!Q      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~                     ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | }~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~None "#*07>M_dgm$ !"" !None "#*07>M_dghm&  /01/01 None "#*07>M_dgm,S2 gltf-codecYAn orthographic camera containing properties to create an orthographic projection matrix.: gltf-codecUA perspective camera containing properties to create a perspective projection matrix.E gltf-codecA camera's projection.TA node can reference a camera to apply a transform to place the camera in the scene. 23897645:;@A<=>?BCDEFJGHIKLMNOPQ MNOEFJGHIKLBCDQP:;@A<=>?23897645None "#*07>M_dgm.m gltf-codecMetadata about the glTF asset.mnrqptsomnrqptsoNone "#*07>M_dgm3z gltf-codecMinification filter.+All valid values correspond to WebGL enums.} gltf-codecMagnification filter.'Valid values correspond to WebGL enums. gltf-codecWrapping mode.+All valid values correspond to WebGL enums. gltf-codec#The root object for a glTF Sampler. z{|}~ }~z{|None "#*07>M_dgmM_dgm? gltf-codecA set of parameter values that are used to define the metallic-roughness material model from Physically-Based Rendering (PBR) methodology. None "#*07>M_dgmD gltf-codecAA scalar multiplier controlling the amount of occlusion applied.  [0.0-1.0] gltf-codecJThe scalar multiplier applied to each normal vector of the normal texture. gltf-codec)The alpha rendering mode of the material. gltf-codec'The material appearance of a primitive. None "#*07>M_dgmH gltf-codecThe URI of the buffer or image.xRelative paths are relative to the .gltf file. Instead of referencing an external file, the uri can also be a data-uri. None "#*07>M_dgmN gltf-codec8A buffer points to binary geometry, animation, or skins.9glTF Buffer referring to GLB-stored BIN chunk, must have  buffer.uri property undefined, and it must be the first element of buffers array; byte length of BIN chunk could be up to 3 bytes bigger than JSON-defined buffer.byteLength to satisfy GLB padding requirements.  !"# !"#  None "#*07>M_dgmU2 gltf-codecCA view into a buffer generally representing a subset of the buffer.7 gltf-codecThe stride, in bytes, between vertex attributes. When this is not defined, data is tightly packed. When two or more accessors use the same bufferView, this field must be defined.8 gltf-codec2The target that the GPU buffer should be bound to./012349:;6578<=>?@<=>2349:;6578/01@? None "#*07>M_dgmXvR gltf-codec$Image data used to create a texture.5Image can be referenced by URI or bufferView index. mimeType is required in the latter case. RSWXYTUVZ[\ Z[\RSWXYTUV None "#*07>M_dgmYd hilmnjkopq opqhilmnjkNone "#*07>M_dgm`0} gltf-codecArray of size accessor.sparse.countR times number of components storing the displaced accessor attributes pointed by accessor.sparse.indices. gltf-codecIIndices of those attributes that deviate from their initialization value. gltf-codecJSparse storage of attributes that deviate from their initialization value. gltf-codec$The root object for a glTF Accessor.2}~2}~None "#*07>M_dgme gltf-codec!The type of primitives to render. gltf-codec0Geometry to be rendered with the given material. gltf-codec#A set of primitives to be rendered.MA node can contain one mesh. A node's transform places the mesh in the scene.None "#*07>M_dgmw gltf-codec$Joints and matrices defining a skin.  gltf-codecThe index of the accessor containing the floating-point 4x4 inverse-bind matrices. The default is that each matrix is a 4x4 identity matrix, which implies that inverse-bind matrices were pre-applied. gltf-codecHA floating-point 4x4 transformation matrix stored in column-major order. gltf-codecA node in the node hierarchy.`When the node contains skin, all mesh.primitives must contain JOINTS_0 and WEIGHTS_0 attributes.AA node can have either a matrix or any combination of translationrotationscale (TRS) properties. TRS properties are converted to matrices and postmultiplied in the T * R * S order to compose the transformation matrix; first the scale is applied to the vertices, then the rotation, and then the translation. If none are provided, the transform is the identity.When a node is targeted for animation (referenced by an animation.channel.target), only TRS properties may be present; matrix will not be present.     !"# $%&$%&!"#      None "#*07>M_dgmx            None "#*07>M_dgmy CDFGHEIJK IJKCDFGHENone "#*07>M_dgmW gltf-codec6The name of the node's TRS property to modify, or the weights1 of the Morph Targets it instantiates. For the  translationq property, the values that are provided by the sampler are the translation along the x, y, and z axes. For the rotationc property, the values are a quaternion in the order (x, y, z, w), where w is the scalar. For the scaleL property, the values are the scaling factors along the x, y, and z axes.",Z gltf-codecIThe index of the node and TRS property that an animation channel targets.` gltf-codec4Targets an animation's sampler at a node's property.i gltf-codecuCombines input and output accessors with an interpolation algorithm to define a keyframe graph (but not its target).k gltf-codec*The values represent time in seconds with time[0] >= 0.0", and strictly increasing values.m gltf-codec;The index of an accessor containing keyframe output values.s gltf-codecA keyframe animation.-WXYZ[]\^_`adecbfghijnoklmpqrstwxyuvz{|}~-z{|stwxyuvpqrijnoklmfgh`adecbZ[]\^_WXY~}None "#*07>M_dgm gltf-codec!The root object for a glTF asset.None "#*07>M_dgmNone "#*07>M_dgm, !"#$%#$&#$'#$(#$)#*+#*,#*-#*.#*/#*0#*1#*2#34#3567899:;<==>?@AABCDEFGHIJKLMNOPQRSTTUVWXYZ[[\]^_`abbcddefghijkklmnopqrstuvwxyz{|}~        ! " # $ % & ' ( ( ) * + , - . . / 0 1 2 3 4 5 6 7 8 9 : ; ; < = = > ? @ A B C D E F F G H I J K L M N O P Q R S T U V W X Y Z [ [ \ ] ^ _ ` a b b c d e f g h i j k l m n o o p q r s t u u v w x y z { | } ~            !"#$%&'()*+,-./01234567889:;<==>?@ABCDEFGHIJJKLLMNOPQQRSTUVVWXXYZ[\]^^_``abcdeffghijklmnopqrstuvwxyz{|}~D)gltf-codec-0.1.0.1-Gz344sJMz9cG5YV9y1ntpCCodec.GlTF.Prelude Codec.GLBCodec.GlTF.CameraCodec.GlTF.AssetCodec.GlTF.SamplerCodec.GlTF.TextureInfoCodec.GlTF.PbrMetallicRoughnessCodec.GlTF.MaterialCodec.GlTF.URICodec.GlTF.BufferCodec.GlTF.BufferViewCodec.GlTF.ImageCodec.GlTF.TextureCodec.GlTF.AccessorCodec.GlTF.MeshCodec.GlTF.NodeCodec.GlTF.SceneCodec.GlTF.AnimationCodec.GlTF.Root Codec.GlTFCodec.GlTF.SkinPaths_gltf_codecbase GHC.GenericsGeneric)scientific-0.3.6.2-DyCiGI968Ws28bsWbxffUlData.Scientific 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