{-# LANGUAGE PatternSynonyms #-} {-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE JavaScriptFFI #-} -- For HasCallStack compatibility {-# LANGUAGE ImplicitParams, ConstraintKinds, KindSignatures #-} module GHCJS.DOM.JSFFI.Generated.GamepadEvent (js_newGamepadEvent, newGamepadEvent, js_getGamepad, getGamepad, getGamepadUnsafe, getGamepadUnchecked, GamepadEvent(..), gTypeGamepadEvent) where import Prelude ((.), (==), (>>=), return, IO, Int, Float, Double, Bool(..), Maybe, maybe, fromIntegral, round, fmap, Show, Read, Eq, Ord) import qualified Prelude (error) import Data.Typeable (Typeable) import GHCJS.Types (JSVal(..), JSString) import GHCJS.Foreign (jsNull, jsUndefined) import GHCJS.Foreign.Callback (syncCallback, asyncCallback, syncCallback1, asyncCallback1, syncCallback2, asyncCallback2, OnBlocked(..)) import GHCJS.Marshal (ToJSVal(..), FromJSVal(..)) import GHCJS.Marshal.Pure (PToJSVal(..), PFromJSVal(..)) import Control.Monad (void) import Control.Monad.IO.Class (MonadIO(..)) import Data.Int (Int64) import Data.Word (Word, Word64) import Data.Maybe (fromJust) import Data.Traversable (mapM) import GHCJS.DOM.Types import Control.Applicative ((<$>)) import GHCJS.DOM.EventTargetClosures (EventName, unsafeEventName, unsafeEventNameAsync) import GHCJS.DOM.JSFFI.Generated.Enums foreign import javascript unsafe "new window[\"GamepadEvent\"]($1,\n$2)" js_newGamepadEvent :: JSString -> GamepadEventInit -> IO GamepadEvent -- | newGamepadEvent :: (MonadIO m, ToJSString type') => type' -> GamepadEventInit -> m GamepadEvent newGamepadEvent type' eventInitDict = liftIO (js_newGamepadEvent (toJSString type') eventInitDict) foreign import javascript unsafe "$1[\"gamepad\"]" js_getGamepad :: GamepadEvent -> IO (Nullable Gamepad) -- | getGamepad :: (MonadIO m) => GamepadEvent -> m (Maybe Gamepad) getGamepad self = liftIO (nullableToMaybe <$> (js_getGamepad self)) -- | getGamepadUnsafe :: (MonadIO m, HasCallStack) => GamepadEvent -> m Gamepad getGamepadUnsafe self = liftIO ((nullableToMaybe <$> (js_getGamepad self)) >>= maybe (Prelude.error "Nothing to return") return) -- | getGamepadUnchecked :: (MonadIO m) => GamepadEvent -> m Gamepad getGamepadUnchecked self = liftIO (fromJust . nullableToMaybe <$> (js_getGamepad self))