Graphics.GL.Standard30
glBeginConditionalRender
glBeginTransformFeedback
glBindBufferBase
glBindBufferRange
glBindFragDataLocation
glBindFramebuffer
glBindRenderbuffer
glBindVertexArray
glBlitFramebuffer
glCheckFramebufferStatus
glClampColor
glClearBufferfi
glClearBufferfv
glClearBufferiv
glClearBufferuiv
glColorMaski
glDeleteFramebuffers
glDeleteRenderbuffers
glDeleteVertexArrays
glDisablei
glEnablei
glEndConditionalRender
glEndTransformFeedback
glFlushMappedBufferRange
glFramebufferRenderbuffer
glFramebufferTexture1D
glFramebufferTexture2D
glFramebufferTexture3D
glFramebufferTextureLayer
glGenFramebuffers
glGenRenderbuffers
glGenVertexArrays
glGenerateMipmap
glGetBooleani_v
glGetFragDataLocation
glGetFramebufferAttachmentParameteriv
glGetIntegeri_v
glGetRenderbufferParameteriv
glGetStringi
glGetTexParameterIiv
glGetTexParameterIuiv
glGetTransformFeedbackVarying
glGetUniformuiv
glGetVertexAttribIiv
glGetVertexAttribIuiv
glIsEnabledi
glIsFramebuffer
glIsRenderbuffer
glIsVertexArray
glMapBufferRange
glRenderbufferStorage
glRenderbufferStorageMultisample
glTexParameterIiv
glTexParameterIuiv
glTransformFeedbackVaryings
glUniform1ui
glUniform1uiv
glUniform2ui
glUniform2uiv
glUniform3ui
glUniform3uiv
glUniform4ui
glUniform4uiv
glVertexAttribI1i
glVertexAttribI1iv
glVertexAttribI1ui
glVertexAttribI1uiv
glVertexAttribI2i
glVertexAttribI2iv
glVertexAttribI2ui
glVertexAttribI2uiv
glVertexAttribI3i
glVertexAttribI3iv
glVertexAttribI3ui
glVertexAttribI3uiv
glVertexAttribI4bv
glVertexAttribI4i
glVertexAttribI4iv
glVertexAttribI4sv
glVertexAttribI4ubv
glVertexAttribI4ui
glVertexAttribI4uiv
glVertexAttribI4usv
glVertexAttribIPointer