Name: gloss Version: 1.7.7.201204.1 License: MIT License-file: LICENSE Author: Ben Lippmeier Maintainer: benl@ouroborus.net Build-Type: Simple Cabal-Version: >=1.6 Stability: stable Category: Graphics Homepage: http://gloss.ouroborus.net Bug-reports: gloss@ouroborus.net Description: Gloss hides the pain of drawing simple vector graphics behind a nice data type and a few display functions. Gloss uses OpenGL under the hood, but you won't need to worry about any of that. Get something cool on the screen in under 10 minutes. Synopsis: Painless 2D vector graphics, animations and simulations. Tested-with: GHC == 7.2.1 Flag GLUT Description: Enable the GLUT backend Default: True Flag GLFW Description: Enable the GLFW backend Default: False Flag ExplicitBackend Description: Expose versions of 'display' and friends that allow you to choose what window manager backend to use. Default: False Library Build-Depends: base == 4.5.*, ghc-prim == 0.2.*, containers == 0.4.*, bytestring == 0.10.*, OpenGL == 2.6.*, GLUT == 2.3.*, bmp >= 1.2.3.2 && < 1.2.4 ghc-options: -O2 -Wall Exposed-modules: Graphics.Gloss Graphics.Gloss.Geometry Graphics.Gloss.Geometry.Angle Graphics.Gloss.Geometry.Line Graphics.Gloss.Data.Display Graphics.Gloss.Data.Point Graphics.Gloss.Data.Vector Graphics.Gloss.Data.Quad Graphics.Gloss.Data.Extent Graphics.Gloss.Data.QuadTree Graphics.Gloss.Data.Color Graphics.Gloss.Data.Picture Graphics.Gloss.Algorithms.RayCast Graphics.Gloss.Interface.Pure.Display Graphics.Gloss.Interface.Pure.Animate Graphics.Gloss.Interface.Pure.Simulate Graphics.Gloss.Interface.Pure.Game Graphics.Gloss.Interface.IO.Animate Graphics.Gloss.Interface.IO.Simulate Graphics.Gloss.Interface.IO.Game Other-modules: Graphics.Gloss.Internals.Color Graphics.Gloss.Internals.Interface.Animate.State Graphics.Gloss.Internals.Interface.Animate.Timing Graphics.Gloss.Internals.Interface.Backend.Types Graphics.Gloss.Internals.Interface.Callback Graphics.Gloss.Internals.Interface.Common.Exit Graphics.Gloss.Internals.Interface.Debug Graphics.Gloss.Internals.Interface.Simulate.Idle Graphics.Gloss.Internals.Interface.Simulate.State Graphics.Gloss.Internals.Interface.ViewPort Graphics.Gloss.Internals.Interface.ViewPort.Command Graphics.Gloss.Internals.Interface.ViewPort.ControlState Graphics.Gloss.Internals.Interface.ViewPort.KeyMouse Graphics.Gloss.Internals.Interface.ViewPort.Motion Graphics.Gloss.Internals.Interface.ViewPort.Reshape Graphics.Gloss.Internals.Interface.Window Graphics.Gloss.Internals.Render.Bitmap Graphics.Gloss.Internals.Render.Circle Graphics.Gloss.Internals.Render.Common Graphics.Gloss.Internals.Render.State Graphics.Gloss.Internals.Render.Picture Graphics.Gloss.Internals.Render.ViewPort Graphics.Gloss.Internals.Interface.Display Graphics.Gloss.Internals.Interface.Animate Graphics.Gloss.Internals.Interface.Simulate Graphics.Gloss.Internals.Interface.Game Graphics.Gloss.Internals.Interface.Backend If flag(GLUT) CPP-Options: -DWITHGLUT Other-modules: Graphics.Gloss.Internals.Interface.Backend.GLUT If flag(GLFW) Build-Depends: GLFW-b >= 0.1.0.1 && < 0.2 CPP-Options: -DWITHGLFW Other-modules: Graphics.Gloss.Internals.Interface.Backend.GLFW