-- We export this stuff separately so we don't clutter up the -- API of the Graphics.Gloss module. -- | This game mode lets you manage your own input. Pressing ESC will still abort the program, -- but you don't get automatic pan and zoom controls like with `displayInWindow`. module Graphics.Gloss.Game ( module Graphics.Gloss.Picture , module Graphics.Gloss.Color , module Graphics.Gloss.ViewPort , gameInWindow , Event(..), Key(..), SpecialKey(..), MouseButton(..), KeyState(..), Modifiers(..)) where import Graphics.Gloss.Picture import Graphics.Gloss.Color import Graphics.Gloss.ViewPort import Graphics.Gloss.Internals.Interface.Game (gameInWindow, Event(..)) import Graphics.UI.GLUT.Callbacks.Window