Grammatical Framework Tutorial
Aarne Ranta
December 2010 for GF 3.2
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Overview
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#NEW
=Overview=
This is a hands-on introduction to grammar writing in GF.
Main ingredients of GF:
- linguistics
- functional programming
Prerequisites:
- some previous experience from some programming language
- the basics of using computers, e.g. the use of
text editors and the management of files.
- knowledge of Unix commands is useful but not necessary
- knowledge of many natural languages may add fun to experience
#NEW
==Outline==
#Rchaptwo: a multilingual "Hello World" grammar. English, Finnish, Italian.
#Rchapthree: a larger grammar for the domain of food. English and Italian.
#Rchapfour: parameters - morphology and agreement.
#Rchapfive: using the resource grammar library.
#Rchapsix: semantics - **dependent types**, **variable bindings**,
and **semantic definitions**.
#Rchapseven: implementing formal languages.
#Rchapeight: embedded grammar applications.
#NEW
==Slides==
You can chop this tutorial into a set of slides by the command
```
htmls gf-tutorial.html
```
where the program ``htmls`` is distributed with GF (see below), in
[``GF/src/tools/Htmls.hs`` http://grammaticalframework.org/src/tools/Htmls.hs]
The slides will appear as a set of files beginning with ``01-gf-tutorial.htmls``.
Internal links will not work in the slide format, except for those in the
upper left corner of each slide, and the links behind the "Contents" link.
#NEW
=Lesson 1: Getting Started with GF=
#Lchaptwo
Goals:
- install and run GF
- write the first GF grammar: a "Hello World" grammar in three languages
- use GF for translation and multilingual generation
#NEW
==What GF is==
We use the term GF for three different things:
- a **system** (computer program) used for working with grammars
- a **programming language** in which grammars can be written
- a **theory** about grammars and languages
The GF system is an implementation
of the GF programming language, which in turn is built on the ideas of the
GF theory.
The focus of this tutorial is on using the GF programming language.
At the same time, we learn the way of thinking in the GF theory.
We make the grammars run on a computer by
using the GF system.
#NEW
==GF grammars and language processing tasks==
A GF program is called a **grammar**.
A grammar defines a language.
From this definition, language processing components can be derived:
- **parsing**: to analyse the language
- **linearization**: to generate the language
- **translation**: to analyse one language and generate another
In general, a GF grammar is **multilingual**:
- many languages in one grammar
- translations between them
#NEW
==Getting the GF system==
Open-source free software, downloaded via the GF Homepage:
[``grammaticalframework.org`` http://grammaticalframework.org/]
There you find
- binaries for Linux, Mac OS X, and Windows
- source code and documentation
- grammar libraries and examples
Many examples in this tutorial are
[online http://grammaticalframework.org/examples/tutorial].
Normally you don't have to compile GF yourself.
But, if you do want to compile GF from source follow the
instructions in the [Developers Guide ../gf-developers.html].
#NEW
==Running the GF system==
Type ``gf`` in the Unix (or Cygwin) shell:
```
% gf
```
You will see GF's welcome message and the prompt ``>``.
The command
```
> help
```
will give you a list of available commands.
As a common convention, we will use
- ``%`` as a prompt that marks system commands
- ``>`` as a prompt that marks GF commands
Thus you should not type these prompts, but only the characters that
follow them.
#NEW
==A "Hello World" grammar==
Like most programming language tutorials, we start with a
program that prints "Hello World" on the terminal.
Extra features:
- **Multilinguality**: the message is printed in many languages.
- **Reversibility**: in addition to printing, you can **parse** the
message and **translate** it to other languages.
#NEW
===The program: abstract syntax and concrete syntaxes===
A GF program, in general, is a **multilingual grammar**. Its main parts
are
- an **abstract syntax**
- one or more **concrete syntaxes**
The abstract syntax defines what **meanings**
can be expressed in the grammar
- //Greetings//, where we greet a //Recipient//, which can be
//World// or //Mum// or //Friends//
#NEW
GF code for the abstract syntax:
```
-- a "Hello World" grammar
abstract Hello = {
flags startcat = Greeting ;
cat Greeting ; Recipient ;
fun
Hello : Recipient -> Greeting ;
World, Mum, Friends : Recipient ;
}
```
The code has the following parts:
- a **comment** (optional), saying what the module is doing
- a **module header** indicating that it is an abstract syntax
module named ``Hello``
- a **module body** in braces, consisting of
- a **startcat flag declaration** stating that ``Greeting`` is the
default start category for parsing and generation
- **category declarations** introducing two categories, i.e. types of meanings
- **function declarations** introducing three meaning-building functions
#NEW
English concrete syntax (mapping from meanings to strings):
```
concrete HelloEng of Hello = {
lincat Greeting, Recipient = {s : Str} ;
lin
Hello recip = {s = "hello" ++ recip.s} ;
World = {s = "world"} ;
Mum = {s = "mum"} ;
Friends = {s = "friends"} ;
}
```
The major parts of this code are:
- a module header indicating that it is a concrete syntax of the abstract syntax
``Hello``, itself named ``HelloEng``
- a module body in curly brackets, consisting of
- **linearization type definitions** stating that
``Greeting`` and ``Recipient`` are **records** with a **string** ``s``
- **linearization definitions** telling what records are assigned to
each of the meanings defined in the abstract syntax
Notice the concatenation ``++`` and the record projection ``.``.
#NEW
Finnish and an Italian concrete syntaxes:
```
concrete HelloFin of Hello = {
lincat Greeting, Recipient = {s : Str} ;
lin
Hello recip = {s = "terve" ++ recip.s} ;
World = {s = "maailma"} ;
Mum = {s = "äiti"} ;
Friends = {s = "ystävät"} ;
}
concrete HelloIta of Hello = {
lincat Greeting, Recipient = {s : Str} ;
lin
Hello recip = {s = "ciao" ++ recip.s} ;
World = {s = "mondo"} ;
Mum = {s = "mamma"} ;
Friends = {s = "amici"} ;
}
```
#NEW
===Using grammars in the GF system===
In order to compile the grammar in GF,
we create four files, one for each module, named //Modulename//``.gf``:
```
Hello.gf HelloEng.gf HelloFin.gf HelloIta.gf
```
The first GF command: **import** a grammar.
```
> import HelloEng.gf
```
All commands also have short names; here:
```
> i HelloEng.gf
```
The GF system will **compile** your grammar
into an internal representation and show the CPU time was consumed, followed
by a new prompt:
```
> i HelloEng.gf
- compiling Hello.gf... wrote file Hello.gfo 8 msec
- compiling HelloEng.gf... wrote file HelloEng.gfo 12 msec
12 msec
>
```
#NEW
You can use GF for **parsing** (``parse`` = ``p``)
```
> parse "hello world"
Hello World
```
Parsing takes a **string** into an **abstract syntax tree**.
The notation for trees is that of **function application**:
```
function argument1 ... argumentn
```
Parentheses are only needed for grouping.
Parsing something that is not in grammar will fail:
```
> parse "hello dad"
Unknown words: dad
> parse "world hello"
no tree found
```
#NEW
You can also use GF for **linearization** (``linearize = l``).
It takes trees into strings:
```
> linearize Hello World
hello world
```
**Translation**: **pipe** linearization to parsing:
```
> import HelloEng.gf
> import HelloIta.gf
> parse -lang=HelloEng "hello mum" | linearize -lang=HelloIta
ciao mamma
```
Default of the language flag (``-lang``): the last-imported concrete syntax.
**Multilingual generation**:
```
> parse -lang=HelloEng "hello friends" | linearize
terve ystävät
ciao amici
hello friends
```
Linearization is by default to all available languages.
#NEW
===Exercises on the Hello World grammar===
+ Test the parsing and translation examples shown above, as well as
some other examples, in different combinations of languages.
+ Extend the grammar ``Hello.gf`` and some of the
concrete syntaxes by five new recipients and one new greeting
form.
+ Add a concrete syntax for some other
languages you might know.
+ Add a pair of greetings that are expressed in one and
the same way in
one language and in two different ways in another.
For instance, //good morning//
and //good afternoon// in English are both expressed
as //buongiorno// in Italian.
Test what happens when you translate //buongiorno// to English in GF.
+ Inject errors in the ``Hello`` grammars, for example, leave out
some line, omit a variable in a ``lin`` rule, or change the name
in one occurrence
of a variable. Inspect the error messages generated by GF.
#NEW
==Using grammars from outside GF==
You can use the ``gf`` program in a Unix pipe.
- echo a GF command
- pipe it into GF with grammar names as arguments
```
% echo "l Hello World" | gf HelloEng.gf HelloFin.gf HelloIta.gf
```
You can also write a **script**, a file containing the lines
```
import HelloEng.gf
import HelloFin.gf
import HelloIta.gf
linearize Hello World
```
#NEW
==GF scripts==
If we name this script ``hello.gfs``, we can do
```
$ gf --run Quality -> Phrase ;
This, That : Kind -> Item ;
QKind : Quality -> Kind -> Kind ;
Wine, Cheese, Fish : Kind ;
Very : Quality -> Quality ;
Fresh, Warm, Italian, Expensive, Delicious, Boring : Quality ;
}
```
Example ``Phrase``
```
Is (This (QKind Delicious (QKind Italian Wine))) (Very (Very Expensive))
this delicious Italian wine is very very expensive
```
#NEW
==The concrete syntax FoodEng==
```
concrete FoodEng of Food = {
lincat
Phrase, Item, Kind, Quality = {s : Str} ;
lin
Is item quality = {s = item.s ++ "is" ++ quality.s} ;
This kind = {s = "this" ++ kind.s} ;
That kind = {s = "that" ++ kind.s} ;
QKind quality kind = {s = quality.s ++ kind.s} ;
Wine = {s = "wine"} ;
Cheese = {s = "cheese"} ;
Fish = {s = "fish"} ;
Very quality = {s = "very" ++ quality.s} ;
Fresh = {s = "fresh"} ;
Warm = {s = "warm"} ;
Italian = {s = "Italian"} ;
Expensive = {s = "expensive"} ;
Delicious = {s = "delicious"} ;
Boring = {s = "boring"} ;
}
```
#NEW
Test the grammar for parsing:
```
> import FoodEng.gf
> parse "this delicious wine is very very Italian"
Is (This (QKind Delicious Wine)) (Very (Very Italian))
```
Parse in other categories setting the ``cat`` flag:
```
p -cat=Kind "very Italian wine"
QKind (Very Italian) Wine
```
#NEW
===Exercises on the Food grammar===
+ Extend the ``Food`` grammar by ten new food kinds and
qualities, and run the parser with new kinds of examples.
+ Add a rule that enables question phrases of the form
//is this cheese Italian//.
+ Enable the optional prefixing of
phrases with the words "excuse me but". Do this in such a way that
the prefix can occur at most once.
#NEW
==Commands for testing grammars==
===Generating trees and strings===
Random generation (``generate_random = gr``): build
build a random tree in accordance with an abstract syntax:
```
> generate_random
Is (This (QKind Italian Fish)) Fresh
```
By using a pipe, random generation can be fed into linearization:
```
> generate_random | linearize
this Italian fish is fresh
```
Use the ``number`` flag to generate several trees:
```
> gr -number=4 | l
that wine is boring
that fresh cheese is fresh
that cheese is very boring
this cheese is Italian
```
#NEW
To generate //all// phrases that a grammar can produce,
use ``generate_trees = gt``.
```
> generate_trees | l
that cheese is very Italian
that cheese is very boring
that cheese is very delicious
...
this wine is fresh
this wine is warm
```
The default **depth** is 3; the depth can be
set by using the ``depth`` flag:
```
> generate_trees -depth=2 | l
```
What options a command has can be seen by the ``help = h`` command:
```
> help gr
> help gt
```
#NEW
===Exercises on generation===
+ If the command ``gt`` generated all
trees in your grammar, it would never terminate. Why?
+ Measure how many trees the grammar gives with depths 4 and 5,
respectively. **Hint**. You can
use the Unix **word count** command ``wc`` to count lines.
#NEW
===More on pipes: tracing===
Put the **tracing** option ``-tr`` to each command whose output you
want to see:
```
> gr -tr | l -tr | p
Is (This Cheese) Boring
this cheese is boring
Is (This Cheese) Boring
```
Useful for test purposes: the pipe above can show
if a grammar is **ambiguous**, i.e.
contains strings that can be parsed in more than one way.
**Exercise**. Extend the ``Food`` grammar so that it produces ambiguous
strings, and try out the ambiguity test.
#NEW
===Writing and reading files===
To save the outputs into a file, pipe it to the ``write_file = wf`` command,
```
> gr -number=10 | linearize | write_file -file=exx.tmp
```
To read a file to GF, use the ``read_file = rf`` command,
```
> read_file -file=exx.tmp -lines | parse
```
The flag ``-lines`` tells GF to read each line of the file separately.
Files with examples can be used for **regression testing**
of grammars - the most systematic way to do this is by
**treebanks**; see #Rsectreebank.
#NEW
===Visualizing trees===
Parentheses give a linear representation of trees,
useful for the computer.
Human eye may prefer to see a visualization: ``visualize_tree = vt``:
```
> parse "this delicious cheese is very Italian" | visualize_tree
```
The tree is generated in postscript (``.ps``) file. The ``-view`` option is used for
telling what command to use to view the file. Its default is ``"open"``, which works
on Mac OS X. On Ubuntu Linux, one can write
```
> parse "this delicious cheese is very Italian" | visualize_tree -view="eog"
```
#MYTREE
This command uses the program [Graphviz http://www.graphviz.org/], which you
might not have, but which are freely available on the web.
You can save the temporary file ``_grph.dot``,
which the command ``vt`` produces.
Then you can process this file with the ``dot``
program (from the Graphviz package).
```
% dot -Tpng _grph.dot > mytree.png
```
You can also visualize **parse trees**, which show categories and words instead of
function symbols. The command is ``visualize_parse = vp``:
```
> parse "this delicious cheese is very Italian" | visualize_parse
```
#MYPARSE
#NEW
===System commands===
You can give a **system command** without leaving GF:
``!`` followed by a Unix command,
```
> ! dot -Tpng grphtmp.dot > mytree.png
> ! open mytree.png
```
A system command may also receive its argument from
a GF pipes. It then uses the symbol ``?``:
```
> generate_trees -depth=4 | ? wc -l
```
This command example returns the number of generated trees.
**Exercise**.
Measure how many trees the grammar ``FoodEng`` gives with depths 4 and 5,
respectively. Use the Unix **word count** command ``wc`` to count lines, and
a system pipe from a GF command into a Unix command.
#NEW
==An Italian concrete syntax==
#Lsecanitalian
Just (?) replace English words with their dictionary equivalents:
```
concrete FoodIta of Food = {
lincat
Phrase, Item, Kind, Quality = {s : Str} ;
lin
Is item quality = {s = item.s ++ "è" ++ quality.s} ;
This kind = {s = "questo" ++ kind.s} ;
That kind = {s = "quel" ++ kind.s} ;
QKind quality kind = {s = kind.s ++ quality.s} ;
Wine = {s = "vino"} ;
Cheese = {s = "formaggio"} ;
Fish = {s = "pesce"} ;
Very quality = {s = "molto" ++ quality.s} ;
Fresh = {s = "fresco"} ;
Warm = {s = "caldo"} ;
Italian = {s = "italiano"} ;
Expensive = {s = "caro"} ;
Delicious = {s = "delizioso"} ;
Boring = {s = "noioso"} ;
}
```
#NEW
Not just replacing words:
The order of a quality and the kind it modifies is changed in
```
QKind quality kind = {s = kind.s ++ quality.s} ;
```
Thus Italian says ``vino italiano`` for ``Italian wine``.
(Some Italian adjectives
are put before the noun. This distinction can be controlled by parameters,
which are introduced in #Rchapfour.)
Multilingual grammars have yet another visualization option:
**word alignment**, which shows what words correspond to each other.
Technically, this means words that have the same smallest spanning subtrees
in abstract syntax. The command is ``align_words = aw``:
```
> parse "this delicious cheese is very Italian" | align_words
```
[align2.png]
#NEW
===Exercises on multilinguality===
+ Write a concrete syntax of ``Food`` for some other language.
You will probably end up with grammatically incorrect
linearizations - but don't
worry about this yet.
+ If you have written ``Food`` for German, Swedish, or some
other language, test with random or exhaustive generation what constructs
come out incorrect, and prepare a list of those ones that cannot be helped
with the currently available fragment of GF. You can return to your list
after having worked out #Rchapfour.
#NEW
==Free variation==
Semantically indistinguishable ways of expressing a thing.
The **variants** construct of GF expresses free variation. For example,
```
lin Delicious = {s = "delicious" | "exquisit" | "tasty"} ;
```
By default, the ``linearize`` command
shows only the first variant from such lists; to see them
all, use the option ``-all``:
```
> p "this exquisit wine is delicious" | l -all
this delicious wine is delicious
this delicious wine is exquisit
...
```
#NEW
An equivalent notation for variants is
```
lin Delicious = {s = variants {"delicious" ; "exquisit" ; "tasty"}} ;
```
This notation also allows the limiting case: an empty variant list,
```
variants {}
```
It can be used e.g. if a word lacks a certain inflection form.
Free variation works for all types in concrete syntax; all terms in
a variant list must be of the same type.
#NEW
==More application of multilingual grammars==
===Multilingual treebanks===
#Lsectreebank
**Multilingual treebank**: a set of trees with their
linearizations in different languages:
```
> gr -number=2 | l -treebank
Is (That Cheese) (Very Boring)
quel formaggio è molto noioso
that cheese is very boring
Is (That Cheese) Fresh
quel formaggio è fresco
that cheese is fresh
```
#NEW
===Translation quiz===
``translation_quiz = tq``:
generate random sentences, display them in one language, and check the user's
answer given in another language.
```
> translation_quiz -from=FoodEng -to=FoodIta
Welcome to GF Translation Quiz.
The quiz is over when you have done at least 10 examples
with at least 75 % success.
You can interrupt the quiz by entering a line consisting of a dot ('.').
this fish is warm
questo pesce è caldo
> Yes.
Score 1/1
this cheese is Italian
questo formaggio è noioso
> No, not questo formaggio è noioso, but
questo formaggio è italiano
Score 1/2
this fish is expensive
```
#NEW
==Context-free grammars and GF==
===The "cf" grammar format===
The grammar ``FoodEng`` can be written in a BNF format as follows:
```
Is. Phrase ::= Item "is" Quality ;
That. Item ::= "that" Kind ;
This. Item ::= "this" Kind ;
QKind. Kind ::= Quality Kind ;
Cheese. Kind ::= "cheese" ;
Fish. Kind ::= "fish" ;
Wine. Kind ::= "wine" ;
Italian. Quality ::= "Italian" ;
Boring. Quality ::= "boring" ;
Delicious. Quality ::= "delicious" ;
Expensive. Quality ::= "expensive" ;
Fresh. Quality ::= "fresh" ;
Very. Quality ::= "very" Quality ;
Warm. Quality ::= "warm" ;
```
GF can convert BNF grammars into GF.
BNF files are recognized by the file name suffix ``.cf`` (for **context-free**):
```
> import food.cf
```
The compiler creates separate abstract and concrete modules internally.
#NEW
===Restrictions of context-free grammars===
Separating concrete and abstract syntax allows
three deviations from context-free grammar:
- **permutation**: changing the order of constituents
- **suppression**: omitting constituents
- **reduplication**: repeating constituents
**Exercise**. Define the non-context-free
copy language ``{x x | x <- (a|b)*}`` in GF.
#NEW
%--!
==Modules and files==
GF uses suffixes to recognize different file formats:
- Source files: //Modulename//``.gf``
- Target files: //Modulename//``.gfo``
Importing generates target from source:
```
> i FoodEng.gf
- compiling Food.gf... wrote file Food.gfo 16 msec
- compiling FoodEng.gf... wrote file FoodEng.gfo 20 msec
```
The ``.gfo`` format (="GF Object") is precompiled GF, which is
faster to load than source GF (``.gf``).
When reading a module, GF decides whether
to use an existing ``.gfo`` file or to generate
a new one, by looking at modification times.
#NEW
**Exercise**. What happens when you import ``FoodEng.gf`` for
a second time? Try this in different situations:
- Right after importing it the first time (the modules are kept in
the memory of GF and need no reloading).
- After issuing the command ``empty`` (``e``), which clears the memory
of GF.
- After making a small change in ``FoodEng.gf``, be it only an added space.
- After making a change in ``Food.gf``.
#NEW
==Using operations and resource modules==
===Operation definitions===
The golden rule of functional programmin:
//Whenever you find yourself programming by copy-and-paste, write a function instead.//
Functions in concrete syntax are defined using the keyword ``oper`` (for
**operation**), distinct from ``fun`` for the sake of clarity.
Example:
```
oper ss : Str -> {s : Str} = \x -> {s = x} ;
```
The operation can be **applied** to an argument, and GF will
**compute** the value:
```
ss "boy" ===> {s = "boy"}
```
The symbol ``===>`` will be used for computation.
#NEW
Notice the **lambda abstraction** form
- ``\``//x// ``->`` //t//
This is read:
- function with variable //x// and **function body** //t//
For lambda abstraction with multiple arguments, we have the shorthand
```
\x,y -> t === \x -> \y -> t
```
Linearization rules actually use syntactic
sugar for abstraction:
```
lin f x = t === lin f = \x -> t
```
#NEW
%--!
===The ``resource`` module type===
The ``resource`` module type is used to package
``oper`` definitions into reusable resources.
```
resource StringOper = {
oper
SS : Type = {s : Str} ;
ss : Str -> SS = \x -> {s = x} ;
cc : SS -> SS -> SS = \x,y -> ss (x.s ++ y.s) ;
prefix : Str -> SS -> SS = \p,x -> ss (p ++ x.s) ;
}
```
#NEW
%--!
===Opening a resource===
Any number of ``resource`` modules can be
**open**ed in a ``concrete`` syntax.
```
concrete FoodEng of Food = open StringOper in {
lincat
S, Item, Kind, Quality = SS ;
lin
Is item quality = cc item (prefix "is" quality) ;
This k = prefix "this" k ;
That k = prefix "that" k ;
QKind k q = cc k q ;
Wine = ss "wine" ;
Cheese = ss "cheese" ;
Fish = ss "fish" ;
Very = prefix "very" ;
Fresh = ss "fresh" ;
Warm = ss "warm" ;
Italian = ss "Italian" ;
Expensive = ss "expensive" ;
Delicious = ss "delicious" ;
Boring = ss "boring" ;
}
```
#NEW
%--!
===Partial application===
#Lsecpartapp
The rule
```
lin This k = prefix "this" k ;
```
can be written more concisely
```
lin This = prefix "this" ;
```
Part of the art in functional programming:
decide the order of arguments in a function,
so that partial application can be used as much as possible.
For instance, ``prefix`` is typically applied to
linearization variables with constant strings. Hence we
put the ``Str`` argument before the ``SS`` argument.
**Exercise**. Define an operation ``infix`` analogous to ``prefix``,
such that it allows you to write
```
lin Is = infix "is" ;
```
#NEW
===Testing resource modules===
Import with the flag ``-retain``,
```
> import -retain StringOper.gf
```
Compute the value with ``compute_concrete = cc``,
```
> compute_concrete prefix "in" (ss "addition")
{s : Str = "in" ++ "addition"}
```
#NEW
==Grammar architecture==
#Lsecarchitecture
===Extending a grammar===
A new module can **extend** an old one:
```
abstract Morefood = Food ** {
cat
Question ;
fun
QIs : Item -> Quality -> Question ;
Pizza : Kind ;
}
```
Parallel to the abstract syntax, extensions can
be built for concrete syntaxes:
```
concrete MorefoodEng of Morefood = FoodEng ** {
lincat
Question = {s : Str} ;
lin
QIs item quality = {s = "is" ++ item.s ++ quality.s} ;
Pizza = {s = "pizza"} ;
}
```
The effect of extension: all of the contents of the extended
and extending modules are put together.
In other words: the new module **inherits** the contents of the old module.
#NEW
Simultaneous extension and opening:
```
concrete MorefoodIta of Morefood = FoodIta ** open StringOper in {
lincat
Question = SS ;
lin
QIs item quality = ss (item.s ++ "è" ++ quality.s) ;
Pizza = ss "pizza" ;
}
```
Resource modules can extend other resource modules - thus it is
possible to build resource hierarchies.
#NEW
===Multiple inheritance===
Extend several grammars at the same time:
```
abstract Foodmarket = Food, Fruit, Mushroom ** {
fun
FruitKind : Fruit -> Kind ;
MushroomKind : Mushroom -> Kind ;
}
```
where
```
abstract Fruit = {
cat Fruit ;
fun Apple, Peach : Fruit ;
}
abstract Mushroom = {
cat Mushroom ;
fun Cep, Agaric : Mushroom ;
}
```
**Exercise**. Refactor ``Food`` by taking apart ``Wine`` into a special
``Drink`` module.
#NEW
=Lesson 3: Grammars with parameters=
#Lchapfour
Goals:
- implement sophisticated linguistic structures:
- morphology: the inflection of words
- agreement: rules for selecting word forms in syntactic combinations
- Cover all GF constructs for concrete syntax
It is possible to skip this chapter and go directly
to the next, since the use of the GF Resource Grammar library
makes it unnecessary to use parameters: they
could be left to library implementors.
#NEW
==The problem: words have to be inflected==
Plural forms are needed in things like
#BEQU
//these Italian wines are delicious//
#ENQU
This requires two things:
- the **inflection** of nouns and verbs in singular and plural
- the **agreement** of the verb to subject:
the verb must have the same number as the subject
Different languages have different types of inflection and agreement.
- Italian has also gender (masculine vs. feminine).
In a multilingual grammar,
we want to ignore such distinctions in abstract syntax.
**Exercise**. Make a list of the possible forms that nouns,
adjectives, and verbs can have in some languages that you know.
#NEW
==Parameters and tables==
We define the **parameter type** of number in English by
a new form of judgement:
```
param Number = Sg | Pl ;
```
This judgement defines the parameter type ``Number`` by listing
its two **constructors**, ``Sg`` and ``Pl``
(singular and plural).
We give ``Kind`` a linearization type that has a **table** depending on number:
```
lincat Kind = {s : Number => Str} ;
```
The **table type** ``Number => Str`` is similar a function type
(``Number -> Str``).
Difference: the argument must be a parameter type. Then
the argument-value pairs can be listed in a finite table.
#NEW
Here is a table:
```
lin Cheese = {
s = table {
Sg => "cheese" ;
Pl => "cheeses"
}
} ;
```
The table has **branches**, with a **pattern** on the
left of the arrow ``=>`` and a **value** on the right.
The application of a table is done by the **selection** operator ``!``.
It which is computed by **pattern matching**: return
the value from the first branch whose pattern matches the
argument. For instance,
```
table {Sg => "cheese" ; Pl => "cheeses"} ! Pl
===> "cheeses"
```
#NEW
**Case expressions** are syntactic sugar:
```
case e of {...} === table {...} ! e
```
Since they are familiar to Haskell and ML programmers, they can come out handy
when writing GF programs.
#NEW
Constructors can take arguments from other parameter types.
Example: forms of English verbs (except //be//):
```
param VerbForm = VPresent Number | VPast | VPastPart | VPresPart ;
```
Fact expressed: only present tense has number variation.
Example table: the forms of the verb //drink//:
```
table {
VPresent Sg => "drinks" ;
VPresent Pl => "drink" ;
VPast => "drank" ;
VPastPart => "drunk" ;
VPresPart => "drinking"
}
```
**Exercise**. In an earlier exercise (previous section),
you made a list of the possible
forms that nouns, adjectives, and verbs can have in some languages that
you know. Now take some of the results and implement them by
using parameter type definitions and tables. Write them into a ``resource``
module, which you can test by using the command ``compute_concrete``.
#NEW
==Inflection tables and paradigms==
A morphological **paradigm** is a formula telling how a class of
words is inflected.
From the GF point of view, a paradigm is a function that takes
a **lemma** (also known as a **dictionary form**, or a **citation form**) and
returns an inflection table.
The following operation defines the regular noun paradigm of English:
```
oper regNoun : Str -> {s : Number => Str} = \dog -> {
s = table {
Sg => dog ;
Pl => dog + "s"
}
} ;
```
The **gluing** operator ``+`` glues strings to one **token**:
```
(regNoun "cheese").s ! Pl ===> "cheese" + "s" ===> "cheeses"
```
#NEW
A more complex example: regular verbs,
```
oper regVerb : Str -> {s : VerbForm => Str} = \talk -> {
s = table {
VPresent Sg => talk + "s" ;
VPresent Pl => talk ;
VPresPart => talk + "ing" ;
_ => talk + "ed"
}
} ;
```
The catch-all case for the past tense and the past participle
uses a **wild card** pattern ``_``.
#NEW
===Exercises on morphology===
+ Identify cases in which the ``regNoun`` paradigm does not
apply in English, and implement some alternative paradigms.
+ Implement some regular paradigms for other languages you have
considered in earlier exercises.
#NEW
==Using parameters in concrete syntax==
Purpose: a more radical
variation between languages
than just the use of different words and word orders.
We add to the grammar ``Food`` two rules for forming plural items:
```
fun These, Those : Kind -> Item ;
```
We also add a noun which in Italian has the feminine case:
```
fun Pizza : Kind ;
```
This will force us to deal with gender-
#NEW
%--!
===Agreement===
In English, the phrase-forming rule
```
fun Is : Item -> Quality -> Phrase ;
```
is affected by the number because of **subject-verb agreement**:
the verb of a sentence must be inflected in the number of the subject,
```
Is (This Pizza) Warm ===> "this pizza is warm"
Is (These Pizza) Warm ===> "these pizzas are warm"
```
It is the **copula** (the verb //be//) that is affected:
```
oper copula : Number -> Str = \n ->
case n of {
Sg => "is" ;
Pl => "are"
} ;
```
The **subject** ``Item`` must have such a number to provide to the copula:
```
lincat Item = {s : Str ; n : Number} ;
```
Now we can write
```
lin Is item qual = {s = item.s ++ copula item.n ++ qual.s} ;
```
#NEW
===Determiners===
How does an ``Item`` subject receive its number? The rules
```
fun This, These : Kind -> Item ;
```
add **determiners**, either //this// or //these//, which
require different //this pizza// vs.
//these pizzas//.
Thus ``Kind`` must have both singular and plural forms:
```
lincat Kind = {s : Number => Str} ;
```
We can write
```
lin This kind = {
s = "this" ++ kind.s ! Sg ;
n = Sg
} ;
lin These kind = {
s = "these" ++ kind.s ! Pl ;
n = Pl
} ;
```
#NEW
To avoid copy-and-paste, we can factor out the pattern of determination,
```
oper det :
Str -> Number -> {s : Number => Str} -> {s : Str ; n : Number} =
\det,n,kind -> {
s = det ++ kind.s ! n ;
n = n
} ;
```
Now we can write
```
lin This = det Sg "this" ;
lin These = det Pl "these" ;
```
In a more **lexicalized** grammar, determiners would be a category:
```
lincat Det = {s : Str ; n : Number} ;
fun Det : Det -> Kind -> Item ;
lin Det det kind = {
s = det.s ++ kind.s ! det.n ;
n = det.n
} ;
```
#NEW
===Parametric vs. inherent features===
``Kind``s have number as a **parametric feature**: both singular and plural
can be formed,
```
lincat Kind = {s : Number => Str} ;
```
``Item``s have number as an **inherent feature**: they are inherently either
singular or plural,
```
lincat Item = {s : Str ; n : Number} ;
```
Italian ``Kind`` will have parametric number and inherent gender:
```
lincat Kind = {s : Number => Str ; g : Gender} ;
```
#NEW
Questions to ask when designing parameters:
- existence: what forms are possible to build by morphological and
other means?
- need: what features are expected via agreement or government?
Dictionaries give good advice:
#BEQU
**uomo**, pl. //uomini//, n.m. "man"
#ENQU
tells that //uomo// is a masculine noun with the plural form //uomini//.
Hence, parametric number and an inherent gender.
For words, inherent features are usually given as lexical information.
For combinations, they are //inherited// from some part of the construction
(typically the one called the **head**). Italian modification:
```
lin QKind qual kind =
let gen = kind.g in {
s = table {n => kind.s ! n ++ qual.s ! gen ! n} ;
g = gen
} ;
```
Notice
- **local definition** (``let`` expression)
- **variable pattern** ``n``
#NEW
==An English concrete syntax for Foods with parameters==
We use some string operations from the library ``Prelude`` are used.
```
concrete FoodsEng of Foods = open Prelude in {
lincat
S, Quality = SS ;
Kind = {s : Number => Str} ;
Item = {s : Str ; n : Number} ;
lin
Is item quality = ss (item.s ++ copula item.n ++ quality.s) ;
This = det Sg "this" ;
That = det Sg "that" ;
These = det Pl "these" ;
Those = det Pl "those" ;
QKind quality kind = {s = table {n => quality.s ++ kind.s ! n}} ;
Wine = regNoun "wine" ;
Cheese = regNoun "cheese" ;
Fish = noun "fish" "fish" ;
Pizza = regNoun "pizza" ;
Very = prefixSS "very" ;
Fresh = ss "fresh" ;
Warm = ss "warm" ;
Italian = ss "Italian" ;
Expensive = ss "expensive" ;
Delicious = ss "delicious" ;
Boring = ss "boring" ;
```
#NEW
```
param
Number = Sg | Pl ;
oper
det : Number -> Str -> {s : Number => Str} -> {s : Str ; n : Number} =
\n,d,cn -> {
s = d ++ cn.s ! n ;
n = n
} ;
noun : Str -> Str -> {s : Number => Str} =
\man,men -> {s = table {
Sg => man ;
Pl => men
}
} ;
regNoun : Str -> {s : Number => Str} =
\car -> noun car (car + "s") ;
copula : Number -> Str =
\n -> case n of {
Sg => "is" ;
Pl => "are"
} ;
}
```
#NEW
==More on inflection paradigms==
#Lsecinflection
Let us extend the English noun paradigms so that we can
deal with all nouns, not just the regular ones. The goal is to
provide a morphology module that makes it easy to
add words to a lexicon.
#NEW
===Worst-case functions===
We perform **data abstraction** from the type
of nouns by writing a a **worst-case function**:
```
oper Noun : Type = {s : Number => Str} ;
oper mkNoun : Str -> Str -> Noun = \x,y -> {
s = table {
Sg => x ;
Pl => y
}
} ;
oper regNoun : Str -> Noun = \x -> mkNoun x (x + "s") ;
```
Then we can define
```
lincat N = Noun ;
lin Mouse = mkNoun "mouse" "mice" ;
lin House = regNoun "house" ;
```
where the underlying types are not seen.
#NEW
We are free to change the undelying definitions, e.g.
add **case** (nominative or genitive) to noun inflection:
```
param Case = Nom | Gen ;
oper Noun : Type = {s : Number => Case => Str} ;
```
Now we have to redefine the worst-case function
```
oper mkNoun : Str -> Str -> Noun = \x,y -> {
s = table {
Sg => table {
Nom => x ;
Gen => x + "'s"
} ;
Pl => table {
Nom => y ;
Gen => y + case last y of {
"s" => "'" ;
_ => "'s"
}
}
} ;
```
But up from this level, we can retain the old definitions
```
lin Mouse = mkNoun "mouse" "mice" ;
oper regNoun : Str -> Noun = \x -> mkNoun x (x + "s") ;
```
#NEW
In the last definition of ``mkNoun``, we used a case expression
on the last character of the plural, as well as the ``Prelude``
operation
```
last : Str -> Str ;
```
returning the string consisting of the last character.
The case expression uses **pattern matching over strings**, which
is supported in GF, alongside with pattern matching over
parameters.
#NEW
===Smart paradigms===
The regular //dog//-//dogs// paradigm has
predictable variations:
- nouns ending with an //y//: //fly//-//flies//, except if
a vowel precedes the //y//: //boy//-//boys//
- nouns ending with //s//, //ch//, and a number of
other endings: //bus//-//buses//, //leech//-//leeches//
We could provide alternative paradigms:
```
noun_y : Str -> Noun = \fly -> mkNoun fly (init fly + "ies") ;
noun_s : Str -> Noun = \bus -> mkNoun bus (bus + "es") ;
```
(The Prelude function ``init`` drops the last character of a token.)
Drawbacks:
- it can be difficult to select the correct paradigm
- it can be difficult to remember the names of the different paradigms
#NEW
Better solution: a **smart paradigm**:
```
regNoun : Str -> Noun = \w ->
let
ws : Str = case w of {
_ + ("a" | "e" | "i" | "o") + "o" => w + "s" ; -- bamboo
_ + ("s" | "x" | "sh" | "o") => w + "es" ; -- bus, hero
_ + "z" => w + "zes" ;-- quiz
_ + ("a" | "e" | "o" | "u") + "y" => w + "s" ; -- boy
x + "y" => x + "ies" ;-- fly
_ => w + "s" -- car
}
in
mkNoun w ws
```
GF has **regular expression patterns**:
- **disjunctive patterns** //P// ``|`` //Q//
- **concatenation patterns** //P// ``+`` //Q//
The patterns are ordered in such a way that, for instance,
the suffix ``"oo"`` prevents //bamboo// from matching the suffix
``"o"``.
#NEW
===Exercises on regular patterns===
+ The same rules that form plural nouns in English also
apply in the formation of third-person singular verbs.
Write a regular verb paradigm that uses this idea, but first
rewrite ``regNoun`` so that the analysis needed to build //s//-forms
is factored out as a separate ``oper``, which is shared with
``regVerb``.
+ Extend the verb paradigms to cover all verb forms
in English, with special care taken of variations with the suffix
//ed// (e.g. //try//-//tried//, //use//-//used//).
+ Implement the German **Umlaut** operation on word stems.
The operation changes the vowel of the stressed stem syllable as follows:
//a// to //ä//, //au// to //äu//, //o// to //ö//, and //u// to //ü//. You
can assume that the operation only takes syllables as arguments. Test the
operation to see whether it correctly changes //Arzt// to //Ärzt//,
//Baum// to //Bäum//, //Topf// to //Töpf//, and //Kuh// to //Küh//.
#NEW
===Function types with variables===
In #Rchapsix, **dependent function types** need a notation
that binds a variable to the argument type, as in
```
switchOff : (k : Kind) -> Action k
```
Function types //without// variables are actually a shorthand:
```
PredVP : NP -> VP -> S
```
means
```
PredVP : (x : NP) -> (y : VP) -> S
```
or any other naming of the variables.
#NEW
Sometimes variables shorten the code, since they can share a type:
```
octuple : (x,y,z,u,v,w,s,t : Str) -> Str
```
If a bound variable is not used, it can be replaced by a wildcard:
```
octuple : (_,_,_,_,_,_,_,_ : Str) -> Str
```
A good practice is to indicate the number of arguments:
```
octuple : (x1,_,_,_,_,_,_,x8 : Str) -> Str
```
For inflection paradigms, it is handy to use heuristic variable names,
looking like the expected forms:
```
mkNoun : (mouse,mice : Str) -> Noun
```
#NEW
===Separating operation types and definitions===
In librarues, it is useful to group type signatures separately from
definitions. It is possible to divide an ``oper`` judgement,
```
oper regNoun : Str -> Noun ;
oper regNoun s = mkNoun s (s + "s") ;
```
and put the parts in different places.
With the ``interface`` and ``instance`` module types
(see #Rsecinterface): the parts can even be put to different files.
#NEW
===Overloading of operations===
**Overloading**: different functions can be given the same name, as e.g. in C++.
The compiler performs **overload resolution**, which works as long as the
functions have different types.
In GF, the functions must be grouped together in ``overload`` groups.
Example: different ways to define nouns in English:
```
oper mkN : overload {
mkN : (dog : Str) -> Noun ; -- regular nouns
mkN : (mouse,mice : Str) -> Noun ; -- irregular nouns
}
```
Cf. dictionaries: if the
word is regular, just one form is needed. If it is irregular,
more forms are given.
The definition can be given separately, or at the same time, as the types:
```
oper mkN = overload {
mkN : (dog : Str) -> Noun = regNoun ;
mkN : (mouse,mice : Str) -> Noun = mkNoun ;
}
```
**Exercise**. Design a system of English verb paradigms presented by
an overload group.
#NEW
===Morphological analysis and morphology quiz===
The command ``morpho_analyse = ma``
can be used to read a text and return for each word its analyses
(in the current grammar):
```
> read_file bible.txt | morpho_analyse
```
The command ``morpho_quiz = mq`` generates inflection exercises.
```
% gf -path=alltenses:prelude $GF_LIB_PATH/alltenses/IrregFre.gfo
> morpho_quiz -cat=V
Welcome to GF Morphology Quiz.
...
réapparaître : VFin VCondit Pl P2
réapparaitriez
> No, not réapparaitriez, but
réapparaîtriez
Score 0/1
```
To create a list for later use, use the command ``morpho_list = ml``
```
> morpho_list -number=25 -cat=V | write_file exx.txt
```
#NEW
==The Italian Foods grammar==
#Lsecitalian
Parameters include not only number but also gender.
```
concrete FoodsIta of Foods = open Prelude in {
param
Number = Sg | Pl ;
Gender = Masc | Fem ;
```
Qualities are inflected for gender and number, whereas kinds
have a parametric number and an inherent gender.
Items have an inherent number and gender.
```
lincat
Phr = SS ;
Quality = {s : Gender => Number => Str} ;
Kind = {s : Number => Str ; g : Gender} ;
Item = {s : Str ; g : Gender ; n : Number} ;
```
#NEW
A Quality is an adjective, with one form for each gender-number combination.
```
oper
adjective : (_,_,_,_ : Str) -> {s : Gender => Number => Str} =
\nero,nera,neri,nere -> {
s = table {
Masc => table {
Sg => nero ;
Pl => neri
} ;
Fem => table {
Sg => nera ;
Pl => nere
}
}
} ;
```
Regular adjectives work by adding endings to the stem.
```
regAdj : Str -> {s : Gender => Number => Str} = \nero ->
let ner = init nero
in adjective nero (ner + "a") (ner + "i") (ner + "e") ;
```
#NEW
For noun inflection, we are happy to give the two forms and the gender
explicitly:
```
noun : Str -> Str -> Gender -> {s : Number => Str ; g : Gender} =
\vino,vini,g -> {
s = table {
Sg => vino ;
Pl => vini
} ;
g = g
} ;
```
We need only number variation for the copula.
```
copula : Number -> Str =
\n -> case n of {
Sg => "è" ;
Pl => "sono"
} ;
```
#NEW
Determination is more complex than in English, because of gender:
```
det : Number -> Str -> Str -> {s : Number => Str ; g : Gender} ->
{s : Str ; g : Gender ; n : Number} =
\n,m,f,cn -> {
s = case cn.g of {Masc => m ; Fem => f} ++ cn.s ! n ;
g = cn.g ;
n = n
} ;
```
#NEW
The complete set of linearization rules:
```
lin
Is item quality =
ss (item.s ++ copula item.n ++ quality.s ! item.g ! item.n) ;
This = det Sg "questo" "questa" ;
That = det Sg "quel" "quella" ;
These = det Pl "questi" "queste" ;
Those = det Pl "quei" "quelle" ;
QKind quality kind = {
s = \\n => kind.s ! n ++ quality.s ! kind.g ! n ;
g = kind.g
} ;
Wine = noun "vino" "vini" Masc ;
Cheese = noun "formaggio" "formaggi" Masc ;
Fish = noun "pesce" "pesci" Masc ;
Pizza = noun "pizza" "pizze" Fem ;
Very qual = {s = \\g,n => "molto" ++ qual.s ! g ! n} ;
Fresh = adjective "fresco" "fresca" "freschi" "fresche" ;
Warm = regAdj "caldo" ;
Italian = regAdj "italiano" ;
Expensive = regAdj "caro" ;
Delicious = regAdj "delizioso" ;
Boring = regAdj "noioso" ;
}
```
#NEW
===Exercises on using parameters===
+ Experiment with multilingual generation and translation in the
``Foods`` grammars.
+ Add items, qualities, and determiners to the grammar,
and try to get their inflection and inherent features right.
+ Write a concrete syntax of ``Food`` for a language of your choice,
now aiming for complete grammatical correctness by the use of parameters.
+ Measure the size of the context-free grammar corresponding to
``FoodsIta``. You can do this by printing the grammar in the context-free format
(``print_grammar -printer=bnf``) and counting the lines.
#NEW
==Discontinuous constituents==
A linearization record may contain more strings than one, and those
strings can be put apart in linearization.
Example: English particle
verbs, (//switch off//). The object can appear between:
//he switched it off//
The verb //switch off// is called a
**discontinuous constituents**.
We can define transitive verbs and their combinations as follows:
```
lincat TV = {s : Number => Str ; part : Str} ;
fun AppTV : Item -> TV -> Item -> Phrase ;
lin AppTV subj tv obj =
{s = subj.s ++ tv.s ! subj.n ++ obj.s ++ tv.part} ;
```
**Exercise**. Define the language ``a^n b^n c^n`` in GF, i.e.
any number of //a//'s followed by the same number of //b//'s and
the same number of //c//'s. This language is not context-free,
but can be defined in GF by using discontinuous constituents.
#NEW
==Strings at compile time vs. run time==
Tokens are created in the following ways:
- quoted string: ``"foo"``
- gluing : ``t + s``
- predefined operations ``init, tail, tk, dp``
- pattern matching over strings
Since //tokens must be known at compile time//,
the above operations may not be applied to **run-time variables**
(i.e. variables that stand for function arguments in linearization rules).
Hence it is not legal to write
```
cat Noun ;
fun Plural : Noun -> Noun ;
lin Plural n = {s = n.s + "s"} ;
```
because ``n`` is a run-time variable. Also
```
lin Plural n = {s = (regNoun n).s ! Pl} ;
```
is incorrect with ``regNoun`` as defined #Rsecinflection, because the run-time
variable is eventually sent to string pattern matching and gluing.
#NEW
How to write tokens together without a space?
```
lin Question p = {s = p + "?"} ;
```
is incorrect.
The way to go is to use an **unlexer** that creates correct spacing
after linearization.
Correspondingly, a **lexer** that e.g. analyses ``"warm?"`` into
to tokens is needed before parsing.
This topic will be covered in #Rseclexing.
#NEW
===Supplementary constructs for concrete syntax===
====Record extension and subtyping====
The symbol ``**`` is used for both record types and record objects.
```
lincat TV = Verb ** {c : Case} ;
lin Follow = regVerb "folgen" ** {c = Dative} ;
```
``TV`` becomes a **subtype** of ``Verb``.
If //T// is a subtype of //R//, an object of //T// can be used whenever
an object of //R// is required.
**Covariance**: a function returning a record //T// as value can
also be used to return a value of a supertype //R//.
**Contravariance**: a function taking an //R// as argument
can also be applied to any object of a subtype //T//.
#NEW
====Tuples and product types====
Product types and tuples are syntactic sugar for record types and records:
```
T1 * ... * Tn === {p1 : T1 ; ... ; pn : Tn}
=== {p1 = T1 ; ... ; pn = Tn}
```
Thus the labels ``p1, p2,...`` are hard-coded.
#NEW
====Prefix-dependent choices====
English indefinite article:
```
oper artIndef : Str =
pre {"a" ; "an" / strs {"a" ; "e" ; "i" ; "o"}} ;
```
Thus
```
artIndef ++ "cheese" ---> "a" ++ "cheese"
artIndef ++ "apple" ---> "an" ++ "apple"
```
#NEW
=Lesson 4: Using the resource grammar library=
#Lchapfive
Goals:
- navigate in the GF resource grammar library and use it in applications
- get acquainted with basic linguistic categories
- write functors to achieve maximal sharing of code in multilingual grammars
#NEW
==The coverage of the library==
The current 16 resource languages (GF version 3.2, December 2010) are
- ``Bul``garian
- ``Cat``alan
- ``Dan``ish
- ``Dut``ch
- ``Eng``lish
- ``Fin``nish
- ``Fre``nch
- ``Ger``man
- ``Ita``lian
- ``Nor``wegian
- ``Pol``ish
- ``Ron``, Romanian
- ``Rus``sian
- ``Spa``nish
- ``Swe``dish
- ``Urd``u
The first three letters (``Eng`` etc) are used in grammar module names
(ISO 639-3 standard).
#NEW
==The structure of the library==
#Lseclexical
Semantic grammars (up to now in this tutorial):
a grammar defines a system of meanings (abstract syntax) and
tells how they are expressed(concrete syntax).
Resource grammars (as usual in linguistic tradition):
a grammar specifies the **grammatically correct combinations of words**,
whatever their meanings are.
With resource grammars, we can achieve a
wider coverage than with semantic grammars.
#NEW
===Lexical vs. phrasal rules===
A resource grammar has two kinds of categories and two kinds of rules:
- lexical:
- lexical categories, to classify words
- lexical rules, to define words and their properties
- phrasal (combinatorial, syntactic):
- phrasal categories, to classify phrases of arbitrary size
- phrasal rules, to combine phrases into larger phrases
GE makes no formal distinction between these two kinds.
But it is a good discipline to follow.
#NEW
===Lexical categories===
Two kinds of lexical categories:
- **closed**:
- a finite number of words
- seldom extended in the history of language
- structural words / function words, e.g.
```
Conj ; -- conjunction e.g. "and"
Det ; -- determiner e.g. "this"
```
- **open**:
- new words are added all the time
- content words, e.g.
```
N ; -- noun e.g. "pizza"
A ; -- adjective e.g. "good"
V ; -- verb e.g. "sleep"
```
#NEW
===Lexical rules===
Closed classes: module ``Syntax``. In the ``Foods`` grammar, we need
```
this_Det, that_Det, these_Det, those_Det : Det ;
very_AdA : AdA ;
```
Naming convention: word followed by the category (so we can
distinguish the quantifier //that// from the conjunction //that//).
Open classes have no objects in ``Syntax``. Words are
built as they are needed in applications: if we have
```
fun Wine : Kind ;
```
we will define
```
lin Wine = mkN "wine" ;
```
where we use ``mkN`` from ``ParadigmsEng``:
#NEW
===Resource lexicon===
Alternative concrete syntax for
```
fun Wine : Kind ;
```
is to provide a **resource lexicon**, which contains definitions such as
```
oper wine_N : N = mkN "wine" ;
```
so that we can write
```
lin Wine = wine_N ;
```
Advantages:
- we accumulate a reusable lexicon
- we can use a #Rsecfunctor to speed up multilingual grammar implementation
#NEW
===Phrasal categories===
In ``Foods``, we need just four phrasal categories:
```
Cl ; -- clause e.g. "this pizza is good"
NP ; -- noun phrase e.g. "this pizza"
CN ; -- common noun e.g. "warm pizza"
AP ; -- adjectival phrase e.g. "very warm"
```
Clauses are similar to sentences (``S``), but without a
fixed tense and mood; see #Rsecextended for how they relate.
Common nouns are made into noun phrases by adding determiners.
#NEW
===Syntactic combinations===
We need the following combinations:
```
mkCl : NP -> AP -> Cl ; -- e.g. "this pizza is very warm"
mkNP : Det -> CN -> NP ; -- e.g. "this pizza"
mkCN : AP -> CN -> CN ; -- e.g. "warm pizza"
mkAP : AdA -> AP -> AP ; -- e.g. "very warm"
```
We also need **lexical insertion**, to form phrases from single words:
```
mkCN : N -> NP ;
mkAP : A -> AP ;
```
Naming convention: to construct a //C//, use a function ``mk``//C//.
Heavy overloading: the current library
(version 1.2) has 23 operations named ``mkNP``!
#NEW
===Example syntactic combination===
The sentence
#BEQU
//these very warm pizzas are Italian//
#ENQU
can be built as follows:
```
mkCl
(mkNP these_Det
(mkCN (mkAP very_AdA (mkAP warm_A)) (mkCN pizza_CN)))
(mkAP italian_AP)
```
The task now: to define the concrete syntax of ``Foods`` so that
this syntactic tree gives the value of linearizing the semantic tree
```
Is (These (QKind (Very Warm) Pizza)) Italian
```
#NEW
==The resource API==
Language-specific and language-independent parts - roughly,
- the syntax API ``Syntax``//L// has the same types and
functions for all languages //L//
- the morphology API ``Paradigms``//L// has partly
different types and functions
for different languages //L//
Full API documentation on-line: the **resource synopsis**,
[``grammaticalframework.org/lib/doc/synopsis.html`` http://grammaticalframework.org/lib/doc/synopsis.html]
#NEW
===A miniature resource API: categories===
|| Category | Explanation | Example ||
| ``Cl`` | clause (sentence), with all tenses | //she looks at this// |
| ``AP`` | adjectival phrase | //very warm// |
| ``CN`` | common noun (without determiner) | //red house// |
| ``NP`` | noun phrase (subject or object) | //the red house// |
| ``AdA`` | adjective-modifying adverb, | //very// |
| ``Det`` | determiner | //these// |
| ``A`` | one-place adjective | //warm// |
| ``N`` | common noun | //house// |
#NEW
===A miniature resource API: rules===
|| Function | Type | Example ||
| ``mkCl`` | ``NP -> AP -> Cl`` | //John is very old// |
| ``mkNP`` | ``Det -> CN -> NP`` | //these old man// |
| ``mkCN`` | ``N -> CN`` | //house// |
| ``mkCN`` | ``AP -> CN -> CN`` | //very big blue house// |
| ``mkAP`` | ``A -> AP`` | //old// |
| ``mkAP`` | ``AdA -> AP -> AP`` | //very very old// |
#NEW
===A miniature resource API: structural words===
|| Function | Type | In English ||
| ``this_Det`` | ``Det`` | //this// |
| ``that_Det`` | ``Det`` | //that// |
| ``these_Det`` | ``Det`` | //this// |
| ``those_Det`` | ``Det`` | //that// |
| ``very_AdA`` | ``AdA`` | //very// |
#NEW
===A miniature resource API: paradigms===
From ``ParadigmsEng``:
|| Function | Type ||
| ``mkN`` | ``(dog : Str) -> N`` |
| ``mkN`` | ``(man,men : Str) -> N`` |
| ``mkA`` | ``(cold : Str) -> A`` |
From ``ParadigmsIta``:
|| Function | Type ||
| ``mkN`` | ``(vino : Str) -> N`` |
| ``mkA`` | ``(caro : Str) -> A`` |
#NEW
===A miniature resource API: more paradigms===
From ``ParadigmsGer``:
|| Function | Type ||
| ``Gender`` | ``Type`` |
| ``masculine`` | ``Gender`` |
| ``feminine`` | ``Gender`` |
| ``neuter`` | ``Gender`` |
| ``mkN`` | ``(Stufe : Str) -> N`` |
| ``mkN`` | ``(Bild,Bilder : Str) -> Gender -> N`` |
| ``mkA`` | ``(klein : Str) -> A`` |
| ``mkA`` | ``(gut,besser,beste : Str) -> A`` |
From ``ParadigmsFin``:
|| Function | Type ||
| ``mkN`` | ``(talo : Str) -> N`` |
| ``mkA`` | ``(hieno : Str) -> A`` |
#NEW
===Exercises===
1. Try out the morphological paradigms in different languages. Do
as follows:
```
> i -path=alltenses -retain alltenses/ParadigmsGer.gfo
> cc -table mkN "Farbe"
> cc -table mkA "gut" "besser" "beste"
```
#NEW
==Example: English==
#Lsecenglish
We assume the abstract syntax ``Foods`` from #Rchapfour.
We don't need to think about inflection and agreement, but just pick
functions from the resource grammar library.
We need a path with
- the current directory ``.``
- the directory ``../foods``, in which ``Foods.gf`` resides.
- the library directory ``present``, which is relative to the
environment variable ``GF_LIB_PATH``
Thus the beginning of the module is
```
--# -path=.:../foods:present
concrete FoodsEng of Foods = open SyntaxEng,ParadigmsEng in {
```
#NEW
===English example: linearization types and combination rules===
As linearization types, we use clauses for ``Phrase``, noun phrases
for ``Item``, common nouns for ``Kind``, and adjectival phrases for ``Quality``.
```
lincat
Phrase = Cl ;
Item = NP ;
Kind = CN ;
Quality = AP ;
```
Now the combination rules we need almost write themselves automatically:
```
lin
Is item quality = mkCl item quality ;
This kind = mkNP this_Det kind ;
That kind = mkNP that_Det kind ;
These kind = mkNP these_Det kind ;
Those kind = mkNP those_Det kind ;
QKind quality kind = mkCN quality kind ;
Very quality = mkAP very_AdA quality ;
```
#NEW
===English example: lexical rules===
We use resource paradigms and lexical insertion rules.
The two-place noun paradigm is needed only once, for
//fish// - everythins else is regular.
```
Wine = mkCN (mkN "wine") ;
Pizza = mkCN (mkN "pizza") ;
Cheese = mkCN (mkN "cheese") ;
Fish = mkCN (mkN "fish" "fish") ;
Fresh = mkAP (mkA "fresh") ;
Warm = mkAP (mkA "warm") ;
Italian = mkAP (mkA "Italian") ;
Expensive = mkAP (mkA "expensive") ;
Delicious = mkAP (mkA "delicious") ;
Boring = mkAP (mkA "boring") ;
}
```
#NEW
===English example: exercises===
1. Compile the grammar ``FoodsEng`` and generate
and parse some sentences.
2. Write a concrete syntax of ``Foods`` for Italian
or some other language included in the resource library. You can
compare the results with the hand-written
grammars presented earlier in this tutorial.
#NEW
==Functor implementation of multilingual grammars==
#Lsecfunctor
===New language by copy and paste===
If you write a concrete syntax of ``Foods`` for some other
language, much of the code will look exactly the same
as for English. This is because
- the ``Syntax`` API is the same for all languages (because
all languages in the resource package do implement the same
syntactic structures)
- languages tend to use the syntactic structures in similar ways
But lexical rules are more language-dependent.
Thus, to port a grammar to a new language, you
+ copy the concrete syntax of a given language
+ change the words (strings and inflection paradigms)
Can we avoid this programming by copy-and-paste?
#NEW
===Functors: functions on the module level===
**Functors** familiar from the functional programming languages ML and OCaml,
also known as **parametrized modules**.
In GF, a functor is a module that ``open``s one or more **interfaces**.
An ``interface`` is a module similar to a ``resource``, but it only
contains the //types// of ``oper``s, not (necessarily) their definitions.
Syntax for functors: add the keyword ``incomplete``. We will use the header
```
incomplete concrete FoodsI of Foods = open Syntax, LexFoods in
```
where
```
interface Syntax -- the resource grammar interface
interface LexFoods -- the domain lexicon interface
```
When we moreover have
```
instance SyntaxEng of Syntax -- the English resource grammar
instance LexFoodsEng of LexFoods -- the English domain lexicon
```
we can write a **functor instantiation**,
```
concrete FoodsGer of Foods = FoodsI with
(Syntax = SyntaxGer),
(LexFoods = LexFoodsGer) ;
```
#NEW
===Code for the Foods functor===
```
--# -path=.:../foods
incomplete concrete FoodsI of Foods = open Syntax, LexFoods in {
lincat
Phrase = Cl ;
Item = NP ;
Kind = CN ;
Quality = AP ;
lin
Is item quality = mkCl item quality ;
This kind = mkNP this_Det kind ;
That kind = mkNP that_Det kind ;
These kind = mkNP these_Det kind ;
Those kind = mkNP those_Det kind ;
QKind quality kind = mkCN quality kind ;
Very quality = mkAP very_AdA quality ;
Wine = mkCN wine_N ;
Pizza = mkCN pizza_N ;
Cheese = mkCN cheese_N ;
Fish = mkCN fish_N ;
Fresh = mkAP fresh_A ;
Warm = mkAP warm_A ;
Italian = mkAP italian_A ;
Expensive = mkAP expensive_A ;
Delicious = mkAP delicious_A ;
Boring = mkAP boring_A ;
}
```
#NEW
===Code for the LexFoods interface===
#Lsecinterface
```
interface LexFoods = open Syntax in {
oper
wine_N : N ;
pizza_N : N ;
cheese_N : N ;
fish_N : N ;
fresh_A : A ;
warm_A : A ;
italian_A : A ;
expensive_A : A ;
delicious_A : A ;
boring_A : A ;
}
```
#NEW
===Code for a German instance of the lexicon===
```
instance LexFoodsGer of LexFoods = open SyntaxGer, ParadigmsGer in {
oper
wine_N = mkN "Wein" ;
pizza_N = mkN "Pizza" "Pizzen" feminine ;
cheese_N = mkN "Käse" "Käsen" masculine ;
fish_N = mkN "Fisch" ;
fresh_A = mkA "frisch" ;
warm_A = mkA "warm" "wärmer" "wärmste" ;
italian_A = mkA "italienisch" ;
expensive_A = mkA "teuer" ;
delicious_A = mkA "köstlich" ;
boring_A = mkA "langweilig" ;
}
```
#NEW
===Code for a German functor instantiation===
```
--# -path=.:../foods:present
concrete FoodsGer of Foods = FoodsI with
(Syntax = SyntaxGer),
(LexFoods = LexFoodsGer) ;
```
#NEW
===Adding languages to a functor implementation===
Just two modules are needed:
- a domain lexicon instance
- a functor instantiation
The functor instantiation is completely mechanical to write.
The domain lexicon instance requires some knowledge of the words of the
language:
- what words are used for which concepts
- how the words are
- features such as genders
#NEW
===Example: adding Finnish===
Lexicon instance
```
instance LexFoodsFin of LexFoods = open SyntaxFin, ParadigmsFin in {
oper
wine_N = mkN "viini" ;
pizza_N = mkN "pizza" ;
cheese_N = mkN "juusto" ;
fish_N = mkN "kala" ;
fresh_A = mkA "tuore" ;
warm_A = mkA "lämmin" ;
italian_A = mkA "italialainen" ;
expensive_A = mkA "kallis" ;
delicious_A = mkA "herkullinen" ;
boring_A = mkA "tylsä" ;
}
```
Functor instantiation
```
--# -path=.:../foods:present
concrete FoodsFin of Foods = FoodsI with
(Syntax = SyntaxFin),
(LexFoods = LexFoodsFin) ;
```
#NEW
===A design pattern===
This can be seen as a //design pattern// for multilingual grammars:
```
concrete DomainL*
instance LexDomainL instance SyntaxL*
incomplete concrete DomainI
/ | \
interface LexDomain abstract Domain interface Syntax*
```
Modules marked with ``*`` are either given in the library, or trivial.
Of the hand-written modules, only ``LexDomainL`` is language-dependent.
#NEW
===Functors: exercises===
1. Compile and test ``FoodsGer``.
2. Refactor ``FoodsEng`` into a functor instantiation.
3. Instantiate the functor ``FoodsI`` to some language of
your choice.
4. Design a small grammar that can be used for controlling
an MP3 player. The grammar should be able to recognize commands such
as //play this song//, with the following variations:
- verbs: //play//, //remove//
- objects: //song//, //artist//
- determiners: //this//, //the previous//
- verbs without arguments: //stop//, //pause//
The implementation goes in the following phases:
+ abstract syntax
+ (optional:) prototype string-based concrete syntax
+ functor over resource syntax and lexicon interface
+ lexicon instance for the first language
+ functor instantiation for the first language
+ lexicon instance for the second language
+ functor instantiation for the second language
+ ...
#NEW
==Restricted inheritance==
===A problem with functors===
Problem: a functor only works when all languages use the resource ``Syntax``
in the same way.
Example (contrived): assume that English has
no word for ``Pizza``, but has to use the paraphrase //Italian pie//.
This is no longer a noun ``N``, but a complex phrase
in the category ``CN``.
Possible solution: change interface the ``LexFoods`` with
```
oper pizza_CN : CN ;
```
Problem with this solution:
- we may end up changing the interface and the function with each new language
- we must every time also change the instances for the old languages to maintain
type correctness
#NEW
===Restricted inheritance: include or exclude===
A module may inherit just a selection of names.
Example: the ``FoodMarket`` example "Rsecarchitecture:
```
abstract Foodmarket = Food, Fruit [Peach], Mushroom - [Agaric]
```
Here, from ``Fruit`` we include ``Peach`` only, and from ``Mushroom``
we exclude ``Agaric``.
A concrete syntax of ``Foodmarket`` must make the analogous restrictions.
#NEW
===The functor problem solved===
The English instantiation inherits the functor
implementation except for the constant ``Pizza``. This constant
is defined in the body instead:
```
--# -path=.:../foods:present
concrete FoodsEng of Foods = FoodsI - [Pizza] with
(Syntax = SyntaxEng),
(LexFoods = LexFoodsEng) **
open SyntaxEng, ParadigmsEng in {
lin Pizza = mkCN (mkA "Italian") (mkN "pie") ;
}
```
#NEW
==Grammar reuse==
Abstract syntax modules can be used as interfaces,
and concrete syntaxes as their instances.
The following correspondencies are then applied:
```
cat C <---> oper C : Type
fun f : A <---> oper f : A
lincat C = T <---> oper C : Type = T
lin f = t <---> oper f : A = t
```
#NEW
===Library exercises===
1. Find resource grammar terms for the following
English phrases (in the category ``Phr``). You can first try to
build the terms manually.
//every man loves a woman//
//this grammar speaks more than ten languages//
//which languages aren't in the grammar//
//which languages did you want to speak//
Then translate the phrases to other languages.
#NEW
==Tenses==
#Lsectense
In ``Foods`` grammars, we have used the path
```
--# -path=.:../foods
```
The library subdirectory ``present`` is a restricted version
of the resource, with only present tense of verbs and sentences.
By just changing the path, we get all tenses:
```
--# -path=.:../foods:alltenses
```
Now we can see all the tenses of phrases, by using the ``-all`` flag
in linearization:
```
> gr | l -all
This wine is delicious
Is this wine delicious
This wine isn't delicious
Isn't this wine delicious
This wine is not delicious
Is this wine not delicious
This wine has been delicious
Has this wine been delicious
This wine hasn't been delicious
Hasn't this wine been delicious
This wine has not been delicious
Has this wine not been delicious
This wine was delicious
Was this wine delicious
This wine wasn't delicious
Wasn't this wine delicious
This wine was not delicious
Was this wine not delicious
This wine had been delicious
Had this wine been delicious
This wine hadn't been delicious
Hadn't this wine been delicious
This wine had not been delicious
Had this wine not been delicious
This wine will be delicious
Will this wine be delicious
This wine won't be delicious
Won't this wine be delicious
This wine will not be delicious
Will this wine not be delicious
This wine will have been delicious
Will this wine have been delicious
This wine won't have been delicious
Won't this wine have been delicious
This wine will not have been delicious
Will this wine not have been delicious
This wine would be delicious
Would this wine be delicious
This wine wouldn't be delicious
Wouldn't this wine be delicious
This wine would not be delicious
Would this wine not be delicious
This wine would have been delicious
Would this wine have been delicious
This wine wouldn't have been delicious
Wouldn't this wine have been delicious
This wine would not have been delicious
Would this wine not have been delicious
```
We also see
- polarity (positive vs. negative)
- word order (direct vs. inverted)
- variation between contracted and full negation
The list is even longer in languages that have more
tenses and moods, e.g. the Romance languages.
#NEW
=Lesson 5: Refining semantics in abstract syntax=
#Lchapsix
Goals:
- include semantic conditions in grammars, by using
- **dependent types**
- **higher order abstract syntax**
- proof objects
- semantic definitions
These concepts are inherited from **type theory** (more precisely:
constructive type theory, or Martin-Löf type theory).
Type theory is the basis **logical frameworks**.
GF = logical framework + concrete syntax.
#NEW
==Dependent types==
#Lsecsmarthouse
Problem: to express **conditions of semantic well-formedness**.
Example: a voice command system for a "smart house" wants to
eliminate meaningless commands.
Thus we want to restrict particular actions to
particular devices - we can //dim a light//, but we cannot
//dim a fan//.
The following example is borrowed from the
Regulus Book (Rayner & al. 2006).
A simple example is a "smart house" system, which
defines voice commands for household appliances.
#NEW
===A dependent type system===
Ontology:
- there are commands and device kinds
- for each kind of device, there are devices and actions
- a command concerns an action of some kind on a device of the same kind
Abstract syntax formalizing this:
```
cat
Command ;
Kind ;
Device Kind ; -- argument type Kind
Action Kind ;
fun
CAction : (k : Kind) -> Action k -> Device k -> Command ;
```
``Device`` and ``Action`` are both dependent types.
#NEW
===Examples of devices and actions===
Assume the kinds ``light`` and ``fan``,
```
light, fan : Kind ;
dim : Action light ;
```
Given a kind, //k//, you can form the device //the k//.
```
DKindOne : (k : Kind) -> Device k ; -- the light
```
Now we can form the syntax tree
```
CAction light dim (DKindOne light)
```
but we cannot form the trees
```
CAction light dim (DKindOne fan)
CAction fan dim (DKindOne light)
CAction fan dim (DKindOne fan)
```
#NEW
===Linearization and parsing with dependent types===
Concrete syntax does not know if a category is a dependent type.
```
lincat Action = {s : Str} ;
lin CAction _ act dev = {s = act.s ++ dev.s} ;
```
Notice that the ``Kind`` argument is suppressed in linearization.
Parsing with dependent types is performed in two phases:
+ context-free parsing
+ filtering through type checker
By just doing the first phase, the ``kind`` argument is not found:
```
> parse "dim the light"
CAction ? dim (DKindOne light)
```
Moreover, type-incorrect commands are not rejected:
```
> parse "dim the fan"
CAction ? dim (DKindOne fan)
```
The term ``?`` is a **metavariable**, returned by the parser
for any subtree that is suppressed by a linearization rule.
These are the same kind of metavariables as were used #Rsecediting
to mark incomplete parts of trees in the syntax editor.
#NEW
===Solving metavariables===
Use the command ``put_tree = pt`` with the option ``-typecheck``:
```
> parse "dim the light" | put_tree -typecheck
CAction light dim (DKindOne light)
```
The ``typecheck`` process may fail, in which case an error message
is shown and no tree is returned:
```
> parse "dim the fan" | put_tree -typecheck
Error in tree UCommand (CAction ? 0 dim (DKindOne fan)) :
(? 0 <> fan) (? 0 <> light)
```
#NEW
==Polymorphism==
#Lsecpolymorphic
Sometimes an action can be performed on all kinds of devices.
This is represented as a function that takes a ``Kind`` as an argument
and produce an ``Action`` for that ``Kind``:
```
fun switchOn, switchOff : (k : Kind) -> Action k ;
```
Functions of this kind are called **polymorphic**.
We can use this kind of polymorphism in concrete syntax as well,
to express Haskell-type library functions:
```
oper const :(a,b : Type) -> a -> b -> a =
\_,_,c,_ -> c ;
oper flip : (a,b,c : Type) -> (a -> b ->c) -> b -> a -> c =
\_,_,_,f,x,y -> f y x ;
```
#NEW
===Dependent types: exercises===
1. Write an abstract syntax module with above contents
and an appropriate English concrete syntax. Try to parse the commands
//dim the light// and //dim the fan//, with and without ``solve`` filtering.
2. Perform random and exhaustive generation, with and without
``solve`` filtering.
3. Add some device kinds and actions to the grammar.
#NEW
==Proof objects==
**Curry-Howard isomorphism** = **propositions as types principle**:
a proposition is a type of proofs (= proof objects).
Example: define the //less than// proposition for natural numbers,
```
cat Nat ;
fun Zero : Nat ;
fun Succ : Nat -> Nat ;
```
Define inductively what it means for a number //x// to be //less than//
a number //y//:
- ``Zero`` is less than ``Succ`` //y// for any //y//.
- If //x// is less than //y//, then ``Succ`` //x// is less than ``Succ`` //y//.
Expressing these axioms in type theory
with a dependent type ``Less`` //x y// and two functions constructing
its objects:
```
cat Less Nat Nat ;
fun lessZ : (y : Nat) -> Less Zero (Succ y) ;
fun lessS : (x,y : Nat) -> Less x y -> Less (Succ x) (Succ y) ;
```
Example: the fact that 2 is less that 4 has the proof object
```
lessS (Succ Zero) (Succ (Succ (Succ Zero)))
(lessS Zero (Succ (Succ Zero)) (lessZ (Succ Zero)))
: Less (Succ (Succ Zero)) (Succ (Succ (Succ (Succ Zero))))
```
#NEW
===Proof-carrying documents===
Idea: to be semantically well-formed, the abstract syntax of a document
must contain a proof of some property,
although the proof is not shown in the concrete document.
Example: documents describing flight connections:
//To fly from Gothenburg to Prague, first take LH3043 to Frankfurt, then OK0537 to Prague.//
The well-formedness of this text is partly expressible by dependent typing:
```
cat
City ;
Flight City City ;
fun
Gothenburg, Frankfurt, Prague : City ;
LH3043 : Flight Gothenburg Frankfurt ;
OK0537 : Flight Frankfurt Prague ;
```
To extend the conditions to flight connections, we introduce a category
of proofs that a change is possible:
```
cat IsPossible (x,y,z : City)(Flight x y)(Flight y z) ;
```
A legal connection is formed by the function
```
fun Connect : (x,y,z : City) ->
(u : Flight x y) -> (v : Flight y z) ->
IsPossible x y z u v -> Flight x z ;
```
#NEW
==Restricted polymorphism==
Above, all Actions were either of
- **monomorphic**: defined for one Kind
- **polymorphic**: defined for all Kinds
To make this scale up for new Kinds, we can refine this to
**restricted polymorphism**: defined for Kinds of a certain **class**
The notion of class uses the Curry-Howard isomorphism as follows:
- a class is a **predicate** of Kinds --- i.e. a type depending of Kinds
- a Kind is in a class if there is a proof object of this type
#NEW
===Example: classes for switching and dimming===
We modify the smart house grammar:
```
cat
Switchable Kind ;
Dimmable Kind ;
fun
switchable_light : Switchable light ;
switchable_fan : Switchable fan ;
dimmable_light : Dimmable light ;
switchOn : (k : Kind) -> Switchable k -> Action k ;
dim : (k : Kind) -> Dimmable k -> Action k ;
```
Classes for new actions can be added incrementally.
#NEW
==Variable bindings==
#Lsecbinding
Mathematical notation and programming languages have
expressions that **bind** variables.
Example: universal quantifier formula
```
(All x)B(x)
```
The variable ``x`` has a **binding** ``(All x)``, and
occurs **bound** in the **body** ``B(x)``.
Examples from informal mathematical language:
```
for all x, x is equal to x
the function that for any numbers x and y returns the maximum of x+y
and x*y
Let x be a natural number. Assume that x is even. Then x + 3 is odd.
```
#NEW
===Higher-order abstract syntax===
Abstract syntax can use functions as arguments:
```
cat Ind ; Prop ;
fun All : (Ind -> Prop) -> Prop
```
where ``Ind`` is the type of individuals and ``Prop``,
the type of propositions.
Let us add an equality predicate
```
fun Eq : Ind -> Ind -> Prop
```
Now we can form the tree
```
All (\x -> Eq x x)
```
which we want to relate to the ordinary notation
```
(All x)(x = x)
```
In **higher-order abstract syntax** (HOAS), all variable bindings are
expressed using higher-order syntactic constructors.
#NEW
===Higher-order abstract syntax: linearization===
HOAS has proved to be useful in the semantics and computer implementation of
variable-binding expressions.
How do we relate HOAS to the concrete syntax?
In GF, we write
```
fun All : (Ind -> Prop) -> Prop
lin All B = {s = "(" ++ "All" ++ B.$0 ++ ")" ++ B.s}
```
General rule: if an argument type of a ``fun`` function is
a function type ``A -> C``, the linearization type of
this argument is the linearization type of ``C``
together with a new field ``$0 : Str``.
The argument ``B`` thus has the linearization type
```
{s : Str ; $0 : Str},
```
If there are more bindings, we add ``$1``, ``$2``, etc.
#NEW
===Eta expansion===
To make sense of linearization, syntax trees must be
**eta-expanded**: for any function of type
```
A -> B
```
an eta-expanded syntax tree has the form
```
\x -> b
```
where ``b : B`` under the assumption ``x : A``.
Given the linearization rule
```
lin Eq a b = {s = "(" ++ a.s ++ "=" ++ b.s ++ ")"}
```
the linearization of the tree
```
\x -> Eq x x
```
is the record
```
{$0 = "x", s = ["( x = x )"]}
```
Then we can compute the linearization of the formula,
```
All (\x -> Eq x x) --> {s = "[( All x ) ( x = x )]"}.
```
The linearization of the variable ``x`` is,
"automagically", the string ``"x"``.
#NEW
===Parsing variable bindings===
GF can treat any one-word string as a variable symbol.
```
> p -cat=Prop "( All x ) ( x = x )"
All (\x -> Eq x x)
```
Variables must be bound if they are used:
```
> p -cat=Prop "( All x ) ( x = y )"
no tree found
```
#NEW
===Exercises on variable bindings===
1. Write an abstract syntax of the whole
**predicate calculus**, with the
**connectives** "and", "or", "implies", and "not", and the
**quantifiers** "exists" and "for all". Use higher-order functions
to guarantee that unbounded variables do not occur.
2. Write a concrete syntax for your favourite
notation of predicate calculus. Use Latex as target language
if you want nice output. You can also try producing boolean
expressions of some programming language. Use as many parenthesis as you need to
guarantee non-ambiguity.
#NEW
==Semantic definitions==
#Lsecdefdef
The ``fun`` judgements of GF are declarations of functions, giving their types.
Can we **compute** ``fun`` functions?
Mostly we are not interested, since functions are seen as constructors,
i.e. data forms - as usual with
```
fun Zero : Nat ;
fun Succ : Nat -> Nat ;
```
But it is also possible to give **semantic definitions** to functions.
The key word is ``def``:
```
fun one : Nat ;
def one = Succ Zero ;
fun twice : Nat -> Nat ;
def twice x = plus x x ;
fun plus : Nat -> Nat -> Nat ;
def
plus x Zero = x ;
plus x (Succ y) = Succ (Sum x y) ;
```
#NEW
===Computing a tree===
Computation: follow a chain of definition until no definition
can be applied,
```
plus one one -->
plus (Succ Zero) (Succ Zero) -->
Succ (plus (Succ Zero) Zero) -->
Succ (Succ Zero)
```
Computation in GF is performed with the ``put_term`` command and the
``compute`` transformation, e.g.
```
> parse -tr "1 + 1" | put_term -transform=compute -tr | l
plus one one
Succ (Succ Zero)
s(s(0))
```
#NEW
===Definitional equality===
Two trees are definitionally equal if they compute into the same tree.
Definitional equality does not guarantee sameness of linearization:
```
plus one one ===> 1 + 1
Succ (Succ Zero) ===> s(s(0))
```
The main use of this concept is in type checking: sameness of types.
Thus e.g. the following types are equal
```
Less Zero one
Less Zero (Succ Zero))
```
so that an object of one also is an object of the other.
#NEW
===Judgement forms for constructors===
The judgement form ``data`` tells that a category has
certain functions as constructors:
```
data Nat = Succ | Zero ;
```
The type signatures of constructors are given separately,
```
fun Zero : Nat ;
fun Succ : Nat -> Nat ;
```
There is also a shorthand:
```
data Succ : Nat -> Nat ; === fun Succ : Nat -> Nat ;
data Nat = Succ ;
```
Notice: in ``def`` definitions, identifier patterns not
marked as ``data`` will be treated as variables.
#NEW
===Exercises on semantic definitions===
1. Implement an interpreter of a small functional programming
language with natural numbers, lists, pairs, lambdas, etc. Use higher-order
abstract syntax with semantic definitions. As concrete syntax, use
your favourite programming language.
2. There is no termination checking for ``def`` definitions.
Construct an examples that makes type checking loop.
Type checking can be invoked with ``put_term -transform=solve``.
#NEW
==Lesson 6: Grammars of formal languages==
#Lchapseven
Goals:
- write grammars for formal languages (mathematical notation, programming languages)
- interface between formal and natural langauges
- implement a compiler by using GF
#NEW
===Arithmetic expressions===
We construct a calculator with addition, subtraction, multiplication, and
division of integers.
```
abstract Calculator = {
cat Exp ;
fun
EPlus, EMinus, ETimes, EDiv : Exp -> Exp -> Exp ;
EInt : Int -> Exp ;
}
```
The category ``Int`` is a built-in category of
integers. Its syntax trees **integer literals**, i.e.
sequences of digits:
```
5457455814608954681 : Int
```
These are the only objects of type ``Int``:
grammars are not allowed to declare functions with ``Int`` as value type.
#NEW
===Concrete syntax: a simple approach===
We begin with a
concrete syntax that always uses parentheses around binary
operator applications:
```
concrete CalculatorP of Calculator = {
lincat
Exp = SS ;
lin
EPlus = infix "+" ;
EMinus = infix "-" ;
ETimes = infix "*" ;
EDiv = infix "/" ;
EInt i = i ;
oper
infix : Str -> SS -> SS -> SS = \f,x,y ->
ss ("(" ++ x.s ++ f ++ y.s ++ ")") ;
}
```
Now we have
```
> linearize EPlus (EInt 2) (ETimes (EInt 3) (EInt 4))
( 2 + ( 3 * 4 ) )
```
First problems:
- to get rid of superfluous spaces and
- to recognize integer literals in the parser
#NEW
==Lexing and unlexing==
#Lseclexing
The input of parsing in GF is not just a string, but a list of
**tokens**, returned by a **lexer**.
The default lexer in GF returns chunks separated by spaces:
```
"(12 + (3 * 4))" ===> "(12", "+", "(3". "*". "4))"
```
The proper way would be
```
"(", "12", "+", "(", "3", "*", "4", ")", ")"
```
Moreover, the tokens ``"12"``, ``"3"``, and ``"4"`` should be recognized as
integer literals - they cannot be found in the grammar.
#NEW
Lexers are invoked by flags to the command ``put_string = ps``.
```
> put_string -lexcode "(2 + (3 * 4))"
( 2 + ( 3 * 4 ) )
```
This can be piped into a parser, as usual:
```
> ps -lexcode "(2 + (3 * 4))" | parse
EPlus (EInt 2) (ETimes (EInt 3) (EInt 4))
```
In linearization, we use a corresponding **unlexer**:
```
> linearize EPlus (EInt 2) (ETimes (EInt 3) (EInt 4)) | ps -unlexcode
(2 + (3 * 4))
```
#NEW
===Most common lexers and unlexers===
|| lexer | unlexer | description ||
| ``chars`` | ``unchars`` | each character is a token
| ``lexcode`` | ``unlexcode`` | program code conventions (uses Haskell's lex)
| ``lexmixed`` | ``unlexmixed`` | like text, but between $ signs like code
| ``lextext`` | ``unlextext`` | with conventions on punctuation and capitals
| ``words`` | ``unwords`` | (default) tokens separated by space characters
%TODO: also on alphabet encodings - although somewhere else
#NEW
==Precedence and fixity==
Arithmetic expressions should be unambiguous. If we write
```
2 + 3 * 4
```
it should be parsed as one, but not both, of
```
EPlus (EInt 2) (ETimes (EInt 3) (EInt 4))
ETimes (EPlus (EInt 2) (EInt 3)) (EInt 4)
```
We choose the former tree, because
multiplication has **higher precedence** than addition.
To express the latter tree, we have to use parentheses:
```
(2 + 3) * 4
```
The usual precedence rules:
- Integer constants and expressions in parentheses have the highest precedence.
- Multiplication and division have equal precedence, lower than the highest
but higher than addition and subtraction, which are again equal.
- All the four binary operations are **left-associative**:
``1 + 2 + 3`` means the same as ``(1 + 2) + 3``.
#NEW
===Precedence as a parameter===
Precedence can be made into an inherent feature of expressions:
```
oper
Prec : PType = Ints 2 ;
TermPrec : Type = {s : Str ; p : Prec} ;
mkPrec : Prec -> Str -> TermPrec = \p,s -> {s = s ; p = p} ;
lincat
Exp = TermPrec ;
```
Notice ``Ints 2``: a parameter type, whose values are the integers
``0,1,2``.
Using precedence levels: compare the inherent precedence of an
expression with the expected precedence.
- if the inherent precedence is lower than the expected precedence,
use parentheses
- otherwise, no parentheses are needed
This idea is encoded in the operation
```
oper usePrec : TermPrec -> Prec -> Str = \x,p ->
case lessPrec x.p p of {
True => "(" x.s ")" ;
False => x.s
} ;
```
(We use ``lessPrec`` from ``lib/prelude/Formal``.)
#NEW
===Fixities===
We can define left-associative infix expressions:
```
infixl : Prec -> Str -> (_,_ : TermPrec) -> TermPrec = \p,f,x,y ->
mkPrec p (usePrec x p ++ f ++ usePrec y (nextPrec p)) ;
```
Constant-like expressions (the highest level):
```
constant : Str -> TermPrec = mkPrec 2 ;
```
All these operations can be found in ``lib/prelude/Formal``,
which has 5 levels.
Now we can write the whole concrete syntax of ``Calculator`` compactly:
```
concrete CalculatorC of Calculator = open Formal, Prelude in {
flags lexer = codelit ; unlexer = code ; startcat = Exp ;
lincat Exp = TermPrec ;
lin
EPlus = infixl 0 "+" ;
EMinus = infixl 0 "-" ;
ETimes = infixl 1 "*" ;
EDiv = infixl 1 "/" ;
EInt i = constant i.s ;
}
```
#NEW
===Exercises on precedence===
1. Define non-associative and right-associative infix operations
analogous to ``infixl``.
2. Add a constructor that puts parentheses around expressions
to raise their precedence, but that is eliminated by a ``def`` definition.
Test parsing with and without a pipe to ``pt -transform=compute``.
#NEW
==Code generation as linearization==
Translate arithmetic (infix) to JVM (postfix):
```
2 + 3 * 4
===>
iconst 2 : iconst 3 ; iconst 4 ; imul ; iadd
```
Just give linearization rules for JVM:
```
lin
EPlus = postfix "iadd" ;
EMinus = postfix "isub" ;
ETimes = postfix "imul" ;
EDiv = postfix "idiv" ;
EInt i = ss ("iconst" ++ i.s) ;
oper
postfix : Str -> SS -> SS -> SS = \op,x,y ->
ss (x.s ++ ";" ++ y.s ++ ";" ++ op) ;
```
#NEW
===Programs with variables===
A **straight code** programming language, with
**initializations** and **assignments**:
```
int x = 2 + 3 ;
int y = x + 1 ;
x = x + 9 * y ;
```
We define programs by the following constructors:
```
fun
PEmpty : Prog ;
PInit : Exp -> (Var -> Prog) -> Prog ;
PAss : Var -> Exp -> Prog -> Prog ;
```
``PInit`` uses higher-order abstract syntax for making the
initialized variable available in the **continuation** of the program.
The abstract syntax tree for the above code is
```
PInit (EPlus (EInt 2) (EInt 3)) (\x ->
PInit (EPlus (EVar x) (EInt 1)) (\y ->
PAss x (EPlus (EVar x) (ETimes (EInt 9) (EVar y)))
PEmpty))
```
No uninitialized variables are allowed - there are no constructors for ``Var``!
But we do have the rule
```
fun EVar : Var -> Exp ;
```
The rest of the grammar is just the same as for arithmetic expressions
#Rsecprecedence. The best way to implement it is perhaps by writing a
module that extends the expression module. The most natural start category
of the extension is ``Prog``.
#NEW
===Exercises on code generation===
1. Define a C-like concrete syntax of the straight-code language.
2. Extend the straight-code language to expressions of type ``float``.
To guarantee type safety, you can define a category ``Typ`` of types, and
make ``Exp`` and ``Var`` dependent on ``Typ``. Basic floating point expressions
can be formed from literal of the built-in GF type ``Float``. The arithmetic
operations should be made polymorphic (as #Rsecpolymorphic).
3. Extend JVM generation to the straight-code language, using
two more instructions
- ``iload`` //x//, which loads the value of the variable //x//
- ``istore`` //x// which stores a value to the variable //x//
Thus the code for the example in the previous section is
```
iconst 2 ; iconst 3 ; iadd ; istore x ;
iload x ; iconst 1 ; iadd ; istore y ;
iload x ; iconst 9 ; iload y ; imul ; iadd ; istore x ;
```
4. If you made the exercise of adding floating point numbers to
the language, you can now cash out the main advantage of type checking
for code generation: selecting type-correct JVM instructions. The floating
point instructions are precisely the same as the integer one, except that
the prefix is ``f`` instead of ``i``, and that ``fconst`` takes floating
point literals as arguments.
#NEW
=Lesson 7: Embedded grammars=
#Lchapeight
Goals:
- use grammars as parts of programs written in Haskell and JavaScript
- implement stand-alone question-answering systems and translators based on
GF grammars
- generate language models for speech recognition from GF grammars
#NEW
==Functionalities of an embedded grammar format==
GF grammars can be used as parts of programs written in other programming
languages, to be called **host languages**.
This facility is based on several components:
- PGF: a portable format for multilingual GF grammars
- a PGF interpreter written in the host language
- a library in the host language that enables calling the interpreter
- a way to manipulate abstract syntax trees in the host language
#NEW
==The portable grammar format==
The portable format is called PGF, "Portable Grammar Format".
This format is produced by using GF as batch compiler, with the option ``-make``,
from the operative system shell:
```
% gf -make SOURCE.gf
```
PGF is the recommended format in
which final grammar products are distributed, because they
are stripped from superfluous information and can be started and applied
faster than sets of separate modules.
Application programmers have never any need to read or modify PGF files.
PGF thus plays the same role as machine code in
general-purpose programming (or bytecode in Java).
#NEW
===Haskell: the EmbedAPI module===
The Haskell API contains (among other things) the following types and functions:
```
readPGF :: FilePath -> IO PGF
linearize :: PGF -> Language -> Tree -> String
parse :: PGF -> Language -> Category -> String -> [Tree]
linearizeAll :: PGF -> Tree -> [String]
linearizeAllLang :: PGF -> Tree -> [(Language,String)]
parseAll :: PGF -> Category -> String -> [[Tree]]
parseAllLang :: PGF -> Category -> String -> [(Language,[Tree])]
languages :: PGF -> [Language]
categories :: PGF -> [Category]
startCat :: PGF -> Category
```
This is the only module that needs to be imported in the Haskell application.
It is available as a part of the GF distribution, in the file
``src/PGF.hs``.
#NEW
===First application: a translator===
Let us first build a stand-alone translator, which can translate
in any multilingual grammar between any languages in the grammar.
```
module Main where
import PGF
import System (getArgs)
main :: IO ()
main = do
file:_ <- getArgs
gr <- readPGF file
interact (translate gr)
translate :: PGF -> String -> String
translate gr s = case parseAllLang gr (startCat gr) s of
(lg,t:_):_ -> unlines [linearize gr l t | l <- languages gr, l /= lg]
_ -> "NO PARSE"
```
To run the translator, first compile it by
```
% ghc -make -o trans Translator.hs
```
For this, you need the Haskell compiler [GHC http://www.haskell.org/ghc].
#NEW
===Producing PGF for the translator===
Then produce a PGF file. For instance, the ``Food`` grammar set can be
compiled as follows:
```
% gf -make FoodEng.gf FoodIta.gf
```
This produces the file ``Food.pgf`` (its name comes from the abstract syntax).
The Haskell library function ``interact`` makes the ``trans`` program work
like a Unix filter, which reads from standard input and writes to standard
output. Therefore it can be a part of a pipe and read and write files.
The simplest way to translate is to ``echo`` input to the program:
```
% echo "this wine is delicious" | ./trans Food.pgf
questo vino è delizioso
```
The result is given in all languages except the input language.
%TODO convert the output to UTF8
#NEW
===A translator loop===
To avoid starting the translator over and over again:
change ``interact`` in the main function to ``loop``, defined as
follows:
```
loop :: (String -> String) -> IO ()
loop trans = do
s <- getLine
if s == "quit" then putStrLn "bye" else do
putStrLn $ trans s
loop trans
```
The loop keeps on translating line by line until the input line
is ``quit``.
#NEW
===A question-answer system===
#Lsecmathprogram
The next application is also a translator, but it adds a
**transfer** component - a function that transforms syntax trees.
The transfer function we use is one that computes a question into an answer.
The program accepts simple questions about arithmetic and answers
"yes" or "no" in the language in which the question was made:
```
Is 123 prime?
No.
77 est impair ?
Oui.
```
We change the pure translator by giving
the ``translate`` function the transfer as an extra argument:
```
translate :: (Tree -> Tree) -> PGF -> String -> String
```
Ordinary translation as a special case where
transfer is the identity function (``id`` in Haskell).
To reply in the //same// language as the question:
```
translate tr gr = case parseAllLang gr (startCat gr) s of
(lg,t:_):_ -> linearize gr lg (tr t)
_ -> "NO PARSE"
```
#NEW
===Abstract syntax of the query system===
Input: abstract syntax judgements
```
abstract Query = {
flags startcat=Question ;
cat
Answer ; Question ; Object ;
fun
Even : Object -> Question ;
Odd : Object -> Question ;
Prime : Object -> Question ;
Number : Int -> Object ;
Yes : Answer ;
No : Answer ;
}
```
#NEW
===Exporting GF datatypes to Haskell===
To make it easy to define a transfer function, we export the
abstract syntax to a system of Haskell datatypes:
```
% gf --output-format=haskell Query.pgf
```
It is also possible to produce the Haskell file together with PGF, by
```
% gf -make --output-format=haskell QueryEng.gf
```
The result is a file named ``Query.hs``, containing a
module named ``Query``.
#NEW
Output: Haskell definitions
```
module Query where
import PGF
data GAnswer =
GYes
| GNo
data GObject = GNumber GInt
data GQuestion =
GPrime GObject
| GOdd GObject
| GEven GObject
newtype GInt = GInt Integer
```
All type and constructor names are prefixed with a ``G`` to prevent clashes.
The Haskell module name is the same as the abstract syntax name.
#NEW
===The question-answer function===
Haskell's type checker guarantees that the functions are well-typed also with
respect to GF.
```
answer :: GQuestion -> GAnswer
answer p = case p of
GOdd x -> test odd x
GEven x -> test even x
GPrime x -> test prime x
value :: GObject -> Int
value e = case e of
GNumber (GInt i) -> fromInteger i
test :: (Int -> Bool) -> GObject -> GAnswer
test f x = if f (value x) then GYes else GNo
```
#NEW
===Converting between Haskell and GF trees===
The generated Haskell module also contains
```
class Gf a where
gf :: a -> Tree
fg :: Tree -> a
instance Gf GQuestion where
gf (GEven x1) = DTr [] (AC (CId "Even")) [gf x1]
gf (GOdd x1) = DTr [] (AC (CId "Odd")) [gf x1]
gf (GPrime x1) = DTr [] (AC (CId "Prime")) [gf x1]
fg t =
case t of
DTr [] (AC (CId "Even")) [x1] -> GEven (fg x1)
DTr [] (AC (CId "Odd")) [x1] -> GOdd (fg x1)
DTr [] (AC (CId "Prime")) [x1] -> GPrime (fg x1)
_ -> error ("no Question " ++ show t)
```
For the programmer, it is enougo to know:
- all GF names are in Haskell prefixed with ``G``
- ``gf`` translates from Haskell objects to GF trees
- ``fg`` translates from GF trees to Haskell objects
#NEW
===Putting it all together: the transfer definition===
```
module TransferDef where
import PGF (Tree)
import Query -- generated from GF
transfer :: Tree -> Tree
transfer = gf . answer . fg
answer :: GQuestion -> GAnswer
answer p = case p of
GOdd x -> test odd x
GEven x -> test even x
GPrime x -> test prime x
value :: GObject -> Int
value e = case e of
GNumber (GInt i) -> fromInteger i
test :: (Int -> Bool) -> GObject -> GAnswer
test f x = if f (value x) then GYes else GNo
prime :: Int -> Bool
prime x = elem x primes where
primes = sieve [2 .. x]
sieve (p:xs) = p : sieve [ n | n <- xs, n `mod` p > 0 ]
sieve [] = []
```
#NEW
===Putting it all together: the Main module===
Here is the complete code in the Haskell file ``TransferLoop.hs``.
```
module Main where
import PGF
import TransferDef (transfer)
main :: IO ()
main = do
gr <- readPGF "Query.pgf"
loop (translate transfer gr)
loop :: (String -> String) -> IO ()
loop trans = do
s <- getLine
if s == "quit" then putStrLn "bye" else do
putStrLn $ trans s
loop trans
translate :: (Tree -> Tree) -> PGF -> String -> String
translate tr gr s = case parseAllLang gr (startCat gr) s of
(lg,t:_):_ -> linearize gr lg (tr t)
_ -> "NO PARSE"
```
#NEW
===Putting it all together: the Makefile===
To automate the production of the system, we write a ``Makefile`` as follows:
```
all:
gf -make --output-format=haskell QueryEng
ghc --make -o ./math TransferLoop.hs
strip math
```
(The empty segments starting the command lines in a Makefile must be tabs.)
Now we can compile the whole system by just typing
```
make
```
Then you can run it by typing
```
./math
```
Just to summarize, the source of the application consists of the following files:
```
Makefile -- a makefile
Math.gf -- abstract syntax
Math???.gf -- concrete syntaxes
TransferDef.hs -- definition of question-to-answer function
TransferLoop.hs -- Haskell Main module
```
#NEW
==Web server applications==
PGF files can be used in web servers, for which there is a Haskell library included
in ``src/server/``. How to build a server for tasks like translators is explained
in the [``README`` ../src/server/README] file in that directory.
One of the servers that can be readily built with the library (without any
programming required) is **fridge poetry magnets**. It is an application that
uses an incremental parser to suggest grammatically correct next words. Here
is an example of its application to the ``Foods`` grammars.
[food-magnet.png]
#NEW
==JavaScript applications==
JavaScript is a programming language that has interpreters built in in most
web browsers. It is therefore usable for client side web programs, which can even
be run without access to the internet. The following figure shows a JavaScript
program compiled from GF grammars as run on an iPhone.
[iphone.jpg]
#NEW
===Compiling to JavaScript===
JavaScript is one of the output formats of the GF batch compiler. Thus the following
command generates a JavaScript file from two ``Food`` grammars.
```
% gf -make --output-format=js FoodEng.gf FoodIta.gf
```
The name of the generated file is ``Food.js``, derived from the top-most abstract
syntax name. This file contains the multilingual grammar as a JavaScript object.
#NEW
===Using the JavaScript grammar===
To perform parsing and linearization, the run-time library
``gflib.js`` is used. It is included in ``GF/lib/javascript/``, together with
some other JavaScript and HTML files; these files can be used
as templates for building applications.
An example of usage is
[``translator.html`` http://grammaticalframework.org:41296],
which is in fact initialized with
a pointer to the Food grammar, so that it provides translation between the English
and Italian grammars:
[food-js.png]
The grammar must have the name ``grammar.js``. The abstract syntax and start
category names in ``translator.html`` must match the ones in the grammar.
With these changes, the translator works for any multilingual grammar.
#NEW
==Language models for speech recognition==
The standard way of using GF in speech recognition is by building
**grammar-based language models**.
GF supports several formats, including
GSL, the formatused in the [Nuance speech recognizer www.nuance.com].
GSL is produced from GF by running ``gf`` with the flag
``--output-format=gsl``.
Example: GSL generated from ``FoodsEng.gf``.
```
% gf -make --output-format=gsl FoodsEng.gf
% more FoodsEng.gsl
;GSL2.0
; Nuance speech recognition grammar for FoodsEng
; Generated by GF
.MAIN Phrase_cat
Item_1 [("that" Kind_1) ("this" Kind_1)]
Item_2 [("these" Kind_2) ("those" Kind_2)]
Item_cat [Item_1 Item_2]
Kind_1 ["cheese" "fish" "pizza" (Quality_1 Kind_1)
"wine"]
Kind_2 ["cheeses" "fish" "pizzas"
(Quality_1 Kind_2) "wines"]
Kind_cat [Kind_1 Kind_2]
Phrase_1 [(Item_1 "is" Quality_1)
(Item_2 "are" Quality_1)]
Phrase_cat Phrase_1
Quality_1 ["boring" "delicious" "expensive"
"fresh" "italian" ("very" Quality_1) "warm"]
Quality_cat Quality_1
```
#NEW
===More speech recognition grammar formats===
Other formats available via the ``--output-format`` flag include:
|| Format | Description ||
| ``gsl`` | Nuance GSL speech recognition grammar
| ``jsgf`` | Java Speech Grammar Format (JSGF)
| ``jsgf_sisr_old`` | JSGF with semantic tags in SISR WD 20030401 format
| ``srgs_abnf`` | SRGS ABNF format
| ``srgs_xml`` | SRGS XML format
| ``srgs_xml_prob`` | SRGS XML format, with weights
| ``slf`` | finite automaton in the HTK SLF format
| ``slf_sub`` | finite automaton with sub-automata in HTK SLF
All currently available formats can be seen with ``gf --help``.