-- This file is part of Goatee. -- -- Copyright 2014-2021 Bryan Gardiner -- -- Goatee is free software: you can redistribute it and/or modify -- it under the terms of the GNU Affero General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- Goatee is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU Affero General Public License for more details. -- -- You should have received a copy of the GNU Affero General Public License -- along with Goatee. If not, see . -- | Functions for serializing SGF trees. module Game.Goatee.Lib.Renderer.Tree ( renderCollection, renderGameTree, renderProperty, ) where import Control.Monad.Writer (tell) import Game.Goatee.Common import Game.Goatee.Lib.Property import Game.Goatee.Lib.Renderer import Game.Goatee.Lib.Tree -- | Renders an SGF 'Collection' to a string. renderCollection :: Collection -> Render () renderCollection collection = do mapM_ renderGameTree $ collectionTrees collection tell "\n" -- | Recursively renders an SGF GameTree (as defined in the spec) rooted at the -- given node. renderGameTree :: Node -> Render () renderGameTree node = do tell "(" doWhileM node (\node' -> do renderNode node' case nodeChildren node' of [] -> return $ Left Nothing [child] -> return $ Right child children -> return $ Left $ Just children) >>= maybe (return ()) (mapM_ renderGameTree) tell ")" -- | Renders a node and its properties without recurring to its children. renderNode :: Node -> Render () renderNode node = do tell "\n;" mapM_ renderProperty $ nodeProperties node renderProperty :: Property -> Render () renderProperty property = do tell $ propertyName property propertyValueRenderer property property