Graphics.GL.Embedded31

Graphics.GL.Embedded31

glActiveShaderProgram

glBindImageTexture

glBindProgramPipeline

glBindVertexBuffer

glCreateShaderProgramv

glDeleteProgramPipelines

glDispatchCompute

glDispatchComputeIndirect

glDrawArraysIndirect

glDrawElementsIndirect

glFramebufferParameteri

glGenProgramPipelines

glGetBooleani_v

glGetFramebufferParameteriv

glGetMultisamplefv

glGetProgramInterfaceiv

glGetProgramPipelineInfoLog

glGetProgramPipelineiv

glGetProgramResourceIndex

glGetProgramResourceLocation

glGetProgramResourceName

glGetProgramResourceiv

glGetTexLevelParameterfv

glGetTexLevelParameteriv

glIsProgramPipeline

glMemoryBarrier

glMemoryBarrierByRegion

glProgramUniform1f

glProgramUniform1fv

glProgramUniform1i

glProgramUniform1iv

glProgramUniform1ui

glProgramUniform1uiv

glProgramUniform2f

glProgramUniform2fv

glProgramUniform2i

glProgramUniform2iv

glProgramUniform2ui

glProgramUniform2uiv

glProgramUniform3f

glProgramUniform3fv

glProgramUniform3i

glProgramUniform3iv

glProgramUniform3ui

glProgramUniform3uiv

glProgramUniform4f

glProgramUniform4fv

glProgramUniform4i

glProgramUniform4iv

glProgramUniform4ui

glProgramUniform4uiv

glProgramUniformMatrix2fv

glProgramUniformMatrix2x3fv

glProgramUniformMatrix2x4fv

glProgramUniformMatrix3fv

glProgramUniformMatrix3x2fv

glProgramUniformMatrix3x4fv

glProgramUniformMatrix4fv

glProgramUniformMatrix4x2fv

glProgramUniformMatrix4x3fv

glSampleMaski

glTexStorage2DMultisample

glUseProgramStages

glValidateProgramPipeline

glVertexAttribBinding

glVertexAttribFormat

glVertexAttribIFormat

glVertexBindingDivisor