-- This file was automatically generated.
{-# LANGUAGE ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Raw.Extension.NV.BlendEquationAdvanced (
  -- * Extension Support
    gl_NV_blend_equation_advanced

  -- * GL_NV_blend_equation_advanced
  , glBlendBarrierNV
  , glBlendParameteriNV
  , pattern GL_BLEND_OVERLAP_NV
  , pattern GL_BLEND_PREMULTIPLIED_SRC_NV
  , pattern GL_BLUE_NV
  , pattern GL_COLORBURN_NV
  , pattern GL_COLORDODGE_NV
  , pattern GL_CONJOINT_NV
  , pattern GL_CONTRAST_NV
  , pattern GL_DARKEN_NV
  , pattern GL_DIFFERENCE_NV
  , pattern GL_DISJOINT_NV
  , pattern GL_DST_ATOP_NV
  , pattern GL_DST_IN_NV
  , pattern GL_DST_NV
  , pattern GL_DST_OUT_NV
  , pattern GL_DST_OVER_NV
  , pattern GL_EXCLUSION_NV
  , pattern GL_GREEN_NV
  , pattern GL_HARDLIGHT_NV
  , pattern GL_HARDMIX_NV
  , pattern GL_HSL_COLOR_NV
  , pattern GL_HSL_HUE_NV
  , pattern GL_HSL_LUMINOSITY_NV
  , pattern GL_HSL_SATURATION_NV
  , pattern GL_INVERT
  , pattern GL_INVERT_OVG_NV
  , pattern GL_INVERT_RGB_NV
  , pattern GL_LIGHTEN_NV
  , pattern GL_LINEARBURN_NV
  , pattern GL_LINEARDODGE_NV
  , pattern GL_LINEARLIGHT_NV
  , pattern GL_MINUS_CLAMPED_NV
  , pattern GL_MINUS_NV
  , pattern GL_MULTIPLY_NV
  , pattern GL_OVERLAY_NV
  , pattern GL_PINLIGHT_NV
  , pattern GL_PLUS_CLAMPED_ALPHA_NV
  , pattern GL_PLUS_CLAMPED_NV
  , pattern GL_PLUS_DARKER_NV
  , pattern GL_PLUS_NV
  , pattern GL_RED_NV
  , pattern GL_SCREEN_NV
  , pattern GL_SOFTLIGHT_NV
  , pattern GL_SRC_ATOP_NV
  , pattern GL_SRC_IN_NV
  , pattern GL_SRC_NV
  , pattern GL_SRC_OUT_NV
  , pattern GL_SRC_OVER_NV
  , pattern GL_UNCORRELATED_NV
  , pattern GL_VIVIDLIGHT_NV
  , pattern GL_XOR_NV
  , pattern GL_ZERO
) where

import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Raw.Internal.FFI
import Graphics.GL.Raw.Internal.Proc
import Graphics.GL.Raw.Internal.Shared
import Graphics.GL.Raw.Types
import System.IO.Unsafe

gl_NV_blend_equation_advanced :: Bool
gl_NV_blend_equation_advanced = member "GL_NV_blend_equation_advanced" extensions

glBlendBarrierNV :: MonadIO m => m ()
glBlendBarrierNV = ffiIOV glBlendBarrierNVFunPtr

glBlendBarrierNVFunPtr :: FunPtr (IO ())
glBlendBarrierNVFunPtr = unsafePerformIO (getProcAddress "glBlendBarrierNV")

{-# NOINLINE glBlendBarrierNVFunPtr #-}

glBlendParameteriNV :: MonadIO m => GLenum -> GLint -> m ()
glBlendParameteriNV = ffienumintIOV glBlendParameteriNVFunPtr

glBlendParameteriNVFunPtr :: FunPtr (GLenum -> GLint -> IO ())
glBlendParameteriNVFunPtr = unsafePerformIO (getProcAddress "glBlendParameteriNV")

{-# NOINLINE glBlendParameteriNVFunPtr #-}

pattern GL_BLEND_OVERLAP_NV = 0x9281 :: GLenum

pattern GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280 :: GLenum

pattern GL_BLUE_NV = 0x1905 :: GLenum

pattern GL_COLORBURN_NV = 0x929A :: GLenum

pattern GL_COLORDODGE_NV = 0x9299 :: GLenum

pattern GL_CONJOINT_NV = 0x9284 :: GLenum

pattern GL_CONTRAST_NV = 0x92A1 :: GLenum

pattern GL_DARKEN_NV = 0x9297 :: GLenum

pattern GL_DIFFERENCE_NV = 0x929E :: GLenum

pattern GL_DISJOINT_NV = 0x9283 :: GLenum

pattern GL_DST_ATOP_NV = 0x928F :: GLenum

pattern GL_DST_IN_NV = 0x928B :: GLenum

pattern GL_DST_NV = 0x9287 :: GLenum

pattern GL_DST_OUT_NV = 0x928D :: GLenum

pattern GL_DST_OVER_NV = 0x9289 :: GLenum

pattern GL_EXCLUSION_NV = 0x92A0 :: GLenum

pattern GL_GREEN_NV = 0x1904 :: GLenum

pattern GL_HARDLIGHT_NV = 0x929B :: GLenum

pattern GL_HARDMIX_NV = 0x92A9 :: GLenum

pattern GL_HSL_COLOR_NV = 0x92AF :: GLenum

pattern GL_HSL_HUE_NV = 0x92AD :: GLenum

pattern GL_HSL_LUMINOSITY_NV = 0x92B0 :: GLenum

pattern GL_HSL_SATURATION_NV = 0x92AE :: GLenum

pattern GL_INVERT_OVG_NV = 0x92B4 :: GLenum

pattern GL_INVERT_RGB_NV = 0x92A3 :: GLenum

pattern GL_LIGHTEN_NV = 0x9298 :: GLenum

pattern GL_LINEARBURN_NV = 0x92A5 :: GLenum

pattern GL_LINEARDODGE_NV = 0x92A4 :: GLenum

pattern GL_LINEARLIGHT_NV = 0x92A7 :: GLenum

pattern GL_MINUS_CLAMPED_NV = 0x92B3 :: GLenum

pattern GL_MINUS_NV = 0x929F :: GLenum

pattern GL_MULTIPLY_NV = 0x9294 :: GLenum

pattern GL_OVERLAY_NV = 0x9296 :: GLenum

pattern GL_PINLIGHT_NV = 0x92A8 :: GLenum

pattern GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2 :: GLenum

pattern GL_PLUS_CLAMPED_NV = 0x92B1 :: GLenum

pattern GL_PLUS_DARKER_NV = 0x9292 :: GLenum

pattern GL_PLUS_NV = 0x9291 :: GLenum

pattern GL_RED_NV = 0x1903 :: GLenum

pattern GL_SCREEN_NV = 0x9295 :: GLenum

pattern GL_SOFTLIGHT_NV = 0x929C :: GLenum

pattern GL_SRC_ATOP_NV = 0x928E :: GLenum

pattern GL_SRC_IN_NV = 0x928A :: GLenum

pattern GL_SRC_NV = 0x9286 :: GLenum

pattern GL_SRC_OUT_NV = 0x928C :: GLenum

pattern GL_SRC_OVER_NV = 0x9288 :: GLenum

pattern GL_UNCORRELATED_NV = 0x9282 :: GLenum

pattern GL_VIVIDLIGHT_NV = 0x92A6 :: GLenum

pattern GL_XOR_NV = 0x1506 :: GLenum