ghcjs-websockets ================ [![Join the chat at https://gitter.im/mstksg/ghcjs-websockets](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/mstksg/ghcjs-websockets?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) *ghcjs-websockets* aims to provide a clean, idiomatic, efficient, low-level, out-of-your-way, bare bones, concurrency-aware interface with minimal abstractions over the [Javascript Websockets API][jsapi], inspired by common Haskell idioms found in libraries like [io-streams][] and the server-side [websockets][] library, targeting compilation to Javascript with `ghcjs`. The interface abstracts websockets as simple IO/file handles, with additional access to the natively "typed" (text vs binary) nature of the Javascript Websockets API. There are also convenience functions to directly decode serialized data (serialized with [binary][]) sent through channels. The library is mostly intended to be a low-level FFI library, with the hopes that other, more advanced libraries maybe build on the low-level FFI bindings in order to provide more advanced and powerful abstractions. Most design decisions were made with the intent of keeping things as simple as possible in order for future libraries to abstract over it. Most of the necessary functionality is in hopefully in `JavaScript.WebSockets`; more of the low-level API is exposed in `JavaScript.WebSockets.Internal` if you need it for library construction. Documenation is [online on github pages][documentation]. [jsapi]: http://www.w3.org/TR/websockets/ [io-streams]: http://hackage.haskell.org/package/io-streams [websockets]: http://hackage.haskell.org/package/websockets [binary]: http://hackage.haskell.org/package/binary [documentation]: http://mstksg.github.io/ghcjs-websockets/JavaScript-WebSockets.html Usage ----- ```haskell import Data.Text (unpack) -- A simple echo client, echoing all incoming text data main :: IO () main = withUrl "ws://my-server.com" $ \conn -> forever $ do t <- receiveText conn putStrLn (unpack t) sendText conn t ``` The above code will attempt to interpret all incoming data as UTF8-encoded Text, and throw away data that does not. `conn` is a `Connection`, which encapsulates a websocket channel. You can also do the same thing to interpret all incoming data as any instance of `Binary` --- say, `Int`s: ```haskell -- A simple client waiting for connections and outputting the running sum main :: IO () main = withUrl "ws://my-server.com" (runningSum 0) runningSum :: Int -> Connection -> IO () runningSum n conn = do i <- receiveData conn print (n + i) runningSum (n + i) conn ``` `receiveData` will block until the `Connection` receives data that is decodable as whatever type you expect, and will throw away all nondecodable data (including `Text` data). The `receive` function is provided as an over-indulgent layer of abstraction where you can receive both `Text` and instances of `Binary` with the same function using typeclass magic --- for the examples above, you could use `receive` in place of both `receiveText` and `receiveData`. `send` works the same way for `sendText` and `sendData`. If you want to, you can access the incoming data directly using the `SocketMsg` sum type, which exposes either a `Text` or a lazy `ByteString`: ```haskell import Data.Text (unpack, append) import qualified Data.ByteString.Base64.Lazy as B64 main :: IO () main = withUrl "ws://my-server.com" $ \conn -> forever $ do msg <- receiveMessage putStrLn $ case msg of SocketMsgText t -> unpack $ append "Received text: " t SocketMsgData d -> "Received data: " ++ show (B64.encode d) ``` You can talk to multiple connections by nesting `withUrl`: ```haskell -- Act as a relay between two servers main :: IO () main = withUrl "ws://server-1.com" $ \conn1 -> withUrl "ws://server-2.com" $ \conn2 -> forever $ do msg <- receiveMessage conn1 sendMessage conn2 msg ``` And also alternatively, you can manually open and close connections: ```haskell -- Act as a relay between two servers main :: IO () main = do conn1 <- openConnection "ws://server-1.com" conn2 <- openConnection "ws://server-2.com" forever $ do msg <- receiveMessage conn1 sendMessage conn2 msg closeConnection conn2 closeConnection conn1 ``` `receiveMessage` and its varieties will all throw an exception if the connection closes while they're waiting or if you attempt to receive on a closed connection. You can handle these with mechanisms from `Control.Exception`, or you can use their "maybe"-family counterparts, `receiveMessageMaybe`, etc., who will return results in `Just` on a success, or return a `Nothing` if the connection is closed or if receiving on a closed connection. You can use also `connectionClosed :: Connection -> IO Bool` to check if the given `Connection` object is closed (or `connectionCloseReason` to see *why*). When closing connections, there might be some messages that were received by the socket but never processed on the Haskell side with a `receive` method. These will normally be deleted; however, you can use `closeConnectionLeftovers` or `withUrlLeftovers` to grab a list of the raw `SocketMsg`s remaining after closing. ### Issues and Roadmap As of now, there are still some exceptions that might be thrown by the Javascript websockets API that are not explicitly handled by the library. For the most part, things are usable and asynchronous exceptions (in Haskell) should all be handled well at this point. There are also some small aspects of the websockets API that aren't yet accessible through the library. ### Copyright Copyright (c) Justin Le 2015