Name: gloss-game Version: 0.3.2.0 Cabal-version: >= 1.6 Tested-with: GHC >= 7.6 Build-type: Simple Synopsis: Gloss wrapper that simplifies writing games Description: The game interface of the basic Gloss library combines frame-based rendering with user input into a simple 2D game API. Gloss.Game improves that API to make common tasks in game programming, such as, on demand image loading, animations, and event handler chains more convenient. License: BSD3 License-file: LICENSE Author: Manuel M T Chakravarty Maintainer: Manuel M T Chakravarty Bug-reports: https://github.com/mchakravarty/gloss-game/issues Homepage: https://github.com/mchakravarty/gloss-game Category: Graphics, Game Stability: Experimental Extra-source-files: examples/slime/Main.hs examples/slime/Slime.bmp examples/slime/SlimeBall.bmp examples/bounce/Main.hs examples/bounce/Creeper.bmp examples/bounce/Platform.bmp examples/bouncy-slime/Main.hs examples/bouncy-slime/Slime.bmp examples/bouncy-slime/Slime2.bmp examples/bouncy-slime/Slime3.bmp examples/bouncy-slime/Slime4.bmp examples/bouncy-slime/Platform.bmp Library Build-depends: base >= 4 && < 5, gloss >= 1.8, gloss-juicy >= 0.1.2 Exposed-modules: Graphics.Gloss.Game ghc-options: -O2 -Wall -fwarn-tabs -fno-warn-name-shadowing ghc-prof-options: -auto-all -- Don't add the extensions list here. Instead, place individual LANGUAGE -- pragmas in the files that require a specific extension. This means the -- project loads in GHCi, and avoids extension clashes. -- -- Extensions: source-repository head type: git location: https://github.com/mchakravarty/gloss-game