Graphics.GL.SafetyCritical20
glActiveTexture
glBindBuffer
glBindFramebuffer
glBindRenderbuffer
glBindTexture
glBlendColor
glBlendEquation
glBlendEquationSeparate
glBlendFunc
glBlendFuncSeparate
glBufferData
glBufferSubData
glCheckFramebufferStatus
glClear
glClearColor
glClearDepthf
glClearStencil
glColorMask
glCompressedTexSubImage2D
glCreateProgram
glCullFace
glDepthFunc
glDepthMask
glDepthRangef
glDisable
glDisableVertexAttribArray
glDrawArrays
glDrawRangeElements
glEnable
glEnableVertexAttribArray
glFinish
glFlush
glFramebufferRenderbuffer
glFramebufferTexture2D
glFrontFace
glGenBuffers
glGenFramebuffers
glGenRenderbuffers
glGenTextures
glGenerateMipmap
glGetAttribLocation
glGetBooleanv
glGetBufferParameteriv
glGetError
glGetFloatv
glGetFramebufferAttachmentParameteriv
glGetGraphicsResetStatus
glGetIntegerv
glGetProgramiv
glGetRenderbufferParameteriv
glGetString
glGetTexParameterfv
glGetTexParameteriv
glGetUniformLocation
glGetVertexAttribPointerv
glGetVertexAttribfv
glGetVertexAttribiv
glGetnUniformfv
glGetnUniformiv
glHint
glIsEnabled
glLineWidth
glPixelStorei
glPolygonOffset
glProgramBinary
glReadnPixels
glRenderbufferStorage
glSampleCoverage
glScissor
glStencilFunc
glStencilFuncSeparate
glStencilMask
glStencilMaskSeparate
glStencilOp
glStencilOpSeparate
glTexParameterf
glTexParameterfv
glTexParameteri
glTexParameteriv
glTexStorage2D
glTexSubImage2D
glUniform1f
glUniform1fv
glUniform1i
glUniform1iv
glUniform2f
glUniform2fv
glUniform2i
glUniform2iv
glUniform3f
glUniform3fv
glUniform3i
glUniform3iv
glUniform4f
glUniform4fv
glUniform4i
glUniform4iv
glUniformMatrix2fv
glUniformMatrix3fv
glUniformMatrix4fv
glUseProgram
glVertexAttrib1f
glVertexAttrib1fv
glVertexAttrib2f
glVertexAttrib2fv
glVertexAttrib3f
glVertexAttrib3fv
glVertexAttrib4f
glVertexAttrib4fv
glVertexAttribPointer
glViewport