godot-haskell-0.1.0.0: Haskell bindings for the Godot game engine API
Godot.Api.VarArgs
Contents
bindObject_emit_signal :: GodotMethodBind Source #
bindObject_call :: GodotMethodBind Source #
bindObject_call_deferred :: GodotMethodBind Source #
bindFuncRef_call_func :: GodotMethodBind Source #
bindUndoRedo_add_do_method :: GodotMethodBind Source #
bindUndoRedo_add_undo_method :: GodotMethodBind Source #
bindNode_rpc :: GodotMethodBind Source #
bindNode_rpc_unreliable :: GodotMethodBind Source #
bindNode_rpc_id :: GodotMethodBind Source #
bindNode_rpc_unreliable_id :: GodotMethodBind Source #
bindSceneTree_call_group_flags :: GodotMethodBind Source #
bindSceneTree_call_group :: GodotMethodBind Source #
bindNativeScript_new :: GodotMethodBind Source #
bindGDScriptFunctionState__signal_callback :: GodotMethodBind Source #
Methods
runMethod :: GodotGDScriptFunctionState -> [Variant GodotTy] -> IO GodotVariant Source #
runMethod :: GodotUndoRedo -> GodotObject -> GodotString -> [Variant GodotTy] -> IO GodotVariant Source #
runMethod :: GodotObject -> GodotString -> [Variant GodotTy] -> IO GodotVariant Source #
runMethod :: GodotFuncRef -> [Variant GodotTy] -> IO GodotVariant Source #
runMethod :: GodotSceneTree -> GodotString -> GodotString -> [Variant GodotTy] -> IO GodotVariant Source #
runMethod :: GodotSceneTree -> Int -> GodotString -> GodotString -> [Variant GodotTy] -> IO GodotVariant Source #
runMethod :: GodotNativeScript -> [Variant GodotTy] -> IO GodotObject Source #
runMethod :: GodotNode -> GodotString -> [Variant GodotTy] -> IO GodotVariant Source #
runMethod :: GodotNode -> Int -> GodotString -> [Variant GodotTy] -> IO GodotVariant Source #