) gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002) gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005) gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011) gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026) gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029) gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035) gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047) gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152) gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395) gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407) gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425) gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15431) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782) gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15788) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121) gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47087) glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47103) glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47390) glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47407) glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47702) glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47720) glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48023) glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48042) glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48454) glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48509) glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48564) glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48619) glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48674) glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48729) glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48784) glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48839) glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48894) glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54267) glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54304) glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54341) glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54378) 33% (466 /1417) in 'Graphics.Rendering.OpenGL.Raw.Core41' Missing documentation for: gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158) gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170) gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173) gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176) gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179) gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194) gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:407) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691) gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1703) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132) gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2168) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210) gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231) gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2234) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246) gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2264) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465) gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471) gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041) gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335) gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341) gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3347) gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3353) gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359) gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3365) gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371) gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3383) gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3389) gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3395) gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3401) gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3407) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3692) gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3695) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136) gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151) gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4493) gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502) gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4550) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628) gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697) gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4700) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4865) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003) gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036) gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5063) gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078) gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5084) gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5096) gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252) gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5273) gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5276) gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5579) gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5585) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996) gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005) gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008) gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020) gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038) gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6044) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080) gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113) gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173) gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6188) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6326) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365) gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6368) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455) gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6458) gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6461) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166) gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181) gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202) gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7226) gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7235) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244) gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250) gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313) gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7388) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397) gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7427) gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430) gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451) gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457) gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7514) gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7523) gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532) gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7565) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7577) gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7598) gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7631) gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814) gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826) gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7853) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871) gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889) gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895) gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943) gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946) gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976) gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985) gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8003) gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8012) gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8021) gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8030) gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8066) gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8075) gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093) gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8102) gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8111) gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8120) gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8129) gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177) gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216) gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225) gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240) gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8246) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258) gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8282) gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309) gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318) gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8324) gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345) gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8351) gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8354) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378) gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8390) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405) gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8414) gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8423) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879) gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8897) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906) gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8936) gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8945) gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9119) gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9515) gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9524) gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9530) gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9536) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340) gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364) gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376) gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10409) gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415) gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10421) gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508) gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517) gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10532) gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622) gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631) gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652) gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658) gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688) gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871) gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928) gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543) gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573) gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588) gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624) gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672) gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11675) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702) gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753) gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819) gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987) gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996) gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999) gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12005) gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026) gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12035) gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12056) gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12068) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173) gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191) gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209) gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227) gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12233) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12386) gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488) gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491) gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806) gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12809) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139) gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13202) gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208) gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13220) gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235) gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13307) gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13322) gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325) gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358) gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13361) gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13388) gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13397) gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661) gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736) gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13742) gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751) gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769) gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13775) gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826) gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14063) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177) gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411) gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14519) gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14525) gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14531) gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14537) gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14540) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633) gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639) gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14645) gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651) gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14657) gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14705) gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726) gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14729) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750) gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14762) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14891) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912) gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942) gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954) gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969) gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972) gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975) gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978) gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981) gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984) gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990) gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14999) gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002) gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005) gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011) gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026) gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029) gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035) gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047) gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152) gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395) gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407) gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425) gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15431) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782) gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15788) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15980) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121) gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127) gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136) gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16145) gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36313) glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36347) glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36669) glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36705) glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37035) glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37073) glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37411) glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37451) glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37867) glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37944) glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38021) glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38098) glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38175) glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38252) glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38329) glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38406) glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38483) glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47087) glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47103) glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47390) glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47407) glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47702) glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47720) glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48023) glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48042) glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48454) glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48509) glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48564) glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48619) glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48674) glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48729) glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48784) glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48839) glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48894) glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54267) glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54304) glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54341) glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54378) 31% (478 /1541) in 'Graphics.Rendering.OpenGL.Raw.Core42' Missing documentation for: gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149) gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158) gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170) gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173) gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176) gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179) gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194) gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263) gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:407) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458) gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:506) gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:512) gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515) gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518) gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521) gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545) gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548) gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908) gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:917) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592) gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1682) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691) gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1703) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790) gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1874) gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1913) gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1919) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2078) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132) gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2168) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210) gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231) gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2234) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246) gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2264) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465) gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471) gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2474) gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480) gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2483) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041) gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335) gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341) gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3347) gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3353) gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359) gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3365) gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371) gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3383) gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3389) gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3395) gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3401) gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3407) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3692) gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3695) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836) gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136) gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151) gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4493) gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502) gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4550) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628) gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697) gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4700) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757) gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4769) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4865) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003) gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036) gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5063) gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078) gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5084) gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5096) gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252) gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5273) gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5276) gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5384) gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5387) gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5396) gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5399) gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5408) gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5411) gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420) gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426) gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5432) gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5438) gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5444) gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5447) gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5456) gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5462) gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5468) gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5513) gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5519) gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5531) gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5534) gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5537) gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5579) gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5585) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906) gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5909) gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5912) gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921) gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924) gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5933) gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936) gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5945) gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5951) gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5957) gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5966) gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5972) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996) gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005) gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008) gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020) gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038) gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6044) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080) gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113) gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173) gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6188) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6326) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365) gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6368) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455) gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6458) gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6461) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115) gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133) gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7136) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166) gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181) gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7184) gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7187) gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202) gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7211) gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7214) gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7226) gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7235) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244) gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250) gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313) gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7388) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397) gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415) gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7418) gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7424) gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7427) gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430) gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451) gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457) gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7484) gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7493) gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7505) gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7514) gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7523) gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532) gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7565) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7577) gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7598) gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7619) gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7625) gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7631) gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814) gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826) gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7853) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871) gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889) gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895) gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943) gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946) gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949) gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7958) gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7967) gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976) gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985) gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8003) gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8012) gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8021) gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8030) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8039) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8048) gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8057) gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8066) gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8075) gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093) gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8102) gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8111) gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8120) gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8129) gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177) gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216) gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225) gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240) gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8246) gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8252) gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8255) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258) gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8279) gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8282) gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309) gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318) gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8324) gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345) gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8351) gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8354) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378) gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8390) gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405) gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8414) gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8423) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879) gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8897) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906) gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8936) gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942) gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8945) gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9119) gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392) gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9398) gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9401) gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9404) gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9407) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9515) gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9524) gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9530) gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9536) gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9785) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340) gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364) gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376) gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10409) gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415) gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10421) gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508) gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517) gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10532) gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622) gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631) gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652) gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658) gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688) gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871) gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928) gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543) gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573) gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588) gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624) gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672) gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11675) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702) gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753) gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819) gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987) gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996) gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999) gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12005) gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026) gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12035) gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12056) gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12068) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173) gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191) gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209) gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227) gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12233) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12386) gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392) gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12401) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488) gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491) gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806) gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12809) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139) gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13202) gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208) gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13220) gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235) gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13307) gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13322) gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325) gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358) gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13361) gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13388) gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13397) gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661) gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736) gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13742) gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751) gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769) gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13775) gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826) gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14063) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177) gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14204) gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273) gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14291) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411) gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14519) gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14525) gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14531) gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14537) gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14540) gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14564) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633) gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639) gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14645) gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651) gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14657) gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14705) gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708) gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714) gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726) gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 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gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984) gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990) gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14999) gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002) gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005) gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011) gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026) gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029) gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035) gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047) gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065) gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077) gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15080) gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15083) gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15086) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152) gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281) gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15290) gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293) gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15296) gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15305) gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15308) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15317) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15320) gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15329) gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15335) gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341) gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15350) gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15356) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395) gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407) gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425) gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15431) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632) gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15776) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782) gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15788) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15980) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121) gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127) gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136) gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16145) gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36313) glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36347) glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36669) glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36705) glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37035) glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37073) glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37411) glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37451) glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37867) glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37944) glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38021) glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38098) glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38175) glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38252) glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38329) glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38406) glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38483) glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47087) glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47103) glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47390) glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47407) glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47702) glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47720) glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48023) glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48042) glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48454) glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48509) glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48564) glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48619) glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48674) glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48729) glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48784) glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48839) glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48894) glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54267) glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54304) glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54341) glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54378) 28% (525 /1849) in 'Graphics.Rendering.OpenGL.Raw.Core43' Missing documentation for: gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149) gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158) gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164) gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170) gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173) gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176) gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179) gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194) gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263) gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:407) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458) gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:476) gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479) gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:506) gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:512) gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515) gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518) gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521) gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524) gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545) gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548) gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554) gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:575) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827) gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:842) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851) gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:857) gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908) gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:917) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923) gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:929) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950) gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028) gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445) gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1448) gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484) gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1508) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592) gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1682) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691) gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1703) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712) gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766) gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1769) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775) gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778) gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790) gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793) gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1874) gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1913) gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1919) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937) gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1946) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955) gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1961) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982) gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057) gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2063) gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2069) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2078) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132) gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2144) gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2147) gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2153) gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2156) gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2159) gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2162) gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2168) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210) gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231) gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2234) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246) gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2264) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465) gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471) gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2474) gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480) gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2483) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690) gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2705) gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2714) gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2747) gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753) gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2765) gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2777) gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2783) gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2795) gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2807) gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2819) gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831) gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2837) gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2846) gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2855) gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864) gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2873) gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882) gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891) gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2900) gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2909) gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2915) gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924) gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2933) gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2939) gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2948) gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041) gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119) gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3134) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152) gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3155) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167) gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200) gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3239) gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3242) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335) gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341) gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3347) gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3353) gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359) gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3365) gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371) gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3383) gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3389) gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3395) gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3401) gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3407) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3692) gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3695) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836) gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136) gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4142) gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151) gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4493) gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502) gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4550) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628) gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643) gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4661) gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4664) gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4667) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697) gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4700) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757) gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4769) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775) gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4787) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799) gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4802) gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4805) gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4808) gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4817) gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4820) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4865) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4919) gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973) gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4982) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003) gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036) gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5063) gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078) gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5084) gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5096) gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5111) gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5114) gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5117) gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129) gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5132) gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5135) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252) gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5273) gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5276) gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5384) gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5387) gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5396) gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5399) gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5408) gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5411) gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420) gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426) gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5432) gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5438) gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5444) gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5447) gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5456) gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5462) gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5468) gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5477) gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5480) gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483) gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5486) gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5489) gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5492) gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5495) gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5498) gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5501) gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5504) gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507) gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510) gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5513) gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5519) gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5531) gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5534) gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5537) gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5546) gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5549) gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5567) gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5579) gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5585) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849) gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852) gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5855) gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858) gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5861) gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5864) gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5867) gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5870) gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5873) gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5876) gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879) gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5882) gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885) gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5888) gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891) gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906) gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5909) gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5912) gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921) gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924) gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5933) gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936) gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5945) gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5951) gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5957) gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5966) gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5972) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996) gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005) gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008) gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020) gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038) gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6044) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080) gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113) gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128) gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137) gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173) gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6188) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6326) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365) gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6368) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395) gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6428) gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6434) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455) gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6458) gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6461) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899) gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7073) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115) gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133) gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7136) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166) gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181) gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7184) gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7187) gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7193) gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7196) gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202) gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7211) gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7214) gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7220) gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7223) gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7226) gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7235) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244) gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250) gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253) gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7256) gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7259) gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7268) gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7271) gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7274) gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7277) gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7280) gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7283) gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7292) gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7295) gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7298) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313) gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7328) gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7334) gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7346) gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7367) gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7388) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397) gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7403) gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415) gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7418) gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7424) gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7427) gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430) gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7445) gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451) gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457) gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460) gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463) gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472) gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475) gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7484) gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7493) gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7505) gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7514) gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7523) gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532) gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547) gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7565) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7577) gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7598) gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7616) gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7619) gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7625) gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7631) gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7634) gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7640) gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664) gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670) gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7673) gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814) gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826) gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7853) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871) gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889) gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895) gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910) gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913) gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943) gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946) gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949) gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7958) gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7967) gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976) gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985) gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7994) gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8003) gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8012) gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8021) gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8030) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8039) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8048) gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8057) gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8066) gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8075) gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8084) gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093) gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8102) gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8111) gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8120) gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8129) gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177) gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216) gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225) gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228) gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8231) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240) gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8246) gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8252) gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8255) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258) gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8264) gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267) gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8279) gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8282) gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8297) gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309) gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318) gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8324) gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345) gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348) gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8351) gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8354) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378) gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8390) gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405) gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8414) gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8423) gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8435) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645) gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8726) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879) gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8894) gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8897) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906) gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8936) gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942) gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8945) gl_NUM_SHADING_LANGUAGE_VERSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8948) gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020) gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9119) gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392) gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9398) gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9401) gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9404) gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9407) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9515) gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9524) gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9530) gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9536) gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9785) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340) gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364) gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367) gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376) gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10385) gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10409) gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415) gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10421) gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10445) gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496) gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505) gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508) gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517) gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10532) gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622) gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631) gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652) gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658) gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688) gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694) gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871) gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928) gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11003) gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11006) gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057) gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11078) gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081) gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11084) gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11093) gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11102) gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543) gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573) gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588) gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624) gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672) gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11675) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702) gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753) gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819) gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987) gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996) gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999) gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12005) gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026) gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12035) gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12056) gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12068) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173) gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191) gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209) gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227) gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12233) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12380) gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12386) gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392) gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12401) gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407) gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12410) gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434) gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437) gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12440) gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12443) gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12446) gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12449) gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12452) gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12455) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488) gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491) gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536) gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12557) gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12560) gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563) gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12566) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806) gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12809) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12875) gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12878) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007) gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13010) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070) gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139) gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13202) gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208) gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13220) gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235) gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13307) gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13322) gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325) gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343) gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13346) gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13349) gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358) gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13361) gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13379) gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13382) gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13385) gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13388) gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13397) gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661) gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736) gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13742) gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751) gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769) gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13775) gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826) gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856) gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13880) gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883) gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13898) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964) gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13970) gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973) gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13976) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14063) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177) gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14204) gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219) gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231) gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14234) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273) gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14282) gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285) gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14291) gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14297) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411) gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480) gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14489) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14519) gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14525) gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14531) gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14537) gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14540) gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14564) gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14573) gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576) gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14585) gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594) gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633) gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639) gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14645) gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651) gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14657) gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14663) gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666) gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14705) gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708) gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714) gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726) gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14729) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750) gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14762) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777) gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798) gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14891) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912) gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14933) gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942) gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951) gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954) gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14957) gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14960) gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14966) gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969) gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972) gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975) gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978) gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981) gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984) gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987) gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990) gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14999) gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002) gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005) gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011) gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026) gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029) gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035) gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047) gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065) gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077) gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15080) gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15083) gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15086) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152) gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281) gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15290) gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293) gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15296) gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15305) gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15308) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15317) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15320) gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15329) gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15335) gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341) gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15350) gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15356) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395) gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407) gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425) gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15431) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632) gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15776) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782) gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15788) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809) gl_VERTEX_ATTRIB_ARRAY_LONG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15821) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15857) gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890) gl_VERTEX_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15893) gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15896) gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899) gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15902) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15980) gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16040) gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16043) gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16046) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121) gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127) gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136) gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16145) gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16154) gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16157) gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16160) gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16163) gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16166) gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16169) gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16172) gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16175) gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16178) gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16181) gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16184) gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16187) gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16190) gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16193) gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16196) gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199) gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16202) gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36313) glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36347) glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36669) glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36705) glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37035) glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37073) glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37411) glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37451) glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37867) glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37944) glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38021) glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38098) glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38175) glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38252) glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38329) glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38406) glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38483) glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47087) glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47103) glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47390) glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47407) glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47702) glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47720) glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48023) glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48042) glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48454) glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48509) glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48564) glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48619) glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48674) glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48729) glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48784) glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48839) glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48894) glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54267) glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54304) glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54341) glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54378) 28% (534 /1877) in 'Graphics.Rendering.OpenGL.Raw.Core44' Missing documentation for: gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149) gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158) gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164) gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170) gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173) gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176) gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179) gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194) gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263) gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:407) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458) gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:476) gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479) gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:506) gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:512) gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515) gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518) gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521) gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524) gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545) gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548) gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554) gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:575) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827) gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:842) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851) gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:857) gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860) gl_BUFFER_IMMUTABLE_STORAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908) gl_BUFFER_STORAGE_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:914) gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:917) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923) gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:929) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950) gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028) gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031) gl_CLEAR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1034) gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1049) gl_CLIENT_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1055) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445) gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1448) gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484) gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1508) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592) gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1682) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691) gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1703) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712) gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766) gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1769) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775) gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778) gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790) gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793) gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1874) gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1913) gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1919) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937) gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1946) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955) gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1961) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982) gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057) gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2063) gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2069) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2078) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132) gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2144) gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2147) gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2153) gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2156) gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2159) gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2162) gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2168) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210) gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231) gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2234) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246) gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2264) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465) gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471) gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2474) gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480) gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2483) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690) gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2705) gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2714) gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2747) gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753) gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2765) gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2777) gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2783) gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2795) gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2807) gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2819) gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831) gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2837) gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2846) gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2855) gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864) gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2873) gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882) gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891) gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2900) gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2909) gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2915) gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924) gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2933) gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2939) gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2948) gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041) gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119) gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3134) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152) gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3155) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167) gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200) gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3239) gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3242) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335) gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341) gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3347) gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3353) gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359) gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3365) gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371) gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3383) gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3389) gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3395) gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3401) gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3407) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3692) gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3695) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836) gl_DYNAMIC_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3842) gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136) gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4142) gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151) gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4493) gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502) gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4550) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628) gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643) gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4661) gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4664) gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4667) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697) gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4700) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757) gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4769) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775) gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4787) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799) gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4802) gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4805) gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4808) gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4817) gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4820) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4865) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4919) gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973) gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4982) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003) gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036) gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5063) gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078) gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5084) gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5096) gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5111) gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5114) gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5117) gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129) gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5132) gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5135) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252) gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5273) gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5276) gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5384) gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5387) gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5396) gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5399) gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5408) gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5411) gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420) gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426) gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5432) gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5438) gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5444) gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5447) gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5456) gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5462) gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5468) gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5477) gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5480) gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483) gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5486) gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5489) gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5492) gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5495) gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5498) gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5501) gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5504) gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507) gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510) gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5513) gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5519) gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5531) gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5534) gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5537) gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5546) gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5549) gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5567) gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5579) gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5585) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849) gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852) gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5855) gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858) gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5861) gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5864) gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5867) gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5870) gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5873) gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5876) gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879) gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5882) gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885) gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5888) gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891) gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906) gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5909) gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5912) gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921) gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924) gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5933) gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936) gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5945) gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5951) gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5957) gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5966) gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5972) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996) gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005) gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008) gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020) gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038) gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6044) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080) gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113) gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128) gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137) gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173) gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6188) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6326) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365) gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6368) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395) gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6428) gl_LOCATION_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431) gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6434) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455) gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6458) gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6461) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671) gl_MAP_COHERENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872) gl_MAP_PERSISTENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6878) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899) gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7073) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115) gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133) gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7136) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166) gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181) gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7184) gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7187) gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7193) gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7196) gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202) gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7211) gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7214) gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7220) gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7223) gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7226) gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7235) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244) gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250) gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253) gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7256) gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7259) gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7268) gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7271) gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7274) gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7277) gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7280) gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7283) gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7292) gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7295) gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7298) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313) gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7328) gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7334) gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7346) gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7367) gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7388) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397) gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7403) gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415) gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7418) gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7424) gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7427) gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430) gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7445) gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451) gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457) gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460) gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463) gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472) gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475) gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7484) gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7493) gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7505) gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7514) gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7523) gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532) gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547) gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7565) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7577) gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7598) gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7616) gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7619) gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7625) gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7631) gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7634) gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7640) gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664) gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670) gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7673) gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814) gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826) gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7853) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871) gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889) gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895) gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910) gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913) gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943) gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946) gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949) gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7958) gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7967) gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976) gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985) gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7994) gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8003) gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8012) gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8021) gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8030) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8039) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8048) gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8057) gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8066) gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8075) gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8084) gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093) gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8102) gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8111) gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8120) gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8129) gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177) gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216) gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225) gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228) gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8231) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240) gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8246) gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8252) gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8255) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258) gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8264) gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267) gl_MAX_VERTEX_ATTRIB_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8270) gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8279) gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8282) gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8297) gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309) gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318) gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8324) gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345) gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348) gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8351) gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8354) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378) gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8390) gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405) gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8414) gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8423) gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8435) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438) gl_MIRROR_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645) gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8726) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879) gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8894) gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8897) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906) gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8936) gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942) gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8945) gl_NUM_SHADING_LANGUAGE_VERSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8948) gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020) gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9119) gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392) gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9398) gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9401) gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9404) gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9407) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9515) gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9524) gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9530) gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9536) gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9785) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340) gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364) gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367) gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10370) gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376) gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10385) gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10409) gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415) gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10421) gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10445) gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496) gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505) gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508) gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517) gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10532) gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622) gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631) gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652) gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658) gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688) gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694) gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733) gl_QUERY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10739) gl_QUERY_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10745) gl_QUERY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10748) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814) gl_QUERY_RESULT_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10826) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871) gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928) gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11003) gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11006) gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057) gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11078) gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081) gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11084) gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11093) gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11102) gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543) gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573) gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588) gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624) gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672) gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11675) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702) gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753) gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819) gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987) gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996) gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999) gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12005) gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026) gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12035) gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12056) gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12068) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173) gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191) gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209) gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227) gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12233) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12380) gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12386) gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392) gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12401) gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407) gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12410) gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434) gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437) gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12440) gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12443) gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12446) gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12449) gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12452) gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12455) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488) gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491) gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536) gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12557) gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12560) gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563) gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12566) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806) gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12809) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12875) gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12878) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007) gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13010) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070) gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139) gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13202) gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208) gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13220) gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235) gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13307) gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13322) gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325) gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343) gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13346) gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13349) gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358) gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13361) gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13379) gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13382) gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13385) gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13388) gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13397) gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661) gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736) gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13742) gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751) gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769) gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13775) gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826) gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13847) gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856) gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13880) gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883) gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13898) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964) gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13970) gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973) gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13976) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14063) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177) gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14204) gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219) gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231) gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14234) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273) gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14282) gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285) gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14291) gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14297) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411) gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480) gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14489) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14519) gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14525) gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14531) gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14537) gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14540) gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14564) gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14573) gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576) gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14585) gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594) gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633) gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639) gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14645) gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651) gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14657) gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14663) gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666) gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14705) gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708) gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714) gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726) gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14729) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TRANSFORM_FEEDBACK_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14747) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750) gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14762) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777) gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14786) gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798) gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14891) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912) gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14933) gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942) gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951) gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954) gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14957) gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14960) gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14966) gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969) gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972) gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975) gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978) gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981) gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984) gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987) gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990) gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14999) gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002) gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005) gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011) gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026) gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029) gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035) gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047) gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065) gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077) gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15080) gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15083) gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15086) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152) gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281) gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15290) gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293) gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15296) gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15305) gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15308) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15317) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15320) gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15329) gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15335) gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341) gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15350) gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15356) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395) gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407) gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425) gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15431) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632) gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15776) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782) gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15788) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809) gl_VERTEX_ATTRIB_ARRAY_LONG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15821) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15857) gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890) gl_VERTEX_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15893) gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15896) gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899) gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15902) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15980) gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16040) gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16043) gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16046) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121) gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127) gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136) gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16145) gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16154) gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16157) gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16160) gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16163) gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16166) gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16169) gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16172) gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16175) gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16178) gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16181) gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16184) gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16187) gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16190) gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16193) gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16196) gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199) gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16202) gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36313) glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36347) glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36669) glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36705) glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37035) glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37073) glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37411) glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37451) glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37867) glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37944) glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38021) glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38098) glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38175) glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38252) glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38329) glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38406) glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38483) glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47087) glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47103) glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47390) glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47407) glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47702) glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47720) glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48023) glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48042) glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48454) glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48509) glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48564) glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48619) glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48674) glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48729) glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48784) glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48839) glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48894) glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54267) glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54304) glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54341) glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54378) 32% (640 /2009) in 'Graphics.Rendering.OpenGL.Raw.Core45' Missing documentation for: gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149) gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158) gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164) gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170) gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173) gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176) gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179) gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194) gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263) gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:407) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458) gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:476) gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479) gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:506) gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:512) gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515) gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518) gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521) gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524) gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545) gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548) gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554) gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:575) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827) gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:842) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851) gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:857) gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860) gl_BUFFER_IMMUTABLE_STORAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908) gl_BUFFER_STORAGE_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:914) gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:917) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923) gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:929) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950) gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028) gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031) gl_CLEAR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1034) gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1049) gl_CLIENT_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1055) gl_CLIP_DEPTH_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1067) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112) gl_CLIP_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445) gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1448) gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484) gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1508) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592) gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1682) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691) gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1703) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712) gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766) gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1769) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775) gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778) gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790) gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793) gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1874) gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1913) gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1919) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937) gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1946) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955) gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1961) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982) gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057) gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2063) gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2069) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2078) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132) gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2144) gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2147) gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2153) gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2156) gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2159) gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2162) gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2168) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210) gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231) gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2234) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246) gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2249) gl_CONTEXT_LOST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2255) gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2264) gl_CONTEXT_RELEASE_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2267) gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2270) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465) gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471) gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2474) gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480) gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2483) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690) gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2705) gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2714) gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2747) gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753) gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2765) gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2777) gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2783) gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2795) gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2807) gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2819) gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831) gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2837) gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2846) gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2855) gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864) gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2873) gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882) gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891) gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2900) gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2909) gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2915) gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924) gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2933) gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2939) gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2948) gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041) gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119) gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3134) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152) gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3155) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167) gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200) gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3239) gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3242) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335) gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341) gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3347) gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3353) gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359) gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3365) gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371) gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3383) gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3389) gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3395) gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3401) gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3407) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3692) gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3695) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836) gl_DYNAMIC_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3842) gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136) gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4142) gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151) gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4493) gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502) gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4550) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628) gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643) gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4661) gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4664) gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4667) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697) gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4700) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757) gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4769) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775) gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4787) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799) gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4802) gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4805) gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4808) gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4817) gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4820) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4865) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4919) gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973) gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4982) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003) gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036) gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5063) gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078) gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5084) gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5096) gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5111) gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5114) gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5117) gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129) gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5132) gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5135) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_GUILTY_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252) gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5273) gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5276) gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5384) gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5387) gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5396) gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5399) gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5408) gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5411) gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420) gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426) gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5432) gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5438) gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5444) gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5447) gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5456) gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5462) gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5468) gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5477) gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5480) gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483) gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5486) gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5489) gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5492) gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5495) gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5498) gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5501) gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5504) gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507) gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510) gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5513) gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5519) gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5531) gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5534) gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5537) gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5546) gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5549) gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5567) gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5579) gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5585) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693) gl_INNOCENT_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5696) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849) gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852) gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5855) gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858) gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5861) gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5864) gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5867) gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5870) gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5873) gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5876) gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879) gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5882) gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885) gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5888) gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891) gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906) gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5909) gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5912) gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921) gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924) gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5933) gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936) gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5945) gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5951) gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5957) gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5966) gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5972) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996) gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005) gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008) gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020) gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038) gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6044) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080) gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113) gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128) gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137) gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173) gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6188) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6326) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365) gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6368) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395) gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6428) gl_LOCATION_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431) gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6434) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440) gl_LOSE_CONTEXT_ON_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6443) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455) gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6458) gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6461) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671) gl_MAP_COHERENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872) gl_MAP_PERSISTENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6878) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899) gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7073) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115) gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133) gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7136) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166) gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181) gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7184) gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7187) gl_MAX_COMBINED_CLIP_AND_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7190) gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7193) gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7196) gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202) gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7211) gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7214) gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7220) gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7223) gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7226) gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7235) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244) gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250) gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253) gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7256) gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7259) gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7268) gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7271) gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7274) gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7277) gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7280) gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7283) gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7292) gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7295) gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7298) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313) gl_MAX_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7325) gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7328) gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7334) gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7346) gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7367) gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7388) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397) gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7403) gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415) gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7418) gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7424) gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7427) gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430) gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7445) gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451) gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457) gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460) gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463) gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472) gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475) gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7484) gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7493) gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7505) gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7514) gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7523) gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532) gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547) gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7565) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7577) gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7598) gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7616) gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7619) gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7625) gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7631) gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7634) gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7640) gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664) gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670) gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7673) gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814) gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826) gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7853) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871) gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889) gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895) gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910) gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913) gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943) gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946) gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949) gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7958) gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7967) gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976) gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985) gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7994) gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8003) gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8012) gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8021) gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8030) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8039) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8048) gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8057) gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8066) gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8075) gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8084) gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093) gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8102) gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8111) gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8120) gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8129) gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177) gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216) gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225) gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228) gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8231) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240) gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8246) gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8252) gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8255) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258) gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8264) gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267) gl_MAX_VERTEX_ATTRIB_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8270) gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8279) gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8282) gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8297) gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309) gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318) gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8324) gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345) gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348) gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8351) gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8354) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378) gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8390) gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405) gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8414) gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8423) gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8435) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438) gl_MIRROR_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645) gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8726) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756) gl_NEGATIVE_ONE_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8765) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879) gl_NO_RESET_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8882) gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8894) gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8897) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906) gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8936) gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942) gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8945) gl_NUM_SHADING_LANGUAGE_VERSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8948) gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020) gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9119) gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392) gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9398) gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9401) gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9404) gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9407) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9515) gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9524) gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9530) gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9536) gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9785) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340) gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364) gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367) gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10370) gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376) gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10385) gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10409) gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415) gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10421) gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10445) gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496) gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505) gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508) gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517) gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10532) gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622) gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631) gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652) gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658) gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688) gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694) gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733) gl_QUERY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10739) gl_QUERY_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10745) gl_QUERY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10748) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754) gl_QUERY_BY_REGION_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10757) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763) gl_QUERY_BY_REGION_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10766) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793) gl_QUERY_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10796) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814) gl_QUERY_RESULT_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10826) gl_QUERY_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10835) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838) gl_QUERY_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10841) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871) gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928) gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11003) gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11006) gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057) gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11078) gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081) gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11084) gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11093) gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11102) gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438) gl_RESET_NOTIFICATION_STRATEGY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11504) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543) gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573) gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588) gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624) gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672) gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11675) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702) gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753) gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819) gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987) gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996) gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999) gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12005) gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026) gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12035) gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12056) gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12068) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173) gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191) gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209) gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227) gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12233) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12380) gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12386) gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392) gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12401) gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407) gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12410) gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434) gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437) gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12440) gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12443) gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12446) gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12449) gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12452) gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12455) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488) gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491) gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536) gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12557) gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12560) gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563) gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12566) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806) gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12809) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12875) gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12878) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007) gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13010) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070) gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139) gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13202) gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208) gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13220) gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235) gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13307) gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13322) gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325) gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343) gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13346) gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13349) gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358) gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13361) gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13379) gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13382) gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13385) gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13388) gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13397) gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661) gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736) gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13742) gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751) gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769) gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13775) gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826) gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13847) gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856) gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13880) gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883) gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13898) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964) gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13970) gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973) gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13976) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14063) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177) gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14204) gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219) gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231) gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14234) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273) gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14282) gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285) gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14291) gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14297) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411) gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480) gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14489) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14519) gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14525) gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14531) gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14537) gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14540) gl_TEXTURE_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14549) gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14564) gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14573) gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576) gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14585) gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594) gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633) gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639) gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14645) gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651) gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14657) gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14663) gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666) gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14705) gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708) gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714) gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726) gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14729) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TRANSFORM_FEEDBACK_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14747) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750) gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14762) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777) gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14786) gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798) gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14891) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912) gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14933) gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942) gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951) gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954) gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14957) gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14960) gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14966) gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969) gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972) gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975) gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978) gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981) gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984) gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987) gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990) gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14999) gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002) gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005) gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011) gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026) gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029) gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035) gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047) gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050) gl_UNKNOWN_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15053) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065) gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077) gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15080) gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15083) gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15086) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152) gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281) gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15290) gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293) gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15296) gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15305) gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15308) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15317) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15320) gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15329) gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15335) gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341) gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15350) gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15356) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395) gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407) gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425) gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15431) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632) gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15776) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782) gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15788) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809) gl_VERTEX_ATTRIB_ARRAY_LONG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15821) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15857) gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890) gl_VERTEX_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15893) gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15896) gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899) gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15902) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15980) gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16040) gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16043) gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16046) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121) gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127) gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136) gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16145) gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16154) gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16157) gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16160) gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16163) gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16166) gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16169) gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16172) gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16175) gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16178) gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16181) gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16184) gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16187) gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16190) gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16193) gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16196) gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199) gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16202) gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_ZERO_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16379) glGetQueryBufferObjecti64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21911) glGetQueryBufferObjectiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21929) glGetQueryBufferObjectui64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21947) glGetQueryBufferObjectuiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21965) glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36313) glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36347) glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36669) glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36705) glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37035) glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37073) glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37411) glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37451) glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37867) glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37944) glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38021) glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38098) glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38175) glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38252) glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38329) glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38406) glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38483) glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47087) glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47103) glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47390) glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47407) glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47702) glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47720) glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48023) glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48042) glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48454) glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48509) glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48564) glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48619) glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48674) glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48729) glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48784) glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48839) glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48894) glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54267) glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54304) glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54341) glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54378) 25% ( 3 / 12) in 'Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform' Missing documentation for: gl_MAX_BINDABLE_UNIFORM_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7142) gl_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421) gl_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502) gl_MAX_VERTEX_BINDABLE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8273) gl_UNIFORM_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15014) gl_UNIFORM_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15017) glGetUniformBufferSizeEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23688) glGetUniformOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23756) glUniformBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48371) 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendColor' Missing documentation for: gl_BLEND_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:695) gl_CONSTANT_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2195) gl_CONSTANT_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2219) gl_ONE_MINUS_CONSTANT_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9104) gl_ONE_MINUS_CONSTANT_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9110) glBlendColorEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4993) 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate' Missing documentation for: gl_BLEND_EQUATION_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:725) gl_BLEND_EQUATION_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:740) glBlendEquationSeparateEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5108) 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate' Missing documentation for: gl_BLEND_DST_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:704) gl_BLEND_DST_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:713) gl_BLEND_SRC_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:758) gl_BLEND_SRC_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:767) glBlendFuncSeparateEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5344) 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax' Missing documentation for: gl_BLEND_EQUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731) gl_FUNC_ADD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4988) gl_MAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409) gl_MIN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8387) glBlendEquationEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5045) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable' Missing documentation for: glColorSubTableEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8019) glCopyColorSubTableEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9339) 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray' Missing documentation for: gl_ARRAY_ELEMENT_LOCK_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:464) gl_ARRAY_ELEMENT_LOCK_FIRST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:467) glLockArraysEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27849) glUnlockArraysEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49000) 8% ( 3 / 36) in 'Graphics.Rendering.OpenGL.Raw.EXT.Convolution' Missing documentation for: gl_CONVOLUTION_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2300) gl_CONVOLUTION_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2306) gl_CONVOLUTION_BORDER_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2318) gl_CONVOLUTION_FILTER_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2324) gl_CONVOLUTION_FILTER_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330) gl_CONVOLUTION_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2336) gl_CONVOLUTION_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2342) gl_CONVOLUTION_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2351) gl_MAX_CONVOLUTION_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7304) gl_MAX_CONVOLUTION_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7310) gl_POST_CONVOLUTION_ALPHA_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10238) gl_POST_CONVOLUTION_ALPHA_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10244) gl_POST_CONVOLUTION_BLUE_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10250) gl_POST_CONVOLUTION_BLUE_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10256) gl_POST_CONVOLUTION_GREEN_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10268) gl_POST_CONVOLUTION_GREEN_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10274) gl_POST_CONVOLUTION_RED_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10280) gl_POST_CONVOLUTION_RED_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10286) gl_REDUCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11042) gl_SEPARABLE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12350) glConvolutionFilter1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9043) glConvolutionFilter2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9085) glConvolutionParameterfEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9124) glConvolutionParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9159) glConvolutionParameteriEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9194) glConvolutionParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9229) glCopyConvolutionFilter1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9417) glCopyConvolutionFilter2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9457) glGetConvolutionFilterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17931) glGetConvolutionParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17967) glGetConvolutionParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18002) glGetSeparableFilterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22441) glSeparableFilter2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41882) 8% ( 3 / 39) in 'Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame' Missing documentation for: gl_BINORMAL_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:665) gl_BINORMAL_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:668) gl_BINORMAL_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:671) gl_BINORMAL_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:674) gl_CURRENT_BINORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2576) gl_CURRENT_TANGENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2666) gl_MAP1_BINORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674) gl_MAP1_TANGENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6692) gl_MAP2_BINORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761) gl_MAP2_TANGENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6779) gl_TANGENT_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13289) gl_TANGENT_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13292) gl_TANGENT_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13295) gl_TANGENT_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13298) glBinormal3bEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4726) glBinormal3bvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4743) glBinormal3dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4758) glBinormal3dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4775) glBinormal3fEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4790) glBinormal3fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4807) glBinormal3iEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4822) glBinormal3ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4839) glBinormal3sEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4854) glBinormal3svEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4871) glBinormalPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4886) glTangent3bEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42692) glTangent3bvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42709) glTangent3dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42724) glTangent3dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42741) glTangent3fEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42756) glTangent3fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42773) glTangent3iEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42788) glTangent3ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42805) glTangent3sEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42820) glTangent3svEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42837) glTangentPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42852) 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture' Missing documentation for: glCopyTexImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9785) glCopyTexImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9829) glCopyTexSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9872) glCopyTexSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9915) glCopyTexSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9961) 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.CullVertex' Missing documentation for: gl_CULL_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2561) gl_CULL_VERTEX_EYE_POSITION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2564) gl_CULL_VERTEX_OBJECT_POSITION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2570) glCullParameterdvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10656) glCullParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10672) 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.EXT.DebugLabel' Missing documentation for: gl_BUFFER_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902) gl_PROGRAM_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10493) gl_PROGRAM_PIPELINE_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514) gl_QUERY_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10805) gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948) gl_SHADER_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425) gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14705) gl_VERTEX_ARRAY_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15668) glGetObjectLabelEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20497) glLabelObjectEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27148) 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.DebugMarker' Missing documentation for: glInsertEventMarkerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26117) glPopGroupMarkerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35284) glPushGroupMarkerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38726) 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest' Missing documentation for: gl_DEPTH_BOUNDS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3035) gl_DEPTH_BOUNDS_TEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3038) glDepthBoundsEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11660) 1% ( 3 /261) in 'Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess' Missing documentation for: gl_PROGRAM_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460) gl_PROGRAM_MATRIX_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463) gl_TRANSPOSE_PROGRAM_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14873) glBindMultiTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4276) glCheckNamedFramebufferStatusEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5946) glClearNamedBufferDataEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6382) glClearNamedBufferSubDataEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6423) glClientAttribDefaultEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6628) glCompressedMultiTexImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8344) glCompressedMultiTexImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8366) glCompressedMultiTexImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8389) glCompressedMultiTexSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8413) glCompressedMultiTexSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8435) glCompressedMultiTexSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8459) glCompressedTextureImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8809) glCompressedTextureImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8831) glCompressedTextureImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8854) glCompressedTextureSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8900) glCompressedTextureSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8946) glCompressedTextureSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8996) glCopyMultiTexImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9594) glCopyMultiTexImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9616) glCopyMultiTexSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9639) glCopyMultiTexSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9660) glCopyMultiTexSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9683) glCopyTextureImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10007) glCopyTextureImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10029) glCopyTextureSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10091) glCopyTextureSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10135) glCopyTextureSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10182) glDisableClientStateIndexedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11974) glDisableClientStateiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11990) glDisableIndexedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12021) glDisableVertexArrayAttribEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12069) glDisableVertexArrayEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12085) glEnableClientStateIndexedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13572) glEnableClientStateiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13588) glEnableIndexedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13619) glEnableVertexArrayAttribEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13667) glEnableVertexArrayEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13683) glFlushMappedNamedBufferRangeEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14877) glFramebufferDrawBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15599) glFramebufferDrawBuffersEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15615) glFramebufferReadBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15650) glGenerateMultiTexMipmapEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16836) glGenerateTextureMipmapEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16868) glGetBooleanIndexedvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17255) glGetCompressedMultiTexImageEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17797) glGetCompressedTextureImageEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17869) glGetDoubleIndexedvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18156) glGetDoublei_vEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18191) glGetFloatIndexedvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18373) glGetFloati_vEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18408) glGetFramebufferParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18665) glGetIntegerIndexedvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19035) glGetMultiTexEnvfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19778) glGetMultiTexEnvivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19796) glGetMultiTexGendvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19814) glGetMultiTexGenfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19832) glGetMultiTexGenivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19850) glGetMultiTexImageEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19868) glGetMultiTexLevelParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19888) glGetMultiTexLevelParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19907) glGetMultiTexParameterIivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19926) glGetMultiTexParameterIuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19944) glGetMultiTexParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19962) glGetMultiTexParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19980) glGetNamedBufferParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20069) glGetNamedBufferPointervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20121) glGetNamedBufferSubDataEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20157) glGetNamedFramebufferAttachmentParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20194) glGetNamedFramebufferParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20230) glGetNamedProgramLocalParameterIivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20247) glGetNamedProgramLocalParameterIuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20265) glGetNamedProgramLocalParameterdvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20283) glGetNamedProgramLocalParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20301) glGetNamedProgramStringEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20319) glGetNamedProgramivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20337) glGetNamedRenderbufferParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20373) glGetPointerIndexedvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21213) glGetPointeri_vEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21230) glGetTextureImageEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23220) glGetTextureLevelParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23259) glGetTextureLevelParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23297) glGetTextureParameterIivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23334) glGetTextureParameterIuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23370) glGetTextureParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23406) glGetTextureParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23442) glGetVertexArrayIntegeri_vEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24103) glGetVertexArrayIntegervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24121) glGetVertexArrayPointeri_vEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24138) glGetVertexArrayPointervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24156) glIsEnabledIndexedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26416) glMapNamedBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28441) glMapNamedBufferRangeEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28476) glMatrixFrustumEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28794) glMatrixLoadIdentityEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28931) glMatrixLoadTransposedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28962) glMatrixLoadTransposefEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28978) glMatrixLoaddEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28994) glMatrixLoadfEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29010) glMatrixMultTransposedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29090) glMatrixMultTransposefEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29106) glMatrixMultdEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29122) glMatrixMultfEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29138) glMatrixOrthoEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29154) glMatrixPopEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29175) glMatrixPushEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29190) glMatrixRotatedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29205) glMatrixRotatefEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29224) glMatrixScaledEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29243) glMatrixScalefEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29261) glMatrixTranslatedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29279) glMatrixTranslatefEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29297) glMultiTexBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30028) glMultiTexCoordPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31707) glMultiTexEnvfEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31726) glMultiTexEnvfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31744) glMultiTexEnviEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31762) glMultiTexEnvivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31780) glMultiTexGendEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31798) glMultiTexGendvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31816) glMultiTexGenfEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31834) glMultiTexGenfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31852) glMultiTexGeniEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31870) glMultiTexGenivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31888) glMultiTexImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31906) glMultiTexImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31929) glMultiTexImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31953) glMultiTexParameterIivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31978) glMultiTexParameterIuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31996) glMultiTexParameterfEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32014) glMultiTexParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32032) glMultiTexParameteriEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32050) glMultiTexParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32068) glMultiTexRenderbufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32086) glMultiTexSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32103) glMultiTexSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32125) glMultiTexSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32149) glNamedBufferDataEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32194) glNamedBufferStorageEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32267) glNamedBufferSubDataEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32304) glNamedCopyBufferSubDataEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32322) glNamedFramebufferParameteriEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32394) glNamedFramebufferRenderbufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32447) glNamedFramebufferTexture1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32502) glNamedFramebufferTexture2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32521) glNamedFramebufferTexture3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32540) glNamedFramebufferTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32560) glNamedFramebufferTextureFaceEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32578) glNamedFramebufferTextureLayerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32617) glNamedProgramLocalParameter4dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32636) glNamedProgramLocalParameter4dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32657) glNamedProgramLocalParameter4fEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32675) glNamedProgramLocalParameter4fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32696) glNamedProgramLocalParameterI4iEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32714) glNamedProgramLocalParameterI4ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32735) glNamedProgramLocalParameterI4uiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32753) glNamedProgramLocalParameterI4uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32774) glNamedProgramLocalParameters4fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32792) glNamedProgramLocalParametersI4ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32811) glNamedProgramLocalParametersI4uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32830) glNamedProgramStringEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32849) glNamedRenderbufferStorageEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32887) glNamedRenderbufferStorageMultisampleCoverageEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32925) glNamedRenderbufferStorageMultisampleEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32945) glProgramUniform1dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36330) glProgramUniform1dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36365) glProgramUniform1fEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36401) glProgramUniform1fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36437) glProgramUniform1iEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36508) glProgramUniform1ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36544) glProgramUniform1uiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36615) glProgramUniform1uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36651) glProgramUniform2dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36687) glProgramUniform2dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36723) glProgramUniform2fEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36760) glProgramUniform2fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36797) glProgramUniform2iEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36870) glProgramUniform2ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36907) glProgramUniform2uiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36980) glProgramUniform2uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37017) glProgramUniform3dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37054) glProgramUniform3dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37091) glProgramUniform3fEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37129) glProgramUniform3fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37167) glProgramUniform3iEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37242) glProgramUniform3ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37280) glProgramUniform3uiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37355) glProgramUniform3uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37393) glProgramUniform4dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37431) glProgramUniform4dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37469) glProgramUniform4fEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37508) glProgramUniform4fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37547) glProgramUniform4iEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37624) glProgramUniform4ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37663) glProgramUniform4uiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37740) glProgramUniform4uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37779) glProgramUniformMatrix2dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37886) glProgramUniformMatrix2fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37925) glProgramUniformMatrix2x3dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37963) glProgramUniformMatrix2x3fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38002) glProgramUniformMatrix2x4dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38040) glProgramUniformMatrix2x4fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38079) glProgramUniformMatrix3dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38117) glProgramUniformMatrix3fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38156) glProgramUniformMatrix3x2dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38194) glProgramUniformMatrix3x2fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38233) glProgramUniformMatrix3x4dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38271) glProgramUniformMatrix3x4fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38310) glProgramUniformMatrix4dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38348) glProgramUniformMatrix4fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38387) glProgramUniformMatrix4x2dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38425) glProgramUniformMatrix4x2fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38464) glProgramUniformMatrix4x3dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38502) glProgramUniformMatrix4x3fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38541) glPushClientAttribDefaultEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38674) glTextureBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45858) glTextureBufferRangeEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45896) glTextureImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45934) glTextureImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45957) glTextureImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46024) glTexturePageCommitmentEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46140) glTextureParameterIivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46181) glTextureParameterIuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46217) glTextureParameterfEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46253) glTextureParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46289) glTextureParameteriEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46325) glTextureParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46361) glTextureRenderbufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46396) glTextureStorage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46432) glTextureStorage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46471) glTextureStorage2DMultisampleEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46512) glTextureStorage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46554) glTextureStorage3DMultisampleEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46597) glTextureSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46663) glTextureSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46709) glTextureSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46759) glUnmapNamedBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49076) glVertexArrayBindVertexBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50385) glVertexArrayColorOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50422) glVertexArrayEdgeFlagOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50442) glVertexArrayFogCoordOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50477) glVertexArrayIndexOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50496) glVertexArrayMultiTexCoordOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50515) glVertexArrayNormalOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50536) glVertexArraySecondaryColorOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50603) glVertexArrayTexCoordOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50623) glVertexArrayVertexAttribBindingEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50643) glVertexArrayVertexAttribDivisorEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50660) glVertexArrayVertexAttribFormatEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50677) glVertexArrayVertexAttribIFormatEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50697) glVertexArrayVertexAttribIOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50716) glVertexArrayVertexAttribLFormatEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50737) glVertexArrayVertexAttribLOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50756) glVertexArrayVertexAttribOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50777) glVertexArrayVertexBindingDivisorEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50799) glVertexArrayVertexOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50857) 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2' Missing documentation for: glColorMaskIndexedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7766) glDisableIndexedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12021) glEnableIndexedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13619) glGetBooleanIndexedvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17255) glGetIntegerIndexedvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19035) glIsEnabledIndexedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26416) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.DrawInstanced' Missing documentation for: glDrawArraysInstancedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12430) glDrawElementsInstancedEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12911) 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements' Missing documentation for: gl_MAX_ELEMENTS_INDICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7394) gl_MAX_ELEMENTS_VERTICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7400) glDrawRangeElementsEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13109) 19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.EXT.FogCoord' Missing documentation for: gl_CURRENT_FOG_COORDINATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2591) gl_FOG_COORDINATE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4334) gl_FOG_COORDINATE_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4346) gl_FOG_COORDINATE_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4352) gl_FOG_COORDINATE_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4358) gl_FOG_COORDINATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361) gl_FOG_COORDINATE_SOURCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4367) gl_FRAGMENT_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4544) glFogCoordPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15002) glFogCoorddEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15053) glFogCoorddvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15084) glFogCoordfEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15115) glFogCoordfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15146) 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit' Missing documentation for: gl_DRAW_FRAMEBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3677) gl_DRAW_FRAMEBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683) gl_READ_FRAMEBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10985) gl_READ_FRAMEBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991) glBlitFramebufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5628) 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample' Missing documentation for: gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4895) gl_MAX_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7880) gl_RENDERBUFFER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11399) glRenderbufferStorageMultisampleEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39872) 4% ( 3 / 71) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject' Missing documentation for: gl_COLOR_ATTACHMENT0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268) gl_COLOR_ATTACHMENT10_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1283) gl_COLOR_ATTACHMENT11_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292) gl_COLOR_ATTACHMENT12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1301) gl_COLOR_ATTACHMENT13_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1310) gl_COLOR_ATTACHMENT14_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1319) gl_COLOR_ATTACHMENT15_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1328) gl_COLOR_ATTACHMENT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334) gl_COLOR_ATTACHMENT2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343) gl_COLOR_ATTACHMENT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352) gl_COLOR_ATTACHMENT4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361) gl_COLOR_ATTACHMENT5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370) gl_COLOR_ATTACHMENT6_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379) gl_COLOR_ATTACHMENT7_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388) gl_COLOR_ATTACHMENT8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397) gl_COLOR_ATTACHMENT9_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406) gl_DEPTH_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3023) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4715) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4724) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4736) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4745) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760) gl_FRAMEBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4781) gl_FRAMEBUFFER_COMPLETE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4793) gl_FRAMEBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4823) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4829) gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847) gl_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907) gl_FRAMEBUFFER_UNSUPPORTED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4946) gl_INVALID_FRAMEBUFFER_OPERATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6083) gl_MAX_COLOR_ATTACHMENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169) gl_MAX_RENDERBUFFER_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7865) gl_RENDERBUFFER_ALPHA_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11303) gl_RENDERBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315) gl_RENDERBUFFER_BLUE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324) gl_RENDERBUFFER_DEPTH_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11339) gl_RENDERBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11345) gl_RENDERBUFFER_GREEN_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354) gl_RENDERBUFFER_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11363) gl_RENDERBUFFER_INTERNAL_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11372) gl_RENDERBUFFER_RED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11384) gl_RENDERBUFFER_STENCIL_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11411) gl_RENDERBUFFER_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11420) gl_STENCIL_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12932) gl_STENCIL_INDEX16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031) gl_STENCIL_INDEX1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13034) gl_STENCIL_INDEX4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043) gl_STENCIL_INDEX8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13052) glBindFramebufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4151) glBindRenderbufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4388) glCheckFramebufferStatusEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5899) glDeleteFramebuffersEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11127) glDeleteRenderbuffersEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11434) glFramebufferRenderbufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15685) glFramebufferTexture1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15778) glFramebufferTexture2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15817) glFramebufferTexture3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15916) glGenFramebuffersEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16350) glGenRenderbuffersEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16593) glGenerateMipmapEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16806) glGetFramebufferAttachmentParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18611) glGetRenderbufferParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22246) glIsFramebufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26543) glIsRenderbufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26885) glRenderbufferStorageEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39776) 12% ( 3 / 24) in 'Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4' Missing documentation for: gl_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4706) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4754) gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4862) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4871) gl_GEOMETRY_INPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042) gl_GEOMETRY_OUTPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5069) gl_GEOMETRY_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093) gl_GEOMETRY_VERTICES_OUT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5126) gl_LINES_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6332) gl_LINE_STRIP_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6374) gl_MAX_GEOMETRY_OUTPUT_VERTICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7538) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7571) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7583) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7604) gl_MAX_GEOMETRY_VARYING_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7613) gl_MAX_VARYING_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237) gl_MAX_VERTEX_VARYING_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8336) gl_PROGRAM_POINT_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10523) gl_TRIANGLES_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14897) gl_TRIANGLE_STRIP_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14921) glProgramParameteriEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36206) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.GPUProgramParameters' Missing documentation for: glProgramEnvParameters4fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35763) glProgramLocalParameters4fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35965) 7% ( 3 / 42) in 'Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4' Missing documentation for: gl_INT_SAMPLER_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5987) gl_INT_SAMPLER_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5990) gl_INT_SAMPLER_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5999) gl_INT_SAMPLER_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6002) gl_INT_SAMPLER_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6017) gl_INT_SAMPLER_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6023) gl_INT_SAMPLER_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6032) gl_INT_SAMPLER_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6041) gl_MAX_PROGRAM_TEXEL_OFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7817) gl_MIN_PROGRAM_TEXEL_OFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8408) gl_SAMPLER_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11960) gl_SAMPLER_1D_ARRAY_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966) gl_SAMPLER_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11984) gl_SAMPLER_2D_ARRAY_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990) gl_SAMPLER_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12044) gl_SAMPLER_CUBE_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374) gl_UNSIGNED_INT_SAMPLER_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15377) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386) gl_UNSIGNED_INT_SAMPLER_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389) gl_UNSIGNED_INT_SAMPLER_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404) gl_UNSIGNED_INT_SAMPLER_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410) gl_UNSIGNED_INT_SAMPLER_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419) gl_UNSIGNED_INT_SAMPLER_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15428) gl_UNSIGNED_INT_VEC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449) gl_UNSIGNED_INT_VEC3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455) gl_UNSIGNED_INT_VEC4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461) gl_VERTEX_ATTRIB_ARRAY_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15812) glBindFragDataLocationEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4083) glGetFragDataLocationEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18508) glGetUniformuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23930) glUniform1uiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47339) glUniform1uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47373) glUniform2uiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47650) glUniform2uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47685) glUniform3uiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47970) glUniform3uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48006) glUniform4uiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48299) glUniform4uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48336) 11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.EXT.Histogram' Missing documentation for: gl_HISTOGRAM_ALPHA_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5297) gl_HISTOGRAM_BLUE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303) gl_HISTOGRAM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5306) gl_HISTOGRAM_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5312) gl_HISTOGRAM_GREEN_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5318) gl_HISTOGRAM_LUMINANCE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5324) gl_HISTOGRAM_RED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5330) gl_HISTOGRAM_SINK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5336) gl_HISTOGRAM_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5342) gl_MINMAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8363) gl_MINMAX_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8369) gl_MINMAX_SINK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8375) gl_PROXY_HISTOGRAM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10586) gl_TABLE_TOO_LARGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286) glGetHistogramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18774) glGetHistogramParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18811) glGetHistogramParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18846) glGetMinmaxEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19689) glGetMinmaxParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19726) glGetMinmaxParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19761) glHistogramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25658) glMinmaxEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29426) glResetHistogramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40402) glResetMinmaxEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40433) 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc' Missing documentation for: gl_INDEX_TEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5681) gl_INDEX_TEST_FUNC_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684) gl_INDEX_TEST_REF_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5687) glIndexFuncEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25793) 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial' Missing documentation for: gl_INDEX_MATERIAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5663) gl_INDEX_MATERIAL_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666) gl_INDEX_MATERIAL_PARAMETER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5669) glIndexMaterialEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25825) 19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.EXT.LightTexture' Missing documentation for: gl_ATTENUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557) gl_FRAGMENT_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523) gl_FRAGMENT_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4544) gl_FRAGMENT_MATERIAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595) gl_FRAGMENT_NORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598) gl_SHADOW_ATTENUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473) gl_TEXTURE_APPLICATION_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13715) gl_TEXTURE_LIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14327) gl_TEXTURE_MATERIAL_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366) gl_TEXTURE_MATERIAL_PARAMETER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369) glApplyTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3380) glTextureLightEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46094) glTextureMaterialEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46109) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays' Missing documentation for: glMultiDrawArraysEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29601) glMultiDrawElementsEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29831) 14% ( 3 / 22) in 'Graphics.Rendering.OpenGL.Raw.EXT.Multisample' Missing documentation for: gl_1PASS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:20) gl_2PASS_0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:29) gl_2PASS_1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:35) gl_4PASS_0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:86) gl_4PASS_1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:92) gl_4PASS_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:98) gl_4PASS_3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:104) gl_MULTISAMPLE_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8666) gl_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696) gl_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110) gl_SAMPLE_ALPHA_TO_MASK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12128) gl_SAMPLE_ALPHA_TO_ONE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140) gl_SAMPLE_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12155) gl_SAMPLE_MASK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12194) gl_SAMPLE_MASK_INVERT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12197) gl_SAMPLE_MASK_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212) gl_SAMPLE_PATTERN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221) glSampleMaskEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40691) glSamplePatternEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40756) 21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture' Missing documentation for: gl_COLOR_INDEX12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1463) gl_COLOR_INDEX16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1466) gl_COLOR_INDEX1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469) gl_COLOR_INDEX2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1472) gl_COLOR_INDEX4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1475) gl_COLOR_INDEX8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478) gl_TEXTURE_INDEX_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14300) glColorTableEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8060) glGetColorTableEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17566) glGetColorTableParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17602) glGetColorTableParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17654) 17% ( 3 / 18) in 'Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform' Missing documentation for: gl_AVERAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599) gl_CUBIC_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2543) gl_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709) gl_PIXEL_CUBIC_WEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9800) gl_PIXEL_MAG_FILTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9812) gl_PIXEL_MIN_FILTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9875) gl_PIXEL_TRANSFORM_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9962) gl_PIXEL_TRANSFORM_2D_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9965) gl_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9968) glGetPixelTransformParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21179) glGetPixelTransformParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21196) glPixelTransformParameterfEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34634) glPixelTransformParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34651) glPixelTransformParameteriEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34668) glPixelTransformParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34685) 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.PointParameters' Missing documentation for: gl_DISTANCE_ATTENUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248) gl_POINT_FADE_THRESHOLD_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10046) gl_POINT_SIZE_MAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10079) gl_POINT_SIZE_MIN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10091) glPointParameterfEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34790) glPointParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34855) 60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffsetClamp' Missing documentation for: gl_POLYGON_OFFSET_CLAMP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10139) glPolygonOffsetClampEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35144) 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset' Missing documentation for: gl_POLYGON_OFFSET_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10136) gl_POLYGON_OFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142) gl_POLYGON_OFFSET_FACTOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148) glPolygonOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35161) 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex' Missing documentation for: gl_FIRST_VERTEX_CONVENTION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154) gl_LAST_VERTEX_CONVENTION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6176) gl_PROVOKING_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10574) gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10697) glProvokingVertexEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38627) 30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.RasterMultisample' Missing documentation for: gl_EFFECTIVE_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890) gl_MAX_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7847) gl_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8702) gl_RASTER_FIXED_SAMPLE_LOCATIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10946) gl_RASTER_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10949) gl_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10955) glRasterSamplesEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39344) 11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor' Missing documentation for: gl_COLOR_SUM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1523) gl_CURRENT_SECONDARY_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2663) gl_SECONDARY_COLOR_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12296) gl_SECONDARY_COLOR_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12311) gl_SECONDARY_COLOR_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12317) gl_SECONDARY_COLOR_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12323) gl_SECONDARY_COLOR_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12329) glSecondaryColor3bEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41176) glSecondaryColor3bvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41209) glSecondaryColor3dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41242) glSecondaryColor3dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41275) glSecondaryColor3fEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41308) glSecondaryColor3fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41341) glSecondaryColor3iEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41406) glSecondaryColor3ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41439) glSecondaryColor3sEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41472) glSecondaryColor3svEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41505) glSecondaryColor3ubEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41538) glSecondaryColor3ubvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41571) glSecondaryColor3uiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41604) glSecondaryColor3uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41637) glSecondaryColor3usEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41670) glSecondaryColor3usvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41703) glSecondaryColorPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41786) 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.SeparateShaderObjects' Missing documentation for: gl_ACTIVE_PROGRAM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:161) glActiveProgramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3136) glCreateShaderProgramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10520) glUseShaderProgramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49207) 5% ( 3 / 60) in 'Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore' Missing documentation for: gl_ALL_BARRIER_BITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:266) gl_ATOMIC_COUNTER_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509) gl_BUFFER_UPDATE_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920) gl_COMMAND_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1685) gl_ELEMENT_ARRAY_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3908) gl_FRAMEBUFFER_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4772) gl_IMAGE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5390) gl_IMAGE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5393) gl_IMAGE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5402) gl_IMAGE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5405) gl_IMAGE_2D_MULTISAMPLE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5414) gl_IMAGE_2D_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5417) gl_IMAGE_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423) gl_IMAGE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429) gl_IMAGE_BINDING_ACCESS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435) gl_IMAGE_BINDING_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5441) gl_IMAGE_BINDING_LAYERED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450) gl_IMAGE_BINDING_LAYER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5453) gl_IMAGE_BINDING_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5459) gl_IMAGE_BINDING_NAME_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5465) gl_IMAGE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5471) gl_IMAGE_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5516) gl_IMAGE_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522) gl_INT_IMAGE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5915) gl_INT_IMAGE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918) gl_INT_IMAGE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5927) gl_INT_IMAGE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5930) gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939) gl_INT_IMAGE_2D_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5942) gl_INT_IMAGE_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5948) gl_INT_IMAGE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5954) gl_INT_IMAGE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960) gl_INT_IMAGE_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5969) gl_INT_IMAGE_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5975) gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7217) gl_MAX_IMAGE_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7622) gl_MAX_IMAGE_UNITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7628) gl_PIXEL_BUFFER_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9788) gl_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12404) gl_TEXTURE_FETCH_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14207) gl_TEXTURE_UPDATE_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567) gl_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14717) gl_UNIFORM_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14963) gl_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299) gl_UNSIGNED_INT_IMAGE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302) gl_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15311) gl_UNSIGNED_INT_IMAGE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326) gl_UNSIGNED_INT_IMAGE_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15332) gl_UNSIGNED_INT_IMAGE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15338) gl_UNSIGNED_INT_IMAGE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15344) gl_UNSIGNED_INT_IMAGE_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353) gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15359) gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779) glBindImageTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4205) glMemoryBarrierEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29347) 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag' Missing documentation for: gl_STENCIL_CLEAR_TAG_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004) gl_STENCIL_TAG_BITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13079) glStencilClearTagEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42261) 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide' Missing documentation for: gl_ACTIVE_STENCIL_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:167) gl_STENCIL_TEST_TWO_SIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13085) glActiveStencilFaceEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3184) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.Subtexture' Missing documentation for: glTexSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45640) glTexSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45685) 21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.EXT.Texture3D' Missing documentation for: gl_MAX_3D_TEXTURE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7103) gl_PACK_IMAGE_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419) gl_PACK_SKIP_IMAGES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449) gl_PROXY_TEXTURE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10643) gl_TEXTURE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13685) gl_TEXTURE_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14165) gl_TEXTURE_WRAP_R_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624) gl_UNPACK_IMAGE_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15104) gl_UNPACK_SKIP_IMAGES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131) glTexImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45016) glTexSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45734) 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureArray' Missing documentation for: gl_COMPARE_REF_DEPTH_TO_TEXTURE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1688) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4754) gl_MAX_ARRAY_TEXTURE_LAYERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7118) gl_PROXY_TEXTURE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10610) gl_PROXY_TEXTURE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10625) gl_TEXTURE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637) gl_TEXTURE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655) gl_TEXTURE_BINDING_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730) gl_TEXTURE_BINDING_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13739) glFramebufferTextureLayerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16069) 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureBufferObject' Missing documentation for: gl_MAX_TEXTURE_BUFFER_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8144) gl_TEXTURE_BINDING_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763) gl_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13862) gl_TEXTURE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13868) gl_TEXTURE_BUFFER_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13874) glTexBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42995) 30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterMinmax' Missing documentation for: gl_EFFECTIVE_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890) gl_MAX_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7847) gl_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8702) gl_RASTER_FIXED_SAMPLE_LOCATIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10946) gl_RASTER_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10949) gl_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10955) glRasterSamplesEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39344) 5% ( 3 / 56) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger' Missing documentation for: gl_ALPHA16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:299) gl_ALPHA16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:302) gl_ALPHA32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:317) gl_ALPHA32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:320) gl_ALPHA8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:332) gl_ALPHA8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:335) gl_ALPHA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:368) gl_BGRA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:644) gl_BGR_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:653) gl_BLUE_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791) gl_GREEN_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5213) gl_INTENSITY16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5768) gl_INTENSITY16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5771) gl_INTENSITY32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783) gl_INTENSITY32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5786) gl_INTENSITY8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5798) gl_INTENSITY8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5801) gl_LUMINANCE16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6500) gl_LUMINANCE16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6503) gl_LUMINANCE32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527) gl_LUMINANCE32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6530) gl_LUMINANCE8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6557) gl_LUMINANCE8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6560) gl_LUMINANCE_ALPHA16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6593) gl_LUMINANCE_ALPHA16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6596) gl_LUMINANCE_ALPHA32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6605) gl_LUMINANCE_ALPHA32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6608) gl_LUMINANCE_ALPHA8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611) gl_LUMINANCE_ALPHA8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614) gl_LUMINANCE_ALPHA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629) gl_LUMINANCE_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6647) gl_RED_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11060) gl_RGB16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11621) gl_RGB16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11627) gl_RGB32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654) gl_RGB32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11660) gl_RGB8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11699) gl_RGB8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11705) gl_RGBA16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11750) gl_RGBA16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11756) gl_RGBA32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11786) gl_RGBA32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792) gl_RGBA8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11816) gl_RGBA8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11822) gl_RGBA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11858) gl_RGBA_INTEGER_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11861) gl_RGB_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897) glClearColorIiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6182) glClearColorIuiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6200) glGetTexParameterIivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22996) glGetTexParameterIuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23048) glTexParameterIivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45174) glTexParameterIuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45226) 21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureObject' Missing documentation for: gl_TEXTURE_1D_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13640) gl_TEXTURE_2D_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658) gl_TEXTURE_3D_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679) gl_TEXTURE_PRIORITY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14438) gl_TEXTURE_RESIDENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14477) glAreTexturesResidentEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3430) glBindTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4489) glDeleteTexturesEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11547) glGenTexturesEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16677) glIsTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26994) glPrioritizeTexturesEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35487) 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal' Missing documentation for: gl_PERTURB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770) gl_TEXTURE_NORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14420) glTextureNormalEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46125) 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery' Missing documentation for: gl_TIME_ELAPSED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660) glGetQueryObjecti64vEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22020) glGetQueryObjectui64vEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22107) 12% ( 3 / 25) in 'Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback' Missing documentation for: gl_INTERLEAVED_ATTRIBS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5843) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8201) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8210) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8219) gl_PRIMITIVES_GENERATED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10343) gl_RASTERIZER_DISCARD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10940) gl_SEPARATE_ATTRIBS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14738) gl_TRANSFORM_FEEDBACK_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14744) gl_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14771) gl_TRANSFORM_FEEDBACK_BUFFER_START_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14780) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14801) gl_TRANSFORM_FEEDBACK_VARYINGS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14819) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14828) glBeginTransformFeedbackEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3752) glBindBufferBaseEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3897) glBindBufferOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3931) glBindBufferRangeEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3987) glEndTransformFeedbackEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14035) glGetTransformFeedbackVaryingEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23559) glTransformFeedbackVaryingsEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46963) 7% ( 3 / 44) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexArray' Missing documentation for: gl_COLOR_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1223) gl_COLOR_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1226) gl_COLOR_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244) gl_COLOR_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1250) gl_COLOR_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1256) gl_COLOR_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1262) gl_EDGE_FLAG_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3863) gl_EDGE_FLAG_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866) gl_EDGE_FLAG_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3881) gl_EDGE_FLAG_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3887) gl_INDEX_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5618) gl_INDEX_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5621) gl_INDEX_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5636) gl_INDEX_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642) gl_INDEX_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5648) gl_NORMAL_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8822) gl_NORMAL_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8825) gl_NORMAL_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8843) gl_NORMAL_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8849) gl_NORMAL_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8855) gl_TEXTURE_COORD_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006) gl_TEXTURE_COORD_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14009) gl_TEXTURE_COORD_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14027) gl_TEXTURE_COORD_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14033) gl_TEXTURE_COORD_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039) gl_TEXTURE_COORD_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14045) gl_VERTEX_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647) gl_VERTEX_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15650) gl_VERTEX_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15677) gl_VERTEX_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15707) gl_VERTEX_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716) gl_VERTEX_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15722) glArrayElementEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3463) glColorPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7943) glDrawArraysEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12302) glEdgeFlagPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13458) glGetPointervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21264) glIndexPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25859) glNormalPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33370) glTexCoordPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44479) glVertexPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54958) 12% ( 3 / 26) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit' Missing documentation for: gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332) gl_DOUBLE_MAT2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344) gl_DOUBLE_MAT2x3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3350) gl_DOUBLE_MAT2x4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3356) gl_DOUBLE_MAT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3362) gl_DOUBLE_MAT3x2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368) gl_DOUBLE_MAT3x4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3374) gl_DOUBLE_MAT4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3380) gl_DOUBLE_MAT4x2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3386) gl_DOUBLE_MAT4x3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3392) gl_DOUBLE_VEC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3398) gl_DOUBLE_VEC3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404) gl_DOUBLE_VEC4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3410) glGetVertexAttribLdvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24313) glVertexAttribL1dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53613) glVertexAttribL1dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53646) glVertexAttribL2dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53776) glVertexAttribL2dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53810) glVertexAttribL3dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53911) glVertexAttribL3dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53946) glVertexAttribL4dEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54050) glVertexAttribL4dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54086) glVertexAttribLPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54229) 2% ( 3 /155) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexShader' Missing documentation for: gl_CURRENT_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2681) gl_FULL_RANGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4976) gl_INVARIANT_DATATYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098) gl_INVARIANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6101) gl_INVARIANT_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6104) gl_LOCAL_CONSTANT_DATATYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6416) gl_LOCAL_CONSTANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6419) gl_LOCAL_CONSTANT_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422) gl_LOCAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6425) gl_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7028) gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676) gl_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7679) gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7682) gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685) gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7688) gl_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8285) gl_MAX_VERTEX_SHADER_INVARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8288) gl_MAX_VERTEX_SHADER_LOCALS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8291) gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294) gl_MAX_VERTEX_SHADER_VARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8300) gl_MVP_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8714) gl_NEGATIVE_ONE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8762) gl_NEGATIVE_W_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8768) gl_NEGATIVE_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8771) gl_NEGATIVE_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774) gl_NEGATIVE_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8777) gl_NORMALIZED_RANGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8807) gl_ONE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098) gl_OP_ADD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191) gl_OP_CLAMP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9194) gl_OP_CROSS_PRODUCT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9197) gl_OP_DOT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9200) gl_OP_DOT4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9203) gl_OP_EXP_BASE_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9206) gl_OP_FLOOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209) gl_OP_FRAC_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212) gl_OP_INDEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9215) gl_OP_LOG_BASE_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218) gl_OP_MADD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9221) gl_OP_MAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9224) gl_OP_MIN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9227) gl_OP_MOV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9230) gl_OP_MULTIPLY_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9233) gl_OP_MUL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9236) gl_OP_NEGATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9239) gl_OP_POWER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9242) gl_OP_RECIP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9245) gl_OP_RECIP_SQRT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248) gl_OP_ROUND_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9251) gl_OP_SET_GE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254) gl_OP_SET_LT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257) gl_OP_SUB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9260) gl_OUTPUT_COLOR0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9275) gl_OUTPUT_COLOR1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9278) gl_OUTPUT_FOG_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9281) gl_OUTPUT_TEXTURE_COORD0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9284) gl_OUTPUT_TEXTURE_COORD10_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9287) gl_OUTPUT_TEXTURE_COORD11_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9290) gl_OUTPUT_TEXTURE_COORD12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9293) gl_OUTPUT_TEXTURE_COORD13_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9296) gl_OUTPUT_TEXTURE_COORD14_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9299) gl_OUTPUT_TEXTURE_COORD15_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9302) gl_OUTPUT_TEXTURE_COORD16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9305) gl_OUTPUT_TEXTURE_COORD17_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9308) gl_OUTPUT_TEXTURE_COORD18_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9311) gl_OUTPUT_TEXTURE_COORD19_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314) gl_OUTPUT_TEXTURE_COORD1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9317) gl_OUTPUT_TEXTURE_COORD20_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9320) gl_OUTPUT_TEXTURE_COORD21_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9323) gl_OUTPUT_TEXTURE_COORD22_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326) gl_OUTPUT_TEXTURE_COORD23_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9329) gl_OUTPUT_TEXTURE_COORD24_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9332) gl_OUTPUT_TEXTURE_COORD25_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9335) gl_OUTPUT_TEXTURE_COORD26_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338) gl_OUTPUT_TEXTURE_COORD27_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9341) gl_OUTPUT_TEXTURE_COORD28_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9344) gl_OUTPUT_TEXTURE_COORD29_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9347) gl_OUTPUT_TEXTURE_COORD2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9350) gl_OUTPUT_TEXTURE_COORD30_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9353) gl_OUTPUT_TEXTURE_COORD31_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9356) gl_OUTPUT_TEXTURE_COORD3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9359) gl_OUTPUT_TEXTURE_COORD4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9362) gl_OUTPUT_TEXTURE_COORD5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9365) gl_OUTPUT_TEXTURE_COORD6_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9368) gl_OUTPUT_TEXTURE_COORD7_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9371) gl_OUTPUT_TEXTURE_COORD8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9374) gl_OUTPUT_TEXTURE_COORD9_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9377) gl_OUTPUT_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9380) gl_SCALAR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12245) gl_VARIANT_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578) gl_VARIANT_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15581) gl_VARIANT_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584) gl_VARIANT_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15587) gl_VARIANT_DATATYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15590) gl_VARIANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593) gl_VARIANT_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15596) gl_VECTOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15602) gl_VERTEX_SHADER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977) gl_VERTEX_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15986) gl_VERTEX_SHADER_INSTRUCTIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15989) gl_VERTEX_SHADER_INVARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15992) gl_VERTEX_SHADER_LOCALS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15998) gl_VERTEX_SHADER_LOCAL_CONSTANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16001) gl_VERTEX_SHADER_OPTIMIZED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16004) gl_VERTEX_SHADER_VARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16007) gl_W_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16316) gl_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16325) gl_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16352) gl_ZERO_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16376) gl_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16388) glBeginVertexShaderEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3782) glBindLightParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4244) glBindMaterialParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4260) glBindParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4293) glBindTexGenParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4455) glBindTextureUnitParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4522) glBindVertexShaderEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4674) glDeleteVertexShaderEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11645) glDisableVariantClientStateEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12037) glEnableVariantClientStateEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13635) glEndVertexShaderEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14063) glExtractComponentEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14599) glGenSymbolsEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16642) glGenVertexShadersEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16775) glGetInvariantBooleanvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19197) glGetInvariantFloatvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19214) glGetInvariantIntegervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19231) glGetLocalConstantBooleanvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19369) glGetLocalConstantFloatvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19386) glGetLocalConstantIntegervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19403) glGetVariantBooleanvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23981) glGetVariantFloatvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23998) glGetVariantIntegervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24015) glGetVariantPointervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24032) glInsertComponentEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26100) glIsVariantEnabledEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27070) glSetInvariantEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41951) glSetLocalConstantEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41968) glShaderOp1EXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42038) glShaderOp2EXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42055) glShaderOp3EXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42073) glSwizzleEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42643) glVariantPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49467) glVariantbvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49485) glVariantdvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49501) glVariantfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49517) glVariantivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49533) glVariantsvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49549) glVariantubvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49565) glVariantuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49581) glVariantusvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49597) glWriteMaskEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56945) 16% ( 3 / 19) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting' Missing documentation for: gl_CURRENT_VERTEX_WEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2684) gl_MODELVIEW0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486) gl_MODELVIEW0_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489) gl_MODELVIEW0_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8492) gl_MODELVIEW1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8528) gl_MODELVIEW1_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531) gl_MODELVIEW1_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8534) gl_VERTEX_WEIGHTING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049) gl_VERTEX_WEIGHT_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16052) gl_VERTEX_WEIGHT_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055) gl_VERTEX_WEIGHT_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16058) gl_VERTEX_WEIGHT_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16061) gl_VERTEX_WEIGHT_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064) glVertexWeightPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55549) glVertexWeightfEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55567) glVertexWeightfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55582) 60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.X11SyncObject' Missing documentation for: gl_SYNC_X11_FENCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13241) glImportSyncEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25760) 100% ( 92 / 92) in 'Graphics.Rendering.OpenGL.Raw.EXT' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.GREMEDY.FrameTerminator' Missing documentation for: glFrameTerminatorGREMEDY (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15570) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.GREMEDY.StringMarker' Missing documentation for: glStringMarkerGREMEDY (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42611) 100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.Raw.GREMEDY' 12% ( 3 / 24) in 'Graphics.Rendering.OpenGL.Raw.HP.ImageTransform' Missing documentation for: gl_AVERAGE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:602) gl_CUBIC_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2546) gl_IMAGE_CUBIC_WEIGHT_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5528) gl_IMAGE_MAG_FILTER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5540) gl_IMAGE_MIN_FILTER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5543) gl_IMAGE_ROTATE_ANGLE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5552) gl_IMAGE_ROTATE_ORIGIN_X_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5555) gl_IMAGE_ROTATE_ORIGIN_Y_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5558) gl_IMAGE_SCALE_X_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5561) gl_IMAGE_SCALE_Y_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5564) gl_IMAGE_TRANSFORM_2D_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5570) gl_IMAGE_TRANSLATE_X_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5573) gl_IMAGE_TRANSLATE_Y_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5576) gl_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10289) gl_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10601) glGetImageTransformParameterfvHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18918) glGetImageTransformParameterivHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18935) glImageTransformParameterfHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25692) glImageTransformParameterfvHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25709) glImageTransformParameteriHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25726) glImageTransformParameterivHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25743) 100% ( 5 / 5) in 'Graphics.Rendering.OpenGL.Raw.HP' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.IBM.MultimodeDrawArrays' Missing documentation for: glMultiModeDrawArraysIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29989) glMultiModeDrawElementsIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30008) 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.IBM.StaticData' Missing documentation for: gl_ALL_STATIC_DATA_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:278) gl_STATIC_VERTEX_ARRAY_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12923) glFlushStaticDataIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14923) 11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists' Missing documentation for: gl_COLOR_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1232) gl_COLOR_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1235) gl_EDGE_FLAG_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3872) gl_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3875) gl_FOG_COORDINATE_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4337) gl_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4340) gl_INDEX_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5627) gl_INDEX_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630) gl_NORMAL_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8831) gl_NORMAL_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8834) gl_SECONDARY_COLOR_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302) gl_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305) gl_TEXTURE_COORD_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14015) gl_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018) gl_VERTEX_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15659) gl_VERTEX_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15662) glColorPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7962) glEdgeFlagPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13475) glFogCoordPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15019) glIndexPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25877) glNormalPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33388) glSecondaryColorPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41804) glTexCoordPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44498) glVertexPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54977) 100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.IBM' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.INGR.BlendFuncSeparate' Missing documentation for: glBlendFuncSeparateINGR (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5362) 100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.INGR' 30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.INTEL.MapTexture' Missing documentation for: gl_LAYOUT_DEFAULT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6197) gl_LAYOUT_LINEAR_CPU_CACHED_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6200) gl_LAYOUT_LINEAR_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203) gl_TEXTURE_MEMORY_LAYOUT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405) glMapTexture2DINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28543) glSyncTextureINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42663) glUnmapTexture2DINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49106) 25% ( 3 / 12) in 'Graphics.Rendering.OpenGL.Raw.INTEL.ParallelArrays' Missing documentation for: gl_COLOR_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238) gl_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8837) gl_PARALLEL_ARRAYS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9497) gl_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14021) gl_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15671) glColorPointervINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7981) glNormalPointervINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33406) glTexCoordPointervINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44517) glVertexPointervINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54996) 9% ( 3 / 33) in 'Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery' Missing documentation for: gl_PERFQUERY_COUNTER_DATA_BOOL32_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707) gl_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9710) gl_PERFQUERY_COUNTER_DATA_FLOAT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9713) gl_PERFQUERY_COUNTER_DATA_UINT32_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9716) gl_PERFQUERY_COUNTER_DATA_UINT64_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719) gl_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9722) gl_PERFQUERY_COUNTER_DURATION_NORM_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725) gl_PERFQUERY_COUNTER_DURATION_RAW_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728) gl_PERFQUERY_COUNTER_EVENT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731) gl_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734) gl_PERFQUERY_COUNTER_RAW_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9737) gl_PERFQUERY_COUNTER_THROUGHPUT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9740) gl_PERFQUERY_COUNTER_TIMESTAMP_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743) gl_PERFQUERY_DONOT_FLUSH_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9746) gl_PERFQUERY_FLUSH_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9749) gl_PERFQUERY_GLOBAL_CONTEXT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752) gl_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9755) gl_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9758) gl_PERFQUERY_SINGLE_CONTEXT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9761) gl_PERFQUERY_WAIT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9764) glBeginPerfQueryINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3654) glCreatePerfQueryINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10375) glDeletePerfQueryINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11272) glEndPerfQueryINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13927) glGetFirstPerfQueryIdINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18326) glGetNextPerfQueryIdINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20427) glGetPerfCounterInfoINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20888) glGetPerfQueryDataINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21023) glGetPerfQueryIdByNameINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21042) glGetPerfQueryInfoINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21058) 100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.INTEL' 16% ( 3 / 19) in 'Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvanced' Missing documentation for: gl_COLORBURN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1196) gl_COLORDODGE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1202) gl_DARKEN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2693) gl_DIFFERENCE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218) gl_EXCLUSION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028) gl_HARDLIGHT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5264) gl_HSL_COLOR_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354) gl_HSL_HUE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5360) gl_HSL_LUMINOSITY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5366) gl_HSL_SATURATION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5372) gl_LIGHTEN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242) gl_MULTIPLY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8639) gl_OVERLAY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9386) gl_SCREEN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278) gl_SOFTLIGHT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12677) glBlendBarrierKHR (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4946) 25% ( 14 / 55) in 'Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility' Missing documentation for: gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:842) gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240) gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2705) gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2714) gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2747) gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753) gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2765) gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2777) gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2783) gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2795) gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2807) gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2819) gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831) gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2837) gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2846) gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2855) gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864) gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2873) gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882) gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891) gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2900) gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2909) gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2915) gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924) gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2933) gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2939) gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2948) gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954) gl_DISPLAY_LIST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3245) gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7328) gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7334) gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7346) gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7634) gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10385) gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505) gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733) gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948) gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12380) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626) 26% ( 14 / 54) in 'Graphics.Rendering.OpenGL.Raw.KHR.DebugCore' Missing documentation for: gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:842) gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240) gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2705) gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2714) gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2747) gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753) gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2765) gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2777) gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2783) gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2795) gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2807) gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2819) gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831) gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2837) gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2846) gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2855) gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864) gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2873) gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882) gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891) gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2900) gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2909) gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2915) gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924) gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2933) gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2939) gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2948) gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954) gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7328) gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7334) gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7346) gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7634) gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10385) gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505) gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733) gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948) gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12380) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626) 47% ( 8 / 17) in 'Graphics.Rendering.OpenGL.Raw.KHR.Robustness' Missing documentation for: gl_CONTEXT_LOST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2255) gl_CONTEXT_ROBUST_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2279) gl_GUILTY_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228) gl_INNOCENT_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5696) gl_LOSE_CONTEXT_ON_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6443) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879) gl_NO_RESET_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8882) gl_RESET_NOTIFICATION_STRATEGY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11504) gl_UNKNOWN_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15053) 100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.Raw.KHR' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.MESA.ResizeBuffers' Missing documentation for: glResizeBuffersMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40448) 8% ( 2 / 26) in 'Graphics.Rendering.OpenGL.Raw.MESA.WindowPos' Missing documentation for: glWindowPos2dMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56074) glWindowPos2dvMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56121) glWindowPos2fMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56169) glWindowPos2fvMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56216) glWindowPos2iMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56264) glWindowPos2ivMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56311) glWindowPos2sMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56359) glWindowPos2svMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56406) glWindowPos3dMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56456) glWindowPos3dvMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56504) glWindowPos3fMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56554) glWindowPos3fvMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56602) glWindowPos3iMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56652) glWindowPos3ivMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56700) glWindowPos3sMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56750) glWindowPos3svMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56798) glWindowPos4dMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56813) glWindowPos4dvMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56831) glWindowPos4fMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56846) glWindowPos4fvMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56864) glWindowPos4iMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56879) glWindowPos4ivMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56897) glWindowPos4sMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56912) glWindowPos4svMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:56930) 100% ( 5 / 5) in 'Graphics.Rendering.OpenGL.Raw.MESA' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.BindlessMultiDrawIndirectCount' Missing documentation for: glMultiDrawArraysIndirectBindlessCountNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29656) glMultiDrawElementsIndirectBindlessCountNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29889) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.BindlessMultiDrawIndirect' Missing documentation for: glMultiDrawArraysIndirectBindlessNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29676) glMultiDrawElementsIndirectBindlessNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29910) 13% ( 2 / 15) in 'Graphics.Rendering.OpenGL.Raw.NV.BindlessTexture' Missing documentation for: glGetImageHandleNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18899) glGetTextureHandleNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23184) glGetTextureSamplerHandleNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23476) glIsImageHandleResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26588) glIsTextureHandleResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27024) glMakeImageHandleNonResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27927) glMakeImageHandleResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27958) glMakeTextureHandleNonResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28020) glMakeTextureHandleResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28050) glProgramUniformHandleui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37814) glProgramUniformHandleui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37849) glUniformHandleui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48404) glUniformHandleui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48437) 5% ( 3 / 56) in 'Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced' Missing documentation for: gl_BLEND_OVERLAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746) gl_BLEND_PREMULTIPLIED_SRC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:749) gl_BLUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:800) gl_COLORBURN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1199) gl_COLORDODGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205) gl_CONJOINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2180) gl_CONTRAST_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2291) gl_DARKEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2696) gl_DIFFERENCE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3221) gl_DISJOINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3236) gl_DST_ATOP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3734) gl_DST_IN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740) gl_DST_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3743) gl_DST_OUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3746) gl_DST_OVER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3749) gl_EXCLUSION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4031) gl_GREEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5222) gl_HARDLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5267) gl_HARDMIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5270) gl_HSL_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5357) gl_HSL_HUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5363) gl_HSL_LUMINOSITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5369) gl_HSL_SATURATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5375) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113) gl_INVERT_OVG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6119) gl_INVERT_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6122) gl_LIGHTEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6245) gl_LINEARBURN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6281) gl_LINEARDODGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284) gl_LINEARLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6287) gl_MINUS_CLAMPED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8381) gl_MINUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384) gl_MULTIPLY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8642) gl_OVERLAY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9389) gl_PINLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782) gl_PLUS_CLAMPED_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9989) gl_PLUS_CLAMPED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9992) gl_PLUS_DARKER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9995) gl_PLUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9998) gl_RED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11069) gl_SCREEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12281) gl_SOFTLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12680) gl_SRC_ATOP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12827) gl_SRC_IN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12833) gl_SRC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836) gl_SRC_OUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839) gl_SRC_OVER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842) gl_UNCORRELATED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936) gl_VIVIDLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226) gl_XOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16322) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) glBlendBarrierNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4960) glBlendParameteriNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5563) 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender' Missing documentation for: gl_QUERY_BY_REGION_NO_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10760) gl_QUERY_BY_REGION_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769) gl_QUERY_NO_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10799) gl_QUERY_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10844) glBeginConditionalRenderNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3579) glEndConditionalRenderNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13841) 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.NV.ConservativeRaster' Missing documentation for: gl_CONSERVATIVE_RASTERIZATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2183) gl_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7940) gl_SUBPIXEL_PRECISION_BIAS_X_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13142) gl_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145) glSubpixelPrecisionBiasNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42627) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.CopyImage' Missing documentation for: glCopyImageSubDataNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9536) 30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat' Missing documentation for: gl_DEPTH32F_STENCIL8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3017) gl_DEPTH_BUFFER_FLOAT_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3068) gl_DEPTH_COMPONENT32F_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3122) gl_FLOAT_32_UNSIGNED_INT_24_8_REV_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4193) glClearDepthdNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6270) glDepthBoundsdNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11676) glDepthRangedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11811) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.DrawTexture' Missing documentation for: glDrawTextureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13231) 8% ( 3 / 36) in 'Graphics.Rendering.OpenGL.Raw.NV.Evaluators' Missing documentation for: gl_EVAL_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3968) gl_EVAL_FRACTIONAL_TESSELLATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3974) gl_EVAL_TRIANGULAR_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3977) gl_EVAL_VERTEX_ATTRIB0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3980) gl_EVAL_VERTEX_ATTRIB10_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3983) gl_EVAL_VERTEX_ATTRIB11_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3986) gl_EVAL_VERTEX_ATTRIB12_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3989) gl_EVAL_VERTEX_ATTRIB13_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3992) gl_EVAL_VERTEX_ATTRIB14_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3995) gl_EVAL_VERTEX_ATTRIB15_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3998) gl_EVAL_VERTEX_ATTRIB1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4001) gl_EVAL_VERTEX_ATTRIB2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4004) gl_EVAL_VERTEX_ATTRIB3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4007) gl_EVAL_VERTEX_ATTRIB4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4010) gl_EVAL_VERTEX_ATTRIB5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4013) gl_EVAL_VERTEX_ATTRIB6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4016) gl_EVAL_VERTEX_ATTRIB7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4019) gl_EVAL_VERTEX_ATTRIB8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022) gl_EVAL_VERTEX_ATTRIB9_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4025) gl_MAP_ATTRIB_U_ORDER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6848) gl_MAP_ATTRIB_V_ORDER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6851) gl_MAP_TESSELLATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6890) gl_MAX_MAP_TESSELLATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649) gl_MAX_RATIONAL_EVAL_ORDER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7850) glEvalMapsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14283) glGetMapAttribParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19420) glGetMapAttribParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19438) glGetMapControlPointsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19456) glGetMapParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19477) glGetMapParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19494) glMapControlPointsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28287) glMapParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28509) glMapParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28526) 19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample' Missing documentation for: gl_INT_SAMPLER_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6056) gl_MAX_SAMPLE_MASK_WORDS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7892) gl_SAMPLER_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12098) gl_SAMPLE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12203) gl_SAMPLE_MASK_VALUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12215) gl_SAMPLE_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12230) gl_TEXTURE_BINDING_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13805) gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468) gl_TEXTURE_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14471) gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443) glGetMultisamplefvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20016) glSampleMaskIndexedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40707) glTexRenderbufferNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45400) 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.NV.Fence' Missing documentation for: gl_ALL_COMPLETED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:269) gl_FENCE_CONDITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115) gl_FENCE_STATUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4118) glDeleteFencesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11079) glFinishFenceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14747) glGenFencesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16302) glGetFenceivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18275) glIsFenceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26512) glSetFenceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41919) glTestFenceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42929) 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentCoverageToColor' Missing documentation for: gl_FRAGMENT_COVERAGE_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535) gl_FRAGMENT_COVERAGE_TO_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538) glFragmentCoverageColorNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15355) 20% ( 3 / 15) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram' Missing documentation for: gl_FRAGMENT_PROGRAM_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604) gl_FRAGMENT_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619) gl_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442) gl_MAX_TEXTURE_COORDS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8156) gl_MAX_TEXTURE_IMAGE_UNITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8165) gl_PROGRAM_ERROR_STRING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436) glGetProgramNamedParameterdvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21525) glGetProgramNamedParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21543) glProgramNamedParameter4dNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36019) glProgramNamedParameter4dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36040) glProgramNamedParameter4fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36058) glProgramNamedParameter4fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36079) 14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples' Missing documentation for: gl_COLOR_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1511) gl_COVERAGE_MODULATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2525) gl_COVERAGE_MODULATION_TABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2528) gl_COVERAGE_MODULATION_TABLE_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2531) gl_DEPTH_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3158) gl_EFFECTIVE_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890) gl_MAX_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7847) gl_MIXED_DEPTH_SAMPLES_SUPPORTED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474) gl_MIXED_STENCIL_SAMPLES_SUPPORTED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8477) gl_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8702) gl_RASTER_FIXED_SAMPLE_LOCATIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10946) gl_RASTER_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10949) gl_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10955) gl_STENCIL_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13076) glCoverageModulationNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10295) glCoverageModulationTableNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10310) glGetCoverageModulationTableNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18036) glRasterSamplesEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39344) 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage' Missing documentation for: gl_MAX_MULTISAMPLE_COVERAGE_MODES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7658) gl_MULTISAMPLE_COVERAGE_MODES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8693) gl_RENDERBUFFER_COLOR_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11330) gl_RENDERBUFFER_COVERAGE_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333) glRenderbufferStorageMultisampleCoverageNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39852) 13% ( 3 / 23) in 'Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4' Missing documentation for: gl_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4706) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4754) gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4862) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4871) gl_GEOMETRY_INPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042) gl_GEOMETRY_OUTPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5069) gl_GEOMETRY_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5072) gl_GEOMETRY_VERTICES_OUT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5126) gl_LINES_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6332) gl_LINE_STRIP_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6374) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7571) gl_MAX_PROGRAM_OUTPUT_VERTICES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7787) gl_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7841) gl_PROGRAM_POINT_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10523) gl_TRIANGLES_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14897) gl_TRIANGLE_STRIP_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14921) glFramebufferTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15974) glFramebufferTextureFaceEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16011) glFramebufferTextureLayerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16069) glProgramVertexLimitNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38595) 11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4' Missing documentation for: gl_MAX_PROGRAM_ATTRIB_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7724) gl_MAX_PROGRAM_GENERIC_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736) gl_MAX_PROGRAM_GENERIC_RESULTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7739) gl_MAX_PROGRAM_RESULT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802) gl_MAX_PROGRAM_TEXEL_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7820) gl_MIN_PROGRAM_TEXEL_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411) gl_PROGRAM_ATTRIB_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403) gl_PROGRAM_RESULT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10529) glGetProgramEnvParameterIivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21351) glGetProgramEnvParameterIuivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21368) glGetProgramLocalParameterIivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21457) glGetProgramLocalParameterIuivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21474) glProgramEnvParameterI4iNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35689) glProgramEnvParameterI4ivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35709) glProgramEnvParameterI4uiNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35726) glProgramEnvParameterI4uivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35746) glProgramEnvParametersI4ivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35781) glProgramEnvParametersI4uivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35799) glProgramLocalParameterI4iNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35891) glProgramLocalParameterI4ivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35911) glProgramLocalParameterI4uiNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35928) glProgramLocalParameterI4uivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35948) glProgramLocalParametersI4ivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35983) glProgramLocalParametersI4uivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36001) 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.NV.GPUProgram5' Missing documentation for: gl_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4616) gl_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7433) gl_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7544) gl_MAX_PROGRAM_SUBROUTINE_NUM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7805) gl_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7808) gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7832) gl_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393) gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420) glGetProgramSubroutineParameteruivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21842) glProgramSubroutineParametersuivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36296) 5% ( 3 / 65) in 'Graphics.Rendering.OpenGL.Raw.NV.GPUShader5' Missing documentation for: gl_FLOAT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4178) gl_FLOAT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4181) gl_FLOAT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4184) gl_FLOAT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4187) gl_INT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5717) gl_INT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5720) gl_INT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5723) gl_INT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5726) gl_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5729) gl_INT64_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5732) gl_INT64_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5735) gl_INT64_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5738) gl_INT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5741) gl_INT8_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5744) gl_INT8_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5747) gl_INT8_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5750) gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9515) gl_UNSIGNED_INT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15182) gl_UNSIGNED_INT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15185) gl_UNSIGNED_INT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188) gl_UNSIGNED_INT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15191) gl_UNSIGNED_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15200) gl_UNSIGNED_INT64_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15203) gl_UNSIGNED_INT64_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15206) gl_UNSIGNED_INT64_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209) gl_UNSIGNED_INT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15212) gl_UNSIGNED_INT8_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15215) gl_UNSIGNED_INT8_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15218) gl_UNSIGNED_INT8_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15221) glGetUniformi64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23843) glProgramUniform1i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36473) glProgramUniform1i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36490) glProgramUniform1ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36580) glProgramUniform1ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36597) glProgramUniform2i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36834) glProgramUniform2i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36852) glProgramUniform2ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36944) glProgramUniform2ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36962) glProgramUniform3i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37205) glProgramUniform3i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37224) glProgramUniform3ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37318) glProgramUniform3ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37337) glProgramUniform4i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37586) glProgramUniform4i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37606) glProgramUniform4ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37702) glProgramUniform4ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37722) glUniform1i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47205) glUniform1i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47221) glUniform1ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47306) glUniform1ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47322) glUniform2i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47512) glUniform2i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47529) glUniform2ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47616) glUniform2ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47633) glUniform3i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47828) glUniform3i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47846) glUniform3ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47935) glUniform3ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47953) glUniform4i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48153) glUniform4i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48172) glUniform4ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48263) glUniform4ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48282) 6% ( 3 / 50) in 'Graphics.Rendering.OpenGL.Raw.NV.HalfFloat' Missing documentation for: gl_HALF_FLOAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5258) glColor3hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6946) glColor3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6963) glColor4hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7326) glColor4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7344) glFogCoordhNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15161) glFogCoordhvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15176) glMultiTexCoord1hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30210) glMultiTexCoord1hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30226) glMultiTexCoord2hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30575) glMultiTexCoord2hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30592) glMultiTexCoord3hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30951) glMultiTexCoord3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30969) glMultiTexCoord4hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31338) glMultiTexCoord4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31357) glNormal3hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33155) glNormal3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33172) glSecondaryColor3hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41356) glSecondaryColor3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41373) glTexCoord1hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43213) glTexCoord1hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43228) glTexCoord2hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43631) glTexCoord2hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43647) glTexCoord3hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43859) glTexCoord3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43876) glTexCoord4hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44179) glTexCoord4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44197) glVertex2hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49710) glVertex2hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49726) glVertex3hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49937) glVertex3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49954) glVertex4hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50171) glVertex4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50189) glVertexAttrib1hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51073) glVertexAttrib1hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51089) glVertexAttrib2hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51405) glVertexAttrib2hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51422) glVertexAttrib3hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51747) glVertexAttrib3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51765) glVertexAttrib4hNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52369) glVertexAttrib4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52388) glVertexAttribs1hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54507) glVertexAttribs2hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54575) glVertexAttribs3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54643) glVertexAttribs4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54711) glVertexWeighthNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55597) glVertexWeighthvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55612) 27% ( 3 / 11) in 'Graphics.Rendering.OpenGL.Raw.NV.InternalformatSampleQuery' Missing documentation for: gl_CONFORMANT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2174) gl_MULTISAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297) gl_SUPERSAMPLE_SCALE_X_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13163) gl_SUPERSAMPLE_SCALE_Y_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13166) gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661) gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664) glGetInternalformatSampleivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19137) 21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery' Missing documentation for: gl_CURRENT_OCCLUSION_QUERY_ID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2615) gl_PIXEL_COUNTER_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791) gl_PIXEL_COUNT_AVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9794) gl_PIXEL_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9797) glBeginOcclusionQueryNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3624) glDeleteOcclusionQueriesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11224) glEndOcclusionQueryNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13898) glGenOcclusionQueriesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16415) glGetOcclusionQueryivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20624) glGetOcclusionQueryuivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20641) glIsOcclusionQueryNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26681) 27% ( 3 / 11) in 'Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject' Missing documentation for: gl_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622) gl_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5075) gl_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793) gl_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7796) gl_VERTEX_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15947) glProgramBufferParametersIivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35558) glProgramBufferParametersIuivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35577) glProgramBufferParametersfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35596) 1% ( 3 /231) in 'Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility' Missing documentation for: gl_2_BYTES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:47) gl_3_BYTES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:68) gl_4_BYTES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:116) gl_ACCUM_ADJACENT_PAIRS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:128) gl_ADJACENT_PAIRS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:233) gl_AFFINE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:236) gl_AFFINE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:239) gl_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:449) gl_BEVEL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623) gl_BOLD_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:806) gl_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:833) gl_BOUNDING_BOX_OF_BOUNDING_BOXES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836) gl_CIRCULAR_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974) gl_CIRCULAR_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977) gl_CIRCULAR_TANGENT_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:980) gl_CLOSE_PATH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169) gl_CONIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2177) gl_CONSTANT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2225) gl_CONVEX_HULL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294) gl_COUNT_DOWN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2495) gl_COUNT_UP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2498) gl_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2540) gl_DUP_FIRST_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815) gl_DUP_LAST_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3818) gl_EYE_LINEAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4061) gl_FILE_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4133) gl_FIRST_TO_REST_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4148) gl_FONT_ASCENDER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4430) gl_FONT_DESCENDER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433) gl_FONT_GLYPHS_AVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4436) gl_FONT_HAS_KERNING_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439) gl_FONT_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4442) gl_FONT_MAX_ADVANCE_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445) gl_FONT_MAX_ADVANCE_WIDTH_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4448) gl_FONT_NUM_GLYPH_INDICES_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451) gl_FONT_TARGET_UNAVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4454) gl_FONT_UNAVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457) gl_FONT_UNDERLINE_POSITION_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4460) gl_FONT_UNDERLINE_THICKNESS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4463) gl_FONT_UNINTELLIGIBLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4466) gl_FONT_UNITS_PER_EM_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4469) gl_FONT_X_MAX_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4472) gl_FONT_X_MIN_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4475) gl_FONT_Y_MAX_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4478) gl_FONT_Y_MIN_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4481) gl_FRAGMENT_INPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4547) gl_GLYPH_HAS_KERNING_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5144) gl_GLYPH_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5147) gl_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150) gl_GLYPH_HORIZONTAL_BEARING_X_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5153) gl_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5156) gl_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159) gl_GLYPH_VERTICAL_BEARING_X_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5162) gl_GLYPH_VERTICAL_BEARING_Y_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165) gl_GLYPH_WIDTH_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5168) gl_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5351) gl_ITALIC_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6149) gl_LARGE_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167) gl_LARGE_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170) gl_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6383) gl_MITER_REVERT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468) gl_MITER_TRUNCATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471) gl_MOVE_TO_CONTINUES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8624) gl_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8627) gl_MOVE_TO_RESETS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630) gl_OBJECT_LINEAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8999) gl_PATH_CLIENT_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9545) gl_PATH_COMMAND_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9548) gl_PATH_COMPUTED_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9551) gl_PATH_COORD_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9554) gl_PATH_COVER_DEPTH_FUNC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9557) gl_PATH_DASH_ARRAY_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9560) gl_PATH_DASH_CAPS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9563) gl_PATH_DASH_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9566) gl_PATH_DASH_OFFSET_RESET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9569) gl_PATH_END_CAPS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9572) gl_PATH_ERROR_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9575) gl_PATH_FILL_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9578) gl_PATH_FILL_COVER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9581) gl_PATH_FILL_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9584) gl_PATH_FILL_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587) gl_PATH_FOG_GEN_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590) gl_PATH_FORMAT_PS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593) gl_PATH_FORMAT_SVG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596) gl_PATH_GEN_COEFF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9599) gl_PATH_GEN_COLOR_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9602) gl_PATH_GEN_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9605) gl_PATH_GEN_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9608) gl_PATH_INITIAL_DASH_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9611) gl_PATH_INITIAL_END_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9614) gl_PATH_JOIN_STYLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9617) gl_PATH_MAX_MODELVIEW_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9620) gl_PATH_MAX_PROJECTION_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9623) gl_PATH_MITER_LIMIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9626) gl_PATH_MODELVIEW_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9629) gl_PATH_MODELVIEW_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9632) gl_PATH_MODELVIEW_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9635) gl_PATH_OBJECT_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9638) gl_PATH_PROJECTION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9641) gl_PATH_PROJECTION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9644) gl_PATH_PROJECTION_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9647) gl_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9650) gl_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9653) gl_PATH_STENCIL_FUNC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9656) gl_PATH_STENCIL_REF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9659) gl_PATH_STENCIL_VALUE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9662) gl_PATH_STROKE_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9665) gl_PATH_STROKE_COVER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9668) gl_PATH_STROKE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9671) gl_PATH_STROKE_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9674) gl_PATH_TERMINAL_DASH_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9677) gl_PATH_TERMINAL_END_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9680) gl_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9683) gl_PATH_TRANSPOSE_PROJECTION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9686) gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328) gl_PRIMARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10337) gl_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10685) gl_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11033) gl_RELATIVE_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234) gl_RELATIVE_CONIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11237) gl_RELATIVE_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11240) gl_RELATIVE_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11243) gl_RELATIVE_LARGE_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11246) gl_RELATIVE_LARGE_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11249) gl_RELATIVE_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11252) gl_RELATIVE_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11255) gl_RELATIVE_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11258) gl_RELATIVE_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11261) gl_RELATIVE_ROUNDED_RECT2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264) gl_RELATIVE_ROUNDED_RECT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11267) gl_RELATIVE_ROUNDED_RECT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270) gl_RELATIVE_ROUNDED_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273) gl_RELATIVE_SMALL_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276) gl_RELATIVE_SMALL_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279) gl_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282) gl_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285) gl_RELATIVE_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11288) gl_RESTART_PATH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11516) gl_ROUNDED_RECT2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930) gl_ROUNDED_RECT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11933) gl_ROUNDED_RECT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936) gl_ROUNDED_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939) gl_ROUND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942) gl_SECONDARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332) gl_SKIP_MISSING_GLYPH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12590) gl_SMALL_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641) gl_SMALL_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12644) gl_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12656) gl_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12671) gl_SQUARE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12797) gl_STANDARD_FONT_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12893) gl_STANDARD_FONT_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12896) gl_SYSTEM_FONT_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244) gl_TRANSLATE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14837) gl_TRANSLATE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840) gl_TRANSLATE_X_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14843) gl_TRANSLATE_Y_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14846) gl_TRANSPOSE_AFFINE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14849) gl_TRANSPOSE_AFFINE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852) gl_TRIANGULAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14927) gl_USE_MISSING_GLYPH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15539) gl_UTF16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542) gl_UTF8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15545) gl_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16067) glCopyPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9727) glCoverFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10206) glCoverFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10227) glCoverStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10243) glCoverStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10264) glDeletePathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11240) glGenPathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16431) glGetPathColorGenfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20658) glGetPathColorGenivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20675) glGetPathCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20692) glGetPathCoordsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20708) glGetPathDashArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20724) glGetPathLengthNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20740) glGetPathMetricRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20757) glGetPathMetricsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20776) glGetPathParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20797) glGetPathParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20814) glGetPathSpacingNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20831) glGetPathTexGenfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20854) glGetPathTexGenivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20871) glGetProgramResourcefvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21744) glInterpolatePathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26167) glIsPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26696) glIsPointInFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26711) glIsPointInStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26729) glMatrixLoad3x2fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28899) glMatrixLoad3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28915) glMatrixLoadTranspose3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28946) glMatrixMult3x2fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29042) glMatrixMult3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29058) glMatrixMultTranspose3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29074) glPathColorGenNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33945) glPathCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33963) glPathCoordsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33983) glPathCoverDepthFuncNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34001) glPathDashArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34016) glPathFogGenNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34033) glPathGlyphIndexArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34048) glPathGlyphIndexRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34070) glPathGlyphRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34090) glPathGlyphsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34113) glPathMemoryGlyphIndexArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34137) glPathParameterfNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34160) glPathParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34177) glPathParameteriNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34194) glPathParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34211) glPathStencilDepthOffsetNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34228) glPathStencilFuncNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34244) glPathStringNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34261) glPathSubCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34279) glPathSubCoordsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34301) glPathTexGenNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34320) glPointAlongPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34735) glProgramPathFragmentInputGenNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36259) glStencilFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42277) glStencilFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42299) glStencilStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42475) glStencilStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42497) glStencilThenCoverFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42514) glStencilThenCoverFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42537) glStencilThenCoverStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42555) glStencilThenCoverStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42578) glTransformPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46999) glWeightPathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55859) 1% ( 3 /213) in 'Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore' Missing documentation for: gl_ACCUM_ADJACENT_PAIRS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:128) gl_ADJACENT_PAIRS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:233) gl_AFFINE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:236) gl_AFFINE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:239) gl_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:449) gl_BEVEL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623) gl_BOLD_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:806) gl_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:833) gl_BOUNDING_BOX_OF_BOUNDING_BOXES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836) gl_CIRCULAR_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974) gl_CIRCULAR_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977) gl_CIRCULAR_TANGENT_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:980) gl_CLOSE_PATH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169) gl_CONIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2177) gl_CONVEX_HULL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294) gl_COUNT_DOWN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2495) gl_COUNT_UP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2498) gl_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2540) gl_DUP_FIRST_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815) gl_DUP_LAST_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3818) gl_FILE_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4133) gl_FIRST_TO_REST_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4148) gl_FONT_ASCENDER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4430) gl_FONT_DESCENDER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433) gl_FONT_GLYPHS_AVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4436) gl_FONT_HAS_KERNING_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439) gl_FONT_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4442) gl_FONT_MAX_ADVANCE_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445) gl_FONT_MAX_ADVANCE_WIDTH_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4448) gl_FONT_NUM_GLYPH_INDICES_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451) gl_FONT_TARGET_UNAVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4454) gl_FONT_UNAVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457) gl_FONT_UNDERLINE_POSITION_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4460) gl_FONT_UNDERLINE_THICKNESS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4463) gl_FONT_UNINTELLIGIBLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4466) gl_FONT_UNITS_PER_EM_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4469) gl_FONT_X_MAX_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4472) gl_FONT_X_MIN_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4475) gl_FONT_Y_MAX_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4478) gl_FONT_Y_MIN_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4481) gl_FRAGMENT_INPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4547) gl_GLYPH_HAS_KERNING_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5144) gl_GLYPH_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5147) gl_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150) gl_GLYPH_HORIZONTAL_BEARING_X_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5153) gl_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5156) gl_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159) gl_GLYPH_VERTICAL_BEARING_X_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5162) gl_GLYPH_VERTICAL_BEARING_Y_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165) gl_GLYPH_WIDTH_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5168) gl_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5351) gl_ITALIC_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6149) gl_LARGE_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167) gl_LARGE_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170) gl_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6383) gl_MITER_REVERT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468) gl_MITER_TRUNCATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471) gl_MOVE_TO_CONTINUES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8624) gl_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8627) gl_MOVE_TO_RESETS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630) gl_PATH_CLIENT_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9545) gl_PATH_COMMAND_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9548) gl_PATH_COMPUTED_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9551) gl_PATH_COORD_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9554) gl_PATH_COVER_DEPTH_FUNC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9557) gl_PATH_DASH_ARRAY_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9560) gl_PATH_DASH_CAPS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9563) gl_PATH_DASH_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9566) gl_PATH_DASH_OFFSET_RESET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9569) gl_PATH_END_CAPS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9572) gl_PATH_ERROR_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9575) gl_PATH_FILL_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9578) gl_PATH_FILL_COVER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9581) gl_PATH_FILL_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9584) gl_PATH_FILL_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587) gl_PATH_FORMAT_PS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593) gl_PATH_FORMAT_SVG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596) gl_PATH_GEN_COEFF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9599) gl_PATH_GEN_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9605) gl_PATH_GEN_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9608) gl_PATH_INITIAL_DASH_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9611) gl_PATH_INITIAL_END_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9614) gl_PATH_JOIN_STYLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9617) gl_PATH_MAX_MODELVIEW_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9620) gl_PATH_MAX_PROJECTION_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9623) gl_PATH_MITER_LIMIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9626) gl_PATH_MODELVIEW_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9629) gl_PATH_MODELVIEW_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9632) gl_PATH_MODELVIEW_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9635) gl_PATH_OBJECT_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9638) gl_PATH_PROJECTION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9641) gl_PATH_PROJECTION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9644) gl_PATH_PROJECTION_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9647) gl_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9650) gl_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9653) gl_PATH_STENCIL_FUNC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9656) gl_PATH_STENCIL_REF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9659) gl_PATH_STENCIL_VALUE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9662) gl_PATH_STROKE_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9665) gl_PATH_STROKE_COVER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9668) gl_PATH_STROKE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9671) gl_PATH_STROKE_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9674) gl_PATH_TERMINAL_DASH_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9677) gl_PATH_TERMINAL_END_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9680) gl_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9683) gl_PATH_TRANSPOSE_PROJECTION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9686) gl_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10685) gl_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11033) gl_RELATIVE_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234) gl_RELATIVE_CONIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11237) gl_RELATIVE_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11240) gl_RELATIVE_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11243) gl_RELATIVE_LARGE_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11246) gl_RELATIVE_LARGE_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11249) gl_RELATIVE_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11252) gl_RELATIVE_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11255) gl_RELATIVE_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11258) gl_RELATIVE_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11261) gl_RELATIVE_ROUNDED_RECT2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264) gl_RELATIVE_ROUNDED_RECT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11267) gl_RELATIVE_ROUNDED_RECT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270) gl_RELATIVE_ROUNDED_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273) gl_RELATIVE_SMALL_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276) gl_RELATIVE_SMALL_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279) gl_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282) gl_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285) gl_RELATIVE_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11288) gl_RESTART_PATH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11516) gl_ROUNDED_RECT2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930) gl_ROUNDED_RECT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11933) gl_ROUNDED_RECT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936) gl_ROUNDED_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939) gl_ROUND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942) gl_SKIP_MISSING_GLYPH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12590) gl_SMALL_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641) gl_SMALL_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12644) gl_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12656) gl_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12671) gl_SQUARE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12797) gl_STANDARD_FONT_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12893) gl_STANDARD_FONT_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12896) gl_SYSTEM_FONT_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244) gl_TRANSLATE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14837) gl_TRANSLATE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840) gl_TRANSLATE_X_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14843) gl_TRANSLATE_Y_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14846) gl_TRANSPOSE_AFFINE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14849) gl_TRANSPOSE_AFFINE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852) gl_TRIANGULAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14927) gl_USE_MISSING_GLYPH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15539) gl_UTF16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542) gl_UTF8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15545) gl_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16067) glCopyPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9727) glCoverFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10206) glCoverFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10227) glCoverStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10243) glCoverStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10264) glDeletePathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11240) glGenPathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16431) glGetPathCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20692) glGetPathCoordsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20708) glGetPathDashArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20724) glGetPathLengthNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20740) glGetPathMetricRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20757) glGetPathMetricsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20776) glGetPathParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20797) glGetPathParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20814) glGetPathSpacingNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20831) glGetProgramResourcefvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21744) glInterpolatePathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26167) glIsPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26696) glIsPointInFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26711) glIsPointInStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26729) glMatrixLoad3x2fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28899) glMatrixLoad3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28915) glMatrixLoadTranspose3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28946) glMatrixMult3x2fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29042) glMatrixMult3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29058) glMatrixMultTranspose3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29074) glPathCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33963) glPathCoordsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33983) glPathCoverDepthFuncNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34001) glPathDashArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34016) glPathGlyphIndexArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34048) glPathGlyphIndexRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34070) glPathGlyphRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34090) glPathGlyphsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34113) glPathMemoryGlyphIndexArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34137) glPathParameterfNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34160) glPathParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34177) glPathParameteriNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34194) glPathParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34211) glPathStencilDepthOffsetNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34228) glPathStencilFuncNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34244) glPathStringNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34261) glPathSubCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34279) glPathSubCoordsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34301) glPointAlongPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34735) glProgramPathFragmentInputGenNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36259) glStencilFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42277) glStencilFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42299) glStencilStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42475) glStencilStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42497) glStencilThenCoverFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42514) glStencilThenCoverFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42537) glStencilThenCoverStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42555) glStencilThenCoverStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42578) glTransformPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46999) glWeightPathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55859) 27% ( 3 / 11) in 'Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange' Missing documentation for: gl_READ_PIXEL_DATA_RANGE_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11012) gl_READ_PIXEL_DATA_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015) gl_READ_PIXEL_DATA_RANGE_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11018) gl_WRITE_PIXEL_DATA_RANGE_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16307) gl_WRITE_PIXEL_DATA_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16310) gl_WRITE_PIXEL_DATA_RANGE_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16313) glFlushPixelDataRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14894) glPixelDataRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34367) 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.NV.PointSprite' Missing documentation for: gl_COORD_REPLACE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2456) gl_POINT_SPRITE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10115) gl_POINT_SPRITE_R_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10121) glPointParameteriNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34904) glPointParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34937) 20% ( 3 / 15) in 'Graphics.Rendering.OpenGL.Raw.NV.PresentVideo' Missing documentation for: gl_CURRENT_TIME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2672) gl_FIELDS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4124) gl_FRAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4958) gl_NUM_FILL_STREAMS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8909) gl_PRESENT_DURATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10307) gl_PRESENT_TIME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10310) glGetVideoi64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24660) glGetVideoivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24677) glGetVideoui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24694) glGetVideouivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24711) glPresentFrameDualFillNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35328) glPresentFrameKeyedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35355) 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart' Missing documentation for: gl_PRIMITIVE_RESTART_INDEX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10379) gl_PRIMITIVE_RESTART_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382) glPrimitiveRestartIndexNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35440) glPrimitiveRestartNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35455) 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2' Missing documentation for: gl_PER_STAGE_CONSTANTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773) glCombinerStageParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8278) glGetCombinerStageParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17780) 4% ( 3 / 72) in 'Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners' Missing documentation for: gl_BIAS_BY_NEGATIVE_ONE_HALF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:659) gl_COLOR_SUM_CLAMP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520) gl_COMBINER0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1601) gl_COMBINER1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1604) gl_COMBINER2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1607) gl_COMBINER3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1610) gl_COMBINER4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1613) gl_COMBINER5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1616) gl_COMBINER6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1619) gl_COMBINER7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1622) gl_COMBINER_AB_DOT_PRODUCT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1625) gl_COMBINER_AB_OUTPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1628) gl_COMBINER_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1631) gl_COMBINER_CD_DOT_PRODUCT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1634) gl_COMBINER_CD_OUTPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1637) gl_COMBINER_COMPONENT_USAGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1640) gl_COMBINER_INPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1643) gl_COMBINER_MAPPING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1646) gl_COMBINER_MUX_SUM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1649) gl_COMBINER_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1652) gl_COMBINER_SUM_OUTPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1655) gl_CONSTANT_COLOR0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2213) gl_CONSTANT_COLOR1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2216) gl_DISCARD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3230) gl_EXPAND_NEGATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4040) gl_EXPAND_NORMAL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4043) gl_E_TIMES_F_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_HALF_BIAS_NEGATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243) gl_HALF_BIAS_NORMAL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5246) gl_MAX_GENERAL_COMBINERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7481) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792) gl_NUM_GENERAL_COMBINERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8918) gl_PRIMARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10337) gl_REGISTER_COMBINERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11135) gl_SCALE_BY_FOUR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12257) gl_SCALE_BY_ONE_HALF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12260) gl_SCALE_BY_TWO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263) gl_SECONDARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332) gl_SIGNED_IDENTITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12512) gl_SIGNED_NEGATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533) gl_SPARE0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12743) gl_SPARE0_PLUS_SECONDARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746) gl_SPARE1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12749) gl_TEXTURE0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13442) gl_TEXTURE1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13508) gl_UNSIGNED_IDENTITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15176) gl_UNSIGNED_INVERT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464) gl_VARIABLE_A_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15557) gl_VARIABLE_B_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15560) gl_VARIABLE_C_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15563) gl_VARIABLE_D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566) gl_VARIABLE_E_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569) gl_VARIABLE_F_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15572) gl_VARIABLE_G_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) glCombinerInputNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8170) glCombinerOutputNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8190) glCombinerParameterfNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8214) glCombinerParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8230) glCombinerParameteriNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8246) glCombinerParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8262) glFinalCombinerInputNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14684) glGetCombinerInputParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17706) glGetCombinerInputParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17725) glGetCombinerOutputParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17744) glGetCombinerOutputParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17762) glGetFinalCombinerInputParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18292) glGetFinalCombinerInputParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18309) 21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.NV.SampleLocations' Missing documentation for: gl_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4916) gl_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4925) gl_PROGRAMMABLE_SAMPLE_LOCATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10388) gl_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10391) gl_SAMPLE_LOCATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12179) gl_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12182) gl_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12185) gl_SAMPLE_LOCATION_SUBPIXEL_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188) glFramebufferSampleLocationsfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15721) glNamedFramebufferSampleLocationsfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32465) glResolveDepthValuesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40462) 15% ( 3 / 20) in 'Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad' Missing documentation for: gl_BUFFER_GPU_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:866) gl_GPU_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5171) gl_MAX_SHADER_BUFFER_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7901) glGetBufferParameterui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17360) glGetIntegerui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19104) glGetNamedBufferParameterui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20086) glGetUniformui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23895) glIsBufferResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26385) glIsNamedBufferResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26635) glMakeBufferNonResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27881) glMakeBufferResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27896) glMakeNamedBufferNonResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27974) glMakeNamedBufferResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27989) glProgramUniformui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38560) glProgramUniformui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38577) glUniformui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48967) glUniformui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48983) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureBarrier' Missing documentation for: glTextureBarrierNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45826) 27% ( 3 / 11) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureMultisample' Missing documentation for: gl_TEXTURE_COLOR_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925) gl_TEXTURE_COVERAGE_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14051) glTexImage2DMultisampleCoverageNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44970) glTexImage3DMultisampleCoverageNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45062) glTextureImage2DMultisampleCoverageNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45981) glTextureImage2DMultisampleNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46003) glTextureImage3DMultisampleCoverageNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46049) glTextureImage3DMultisampleNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46072) 21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2' Missing documentation for: gl_TRANSFORM_FEEDBACK_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14723) gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14732) gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765) gl_TRANSFORM_FEEDBACK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14789) glBindTransformFeedbackNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4573) glDeleteTransformFeedbacksNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11580) glDrawTransformFeedbackNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13325) glGenTransformFeedbacksNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16710) glIsTransformFeedbackNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27055) glPauseTransformFeedbackNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34353) glResumeTransformFeedbackNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40505) 7% ( 3 / 46) in 'Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback' Missing documentation for: gl_ACTIVE_VARYINGS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:206) gl_ACTIVE_VARYING_MAX_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:209) gl_BACK_PRIMARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614) gl_BACK_SECONDARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:620) gl_CLIP_DISTANCE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1118) gl_GENERIC_ATTRIB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5027) gl_INTERLEAVED_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5846) gl_LAYER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6185) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8204) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8213) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8222) gl_NEXT_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8783) gl_PRIMITIVES_GENERATED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10346) gl_PRIMITIVE_ID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361) gl_RASTERIZER_DISCARD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10943) gl_SEPARATE_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12359) gl_SKIP_COMPONENTS1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12575) gl_SKIP_COMPONENTS2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12578) gl_SKIP_COMPONENTS3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581) gl_SKIP_COMPONENTS4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12584) gl_TEXTURE_COORD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14048) gl_TRANSFORM_FEEDBACK_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14711) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14741) gl_TRANSFORM_FEEDBACK_BUFFER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14756) gl_TRANSFORM_FEEDBACK_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14774) gl_TRANSFORM_FEEDBACK_BUFFER_START_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14783) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804) gl_TRANSFORM_FEEDBACK_RECORD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14807) gl_TRANSFORM_FEEDBACK_VARYINGS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14822) gl_VERTEX_ID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15917) glActiveVaryingNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3230) glBeginTransformFeedbackNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3767) glBindBufferBaseNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3914) glBindBufferOffsetNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3949) glBindBufferRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4006) glEndTransformFeedbackNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14049) glGetActiveVaryingNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17130) glGetTransformFeedbackVaryingNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23580) glGetVaryingLocationNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24049) glTransformFeedbackAttribsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46870) glTransformFeedbackStreamAttribsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46925) glTransformFeedbackVaryingsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46981) 18% ( 3 / 17) in 'Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop' Missing documentation for: gl_SURFACE_MAPPED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13169) gl_SURFACE_REGISTERED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13172) gl_SURFACE_STATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13175) gl_WRITE_DISCARD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16295) glVDPAUFiniNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49223) glVDPAUGetSurfaceivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49237) glVDPAUInitNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49256) glVDPAUIsSurfaceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49272) glVDPAUMapSurfacesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49287) glVDPAURegisterOutputSurfaceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49303) glVDPAURegisterVideoSurfaceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49321) glVDPAUSurfaceAccessNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49339) glVDPAUUnmapSurfacesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49355) glVDPAUUnregisterSurfaceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49371) 30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange' Missing documentation for: gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249) gl_VERTEX_ARRAY_RANGE_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686) gl_VERTEX_ARRAY_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15689) gl_VERTEX_ARRAY_RANGE_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15695) gl_VERTEX_ARRAY_RANGE_VALID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698) glFlushVertexArrayRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14954) glVertexArrayRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50587) 12% ( 3 / 24) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit' Missing documentation for: gl_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5729) gl_UNSIGNED_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15200) glGetVertexAttribLi64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24330) glGetVertexAttribLui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24364) glVertexAttribL1i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53662) glVertexAttribL1i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53678) glVertexAttribL1ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53710) glVertexAttribL1ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53742) glVertexAttribL2i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53826) glVertexAttribL2i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53843) glVertexAttribL2ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53859) glVertexAttribL2ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53876) glVertexAttribL3i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53962) glVertexAttribL3i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53980) glVertexAttribL3ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53996) glVertexAttribL3ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54014) glVertexAttribL4i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54102) glVertexAttribL4i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54121) glVertexAttribL4ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54137) glVertexAttribL4ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54156) glVertexAttribLFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54191) 8% ( 3 / 40) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory' Missing documentation for: gl_COLOR_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1214) gl_COLOR_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1229) gl_DRAW_INDIRECT_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3689) gl_DRAW_INDIRECT_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698) gl_DRAW_INDIRECT_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3701) gl_EDGE_FLAG_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3854) gl_EDGE_FLAG_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3869) gl_ELEMENT_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3896) gl_ELEMENT_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3923) gl_ELEMENT_ARRAY_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3938) gl_FOG_COORD_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4373) gl_FOG_COORD_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4379) gl_INDEX_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5609) gl_INDEX_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5624) gl_NORMAL_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8813) gl_NORMAL_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8828) gl_SECONDARY_COLOR_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12287) gl_SECONDARY_COLOR_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12299) gl_TEXTURE_COORD_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13997) gl_TEXTURE_COORD_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012) gl_VERTEX_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15629) gl_VERTEX_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656) gl_VERTEX_ATTRIB_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773) gl_VERTEX_ATTRIB_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818) gl_VERTEX_ATTRIB_ARRAY_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854) glBufferAddressRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5703) glColorFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7658) glEdgeFlagFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13426) glFogCoordFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14968) glGetIntegerui64i_vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19087) glIndexFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25777) glNormalFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33304) glSecondaryColorFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41718) glTexCoordFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44315) glVertexAttribFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52817) glVertexAttribIFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53539) glVertexFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54826) 11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4' Missing documentation for: gl_VERTEX_ATTRIB_ARRAY_INTEGER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815) glGetVertexAttribIivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24243) glGetVertexAttribIuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24278) glVertexAttribI1iEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52853) glVertexAttribI1ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52886) glVertexAttribI1uiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52919) glVertexAttribI1uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52952) glVertexAttribI2iEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52986) glVertexAttribI2ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53020) glVertexAttribI2uiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53054) glVertexAttribI2uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53088) glVertexAttribI3iEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53123) glVertexAttribI3ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53158) glVertexAttribI3uiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53193) glVertexAttribI3uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53228) glVertexAttribI4bvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53261) glVertexAttribI4iEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53297) glVertexAttribI4ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53333) glVertexAttribI4svEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53366) glVertexAttribI4ubvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53399) glVertexAttribI4uiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53435) glVertexAttribI4uivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53471) glVertexAttribI4usvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53504) glVertexAttribIPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:53577) 2% ( 3 /150) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram' Missing documentation for: gl_ATTRIB_ARRAY_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:560) gl_ATTRIB_ARRAY_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:563) gl_ATTRIB_ARRAY_STRIDE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:566) gl_ATTRIB_ARRAY_TYPE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:569) gl_CURRENT_ATTRIB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2573) gl_CURRENT_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2603) gl_CURRENT_MATRIX_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2609) gl_IDENTITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5378) gl_INVERSE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6107) gl_INVERSE_TRANSPOSE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6110) gl_MAP1_VERTEX_ATTRIB0_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6713) gl_MAP1_VERTEX_ATTRIB10_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6716) gl_MAP1_VERTEX_ATTRIB11_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6719) gl_MAP1_VERTEX_ATTRIB12_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6722) gl_MAP1_VERTEX_ATTRIB13_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725) gl_MAP1_VERTEX_ATTRIB14_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728) gl_MAP1_VERTEX_ATTRIB15_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731) gl_MAP1_VERTEX_ATTRIB1_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6734) gl_MAP1_VERTEX_ATTRIB2_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6737) gl_MAP1_VERTEX_ATTRIB3_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740) gl_MAP1_VERTEX_ATTRIB4_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743) gl_MAP1_VERTEX_ATTRIB5_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746) gl_MAP1_VERTEX_ATTRIB6_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6749) gl_MAP1_VERTEX_ATTRIB7_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752) gl_MAP1_VERTEX_ATTRIB8_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6755) gl_MAP1_VERTEX_ATTRIB9_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6758) gl_MAP2_VERTEX_ATTRIB0_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6800) gl_MAP2_VERTEX_ATTRIB10_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803) gl_MAP2_VERTEX_ATTRIB11_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806) gl_MAP2_VERTEX_ATTRIB12_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6809) gl_MAP2_VERTEX_ATTRIB13_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6812) gl_MAP2_VERTEX_ATTRIB14_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6815) gl_MAP2_VERTEX_ATTRIB15_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818) gl_MAP2_VERTEX_ATTRIB1_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6821) gl_MAP2_VERTEX_ATTRIB2_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824) gl_MAP2_VERTEX_ATTRIB3_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6827) gl_MAP2_VERTEX_ATTRIB4_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6830) gl_MAP2_VERTEX_ATTRIB5_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833) gl_MAP2_VERTEX_ATTRIB6_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6836) gl_MAP2_VERTEX_ATTRIB7_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6839) gl_MAP2_VERTEX_ATTRIB8_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6842) gl_MAP2_VERTEX_ATTRIB9_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6845) gl_MATRIX0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6911) gl_MATRIX1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947) gl_MATRIX2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6983) gl_MATRIX3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6995) gl_MATRIX4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7001) gl_MATRIX5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7007) gl_MATRIX6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7013) gl_MATRIX7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7019) gl_MAX_TRACK_MATRICES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8189) gl_MAX_TRACK_MATRIX_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8192) gl_MODELVIEW_PROJECTION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8603) gl_PROGRAM_ERROR_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430) gl_PROGRAM_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457) gl_PROGRAM_PARAMETER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502) gl_PROGRAM_RESIDENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10526) gl_PROGRAM_STRING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10541) gl_PROGRAM_TARGET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10544) gl_TRACK_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696) gl_TRACK_MATRIX_TRANSFORM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14699) gl_TRANSPOSE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870) gl_VERTEX_ATTRIB_ARRAY0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15725) gl_VERTEX_ATTRIB_ARRAY10_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728) gl_VERTEX_ATTRIB_ARRAY11_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731) gl_VERTEX_ATTRIB_ARRAY12_NV 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(src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15770) gl_VERTEX_PROGRAM_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15932) gl_VERTEX_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15944) gl_VERTEX_PROGRAM_POINT_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15956) gl_VERTEX_PROGRAM_TWO_SIDE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15968) gl_VERTEX_STATE_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16013) glAreProgramsResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3395) glBindProgramNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4324) glDeleteProgramsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11352) glExecuteProgramNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14370) glGenProgramsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16511) glGetProgramParameterdvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21561) glGetProgramParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21579) glGetProgramStringNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21825) glGetProgramivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21894) glGetTrackMatrixivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23519) glGetVertexAttribPointervNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24416) glGetVertexAttribdvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24468) glGetVertexAttribfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24520) glGetVertexAttribivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24572) glIsProgramNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26777) glLoadProgramNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27754) glProgramParameter4dNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36097) glProgramParameter4dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36117) glProgramParameter4fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36134) glProgramParameter4fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36154) glProgramParameters4dvNV 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(src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51389) glVertexAttrib2sNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51473) glVertexAttrib2svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51523) glVertexAttrib3dNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51576) glVertexAttrib3dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51627) glVertexAttrib3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51680) glVertexAttrib3fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51731) glVertexAttrib3sNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51818) glVertexAttrib3svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:51869) glVertexAttrib4dNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52194) glVertexAttrib4dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52246) glVertexAttrib4fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52301) glVertexAttrib4fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52353) glVertexAttrib4sNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52476) glVertexAttrib4svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52528) glVertexAttrib4ubNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52544) glVertexAttrib4ubvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:52596) glVertexAttribPointerNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54454) glVertexAttribs1dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54473) glVertexAttribs1fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54490) glVertexAttribs1svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54524) glVertexAttribs2dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54541) glVertexAttribs2fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54558) glVertexAttribs2svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54592) glVertexAttribs3dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54609) glVertexAttribs3fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54626) glVertexAttribs3svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54660) glVertexAttribs4dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54677) glVertexAttribs4fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54694) glVertexAttribs4svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54728) glVertexAttribs4ubvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54745) 7% ( 3 / 44) in 'Graphics.Rendering.OpenGL.Raw.NV.VideoCapture' Missing documentation for: gl_FAILURE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4091) gl_FIELD_LOWER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4127) gl_FIELD_UPPER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4130) gl_LAST_VIDEO_CAPTURE_STATUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182) gl_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8786) gl_NUM_VIDEO_CAPTURE_STREAMS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954) gl_PARTIAL_SUCCESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9506) gl_SUCCESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13160) gl_VIDEO_BUFFER_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16079) gl_VIDEO_BUFFER_INTERNAL_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16082) gl_VIDEO_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16085) gl_VIDEO_BUFFER_PITCH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16088) gl_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16091) gl_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16094) gl_VIDEO_CAPTURE_FRAME_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097) gl_VIDEO_CAPTURE_FRAME_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16100) gl_VIDEO_CAPTURE_SURFACE_ORIGIN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16103) gl_VIDEO_CAPTURE_TO_422_SUPPORTED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16106) gl_VIDEO_COLOR_CONVERSION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16109) gl_VIDEO_COLOR_CONVERSION_MAX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16112) gl_VIDEO_COLOR_CONVERSION_MIN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16115) gl_VIDEO_COLOR_CONVERSION_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16118) gl_YCBAYCR8A_4224_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16328) gl_YCBYCR8_422_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16337) gl_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16358) gl_Z4Y12Z4CB12Z4CR12_444_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16361) gl_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16364) gl_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16367) gl_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16370) glBeginVideoCaptureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3796) glBindVideoCaptureStreamBufferNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4689) glBindVideoCaptureStreamTextureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4707) glEndVideoCaptureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14077) glGetVideoCaptureStreamdvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24589) glGetVideoCaptureStreamfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24607) glGetVideoCaptureStreamivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24625) glGetVideoCaptureivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24643) glVideoCaptureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55627) glVideoCaptureStreamParameterdvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55644) glVideoCaptureStreamParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55662) glVideoCaptureStreamParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:55680) 100% ( 75 / 75) in 'Graphics.Rendering.OpenGL.Raw.NV' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NVX.ConditionalRender' Missing documentation for: glBeginConditionalRenderNVX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3595) glEndConditionalRenderNVX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13855) 100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.Raw.NVX' 18% ( 5 / 28) in 'Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates' Missing documentation for: gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950) glMultiTexCoord1bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30046) glMultiTexCoord1bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30062) glMultiTexCoord2bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30406) glMultiTexCoord2bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30423) glMultiTexCoord3bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30777) glMultiTexCoord3bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30795) glMultiTexCoord4bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31159) glMultiTexCoord4bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31178) glTexCoord1bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43119) glTexCoord1bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43134) glTexCoord2bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43337) glTexCoord2bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43353) glTexCoord3bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43759) glTexCoord3bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43776) glTexCoord4bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43991) glTexCoord4bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44009) glVertex2bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49613) glVertex2bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49629) glVertex3bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49837) glVertex3bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49854) glVertex4bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50068) glVertex4bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50086) 3% ( 3 /108) in 'Graphics.Rendering.OpenGL.Raw.OES.FixedPoint' Missing documentation for: gl_FIXED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163) glAccumxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3120) glAlphaFuncxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3364) glBitmapxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4925) glBlendColorxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5011) glClearAccumxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6030) glClearColorxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6236) glClearDepthxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6331) glClipPlanexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6792) glColor3xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7148) glColor3xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7165) glColor4xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7625) glColor4xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7643) glConvolutionParameterxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9246) glConvolutionParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9263) glDepthRangexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11876) glEvalCoord1xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14156) glEvalCoord1xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14171) glEvalCoord2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14252) glEvalCoord2xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14268) glFeedbackBufferxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14634) glFogxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15291) glFogxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15323) glFrustumxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16218) glGetClipPlanexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17531) glGetConvolutionParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18019) glGetFixedvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18357) glGetHistogramParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18863) glGetLightxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19284) glGetMapxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19565) glGetMaterialxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19618) glGetPixelMapxv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21130) glGetTexEnvxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22763) glGetTexGenxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22885) glGetTexLevelParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22960) glGetTexParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23152) glIndexxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26055) glIndexxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26070) glLightModelxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27266) glLightModelxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27298) glLightxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27403) glLightxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27437) glLineWidthxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27502) glLoadMatrixxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27709) glLoadTransposeMatrixxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27834) glMap1xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28107) glMap2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28177) glMapGrid1xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28346) glMapGrid2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28405) glMaterialxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28743) glMaterialxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28777) glMultMatrixxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29490) glMultTransposeMatrixxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29567) glMultiTexCoord1xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30374) glMultiTexCoord1xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30390) glMultiTexCoord2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30744) glMultiTexCoord2xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30761) glMultiTexCoord3xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31125) glMultiTexCoord3xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31143) glMultiTexCoord4xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31536) glMultiTexCoord4xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31555) glNormal3xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33272) glNormal3xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33289) glOrthoxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33779) glPassThroughxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33864) glPixelMapx (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34438) glPixelStorex (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34489) glPixelTransferxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34618) glPixelZoomxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34719) glPointParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35001) glPointSizexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35065) glPolygonOffsetxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35193) glPrioritizeTexturesxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35504) glRasterPos2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38972) glRasterPos2xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38988) glRasterPos3xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39139) glRasterPos3xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39156) glRasterPos4xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39311) glRasterPos4xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39329) glRectxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39677) glRectxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39695) glRotatexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40575) glSampleCoverageOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40626) glScalexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41015) glTexCoord1xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43307) glTexCoord1xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43322) glTexCoord2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43728) glTexCoord2xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43744) glTexCoord3xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43959) glTexCoord3xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43976) glTexCoord4xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44282) glTexCoord4xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44300) glTexEnvxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44623) glTexEnvxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44657) glTexGenxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44868) glTexGenxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44885) glTexParameterxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45349) glTexParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45383) glTranslatexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47070) glVertex2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49807) glVertex2xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49822) glVertex3xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50037) glVertex3xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50053) glVertex4xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50274) glVertex4xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:50291) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.OES.QueryMatrix' Missing documentation for: glQueryMatrixxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38806) 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.OES.SinglePrecision' Missing documentation for: glClearDepthfOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6301) glClipPlanefOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6744) glDepthRangefOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11844) glFrustumfOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16178) glGetClipPlanefOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17499) glOrthofOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33739) 100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.OES' 12% ( 3 / 24) in 'Graphics.Rendering.OpenGL.Raw.PGI.MiscHints' Missing documentation for: gl_ALLOW_DRAW_FRG_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:248) gl_ALLOW_DRAW_MEM_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:251) gl_ALLOW_DRAW_OBJ_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:254) gl_ALLOW_DRAW_WIN_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:257) gl_ALWAYS_FAST_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416) gl_ALWAYS_SOFT_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:419) gl_BACK_NORMALS_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611) gl_CLIP_FAR_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121) gl_CLIP_NEAR_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1124) gl_CONSERVE_MEMORY_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2186) gl_FULL_STIPPLE_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4979) gl_NATIVE_GRAPHICS_BEGIN_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8735) gl_NATIVE_GRAPHICS_END_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8738) gl_NATIVE_GRAPHICS_HANDLE_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8741) gl_PREFER_DOUBLEBUFFER_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304) gl_RECLAIM_MEMORY_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11030) gl_STRICT_DEPTHFUNC_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13130) gl_STRICT_LIGHTING_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13133) gl_STRICT_SCISSOR_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13136) gl_WIDE_LINE_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16286) glHintPGI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25623) 100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.Raw.PGI' 12% ( 3 / 26) in 'Graphics.Rendering.OpenGL.Raw.SGI.ColorTable' Missing documentation for: gl_COLOR_TABLE_ALPHA_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1532) gl_COLOR_TABLE_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1538) gl_COLOR_TABLE_BLUE_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1544) gl_COLOR_TABLE_FORMAT_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1550) gl_COLOR_TABLE_GREEN_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556) gl_COLOR_TABLE_INTENSITY_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562) gl_COLOR_TABLE_LUMINANCE_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568) gl_COLOR_TABLE_RED_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1574) gl_COLOR_TABLE_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1580) gl_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1583) gl_COLOR_TABLE_WIDTH_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589) gl_POST_COLOR_MATRIX_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208) gl_POST_CONVOLUTION_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10262) gl_PROXY_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10580) gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10592) gl_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10598) glColorTableParameterfvSGI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8098) glColorTableParameterivSGI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8133) glColorTableSGI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8150) glCopyColorTableSGI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9378) glGetColorTableParameterfvSGI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17619) glGetColorTableParameterivSGI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17671) glGetColorTableSGI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17688) 100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.SGI' 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.SGIS.DetailTexture' Missing documentation for: gl_DETAIL_TEXTURE_2D_BINDING_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3203) gl_DETAIL_TEXTURE_2D_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206) gl_DETAIL_TEXTURE_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209) gl_DETAIL_TEXTURE_LEVEL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3212) gl_DETAIL_TEXTURE_MODE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3215) gl_LINEAR_DETAIL_ALPHA_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6299) gl_LINEAR_DETAIL_COLOR_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302) gl_LINEAR_DETAIL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6305) glDetailTexFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11925) glGetDetailTexFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18140) 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.SGIS.FogFunction' Missing documentation for: gl_FOG_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4403) gl_FOG_FUNC_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4406) gl_MAX_FOG_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412) glFogFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15191) glGetFogFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18459) 14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.SGIS.Multisample' Missing documentation for: gl_1PASS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:23) gl_2PASS_0_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:32) gl_2PASS_1_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:38) gl_4PASS_0_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:89) gl_4PASS_1_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:95) gl_4PASS_2_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:101) gl_4PASS_3_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:107) gl_MULTISAMPLE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8705) gl_SAMPLES_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119) gl_SAMPLE_ALPHA_TO_MASK_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131) gl_SAMPLE_ALPHA_TO_ONE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12143) gl_SAMPLE_BUFFERS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12158) gl_SAMPLE_MASK_INVERT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12200) gl_SAMPLE_MASK_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12206) gl_SAMPLE_MASK_VALUE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12218) gl_SAMPLE_PATTERN_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12224) glSampleMaskSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40723) glSamplePatternSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40771) 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.SGIS.PixelTexture' Missing documentation for: gl_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9803) gl_PIXEL_FRAGMENT_RGB_SOURCE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9806) gl_PIXEL_GROUP_COLOR_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9809) gl_PIXEL_TEXTURE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9908) glGetPixelTexGenParameterfvSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21147) glGetPixelTexGenParameterivSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21163) glPixelTexGenParameterfSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34505) glPixelTexGenParameterfvSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34521) glPixelTexGenParameteriSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34537) glPixelTexGenParameterivSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34553) 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.SGIS.PointParameters' Missing documentation for: gl_DISTANCE_ATTENUATION_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3251) gl_POINT_FADE_THRESHOLD_SIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10049) gl_POINT_SIZE_MAX_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10082) gl_POINT_SIZE_MIN_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094) glPointParameterfSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34806) glPointParameterfvSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34871) 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.SGIS.SharpenTexture' Missing documentation for: gl_LINEAR_SHARPEN_ALPHA_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6314) gl_LINEAR_SHARPEN_COLOR_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317) gl_LINEAR_SHARPEN_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6320) gl_SHARPEN_TEXTURE_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482) glGetSharpenTexFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22554) glSharpenTexFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42147) 20% ( 3 / 15) in 'Graphics.Rendering.OpenGL.Raw.SGIS.Texture4D' Missing documentation for: gl_MAX_4D_TEXTURE_SIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7109) gl_PACK_IMAGE_DEPTH_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413) gl_PACK_SKIP_VOLUMES_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9458) gl_PROXY_TEXTURE_4D_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10646) gl_TEXTURE_4DSIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13691) gl_TEXTURE_4D_BINDING_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13694) gl_TEXTURE_4D_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13697) gl_TEXTURE_WRAP_Q_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618) gl_UNPACK_IMAGE_DEPTH_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15098) gl_UNPACK_SKIP_VOLUMES_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146) glTexImage4DSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45108) glTexSubImage4DSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45784) 60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureColorMask' Missing documentation for: gl_TEXTURE_COLOR_WRITEMASK_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931) glTextureColorMaskSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45916) 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureFilter4' Missing documentation for: gl_FILTER4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4145) gl_TEXTURE_FILTER4_SIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14210) glGetTexFilterFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22780) glTexFilterFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44674) 100% ( 16 / 16) in 'Graphics.Rendering.OpenGL.Raw.SGIS' 30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Async' Missing documentation for: gl_ASYNC_MARKER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:488) glAsyncMarkerSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3498) glDeleteAsyncMarkersSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11014) glFinishAsyncSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14717) glGenAsyncMarkersSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16238) glIsAsyncMarkerSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26339) glPollAsyncSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35080) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.FlushRaster' Missing documentation for: glFlushRasterSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14909) 7% ( 3 / 41) in 'Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting' Missing documentation for: gl_CURRENT_RASTER_NORMAL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645) gl_FRAGMENT_COLOR_MATERIAL_FACE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526) gl_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529) gl_FRAGMENT_COLOR_MATERIAL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532) gl_FRAGMENT_LIGHT0_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4556) gl_FRAGMENT_LIGHT1_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559) gl_FRAGMENT_LIGHT2_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4562) gl_FRAGMENT_LIGHT3_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565) gl_FRAGMENT_LIGHT4_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4568) gl_FRAGMENT_LIGHT5_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4571) gl_FRAGMENT_LIGHT6_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574) gl_FRAGMENT_LIGHT7_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4577) gl_FRAGMENT_LIGHTING_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580) gl_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4583) gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586) gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4589) gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592) gl_LIGHT_ENV_MODE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254) gl_MAX_ACTIVE_LIGHTS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7112) gl_MAX_FRAGMENT_LIGHTS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7439) glFragmentColorMaterialSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15339) glFragmentLightModelfSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15370) glFragmentLightModelfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15386) glFragmentLightModeliSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15402) glFragmentLightModelivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15418) glFragmentLightfSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15434) glFragmentLightfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15451) glFragmentLightiSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15468) glFragmentLightivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15485) glFragmentMaterialfSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15502) glFragmentMaterialfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15519) glFragmentMaterialiSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15536) glFragmentMaterialivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15553) glGetFragmentLightfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18524) glGetFragmentLightivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18541) glGetFragmentMaterialfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18558) glGetFragmentMaterialivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18575) glLightEnviSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27166) 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Framezoom' Missing documentation for: gl_FRAMEZOOM_FACTOR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4952) gl_FRAMEZOOM_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955) gl_MAX_FRAMEZOOM_FACTOR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478) glFrameZoomSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15584) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.IglooInterface' Missing documentation for: glIglooInterfaceSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25676) 27% ( 3 / 11) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Instruments' Missing documentation for: gl_INSTRUMENT_BUFFER_POINTER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708) gl_INSTRUMENT_MEASUREMENTS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5711) glGetInstrumentsSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18970) glInstrumentsBufferSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26133) glPollInstrumentsSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35095) glReadInstrumentsSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39407) glStartInstrumentsSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42228) glStopInstrumentsSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42596) 30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.SGIX.ListPriority' Missing documentation for: gl_LIST_PRIORITY_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6410) glGetListParameterfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19335) glGetListParameterivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19352) glListParameterfSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27564) glListParameterfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27581) glListParameteriSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27598) glListParameterivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27615) 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.PixelTexture' Missing documentation for: gl_PIXEL_TEX_GEN_MODE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9923) gl_PIXEL_TEX_GEN_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9935) glPixelTexGenSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34569) 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.SGIX.PolynomialFFD' Missing documentation for: gl_DEFORMATIONS_MASK_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2981) gl_GEOMETRY_DEFORMATION_BIT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5030) gl_GEOMETRY_DEFORMATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5033) gl_MAX_DEFORMATION_ORDER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7364) gl_TEXTURE_DEFORMATION_BIT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156) gl_TEXTURE_DEFORMATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14159) glDeformSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10943) glDeformationMap3dSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10958) glDeformationMap3fSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10986) glLoadIdentityDeformationMapSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27647) 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.ReferencePlane' Missing documentation for: gl_REFERENCE_PLANE_EQUATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11114) gl_REFERENCE_PLANE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11117) glReferencePlaneSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39711) 21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Sprite' Missing documentation for: gl_SPRITE_AXIAL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12776) gl_SPRITE_AXIS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779) gl_SPRITE_EYE_ALIGNED_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12782) gl_SPRITE_MODE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12785) gl_SPRITE_OBJECT_ALIGNED_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12788) gl_SPRITE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12791) gl_SPRITE_TRANSLATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12794) glSpriteParameterfSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42164) glSpriteParameterfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42180) glSpriteParameteriSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42196) glSpriteParameterivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42212) 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TagSampleBuffer' Missing documentation for: glTagSampleBufferSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42678) 100% ( 37 / 37) in 'Graphics.Rendering.OpenGL.Raw.SGIX' 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.SUN.GlobalAlpha' Missing documentation for: gl_GLOBAL_ALPHA_FACTOR_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5138) gl_GLOBAL_ALPHA_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5141) glGlobalAlphaFactorbSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25486) glGlobalAlphaFactordSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25501) glGlobalAlphaFactorfSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25516) glGlobalAlphaFactoriSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25531) glGlobalAlphaFactorsSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25546) glGlobalAlphaFactorubSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25561) glGlobalAlphaFactoruiSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25576) glGlobalAlphaFactorusSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25591) 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.SUN.MeshArray' Missing documentation for: gl_QUAD_MESH_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10721) gl_TRIANGLE_MESH_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14909) glDrawMeshArraysSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12949) 11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.SUN.TriangleList' Missing documentation for: gl_R1UI_C3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10883) gl_R1UI_C4F_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10886) gl_R1UI_C4UB_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889) gl_R1UI_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10892) gl_R1UI_T2F_C4F_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10895) gl_R1UI_T2F_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10898) gl_R1UI_T2F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10901) gl_R1UI_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10904) gl_REPLACEMENT_CODE_ARRAY_POINTER_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11441) gl_REPLACEMENT_CODE_ARRAY_STRIDE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11444) gl_REPLACEMENT_CODE_ARRAY_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11447) gl_REPLACEMENT_CODE_ARRAY_TYPE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11450) gl_REPLACEMENT_CODE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11453) gl_REPLACE_MIDDLE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11459) gl_REPLACE_OLDEST_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11462) gl_RESTART_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11519) gl_TRIANGLE_LIST_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14906) glReplacementCodePointerSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39947) glReplacementCodeubSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39964) glReplacementCodeubvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39979) glReplacementCodeuiSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40152) glReplacementCodeuivSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40325) glReplacementCodeusSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40340) glReplacementCodeusvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40355) 5% ( 2 / 42) in 'Graphics.Rendering.OpenGL.Raw.SUN.Vertex' Missing documentation for: glColor3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6894) glColor3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6914) glColor4fNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7269) glColor4fNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7293) glColor4ubVertex2fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7448) glColor4ubVertex2fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7468) glColor4ubVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7484) glColor4ubVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7505) glNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33103) glNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33123) glReplacementCodeuiColor3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39994) glReplacementCodeuiColor3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40015) glReplacementCodeuiColor4fNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40032) glReplacementCodeuiColor4fNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40057) glReplacementCodeuiColor4ubVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40075) glReplacementCodeuiColor4ubVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40097) glReplacementCodeuiNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40114) glReplacementCodeuiNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40135) glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40167) glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40194) glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40213) glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40236) glReplacementCodeuiTexCoord2fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40254) glReplacementCodeuiTexCoord2fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40274) glReplacementCodeuiVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40291) glReplacementCodeuiVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40309) glTexCoord2fColor3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43418) glTexCoord2fColor3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43440) glTexCoord2fColor4fNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43457) glTexCoord2fColor4fNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43483) glTexCoord2fColor4ubVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43501) glTexCoord2fColor4ubVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43524) glTexCoord2fNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43541) glTexCoord2fNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43563) glTexCoord2fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43580) glTexCoord2fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43599) glTexCoord4fColor4fNormal3fVertex4fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44078) glTexCoord4fColor4fNormal3fVertex4fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44107) glTexCoord4fVertex4fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44125) glTexCoord4fVertex4fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44147) 100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw.SUN' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.SUNX.ConstantData' Missing documentation for: gl_TEXTURE_CONSTANT_DATA_SUNX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991) gl_UNPACK_CONSTANT_DATA_SUNX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15092) glFinishTextureSUNX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14778) 100% ( 2 / 2) in 'Graphics.Rendering.OpenGL.Raw.SUNX' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ThreeDFX.Tbuffer' Missing documentation for: glTbufferMask3DFX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42869) 100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.Raw.ThreeDFX' 38% (323 /851) in 'Graphics.Rendering.OpenGL.Raw.Version10' Missing documentation for: gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44) gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562) gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619) gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679) gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688) gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724) gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048) gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072) gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426) gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438) gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810) gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488) gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139) gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476) gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121) gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382) gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385) 40% (355 /883) in 'Graphics.Rendering.OpenGL.Raw.Version11' Missing documentation for: gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44) gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562) gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619) gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679) gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688) gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724) gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048) gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072) gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426) gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438) gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810) gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488) gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139) gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476) gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121) gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382) gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385) 39% (359 /928) in 'Graphics.Rendering.OpenGL.Raw.Version12' Missing documentation for: gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44) gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257) gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562) gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640) gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679) gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688) gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724) gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048) gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072) gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426) gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438) gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498) gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810) gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344) gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488) gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569) gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139) gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518) gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121) gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382) gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385) 38% (405 /1070) in 'Graphics.Rendering.OpenGL.Raw.Version13' Missing documentation for: gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44) gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215) gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028) gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592) gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595) gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658) gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709) gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715) gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721) gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727) gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132) gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2189) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3272) gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3275) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795) gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257) gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180) gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645) gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852) gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131) gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140) gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149) gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158) gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167) gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178) gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316) gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562) gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652) gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679) gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688) gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724) gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048) gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072) gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120) gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426) gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438) gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498) gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810) gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864) gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173) gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344) gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488) gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569) gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683) gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692) gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701) gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710) gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719) gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139) gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151) gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702) gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855) gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876) gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518) gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121) gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382) gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385) 39% (452 /1165) in 'Graphics.Rendering.OpenGL.Raw.Version14' Missing documentation for: gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44) gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215) gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028) gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493) gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1514) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592) gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595) gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658) gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673) gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1697) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709) gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715) gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721) gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727) gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132) gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2189) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582) gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2588) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657) gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2660) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3194) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3272) gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3275) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316) gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4322) gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4325) gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4349) gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4355) gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4364) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4541) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003) gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015) gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795) gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257) gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180) gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645) gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852) gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131) gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140) gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149) gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158) gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167) gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031) gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10034) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070) gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10073) gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10085) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178) gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316) gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562) gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652) gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679) gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688) gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724) gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048) gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072) gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120) gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426) gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438) gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498) gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810) gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864) gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173) gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272) gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308) gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314) gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320) gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344) gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488) gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569) gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683) gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692) gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701) gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710) gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719) gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139) gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151) gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198) gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702) gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855) gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876) gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518) gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121) gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382) gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385) 38% (473 /1236) in 'Graphics.Rendering.OpenGL.Raw.Version15' Missing documentation for: gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44) gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215) gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028) gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211) gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1217) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493) gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1514) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592) gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595) gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658) gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673) gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1697) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709) gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715) gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721) gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727) gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132) gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2189) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582) gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2585) gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2588) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657) gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2660) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3194) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3272) gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3275) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851) gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316) gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4319) gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4322) gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4325) gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4328) gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4349) gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4355) gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4364) gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370) gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376) gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382) gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4388) gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4391) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4541) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003) gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015) gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606) gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5612) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795) gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257) gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180) gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645) gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810) gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8816) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852) gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131) gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140) gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149) gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158) gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167) gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031) gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10034) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070) gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10073) gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10085) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178) gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316) gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562) gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652) gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679) gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688) gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814) gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048) gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072) gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120) gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426) gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438) gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498) gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810) gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864) gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173) gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272) gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290) gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308) gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314) gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320) gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344) gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488) gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569) gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683) gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692) gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701) gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710) gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719) gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773) gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12800) gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12803) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806) gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812) gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815) gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139) gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151) gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994) gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198) gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702) gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855) gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876) gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518) gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626) gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121) gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124) gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382) gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385) 40% (567 /1414) in 'Graphics.Rendering.OpenGL.Raw.Version20' Missing documentation for: gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44) gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146) gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215) gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028) gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211) gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1217) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493) gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1514) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592) gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595) gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658) gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673) gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1697) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712) gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715) gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721) gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727) gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132) gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2189) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210) gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2450) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582) gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2585) gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2588) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657) gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2660) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3194) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3272) gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3275) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851) gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316) gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4319) gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4322) gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4325) gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4328) gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4349) gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4355) gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4364) gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370) gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376) gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382) gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4388) gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4391) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4541) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003) gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015) gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606) gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5612) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795) gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257) gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844) gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180) gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645) gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810) gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8816) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852) gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131) gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140) gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149) gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158) gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167) gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031) gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10034) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070) gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10073) gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10085) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103) gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10106) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178) gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316) gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562) gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652) gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679) gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688) gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814) gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048) gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072) gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120) gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426) gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438) gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498) gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810) gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864) gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173) gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272) gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290) gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308) gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314) gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320) gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344) gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458) gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464) gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488) gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569) gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683) gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692) gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701) gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710) gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719) gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773) gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12800) gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12803) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806) gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812) gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815) gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139) gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151) gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994) gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198) gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702) gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855) gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876) gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626) gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950) gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15962) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121) gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124) gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382) gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385) 40% (573 /1443) in 'Graphics.Rendering.OpenGL.Raw.Version21' Missing documentation for: gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44) gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146) gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215) gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028) gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211) gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1217) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493) gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1514) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592) gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595) gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658) gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673) gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1697) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712) gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715) gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721) gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727) gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790) gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1970) gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1973) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132) gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2189) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210) gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2450) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582) gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2585) gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2588) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651) gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657) gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2660) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3194) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3272) gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3275) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851) gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316) gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4319) gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4322) gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4325) gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4328) gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4349) gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4355) gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4364) gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370) gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376) gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382) gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4388) gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4391) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4541) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003) gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015) gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606) gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5612) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795) gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257) gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844) gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180) gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645) gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810) gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8816) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852) gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131) gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140) gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149) gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158) gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167) gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031) gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10034) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070) gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10073) gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10085) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103) gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10106) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178) gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316) gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562) gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652) gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679) gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688) gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814) gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048) gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072) gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120) gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426) gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438) gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498) gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810) gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864) gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173) gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272) gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290) gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308) gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314) gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320) gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344) gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458) gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464) gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488) gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569) gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605) gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12608) gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12611) gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12626) gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683) gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692) gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701) gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710) gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719) gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773) gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12800) gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12803) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806) gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812) gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815) gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139) gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151) gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994) gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198) gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702) gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855) gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876) gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626) gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950) gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15962) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121) gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124) gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382) gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385) 35% (989 /2829) in 'Graphics.Rendering.OpenGL.Raw.Compatibility45' Missing documentation for: gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26) gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44) gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50) gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59) gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62) gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65) gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83) gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113) gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125) gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131) gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134) gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137) gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140) gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143) gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146) gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149) gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152) gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155) gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158) gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164) gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170) gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173) gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176) gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179) gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182) gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185) gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191) gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194) gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197) gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200) gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203) gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215) gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224) gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242) gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245) gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260) gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263) gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272) gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281) gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284) gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290) gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323) gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329) gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347) gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350) gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365) gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383) gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389) gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392) gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401) gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:407) gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413) gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422) gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425) gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428) gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431) gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434) gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437) gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440) gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452) gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458) gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:476) gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479) gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:506) gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:512) gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515) gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518) gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521) gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524) gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542) gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545) gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548) gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551) gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554) gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572) gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:575) gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578) gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581) gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584) gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587) gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590) gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593) gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605) gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608) gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617) gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626) gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629) gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641) gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650) gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677) gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680) gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683) gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698) gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701) gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710) gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722) gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737) gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752) gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755) gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764) gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773) gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776) gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779) gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782) gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788) gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803) gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809) gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815) gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821) gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827) gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:842) gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845) gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851) gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:857) gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860) gl_BUFFER_IMMUTABLE_STORAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869) gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875) gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884) gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887) gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890) gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908) gl_BUFFER_STORAGE_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:914) gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:917) gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923) gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:929) gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950) gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953) gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956) gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959) gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962) gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968) gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971) gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983) gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986) gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992) gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998) gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016) gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1022) gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028) gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031) gl_CLEAR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1034) gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037) gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043) gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046) gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1049) gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052) gl_CLIENT_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1055) gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058) gl_CLIP_DEPTH_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1067) gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070) gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076) gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082) gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088) gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094) gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100) gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106) gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112) gl_CLIP_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127) gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130) gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136) gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142) gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148) gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154) gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160) gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184) gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187) gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211) gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1217) gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241) gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247) gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253) gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259) gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265) gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277) gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280) gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289) gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298) gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307) gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316) gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325) gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340) gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349) gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358) gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367) gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376) gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385) gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394) gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403) gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415) gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445) gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1448) gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451) gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460) gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481) gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484) gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487) gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490) gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493) gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1508) gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1514) gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592) gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595) gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658) gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673) gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1682) gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691) gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1697) gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1703) gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706) gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709) gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712) gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715) gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721) gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727) gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730) gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748) gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754) gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760) gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766) gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1769) gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775) gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778) gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784) gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790) gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793) gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1874) gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1913) gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1919) gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937) gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1946) gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955) gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1961) gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967) gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1970) gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1973) gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982) gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057) gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2063) gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2069) gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075) gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2078) gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132) gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2144) gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2147) gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2153) gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2156) gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2159) gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2162) gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2168) gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2189) gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192) gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201) gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210) gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231) gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2234) gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237) gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240) gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246) gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2249) gl_CONTEXT_LOST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2255) gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2264) gl_CONTEXT_RELEASE_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2267) gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2270) gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2450) gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462) gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465) gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468) gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471) gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2474) gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480) gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2483) gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549) gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552) gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579) gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582) gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2585) gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2588) gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594) gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612) gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624) gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627) gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636) gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639) gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642) gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648) gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651) gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654) gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657) gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2660) gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669) gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675) gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690) gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2705) gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2714) gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2747) gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753) gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2765) gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2777) gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2783) gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2795) gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2807) gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2819) gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831) gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2837) gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2846) gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2855) gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864) gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2873) gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882) gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891) gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2900) gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2909) gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2915) gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924) gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2933) gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2939) gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2948) gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954) gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963) gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969) gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972) gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984) gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002) gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005) gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014) gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020) gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029) gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032) gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041) gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071) gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083) gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086) gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089) gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104) gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116) gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119) gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3134) gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140) gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152) gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3155) gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161) gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164) gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167) gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182) gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191) gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3194) gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200) gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224) gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3239) gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3242) gl_DISPLAY_LIST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3245) gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254) gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260) gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263) gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3272) gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3275) gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332) gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335) gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341) gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3347) gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3353) gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359) gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3365) gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371) gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377) gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3383) gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3389) gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3395) gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3401) gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3407) gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413) gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416) gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431) gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434) gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449) gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464) gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479) gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494) gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509) gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536) gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551) gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566) gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581) gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596) gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611) gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626) gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641) gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659) gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668) gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3692) gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3695) gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707) gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731) gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737) gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824) gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830) gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836) gl_DYNAMIC_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3842) gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848) gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851) gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857) gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878) gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884) gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905) gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911) gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917) gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950) gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953) gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956) gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959) gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971) gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034) gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037) gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046) gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058) gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067) gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094) gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097) gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100) gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103) gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106) gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109) gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136) gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4142) gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151) gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160) gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166) gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172) gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175) gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190) gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199) gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205) gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211) gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217) gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223) gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229) gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235) gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241) gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247) gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292) gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298) gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304) gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310) gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313) gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316) gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4319) gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4322) gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4325) gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4328) gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343) gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4349) gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4355) gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4364) gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370) gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376) gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382) gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385) gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4388) gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4391) gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394) gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400) gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409) gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412) gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415) gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427) gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4493) gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502) gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4541) gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4550) gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628) gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637) gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643) gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4661) gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4664) gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4667) gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670) gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673) gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679) gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682) gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688) gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694) gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697) gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4700) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712) gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721) gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730) gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751) gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757) gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4769) gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775) gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4787) gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790) gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799) gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4802) gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4805) gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4808) gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4817) gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4820) gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826) gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844) gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4865) gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877) gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886) gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904) gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4919) gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922) gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928) gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937) gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943) gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961) gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964) gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967) gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970) gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973) gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4982) gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985) gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994) gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003) gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015) gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018) gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036) gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5063) gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078) gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5084) gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5096) gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5111) gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5114) gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5117) gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120) gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129) gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5132) gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5135) gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195) gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198) gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201) gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204) gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210) gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225) gl_GUILTY_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228) gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252) gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5273) gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5276) gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288) gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5384) gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5387) gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5396) gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5399) gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5408) gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5411) gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420) gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426) gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5432) gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5438) gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5444) gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5447) gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5456) gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5462) gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5468) gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5477) gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5480) gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483) gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5486) gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5489) gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5492) gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5495) gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5498) gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5501) gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5504) gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507) gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510) gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5513) gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5519) gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5531) gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5534) gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5537) gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5546) gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5549) gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5567) gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5579) gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5585) gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591) gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594) gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5603) gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606) gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5612) gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633) gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639) gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645) gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651) gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657) gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660) gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672) gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675) gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678) gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690) gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693) gl_INNOCENT_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5696) gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714) gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753) gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756) gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762) gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789) gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795) gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840) gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849) gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852) gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5855) gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858) gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5861) gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5864) gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5867) gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5870) gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5873) gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5876) gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879) gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5882) gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885) gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5888) gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891) gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894) gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906) gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5909) gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5912) gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921) gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924) gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5933) gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936) gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5945) gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5951) gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5957) gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5966) gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5972) gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981) gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984) gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993) gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996) gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005) gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008) gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014) gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020) gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026) gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038) gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6044) gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059) gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065) gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071) gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077) gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080) gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089) gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092) gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095) gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113) gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128) gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137) gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146) gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164) gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173) gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6188) gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206) gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209) gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215) gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218) gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221) gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224) gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227) gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230) gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233) gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236) gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239) gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248) gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251) gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257) gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260) gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266) gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272) gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275) gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278) gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290) gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308) gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311) gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323) gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6326) gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338) gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341) gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347) gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350) gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353) gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356) gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359) gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362) gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365) gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6368) gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380) gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386) gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389) gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392) gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395) gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398) gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401) gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404) gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407) gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413) gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6428) gl_LOCATION_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431) gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6434) gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437) gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440) gl_LOSE_CONTEXT_ON_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6443) gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455) gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6458) gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6461) gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470) gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473) gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476) gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482) gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491) gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506) gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533) gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536) gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548) gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554) gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563) gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584) gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662) gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671) gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677) gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680) gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683) gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686) gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689) gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695) gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698) gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701) gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704) gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707) gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710) gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764) gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767) gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770) gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773) gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776) gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782) gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785) gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788) gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791) gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794) gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797) gl_MAP_COHERENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854) gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857) gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860) gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866) gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872) gl_MAP_PERSISTENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6878) gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881) gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887) gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893) gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899) gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064) gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7073) gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097) gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100) gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115) gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133) gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7136) gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139) gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145) gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154) gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160) gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166) gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181) gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7184) gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7187) gl_MAX_COMBINED_CLIP_AND_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7190) gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7193) gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7196) gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199) gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202) gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7211) gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7214) gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7220) gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7223) gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7226) gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7235) gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244) gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250) gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253) gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7256) gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7259) gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7268) gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7271) gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7274) gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7277) gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7280) gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7283) gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7292) gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7295) gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7298) gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313) gl_MAX_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7325) gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7328) gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7334) gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7346) gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7367) gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370) gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373) gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7388) gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391) gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397) gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7403) gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406) gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415) gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7418) gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7424) gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7427) gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430) gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7445) gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448) gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451) gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457) gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460) gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463) gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472) gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475) gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7484) gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7493) gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7505) gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7514) gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7523) gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532) gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547) gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556) gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7565) gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7577) gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589) gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7598) gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7616) gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7619) gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7625) gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7631) gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7634) gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7640) gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643) gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646) gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655) gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664) gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667) gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670) gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7673) gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697) gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706) gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814) gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826) gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844) gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7853) gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862) gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871) gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889) gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895) gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910) gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913) gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943) gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946) gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949) gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7958) gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7967) gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976) gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985) gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7994) gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8003) gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8012) gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8021) gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8030) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8039) gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8048) gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8057) gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8066) gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8075) gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8084) gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093) gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8102) gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8111) gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8120) gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8129) gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138) gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150) gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159) gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168) gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177) gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180) gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183) gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195) gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207) gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216) gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225) gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228) gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8231) gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234) gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240) gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8246) gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8252) gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8255) gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258) gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8264) gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267) gl_MAX_VERTEX_ATTRIB_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8270) gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8279) gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8282) gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8297) gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303) gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309) gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315) gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318) gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8324) gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339) gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345) gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348) gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8351) gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8354) gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357) gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378) gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8390) gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402) gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405) gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8414) gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8423) gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8435) gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438) gl_MIRROR_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459) gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480) gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597) gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606) gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609) gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636) gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645) gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657) gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717) gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8726) gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729) gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732) gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744) gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753) gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756) gl_NEGATIVE_ONE_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8765) gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780) gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789) gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792) gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798) gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801) gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804) gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810) gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8816) gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840) gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846) gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852) gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861) gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876) gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879) gl_NO_RESET_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8882) gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8894) gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8897) gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900) gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906) gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8936) gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942) gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8945) gl_NUM_SHADING_LANGUAGE_VERSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8948) gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996) gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008) gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020) gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041) gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095) gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101) gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107) gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113) gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116) gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9119) gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122) gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125) gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128) gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131) gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140) gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149) gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158) gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167) gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176) gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263) gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266) gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269) gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272) gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383) gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392) gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9398) gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9401) gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9404) gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9407) gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416) gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425) gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443) gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446) gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452) gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455) gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464) gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512) gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9515) gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9524) gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9530) gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9536) gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767) gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9785) gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815) gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818) gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821) gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824) gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827) gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830) gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833) gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836) gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839) gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842) gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845) gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848) gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851) gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854) gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857) gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860) gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863) gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866) gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869) gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872) gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878) gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881) gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887) gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971) gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977) gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025) gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028) gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031) gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10034) gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040) gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052) gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070) gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10073) gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10085) gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097) gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100) gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103) gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10106) gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112) gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124) gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127) gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130) gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133) gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145) gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151) gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154) gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157) gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160) gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163) gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166) gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169) gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172) gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175) gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178) gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316) gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328) gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340) gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364) gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367) gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10370) gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376) gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10385) gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10409) gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415) gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10421) gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10445) gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496) gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505) gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508) gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517) gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10532) gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559) gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562) gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568) gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571) gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604) gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607) gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619) gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622) gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631) gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634) gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640) gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652) gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658) gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667) gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679) gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682) gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688) gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694) gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724) gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733) gl_QUERY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10739) gl_QUERY_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10745) gl_QUERY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10748) gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754) gl_QUERY_BY_REGION_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10757) gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763) gl_QUERY_BY_REGION_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10766) gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772) gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793) gl_QUERY_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10796) gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808) gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814) gl_QUERY_RESULT_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10826) gl_QUERY_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10835) gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838) gl_QUERY_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10841) gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847) gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850) gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859) gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862) gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868) gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871) gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877) gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907) gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913) gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916) gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919) gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922) gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925) gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928) gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934) gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937) gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958) gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967) gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976) gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997) gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11003) gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11006) gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009) gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021) gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036) gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045) gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048) gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057) gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072) gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11078) gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081) gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11084) gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11093) gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11102) gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111) gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120) gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294) gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297) gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300) gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309) gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321) gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336) gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351) gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360) gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369) gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381) gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390) gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408) gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417) gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426) gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432) gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435) gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438) gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498) gl_RESET_NOTIFICATION_STRATEGY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11504) gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525) gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528) gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531) gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534) gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540) gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543) gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549) gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555) gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561) gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564) gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567) gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570) gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573) gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579) gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582) gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585) gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588) gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591) gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600) gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606) gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609) gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618) gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624) gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633) gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642) gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651) gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657) gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663) gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672) gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11675) gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681) gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693) gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696) gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702) gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714) gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717) gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726) gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729) gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735) gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738) gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747) gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753) gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762) gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768) gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774) gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783) gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789) gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795) gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810) gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813) gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819) gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831) gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855) gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864) gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894) gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906) gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921) gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927) gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945) gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948) gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951) gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957) gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963) gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969) gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975) gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981) gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987) gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996) gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999) gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12005) gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011) gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017) gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026) gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12035) gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038) gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050) gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12056) gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12068) gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080) gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101) gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113) gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122) gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134) gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146) gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161) gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167) gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173) gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191) gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209) gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227) gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12233) gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266) gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269) gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272) gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284) gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290) gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308) gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314) gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320) gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326) gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338) gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341) gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344) gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353) gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362) gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368) gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12380) gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12386) gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392) gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12401) gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407) gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12410) gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413) gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434) gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437) gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12440) gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12443) gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12446) gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12449) gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12452) gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12455) gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458) gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461) gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464) gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485) gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488) gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491) gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536) gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12557) gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12560) gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563) gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12566) gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569) gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605) gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12608) gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12611) gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12626) gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653) gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659) gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662) gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665) gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668) gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683) gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692) gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701) gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710) gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719) gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728) gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761) gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764) gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767) gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770) gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773) gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12800) gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12803) gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806) gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12809) gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812) gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815) gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818) gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821) gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824) gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830) gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845) gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848) gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851) gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863) gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12875) gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12878) gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881) gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887) gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905) gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911) gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917) gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926) gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929) gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938) gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944) gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953) gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959) gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965) gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968) gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971) gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974) gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977) gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007) gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13010) gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016) gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019) gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022) gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025) gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028) gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040) gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049) gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064) gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067) gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070) gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073) gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082) gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088) gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091) gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094) gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109) gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115) gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124) gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139) gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151) gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13202) gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208) gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214) gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13220) gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226) gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235) gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247) gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250) gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253) gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256) gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271) gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274) gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277) gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280) gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13307) gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13322) gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325) gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343) gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13346) gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13349) gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358) gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13361) gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13379) gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13382) gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13385) gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13388) gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13397) gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406) gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415) gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436) gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439) gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445) gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448) gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454) gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460) gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466) gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472) gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478) gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484) gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490) gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496) gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502) gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511) gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514) gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520) gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526) gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532) gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538) gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544) gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550) gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556) gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562) gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568) gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577) gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580) gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586) gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595) gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601) gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607) gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613) gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619) gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625) gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631) gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634) gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649) gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652) gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661) gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664) gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676) gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703) gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709) gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718) gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724) gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727) gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733) gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736) gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13742) gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745) gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751) gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757) gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769) gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13775) gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796) gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808) gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811) gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817) gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823) gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826) gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841) gl_TEXTURE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13847) gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856) gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13880) gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883) gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13898) gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937) gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946) gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961) gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964) gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13970) gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973) gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13976) gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979) gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985) gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994) gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000) gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024) gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030) gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036) gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042) gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057) gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14063) gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078) gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090) gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102) gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117) gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129) gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141) gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153) gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162) gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171) gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177) gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189) gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195) gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198) gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14204) gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213) gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219) gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231) gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14234) gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237) gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243) gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246) gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249) gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255) gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261) gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267) gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273) gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14282) gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285) gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14291) gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14297) gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303) gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14309) gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315) gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330) gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348) gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14354) gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360) gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372) gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390) gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399) gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408) gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411) gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435) gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447) gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456) gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462) gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474) gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480) gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14489) gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492) gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504) gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507) gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14519) gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14525) gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14531) gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14537) gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14540) gl_TEXTURE_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14549) gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14564) gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14573) gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576) gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14585) gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594) gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603) gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612) gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621) gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630) gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633) gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639) gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14645) gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651) gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14657) gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14663) gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666) gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702) gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14705) gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708) gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714) gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720) gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726) gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14729) gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735) gl_TRANSFORM_FEEDBACK_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14747) gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750) gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14762) gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768) gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777) gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14786) gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795) gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798) gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813) gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816) gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825) gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855) gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864) gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876) gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882) gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888) gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14891) gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903) gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912) gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915) gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930) gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14933) gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942) gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951) gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954) gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14957) gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14960) gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14966) gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969) gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972) gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975) gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978) gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981) gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984) gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987) gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990) gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996) gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14999) gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002) gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005) gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011) gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023) gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026) gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029) gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035) gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038) gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041) gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044) gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047) gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050) gl_UNKNOWN_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15053) gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065) gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077) gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15080) gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15083) gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15086) gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101) gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107) gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122) gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128) gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134) gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140) gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152) gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155) gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161) gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164) gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170) gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179) gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224) gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233) gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242) gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257) gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263) gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275) gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281) gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15290) gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293) gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15296) gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15305) gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15308) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15317) gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15320) gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15329) gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15335) gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341) gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15350) gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15356) gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368) gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371) gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380) gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392) gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395) gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401) gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407) gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413) gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425) gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15431) gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446) gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452) gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458) gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467) gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476) gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485) gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491) gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497) gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506) gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512) gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518) gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536) gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548) gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551) gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554) gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605) gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608) gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626) gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632) gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641) gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674) gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704) gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713) gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719) gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15776) gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782) gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15788) gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803) gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809) gl_VERTEX_ATTRIB_ARRAY_LONG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15821) gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824) gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830) gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836) gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842) gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848) gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15857) gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890) gl_VERTEX_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15893) gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15896) gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899) gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15902) gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950) gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15962) gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971) gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15980) gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16040) gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16043) gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16046) gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121) gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124) gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127) gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136) gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16145) gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16154) gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16157) gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16160) gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16163) gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16166) gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16169) gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16172) gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16175) gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16178) gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16181) gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16184) gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16187) gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16190) gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16193) gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16196) gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199) gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16202) gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232) gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247) gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298) gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319) gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373) gl_ZERO_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16379) gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382) gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385) glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7860) glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7876) glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7892) glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7908) glGetQueryBufferObjecti64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21911) glGetQueryBufferObjectiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21929) glGetQueryBufferObjectui64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21947) glGetQueryBufferObjectuiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21965) glGetnColorTable (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24728) glGetnConvolutionFilter (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24803) glGetnHistogram (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24841) glGetnMapdv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24881) glGetnMapfv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24917) glGetnMapiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24953) glGetnMinmax (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24989) glGetnPixelMapfv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25029) glGetnPixelMapuiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25063) glGetnPixelMapusv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25097) glGetnPolygonStipple (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25131) glGetnSeparableFilter (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25163) glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31571) glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31588) glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31605) glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31622) glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31639) glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31656) glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31673) glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31690) glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33320) glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33336) glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36313) glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36347) glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36669) glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36705) glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37035) glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37073) glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37411) glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37451) glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37867) glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37944) glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38021) glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38098) glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38175) glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38252) glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38329) glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38406) glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38483) glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41735) glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41751) glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44332) glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44348) glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44364) glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44380) glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44396) glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44412) glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44428) glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44444) glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47087) glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47103) glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47390) glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47407) glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47702) glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47720) glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48023) glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48042) glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48454) glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48509) glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48564) glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48619) glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48674) glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48729) glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48784) glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48839) glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48894) glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54267) glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54304) glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54341) glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54378) glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54843) glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54859) glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54875) glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54891) glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54907) glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:54923) 100% ( 30 / 30) in 'Graphics.Rendering.OpenGL.Raw' Documentation created: dist/doc/html/OpenGLRaw/index.html, dist/doc/html/OpenGLRaw/OpenGLRaw.txt Creating package registration file: /tmp/pkgConf-OpenGLRaw-2.3.014115496761843993368.0 Installing library in /home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/OpenGLRaw-2.3.0.0-Df2UER0IAYB1QsUqNLAuyp Registering OpenGLRaw-2.3.0.0... Installed OpenGLRaw-2.3.0.0 Downloading Vec-1.0.5... Configuring Vec-1.0.5... Building Vec-1.0.5... Preprocessing library Vec-1.0.5... on the commandline: Warning: -XOverlappingInstances is deprecated: instead use per-instance pragmas OVERLAPPING/OVERLAPPABLE/OVERLAPS [1 of 5] Compiling Data.Vec.Nat ( Data/Vec/Nat.hs, dist/build/Data/Vec/Nat.o ) [2 of 5] Compiling Data.Vec.Base ( Data/Vec/Base.hs, dist/build/Data/Vec/Base.o ) [3 of 5] Compiling Data.Vec.LinAlg ( Data/Vec/LinAlg.hs, dist/build/Data/Vec/LinAlg.o ) [4 of 5] Compiling Data.Vec.Packed ( Data/Vec/Packed.hs, dist/build/Data/Vec/Packed.o ) [5 of 5] Compiling Data.Vec ( Data/Vec.hs, dist/build/Data/Vec.o ) In-place registering Vec-1.0.5... Running Haddock for Vec-1.0.5... Running hscolour for Vec-1.0.5... Preprocessing library Vec-1.0.5... Preprocessing library Vec-1.0.5... Haddock coverage: 4% ( 2 / 48) in 'Data.Vec.Nat' Missing documentation for: N0 (Data/Vec/Nat.hs:17) Succ (Data/Vec/Nat.hs:18) N1 (Data/Vec/Nat.hs:20) N2 (Data/Vec/Nat.hs:21) N3 (Data/Vec/Nat.hs:22) N4 (Data/Vec/Nat.hs:23) N5 (Data/Vec/Nat.hs:24) N6 (Data/Vec/Nat.hs:25) N7 (Data/Vec/Nat.hs:26) N8 (Data/Vec/Nat.hs:27) N9 (Data/Vec/Nat.hs:28) N10 (Data/Vec/Nat.hs:29) N11 (Data/Vec/Nat.hs:30) N12 (Data/Vec/Nat.hs:31) N13 (Data/Vec/Nat.hs:32) N14 (Data/Vec/Nat.hs:33) N15 (Data/Vec/Nat.hs:34) N16 (Data/Vec/Nat.hs:35) N17 (Data/Vec/Nat.hs:36) N18 (Data/Vec/Nat.hs:37) N19 (Data/Vec/Nat.hs:38) n0 (Data/Vec/Nat.hs:40) n1 (Data/Vec/Nat.hs:41) n2 (Data/Vec/Nat.hs:42) n3 (Data/Vec/Nat.hs:43) n4 (Data/Vec/Nat.hs:44) n5 (Data/Vec/Nat.hs:45) n6 (Data/Vec/Nat.hs:46) n7 (Data/Vec/Nat.hs:47) n8 (Data/Vec/Nat.hs:48) n9 (Data/Vec/Nat.hs:49) n10 (Data/Vec/Nat.hs:50) n11 (Data/Vec/Nat.hs:51) n12 (Data/Vec/Nat.hs:52) n13 (Data/Vec/Nat.hs:53) n14 (Data/Vec/Nat.hs:54) n15 (Data/Vec/Nat.hs:55) n16 (Data/Vec/Nat.hs:56) n17 (Data/Vec/Nat.hs:57) n18 (Data/Vec/Nat.hs:58) n19 (Data/Vec/Nat.hs:59) (Data/Vec/Nat.hs:63) (Data/Vec/Nat.hs:64) Pred (Data/Vec/Nat.hs:66) (Data/Vec/Nat.hs:67) (Data/Vec/Nat.hs:68) 25% ( 29 /115) in 'Data.Vec.Base' Missing documentation for: Module header (Data/Vec/Base.hs:47) ShowVec (Data/Vec/Base.hs:52) (Data/Vec/Base.hs:55) (Data/Vec/Base.hs:59) Vec2 (Data/Vec/Base.hs:65) Vec3 (Data/Vec/Base.hs:66) Vec4 (Data/Vec/Base.hs:67) Vec5 (Data/Vec/Base.hs:68) Vec6 (Data/Vec/Base.hs:69) Vec7 (Data/Vec/Base.hs:70) Vec8 (Data/Vec/Base.hs:71) Vec9 (Data/Vec/Base.hs:72) Vec10 (Data/Vec/Base.hs:73) Vec11 (Data/Vec/Base.hs:74) Vec12 (Data/Vec/Base.hs:75) Vec13 (Data/Vec/Base.hs:76) Vec14 (Data/Vec/Base.hs:77) Vec15 (Data/Vec/Base.hs:78) Vec16 (Data/Vec/Base.hs:79) Vec17 (Data/Vec/Base.hs:80) Vec18 (Data/Vec/Base.hs:81) Vec19 (Data/Vec/Base.hs:82) (Data/Vec/Base.hs:97) (Data/Vec/Base.hs:101) (Data/Vec/Base.hs:137) (Data/Vec/Base.hs:150) (Data/Vec/Base.hs:171) (Data/Vec/Base.hs:177) (Data/Vec/Base.hs:191) (Data/Vec/Base.hs:201) (Data/Vec/Base.hs:215) (Data/Vec/Base.hs:219) (Data/Vec/Base.hs:234) (Data/Vec/Base.hs:238) (Data/Vec/Base.hs:242) (Data/Vec/Base.hs:246) (Data/Vec/Base.hs:261) (Data/Vec/Base.hs:269) (Data/Vec/Base.hs:289) (Data/Vec/Base.hs:293) (Data/Vec/Base.hs:303) (Data/Vec/Base.hs:307) (Data/Vec/Base.hs:311) (Data/Vec/Base.hs:324) (Data/Vec/Base.hs:328) (Data/Vec/Base.hs:340) (Data/Vec/Base.hs:344) (Data/Vec/Base.hs:355) (Data/Vec/Base.hs:359) (Data/Vec/Base.hs:368) (Data/Vec/Base.hs:372) (Data/Vec/Base.hs:381) (Data/Vec/Base.hs:384) toList (Data/Vec/Base.hs:408) Mat22 (Data/Vec/Base.hs:420) Mat23 (Data/Vec/Base.hs:421) Mat24 (Data/Vec/Base.hs:422) Mat32 (Data/Vec/Base.hs:424) Mat33 (Data/Vec/Base.hs:425) Mat34 (Data/Vec/Base.hs:426) Mat35 (Data/Vec/Base.hs:427) Mat36 (Data/Vec/Base.hs:428) Mat42 (Data/Vec/Base.hs:430) Mat43 (Data/Vec/Base.hs:431) Mat44 (Data/Vec/Base.hs:432) Mat45 (Data/Vec/Base.hs:433) Mat46 (Data/Vec/Base.hs:434) Mat47 (Data/Vec/Base.hs:435) Mat48 (Data/Vec/Base.hs:436) (Data/Vec/Base.hs:464) (Data/Vec/Base.hs:482) (Data/Vec/Base.hs:515) (Data/Vec/Base.hs:537) sizeOf# (Data/Vec/Base.hs:558) VecArrayRW (Data/Vec/Base.hs:563) (Data/Vec/Base.hs:572) (Data/Vec/Base.hs:589) (Data/Vec/Base.hs:609) (Data/Vec/Base.hs:626) (Data/Vec/Base.hs:647) (Data/Vec/Base.hs:664) (Data/Vec/Base.hs:685) (Data/Vec/Base.hs:702) (Data/Vec/Base.hs:726) (Data/Vec/Base.hs:743) Warning: Not found in environment: mapFst 39% ( 36 / 93) in 'Data.Vec.LinAlg' Missing documentation for: Module header 4% ( 3 / 70) in 'Data.Vec.Packed' Missing documentation for: (Data/Vec/Packed.hs:90) (Data/Vec/Packed.hs:98) (Data/Vec/Packed.hs:106) Vec2B (Data/Vec/Packed.hs:115) Vec3B (Data/Vec/Packed.hs:116) Vec4B (Data/Vec/Packed.hs:117) (Data/Vec/Packed.hs:122) (Data/Vec/Packed.hs:130) (Data/Vec/Packed.hs:138) Vec2I (Data/Vec/Packed.hs:147) Vec3I (Data/Vec/Packed.hs:148) Vec4I (Data/Vec/Packed.hs:149) (Data/Vec/Packed.hs:154) (Data/Vec/Packed.hs:162) (Data/Vec/Packed.hs:170) Vec2F (Data/Vec/Packed.hs:178) Vec3F (Data/Vec/Packed.hs:179) Vec4F (Data/Vec/Packed.hs:180) (Data/Vec/Packed.hs:186) (Data/Vec/Packed.hs:194) (Data/Vec/Packed.hs:202) Vec2D (Data/Vec/Packed.hs:210) Vec3D (Data/Vec/Packed.hs:211) Vec4D (Data/Vec/Packed.hs:212) (Data/Vec/Packed.hs:218) (Data/Vec/Packed.hs:226) (Data/Vec/Packed.hs:234) Vec2CF (Data/Vec/Packed.hs:242) Vec3CF (Data/Vec/Packed.hs:243) Vec4CF (Data/Vec/Packed.hs:244) (Data/Vec/Packed.hs:250) (Data/Vec/Packed.hs:258) (Data/Vec/Packed.hs:266) Vec2CI (Data/Vec/Packed.hs:274) Vec3CI (Data/Vec/Packed.hs:275) Vec4CI (Data/Vec/Packed.hs:276) (Data/Vec/Packed.hs:281) (Data/Vec/Packed.hs:289) (Data/Vec/Packed.hs:297) Vec2CD (Data/Vec/Packed.hs:305) Vec3CD (Data/Vec/Packed.hs:306) Vec4CD (Data/Vec/Packed.hs:307) Mat22D (Data/Vec/Packed.hs:312) Mat23D (Data/Vec/Packed.hs:313) Mat24D (Data/Vec/Packed.hs:314) Mat33D (Data/Vec/Packed.hs:315) Mat34D (Data/Vec/Packed.hs:316) Mat44D (Data/Vec/Packed.hs:317) unpackMat (Data/Vec/Packed.hs:325) (Data/Vec/Packed.hs:329) (Data/Vec/Packed.hs:335) (Data/Vec/Packed.hs:344) (Data/Vec/Packed.hs:350) (Data/Vec/Packed.hs:365) (Data/Vec/Packed.hs:374) (Data/Vec/Packed.hs:394) (Data/Vec/Packed.hs:399) (Data/Vec/Packed.hs:404) (Data/Vec/Packed.hs:409) (Data/Vec/Packed.hs:414) (Data/Vec/Packed.hs:420) (Data/Vec/Packed.hs:426) (Data/Vec/Packed.hs:432) (Data/Vec/Packed.hs:438) (Data/Vec/Packed.hs:445) (Data/Vec/Packed.hs:458) (Data/Vec/Packed.hs:477) Warning: Data.Vec: Could not find documentation for exported module: X 100% ( 1 / 1) in 'Data.Vec' Warning: Data.Vec.LinAlg: could not find link destinations for: mapFst Documentation created: dist/doc/html/Vec/index.html, dist/doc/html/Vec/Vec.txt Creating package registration file: /tmp/pkgConf-Vec-1.01846962241029412418.5 Installing library in /home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/Vec-1.0.5-JRyeYKLYJRWDJi1MV46ZDR Registering Vec-1.0.5... Installed Vec-1.0.5 Configuring stm-2.4.4... Building stm-2.4.4... Preprocessing library stm-2.4.4... [ 1 of 10] Compiling Control.Sequential.STM ( Control/Sequential/STM.hs, dist/build/Control/Sequential/STM.o ) [ 2 of 10] Compiling Control.Concurrent.STM.TBQueue ( Control/Concurrent/STM/TBQueue.hs, dist/build/Control/Concurrent/STM/TBQueue.o ) [ 3 of 10] Compiling Control.Concurrent.STM.TQueue ( Control/Concurrent/STM/TQueue.hs, dist/build/Control/Concurrent/STM/TQueue.o ) [ 4 of 10] Compiling Control.Concurrent.STM.TChan ( Control/Concurrent/STM/TChan.hs, dist/build/Control/Concurrent/STM/TChan.o ) [ 5 of 10] Compiling Control.Concurrent.STM.TMVar ( Control/Concurrent/STM/TMVar.hs, dist/build/Control/Concurrent/STM/TMVar.o ) [ 6 of 10] Compiling Control.Concurrent.STM.TVar ( Control/Concurrent/STM/TVar.hs, dist/build/Control/Concurrent/STM/TVar.o ) [ 7 of 10] Compiling Control.Concurrent.STM.TArray ( Control/Concurrent/STM/TArray.hs, dist/build/Control/Concurrent/STM/TArray.o ) [ 8 of 10] Compiling Control.Monad.STM ( Control/Monad/STM.hs, dist/build/Control/Monad/STM.o ) [ 9 of 10] Compiling Control.Concurrent.STM ( Control/Concurrent/STM.hs, dist/build/Control/Concurrent/STM.o ) [10 of 10] Compiling Control.Concurrent.STM.TSem ( Control/Concurrent/STM/TSem.hs, dist/build/Control/Concurrent/STM/TSem.o ) In-place registering stm-2.4.4... Running Haddock for stm-2.4.4... Running hscolour for stm-2.4.4... Preprocessing library stm-2.4.4... Preprocessing library stm-2.4.4... Haddock coverage: 0% ( 0 / 11) in 'Control.Sequential.STM' Missing documentation for: Module header STM (Control/Sequential/STM.hs:29) atomically (Control/Sequential/STM.hs:47) throwSTM (Control/Sequential/STM.hs:54) catchSTM (Control/Sequential/STM.hs:57) TVar (Control/Sequential/STM.hs:72) newTVar (Control/Sequential/STM.hs:75) newTVarIO (Control/Sequential/STM.hs:78) readTVar (Control/Sequential/STM.hs:83) readTVarIO (Control/Sequential/STM.hs:86) writeTVar (Control/Sequential/STM.hs:89) 100% ( 13 / 13) in 'Control.Concurrent.STM.TBQueue' 100% ( 12 / 12) in 'Control.Concurrent.STM.TQueue' 100% ( 18 / 18) in 'Control.Concurrent.STM.TChan' 100% ( 16 / 16) in 'Control.Concurrent.STM.TMVar' 100% ( 13 / 13) in 'Control.Concurrent.STM.TVar' 100% ( 2 / 2) in 'Control.Concurrent.STM.TArray' 90% ( 9 / 10) in 'Control.Monad.STM' Missing documentation for: check (Control/Monad/STM.hs:81) 100% ( 8 / 8) in 'Control.Concurrent.STM' 40% ( 2 / 5) in 'Control.Concurrent.STM.TSem' Missing documentation for: newTSem (Control/Concurrent/STM/TSem.hs:42) waitTSem (Control/Concurrent/STM/TSem.hs:45) signalTSem (Control/Concurrent/STM/TSem.hs:51) Documentation created: dist/doc/html/stm/index.html, dist/doc/html/stm/stm.txt Creating package registration file: /tmp/pkgConf-stm-2.421089115631941754140.4 Installing library in /home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/stm-2.4.4-C1kFMnPqFjvDhFjgMZGUpr Registering stm-2.4.4... Installed stm-2.4.4 Configuring text-1.2.1.3... Building text-1.2.1.3... Preprocessing library text-1.2.1.3... [ 1 of 44] Compiling Data.Text.Internal.Read ( Data/Text/Internal/Read.hs, dist/build/Data/Text/Internal/Read.o ) Data/Text/Internal/Read.hs:21:1: Warning: The import of ‘Control.Applicative’ is redundant except perhaps to import instances from ‘Control.Applicative’ To import instances alone, use: import Control.Applicative() [ 2 of 44] Compiling Data.Text.Internal.Encoding.Utf32 ( Data/Text/Internal/Encoding/Utf32.hs, dist/build/Data/Text/Internal/Encoding/Utf32.o ) [ 3 of 44] Compiling Data.Text.Internal.Builder.RealFloat.Functions ( Data/Text/Internal/Builder/RealFloat/Functions.hs, dist/build/Data/Text/Internal/Builder/RealFloat/Functions.o ) [ 4 of 44] Compiling Data.Text.Internal.Builder.Int.Digits ( Data/Text/Internal/Builder/Int/Digits.hs, dist/build/Data/Text/Internal/Builder/Int/Digits.o ) [ 5 of 44] Compiling Data.Text.Encoding.Error ( Data/Text/Encoding/Error.hs, dist/build/Data/Text/Encoding/Error.o ) Data/Text/Encoding/Error.hs:3:14: Warning: ‘Data.Text.Encoding.Error’ is marked as Trustworthy but has been inferred as safe! [ 6 of 44] Compiling Data.Text.Internal.Unsafe.Shift ( Data/Text/Internal/Unsafe/Shift.hs, dist/build/Data/Text/Internal/Unsafe/Shift.o ) [ 7 of 44] Compiling Data.Text.Internal.Encoding.Utf16 ( Data/Text/Internal/Encoding/Utf16.hs, dist/build/Data/Text/Internal/Encoding/Utf16.o ) [ 8 of 44] Compiling Data.Text.Internal.Functions ( Data/Text/Internal/Functions.hs, dist/build/Data/Text/Internal/Functions.o ) [ 9 of 44] Compiling Data.Text.Internal.Unsafe ( Data/Text/Internal/Unsafe.hs, dist/build/Data/Text/Internal/Unsafe.o ) [10 of 44] Compiling Data.Text.Array ( Data/Text/Array.hs, dist/build/Data/Text/Array.o ) [11 of 44] Compiling Data.Text.Internal.Unsafe.Char ( Data/Text/Internal/Unsafe/Char.hs, dist/build/Data/Text/Internal/Unsafe/Char.o ) [12 of 44] Compiling Data.Text.Internal ( Data/Text/Internal.hs, dist/build/Data/Text/Internal.o ) [13 of 44] Compiling Data.Text.Internal.Fusion.Size ( Data/Text/Internal/Fusion/Size.hs, dist/build/Data/Text/Internal/Fusion/Size.o ) [14 of 44] Compiling Data.Text.Internal.Fusion.Types ( Data/Text/Internal/Fusion/Types.hs, dist/build/Data/Text/Internal/Fusion/Types.o ) [15 of 44] Compiling Data.Text.Internal.Fusion.CaseMapping ( Data/Text/Internal/Fusion/CaseMapping.hs, dist/build/Data/Text/Internal/Fusion/CaseMapping.o ) [16 of 44] Compiling Data.Text.Internal.Fusion.Common ( Data/Text/Internal/Fusion/Common.hs, dist/build/Data/Text/Internal/Fusion/Common.o ) [17 of 44] Compiling Data.Text.Unsafe ( Data/Text/Unsafe.hs, dist/build/Data/Text/Unsafe.o ) [18 of 44] Compiling Data.Text.Internal.Private ( Data/Text/Internal/Private.hs, dist/build/Data/Text/Internal/Private.o ) [19 of 44] Compiling Data.Text.Internal.Fusion ( Data/Text/Internal/Fusion.hs, dist/build/Data/Text/Internal/Fusion.o ) [20 of 44] Compiling Data.Text.Show ( Data/Text/Show.hs, dist/build/Data/Text/Show.o ) [21 of 44] Compiling Data.Text.Internal.Encoding.Fusion.Common ( Data/Text/Internal/Encoding/Fusion/Common.hs, dist/build/Data/Text/Internal/Encoding/Fusion/Common.o ) [22 of 44] Compiling Data.Text.Internal.Encoding.Utf8 ( Data/Text/Internal/Encoding/Utf8.hs, dist/build/Data/Text/Internal/Encoding/Utf8.o ) [23 of 44] Compiling Data.Text.Internal.Encoding.Fusion ( Data/Text/Internal/Encoding/Fusion.hs, dist/build/Data/Text/Internal/Encoding/Fusion.o ) [24 of 44] Compiling Data.Text.Encoding ( Data/Text/Encoding.hs, dist/build/Data/Text/Encoding.o ) [25 of 44] Compiling Data.Text.Internal.Lazy.Encoding.Fusion ( Data/Text/Internal/Lazy/Encoding/Fusion.hs, dist/build/Data/Text/Internal/Lazy/Encoding/Fusion.o ) [26 of 44] Compiling Data.Text.Internal.Search ( Data/Text/Internal/Search.hs, dist/build/Data/Text/Internal/Search.o ) [27 of 44] Compiling Data.Text.Foreign ( Data/Text/Foreign.hs, dist/build/Data/Text/Foreign.o ) [28 of 44] Compiling Data.Text ( Data/Text.hs, dist/build/Data/Text.o ) [29 of 44] Compiling Data.Text.Internal.IO ( Data/Text/Internal/IO.hs, dist/build/Data/Text/Internal/IO.o ) [30 of 44] Compiling Data.Text.IO ( Data/Text/IO.hs, dist/build/Data/Text/IO.o ) [31 of 44] Compiling Data.Text.Internal.Lazy ( Data/Text/Internal/Lazy.hs, dist/build/Data/Text/Internal/Lazy.o ) [32 of 44] Compiling Data.Text.Internal.Lazy.Fusion ( Data/Text/Internal/Lazy/Fusion.hs, dist/build/Data/Text/Internal/Lazy/Fusion.o ) [33 of 44] Compiling Data.Text.Internal.Lazy.Search ( Data/Text/Internal/Lazy/Search.hs, dist/build/Data/Text/Internal/Lazy/Search.o ) [34 of 44] Compiling Data.Text.Lazy.Internal ( Data/Text/Lazy/Internal.hs, dist/build/Data/Text/Lazy/Internal.o ) [35 of 44] Compiling Data.Text.Lazy.Encoding ( Data/Text/Lazy/Encoding.hs, dist/build/Data/Text/Lazy/Encoding.o ) Data/Text/Lazy/Encoding.hs:65:1: Warning: The import of ‘Data.Monoid’ is redundant except perhaps to import instances from ‘Data.Monoid’ To import instances alone, use: import Data.Monoid() [36 of 44] Compiling Data.Text.Lazy ( Data/Text/Lazy.hs, dist/build/Data/Text/Lazy.o ) [37 of 44] Compiling Data.Text.Internal.Builder ( Data/Text/Internal/Builder.hs, dist/build/Data/Text/Internal/Builder.o ) Data/Text/Internal/Builder.hs:61:1: Warning: The import of ‘Data.Monoid’ is redundant except perhaps to import instances from ‘Data.Monoid’ To import instances alone, use: import Data.Monoid() [38 of 44] Compiling Data.Text.Lazy.Builder ( Data/Text/Lazy/Builder.hs, dist/build/Data/Text/Lazy/Builder.o ) [39 of 44] Compiling Data.Text.Internal.Builder.Functions ( Data/Text/Internal/Builder/Functions.hs, dist/build/Data/Text/Internal/Builder/Functions.o ) Data/Text/Internal/Builder/Functions.hs:24:1: Warning: The import of ‘Data.Monoid’ is redundant except perhaps to import instances from ‘Data.Monoid’ To import instances alone, use: import Data.Monoid() [40 of 44] Compiling Data.Text.Lazy.Builder.Int ( Data/Text/Lazy/Builder/Int.hs, dist/build/Data/Text/Lazy/Builder/Int.o ) Data/Text/Lazy/Builder/Int.hs:24:1: Warning: The import of ‘Data.Monoid’ is redundant except perhaps to import instances from ‘Data.Monoid’ To import instances alone, use: import Data.Monoid() Data/Text/Lazy/Builder/Int.hs:30:1: Warning: The import of ‘Word’ from module ‘Data.Word’ is redundant Data/Text/Lazy/Builder/Int.hs:32:1: Warning: The import of ‘GHC.Num’ is redundant except perhaps to import instances from ‘GHC.Num’ To import instances alone, use: import GHC.Num() [41 of 44] Compiling Data.Text.Lazy.IO ( Data/Text/Lazy/IO.hs, dist/build/Data/Text/Lazy/IO.o ) [42 of 44] Compiling Data.Text.Lazy.Read ( Data/Text/Lazy/Read.hs, dist/build/Data/Text/Lazy/Read.o ) Data/Text/Lazy/Read.hs:3:14: Warning: ‘Data.Text.Lazy.Read’ is marked as Trustworthy but has been inferred as safe! Data/Text/Lazy/Read.hs:32:1: Warning: The import of ‘Word’ from module ‘Data.Word’ is redundant [43 of 44] Compiling Data.Text.Lazy.Builder.RealFloat ( Data/Text/Lazy/Builder/RealFloat.hs, dist/build/Data/Text/Lazy/Builder/RealFloat.o ) [44 of 44] Compiling Data.Text.Read ( Data/Text/Read.hs, dist/build/Data/Text/Read.o ) Data/Text/Read.hs:33:1: Warning: The import of ‘Word’ from module ‘Data.Word’ is redundant In-place registering text-1.2.1.3... Running Haddock for text-1.2.1.3... Running hscolour for text-1.2.1.3... Preprocessing library text-1.2.1.3... Preprocessing library text-1.2.1.3... Data/Text/Internal/Read.hs:21:1: Warning: The import of ‘Control.Applicative’ is redundant except perhaps to import instances from ‘Control.Applicative’ To import instances alone, use: import Control.Applicative() Data/Text/Encoding/Error.hs:3:14: Warning: ‘Data.Text.Encoding.Error’ is marked as Trustworthy but has been inferred as safe! Data/Text/Lazy/Encoding.hs:65:1: Warning: The import of ‘Data.Monoid’ is redundant except perhaps to import instances from ‘Data.Monoid’ To import instances alone, use: import Data.Monoid() Data/Text/Internal/Builder.hs:61:1: Warning: The import of ‘Data.Monoid’ is redundant except perhaps to import instances from ‘Data.Monoid’ To import instances alone, use: import Data.Monoid() Data/Text/Internal/Builder/Functions.hs:24:1: Warning: The import of ‘Data.Monoid’ is redundant except perhaps to import instances from ‘Data.Monoid’ To import instances alone, use: import Data.Monoid() Data/Text/Lazy/Builder/Int.hs:24:1: Warning: The import of ‘Data.Monoid’ is redundant except perhaps to import instances from ‘Data.Monoid’ To import instances alone, use: import Data.Monoid() Data/Text/Lazy/Builder/Int.hs:30:1: Warning: The import of ‘Word’ from module ‘Data.Word’ is redundant Data/Text/Lazy/Builder/Int.hs:32:1: Warning: The import of ‘GHC.Num’ is redundant except perhaps to import instances from ‘GHC.Num’ To import instances alone, use: import GHC.Num() Data/Text/Lazy/Read.hs:3:14: Warning: ‘Data.Text.Lazy.Read’ is marked as Trustworthy but has been inferred as safe! Data/Text/Lazy/Read.hs:32:1: Warning: The import of ‘Word’ from module ‘Data.Word’ is redundant Data/Text/Read.hs:33:1: Warning: The import of ‘Word’ from module ‘Data.Word’ is redundant Haddock coverage: 14% ( 1 / 7) in 'Data.Text.Internal.Read' Missing documentation for: IReader (Data/Text/Internal/Read.hs:26) IParser (Data/Text/Internal/Read.hs:28) T (Data/Text/Internal/Read.hs:48) digitToInt (Data/Text/Internal/Read.hs:61) hexDigitToInt (Data/Text/Internal/Read.hs:55) perhaps (Data/Text/Internal/Read.hs:50) 50% ( 1 / 2) in 'Data.Text.Internal.Encoding.Utf32' Missing documentation for: validate (Data/Text/Internal/Encoding/Utf32.hs:24) 50% ( 1 / 2) in 'Data.Text.Internal.Builder.RealFloat.Functions' Missing documentation for: roundTo (Data/Text/Internal/Builder/RealFloat/Functions.hs:17) 0% ( 0 / 2) in 'Data.Text.Internal.Builder.Int.Digits' Missing documentation for: Module header digits (Data/Text/Internal/Builder/Int/Digits.hs:21) 100% ( 12 / 12) in 'Data.Text.Encoding.Error' 100% ( 2 / 2) in 'Data.Text.Internal.Unsafe.Shift' 25% ( 1 / 4) in 'Data.Text.Internal.Encoding.Utf16' Missing documentation for: chr2 (Data/Text/Internal/Encoding/Utf16.hs:29) validate1 (Data/Text/Internal/Encoding/Utf16.hs:38) validate2 (Data/Text/Internal/Encoding/Utf16.hs:42) 100% ( 2 / 2) in 'Data.Text.Internal.Functions' 100% ( 3 / 3) in 'Data.Text.Internal.Unsafe' 100% ( 16 / 16) in 'Data.Text.Array' 33% ( 2 / 6) in 'Data.Text.Internal.Unsafe.Char' Missing documentation for: ord (Data/Text/Internal/Unsafe/Char.hs:39) unsafeChr (Data/Text/Internal/Unsafe/Char.hs:43) unsafeChr8 (Data/Text/Internal/Unsafe/Char.hs:47) unsafeChr32 (Data/Text/Internal/Unsafe/Char.hs:51) 95% ( 19 / 20) in 'Data.Text.Internal' Missing documentation for: textP (Data/Text/Internal.hs:97) 38% ( 5 / 13) in 'Data.Text.Internal.Fusion.Size' Missing documentation for: Size (Data/Text/Internal/Fusion/Size.hs:40) exactly (Data/Text/Internal/Fusion/Size.hs:44) exactSize (Data/Text/Internal/Fusion/Size.hs:49) maxSize (Data/Text/Internal/Fusion/Size.hs:57) betweenSize (Data/Text/Internal/Fusion/Size.hs:65) unknownSize (Data/Text/Internal/Fusion/Size.hs:74) compareSize (Data/Text/Internal/Fusion/Size.hs:143) isEmpty (Data/Text/Internal/Fusion/Size.hs:151) 88% ( 7 / 8) in 'Data.Text.Internal.Fusion.Types' Missing documentation for: Stream (Data/Text/Internal/Fusion/Types.hs:83) 0% ( 0 / 5) in 'Data.Text.Internal.Fusion.CaseMapping' Missing documentation for: Module header upperMapping (Data/Text/Internal/Fusion/CaseMapping.hs:13) lowerMapping (Data/Text/Internal/Fusion/CaseMapping.hs:220) titleMapping (Data/Text/Internal/Fusion/CaseMapping.hs:225) foldMapping (Data/Text/Internal/Fusion/CaseMapping.hs:324) 89% ( 63 / 71) in 'Data.Text.Internal.Fusion.Common' Missing documentation for: singleton (Data/Text/Internal/Fusion/Common.hs:119) streamList (Data/Text/Internal/Fusion/Common.hs:125) unstreamList (Data/Text/Internal/Fusion/Common.hs:131) intercalate (Data/Text/Internal/Fusion/Common.hs:577) justifyLeftI (Data/Text/Internal/Fusion/Common.hs:479) scanl (Data/Text/Internal/Fusion/Common.hs:656) replicateCharI (Data/Text/Internal/Fusion/Common.hs:671) replicateI (Data/Text/Internal/Fusion/Common.hs:682) 93% ( 13 / 14) in 'Data.Text.Unsafe' Missing documentation for: Iter (Data/Text/Unsafe.hs:62) 33% ( 1 / 3) in 'Data.Text.Internal.Private' Missing documentation for: runText (Data/Text/Internal/Private.hs:33) span_ (Data/Text/Internal/Private.hs:23) 91% ( 20 / 22) in 'Data.Text.Internal.Fusion' Missing documentation for: Stream (Data/Text/Internal/Fusion/Types.hs:83) length (Data/Text/Internal/Fusion.hs:127) 100% ( 4 / 4) in 'Data.Text.Show' 33% ( 2 / 6) in 'Data.Text.Internal.Encoding.Fusion.Common' Missing documentation for: restreamUtf16LE (Data/Text/Internal/Encoding/Fusion/Common.hs:63) restreamUtf16BE (Data/Text/Internal/Encoding/Fusion/Common.hs:39) restreamUtf32LE (Data/Text/Internal/Encoding/Fusion/Common.hs:106) restreamUtf32BE (Data/Text/Internal/Encoding/Fusion/Common.hs:87) 17% ( 2 / 12) in 'Data.Text.Internal.Encoding.Utf8' Missing documentation for: ord2 (Data/Text/Internal/Encoding/Utf8.hs:58) ord3 (Data/Text/Internal/Encoding/Utf8.hs:69) ord4 (Data/Text/Internal/Encoding/Utf8.hs:81) chr2 (Data/Text/Internal/Encoding/Utf8.hs:94) chr3 (Data/Text/Internal/Encoding/Utf8.hs:103) chr4 (Data/Text/Internal/Encoding/Utf8.hs:114) validate1 (Data/Text/Internal/Encoding/Utf8.hs:128) validate2 (Data/Text/Internal/Encoding/Utf8.hs:132) validate3 (Data/Text/Internal/Encoding/Utf8.hs:136) validate4 (Data/Text/Internal/Encoding/Utf8.hs:153) 91% ( 10 / 11) in 'Data.Text.Internal.Encoding.Fusion' Missing documentation for: streamASCII (Data/Text/Internal/Encoding/Fusion.hs:57) 100% ( 33 / 33) in 'Data.Text.Encoding' 100% ( 10 / 10) in 'Data.Text.Internal.Lazy.Encoding.Fusion' 100% ( 2 / 2) in 'Data.Text.Internal.Search' 100% ( 18 / 18) in 'Data.Text.Foreign' 100% (126 /126) in 'Data.Text' 100% ( 3 / 3) in 'Data.Text.Internal.IO' 100% ( 20 / 20) in 'Data.Text.IO' 93% ( 14 / 15) in 'Data.Text.Internal.Lazy' Missing documentation for: Text (Data/Text/Internal/Lazy.hs:47) 100% ( 8 / 8) in 'Data.Text.Internal.Lazy.Fusion' 100% ( 2 / 2) in 'Data.Text.Internal.Lazy.Search' 100% ( 2 / 2) in 'Data.Text.Lazy.Internal' 89% ( 24 / 27) in 'Data.Text.Lazy.Encoding' Missing documentation for: encodeUtf8 (Data/Text/Lazy/Encoding.hs:148) encodeUtf8Builder (Data/Text/Lazy/Encoding.hs:162) encodeUtf8BuilderEscaped (Data/Text/Lazy/Encoding.hs:167) 99% (127 /128) in 'Data.Text.Lazy' Missing documentation for: Text (Data/Text/Internal/Lazy.hs:47) 94% ( 16 / 17) in 'Data.Text.Internal.Builder' Missing documentation for: append' (Data/Text/Internal/Builder.hs:288) 100% ( 12 / 12) in 'Data.Text.Lazy.Builder' 100% ( 3 / 3) in 'Data.Text.Internal.Builder.Functions' 0% ( 0 / 3) in 'Data.Text.Lazy.Builder.Int' Missing documentation for: Module header decimal (Data/Text/Lazy/Builder/Int.hs:52) hexadecimal (Data/Text/Lazy/Builder/Int.hs:162) 100% ( 19 / 19) in 'Data.Text.Lazy.IO' 100% ( 7 / 7) in 'Data.Text.Lazy.Read' 75% ( 3 / 4) in 'Data.Text.Lazy.Builder.RealFloat' Missing documentation for: formatRealFloat (Data/Text/Lazy/Builder/RealFloat.hs:46) 100% ( 7 / 7) in 'Data.Text.Read' Warning: Data.Text.Internal.Fusion.Common: could not find link destinations for: findIndicesI Warning: Data.Text.Unsafe: could not find link destinations for: bracket Warning: Data.Text: could not find link destinations for: replicateChar countChar Warning: Data.Text.Internal.IO: could not find link destinations for: Handle__ Warning: Data.Text.Lazy: could not find link destinations for: replicateChar dropWords splitAtWord countChar Warning: Data.Text.Internal.Builder: could not find link destinations for: empty append Warning: Data.Text.Lazy.Builder.RealFloat: could not find link destinations for: floatToDigits Documentation created: dist/doc/html/text/index.html, dist/doc/html/text/text.txt Creating package registration file: /tmp/pkgConf-text-1.2.11239485307148218652.3 Installing library in /home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/text-1.2.1.3-1l1AN4I48k37RaQ6fm6CEh Registering text-1.2.1.3... Installed text-1.2.1.3 Downloading GLURaw-1.4.0.2... Configuring GLURaw-1.4.0.2... Building GLURaw-1.4.0.2... Preprocessing library GLURaw-1.4.0.2... [1 of 7] Compiling Graphics.Rendering.GLU.Raw.TypesInternal ( src/Graphics/Rendering/GLU/Raw/TypesInternal.hs, dist/build/Graphics/Rendering/GLU/Raw/TypesInternal.o ) [2 of 7] Compiling Graphics.Rendering.GLU.Raw.APIEntry ( src/Graphics/Rendering/GLU/Raw/APIEntry.hs, dist/build/Graphics/Rendering/GLU/Raw/APIEntry.o ) [3 of 7] Compiling Graphics.Rendering.GLU.Raw.Callbacks ( src/Graphics/Rendering/GLU/Raw/Callbacks.hs, dist/build/Graphics/Rendering/GLU/Raw/Callbacks.o ) [4 of 7] Compiling Graphics.Rendering.GLU.Raw.Types ( src/Graphics/Rendering/GLU/Raw/Types.hs, dist/build/Graphics/Rendering/GLU/Raw/Types.o ) [5 of 7] Compiling Graphics.Rendering.GLU.Raw.Tokens ( src/Graphics/Rendering/GLU/Raw/Tokens.hs, dist/build/Graphics/Rendering/GLU/Raw/Tokens.o ) [6 of 7] Compiling Graphics.Rendering.GLU.Raw.Functions ( src/Graphics/Rendering/GLU/Raw/Functions.hs, dist/build/Graphics/Rendering/GLU/Raw/Functions.o ) [7 of 7] Compiling Graphics.Rendering.GLU.Raw ( src/Graphics/Rendering/GLU/Raw.hs, dist/build/Graphics/Rendering/GLU/Raw.o ) In-place registering GLURaw-1.4.0.2... Running Haddock for GLURaw-1.4.0.2... Running hscolour for GLURaw-1.4.0.2... Preprocessing library GLURaw-1.4.0.2... Preprocessing library GLURaw-1.4.0.2... Haddock coverage: 25% ( 1 / 4) in 'Graphics.Rendering.GLU.Raw.TypesInternal' Missing documentation for: GLUnurbs (src/Graphics/Rendering/GLU/Raw/TypesInternal.hs:18) GLUquadric (src/Graphics/Rendering/GLU/Raw/TypesInternal.hs:20) GLUtesselator (src/Graphics/Rendering/GLU/Raw/TypesInternal.hs:22) 80% ( 4 / 5) in 'Graphics.Rendering.GLU.Raw.APIEntry' Missing documentation for: Invoker (src/Graphics/Rendering/GLU/Raw/APIEntry.hs:35) 13% ( 8 / 60) in 'Graphics.Rendering.GLU.Raw.Callbacks' Missing documentation for: TessBeginCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:58) makeTessBeginCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:60) TessEdgeFlagCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:63) makeTessEdgeFlagCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:65) TessVertexCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:68) makeTessVertexCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:70) TessEndCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:73) makeTessEndCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:75) TessErrorCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:78) makeTessErrorCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:80) TessCombineCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:83) makeTessCombineCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:85) TessBeginDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:88) makeTessBeginDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:90) TessEdgeFlagDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:93) makeTessEdgeFlagDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:95) TessVertexDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:98) makeTessVertexDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:100) TessEndDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:103) makeTessEndDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:105) TessErrorDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:108) makeTessErrorDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:110) TessCombineDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:113) makeTessCombineDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:115) QuadricCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:120) makeQuadricCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:122) NURBSBeginCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:127) makeNURBSBeginCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:129) NURBSVertexCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:132) makeNURBSVertexCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:134) NURBSNormalCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:137) makeNURBSNormalCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:139) NURBSColorCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:142) makeNURBSColorCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:144) NURBSTexCoordCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:147) makeNURBSTexCoordCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:149) NURBSEndCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:152) makeNURBSEndCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:154) NURBSErrorCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:157) makeNURBSErrorCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:159) NURBSBeginDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:162) makeNURBSBeginDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:164) NURBSVertexDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:167) makeNURBSVertexDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:169) NURBSNormalDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:172) makeNURBSNormalDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:174) NURBSColorDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:177) makeNURBSColorDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:179) NURBSTexCoordDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:182) makeNURBSTexCoordDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:184) NURBSEndDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:187) makeNURBSEndDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:189) 25% ( 1 / 4) in 'Graphics.Rendering.GLU.Raw.Types' Missing documentation for: GLUnurbs (src/Graphics/Rendering/GLU/Raw/TypesInternal.hs:18) GLUquadric (src/Graphics/Rendering/GLU/Raw/TypesInternal.hs:20) GLUtesselator (src/Graphics/Rendering/GLU/Raw/TypesInternal.hs:22) 1% ( 1 /150) in 'Graphics.Rendering.GLU.Raw.Tokens' Missing documentation for: glu_FALSE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:22) glu_TRUE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:25) glu_VERSION (src/Graphics/Rendering/GLU/Raw/Tokens.hs:29) glu_EXTENSIONS (src/Graphics/Rendering/GLU/Raw/Tokens.hs:32) glu_INVALID_ENUM (src/Graphics/Rendering/GLU/Raw/Tokens.hs:36) glu_INVALID_VALUE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:39) glu_OUT_OF_MEMORY (src/Graphics/Rendering/GLU/Raw/Tokens.hs:42) glu_INCOMPATIBLE_GL_VERSION (src/Graphics/Rendering/GLU/Raw/Tokens.hs:45) glu_INVALID_OPERATION (src/Graphics/Rendering/GLU/Raw/Tokens.hs:48) glu_OUTLINE_POLYGON (src/Graphics/Rendering/GLU/Raw/Tokens.hs:53) glu_OUTLINE_PATCH (src/Graphics/Rendering/GLU/Raw/Tokens.hs:56) glu_NURBS_ERROR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:60) glu_ERROR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:63) glu_NURBS_BEGIN (src/Graphics/Rendering/GLU/Raw/Tokens.hs:66) glu_NURBS_BEGIN_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:69) glu_NURBS_VERTEX (src/Graphics/Rendering/GLU/Raw/Tokens.hs:72) glu_NURBS_VERTEX_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:75) glu_NURBS_NORMAL (src/Graphics/Rendering/GLU/Raw/Tokens.hs:78) glu_NURBS_NORMAL_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:81) glu_NURBS_COLOR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:84) glu_NURBS_COLOR_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:87) glu_NURBS_TEXTURE_COORD (src/Graphics/Rendering/GLU/Raw/Tokens.hs:90) glu_NURBS_TEX_COORD_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:93) glu_NURBS_END (src/Graphics/Rendering/GLU/Raw/Tokens.hs:96) glu_NURBS_END_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:99) glu_NURBS_BEGIN_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:102) glu_NURBS_BEGIN_DATA_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:105) glu_NURBS_VERTEX_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:108) glu_NURBS_VERTEX_DATA_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:111) glu_NURBS_NORMAL_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:114) glu_NURBS_NORMAL_DATA_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:117) glu_NURBS_COLOR_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:120) glu_NURBS_COLOR_DATA_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:123) glu_NURBS_TEXTURE_COORD_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:126) glu_NURBS_TEX_COORD_DATA_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:129) glu_NURBS_END_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:132) glu_NURBS_END_DATA_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:135) glu_NURBS_ERROR1 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:139) glu_NURBS_ERROR2 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:142) glu_NURBS_ERROR3 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:145) glu_NURBS_ERROR4 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:148) glu_NURBS_ERROR5 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:151) glu_NURBS_ERROR6 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:154) glu_NURBS_ERROR7 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:157) glu_NURBS_ERROR8 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:160) glu_NURBS_ERROR9 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:163) glu_NURBS_ERROR10 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:166) glu_NURBS_ERROR11 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:169) glu_NURBS_ERROR12 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:172) glu_NURBS_ERROR13 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:175) glu_NURBS_ERROR14 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:178) glu_NURBS_ERROR15 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:181) glu_NURBS_ERROR16 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:184) glu_NURBS_ERROR17 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:187) glu_NURBS_ERROR18 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:190) glu_NURBS_ERROR19 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:193) glu_NURBS_ERROR20 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:196) glu_NURBS_ERROR21 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:199) glu_NURBS_ERROR22 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:202) glu_NURBS_ERROR23 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:205) glu_NURBS_ERROR24 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:208) glu_NURBS_ERROR25 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:211) glu_NURBS_ERROR26 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:214) glu_NURBS_ERROR27 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:217) glu_NURBS_ERROR28 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:220) glu_NURBS_ERROR29 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:223) glu_NURBS_ERROR30 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:226) glu_NURBS_ERROR31 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:229) glu_NURBS_ERROR32 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:232) glu_NURBS_ERROR33 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:235) glu_NURBS_ERROR34 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:238) glu_NURBS_ERROR35 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:241) glu_NURBS_ERROR36 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:244) glu_NURBS_ERROR37 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:247) glu_AUTO_LOAD_MATRIX (src/Graphics/Rendering/GLU/Raw/Tokens.hs:251) glu_CULLING (src/Graphics/Rendering/GLU/Raw/Tokens.hs:254) glu_SAMPLING_TOLERANCE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:257) glu_DISPLAY_MODE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:260) glu_PARAMETRIC_TOLERANCE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:263) glu_SAMPLING_METHOD (src/Graphics/Rendering/GLU/Raw/Tokens.hs:266) glu_U_STEP (src/Graphics/Rendering/GLU/Raw/Tokens.hs:269) glu_V_STEP (src/Graphics/Rendering/GLU/Raw/Tokens.hs:272) glu_NURBS_MODE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:275) glu_NURBS_MODE_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:278) glu_NURBS_TESSELLATOR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:281) glu_NURBS_TESSELLATOR_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:284) glu_NURBS_RENDERER (src/Graphics/Rendering/GLU/Raw/Tokens.hs:287) glu_NURBS_RENDERER_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:290) glu_OBJECT_PARAMETRIC_ERROR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:294) glu_OBJECT_PARAMETRIC_ERROR_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:297) glu_OBJECT_PATH_LENGTH (src/Graphics/Rendering/GLU/Raw/Tokens.hs:300) glu_OBJECT_PATH_LENGTH_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:303) glu_PATH_LENGTH (src/Graphics/Rendering/GLU/Raw/Tokens.hs:306) glu_PARAMETRIC_ERROR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:309) glu_DOMAIN_DISTANCE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:312) glu_MAP1_TRIM_2 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:316) glu_MAP1_TRIM_3 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:319) glu_POINT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:323) glu_LINE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:326) glu_FILL (src/Graphics/Rendering/GLU/Raw/Tokens.hs:329) glu_SILHOUETTE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:332) glu_SMOOTH (src/Graphics/Rendering/GLU/Raw/Tokens.hs:339) glu_FLAT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:342) glu_NONE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:345) glu_OUTSIDE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:349) glu_INSIDE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:352) glu_TESS_BEGIN (src/Graphics/Rendering/GLU/Raw/Tokens.hs:356) glu_BEGIN (src/Graphics/Rendering/GLU/Raw/Tokens.hs:359) glu_TESS_VERTEX (src/Graphics/Rendering/GLU/Raw/Tokens.hs:362) glu_VERTEX (src/Graphics/Rendering/GLU/Raw/Tokens.hs:365) glu_TESS_END (src/Graphics/Rendering/GLU/Raw/Tokens.hs:368) glu_END (src/Graphics/Rendering/GLU/Raw/Tokens.hs:371) glu_TESS_ERROR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:374) glu_TESS_EDGE_FLAG (src/Graphics/Rendering/GLU/Raw/Tokens.hs:377) glu_EDGE_FLAG (src/Graphics/Rendering/GLU/Raw/Tokens.hs:380) glu_TESS_COMBINE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:383) glu_TESS_BEGIN_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:386) glu_TESS_VERTEX_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:389) glu_TESS_END_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:392) glu_TESS_ERROR_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:395) glu_TESS_EDGE_FLAG_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:398) glu_TESS_COMBINE_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:401) glu_CW (src/Graphics/Rendering/GLU/Raw/Tokens.hs:405) glu_CCW (src/Graphics/Rendering/GLU/Raw/Tokens.hs:408) glu_INTERIOR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:411) glu_EXTERIOR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:414) glu_UNKNOWN (src/Graphics/Rendering/GLU/Raw/Tokens.hs:417) glu_TESS_WINDING_RULE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:421) glu_TESS_BOUNDARY_ONLY (src/Graphics/Rendering/GLU/Raw/Tokens.hs:424) glu_TESS_TOLERANCE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:427) glu_TESS_ERROR1 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:431) glu_TESS_ERROR2 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:434) glu_TESS_ERROR3 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:437) glu_TESS_ERROR4 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:440) glu_TESS_ERROR5 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:443) glu_TESS_ERROR6 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:446) glu_TESS_ERROR7 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:449) glu_TESS_ERROR8 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:452) glu_TESS_MISSING_BEGIN_POLYGON (src/Graphics/Rendering/GLU/Raw/Tokens.hs:455) glu_TESS_MISSING_BEGIN_CONTOUR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:458) glu_TESS_MISSING_END_POLYGON (src/Graphics/Rendering/GLU/Raw/Tokens.hs:461) glu_TESS_MISSING_END_CONTOUR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:464) glu_TESS_COORD_TOO_LARGE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:467) glu_TESS_NEED_COMBINE_CALLBACK (src/Graphics/Rendering/GLU/Raw/Tokens.hs:470) glu_TESS_WINDING_ODD (src/Graphics/Rendering/GLU/Raw/Tokens.hs:474) glu_TESS_WINDING_NONZERO (src/Graphics/Rendering/GLU/Raw/Tokens.hs:477) glu_TESS_WINDING_POSITIVE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:480) glu_TESS_WINDING_NEGATIVE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:483) glu_TESS_WINDING_ABS_GEQ_TWO (src/Graphics/Rendering/GLU/Raw/Tokens.hs:486) 2% ( 1 / 60) in 'Graphics.Rendering.GLU.Raw.Functions' Missing documentation for: gluBeginCurve (src/Graphics/Rendering/GLU/Raw/Functions.hs:88) gluBeginPolygon (src/Graphics/Rendering/GLU/Raw/Functions.hs:89) gluBeginSurface (src/Graphics/Rendering/GLU/Raw/Functions.hs:90) gluBeginTrim (src/Graphics/Rendering/GLU/Raw/Functions.hs:91) gluBuild1DMipmapLevels (src/Graphics/Rendering/GLU/Raw/Functions.hs:92) gluBuild1DMipmaps (src/Graphics/Rendering/GLU/Raw/Functions.hs:93) gluBuild2DMipmapLevels (src/Graphics/Rendering/GLU/Raw/Functions.hs:94) gluBuild2DMipmaps (src/Graphics/Rendering/GLU/Raw/Functions.hs:95) gluBuild3DMipmapLevels (src/Graphics/Rendering/GLU/Raw/Functions.hs:96) gluBuild3DMipmaps (src/Graphics/Rendering/GLU/Raw/Functions.hs:97) gluCheckExtension (src/Graphics/Rendering/GLU/Raw/Functions.hs:98) gluCylinder (src/Graphics/Rendering/GLU/Raw/Functions.hs:99) gluDeleteNurbsRenderer (src/Graphics/Rendering/GLU/Raw/Functions.hs:100) gluDeleteQuadric (src/Graphics/Rendering/GLU/Raw/Functions.hs:101) gluDeleteTess (src/Graphics/Rendering/GLU/Raw/Functions.hs:102) gluDisk (src/Graphics/Rendering/GLU/Raw/Functions.hs:103) gluEndCurve (src/Graphics/Rendering/GLU/Raw/Functions.hs:104) gluEndPolygon (src/Graphics/Rendering/GLU/Raw/Functions.hs:105) gluEndSurface (src/Graphics/Rendering/GLU/Raw/Functions.hs:106) gluEndTrim (src/Graphics/Rendering/GLU/Raw/Functions.hs:107) gluErrorString (src/Graphics/Rendering/GLU/Raw/Functions.hs:108) gluGetNurbsProperty (src/Graphics/Rendering/GLU/Raw/Functions.hs:109) gluGetString (src/Graphics/Rendering/GLU/Raw/Functions.hs:110) gluGetTessProperty (src/Graphics/Rendering/GLU/Raw/Functions.hs:111) gluLoadSamplingMatrices (src/Graphics/Rendering/GLU/Raw/Functions.hs:112) gluLookAt (src/Graphics/Rendering/GLU/Raw/Functions.hs:113) gluNewNurbsRenderer (src/Graphics/Rendering/GLU/Raw/Functions.hs:114) gluNewQuadric (src/Graphics/Rendering/GLU/Raw/Functions.hs:115) gluNewTess (src/Graphics/Rendering/GLU/Raw/Functions.hs:116) gluNextContour (src/Graphics/Rendering/GLU/Raw/Functions.hs:117) gluNurbsCallback (src/Graphics/Rendering/GLU/Raw/Functions.hs:118) gluNurbsCallbackData (src/Graphics/Rendering/GLU/Raw/Functions.hs:119) gluNurbsCallbackDataEXT (src/Graphics/Rendering/GLU/Raw/Functions.hs:120) gluNurbsCurve (src/Graphics/Rendering/GLU/Raw/Functions.hs:121) gluNurbsProperty (src/Graphics/Rendering/GLU/Raw/Functions.hs:122) gluNurbsSurface (src/Graphics/Rendering/GLU/Raw/Functions.hs:123) gluOrtho2D (src/Graphics/Rendering/GLU/Raw/Functions.hs:124) gluPartialDisk (src/Graphics/Rendering/GLU/Raw/Functions.hs:125) gluPerspective (src/Graphics/Rendering/GLU/Raw/Functions.hs:126) gluPickMatrix (src/Graphics/Rendering/GLU/Raw/Functions.hs:127) gluProject (src/Graphics/Rendering/GLU/Raw/Functions.hs:128) gluPwlCurve (src/Graphics/Rendering/GLU/Raw/Functions.hs:129) gluQuadricCallback (src/Graphics/Rendering/GLU/Raw/Functions.hs:130) gluQuadricDrawStyle (src/Graphics/Rendering/GLU/Raw/Functions.hs:131) gluQuadricNormals (src/Graphics/Rendering/GLU/Raw/Functions.hs:132) gluQuadricOrientation (src/Graphics/Rendering/GLU/Raw/Functions.hs:133) gluQuadricTexture (src/Graphics/Rendering/GLU/Raw/Functions.hs:134) gluScaleImage (src/Graphics/Rendering/GLU/Raw/Functions.hs:135) gluSphere (src/Graphics/Rendering/GLU/Raw/Functions.hs:136) gluTessBeginContour (src/Graphics/Rendering/GLU/Raw/Functions.hs:137) gluTessBeginPolygon (src/Graphics/Rendering/GLU/Raw/Functions.hs:138) gluTessCallback (src/Graphics/Rendering/GLU/Raw/Functions.hs:139) gluTessEndContour (src/Graphics/Rendering/GLU/Raw/Functions.hs:140) gluTessEndPolygon (src/Graphics/Rendering/GLU/Raw/Functions.hs:141) gluTessNormal (src/Graphics/Rendering/GLU/Raw/Functions.hs:142) gluTessProperty (src/Graphics/Rendering/GLU/Raw/Functions.hs:143) gluTessVertex (src/Graphics/Rendering/GLU/Raw/Functions.hs:144) gluUnProject (src/Graphics/Rendering/GLU/Raw/Functions.hs:145) gluUnProject4 (src/Graphics/Rendering/GLU/Raw/Functions.hs:146) 100% ( 5 / 5) in 'Graphics.Rendering.GLU.Raw' Documentation created: dist/doc/html/GLURaw/index.html, dist/doc/html/GLURaw/GLURaw.txt Creating package registration file: /tmp/pkgConf-GLURaw-1.4.02145254786651952074.2 Installing library in /home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/GLURaw-1.4.0.2-ItZVdl9PcAMCNppyxxc24x Registering GLURaw-1.4.0.2... Installed GLURaw-1.4.0.2 Configuring StateVar-1.1.0.2... Building StateVar-1.1.0.2... Preprocessing library StateVar-1.1.0.2... [1 of 1] Compiling Data.StateVar ( src/Data/StateVar.hs, dist/build/Data/StateVar.o ) In-place registering StateVar-1.1.0.2... Running Haddock for StateVar-1.1.0.2... Running hscolour for StateVar-1.1.0.2... Preprocessing library StateVar-1.1.0.2... Preprocessing library StateVar-1.1.0.2... Haddock coverage: 100% ( 15 / 15) in 'Data.StateVar' Documentation created: dist/doc/html/StateVar/index.html, dist/doc/html/StateVar/StateVar.txt Creating package registration file: /tmp/pkgConf-StateVar-1.1.016482086182131591804.2 Installing library in /home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/StateVar-1.1.0.2-AohMtoHLVlfLU1JjtA9XmB Registering StateVar-1.1.0.2... Installed StateVar-1.1.0.2 Downloading OpenGL-2.13.0.0... Configuring OpenGL-2.13.0.0... Building OpenGL-2.13.0.0... Preprocessing library OpenGL-2.13.0.0... [ 1 of 117] Compiling Graphics.Rendering.OpenGL.GL.VertexAttributes ( src/Graphics/Rendering/OpenGL/GL/VertexAttributes.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexAttributes.o ) [ 2 of 117] Compiling Graphics.Rendering.OpenGL.GL.ByteString ( src/Graphics/Rendering/OpenGL/GL/ByteString.hs, dist/build/Graphics/Rendering/OpenGL/GL/ByteString.o ) [ 3 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Filter ( src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Filter.o ) [ 4 of 117] Compiling Graphics.Rendering.OpenGL.GL.PointParameter ( src/Graphics/Rendering/OpenGL/GL/PointParameter.hs, dist/build/Graphics/Rendering/OpenGL/GL/PointParameter.o ) [ 5 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelFormat ( src/Graphics/Rendering/OpenGL/GL/PixelFormat.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelFormat.o ) [ 6 of 117] Compiling Graphics.Rendering.OpenGL.GL.ComparisonFunction ( src/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs, dist/build/Graphics/Rendering/OpenGL/GL/ComparisonFunction.o ) [ 7 of 117] Compiling Graphics.Rendering.OpenGL.GL.BlendingFactor ( src/Graphics/Rendering/OpenGL/GL/BlendingFactor.hs, dist/build/Graphics/Rendering/OpenGL/GL/BlendingFactor.o ) [ 8 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat ( src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.o ) [ 9 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.o ) [ 10 of 117] Compiling Graphics.Rendering.OpenGL.GL.BufferMode ( src/Graphics/Rendering/OpenGL/GL/BufferMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/BufferMode.o ) [ 11 of 117] Compiling Graphics.Rendering.OpenGL.GL.IOState ( src/Graphics/Rendering/OpenGL/GL/IOState.hs, dist/build/Graphics/Rendering/OpenGL/GL/IOState.o ) [ 12 of 117] Compiling Graphics.Rendering.OpenGL.GL.PolygonMode ( src/Graphics/Rendering/OpenGL/GL/PolygonMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/PolygonMode.o ) [ 13 of 117] Compiling Graphics.Rendering.OpenGL.GL.DataType ( src/Graphics/Rendering/OpenGL/GL/DataType.hs, dist/build/Graphics/Rendering/OpenGL/GL/DataType.o ) [ 14 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelData ( src/Graphics/Rendering/OpenGL/GL/PixelData.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelData.o ) [ 15 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit ( src/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.o ) [ 16 of 117] Compiling Graphics.Rendering.OpenGL.GL.Face ( src/Graphics/Rendering/OpenGL/GL/Face.hs, dist/build/Graphics/Rendering/OpenGL/GL/Face.o ) [ 17 of 117] Compiling 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dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.o ) [ 22 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryUtils.PName ( src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.o ) [ 23 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib ( src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.o ) [ 24 of 117] Compiling Graphics.Rendering.OpenGL.GL.GLboolean ( src/Graphics/Rendering/OpenGL/GL/GLboolean.hs, dist/build/Graphics/Rendering/OpenGL/GL/GLboolean.o ) [ 25 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.o ) [ 26 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs, 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src/Graphics/Rendering/OpenGL/GL/ConditionalRendering.hs, dist/build/Graphics/Rendering/OpenGL/GL/ConditionalRendering.o ) [101 of 117] Compiling Graphics.Rendering.OpenGL.GL.Rectangles ( src/Graphics/Rendering/OpenGL/GL/Rectangles.hs, dist/build/Graphics/Rendering/OpenGL/GL/Rectangles.o ) [102 of 117] Compiling Graphics.Rendering.OpenGL.GL.PrimitiveMode ( src/Graphics/Rendering/OpenGL/GL/PrimitiveMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/PrimitiveMode.o ) [103 of 117] Compiling Graphics.Rendering.OpenGL.GL.PrimitiveModeInternal ( src/Graphics/Rendering/OpenGL/GL/PrimitiveModeInternal.hs, dist/build/Graphics/Rendering/OpenGL/GL/PrimitiveModeInternal.o ) [104 of 117] Compiling Graphics.Rendering.OpenGL.GL.BeginEnd ( src/Graphics/Rendering/OpenGL/GL/BeginEnd.hs, dist/build/Graphics/Rendering/OpenGL/GL/BeginEnd.o ) [105 of 117] Compiling Graphics.Rendering.OpenGL.GL.VertexArrays ( src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexArrays.o ) [106 of 117] Compiling Graphics.Rendering.OpenGL.GL.BufferObjects ( src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/BufferObjects.o ) [107 of 117] Compiling Graphics.Rendering.OpenGL.GL.ControlPoint ( src/Graphics/Rendering/OpenGL/GL/ControlPoint.hs, dist/build/Graphics/Rendering/OpenGL/GL/ControlPoint.o ) [108 of 117] Compiling Graphics.Rendering.OpenGL.GL.Evaluators ( src/Graphics/Rendering/OpenGL/GL/Evaluators.hs, dist/build/Graphics/Rendering/OpenGL/GL/Evaluators.o ) [109 of 117] Compiling Graphics.Rendering.OpenGL.GL.TransformFeedback ( src/Graphics/Rendering/OpenGL/GL/TransformFeedback.hs, dist/build/Graphics/Rendering/OpenGL/GL/TransformFeedback.o ) [110 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Tessellation ( src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Tessellation.o ) [111 of 117] Compiling Graphics.Rendering.OpenGL.GLU.NURBS ( src/Graphics/Rendering/OpenGL/GLU/NURBS.hs, dist/build/Graphics/Rendering/OpenGL/GLU/NURBS.o ) [112 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryObjects ( src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryObjects.o ) [113 of 117] Compiling Graphics.Rendering.OpenGL.GL.SyncObjects ( src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/SyncObjects.o ) [114 of 117] Compiling Graphics.Rendering.OpenGL.GL.FlushFinish ( src/Graphics/Rendering/OpenGL/GL/FlushFinish.hs, dist/build/Graphics/Rendering/OpenGL/GL/FlushFinish.o ) [115 of 117] Compiling Graphics.Rendering.OpenGL.GLU ( src/Graphics/Rendering/OpenGL/GLU.hs, dist/build/Graphics/Rendering/OpenGL/GLU.o ) [116 of 117] Compiling Graphics.Rendering.OpenGL.GL ( src/Graphics/Rendering/OpenGL/GL.hs, dist/build/Graphics/Rendering/OpenGL/GL.o ) [117 of 117] Compiling Graphics.Rendering.OpenGL ( src/Graphics/Rendering/OpenGL.hs, dist/build/Graphics/Rendering/OpenGL.o ) In-place registering OpenGL-2.13.0.0... Running Haddock for OpenGL-2.13.0.0... Running hscolour for OpenGL-2.13.0.0... Preprocessing library OpenGL-2.13.0.0... Preprocessing library OpenGL-2.13.0.0... Haddock coverage: 80% ( 8 / 10) in 'Graphics.Rendering.OpenGL.GL.VertexAttributes' Missing documentation for: Normal3 (src/Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:164) Color3 (src/Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:225) 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.GL.ByteString' Missing documentation for: stringQuery (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:33) createAndTrimByteString (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:45) withByteString (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:50) withGLstring (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:55) packUtf8 (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:58) unpackUtf8 (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:61) 12% ( 1 / 8) in 'Graphics.Rendering.OpenGL.GL.Texturing.Filter' Missing documentation for: TextureFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:26) MinificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:31) marshalMinificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:43) unmarshalMinificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:55) MagnificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:33) marshalMagnificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:52) unmarshalMagnificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:66) 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PointParameter' Missing documentation for: PointParameter (src/Graphics/Rendering/OpenGL/GL/PointParameter.hs:25) pointParameterf (src/Graphics/Rendering/OpenGL/GL/PointParameter.hs:40) pointParameterfv (src/Graphics/Rendering/OpenGL/GL/PointParameter.hs:43) 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PixelFormat' Missing documentation for: PixelFormat (src/Graphics/Rendering/OpenGL/GL/PixelFormat.hs:24) marshalPixelFormat (src/Graphics/Rendering/OpenGL/GL/PixelFormat.hs:59) unmarshalPixelFormat (src/Graphics/Rendering/OpenGL/GL/PixelFormat.hs:94) 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.ComparisonFunction' Missing documentation for: ComparisonFunction (src/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs:25) marshalComparisonFunction (src/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs:36) unmarshalComparisonFunction (src/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs:47) 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.BlendingFactor' Missing documentation for: BlendingFactor (src/Graphics/Rendering/OpenGL/GL/BlendingFactor.hs:24) marshalBlendingFactor (src/Graphics/Rendering/OpenGL/GL/BlendingFactor.hs:42) unmarshalBlendingFactor (src/Graphics/Rendering/OpenGL/GL/BlendingFactor.hs:60) 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat' Missing documentation for: PixelInternalFormat (src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs:25) marshalPixelInternalFormat (src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs:138) marshalPixelInternalFormat' (src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs:252) unmarshalPixelInternalFormat (src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs:255) 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget' Missing documentation for: FramebufferTarget (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.hs:24) marshalFramebufferTarget (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.hs:30) 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.GL.BufferMode' Missing documentation for: marshalBufferMode (src/Graphics/Rendering/OpenGL/GL/BufferMode.hs:72) unmarshalBufferMode (src/Graphics/Rendering/OpenGL/GL/BufferMode.hs:91) unmarshalBufferModeSafe (src/Graphics/Rendering/OpenGL/GL/BufferMode.hs:95) maxColorAttachments (src/Graphics/Rendering/OpenGL/GL/BufferMode.hs:115) 17% ( 1 / 6) in 'Graphics.Rendering.OpenGL.GL.IOState' Missing documentation for: IOState (src/Graphics/Rendering/OpenGL/GL/IOState.hs:31) getIOState (src/Graphics/Rendering/OpenGL/GL/IOState.hs:45) peekIOState (src/Graphics/Rendering/OpenGL/GL/IOState.hs:51) evalIOState (src/Graphics/Rendering/OpenGL/GL/IOState.hs:61) nTimes (src/Graphics/Rendering/OpenGL/GL/IOState.hs:64) 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PolygonMode' Missing documentation for: PolygonMode (src/Graphics/Rendering/OpenGL/GL/PolygonMode.hs:24) marshalPolygonMode (src/Graphics/Rendering/OpenGL/GL/PolygonMode.hs:30) unmarshalPolygonMode (src/Graphics/Rendering/OpenGL/GL/PolygonMode.hs:36) 14% ( 1 / 7) in 'Graphics.Rendering.OpenGL.GL.DataType' Missing documentation for: DataType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:26) marshalDataType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:60) unmarshalDataType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:94) DataTypeType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:129) marshalDataTypeType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:137) unmarshalDataTypeType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:146) 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.PixelData' Missing documentation for: PixelData (src/Graphics/Rendering/OpenGL/GL/PixelData.hs:27) withPixelData (src/Graphics/Rendering/OpenGL/GL/PixelData.hs:30) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit' Missing documentation for: marshalTextureUnit (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.hs:46) unmarshalTextureUnit (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.hs:49) 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.Face' Missing documentation for: Face (src/Graphics/Rendering/OpenGL/GL/Face.hs:24) marshalFace (src/Graphics/Rendering/OpenGL/GL/Face.hs:30) unmarshalFace (src/Graphics/Rendering/OpenGL/GL/Face.hs:36) 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.GLU.ErrorsInternal' Missing documentation for: getErrors (src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs:209) recordErrorCode (src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs:212) recordInvalidEnum (src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs:218) recordInvalidValue (src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs:221) recordOutOfMemory (src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs:224) 100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.GLU.Errors' 8% ( 1 / 13) in 'Graphics.Rendering.OpenGL.GL.PeekPoke' Missing documentation for: poke1 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:32) poke2 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:37) poke3 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:43) poke4 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:50) peek1 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:60) peek2 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:66) peek3 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:70) peek4 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:74) peek1M (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:80) peek2M (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:86) peek3M (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:93) peek4M (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:101) 11% ( 1 / 9) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment' Missing documentation for: FramebufferObjectAttachment (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:35) marshalFramebufferObjectAttachment (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:42) unmarshalFramebufferObjectAttachment (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:51) unmarshalFramebufferObjectAttachmentSafe (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:63) fboaToBufferMode (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:72) fboaFromBufferMode (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:76) FramebufferAttachment (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:82) getFBAParameteriv (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:99) 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget' Missing documentation for: RenderbufferTarget (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:26) marshalRenderbufferTarget (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:29) getRBParameteriv (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:35) Samples (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:42) 7% ( 2 / 28) in 'Graphics.Rendering.OpenGL.GL.QueryUtils.PName' Missing documentation for: GetPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:47) GetPName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:86) GetPName1F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:102) GetIPName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:124) GetPName2I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:151) GetPName2F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:164) GetPName3I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:188) GetPName3F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:201) GetPName4I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:225) GetPName4F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:238) GetIPName4I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:260) GetPNameNI (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:282) PName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:299) PName1F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:865) IPName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:996) PName2I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1029) PName2F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1050) PName3F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1087) PName4I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1102) PName4F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1137) PNameNI (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1197) GetPNameMatrix (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:291) PNameMatrix (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1212) clipPlaneIndexToEnum (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1187) GetPointervPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1233) getPointer (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1272) 9% ( 1 / 11) in 'Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib' Missing documentation for: AttribLocation (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:30) GetVertexAttribPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:35) getVertexAttribInteger1 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:58) getVertexAttribEnum1 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:63) getVertexAttribBoolean1 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:66) getVertexAttribFloat4 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:69) getVertexAttribIInteger4 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:74) getVertexAttribIuInteger4 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:79) GetVertexAttribPointerPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:86) getVertexAttribPointer (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:95) 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.GLboolean' Missing documentation for: marshalGLboolean (src/Graphics/Rendering/OpenGL/GL/GLboolean.hs:24) unmarshalGLboolean (src/Graphics/Rendering/OpenGL/GL/GLboolean.hs:29) 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset' Missing documentation for: Reset (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hs:25) marshalReset (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hs:30) 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink' Missing documentation for: Sink (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs:25) marshalSink (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs:30) unmarshalSink (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs:33) 60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.GL.Exception' Missing documentation for: unsafeBracket_ (src/Graphics/Rendering/OpenGL/GL/Exception.hs:42) finallyRet (src/Graphics/Rendering/OpenGL/GL/Exception.hs:50) 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.GL.EdgeFlag' Missing documentation for: marshalEdgeFlag (src/Graphics/Rendering/OpenGL/GL/EdgeFlag.hs:31) unmarshalEdgeFlag (src/Graphics/Rendering/OpenGL/GL/EdgeFlag.hs:34) 4% ( 2 / 45) in 'Graphics.Rendering.OpenGL.GL.QueryUtils' Missing documentation for: GetPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:47) GetPName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:86) GetPName1F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:102) GetIPName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:124) GetPName2I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:151) GetPName2F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:164) GetPName3I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:188) GetPName3F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:201) GetPName4I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:225) GetPName4F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:238) GetIPName4I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:260) GetPNameNI (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:282) PName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:299) PName1F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:865) IPName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:996) PName2I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1029) PName2F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1050) PName3F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1087) PName4I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1102) PName4F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1137) PNameNI (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1197) GetPNameMatrix (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:291) PNameMatrix (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1212) clipPlaneIndexToEnum (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1187) GetPointervPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1233) getPointer (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1272) AttribLocation (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:30) GetVertexAttribPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:35) getVertexAttribInteger1 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:58) getVertexAttribEnum1 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:63) getVertexAttribBoolean1 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:66) getVertexAttribFloat4 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:69) getVertexAttribIInteger4 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:74) getVertexAttribIuInteger4 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:79) GetVertexAttribPointerPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:86) getVertexAttribPointer (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:95) lightIndexToEnum (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:42) modelviewIndexToEnum (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:54) modelviewEnumToIndex (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:61) maybeNullPtr (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:70) objectNameLabel (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:76) objectPtrLabel (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:82) maxLabelLength (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:104) 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.Domain' Missing documentation for: Domain (src/Graphics/Rendering/OpenGL/GL/Domain.hs:29) 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.RenderMode' Missing documentation for: RenderMode (src/Graphics/Rendering/OpenGL/GL/RenderMode.hs:27) withRenderMode (src/Graphics/Rendering/OpenGL/GL/RenderMode.hs:48) renderMode (src/Graphics/Rendering/OpenGL/GL/RenderMode.hs:59) 10% ( 1 / 10) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage' Missing documentation for: PixelStoreDirection (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:28) swapBytes (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:74) lsbFirst (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:78) rowLength (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:82) skipRows (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:86) skipPixels (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:90) rowAlignment (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:94) imageHeight (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:98) skipImages (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:102) 100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.GL.Shaders.Limits' 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GLU.Initialization' Missing documentation for: gluVersion (src/Graphics/Rendering/OpenGL/GLU/Initialization.hs:28) gluExtensions (src/Graphics/Rendering/OpenGL/GLU/Initialization.hs:31) 11% ( 1 / 9) in 'Graphics.Rendering.OpenGL.GL.Capability' Missing documentation for: Capability (src/Graphics/Rendering/OpenGL/GL/Capability.hs:32) marshalCapability (src/Graphics/Rendering/OpenGL/GL/Capability.hs:39) unmarshalCapability (src/Graphics/Rendering/OpenGL/GL/Capability.hs:42) EnableCap (src/Graphics/Rendering/OpenGL/GL/Capability.hs:47) makeCapability (src/Graphics/Rendering/OpenGL/GL/Capability.hs:246) makeStateVarMaybe (src/Graphics/Rendering/OpenGL/GL/Capability.hs:266) IndexedEnableCap (src/Graphics/Rendering/OpenGL/GL/Capability.hs:287) makeIndexedCapability (src/Graphics/Rendering/OpenGL/GL/Capability.hs:294) 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax' Missing documentation for: minmax (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hs:41) getMinmax (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hs:59) resetMinmax (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hs:66) 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.SavingState' Missing documentation for: ServerAttributeGroup (src/Graphics/Rendering/OpenGL/GL/SavingState.hs:26) preservingAttrib (src/Graphics/Rendering/OpenGL/GL/SavingState.hs:78) ClientAttributeGroup (src/Graphics/Rendering/OpenGL/GL/SavingState.hs:86) preservingClientAttrib (src/Graphics/Rendering/OpenGL/GL/SavingState.hs:100) 22% ( 2 / 9) in 'Graphics.Rendering.OpenGL.GL.StringQueries' Missing documentation for: vendor (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:31) renderer (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:34) glVersion (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:37) glExtensions (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:40) shadingLanguageVersion (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:43) ContextProfile' (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:48) contextProfile (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:58) 100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.GL.Tensor' 30% ( 9 / 30) in 'Graphics.Rendering.OpenGL.GL.DebugOutput' Missing documentation for: debugOutput (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:61) DebugMessage (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:66) DebugSource (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:72) DebugType (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:102) DebugMessageID (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:141) DebugSeverity (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:146) maxDebugMessageLength (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:170) debugMessageCallback (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:176) maxDebugLoggedMessages (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:225) debugLoggedMessages (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:229) MessageGroup (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:253) debugMessageControl (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:258) debugMessageInsert (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:282) DebugGroup (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:294) pushDebugGroup (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:296) popDebugGroup (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:304) withDebugGroup (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:307) maxDebugGroupStackDepth (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:311) CanBeLabeled (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:322) maxLabelLength (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:104) debugOutputSynchronous (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:327) 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.QueryObject' Missing documentation for: QueryObject (src/Graphics/Rendering/OpenGL/GL/QueryObject.hs:30) noQueryObject (src/Graphics/Rendering/OpenGL/GL/QueryObject.hs:33) 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject' Missing documentation for: FramebufferObject (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObject.hs:30) 14% ( 1 / 7) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects' Missing documentation for: FramebufferObject (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObject.hs:30) defaultFramebufferObject (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.hs:27) FramebufferTarget (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.hs:24) bindFramebuffer (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.hs:32) FramebufferStatus (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.hs:52) framebufferStatus (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.hs:77) 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject' Missing documentation for: RenderbufferObject (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObject.hs:31) 11% ( 1 / 9) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects' Missing documentation for: RenderbufferObject (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObject.hs:31) noRenderbufferObject (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs:33) RenderbufferTarget (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:26) RenderbufferSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs:38) Samples (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:42) bindRenderbuffer (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs:43) renderbufferStorage (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs:68) renderbufferStorageMultiSample (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs:61) 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.Texturing.TextureObject' Missing documentation for: TextureObject (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureObject.hs:30) 17% ( 1 / 6) in 'Graphics.Rendering.OpenGL.GL.Shaders.Program' Missing documentation for: Program (src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs:36) GetProgramPName (src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs:48) marshalGetProgramPName (src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs:78) programVar1 (src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs:109) programVar3 (src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs:112) 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries' Missing documentation for: ProgramBinaryFormat (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.hs:31) programBinaryFormats (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.hs:34) ProgramBinary (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.hs:40) programBinary (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.hs:43) 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.Shaders.Variables' Missing documentation for: VariableType (src/Graphics/Rendering/OpenGL/GL/Shaders/Variables.hs:34) unmarshalVariableType (src/Graphics/Rendering/OpenGL/GL/Shaders/Variables.hs:87) activeVars (src/Graphics/Rendering/OpenGL/GL/Shaders/Variables.hs:143) 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.Shaders.Attribs' Missing documentation for: attribLocation (src/Graphics/Rendering/OpenGL/GL/Shaders/Attribs.hs:37) VariableType (src/Graphics/Rendering/OpenGL/GL/Shaders/Variables.hs:34) activeAttribs (src/Graphics/Rendering/OpenGL/GL/Shaders/Attribs.hs:55) 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.Shaders.Shader' Missing documentation for: Shader (src/Graphics/Rendering/OpenGL/GL/Shaders/Shader.hs:29) 25% ( 5 / 20) in 'Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects' Missing documentation for: shaderCompiler (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:45) ShaderType (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:51) Shader (src/Graphics/Rendering/OpenGL/GL/Shaders/Shader.hs:29) createShader (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:81) shaderSource (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:105) compileShader (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:113) releaseShaderCompiler (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:116) shaderType (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:121) shaderDeleteStatus (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:124) compileStatus (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:127) shaderInfoLog (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:130) PrecisionType (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:165) shaderPrecisionFormat (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:185) packUtf8 (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:58) unpackUtf8 (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:61) 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries' Missing documentation for: ShaderBinaryFormat (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.hs:30) shaderBinaryFormats (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.hs:33) ShaderBinary (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.hs:39) shaderBinary (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.hs:42) 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.Hints' Missing documentation for: HintTarget (src/Graphics/Rendering/OpenGL/GL/Hints.hs:25) HintMode (src/Graphics/Rendering/OpenGL/GL/Hints.hs:63) hint (src/Graphics/Rendering/OpenGL/GL/Hints.hs:84) 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.GL.DisplayLists' Missing documentation for: DisplayList (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:39) ListMode (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:72) defineList (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:90) defineNewList (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:94) listIndex (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:102) listMode (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:111) maxListNesting (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:114) callList (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:119) callLists (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:122) listBase (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:127) 10% ( 1 / 10) in 'Graphics.Rendering.OpenGL.GL.Selection' Missing documentation for: HitRecord (src/Graphics/Rendering/OpenGL/GL/Selection.hs:32) getHitRecords (src/Graphics/Rendering/OpenGL/GL/Selection.hs:37) Name (src/Graphics/Rendering/OpenGL/GL/Selection.hs:75) withName (src/Graphics/Rendering/OpenGL/GL/Selection.hs:78) loadName (src/Graphics/Rendering/OpenGL/GL/Selection.hs:81) maxNameStackDepth (src/Graphics/Rendering/OpenGL/GL/Selection.hs:84) nameStackDepth (src/Graphics/Rendering/OpenGL/GL/Selection.hs:87) RenderMode (src/Graphics/Rendering/OpenGL/GL/RenderMode.hs:27) renderMode (src/Graphics/Rendering/OpenGL/GL/RenderMode.hs:59) 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.ColorSum' Missing documentation for: colorSum (src/Graphics/Rendering/OpenGL/GL/ColorSum.hs:24) 100% ( 11 / 11) in 'Graphics.Rendering.OpenGL.GL.LineSegments' 94% ( 16 / 17) in 'Graphics.Rendering.OpenGL.GL.Points' Missing documentation for: vertexProgramPointSize (src/Graphics/Rendering/OpenGL/GL/Points.hs:133) 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.Antialiasing' Missing documentation for: sampleBuffers (src/Graphics/Rendering/OpenGL/GL/Antialiasing.hs:27) samples (src/Graphics/Rendering/OpenGL/GL/Antialiasing.hs:30) multisample (src/Graphics/Rendering/OpenGL/GL/Antialiasing.hs:33) subpixelBits (src/Graphics/Rendering/OpenGL/GL/Antialiasing.hs:36) 48% ( 16 / 33) in 'Graphics.Rendering.OpenGL.GL.CoordTrans' Missing documentation for: MatrixOrder (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:178) MatrixComponent (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:183) Matrix (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:215) matrix (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:253) multMatrix (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:275) GLmatrix (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:284) loadIdentity (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:297) ortho (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:302) frustum (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:305) depthClamp (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:310) activeTexture (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:315) stackDepth (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:344) maxStackDepth (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:352) Plane (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:377) TextureCoordName (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:388) TextureGenMode (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:444) textureGenMode (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:462) 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.Clipping' Missing documentation for: ClipPlaneName (src/Graphics/Rendering/OpenGL/GL/Clipping.hs:33) clipPlane (src/Graphics/Rendering/OpenGL/GL/Clipping.hs:38) maxClipPlanes (src/Graphics/Rendering/OpenGL/GL/Clipping.hs:56) 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.Bitmaps' Missing documentation for: bitmap (src/Graphics/Rendering/OpenGL/GL/Bitmaps.hs:26) 50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.GL.ReadCopyPixels' Missing documentation for: readPixels (src/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs:38) readBuffer (src/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs:44) PixelCopyType (src/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs:52) copyPixels (src/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs:66) blitFramebuffer (src/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs:88) 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization' Missing documentation for: PixelData (src/Graphics/Rendering/OpenGL/GL/PixelData.hs:27) PixelFormat (src/Graphics/Rendering/OpenGL/GL/PixelFormat.hs:24) drawPixels (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.hs:30) pixelZoom (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.hs:35) 12% ( 1 / 8) in 'Graphics.Rendering.OpenGL.GLU.Matrix' Missing documentation for: ortho2D (src/Graphics/Rendering/OpenGL/GLU/Matrix.hs:34) perspective (src/Graphics/Rendering/OpenGL/GLU/Matrix.hs:38) lookAt (src/Graphics/Rendering/OpenGL/GLU/Matrix.hs:41) pickMatrix (src/Graphics/Rendering/OpenGL/GLU/Matrix.hs:47) project (src/Graphics/Rendering/OpenGL/GLU/Matrix.hs:55) unProject (src/Graphics/Rendering/OpenGL/GLU/Matrix.hs:65) unProject4 (src/Graphics/Rendering/OpenGL/GLU/Matrix.hs:75) 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.VertexArrayObjects' Missing documentation for: VertexArrayObject (src/Graphics/Rendering/OpenGL/GL/VertexArrayObjects.hs:29) bindVertexArrayObject (src/Graphics/Rendering/OpenGL/GL/VertexArrayObjects.hs:48) 77% ( 37 / 48) in 'Graphics.Rendering.OpenGL.GL.VertexSpec' Missing documentation for: Normal3 (src/Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:164) currentColor (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:440) currentSecondaryColor (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:448) Color3 (src/Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:225) currentIndex (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:582) IntegerHandling (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:627) AttribLocation (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:30) currentVertexAttrib (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:635) currentVertexAttribI (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:641) currentVertexAttribIu (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:647) VertexAttrib (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:827) 8% ( 1 / 13) in 'Graphics.Rendering.OpenGL.GL.RasterPos' Missing documentation for: currentRasterPosition (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:37) RasterPosComponent (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:43) RasterPos (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:90) WindowPosComponent (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:108) WindowPos (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:145) currentRasterDistance (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:159) currentRasterColor (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:163) currentRasterSecondaryColor (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:167) currentRasterIndex (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:171) currentRasterTexCoords (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:175) currentRasterPositionValid (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:179) rasterPositionUnclipped (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:186) 14% ( 6 / 43) in 'Graphics.Rendering.OpenGL.GL.Colors' Missing documentation for: lighting (src/Graphics/Rendering/OpenGL/GL/Colors.hs:64) Light (src/Graphics/Rendering/OpenGL/GL/Colors.hs:69) light (src/Graphics/Rendering/OpenGL/GL/Colors.hs:77) maxLights (src/Graphics/Rendering/OpenGL/GL/Colors.hs:80) FrontFaceDirection (src/Graphics/Rendering/OpenGL/GL/Colors.hs:85) frontFace (src/Graphics/Rendering/OpenGL/GL/Colors.hs:103) Face (src/Graphics/Rendering/OpenGL/GL/Face.hs:24) materialAmbient (src/Graphics/Rendering/OpenGL/GL/Colors.hs:132) materialDiffuse (src/Graphics/Rendering/OpenGL/GL/Colors.hs:136) materialAmbientAndDiffuse (src/Graphics/Rendering/OpenGL/GL/Colors.hs:140) materialSpecular (src/Graphics/Rendering/OpenGL/GL/Colors.hs:144) materialEmission (src/Graphics/Rendering/OpenGL/GL/Colors.hs:148) materialShininess (src/Graphics/Rendering/OpenGL/GL/Colors.hs:170) maxShininess (src/Graphics/Rendering/OpenGL/GL/Colors.hs:180) materialColorIndexes (src/Graphics/Rendering/OpenGL/GL/Colors.hs:188) ambient (src/Graphics/Rendering/OpenGL/GL/Colors.hs:237) diffuse (src/Graphics/Rendering/OpenGL/GL/Colors.hs:243) specular (src/Graphics/Rendering/OpenGL/GL/Colors.hs:246) position (src/Graphics/Rendering/OpenGL/GL/Colors.hs:269) spotDirection (src/Graphics/Rendering/OpenGL/GL/Colors.hs:280) spotExponent (src/Graphics/Rendering/OpenGL/GL/Colors.hs:292) maxSpotExponent (src/Graphics/Rendering/OpenGL/GL/Colors.hs:295) spotCutoff (src/Graphics/Rendering/OpenGL/GL/Colors.hs:300) attenuation (src/Graphics/Rendering/OpenGL/GL/Colors.hs:305) lightModelAmbient (src/Graphics/Rendering/OpenGL/GL/Colors.hs:343) lightModelLocalViewer (src/Graphics/Rendering/OpenGL/GL/Colors.hs:352) lightModelTwoSide (src/Graphics/Rendering/OpenGL/GL/Colors.hs:365) vertexProgramTwoSide (src/Graphics/Rendering/OpenGL/GL/Colors.hs:368) LightModelColorControl (src/Graphics/Rendering/OpenGL/GL/Colors.hs:373) lightModelColorControl (src/Graphics/Rendering/OpenGL/GL/Colors.hs:391) ColorMaterialParameter (src/Graphics/Rendering/OpenGL/GL/Colors.hs:400) colorMaterial (src/Graphics/Rendering/OpenGL/GL/Colors.hs:427) ShadingModel (src/Graphics/Rendering/OpenGL/GL/Colors.hs:440) shadeModel (src/Graphics/Rendering/OpenGL/GL/Colors.hs:458) ClampTarget (src/Graphics/Rendering/OpenGL/GL/Colors.hs:466) ClampMode (src/Graphics/Rendering/OpenGL/GL/Colors.hs:486) clampColor (src/Graphics/Rendering/OpenGL/GL/Colors.hs:507) 7% ( 1 / 14) in 'Graphics.Rendering.OpenGL.GLU.Quadrics' Missing documentation for: QuadricNormal (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:50) QuadricTexture (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:71) QuadricOrientation (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:59) QuadricDrawStyle (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:34) QuadricStyle (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:82) Radius (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:91) Height (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:92) Angle (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:93) Slices (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:94) Stacks (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:95) Loops (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:96) QuadricPrimitive (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:100) renderQuadric (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:109) 10% ( 1 / 10) in 'Graphics.Rendering.OpenGL.GL.Fog' Missing documentation for: fog (src/Graphics/Rendering/OpenGL/GL/Fog.hs:33) FogMode (src/Graphics/Rendering/OpenGL/GL/Fog.hs:82) fogMode (src/Graphics/Rendering/OpenGL/GL/Fog.hs:90) fogColor (src/Graphics/Rendering/OpenGL/GL/Fog.hs:129) fogIndex (src/Graphics/Rendering/OpenGL/GL/Fog.hs:137) FogCoordSrc (src/Graphics/Rendering/OpenGL/GL/Fog.hs:145) fogCoordSrc (src/Graphics/Rendering/OpenGL/GL/Fog.hs:164) FogDistanceMode (src/Graphics/Rendering/OpenGL/GL/Fog.hs:172) fogDistanceMode (src/Graphics/Rendering/OpenGL/GL/Fog.hs:194) 89% ( 41 / 46) in 'Graphics.Rendering.OpenGL.GL.Framebuffer' Missing documentation for: rgbaBits (src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs:450) stencilBits (src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs:458) depthBits (src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs:461) accumBits (src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs:464) rgbaSignedComponents (src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs:472) 30% ( 12 / 40) in 'Graphics.Rendering.OpenGL.GL.PerFragment' Missing documentation for: rasterizerDiscard (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:67) discardingRasterizer (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:70) scissor (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:77) sampleAlphaToCoverage (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:87) sampleAlphaToOne (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:90) sampleCoverage (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:93) depthBounds (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:103) ComparisonFunction (src/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs:25) alphaFunc (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:112) stencilTest (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:122) stencilFunc (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:127) stencilFuncSeparate (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:134) StencilOp (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:155) stencilOp (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:191) stencilOpSeparate (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:199) activeStencilFace (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:223) depthFunc (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:232) blend (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:241) BlendEquation (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:251) blendEquation (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:281) blendEquationSeparate (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:287) BlendingFactor (src/Graphics/Rendering/OpenGL/GL/BlendingFactor.hs:24) blendFuncSeparate (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:298) blendFunc (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:313) blendColor (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:321) dither (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:329) LogicOp (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:334) logicOp (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:394) 26% ( 5 / 19) in 'Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects' Missing documentation for: Program (src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs:36) createProgram (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:55) programDeleteStatus (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:125) attachShader (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:60) detachShader (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:63) attachedShaders (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:66) linkProgram (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:86) linkStatus (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:128) validateProgram (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:99) validateStatus (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:131) programInfoLog (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:102) currentProgram (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:89) programSeparable (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:110) programBinaryRetrievableHint (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:113) 12% ( 1 / 8) in 'Graphics.Rendering.OpenGL.GL.Feedback' Missing documentation for: FeedbackToken (src/Graphics/Rendering/OpenGL/GL/Feedback.hs:33) VertexInfo (src/Graphics/Rendering/OpenGL/GL/Feedback.hs:44) ColorInfo (src/Graphics/Rendering/OpenGL/GL/Feedback.hs:52) FeedbackType (src/Graphics/Rendering/OpenGL/GL/Feedback.hs:80) getFeedbackTokens (src/Graphics/Rendering/OpenGL/GL/Feedback.hs:98) PassThroughValue (src/Graphics/Rendering/OpenGL/GL/Feedback.hs:192) passThrough (src/Graphics/Rendering/OpenGL/GL/Feedback.hs:195) 10% ( 1 / 10) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer' Missing documentation for: PixelTransferStage (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:97) mapColor (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:173) mapStencil (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:176) indexShift (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:179) indexOffset (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:182) depthScale (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:185) depthBias (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:188) rgbaScale (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:191) rgbaBias (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:194) 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap' Missing documentation for: PixelMapTarget (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs:35) PixelMapComponent (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs:81) PixelMap (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs:99) GLpixelmap (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs:125) maxPixelMapTable (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs:76) pixelMap (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs:138) 6% ( 1 / 18) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable' Missing documentation for: ColorTableStage (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:40) colorTableStage (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:63) Proxy (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:94) ColorTable (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:68) PixelInternalFormat (src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs:25) colorTable (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:116) getColorTable (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:126) copyColorTable (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:132) colorSubTable (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:138) copyColorSubTable (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:144) colorTableScale (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:177) colorTableBias (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:180) colorTableFormat (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:207) colorTableWidth (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:223) colorTableRGBASizes (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:230) colorTableLuminanceSize (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:239) colorTableIntesitySize (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:244) 27% ( 6 / 22) in 'Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget' Missing documentation for: BindableTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:51) ParameterizedTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:55) OneDimensionalTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:60) TwoDimensionalTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:63) ThreeDimensionalTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:66) QueryableTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:69) GettableTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:72) TextureTarget1D (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:77) TextureTarget2D (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:106) TextureTarget2DMultisample (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:146) TextureTargetCubeMap (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:167) TextureTargetCubeMapFace (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:190) unmarshalTextureTargetCubeMapFace (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:217) TextureTarget3D (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:229) TextureTarget2DMultisampleArray (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:269) TextureTargetBuffer (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:290) 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.Texturing.Application' Missing documentation for: texture (src/Graphics/Rendering/OpenGL/GL/Texturing/Application.hs:26) 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GLU.Mipmapping' Missing documentation for: scaleImage (src/Graphics/Rendering/OpenGL/GLU/Mipmapping.hs:30) build1DMipmaps (src/Graphics/Rendering/OpenGL/GLU/Mipmapping.hs:44) build2DMipmaps (src/Graphics/Rendering/OpenGL/GLU/Mipmapping.hs:56) 5% ( 1 / 19) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution' Missing documentation for: ConvolutionTarget (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:44) convolution (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:64) convolutionFilter1D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:69) getConvolutionFilter1D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:78) convolutionFilter2D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:87) getConvolutionFilter2D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:96) separableFilter2D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:101) getSeparableFilter2D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:114) copyConvolutionFilter1D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:125) copyConvolutionFilter2D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:133) convolutionWidth (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:167) convolutionHeight (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:170) maxConvolutionWidth (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:173) maxConvolutionHeight (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:176) ConvolutionBorderMode (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:215) convolutionBorderMode (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:223) convolutionFilterScale (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:257) convolutionFilterBias (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:260) 12% ( 1 / 8) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram' Missing documentation for: Sink (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs:25) histogram (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs:51) Reset (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hs:25) getHistogram (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs:83) resetHistogram (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs:92) histogramRGBASizes (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs:120) histogramLuminanceSize (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs:129) 100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles' 8% ( 1 / 12) in 'Graphics.Rendering.OpenGL.GL.Polygons' Missing documentation for: polygonSmooth (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:37) cullFace (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:42) PolygonStipple (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:52) GLpolygonstipple (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:77) polygonStipple (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:90) PolygonMode (src/Graphics/Rendering/OpenGL/GL/PolygonMode.hs:24) polygonMode (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:108) polygonOffset (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:124) polygonOffsetPoint (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:132) polygonOffsetLine (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:135) polygonOffsetFill (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:138) 19% ( 13 / 70) in 'Graphics.Rendering.OpenGL.GL.Texturing.Specification' Missing documentation for: TextureTarget1D (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:77) TextureTarget2D (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:106) TextureTarget2DMultisample (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:146) TextureTargetCubeMap (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:167) TextureTargetCubeMapFace (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:190) TextureTarget3D (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:229) TextureTarget2DMultisampleArray (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:269) TextureTargetBuffer (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:290) BindableTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:51) ParameterizedTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:55) OneDimensionalTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:60) TwoDimensionalTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:63) ThreeDimensionalTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:66) QueryableTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:69) GettableTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:72) Level (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:89) Border (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:91) TexturePosition1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:93) TexturePosition2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:96) TexturePosition3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:99) TextureSize1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:102) TextureSize2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:105) TextureSize3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:108) texImage1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:113) texImage2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:122) texImage3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:129) copyTexImage1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:145) copyTexImage2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:153) texSubImage1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:161) texSubImage2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:168) texSubImage3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:175) getTexImage (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:138) copyTexSubImage1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:182) copyTexSubImage2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:188) copyTexSubImage3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:194) CompressedTextureFormat (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:200) compressedTextureFormats (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:203) CompressedPixelData (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:211) compressedTexImage1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:223) compressedTexImage2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:233) compressedTexImage3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:240) compressedTexSubImage1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:253) compressedTexSubImage2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:260) compressedTexSubImage3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:268) getCompressedTexImage (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:248) SampleLocations (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:275) texImage2DMultisample (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:293) texImage3DMultisample (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:310) maxTextureSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:324) maxCubeMapTextureSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:327) maxRectangleTextureSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:330) max3DTextureSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:333) maxArrayTextureLayers (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:336) maxSampleMaskWords (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:339) maxColorTextureSamples (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:342) maxDepthTextureSamples (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:345) maxIntegerSamples (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:348) 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.PixellikeObject' Missing documentation for: PixellikeObjectGetPName (src/Graphics/Rendering/OpenGL/GL/PixellikeObject.hs:30) PixellikeObjectTarget (src/Graphics/Rendering/OpenGL/GL/PixellikeObject.hs:38) 10% ( 1 / 10) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments' Missing documentation for: FramebufferObjectAttachment (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:35) fboaToBufferMode (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:72) fboaFromBufferMode (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:76) FramebufferAttachment (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:82) framebufferRenderbuffer (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hs:36) framebufferTexture1D (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hs:42) framebufferTexture2D (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hs:49) framebufferTexture3D (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hs:57) framebufferTextureLayer (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hs:63) 9% ( 2 / 23) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries' Missing documentation for: AttachmentObjectType (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:78) attachmentObjectType (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:92) attachmentTextureLayer (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:113) attachmentTextureLevel (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:118) attachmentTextureTextureTargetCubeMapFace (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:123) attachmentRedSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:130) attachmentBlueSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:140) attachmentGreenSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:135) attachmentAlphaSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:145) attachmentDepthSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:150) attachmentStencilSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:155) renderbufferWidth (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:193) renderbufferHeight (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:197) renderbufferInternalFormat (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:201) renderbufferSamples (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:206) renderbufferRedSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:210) renderbufferBlueSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:218) renderbufferGreenSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:214) renderbufferAlphaSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:222) renderbufferDepthSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:226) renderbufferStencilSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:230) 100% ( 5 / 5) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.GL.Shaders.Uniform' Missing documentation for: UniformLocation (src/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs:49) uniformLocation (src/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs:52) activeUniforms (src/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs:61) Uniform (src/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs:125) UniformComponent (src/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs:71) 100% ( 8 / 8) in 'Graphics.Rendering.OpenGL.GL.Shaders' 7% ( 1 / 15) in 'Graphics.Rendering.OpenGL.GL.Texturing.Queries' Missing documentation for: TextureQuery (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:75) textureInternalFormat (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:77) textureSize1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:82) textureSize2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:88) textureSize3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:95) textureBorder (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:103) textureRGBASizes (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:108) textureSharedSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:117) textureIntensitySize (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:122) textureLuminanceSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:127) textureIndexSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:132) textureDepthBits (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:137) textureCompressedImageSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:142) textureProxyOK (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:150) 17% ( 1 / 6) in 'Graphics.Rendering.OpenGL.GL.Texturing.TexParameter' Missing documentation for: TexParameter (src/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs:32) texParami (src/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs:105) texParamf (src/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs:112) texParamC4f (src/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs:119) getTexParameteri (src/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs:131) 9% ( 2 / 22) in 'Graphics.Rendering.OpenGL.GL.Texturing.Parameters' Missing documentation for: TextureFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:26) MinificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:31) MagnificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:33) textureFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:42) Repetition (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:50) Clamping (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:55) textureWrapMode (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:88) textureBorderColor (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:104) LOD (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:109) textureObjectLODBias (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:111) maxTextureLODBias (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:114) textureLODRange (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:118) textureMaxAnisotropy (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:126) maxTextureMaxAnisotropy (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:129) textureLevelRange (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:135) depthTextureMode (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:154) textureCompareMode (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:174) textureCompareFailValue (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:184) TextureCompareOperator (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:189) textureCompareOperator (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:207) 7% ( 1 / 15) in 'Graphics.Rendering.OpenGL.GL.Texturing.Environments' Missing documentation for: TextureFunction (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:157) textureFunction (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:191) TextureCombineFunction (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:197) combineRGB (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:234) combineAlpha (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:237) ArgNum (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:246) Arg (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:283) Src (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:288) argRGB (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:315) argAlpha (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:318) rgbScale (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:337) alphaScale (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:340) constantColor (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:348) textureUnitLODBias (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:353) 22% ( 2 / 9) in 'Graphics.Rendering.OpenGL.GL.Texturing.Objects' Missing documentation for: TextureObject (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureObject.hs:30) textureBinding (src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs:36) textureResident (src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs:48) areTexturesResident (src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs:53) TexturePriority (src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs:68) texturePriority (src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs:70) prioritizeTextures (src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs:73) 100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.GL.Texturing' 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.ConditionalRendering' Missing documentation for: ConditionalRenderMode (src/Graphics/Rendering/OpenGL/GL/ConditionalRendering.hs:27) beginConditionalRender (src/Graphics/Rendering/OpenGL/GL/ConditionalRendering.hs:43) endConditionalRender (src/Graphics/Rendering/OpenGL/GL/ConditionalRendering.hs:47) withConditionalRender (src/Graphics/Rendering/OpenGL/GL/ConditionalRendering.hs:50) 100% ( 2 / 2) in 'Graphics.Rendering.OpenGL.GL.Rectangles' 100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.GL.PrimitiveMode' 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.PrimitiveModeInternal' Missing documentation for: marshalPrimitiveMode (src/Graphics/Rendering/OpenGL/GL/PrimitiveModeInternal.hs:25) unmarshalPrimitiveMode (src/Graphics/Rendering/OpenGL/GL/PrimitiveModeInternal.hs:39) 88% ( 7 / 8) in 'Graphics.Rendering.OpenGL.GL.BeginEnd' Missing documentation for: primitiveRestart (src/Graphics/Rendering/OpenGL/GL/BeginEnd.hs:106) 13% ( 6 / 45) in 'Graphics.Rendering.OpenGL.GL.VertexArrays' Missing documentation for: NumComponents (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:65) DataType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:26) Stride (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:67) VertexArrayDescriptor (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:69) Capability (src/Graphics/Rendering/OpenGL/GL/Capability.hs:32) ClientArrayType (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:78) arrayPointer (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:117) InterleavedArrays (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:269) interleavedArrays (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:305) clientState (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:310) clientActiveTexture (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:324) ArrayIndex (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:331) NumArrayIndices (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:333) NumIndexBlocks (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:335) NumInstances (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:337) BaseInstance (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:339) BaseVertex (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:341) arrayElement (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:349) drawArrays (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:352) drawArraysInstancedBaseInstance (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:355) drawArraysInstanced (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:358) multiDrawArrays (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:361) drawElements (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:364) drawElementsInstancedBaseInstance (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:367) drawElementsInstanced (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:370) multiDrawElements (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:373) drawRangeElements (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:376) drawElementsBaseVertex (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:379) drawRangeElementsBaseVertex (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:382) drawElementsInstancedBaseVertex (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:385) drawElementsInstancedBaseVertexBaseInstance (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:388) multiDrawElementsBaseVertex (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:391) maxElementsVertices (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:394) maxElementsIndices (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:397) lockArrays (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:402) primitiveRestartIndex (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:418) primitiveRestartIndexNV (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:429) vertexAttribPointer (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:448) vertexAttribArray (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:474) 19% ( 7 / 36) in 'Graphics.Rendering.OpenGL.GL.BufferObjects' Missing documentation for: BufferObject (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:62) BufferTarget (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:85) bindBuffer (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:198) arrayBufferBinding (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:228) vertexAttribArrayBufferBinding (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:235) BufferUsage (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:138) bufferData (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:243) TransferDirection (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:259) bufferSubData (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:264) BufferAccess (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:177) MappingFailure (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:299) mapBuffer (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:316) unmapBuffer (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:322) bufferAccess (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:325) bufferMapped (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:329) MapBufferUsage (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:335) Offset (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:344) Length (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:345) mapBufferRange (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:363) flushMappedBufferRange (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:368) BufferIndex (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:373) RangeStartIndex (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:375) RangeSize (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:376) BufferRange (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:377) IndexedBufferTarget (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:379) bindBufferBase (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:393) bindBufferRange (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:407) indexedBufferStart (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:436) indexedBufferSize (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:446) 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.ControlPoint' Missing documentation for: ControlPoint (src/Graphics/Rendering/OpenGL/GL/ControlPoint.hs:31) Warning: Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord1 is exported separately but will be documented under Domain. Consider exporting it together with its parent(s) for code clarity. Warning: Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord1v is exported separately but will be documented under Domain. Consider exporting it together with its parent(s) for code clarity. Warning: Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord2 is exported separately but will be documented under Domain. Consider exporting it together with its parent(s) for code clarity. Warning: Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord2v is exported separately but will be documented under Domain. Consider exporting it together with its parent(s) for code clarity. 40% ( 12 / 30) in 'Graphics.Rendering.OpenGL.GL.Evaluators' Missing documentation for: Order (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:66) maxOrder (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:68) Domain (src/Graphics/Rendering/OpenGL/GL/Domain.hs:29) MapDescriptor (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:73) ControlPoint (src/Graphics/Rendering/OpenGL/GL/ControlPoint.hs:31) Map1 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:125) GLmap1 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:167) map1 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:182) Map2 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:215) GLmap2 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:267) map2 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:282) mapGrid1 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:332) mapGrid2 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:340) evalMesh1 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:350) evalMesh2 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:353) evalPoint1 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:358) evalPoint2 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:361) autoNormal (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:366) 69% ( 11 / 16) in 'Graphics.Rendering.OpenGL.GL.TransformFeedback' Missing documentation for: beginTransformFeedback (src/Graphics/Rendering/OpenGL/GL/TransformFeedback.hs:45) endTransformFeedback (src/Graphics/Rendering/OpenGL/GL/TransformFeedback.hs:48) TransformFeedbackBufferMode (src/Graphics/Rendering/OpenGL/GL/TransformFeedback.hs:53) marshalTransformFeedbackBufferMode (src/Graphics/Rendering/OpenGL/GL/TransformFeedback.hs:60) unmarshalTransformFeedbackBufferMode (src/Graphics/Rendering/OpenGL/GL/TransformFeedback.hs:66) 77% ( 20 / 26) in 'Graphics.Rendering.OpenGL.GLU.Tessellation' Missing documentation for: TessWinding (src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs:61) extractContours (src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs:219) triangulate (src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs:259) Primitive (src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs:290) SimplePolygon (src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs:293) tessellate (src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs:296) 3% ( 1 / 30) in 'Graphics.Rendering.OpenGL.GLU.NURBS' Missing documentation for: NURBSObj (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:56) withNURBSObj (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:61) NURBSBeginCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:76) withNURBSBeginCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:78) NURBSVertexCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:88) withNURBSVertexCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:90) NURBSNormalCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:100) withNURBSNormalCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:102) NURBSColorCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:112) withNURBSColorCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:114) NURBSEndCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:124) withNURBSEndCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:126) checkForNURBSError (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:145) nurbsBeginEndCurve (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:151) nurbsCurve (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:156) nurbsBeginEndSurface (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:166) nurbsSurface (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:171) TrimmingPoint (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:178) nurbsBeginEndTrim (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:187) pwlCurve (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:191) trimmingCurve (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:195) NURBSMode (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:201) setNURBSMode (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:211) setNURBSCulling (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:216) SamplingMethod (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:241) setSamplingMethod (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:249) loadSamplingMatrices (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:273) DisplayMode' (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:298) setDisplayMode' (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:310) 42% ( 8 / 19) in 'Graphics.Rendering.OpenGL.GL.QueryObjects' Missing documentation for: QueryObject (src/Graphics/Rendering/OpenGL/GL/QueryObject.hs:30) QueryIndex (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:47) maxVertexStreams (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:49) QueryTarget (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:55) beginQuery (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:76) endQuery (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:81) currentQuery (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:104) queryCounterBits (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:109) queryResultAvailable (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:137) QueryResult (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:144) queryResult (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:141) 29% ( 4 / 14) in 'Graphics.Rendering.OpenGL.GL.SyncObjects' Missing documentation for: SyncObject (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:41) syncGpuCommandsComplete (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:51) WaitTimeout (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:57) WaitFlag (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:61) WaitResult (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:70) clientWaitSync (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:87) waitSync (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:92) maxServerWaitTimeout (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:96) SyncStatus (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:102) syncStatus (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:113) 100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.GL.FlushFinish' 100% ( 8 / 8) in 'Graphics.Rendering.OpenGL.GLU' 100% ( 52 / 52) in 'Graphics.Rendering.OpenGL.GL' 100% ( 7 / 7) in 'Graphics.Rendering.OpenGL' Warning: Graphics.Rendering.OpenGL.GL.CoordTrans: could not find link destinations for: getMatrix loadMatrix loadTransposeMatrix multMatrix_ multTransposeMatrix Warning: Graphics.Rendering.OpenGL.GL.VertexSpec: could not find link destinations for: vertex2 vertex3 vertex4 vertex2v vertex3v vertex4v texCoord1 texCoord2 texCoord3 texCoord4 texCoord1v texCoord2v texCoord3v texCoord4v multiTexCoord1 multiTexCoord2 multiTexCoord3 multiTexCoord4 multiTexCoord1v multiTexCoord2v multiTexCoord3v multiTexCoord4v normal3 normal3v fogCoord1 fogCoord1v color3 color4 color3v color4v secondaryColor3 secondaryColor3v index1 index1v Warning: Graphics.Rendering.OpenGL.GL.RasterPos: could not find link destinations for: rasterPos2 rasterPos3 rasterPos4 rasterPos2v rasterPos3v rasterPos4v windowPos2 windowPos3 windowPos2v windowPos3v Warning: Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap: could not find link destinations for: getPixelMapv pixelMapv Warning: Graphics.Rendering.OpenGL.GL.Texturing.Specification: could not find link destinations for: marshalBindableTextureTarget marshalBindableTextureTargetPName1I marshalParameterizedTextureTarget marshalParameterizedTextureTargetProxy marshalParameterizedTextureTargetEnableCap marshalOneDimensionalTextureTarget marshalTwoDimensionalTextureTarget marshalThreeDimensionalTextureTarget marshalQueryableTextureTarget marshalGettableTextureTarget Warning: Graphics.Rendering.OpenGL.GL.PixellikeObject: could not find link destinations for: marshalPixellikeOT pixObjTarQueryFunc Warning: Graphics.Rendering.OpenGL.GL.Shaders.Uniform: could not find link destinations for: uniform1 uniform2 uniform3 uniform4 getUniform uniform1v uniform2v uniform3v uniform4v Warning: Graphics.Rendering.OpenGL.GL.Evaluators: could not find link destinations for: glMap1 glMap2 glGetMapv glMapGrid1 glMapGrid2 get2 get4 map1Target map2Target enableCap1 enableCap2 numComponents peekControlPoint pokeControlPoint Warning: Graphics.Rendering.OpenGL.GLU.NURBS: could not find link destinations for: trimmingTarget Warning: Graphics.Rendering.OpenGL.GL.QueryObjects: could not find link destinations for: getQueryObjectv Documentation created: dist/doc/html/OpenGL/index.html, dist/doc/html/OpenGL/OpenGL.txt Creating package registration file: /tmp/pkgConf-OpenGL-2.13.07328407181683951996.0 Installing library in /home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/OpenGL-2.13.0.0-Ifs6m5gDarAIQMzaoDdLkw Registering OpenGL-2.13.0.0... Installed OpenGL-2.13.0.0 Configuring GLUT-2.7.0.4... Building GLUT-2.7.0.4... Preprocessing library GLUT-2.7.0.4... [ 1 of 24] Compiling Graphics.UI.GLUT.Raw.Tokens ( src/Graphics/UI/GLUT/Raw/Tokens.hs, dist/build/Graphics/UI/GLUT/Raw/Tokens.o ) [ 2 of 24] Compiling Graphics.UI.GLUT.Raw.Fonts ( src/Graphics/UI/GLUT/Raw/Fonts.hs, dist/build/Graphics/UI/GLUT/Raw/Fonts.o ) [ 3 of 24] Compiling Graphics.UI.GLUT.Raw.Callbacks ( src/Graphics/UI/GLUT/Raw/Callbacks.hs, dist/build/Graphics/UI/GLUT/Raw/Callbacks.o ) [ 4 of 24] Compiling Graphics.UI.GLUT.Raw.Functions ( src/Graphics/UI/GLUT/Raw/Functions.hs, dist/build/Graphics/UI/GLUT/Raw/Functions.o ) [ 5 of 24] Compiling Graphics.UI.GLUT.Raw ( src/Graphics/UI/GLUT/Raw.hs, dist/build/Graphics/UI/GLUT/Raw.o ) [ 6 of 24] Compiling Graphics.UI.GLUT.Types ( src/Graphics/UI/GLUT/Types.hs, dist/build/Graphics/UI/GLUT/Types.o ) [ 7 of 24] Compiling Graphics.UI.GLUT.QueryUtils ( src/Graphics/UI/GLUT/QueryUtils.hs, dist/build/Graphics/UI/GLUT/QueryUtils.o ) [ 8 of 24] Compiling Graphics.UI.GLUT.GameMode ( src/Graphics/UI/GLUT/GameMode.hs, dist/build/Graphics/UI/GLUT/GameMode.o ) [ 9 of 24] Compiling Graphics.UI.GLUT.DeviceControl ( src/Graphics/UI/GLUT/DeviceControl.hs, dist/build/Graphics/UI/GLUT/DeviceControl.o ) [10 of 24] Compiling Graphics.UI.GLUT.Debugging ( src/Graphics/UI/GLUT/Debugging.hs, dist/build/Graphics/UI/GLUT/Debugging.o ) [11 of 24] Compiling Graphics.UI.GLUT.Objects ( src/Graphics/UI/GLUT/Objects.hs, dist/build/Graphics/UI/GLUT/Objects.o ) [12 of 24] Compiling Graphics.UI.GLUT.Fonts ( src/Graphics/UI/GLUT/Fonts.hs, dist/build/Graphics/UI/GLUT/Fonts.o ) [13 of 24] Compiling Graphics.UI.GLUT.Colormap ( src/Graphics/UI/GLUT/Colormap.hs, dist/build/Graphics/UI/GLUT/Colormap.o ) [14 of 24] Compiling Graphics.UI.GLUT.Overlay ( src/Graphics/UI/GLUT/Overlay.hs, dist/build/Graphics/UI/GLUT/Overlay.o ) [15 of 24] Compiling Graphics.UI.GLUT.Window ( src/Graphics/UI/GLUT/Window.hs, dist/build/Graphics/UI/GLUT/Window.o ) [16 of 24] Compiling Graphics.UI.GLUT.State ( src/Graphics/UI/GLUT/State.hs, dist/build/Graphics/UI/GLUT/State.o ) [17 of 24] Compiling Graphics.UI.GLUT.Callbacks.Registration ( src/Graphics/UI/GLUT/Callbacks/Registration.hs, dist/build/Graphics/UI/GLUT/Callbacks/Registration.o ) [18 of 24] Compiling Graphics.UI.GLUT.Menu ( src/Graphics/UI/GLUT/Menu.hs, dist/build/Graphics/UI/GLUT/Menu.o ) [19 of 24] Compiling Graphics.UI.GLUT.Callbacks.Window ( src/Graphics/UI/GLUT/Callbacks/Window.hs, dist/build/Graphics/UI/GLUT/Callbacks/Window.o ) [20 of 24] Compiling Graphics.UI.GLUT.Callbacks.Global ( src/Graphics/UI/GLUT/Callbacks/Global.hs, dist/build/Graphics/UI/GLUT/Callbacks/Global.o ) [21 of 24] Compiling Graphics.UI.GLUT.Callbacks ( src/Graphics/UI/GLUT/Callbacks.hs, dist/build/Graphics/UI/GLUT/Callbacks.o ) [22 of 24] Compiling Graphics.UI.GLUT.Begin ( src/Graphics/UI/GLUT/Begin.hs, dist/build/Graphics/UI/GLUT/Begin.o ) [23 of 24] Compiling Graphics.UI.GLUT.Initialization ( src/Graphics/UI/GLUT/Initialization.hs, dist/build/Graphics/UI/GLUT/Initialization.o ) [24 of 24] Compiling Graphics.UI.GLUT ( src/Graphics/UI/GLUT.hs, dist/build/Graphics/UI/GLUT.o ) In-place registering GLUT-2.7.0.4... Running Haddock for GLUT-2.7.0.4... Running hscolour for GLUT-2.7.0.4... Preprocessing library GLUT-2.7.0.4... Preprocessing library GLUT-2.7.0.4... Haddock coverage: 0% ( 1 /209) in 'Graphics.UI.GLUT.Raw.Tokens' Missing documentation for: glut_ACCUM (src/Graphics/UI/GLUT/Raw/Tokens.hs:21) glut_ACTION_CONTINUE_EXECUTION (src/Graphics/UI/GLUT/Raw/Tokens.hs:24) glut_ACTION_EXIT (src/Graphics/UI/GLUT/Raw/Tokens.hs:27) glut_ACTION_GLUTMAINLOOP_RETURNS (src/Graphics/UI/GLUT/Raw/Tokens.hs:30) glut_ACTION_ON_WINDOW_CLOSE (src/Graphics/UI/GLUT/Raw/Tokens.hs:33) glut_ACTIVE_ALT (src/Graphics/UI/GLUT/Raw/Tokens.hs:36) glut_ACTIVE_CTRL (src/Graphics/UI/GLUT/Raw/Tokens.hs:39) glut_ACTIVE_SHIFT (src/Graphics/UI/GLUT/Raw/Tokens.hs:42) glut_ALLOW_DIRECT_CONTEXT (src/Graphics/UI/GLUT/Raw/Tokens.hs:45) glut_ALPHA (src/Graphics/UI/GLUT/Raw/Tokens.hs:48) glut_APPSTATUS_PAUSE (src/Graphics/UI/GLUT/Raw/Tokens.hs:51) glut_APPSTATUS_RESUME (src/Graphics/UI/GLUT/Raw/Tokens.hs:54) glut_AUX (src/Graphics/UI/GLUT/Raw/Tokens.hs:57) glut_AUX1 (src/Graphics/UI/GLUT/Raw/Tokens.hs:60) glut_AUX2 (src/Graphics/UI/GLUT/Raw/Tokens.hs:63) glut_AUX3 (src/Graphics/UI/GLUT/Raw/Tokens.hs:66) glut_AUX4 (src/Graphics/UI/GLUT/Raw/Tokens.hs:69) glut_BLUE (src/Graphics/UI/GLUT/Raw/Tokens.hs:72) glut_BORDERLESS (src/Graphics/UI/GLUT/Raw/Tokens.hs:75) glut_CAPTIONLESS (src/Graphics/UI/GLUT/Raw/Tokens.hs:78) glut_CORE_PROFILE (src/Graphics/UI/GLUT/Raw/Tokens.hs:81) glut_COMPATIBILITY_PROFILE (src/Graphics/UI/GLUT/Raw/Tokens.hs:84) glut_CREATE_NEW_CONTEXT (src/Graphics/UI/GLUT/Raw/Tokens.hs:87) glut_CURSOR_BOTTOM_LEFT_CORNER (src/Graphics/UI/GLUT/Raw/Tokens.hs:90) glut_CURSOR_BOTTOM_RIGHT_CORNER (src/Graphics/UI/GLUT/Raw/Tokens.hs:93) glut_CURSOR_BOTTOM_SIDE (src/Graphics/UI/GLUT/Raw/Tokens.hs:96) glut_CURSOR_CROSSHAIR (src/Graphics/UI/GLUT/Raw/Tokens.hs:99) glut_CURSOR_CYCLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:102) glut_CURSOR_DESTROY (src/Graphics/UI/GLUT/Raw/Tokens.hs:105) glut_CURSOR_FULL_CROSSHAIR (src/Graphics/UI/GLUT/Raw/Tokens.hs:108) glut_CURSOR_HELP (src/Graphics/UI/GLUT/Raw/Tokens.hs:111) glut_CURSOR_INFO (src/Graphics/UI/GLUT/Raw/Tokens.hs:114) glut_CURSOR_INHERIT (src/Graphics/UI/GLUT/Raw/Tokens.hs:117) glut_CURSOR_LEFT_ARROW (src/Graphics/UI/GLUT/Raw/Tokens.hs:120) glut_CURSOR_LEFT_RIGHT (src/Graphics/UI/GLUT/Raw/Tokens.hs:123) glut_CURSOR_LEFT_SIDE (src/Graphics/UI/GLUT/Raw/Tokens.hs:126) glut_CURSOR_NONE (src/Graphics/UI/GLUT/Raw/Tokens.hs:129) glut_CURSOR_RIGHT_ARROW (src/Graphics/UI/GLUT/Raw/Tokens.hs:132) glut_CURSOR_RIGHT_SIDE (src/Graphics/UI/GLUT/Raw/Tokens.hs:135) glut_CURSOR_SPRAY (src/Graphics/UI/GLUT/Raw/Tokens.hs:138) glut_CURSOR_TEXT (src/Graphics/UI/GLUT/Raw/Tokens.hs:141) glut_CURSOR_TOP_LEFT_CORNER (src/Graphics/UI/GLUT/Raw/Tokens.hs:144) glut_CURSOR_TOP_RIGHT_CORNER (src/Graphics/UI/GLUT/Raw/Tokens.hs:147) glut_CURSOR_TOP_SIDE (src/Graphics/UI/GLUT/Raw/Tokens.hs:150) glut_CURSOR_UP_DOWN (src/Graphics/UI/GLUT/Raw/Tokens.hs:153) glut_CURSOR_WAIT (src/Graphics/UI/GLUT/Raw/Tokens.hs:156) glut_DEBUG (src/Graphics/UI/GLUT/Raw/Tokens.hs:159) glut_DEPTH (src/Graphics/UI/GLUT/Raw/Tokens.hs:162) glut_DEVICE_IGNORE_KEY_REPEAT (src/Graphics/UI/GLUT/Raw/Tokens.hs:165) glut_DEVICE_KEY_REPEAT (src/Graphics/UI/GLUT/Raw/Tokens.hs:168) glut_DIRECT_RENDERING (src/Graphics/UI/GLUT/Raw/Tokens.hs:171) glut_DISPLAY_MODE_POSSIBLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:174) glut_DOUBLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:177) glut_DOWN (src/Graphics/UI/GLUT/Raw/Tokens.hs:180) glut_ELAPSED_TIME (src/Graphics/UI/GLUT/Raw/Tokens.hs:183) glut_ENTERED (src/Graphics/UI/GLUT/Raw/Tokens.hs:186) glut_FORCE_DIRECT_CONTEXT (src/Graphics/UI/GLUT/Raw/Tokens.hs:189) glut_FORCE_INDIRECT_CONTEXT (src/Graphics/UI/GLUT/Raw/Tokens.hs:192) glut_FORWARD_COMPATIBLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:195) glut_FULLY_COVERED (src/Graphics/UI/GLUT/Raw/Tokens.hs:198) glut_FULLY_RETAINED (src/Graphics/UI/GLUT/Raw/Tokens.hs:201) glut_FULL_SCREEN (src/Graphics/UI/GLUT/Raw/Tokens.hs:204) glut_GAME_MODE_ACTIVE (src/Graphics/UI/GLUT/Raw/Tokens.hs:207) glut_GAME_MODE_DISPLAY_CHANGED (src/Graphics/UI/GLUT/Raw/Tokens.hs:210) glut_GAME_MODE_HEIGHT (src/Graphics/UI/GLUT/Raw/Tokens.hs:213) glut_GAME_MODE_PIXEL_DEPTH (src/Graphics/UI/GLUT/Raw/Tokens.hs:216) glut_GAME_MODE_POSSIBLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:219) glut_GAME_MODE_REFRESH_RATE (src/Graphics/UI/GLUT/Raw/Tokens.hs:222) glut_GAME_MODE_WIDTH (src/Graphics/UI/GLUT/Raw/Tokens.hs:225) glut_GEOMETRY_VISUALIZE_NORMALS (src/Graphics/UI/GLUT/Raw/Tokens.hs:228) glut_GREEN (src/Graphics/UI/GLUT/Raw/Tokens.hs:231) glut_HAS_DIAL_AND_BUTTON_BOX (src/Graphics/UI/GLUT/Raw/Tokens.hs:234) glut_HAS_JOYSTICK (src/Graphics/UI/GLUT/Raw/Tokens.hs:237) glut_HAS_KEYBOARD (src/Graphics/UI/GLUT/Raw/Tokens.hs:240) glut_HAS_MOUSE (src/Graphics/UI/GLUT/Raw/Tokens.hs:243) glut_HAS_OVERLAY (src/Graphics/UI/GLUT/Raw/Tokens.hs:246) glut_HAS_SPACEBALL (src/Graphics/UI/GLUT/Raw/Tokens.hs:249) glut_HAS_TABLET (src/Graphics/UI/GLUT/Raw/Tokens.hs:252) glut_HIDDEN (src/Graphics/UI/GLUT/Raw/Tokens.hs:255) glut_INDEX (src/Graphics/UI/GLUT/Raw/Tokens.hs:258) glut_INIT_DISPLAY_MODE (src/Graphics/UI/GLUT/Raw/Tokens.hs:261) glut_INIT_FLAGS (src/Graphics/UI/GLUT/Raw/Tokens.hs:264) glut_INIT_MAJOR_VERSION (src/Graphics/UI/GLUT/Raw/Tokens.hs:267) glut_INIT_MINOR_VERSION (src/Graphics/UI/GLUT/Raw/Tokens.hs:270) glut_INIT_PROFILE (src/Graphics/UI/GLUT/Raw/Tokens.hs:273) glut_INIT_STATE (src/Graphics/UI/GLUT/Raw/Tokens.hs:276) glut_INIT_WINDOW_HEIGHT (src/Graphics/UI/GLUT/Raw/Tokens.hs:279) glut_INIT_WINDOW_WIDTH (src/Graphics/UI/GLUT/Raw/Tokens.hs:282) glut_INIT_WINDOW_X (src/Graphics/UI/GLUT/Raw/Tokens.hs:285) glut_INIT_WINDOW_Y (src/Graphics/UI/GLUT/Raw/Tokens.hs:288) glut_JOYSTICK_AXES (src/Graphics/UI/GLUT/Raw/Tokens.hs:291) glut_JOYSTICK_BUTTONS (src/Graphics/UI/GLUT/Raw/Tokens.hs:294) glut_JOYSTICK_BUTTON_A (src/Graphics/UI/GLUT/Raw/Tokens.hs:297) glut_JOYSTICK_BUTTON_B (src/Graphics/UI/GLUT/Raw/Tokens.hs:300) glut_JOYSTICK_BUTTON_C (src/Graphics/UI/GLUT/Raw/Tokens.hs:303) glut_JOYSTICK_BUTTON_D (src/Graphics/UI/GLUT/Raw/Tokens.hs:306) glut_JOYSTICK_POLL_RATE (src/Graphics/UI/GLUT/Raw/Tokens.hs:309) glut_KEY_ALT_L (src/Graphics/UI/GLUT/Raw/Tokens.hs:312) glut_KEY_ALT_R (src/Graphics/UI/GLUT/Raw/Tokens.hs:315) glut_KEY_BEGIN (src/Graphics/UI/GLUT/Raw/Tokens.hs:318) glut_KEY_CTRL_L (src/Graphics/UI/GLUT/Raw/Tokens.hs:321) glut_KEY_CTRL_R (src/Graphics/UI/GLUT/Raw/Tokens.hs:324) glut_KEY_DELETE (src/Graphics/UI/GLUT/Raw/Tokens.hs:327) glut_KEY_DOWN (src/Graphics/UI/GLUT/Raw/Tokens.hs:330) glut_KEY_END (src/Graphics/UI/GLUT/Raw/Tokens.hs:333) glut_KEY_F1 (src/Graphics/UI/GLUT/Raw/Tokens.hs:336) glut_KEY_F10 (src/Graphics/UI/GLUT/Raw/Tokens.hs:339) glut_KEY_F11 (src/Graphics/UI/GLUT/Raw/Tokens.hs:342) glut_KEY_F12 (src/Graphics/UI/GLUT/Raw/Tokens.hs:345) glut_KEY_F2 (src/Graphics/UI/GLUT/Raw/Tokens.hs:348) glut_KEY_F3 (src/Graphics/UI/GLUT/Raw/Tokens.hs:351) glut_KEY_F4 (src/Graphics/UI/GLUT/Raw/Tokens.hs:354) glut_KEY_F5 (src/Graphics/UI/GLUT/Raw/Tokens.hs:357) glut_KEY_F6 (src/Graphics/UI/GLUT/Raw/Tokens.hs:360) glut_KEY_F7 (src/Graphics/UI/GLUT/Raw/Tokens.hs:363) glut_KEY_F8 (src/Graphics/UI/GLUT/Raw/Tokens.hs:366) glut_KEY_F9 (src/Graphics/UI/GLUT/Raw/Tokens.hs:369) glut_KEY_HOME (src/Graphics/UI/GLUT/Raw/Tokens.hs:372) glut_KEY_INSERT (src/Graphics/UI/GLUT/Raw/Tokens.hs:375) glut_KEY_LEFT (src/Graphics/UI/GLUT/Raw/Tokens.hs:378) glut_KEY_NUM_LOCK (src/Graphics/UI/GLUT/Raw/Tokens.hs:381) glut_KEY_PAGE_DOWN (src/Graphics/UI/GLUT/Raw/Tokens.hs:384) glut_KEY_PAGE_UP (src/Graphics/UI/GLUT/Raw/Tokens.hs:387) glut_KEY_REPEAT_DEFAULT (src/Graphics/UI/GLUT/Raw/Tokens.hs:390) glut_KEY_REPEAT_OFF (src/Graphics/UI/GLUT/Raw/Tokens.hs:393) glut_KEY_REPEAT_ON (src/Graphics/UI/GLUT/Raw/Tokens.hs:396) glut_KEY_RIGHT (src/Graphics/UI/GLUT/Raw/Tokens.hs:399) glut_KEY_SHIFT_L (src/Graphics/UI/GLUT/Raw/Tokens.hs:402) glut_KEY_SHIFT_R (src/Graphics/UI/GLUT/Raw/Tokens.hs:405) glut_KEY_UP (src/Graphics/UI/GLUT/Raw/Tokens.hs:408) glut_LAYER_IN_USE (src/Graphics/UI/GLUT/Raw/Tokens.hs:411) glut_LEFT (src/Graphics/UI/GLUT/Raw/Tokens.hs:414) glut_LEFT_BUTTON (src/Graphics/UI/GLUT/Raw/Tokens.hs:417) glut_LUMINANCE (src/Graphics/UI/GLUT/Raw/Tokens.hs:420) glut_MENU_IN_USE (src/Graphics/UI/GLUT/Raw/Tokens.hs:423) glut_MENU_NOT_IN_USE (src/Graphics/UI/GLUT/Raw/Tokens.hs:426) glut_MENU_NUM_ITEMS (src/Graphics/UI/GLUT/Raw/Tokens.hs:429) glut_MIDDLE_BUTTON (src/Graphics/UI/GLUT/Raw/Tokens.hs:432) glut_MULTISAMPLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:435) glut_NORMAL (src/Graphics/UI/GLUT/Raw/Tokens.hs:438) glut_NORMAL_DAMAGED (src/Graphics/UI/GLUT/Raw/Tokens.hs:441) glut_NOT_VISIBLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:444) glut_NUM_BUTTON_BOX_BUTTONS (src/Graphics/UI/GLUT/Raw/Tokens.hs:447) glut_NUM_DIALS (src/Graphics/UI/GLUT/Raw/Tokens.hs:450) glut_NUM_MOUSE_BUTTONS (src/Graphics/UI/GLUT/Raw/Tokens.hs:453) glut_NUM_SPACEBALL_BUTTONS (src/Graphics/UI/GLUT/Raw/Tokens.hs:456) glut_NUM_TABLET_BUTTONS (src/Graphics/UI/GLUT/Raw/Tokens.hs:459) glut_OVERLAY (src/Graphics/UI/GLUT/Raw/Tokens.hs:462) glut_OVERLAY_DAMAGED (src/Graphics/UI/GLUT/Raw/Tokens.hs:465) glut_OVERLAY_POSSIBLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:468) glut_OWNS_JOYSTICK (src/Graphics/UI/GLUT/Raw/Tokens.hs:471) glut_PARTIALLY_RETAINED (src/Graphics/UI/GLUT/Raw/Tokens.hs:474) glut_RED (src/Graphics/UI/GLUT/Raw/Tokens.hs:477) glut_RENDERING_CONTEXT (src/Graphics/UI/GLUT/Raw/Tokens.hs:480) glut_RGB (src/Graphics/UI/GLUT/Raw/Tokens.hs:483) glut_RGBA (src/Graphics/UI/GLUT/Raw/Tokens.hs:486) glut_RIGHT_BUTTON (src/Graphics/UI/GLUT/Raw/Tokens.hs:489) glut_SCREEN_HEIGHT (src/Graphics/UI/GLUT/Raw/Tokens.hs:492) glut_SCREEN_HEIGHT_MM (src/Graphics/UI/GLUT/Raw/Tokens.hs:495) glut_SCREEN_WIDTH (src/Graphics/UI/GLUT/Raw/Tokens.hs:498) glut_SCREEN_WIDTH_MM (src/Graphics/UI/GLUT/Raw/Tokens.hs:501) glut_SINGLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:504) glut_SKIP_STALE_MOTION_EVENTS (src/Graphics/UI/GLUT/Raw/Tokens.hs:507) glut_SRGB (src/Graphics/UI/GLUT/Raw/Tokens.hs:510) glut_STENCIL (src/Graphics/UI/GLUT/Raw/Tokens.hs:513) glut_STEREO (src/Graphics/UI/GLUT/Raw/Tokens.hs:516) glut_TRANSPARENT_INDEX (src/Graphics/UI/GLUT/Raw/Tokens.hs:519) glut_TRY_DIRECT_CONTEXT (src/Graphics/UI/GLUT/Raw/Tokens.hs:522) glut_UP (src/Graphics/UI/GLUT/Raw/Tokens.hs:525) glut_USE_CURRENT_CONTEXT (src/Graphics/UI/GLUT/Raw/Tokens.hs:528) glut_VERSION (src/Graphics/UI/GLUT/Raw/Tokens.hs:531) glut_VIDEO_RESIZE_HEIGHT (src/Graphics/UI/GLUT/Raw/Tokens.hs:534) glut_VIDEO_RESIZE_HEIGHT_DELTA (src/Graphics/UI/GLUT/Raw/Tokens.hs:537) glut_VIDEO_RESIZE_IN_USE (src/Graphics/UI/GLUT/Raw/Tokens.hs:540) glut_VIDEO_RESIZE_POSSIBLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:543) glut_VIDEO_RESIZE_WIDTH (src/Graphics/UI/GLUT/Raw/Tokens.hs:546) glut_VIDEO_RESIZE_WIDTH_DELTA (src/Graphics/UI/GLUT/Raw/Tokens.hs:549) glut_VIDEO_RESIZE_X (src/Graphics/UI/GLUT/Raw/Tokens.hs:552) glut_VIDEO_RESIZE_X_DELTA (src/Graphics/UI/GLUT/Raw/Tokens.hs:555) glut_VIDEO_RESIZE_Y (src/Graphics/UI/GLUT/Raw/Tokens.hs:558) glut_VIDEO_RESIZE_Y_DELTA (src/Graphics/UI/GLUT/Raw/Tokens.hs:561) glut_VISIBLE (src/Graphics/UI/GLUT/Raw/Tokens.hs:564) glut_WINDOW_ACCUM_ALPHA_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:567) glut_WINDOW_ACCUM_BLUE_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:570) glut_WINDOW_ACCUM_GREEN_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:573) glut_WINDOW_ACCUM_RED_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:576) glut_WINDOW_ALPHA_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:579) glut_WINDOW_BLUE_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:582) glut_WINDOW_BORDER_WIDTH (src/Graphics/UI/GLUT/Raw/Tokens.hs:585) glut_WINDOW_BUFFER_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:588) glut_WINDOW_COLORMAP_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:591) glut_WINDOW_CURSOR (src/Graphics/UI/GLUT/Raw/Tokens.hs:594) glut_WINDOW_DEPTH_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:597) glut_WINDOW_DOUBLEBUFFER (src/Graphics/UI/GLUT/Raw/Tokens.hs:600) glut_WINDOW_FORMAT_ID (src/Graphics/UI/GLUT/Raw/Tokens.hs:603) glut_WINDOW_GREEN_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:606) glut_WINDOW_HEADER_HEIGHT (src/Graphics/UI/GLUT/Raw/Tokens.hs:609) glut_WINDOW_HEIGHT (src/Graphics/UI/GLUT/Raw/Tokens.hs:612) glut_WINDOW_NUM_CHILDREN (src/Graphics/UI/GLUT/Raw/Tokens.hs:615) glut_WINDOW_NUM_SAMPLES (src/Graphics/UI/GLUT/Raw/Tokens.hs:618) glut_WINDOW_PARENT (src/Graphics/UI/GLUT/Raw/Tokens.hs:621) glut_WINDOW_RED_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:624) glut_WINDOW_RGBA (src/Graphics/UI/GLUT/Raw/Tokens.hs:627) glut_WINDOW_STENCIL_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:630) glut_WINDOW_STEREO (src/Graphics/UI/GLUT/Raw/Tokens.hs:633) glut_WINDOW_WIDTH (src/Graphics/UI/GLUT/Raw/Tokens.hs:636) glut_WINDOW_X (src/Graphics/UI/GLUT/Raw/Tokens.hs:639) glut_WINDOW_Y (src/Graphics/UI/GLUT/Raw/Tokens.hs:642) 43% ( 3 / 7) in 'Graphics.UI.GLUT.Raw.Fonts' Missing documentation for: GLUTbitmapFont (src/Graphics/UI/GLUT/Raw/Fonts.hs:55) marshalBitmapFont (src/Graphics/UI/GLUT/Raw/Fonts.hs:57) GLUTstrokeFont (src/Graphics/UI/GLUT/Raw/Fonts.hs:84) marshalStrokeFont (src/Graphics/UI/GLUT/Raw/Fonts.hs:86) 1% ( 1 / 75) in 'Graphics.UI.GLUT.Raw.Callbacks' Missing documentation for: AppStatusFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:59) makeAppStatusFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:61) ButtonBoxFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:64) makeButtonBoxFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:66) CloseFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:69) makeCloseFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:71) DialsFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:74) makeDialsFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:76) DisplayFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:79) makeDisplayFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:81) EntryFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:84) makeEntryFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:86) IdleFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:89) makeIdleFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:91) InitContextFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:94) makeInitContextFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:96) JoystickFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:99) makeJoystickFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:101) KeyboardFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:104) makeKeyboardFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:106) KeyboardUpFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:109) makeKeyboardUpFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:111) MenuDestroyFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:114) makeMenuDestroyFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:116) MenuFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:119) makeMenuFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:121) MenuStateFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:124) makeMenuStateFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:126) MenuStatusFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:129) makeMenuStatusFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:131) MotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:134) makeMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:136) MouseFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:139) makeMouseFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:141) MouseWheelFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:144) makeMouseWheelFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:146) MultiButtonFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:149) makeMultiButtonFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:151) MultiEntryFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:154) makeMultiEntryFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:156) MultiMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:159) makeMultiMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:161) MultiPassiveFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:164) makeMultiPassiveFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:166) OverlayDisplayFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:169) makeOverlayDisplayFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:171) PassiveMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:174) makePassiveMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:176) PositionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:179) makePositionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:181) ReshapeFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:184) makeReshapeFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:186) SpaceballButtonFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:189) makeSpaceballButtonFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:191) SpaceballMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:194) makeSpaceballMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:196) SpaceballRotateFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:199) makeSpaceballRotateFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:201) SpecialFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:204) makeSpecialFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:206) SpecialUpFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:209) makeSpecialUpFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:211) TabletButtonFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:214) makeTabletButtonFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:216) TabletMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:219) makeTabletMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:221) TimerFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:224) makeTimerFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:226) VisibilityFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:229) makeVisibilityFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:231) WMCloseFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:234) makeWMCloseFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:236) WindowStatusFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:239) makeWindowStatusFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:241) 1% ( 1 /160) in 'Graphics.UI.GLUT.Raw.Functions' Missing documentation for: isKnown (src/Graphics/UI/GLUT/Raw/Functions.hs:208) glutAddMenuEntry (src/Graphics/UI/GLUT/Raw/Functions.hs:216) glutAddSubMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:229) glutAppStatusFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:242) glutAttachMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:255) glutBitmapCharacter (src/Graphics/UI/GLUT/Raw/Functions.hs:268) glutBitmapHeight (src/Graphics/UI/GLUT/Raw/Functions.hs:281) glutBitmapLength (src/Graphics/UI/GLUT/Raw/Functions.hs:294) glutBitmapString (src/Graphics/UI/GLUT/Raw/Functions.hs:307) glutBitmapWidth (src/Graphics/UI/GLUT/Raw/Functions.hs:320) glutButtonBoxFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:333) glutChangeToMenuEntry (src/Graphics/UI/GLUT/Raw/Functions.hs:346) glutChangeToSubMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:359) glutCloseFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:372) glutCopyColormap (src/Graphics/UI/GLUT/Raw/Functions.hs:385) glutCreateMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:398) glutCreateSubWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:411) glutCreateWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:424) glutDestroyMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:437) glutDestroyWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:450) glutDetachMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:463) glutDeviceGet (src/Graphics/UI/GLUT/Raw/Functions.hs:476) glutDialsFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:489) glutDisplayFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:502) glutEnterGameMode (src/Graphics/UI/GLUT/Raw/Functions.hs:515) glutEntryFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:528) glutEstablishOverlay (src/Graphics/UI/GLUT/Raw/Functions.hs:541) glutExit (src/Graphics/UI/GLUT/Raw/Functions.hs:554) glutExtensionSupported (src/Graphics/UI/GLUT/Raw/Functions.hs:567) glutForceJoystickFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:580) glutFullScreen (src/Graphics/UI/GLUT/Raw/Functions.hs:593) glutFullScreenToggle (src/Graphics/UI/GLUT/Raw/Functions.hs:606) glutGameModeGet (src/Graphics/UI/GLUT/Raw/Functions.hs:619) glutGameModeString (src/Graphics/UI/GLUT/Raw/Functions.hs:632) glutGet (src/Graphics/UI/GLUT/Raw/Functions.hs:645) glutGetColor (src/Graphics/UI/GLUT/Raw/Functions.hs:658) glutGetMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:671) glutGetMenuData (src/Graphics/UI/GLUT/Raw/Functions.hs:684) glutGetModeValues (src/Graphics/UI/GLUT/Raw/Functions.hs:697) glutGetModifiers (src/Graphics/UI/GLUT/Raw/Functions.hs:710) glutGetProcAddress (src/Graphics/UI/GLUT/Raw/Functions.hs:723) glutGetWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:736) glutGetWindowData (src/Graphics/UI/GLUT/Raw/Functions.hs:749) glutHideOverlay (src/Graphics/UI/GLUT/Raw/Functions.hs:762) glutHideWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:775) glutIconifyWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:788) glutIdleFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:801) glutIgnoreKeyRepeat (src/Graphics/UI/GLUT/Raw/Functions.hs:814) glutInit (src/Graphics/UI/GLUT/Raw/Functions.hs:827) glutInitContextFlags (src/Graphics/UI/GLUT/Raw/Functions.hs:840) glutInitContextFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:853) glutInitContextProfile (src/Graphics/UI/GLUT/Raw/Functions.hs:866) glutInitContextVersion (src/Graphics/UI/GLUT/Raw/Functions.hs:879) glutInitDisplayMode (src/Graphics/UI/GLUT/Raw/Functions.hs:892) glutInitDisplayString (src/Graphics/UI/GLUT/Raw/Functions.hs:905) glutInitWindowPosition (src/Graphics/UI/GLUT/Raw/Functions.hs:918) glutInitWindowSize (src/Graphics/UI/GLUT/Raw/Functions.hs:931) glutJoystickFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:944) glutKeyboardFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:957) glutKeyboardUpFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:970) glutLayerGet (src/Graphics/UI/GLUT/Raw/Functions.hs:983) glutLeaveFullScreen (src/Graphics/UI/GLUT/Raw/Functions.hs:996) glutLeaveGameMode (src/Graphics/UI/GLUT/Raw/Functions.hs:1009) glutLeaveMainLoop (src/Graphics/UI/GLUT/Raw/Functions.hs:1022) glutMainLoop (src/Graphics/UI/GLUT/Raw/Functions.hs:1035) glutMainLoopEvent (src/Graphics/UI/GLUT/Raw/Functions.hs:1048) glutMenuDestroyFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1061) glutMenuStateFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1074) glutMenuStatusFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1087) glutMotionFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1100) glutMouseFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1113) glutMouseWheelFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1126) glutMultiButtonFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1139) glutMultiEntryFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1152) glutMultiMotionFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1165) glutMultiPassiveFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1178) glutOverlayDisplayFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1191) glutPassiveMotionFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1204) glutPopWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:1217) glutPositionFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1230) glutPositionWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:1243) glutPostOverlayRedisplay (src/Graphics/UI/GLUT/Raw/Functions.hs:1256) glutPostRedisplay (src/Graphics/UI/GLUT/Raw/Functions.hs:1269) glutPostWindowOverlayRedisplay (src/Graphics/UI/GLUT/Raw/Functions.hs:1282) glutPostWindowRedisplay (src/Graphics/UI/GLUT/Raw/Functions.hs:1295) glutPushWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:1308) glutRemoveMenuItem (src/Graphics/UI/GLUT/Raw/Functions.hs:1321) glutRemoveOverlay (src/Graphics/UI/GLUT/Raw/Functions.hs:1334) glutReportErrors (src/Graphics/UI/GLUT/Raw/Functions.hs:1347) glutReshapeFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1360) glutReshapeWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:1373) glutSetColor (src/Graphics/UI/GLUT/Raw/Functions.hs:1386) glutSetCursor (src/Graphics/UI/GLUT/Raw/Functions.hs:1399) glutSetIconTitle (src/Graphics/UI/GLUT/Raw/Functions.hs:1412) glutSetKeyRepeat (src/Graphics/UI/GLUT/Raw/Functions.hs:1425) glutSetMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:1438) glutSetMenuData (src/Graphics/UI/GLUT/Raw/Functions.hs:1451) glutSetMenuFont (src/Graphics/UI/GLUT/Raw/Functions.hs:1464) glutSetOption (src/Graphics/UI/GLUT/Raw/Functions.hs:1477) glutSetVertexAttribCoord3 (src/Graphics/UI/GLUT/Raw/Functions.hs:1490) glutSetVertexAttribNormal (src/Graphics/UI/GLUT/Raw/Functions.hs:1503) glutSetVertexAttribTexCoord2 (src/Graphics/UI/GLUT/Raw/Functions.hs:1516) glutSetWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:1529) glutSetWindowData (src/Graphics/UI/GLUT/Raw/Functions.hs:1542) glutSetWindowTitle (src/Graphics/UI/GLUT/Raw/Functions.hs:1555) glutSetupVideoResizing (src/Graphics/UI/GLUT/Raw/Functions.hs:1568) glutShowOverlay (src/Graphics/UI/GLUT/Raw/Functions.hs:1581) glutShowWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:1594) glutSolidCone (src/Graphics/UI/GLUT/Raw/Functions.hs:1607) glutSolidCube (src/Graphics/UI/GLUT/Raw/Functions.hs:1620) glutSolidCylinder (src/Graphics/UI/GLUT/Raw/Functions.hs:1633) glutSolidDodecahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:1646) glutSolidIcosahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:1659) glutSolidOctahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:1672) glutSolidRhombicDodecahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:1685) glutSolidSierpinskiSponge (src/Graphics/UI/GLUT/Raw/Functions.hs:1698) glutSolidSphere (src/Graphics/UI/GLUT/Raw/Functions.hs:1711) glutSolidTeacup (src/Graphics/UI/GLUT/Raw/Functions.hs:1724) glutSolidTeapot (src/Graphics/UI/GLUT/Raw/Functions.hs:1737) glutSolidTeaspoon (src/Graphics/UI/GLUT/Raw/Functions.hs:1750) glutSolidTetrahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:1763) glutSolidTorus (src/Graphics/UI/GLUT/Raw/Functions.hs:1776) glutSpaceballButtonFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1789) glutSpaceballMotionFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1802) glutSpaceballRotateFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1815) glutSpecialFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1828) glutSpecialUpFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1841) glutStopVideoResizing (src/Graphics/UI/GLUT/Raw/Functions.hs:1854) glutStrokeCharacter (src/Graphics/UI/GLUT/Raw/Functions.hs:1867) glutStrokeHeight (src/Graphics/UI/GLUT/Raw/Functions.hs:1880) glutStrokeLength (src/Graphics/UI/GLUT/Raw/Functions.hs:1893) glutStrokeString (src/Graphics/UI/GLUT/Raw/Functions.hs:1906) glutStrokeWidth (src/Graphics/UI/GLUT/Raw/Functions.hs:1919) glutSwapBuffers (src/Graphics/UI/GLUT/Raw/Functions.hs:1932) glutTabletButtonFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1945) glutTabletMotionFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1958) glutTimerFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1971) glutUseLayer (src/Graphics/UI/GLUT/Raw/Functions.hs:1984) glutVideoPan (src/Graphics/UI/GLUT/Raw/Functions.hs:1997) glutVideoResize (src/Graphics/UI/GLUT/Raw/Functions.hs:2010) glutVideoResizeGet (src/Graphics/UI/GLUT/Raw/Functions.hs:2023) glutVisibilityFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:2036) glutWMCloseFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:2049) glutWarpPointer (src/Graphics/UI/GLUT/Raw/Functions.hs:2062) glutWindowStatusFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:2075) glutWireCone (src/Graphics/UI/GLUT/Raw/Functions.hs:2088) glutWireCube (src/Graphics/UI/GLUT/Raw/Functions.hs:2101) glutWireCylinder (src/Graphics/UI/GLUT/Raw/Functions.hs:2114) glutWireDodecahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:2127) glutWireIcosahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:2140) glutWireOctahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:2153) glutWireRhombicDodecahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:2166) glutWireSierpinskiSponge (src/Graphics/UI/GLUT/Raw/Functions.hs:2179) glutWireSphere (src/Graphics/UI/GLUT/Raw/Functions.hs:2192) glutWireTeacup (src/Graphics/UI/GLUT/Raw/Functions.hs:2205) glutWireTeapot (src/Graphics/UI/GLUT/Raw/Functions.hs:2218) glutWireTeaspoon (src/Graphics/UI/GLUT/Raw/Functions.hs:2231) glutWireTetrahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:2244) glutWireTorus (src/Graphics/UI/GLUT/Raw/Functions.hs:2257) 1% ( 3 /448) in 'Graphics.UI.GLUT.Raw' Missing documentation for: AppStatusFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:59) makeAppStatusFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:61) ButtonBoxFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:64) makeButtonBoxFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:66) CloseFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:69) makeCloseFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:71) DialsFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:74) makeDialsFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:76) DisplayFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:79) makeDisplayFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:81) EntryFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:84) makeEntryFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:86) IdleFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:89) makeIdleFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:91) InitContextFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:94) makeInitContextFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:96) JoystickFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:99) makeJoystickFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:101) KeyboardFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:104) makeKeyboardFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:106) KeyboardUpFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:109) makeKeyboardUpFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:111) MenuDestroyFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:114) makeMenuDestroyFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:116) MenuFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:119) makeMenuFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:121) MenuStateFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:124) makeMenuStateFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:126) MenuStatusFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:129) makeMenuStatusFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:131) MotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:134) makeMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:136) MouseFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:139) makeMouseFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:141) MouseWheelFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:144) makeMouseWheelFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:146) MultiButtonFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:149) makeMultiButtonFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:151) MultiEntryFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:154) makeMultiEntryFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:156) MultiMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:159) makeMultiMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:161) MultiPassiveFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:164) makeMultiPassiveFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:166) OverlayDisplayFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:169) makeOverlayDisplayFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:171) PassiveMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:174) makePassiveMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:176) PositionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:179) makePositionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:181) ReshapeFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:184) makeReshapeFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:186) SpaceballButtonFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:189) makeSpaceballButtonFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:191) SpaceballMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:194) makeSpaceballMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:196) SpaceballRotateFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:199) makeSpaceballRotateFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:201) SpecialFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:204) makeSpecialFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:206) SpecialUpFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:209) makeSpecialUpFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:211) TabletButtonFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:214) makeTabletButtonFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:216) TabletMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:219) makeTabletMotionFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:221) TimerFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:224) makeTimerFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:226) VisibilityFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:229) makeVisibilityFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:231) WMCloseFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:234) makeWMCloseFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:236) WindowStatusFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:239) makeWindowStatusFunc (src/Graphics/UI/GLUT/Raw/Callbacks.hs:241) GLUTbitmapFont (src/Graphics/UI/GLUT/Raw/Fonts.hs:55) marshalBitmapFont (src/Graphics/UI/GLUT/Raw/Fonts.hs:57) GLUTstrokeFont (src/Graphics/UI/GLUT/Raw/Fonts.hs:84) marshalStrokeFont (src/Graphics/UI/GLUT/Raw/Fonts.hs:86) isKnown (src/Graphics/UI/GLUT/Raw/Functions.hs:208) glutAddMenuEntry (src/Graphics/UI/GLUT/Raw/Functions.hs:216) glutAddSubMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:229) glutAppStatusFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:242) glutAttachMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:255) glutBitmapCharacter (src/Graphics/UI/GLUT/Raw/Functions.hs:268) glutBitmapHeight (src/Graphics/UI/GLUT/Raw/Functions.hs:281) glutBitmapLength (src/Graphics/UI/GLUT/Raw/Functions.hs:294) glutBitmapString (src/Graphics/UI/GLUT/Raw/Functions.hs:307) glutBitmapWidth (src/Graphics/UI/GLUT/Raw/Functions.hs:320) glutButtonBoxFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:333) glutChangeToMenuEntry (src/Graphics/UI/GLUT/Raw/Functions.hs:346) glutChangeToSubMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:359) glutCloseFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:372) glutCopyColormap (src/Graphics/UI/GLUT/Raw/Functions.hs:385) glutCreateMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:398) glutCreateSubWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:411) glutCreateWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:424) glutDestroyMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:437) glutDestroyWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:450) glutDetachMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:463) glutDeviceGet (src/Graphics/UI/GLUT/Raw/Functions.hs:476) glutDialsFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:489) glutDisplayFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:502) glutEnterGameMode (src/Graphics/UI/GLUT/Raw/Functions.hs:515) glutEntryFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:528) glutEstablishOverlay (src/Graphics/UI/GLUT/Raw/Functions.hs:541) glutExit (src/Graphics/UI/GLUT/Raw/Functions.hs:554) glutExtensionSupported (src/Graphics/UI/GLUT/Raw/Functions.hs:567) glutForceJoystickFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:580) glutFullScreen (src/Graphics/UI/GLUT/Raw/Functions.hs:593) glutFullScreenToggle (src/Graphics/UI/GLUT/Raw/Functions.hs:606) glutGameModeGet (src/Graphics/UI/GLUT/Raw/Functions.hs:619) glutGameModeString (src/Graphics/UI/GLUT/Raw/Functions.hs:632) glutGet (src/Graphics/UI/GLUT/Raw/Functions.hs:645) glutGetColor (src/Graphics/UI/GLUT/Raw/Functions.hs:658) glutGetMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:671) glutGetMenuData (src/Graphics/UI/GLUT/Raw/Functions.hs:684) glutGetModeValues (src/Graphics/UI/GLUT/Raw/Functions.hs:697) glutGetModifiers (src/Graphics/UI/GLUT/Raw/Functions.hs:710) glutGetProcAddress (src/Graphics/UI/GLUT/Raw/Functions.hs:723) glutGetWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:736) glutGetWindowData (src/Graphics/UI/GLUT/Raw/Functions.hs:749) glutHideOverlay (src/Graphics/UI/GLUT/Raw/Functions.hs:762) glutHideWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:775) glutIconifyWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:788) glutIdleFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:801) glutIgnoreKeyRepeat (src/Graphics/UI/GLUT/Raw/Functions.hs:814) glutInit (src/Graphics/UI/GLUT/Raw/Functions.hs:827) glutInitContextFlags (src/Graphics/UI/GLUT/Raw/Functions.hs:840) glutInitContextFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:853) glutInitContextProfile (src/Graphics/UI/GLUT/Raw/Functions.hs:866) glutInitContextVersion (src/Graphics/UI/GLUT/Raw/Functions.hs:879) glutInitDisplayMode (src/Graphics/UI/GLUT/Raw/Functions.hs:892) glutInitDisplayString (src/Graphics/UI/GLUT/Raw/Functions.hs:905) glutInitWindowPosition (src/Graphics/UI/GLUT/Raw/Functions.hs:918) glutInitWindowSize (src/Graphics/UI/GLUT/Raw/Functions.hs:931) glutJoystickFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:944) glutKeyboardFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:957) glutKeyboardUpFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:970) glutLayerGet (src/Graphics/UI/GLUT/Raw/Functions.hs:983) glutLeaveFullScreen (src/Graphics/UI/GLUT/Raw/Functions.hs:996) glutLeaveGameMode (src/Graphics/UI/GLUT/Raw/Functions.hs:1009) glutLeaveMainLoop (src/Graphics/UI/GLUT/Raw/Functions.hs:1022) glutMainLoop (src/Graphics/UI/GLUT/Raw/Functions.hs:1035) glutMainLoopEvent (src/Graphics/UI/GLUT/Raw/Functions.hs:1048) glutMenuDestroyFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1061) glutMenuStateFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1074) glutMenuStatusFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1087) glutMotionFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1100) glutMouseFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1113) glutMouseWheelFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1126) glutMultiButtonFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1139) glutMultiEntryFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1152) glutMultiMotionFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1165) glutMultiPassiveFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1178) glutOverlayDisplayFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1191) glutPassiveMotionFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1204) glutPopWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:1217) glutPositionFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1230) glutPositionWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:1243) glutPostOverlayRedisplay (src/Graphics/UI/GLUT/Raw/Functions.hs:1256) glutPostRedisplay (src/Graphics/UI/GLUT/Raw/Functions.hs:1269) glutPostWindowOverlayRedisplay (src/Graphics/UI/GLUT/Raw/Functions.hs:1282) glutPostWindowRedisplay (src/Graphics/UI/GLUT/Raw/Functions.hs:1295) glutPushWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:1308) glutRemoveMenuItem (src/Graphics/UI/GLUT/Raw/Functions.hs:1321) glutRemoveOverlay (src/Graphics/UI/GLUT/Raw/Functions.hs:1334) glutReportErrors (src/Graphics/UI/GLUT/Raw/Functions.hs:1347) glutReshapeFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1360) glutReshapeWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:1373) glutSetColor (src/Graphics/UI/GLUT/Raw/Functions.hs:1386) glutSetCursor (src/Graphics/UI/GLUT/Raw/Functions.hs:1399) glutSetIconTitle (src/Graphics/UI/GLUT/Raw/Functions.hs:1412) glutSetKeyRepeat (src/Graphics/UI/GLUT/Raw/Functions.hs:1425) glutSetMenu (src/Graphics/UI/GLUT/Raw/Functions.hs:1438) glutSetMenuData (src/Graphics/UI/GLUT/Raw/Functions.hs:1451) glutSetMenuFont (src/Graphics/UI/GLUT/Raw/Functions.hs:1464) glutSetOption (src/Graphics/UI/GLUT/Raw/Functions.hs:1477) glutSetVertexAttribCoord3 (src/Graphics/UI/GLUT/Raw/Functions.hs:1490) glutSetVertexAttribNormal (src/Graphics/UI/GLUT/Raw/Functions.hs:1503) glutSetVertexAttribTexCoord2 (src/Graphics/UI/GLUT/Raw/Functions.hs:1516) glutSetWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:1529) glutSetWindowData (src/Graphics/UI/GLUT/Raw/Functions.hs:1542) glutSetWindowTitle (src/Graphics/UI/GLUT/Raw/Functions.hs:1555) glutSetupVideoResizing (src/Graphics/UI/GLUT/Raw/Functions.hs:1568) glutShowOverlay (src/Graphics/UI/GLUT/Raw/Functions.hs:1581) glutShowWindow (src/Graphics/UI/GLUT/Raw/Functions.hs:1594) glutSolidCone (src/Graphics/UI/GLUT/Raw/Functions.hs:1607) glutSolidCube (src/Graphics/UI/GLUT/Raw/Functions.hs:1620) glutSolidCylinder (src/Graphics/UI/GLUT/Raw/Functions.hs:1633) glutSolidDodecahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:1646) glutSolidIcosahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:1659) glutSolidOctahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:1672) glutSolidRhombicDodecahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:1685) glutSolidSierpinskiSponge (src/Graphics/UI/GLUT/Raw/Functions.hs:1698) glutSolidSphere (src/Graphics/UI/GLUT/Raw/Functions.hs:1711) glutSolidTeacup (src/Graphics/UI/GLUT/Raw/Functions.hs:1724) glutSolidTeapot (src/Graphics/UI/GLUT/Raw/Functions.hs:1737) glutSolidTeaspoon (src/Graphics/UI/GLUT/Raw/Functions.hs:1750) glutSolidTetrahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:1763) glutSolidTorus (src/Graphics/UI/GLUT/Raw/Functions.hs:1776) glutSpaceballButtonFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1789) glutSpaceballMotionFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1802) glutSpaceballRotateFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1815) glutSpecialFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1828) glutSpecialUpFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1841) glutStopVideoResizing (src/Graphics/UI/GLUT/Raw/Functions.hs:1854) glutStrokeCharacter (src/Graphics/UI/GLUT/Raw/Functions.hs:1867) glutStrokeHeight (src/Graphics/UI/GLUT/Raw/Functions.hs:1880) glutStrokeLength (src/Graphics/UI/GLUT/Raw/Functions.hs:1893) glutStrokeString (src/Graphics/UI/GLUT/Raw/Functions.hs:1906) glutStrokeWidth (src/Graphics/UI/GLUT/Raw/Functions.hs:1919) glutSwapBuffers (src/Graphics/UI/GLUT/Raw/Functions.hs:1932) glutTabletButtonFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1945) glutTabletMotionFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1958) glutTimerFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:1971) glutUseLayer (src/Graphics/UI/GLUT/Raw/Functions.hs:1984) glutVideoPan (src/Graphics/UI/GLUT/Raw/Functions.hs:1997) glutVideoResize (src/Graphics/UI/GLUT/Raw/Functions.hs:2010) glutVideoResizeGet (src/Graphics/UI/GLUT/Raw/Functions.hs:2023) glutVisibilityFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:2036) glutWMCloseFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:2049) glutWarpPointer (src/Graphics/UI/GLUT/Raw/Functions.hs:2062) glutWindowStatusFunc (src/Graphics/UI/GLUT/Raw/Functions.hs:2075) glutWireCone (src/Graphics/UI/GLUT/Raw/Functions.hs:2088) glutWireCube (src/Graphics/UI/GLUT/Raw/Functions.hs:2101) glutWireCylinder (src/Graphics/UI/GLUT/Raw/Functions.hs:2114) glutWireDodecahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:2127) glutWireIcosahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:2140) glutWireOctahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:2153) glutWireRhombicDodecahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:2166) glutWireSierpinskiSponge (src/Graphics/UI/GLUT/Raw/Functions.hs:2179) glutWireSphere (src/Graphics/UI/GLUT/Raw/Functions.hs:2192) glutWireTeacup (src/Graphics/UI/GLUT/Raw/Functions.hs:2205) glutWireTeapot (src/Graphics/UI/GLUT/Raw/Functions.hs:2218) glutWireTeaspoon (src/Graphics/UI/GLUT/Raw/Functions.hs:2231) glutWireTetrahedron (src/Graphics/UI/GLUT/Raw/Functions.hs:2244) glutWireTorus (src/Graphics/UI/GLUT/Raw/Functions.hs:2257) glut_ACCUM (src/Graphics/UI/GLUT/Raw/Tokens.hs:21) glut_ACTION_CONTINUE_EXECUTION (src/Graphics/UI/GLUT/Raw/Tokens.hs:24) glut_ACTION_EXIT (src/Graphics/UI/GLUT/Raw/Tokens.hs:27) glut_ACTION_GLUTMAINLOOP_RETURNS (src/Graphics/UI/GLUT/Raw/Tokens.hs:30) glut_ACTION_ON_WINDOW_CLOSE (src/Graphics/UI/GLUT/Raw/Tokens.hs:33) glut_ACTIVE_ALT (src/Graphics/UI/GLUT/Raw/Tokens.hs:36) glut_ACTIVE_CTRL (src/Graphics/UI/GLUT/Raw/Tokens.hs:39) glut_ACTIVE_SHIFT (src/Graphics/UI/GLUT/Raw/Tokens.hs:42) glut_ALLOW_DIRECT_CONTEXT (src/Graphics/UI/GLUT/Raw/Tokens.hs:45) glut_ALPHA (src/Graphics/UI/GLUT/Raw/Tokens.hs:48) glut_APPSTATUS_PAUSE (src/Graphics/UI/GLUT/Raw/Tokens.hs:51) glut_APPSTATUS_RESUME (src/Graphics/UI/GLUT/Raw/Tokens.hs:54) glut_AUX (src/Graphics/UI/GLUT/Raw/Tokens.hs:57) glut_AUX1 (src/Graphics/UI/GLUT/Raw/Tokens.hs:60) glut_AUX2 (src/Graphics/UI/GLUT/Raw/Tokens.hs:63) glut_AUX3 (src/Graphics/UI/GLUT/Raw/Tokens.hs:66) glut_AUX4 (src/Graphics/UI/GLUT/Raw/Tokens.hs:69) glut_BLUE (src/Graphics/UI/GLUT/Raw/Tokens.hs:72) glut_BORDERLESS (src/Graphics/UI/GLUT/Raw/Tokens.hs:75) glut_CAPTIONLESS (src/Graphics/UI/GLUT/Raw/Tokens.hs:78) glut_CORE_PROFILE 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(src/Graphics/UI/GLUT/Raw/Tokens.hs:375) glut_KEY_LEFT (src/Graphics/UI/GLUT/Raw/Tokens.hs:378) glut_KEY_NUM_LOCK (src/Graphics/UI/GLUT/Raw/Tokens.hs:381) glut_KEY_PAGE_DOWN (src/Graphics/UI/GLUT/Raw/Tokens.hs:384) glut_KEY_PAGE_UP (src/Graphics/UI/GLUT/Raw/Tokens.hs:387) glut_KEY_REPEAT_DEFAULT (src/Graphics/UI/GLUT/Raw/Tokens.hs:390) glut_KEY_REPEAT_OFF (src/Graphics/UI/GLUT/Raw/Tokens.hs:393) glut_KEY_REPEAT_ON (src/Graphics/UI/GLUT/Raw/Tokens.hs:396) glut_KEY_RIGHT (src/Graphics/UI/GLUT/Raw/Tokens.hs:399) glut_KEY_SHIFT_L (src/Graphics/UI/GLUT/Raw/Tokens.hs:402) glut_KEY_SHIFT_R (src/Graphics/UI/GLUT/Raw/Tokens.hs:405) glut_KEY_UP (src/Graphics/UI/GLUT/Raw/Tokens.hs:408) glut_LAYER_IN_USE (src/Graphics/UI/GLUT/Raw/Tokens.hs:411) glut_LEFT (src/Graphics/UI/GLUT/Raw/Tokens.hs:414) glut_LEFT_BUTTON (src/Graphics/UI/GLUT/Raw/Tokens.hs:417) glut_LUMINANCE (src/Graphics/UI/GLUT/Raw/Tokens.hs:420) glut_MENU_IN_USE (src/Graphics/UI/GLUT/Raw/Tokens.hs:423) glut_MENU_NOT_IN_USE 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(src/Graphics/UI/GLUT/Raw/Tokens.hs:570) glut_WINDOW_ACCUM_GREEN_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:573) glut_WINDOW_ACCUM_RED_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:576) glut_WINDOW_ALPHA_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:579) glut_WINDOW_BLUE_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:582) glut_WINDOW_BORDER_WIDTH (src/Graphics/UI/GLUT/Raw/Tokens.hs:585) glut_WINDOW_BUFFER_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:588) glut_WINDOW_COLORMAP_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:591) glut_WINDOW_CURSOR (src/Graphics/UI/GLUT/Raw/Tokens.hs:594) glut_WINDOW_DEPTH_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:597) glut_WINDOW_DOUBLEBUFFER (src/Graphics/UI/GLUT/Raw/Tokens.hs:600) glut_WINDOW_FORMAT_ID (src/Graphics/UI/GLUT/Raw/Tokens.hs:603) glut_WINDOW_GREEN_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:606) glut_WINDOW_HEADER_HEIGHT (src/Graphics/UI/GLUT/Raw/Tokens.hs:609) glut_WINDOW_HEIGHT (src/Graphics/UI/GLUT/Raw/Tokens.hs:612) glut_WINDOW_NUM_CHILDREN (src/Graphics/UI/GLUT/Raw/Tokens.hs:615) glut_WINDOW_NUM_SAMPLES (src/Graphics/UI/GLUT/Raw/Tokens.hs:618) glut_WINDOW_PARENT (src/Graphics/UI/GLUT/Raw/Tokens.hs:621) glut_WINDOW_RED_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:624) glut_WINDOW_RGBA (src/Graphics/UI/GLUT/Raw/Tokens.hs:627) glut_WINDOW_STENCIL_SIZE (src/Graphics/UI/GLUT/Raw/Tokens.hs:630) glut_WINDOW_STEREO (src/Graphics/UI/GLUT/Raw/Tokens.hs:633) glut_WINDOW_WIDTH (src/Graphics/UI/GLUT/Raw/Tokens.hs:636) glut_WINDOW_X (src/Graphics/UI/GLUT/Raw/Tokens.hs:639) glut_WINDOW_Y (src/Graphics/UI/GLUT/Raw/Tokens.hs:642) 57% ( 4 / 7) in 'Graphics.UI.GLUT.Types' Missing documentation for: relationToString (src/Graphics/UI/GLUT/Types.hs:60) marshalMouseButton (src/Graphics/UI/GLUT/Types.hs:82) unmarshalMouseButton (src/Graphics/UI/GLUT/Types.hs:91) 20% ( 1 / 5) in 'Graphics.UI.GLUT.QueryUtils' Missing documentation for: Getter (src/Graphics/UI/GLUT/QueryUtils.hs:28) simpleGet (src/Graphics/UI/GLUT/QueryUtils.hs:33) layerGet (src/Graphics/UI/GLUT/QueryUtils.hs:33) deviceGet (src/Graphics/UI/GLUT/QueryUtils.hs:33) 91% ( 10 / 11) in 'Graphics.UI.GLUT.GameMode' Missing documentation for: GameModeInfo (src/Graphics/UI/GLUT/GameMode.hs:161) 100% ( 6 / 6) in 'Graphics.UI.GLUT.DeviceControl' 100% ( 2 / 2) in 'Graphics.UI.GLUT.Debugging' 73% ( 8 / 11) in 'Graphics.UI.GLUT.Objects' Missing documentation for: Sides (src/Graphics/UI/GLUT/Objects.hs:133) Rings (src/Graphics/UI/GLUT/Objects.hs:134) NumLevels (src/Graphics/UI/GLUT/Objects.hs:135) 75% ( 3 / 4) in 'Graphics.UI.GLUT.Fonts' Missing documentation for: Font (src/Graphics/UI/GLUT/Fonts.hs:36) 100% ( 5 / 5) in 'Graphics.UI.GLUT.Colormap' 100% ( 11 / 11) in 'Graphics.UI.GLUT.Overlay' 100% ( 37 / 37) in 'Graphics.UI.GLUT.Window' 100% ( 50 / 50) in 'Graphics.UI.GLUT.State' 20% ( 1 / 5) in 'Graphics.UI.GLUT.Callbacks.Registration' Missing documentation for: CallbackType (src/Graphics/UI/GLUT/Callbacks/Registration.hs:35) registerForCleanup (src/Graphics/UI/GLUT/Callbacks/Registration.hs:140) setCallback (src/Graphics/UI/GLUT/Callbacks/Registration.hs:150) getCurrentWindow (src/Graphics/UI/GLUT/Callbacks/Registration.hs:69) 83% ( 5 / 6) in 'Graphics.UI.GLUT.Menu' Missing documentation for: MenuCallback (src/Graphics/UI/GLUT/Menu.hs:67) 97% ( 86 / 89) in 'Graphics.UI.GLUT.Callbacks.Window' Missing documentation for: WheelNumber (src/Graphics/UI/GLUT/Callbacks/Window.hs:600) WheelDirection (src/Graphics/UI/GLUT/Callbacks/Window.hs:602) MouseWheelCallback (src/Graphics/UI/GLUT/Callbacks/Window.hs:604) 67% ( 8 / 12) in 'Graphics.UI.GLUT.Callbacks.Global' Missing documentation for: MenuUsage (src/Graphics/UI/GLUT/Callbacks/Global.hs:34) MenuStatusCallback (src/Graphics/UI/GLUT/Callbacks/Global.hs:45) IdleCallback (src/Graphics/UI/GLUT/Callbacks/Global.hs:76) TimerCallback (src/Graphics/UI/GLUT/Callbacks/Global.hs:99) 100% ( 3 / 3) in 'Graphics.UI.GLUT.Callbacks' 100% ( 8 / 8) in 'Graphics.UI.GLUT.Begin' 100% ( 29 / 29) in 'Graphics.UI.GLUT.Initialization' 100% ( 29 / 29) in 'Graphics.UI.GLUT' Documentation created: dist/doc/html/GLUT/index.html, dist/doc/html/GLUT/GLUT.txt Creating package registration file: /tmp/pkgConf-GLUT-2.7.0396893507496013372.4 Installing library in /home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/GLUT-2.7.0.4-JY43xSiaS9MGeKQAq1Eg7M Registering GLUT-2.7.0.4... Installed GLUT-2.7.0.4 Downloading gearbox-1.0.0.4... Configuring gearbox-1.0.0.4... Building gearbox-1.0.0.4... Preprocessing executable 'gearbox' for gearbox-1.0.0.4... [1 of 1] Compiling Main ( GearBox.hs, dist/build/gearbox/gearbox-tmp/Main.o ) Linking dist/build/gearbox/gearbox ... Warning: No documentation was generated as this package does not contain a library. Perhaps you want to use the --executables, --tests or --benchmarks flags. Installing executable(s) in /home/builder/hackage-server/build-cache/tmp-install/bin Warning: The directory /home/builder/hackage-server/build-cache/tmp-install/bin is not in the system search path. Installed gearbox-1.0.0.4