module Godot.Core.GodotAnimatedSprite where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto frame_changed :: Signal GodotAnimatedSprite frame_changed = Signal "frame_changed" animation_finished :: Signal GodotAnimatedSprite animation_finished = Signal "animation_finished"