gloss-raster-1.9.1.1: Parallel rendering of raster images.

Safe HaskellNone
LanguageHaskell98

Graphics.Gloss.Raster.Field

Contents

Description

Rendering of continuous 2D functions as raster fields.

Gloss programs should be compiled with -threaded, otherwise the GHC runtime will limit the frame-rate to around 20Hz.

The performance of programs using this interface is sensitive to how much boxing and unboxing the GHC simplifier manages to eliminate. For the best result add INLINE pragmas to all of your numeric functions and use the following compile options.

-threaded -Odph -fno-liberate-case -funfolding-use-threshold1000 -funfolding-keeness-factor1000 -fllvm -optlo-O3

See the examples the raster directory of the gloss-examples package for more details.

Synopsis

Color

rgb :: Float -> Float -> Float -> Color Source

Construct a color from red, green, blue components.

Each component is clipped to the range [0..1]

rgb8 :: Int -> Int -> Int -> Color Source

Construct a color from red, green, blue components.

Each component is clipped to the range [0..255]

rgb8w :: Word8 -> Word8 -> Word8 -> Color Source

Construct a color from red, green, blue components.

Display functions

data Display :: *

Describes how Gloss should display its output.

Constructors

InWindow String (Int, Int) (Int, Int)

Display in a window with the given name, size and position.

FullScreen (Int, Int)

Display full screen with a drawing area of the given size.

type Point = (Float, Float)

A point on the x-y plane. Points can also be treated as Vectors, so Graphics.Gloss.Data.Vector may also be useful.

animateField Source

Arguments

:: Display

Display mode.

-> (Int, Int)

Number of pixels to draw per point.

-> (Float -> Point -> Color)

Function to compute the color at a particular point.

It is passed the time in seconds since the program started, and a point between (-1, -1) and (+1, +1).

-> IO () 

Animate a continuous 2D function.

playField Source

Arguments

:: Display

Display mode.

-> (Int, Int)

Number of pixels to draw per point.

-> Int

Number of simulation steps to take for each second of real time

-> world

The initial world.

-> (world -> Point -> Color)

Function to compute the color of the world at the given point.

-> (Event -> world -> world)

Function to handle input events.

-> (Float -> world -> world)

Function to step the world one iteration. It is passed the time in seconds since the program started.

-> IO () 

Play a game with a continous 2D function.

Frame creation

makePicture :: Int -> Int -> Int -> Int -> (Point -> Color) -> Picture Source