Graphics.GL.Standard30

Graphics.GL.Standard30

glBeginConditionalRender

glBeginTransformFeedback

glBindBufferBase

glBindBufferRange

glBindFragDataLocation

glBindFramebuffer

glBindRenderbuffer

glBindVertexArray

glBlitFramebuffer

glCheckFramebufferStatus

glClampColor

glClearBufferfi

glClearBufferfv

glClearBufferiv

glClearBufferuiv

glColorMaski

glDeleteFramebuffers

glDeleteRenderbuffers

glDeleteVertexArrays

glDisablei

glEnablei

glEndConditionalRender

glEndTransformFeedback

glFlushMappedBufferRange

glFramebufferRenderbuffer

glFramebufferTexture1D

glFramebufferTexture2D

glFramebufferTexture3D

glFramebufferTextureLayer

glGenFramebuffers

glGenRenderbuffers

glGenVertexArrays

glGenerateMipmap

glGetBooleani_v

glGetFragDataLocation

glGetFramebufferAttachmentParameteriv

glGetIntegeri_v

glGetRenderbufferParameteriv

glGetStringi

glGetTexParameterIiv

glGetTexParameterIuiv

glGetTransformFeedbackVarying

glGetUniformuiv

glGetVertexAttribIiv

glGetVertexAttribIuiv

glIsEnabledi

glIsFramebuffer

glIsRenderbuffer

glIsVertexArray

glMapBufferRange

glRenderbufferStorage

glRenderbufferStorageMultisample

glTexParameterIiv

glTexParameterIuiv

glTransformFeedbackVaryings

glUniform1ui

glUniform1uiv

glUniform2ui

glUniform2uiv

glUniform3ui

glUniform3uiv

glUniform4ui

glUniform4uiv

glVertexAttribI1i

glVertexAttribI1iv

glVertexAttribI1ui

glVertexAttribI1uiv

glVertexAttribI2i

glVertexAttribI2iv

glVertexAttribI2ui

glVertexAttribI2uiv

glVertexAttribI3i

glVertexAttribI3iv

glVertexAttribI3ui

glVertexAttribI3uiv

glVertexAttribI4bv

glVertexAttribI4i

glVertexAttribI4iv

glVertexAttribI4sv

glVertexAttribI4ubv

glVertexAttribI4ui

glVertexAttribI4uiv

glVertexAttribI4usv

glVertexAttribIPointer