/*************************************************************************/ /* quat.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GODOT_QUAT_H #define GODOT_QUAT_H #ifdef __cplusplus extern "C" { #endif #include #define GODOT_QUAT_SIZE 16 #ifndef GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED #define GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED typedef struct { uint8_t _dont_touch_that[GODOT_QUAT_SIZE]; } godot_quat; #endif // reduce extern "C" nesting for VS2013 #ifdef __cplusplus } #endif #include #include #ifdef __cplusplus extern "C" { #endif void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w); void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle); void GDAPI godot_quat_new_with_basis(godot_quat *r_dest, const godot_basis *p_basis); void GDAPI godot_quat_new_with_euler(godot_quat *r_dest, const godot_vector3 *p_euler); godot_real GDAPI godot_quat_get_x(const godot_quat *p_self); void GDAPI godot_quat_set_x(godot_quat *p_self, const godot_real val); godot_real GDAPI godot_quat_get_y(const godot_quat *p_self); void GDAPI godot_quat_set_y(godot_quat *p_self, const godot_real val); godot_real GDAPI godot_quat_get_z(const godot_quat *p_self); void GDAPI godot_quat_set_z(godot_quat *p_self, const godot_real val); godot_real GDAPI godot_quat_get_w(const godot_quat *p_self); void GDAPI godot_quat_set_w(godot_quat *p_self, const godot_real val); godot_string GDAPI godot_quat_as_string(const godot_quat *p_self); godot_real GDAPI godot_quat_length(const godot_quat *p_self); godot_real GDAPI godot_quat_length_squared(const godot_quat *p_self); godot_quat GDAPI godot_quat_normalized(const godot_quat *p_self); godot_bool GDAPI godot_quat_is_normalized(const godot_quat *p_self); godot_quat GDAPI godot_quat_inverse(const godot_quat *p_self); godot_real GDAPI godot_quat_dot(const godot_quat *p_self, const godot_quat *p_b); godot_vector3 GDAPI godot_quat_xform(const godot_quat *p_self, const godot_vector3 *p_v); godot_quat GDAPI godot_quat_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t); godot_quat GDAPI godot_quat_slerpni(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t); godot_quat GDAPI godot_quat_cubic_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t); godot_quat GDAPI godot_quat_operator_multiply(const godot_quat *p_self, const godot_real p_b); godot_quat GDAPI godot_quat_operator_add(const godot_quat *p_self, const godot_quat *p_b); godot_quat GDAPI godot_quat_operator_subtract(const godot_quat *p_self, const godot_quat *p_b); godot_quat GDAPI godot_quat_operator_divide(const godot_quat *p_self, const godot_real p_b); godot_bool GDAPI godot_quat_operator_equal(const godot_quat *p_self, const godot_quat *p_b); godot_quat GDAPI godot_quat_operator_neg(const godot_quat *p_self); void GDAPI godot_quat_set_axis_angle(godot_quat *p_self, const godot_vector3 *p_axis, const godot_real p_angle); #ifdef __cplusplus } #endif #endif // GODOT_QUAT_H