{- | Copyright : Will Thompson, Iñaki García Etxebarria and Jonas Platte License : LGPL-2.1 Maintainer : Iñaki García Etxebarria (garetxe@gmail.com) A structure containing a weak reference to a #GObject. It can either be empty (i.e. point to %NULL), or point to an object for as long as at least one "strong" reference to that object exists. Before the object's #GObjectClass.dispose method is called, every #GWeakRef associated with becomes empty (i.e. points to %NULL). Like #GValue, #GWeakRef can be statically allocated, stack- or heap-allocated, or embedded in larger structures. Unlike g_object_weak_ref() and g_object_add_weak_pointer(), this weak reference is thread-safe: converting a weak pointer to a reference is atomic with respect to invalidation of weak pointers to destroyed objects. If the object's #GObjectClass.dispose method results in additional references to the object being held, any #GWeakRefs taken before it was disposed will continue to point to %NULL. If #GWeakRefs are taken after the object is disposed and re-referenced, they will continue to point to it until its refcount goes back to zero, at which point they too will be invalidated. -} module GI.GObject.Structs.WeakRef ( -- * Exported types WeakRef(..) , noWeakRef , ) where import Prelude () import Data.GI.Base.ShortPrelude import qualified Data.Text as T import qualified Data.ByteString.Char8 as B import qualified Data.Map as Map import GI.GObject.Types import GI.GObject.Callbacks newtype WeakRef = WeakRef (ForeignPtr WeakRef) noWeakRef :: Maybe WeakRef noWeakRef = Nothing