Graphics.GL.SafetyCritical20

Graphics.GL.SafetyCritical20

glActiveTexture

glBindBuffer

glBindFramebuffer

glBindRenderbuffer

glBindTexture

glBlendColor

glBlendEquation

glBlendEquationSeparate

glBlendFunc

glBlendFuncSeparate

glBufferData

glBufferSubData

glCheckFramebufferStatus

glClear

glClearColor

glClearDepthf

glClearStencil

glColorMask

glCompressedTexSubImage2D

glCreateProgram

glCullFace

glDepthFunc

glDepthMask

glDepthRangef

glDisable

glDisableVertexAttribArray

glDrawArrays

glDrawRangeElements

glEnable

glEnableVertexAttribArray

glFinish

glFlush

glFramebufferRenderbuffer

glFramebufferTexture2D

glFrontFace

glGenBuffers

glGenFramebuffers

glGenRenderbuffers

glGenTextures

glGenerateMipmap

glGetAttribLocation

glGetBooleanv

glGetBufferParameteriv

glGetError

glGetFloatv

glGetFramebufferAttachmentParameteriv

glGetGraphicsResetStatus

glGetIntegerv

glGetProgramiv

glGetRenderbufferParameteriv

glGetString

glGetTexParameterfv

glGetTexParameteriv

glGetUniformLocation

glGetVertexAttribPointerv

glGetVertexAttribfv

glGetVertexAttribiv

glGetnUniformfv

glGetnUniformiv

glHint

glIsEnabled

glLineWidth

glPixelStorei

glPolygonOffset

glProgramBinary

glReadnPixels

glRenderbufferStorage

glSampleCoverage

glScissor

glStencilFunc

glStencilFuncSeparate

glStencilMask

glStencilMaskSeparate

glStencilOp

glStencilOpSeparate

glTexParameterf

glTexParameterfv

glTexParameteri

glTexParameteriv

glTexStorage2D

glTexSubImage2D

glUniform1f

glUniform1fv

glUniform1i

glUniform1iv

glUniform2f

glUniform2fv

glUniform2i

glUniform2iv

glUniform3f

glUniform3fv

glUniform3i

glUniform3iv

glUniform4f

glUniform4fv

glUniform4i

glUniform4iv

glUniformMatrix2fv

glUniformMatrix3fv

glUniformMatrix4fv

glUseProgram

glVertexAttrib1f

glVertexAttrib1fv

glVertexAttrib2f

glVertexAttrib2fv

glVertexAttrib3f

glVertexAttrib3fv

glVertexAttrib4f

glVertexAttrib4fv

glVertexAttribPointer

glViewport