module Config where import Graphics.Gloss -- Number of simulation steps per second of time. simResolution :: Int simResolution = 300 -- How strongly the beads are pulled down to the bottom of the screen. -- If this is too high wrt the simResoution then the simulation -- will be unstable and beads will escape the box. gravityCoeff :: Float gravityCoeff = 300 -- Whether to draw velocity vectors on beads. showBeadVelocity = False -- Colors of things. beadColor = makeColor 0.5 0.5 1.0 1.0 beadOutlineColor = makeColor 1.0 1.0 1.0 1.0 nodeColor = makeColor 0.2 0.8 0.2 0.1 leafColor = makeColor 0.8 0.2 0.2 0.1 -- The maximum depth of the quad tree. treeMaxDepth :: Int treeMaxDepth = 4 -- Size of quadtree. Should be > boxSize. treeSize :: Float treeSize = 300 -- Size of bead box. boxSize :: Float boxSize = 280 -- Bead setup. beadRadius, beadSpace, beadCountX, beadCountY, beadBoxSize :: Float beadRadius = 5 beadSpace = 1 beadBoxSize = 2 * beadRadius + beadSpace beadCountX = 20 beadCountY = 10 beadStuckCount :: Int beadStuckCount = 20