module Godot.Core.GodotAcceptDialog where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto confirmed :: Signal GodotAcceptDialog confirmed = Signal "confirmed" custom_action :: Signal GodotAcceptDialog custom_action = Signal "custom_action"