godot-haskell-0.1.0.0: Haskell bindings for the Godot game engine API

Safe HaskellNone
LanguageHaskell2010

Godot.Api.VarArgs

Contents

Documentation

Orphan instances

Method "_signal_callback" GodotGDScriptFunctionState ([Variant GodotTy] -> IO GodotVariant) Source # 
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Method "add_do_method" GodotUndoRedo (GodotObject -> GodotString -> [Variant GodotTy] -> IO GodotVariant) Source # 
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Method "add_undo_method" GodotUndoRedo (GodotObject -> GodotString -> [Variant GodotTy] -> IO GodotVariant) Source # 
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Method "call" GodotObject (GodotString -> [Variant GodotTy] -> IO GodotVariant) Source # 
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Method "call_deferred" GodotObject (GodotString -> [Variant GodotTy] -> IO GodotVariant) Source # 
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Method "call_func" GodotFuncRef ([Variant GodotTy] -> IO GodotVariant) Source # 
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Method "call_group" GodotSceneTree (GodotString -> GodotString -> [Variant GodotTy] -> IO GodotVariant) Source # 
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Method "call_group_flags" GodotSceneTree (Int -> GodotString -> GodotString -> [Variant GodotTy] -> IO GodotVariant) Source # 
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Method "emit_signal" GodotObject (GodotString -> [Variant GodotTy] -> IO GodotVariant) Source # 
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Method "new" GodotNativeScript ([Variant GodotTy] -> IO GodotObject) Source # 
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Method "rpc" GodotNode (GodotString -> [Variant GodotTy] -> IO GodotVariant) Source # 
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Method "rpc_id" GodotNode (Int -> GodotString -> [Variant GodotTy] -> IO GodotVariant) Source # 
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Method "rpc_unreliable" GodotNode (GodotString -> [Variant GodotTy] -> IO GodotVariant) Source # 
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Method "rpc_unreliable_id" GodotNode (Int -> GodotString -> [Variant GodotTy] -> IO GodotVariant) Source # 
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