#define ENABLE_OVERLOADING (MIN_VERSION_haskell_gi_overloading(1,0,0) \ && !defined(__HADDOCK_VERSION__)) module GI.Gdk.Objects.GLContext where import Data.GI.Base.ShortPrelude import qualified Data.GI.Base.ShortPrelude as SP import qualified Data.GI.Base.Overloading as O import qualified Prelude as P import qualified Data.GI.Base.Attributes as GI.Attributes import qualified Data.GI.Base.ManagedPtr as B.ManagedPtr import qualified Data.GI.Base.GClosure as B.GClosure import qualified Data.GI.Base.GError as B.GError import qualified Data.GI.Base.GVariant as B.GVariant import qualified Data.GI.Base.GValue as B.GValue import qualified Data.GI.Base.GParamSpec as B.GParamSpec import qualified Data.GI.Base.CallStack as B.CallStack import qualified Data.GI.Base.Properties as B.Properties import qualified Data.Text as T import qualified Data.ByteString.Char8 as B import qualified Data.Map as Map import qualified Foreign.Ptr as FP import qualified GHC.OverloadedLabels as OL newtype GLContext = GLContext (ManagedPtr GLContext) instance GObject GLContext where class (GObject o, O.IsDescendantOf GLContext o) => IsGLContext o instance (GObject o, O.IsDescendantOf GLContext o) => IsGLContext o instance O.HasParentTypes GLContext #if ENABLE_OVERLOADING data GLContextDisplayPropertyInfo #endif #if ENABLE_OVERLOADING data GLContextSharedContextPropertyInfo #endif #if ENABLE_OVERLOADING data GLContextWindowPropertyInfo #endif #if ENABLE_OVERLOADING data GLContextGetDebugEnabledMethodInfo #endif #if ENABLE_OVERLOADING data GLContextGetDisplayMethodInfo #endif #if ENABLE_OVERLOADING data GLContextGetForwardCompatibleMethodInfo #endif #if ENABLE_OVERLOADING data GLContextGetRequiredVersionMethodInfo #endif #if ENABLE_OVERLOADING data GLContextGetSharedContextMethodInfo #endif #if ENABLE_OVERLOADING data GLContextGetUseEsMethodInfo #endif #if ENABLE_OVERLOADING data GLContextGetVersionMethodInfo #endif #if ENABLE_OVERLOADING data GLContextGetWindowMethodInfo #endif #if ENABLE_OVERLOADING data GLContextIsLegacyMethodInfo #endif #if ENABLE_OVERLOADING data GLContextMakeCurrentMethodInfo #endif #if ENABLE_OVERLOADING data GLContextRealizeMethodInfo #endif #if ENABLE_OVERLOADING data GLContextSetDebugEnabledMethodInfo #endif #if ENABLE_OVERLOADING data GLContextSetForwardCompatibleMethodInfo #endif #if ENABLE_OVERLOADING data GLContextSetRequiredVersionMethodInfo #endif #if ENABLE_OVERLOADING data GLContextSetUseEsMethodInfo #endif