Safe Haskell | None |
---|---|
Language | Haskell2010 |
- gl_ARB_direct_state_access :: Bool
- glBindTextureUnit :: MonadIO m => GLuint -> GLuint -> m ()
- glBlitNamedFramebuffer :: MonadIO m => GLuint -> GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> m ()
- glCheckNamedFramebufferStatus :: MonadIO m => GLuint -> GLenum -> m GLenum
- glClearNamedBufferData :: MonadIO m => GLuint -> GLenum -> GLenum -> GLenum -> Ptr () -> m ()
- glClearNamedBufferSubData :: MonadIO m => GLuint -> GLenum -> GLintptr -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()
- glClearNamedFramebufferfi :: MonadIO m => GLuint -> GLenum -> GLfloat -> GLint -> m ()
- glClearNamedFramebufferfv :: MonadIO m => GLuint -> GLenum -> GLint -> Ptr GLfloat -> m ()
- glClearNamedFramebufferiv :: MonadIO m => GLuint -> GLenum -> GLint -> Ptr GLint -> m ()
- glClearNamedFramebufferuiv :: MonadIO m => GLuint -> GLenum -> GLint -> Ptr GLuint -> m ()
- glCompressedTextureSubImage1D :: MonadIO m => GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()
- glCompressedTextureSubImage2D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()
- glCompressedTextureSubImage3D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()
- glCopyNamedBufferSubData :: MonadIO m => GLuint -> GLuint -> GLintptr -> GLintptr -> GLsizei -> m ()
- glCopyTextureSubImage1D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> m ()
- glCopyTextureSubImage2D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> m ()
- glCopyTextureSubImage3D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> m ()
- glCreateBuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glCreateFramebuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glCreateProgramPipelines :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glCreateQueries :: MonadIO m => GLenum -> GLsizei -> Ptr GLuint -> m ()
- glCreateRenderbuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glCreateSamplers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glCreateTextures :: MonadIO m => GLenum -> GLsizei -> Ptr GLuint -> m ()
- glCreateTransformFeedbacks :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glCreateVertexArrays :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glDisableVertexArrayAttrib :: MonadIO m => GLuint -> GLuint -> m ()
- glEnableVertexArrayAttrib :: MonadIO m => GLuint -> GLuint -> m ()
- glFlushMappedNamedBufferRange :: MonadIO m => GLuint -> GLintptr -> GLsizei -> m ()
- glGenerateTextureMipmap :: MonadIO m => GLuint -> m ()
- glGetCompressedTextureImage :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr () -> m ()
- glGetNamedBufferParameteri64v :: MonadIO m => GLuint -> GLenum -> Ptr GLint64 -> m ()
- glGetNamedBufferParameteriv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glGetNamedBufferPointerv :: MonadIO m => GLuint -> GLenum -> Ptr () -> m ()
- glGetNamedBufferSubData :: MonadIO m => GLuint -> GLintptr -> GLsizei -> Ptr () -> m ()
- glGetNamedFramebufferAttachmentParameteriv :: MonadIO m => GLuint -> GLenum -> GLenum -> Ptr GLint -> m ()
- glGetNamedFramebufferParameteriv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glGetNamedRenderbufferParameteriv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glGetQueryBufferObjecti64v :: MonadIO m => GLuint -> GLuint -> GLenum -> GLintptr -> m ()
- glGetQueryBufferObjectiv :: MonadIO m => GLuint -> GLuint -> GLenum -> GLintptr -> m ()
- glGetQueryBufferObjectui64v :: MonadIO m => GLuint -> GLuint -> GLenum -> GLintptr -> m ()
- glGetQueryBufferObjectuiv :: MonadIO m => GLuint -> GLuint -> GLenum -> GLintptr -> m ()
- glGetTextureImage :: MonadIO m => GLuint -> GLint -> GLenum -> GLenum -> GLsizei -> Ptr () -> m ()
- glGetTextureLevelParameterfv :: MonadIO m => GLuint -> GLint -> GLenum -> Ptr GLfloat -> m ()
- glGetTextureLevelParameteriv :: MonadIO m => GLuint -> GLint -> GLenum -> Ptr GLint -> m ()
- glGetTextureParameterIiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glGetTextureParameterIuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m ()
- glGetTextureParameterfv :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()
- glGetTextureParameteriv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glGetTransformFeedbacki64_v :: MonadIO m => GLuint -> GLenum -> GLuint -> Ptr GLint64 -> m ()
- glGetTransformFeedbacki_v :: MonadIO m => GLuint -> GLenum -> GLuint -> Ptr GLint -> m ()
- glGetTransformFeedbackiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glGetVertexArrayIndexed64iv :: MonadIO m => GLuint -> GLuint -> GLenum -> Ptr GLint64 -> m ()
- glGetVertexArrayIndexediv :: MonadIO m => GLuint -> GLuint -> GLenum -> Ptr GLint -> m ()
- glGetVertexArrayiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glInvalidateNamedFramebufferData :: MonadIO m => GLuint -> GLsizei -> Ptr GLenum -> m ()
- glInvalidateNamedFramebufferSubData :: MonadIO m => GLuint -> GLsizei -> Ptr GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> m ()
- glMapNamedBuffer :: MonadIO m => GLuint -> GLenum -> m (Ptr ())
- glMapNamedBufferRange :: MonadIO m => GLuint -> GLintptr -> GLsizei -> GLbitfield -> m (Ptr ())
- glNamedBufferData :: MonadIO m => GLuint -> GLsizei -> Ptr () -> GLenum -> m ()
- glNamedBufferStorage :: MonadIO m => GLuint -> GLsizei -> Ptr () -> GLbitfield -> m ()
- glNamedBufferSubData :: MonadIO m => GLuint -> GLintptr -> GLsizei -> Ptr () -> m ()
- glNamedFramebufferDrawBuffer :: MonadIO m => GLuint -> GLenum -> m ()
- glNamedFramebufferDrawBuffers :: MonadIO m => GLuint -> GLsizei -> Ptr GLenum -> m ()
- glNamedFramebufferParameteri :: MonadIO m => GLuint -> GLenum -> GLint -> m ()
- glNamedFramebufferReadBuffer :: MonadIO m => GLuint -> GLenum -> m ()
- glNamedFramebufferRenderbuffer :: MonadIO m => GLuint -> GLenum -> GLenum -> GLuint -> m ()
- glNamedFramebufferTexture :: MonadIO m => GLuint -> GLenum -> GLuint -> GLint -> m ()
- glNamedFramebufferTextureLayer :: MonadIO m => GLuint -> GLenum -> GLuint -> GLint -> GLint -> m ()
- glNamedRenderbufferStorage :: MonadIO m => GLuint -> GLenum -> GLsizei -> GLsizei -> m ()
- glNamedRenderbufferStorageMultisample :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()
- glTextureBuffer :: MonadIO m => GLuint -> GLenum -> GLuint -> m ()
- glTextureBufferRange :: MonadIO m => GLuint -> GLenum -> GLuint -> GLintptr -> GLsizei -> m ()
- glTextureParameterIiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glTextureParameterIuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m ()
- glTextureParameterf :: MonadIO m => GLuint -> GLenum -> GLfloat -> m ()
- glTextureParameterfv :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()
- glTextureParameteri :: MonadIO m => GLuint -> GLenum -> GLint -> m ()
- glTextureParameteriv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glTextureStorage1D :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> m ()
- glTextureStorage2D :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()
- glTextureStorage2DMultisample :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> m ()
- glTextureStorage3D :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> m ()
- glTextureStorage3DMultisample :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m ()
- glTextureSubImage1D :: MonadIO m => GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()
- glTextureSubImage2D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()
- glTextureSubImage3D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()
- glTransformFeedbackBufferBase :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()
- glTransformFeedbackBufferRange :: MonadIO m => GLuint -> GLuint -> GLuint -> GLintptr -> GLsizei -> m ()
- glUnmapNamedBuffer :: MonadIO m => GLuint -> m GLboolean
- glVertexArrayAttribBinding :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()
- glVertexArrayAttribFormat :: MonadIO m => GLuint -> GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> m ()
- glVertexArrayAttribIFormat :: MonadIO m => GLuint -> GLuint -> GLint -> GLenum -> GLuint -> m ()
- glVertexArrayAttribLFormat :: MonadIO m => GLuint -> GLuint -> GLint -> GLenum -> GLuint -> m ()
- glVertexArrayBindingDivisor :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()
- glVertexArrayElementBuffer :: MonadIO m => GLuint -> GLuint -> m ()
- glVertexArrayVertexBuffer :: MonadIO m => GLuint -> GLuint -> GLuint -> GLintptr -> GLsizei -> m ()
- glVertexArrayVertexBuffers :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizei -> m ()
- pattern GL_QUERY_TARGET :: GLenum
- pattern GL_TEXTURE_BINDING :: GLenum
- pattern GL_TEXTURE_BINDING_1D :: GLenum
- pattern GL_TEXTURE_BINDING_1D_ARRAY :: GLenum
- pattern GL_TEXTURE_BINDING_2D :: GLenum
- pattern GL_TEXTURE_BINDING_2D_ARRAY :: GLenum
- pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum
- pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum
- pattern GL_TEXTURE_BINDING_3D :: GLenum
- pattern GL_TEXTURE_BINDING_BUFFER :: GLenum
- pattern GL_TEXTURE_BINDING_CUBE_MAP :: GLenum
- pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY :: GLenum
- pattern GL_TEXTURE_BINDING_RECTANGLE :: GLenum
- pattern GL_TEXTURE_TARGET :: GLenum
Extension Support
GL_ARB_direct_state_access
glBindTextureUnit :: MonadIO m => GLuint -> GLuint -> m () Source
glBlitNamedFramebuffer :: MonadIO m => GLuint -> GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> m () Source
glClearNamedBufferData :: MonadIO m => GLuint -> GLenum -> GLenum -> GLenum -> Ptr () -> m () Source
glClearNamedBufferSubData :: MonadIO m => GLuint -> GLenum -> GLintptr -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source
glCompressedTextureSubImage1D :: MonadIO m => GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m () Source
glCompressedTextureSubImage2D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m () Source
glCompressedTextureSubImage3D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m () Source
glCopyNamedBufferSubData :: MonadIO m => GLuint -> GLuint -> GLintptr -> GLintptr -> GLsizei -> m () Source
glCopyTextureSubImage1D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> m () Source
glCopyTextureSubImage2D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> m () Source
glCopyTextureSubImage3D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> m () Source
glDisableVertexArrayAttrib :: MonadIO m => GLuint -> GLuint -> m () Source
glEnableVertexArrayAttrib :: MonadIO m => GLuint -> GLuint -> m () Source
glGenerateTextureMipmap :: MonadIO m => GLuint -> m () Source
glGetNamedFramebufferAttachmentParameteriv :: MonadIO m => GLuint -> GLenum -> GLenum -> Ptr GLint -> m () Source
glGetTextureImage :: MonadIO m => GLuint -> GLint -> GLenum -> GLenum -> GLsizei -> Ptr () -> m () Source
glGetTextureLevelParameterfv :: MonadIO m => GLuint -> GLint -> GLenum -> Ptr GLfloat -> m () Source
glGetTransformFeedbacki64_v :: MonadIO m => GLuint -> GLenum -> GLuint -> Ptr GLint64 -> m () Source
glGetVertexArrayIndexed64iv :: MonadIO m => GLuint -> GLuint -> GLenum -> Ptr GLint64 -> m () Source
glInvalidateNamedFramebufferSubData :: MonadIO m => GLuint -> GLsizei -> Ptr GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> m () Source
glMapNamedBufferRange :: MonadIO m => GLuint -> GLintptr -> GLsizei -> GLbitfield -> m (Ptr ()) Source
glNamedBufferStorage :: MonadIO m => GLuint -> GLsizei -> Ptr () -> GLbitfield -> m () Source
glNamedFramebufferDrawBuffer :: MonadIO m => GLuint -> GLenum -> m () Source
glNamedFramebufferReadBuffer :: MonadIO m => GLuint -> GLenum -> m () Source
glNamedFramebufferTextureLayer :: MonadIO m => GLuint -> GLenum -> GLuint -> GLint -> GLint -> m () Source
glNamedRenderbufferStorageMultisample :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m () Source
glTextureBufferRange :: MonadIO m => GLuint -> GLenum -> GLuint -> GLintptr -> GLsizei -> m () Source
glTextureStorage2DMultisample :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> m () Source
glTextureStorage3D :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> m () Source
glTextureStorage3DMultisample :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m () Source
glTextureSubImage1D :: MonadIO m => GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source
glTextureSubImage2D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source
glTextureSubImage3D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source
glTransformFeedbackBufferRange :: MonadIO m => GLuint -> GLuint -> GLuint -> GLintptr -> GLsizei -> m () Source
glUnmapNamedBuffer :: MonadIO m => GLuint -> m GLboolean Source
glVertexArrayAttribFormat :: MonadIO m => GLuint -> GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> m () Source
glVertexArrayAttribIFormat :: MonadIO m => GLuint -> GLuint -> GLint -> GLenum -> GLuint -> m () Source
glVertexArrayAttribLFormat :: MonadIO m => GLuint -> GLuint -> GLint -> GLenum -> GLuint -> m () Source
glVertexArrayElementBuffer :: MonadIO m => GLuint -> GLuint -> m () Source
glVertexArrayVertexBuffer :: MonadIO m => GLuint -> GLuint -> GLuint -> GLintptr -> GLsizei -> m () Source
glVertexArrayVertexBuffers :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizei -> m () Source
pattern GL_QUERY_TARGET :: GLenum Source
pattern GL_TEXTURE_BINDING :: GLenum Source
pattern GL_TEXTURE_BINDING_1D :: GLenum Source
pattern GL_TEXTURE_BINDING_1D_ARRAY :: GLenum Source
pattern GL_TEXTURE_BINDING_2D :: GLenum Source
pattern GL_TEXTURE_BINDING_2D_ARRAY :: GLenum Source
pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum Source
pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum Source
pattern GL_TEXTURE_BINDING_3D :: GLenum Source
pattern GL_TEXTURE_BINDING_BUFFER :: GLenum Source
pattern GL_TEXTURE_BINDING_CUBE_MAP :: GLenum Source
pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY :: GLenum Source
pattern GL_TEXTURE_BINDING_RECTANGLE :: GLenum Source
pattern GL_TEXTURE_TARGET :: GLenum Source