Graphics.GL.Embedded31
glActiveShaderProgram
glBindImageTexture
glBindProgramPipeline
glBindVertexBuffer
glCreateShaderProgramv
glDeleteProgramPipelines
glDispatchCompute
glDispatchComputeIndirect
glDrawArraysIndirect
glDrawElementsIndirect
glFramebufferParameteri
glGenProgramPipelines
glGetBooleani_v
glGetFramebufferParameteriv
glGetMultisamplefv
glGetProgramInterfaceiv
glGetProgramPipelineInfoLog
glGetProgramPipelineiv
glGetProgramResourceIndex
glGetProgramResourceLocation
glGetProgramResourceName
glGetProgramResourceiv
glGetTexLevelParameterfv
glGetTexLevelParameteriv
glIsProgramPipeline
glMemoryBarrier
glMemoryBarrierByRegion
glProgramUniform1f
glProgramUniform1fv
glProgramUniform1i
glProgramUniform1iv
glProgramUniform1ui
glProgramUniform1uiv
glProgramUniform2f
glProgramUniform2fv
glProgramUniform2i
glProgramUniform2iv
glProgramUniform2ui
glProgramUniform2uiv
glProgramUniform3f
glProgramUniform3fv
glProgramUniform3i
glProgramUniform3iv
glProgramUniform3ui
glProgramUniform3uiv
glProgramUniform4f
glProgramUniform4fv
glProgramUniform4i
glProgramUniform4iv
glProgramUniform4ui
glProgramUniform4uiv
glProgramUniformMatrix2fv
glProgramUniformMatrix2x3fv
glProgramUniformMatrix2x4fv
glProgramUniformMatrix3fv
glProgramUniformMatrix3x2fv
glProgramUniformMatrix3x4fv
glProgramUniformMatrix4fv
glProgramUniformMatrix4x2fv
glProgramUniformMatrix4x3fv
glSampleMaski
glTexStorage2DMultisample
glUseProgramStages
glValidateProgramPipeline
glVertexAttribBinding
glVertexAttribFormat
glVertexAttribIFormat
glVertexBindingDivisor