Safe Haskell | None |
---|---|
Language | Haskell2010 |
Documentation
pattern PHYSICS_2D_ISLAND_COUNT :: Int Source #
pattern OBJECT_RESOURCE_COUNT :: Int Source #
pattern RENDER_VERTEX_MEM_USED :: Int Source #
pattern PHYSICS_3D_ISLAND_COUNT :: Int Source #
pattern PHYSICS_2D_COLLISION_PAIRS :: Int Source #
pattern MEMORY_STATIC_MAX :: Int Source #
pattern TIME_PHYSICS_PROCESS :: Int Source #
pattern RENDER_TEXTURE_MEM_USED :: Int Source #
pattern MEMORY_DYNAMIC_MAX :: Int Source #
pattern MEMORY_DYNAMIC :: Int Source #
pattern RENDER_MATERIAL_CHANGES_IN_FRAME :: Int Source #
pattern OBJECT_NODE_COUNT :: Int Source #
pattern AUDIO_OUTPUT_LATENCY :: Int Source #
pattern RENDER_OBJECTS_IN_FRAME :: Int Source #
pattern RENDER_DRAW_CALLS_IN_FRAME :: Int Source #
pattern TIME_PROCESS :: Int Source #
pattern MEMORY_MESSAGE_BUFFER_MAX :: Int Source #
pattern PHYSICS_3D_COLLISION_PAIRS :: Int Source #
pattern RENDER_SHADER_CHANGES_IN_FRAME :: Int Source #
pattern MONITOR_MAX :: Int Source #
pattern PHYSICS_2D_ACTIVE_OBJECTS :: Int Source #
pattern RENDER_SURFACE_CHANGES_IN_FRAME :: Int Source #
pattern RENDER_VIDEO_MEM_USED :: Int Source #
pattern MEMORY_STATIC :: Int Source #
pattern RENDER_VERTICES_IN_FRAME :: Int Source #
pattern OBJECT_COUNT :: Int Source #
pattern PHYSICS_3D_ACTIVE_OBJECTS :: Int Source #
pattern RENDER_USAGE_VIDEO_MEM_TOTAL :: Int Source #